#include #include //#include #include #include using namespace std; using namespace hugo; #ifdef SKELETON using namespace skeleton; #endif bool passed = true; void check(bool rc) { passed = passed && rc; if(!rc) { cout << "Test failed!" << endl; } } #ifdef DEBUG const bool debug = true; #else const bool debug = false; #endif int main() { try { typedef ListGraph::Node Node; typedef ListGraph::Edge Edge; ListGraph G; Node s=G.addNode(); Node v1=G.addNode(); Node v2=G.addNode(); Node v3=G.addNode(); Node v4=G.addNode(); Node t=G.addNode(); Edge e1 = G.addEdge(s, v1); Edge e2 = G.addEdge(s, v2); Edge e3 = G.addEdge(v1, v2); Edge e4 = G.addEdge(v2, v1); Edge e5 = G.addEdge(v1, v3); Edge e6 = G.addEdge(v3, v2); Edge e7 = G.addEdge(v2, v4); Edge e8 = G.addEdge(v4, v3); Edge e9 = G.addEdge(v3, t); Edge e10 = G.addEdge(v4, t); #ifdef DEBUG bool rc; #endif { cout << "\n\n\nDirPath tesztelese...\n"; cout << "Ures path letrehozasa" << endl; #ifdef SKELETON typedef Path DPath; #else typedef DirPath DPath; #endif DPath P(G); cout << "P.length() == " << P.length() << endl; check(P.length() == 0); #ifdef SKELETON cout << "P.tail() valid? " << (P.tail()!=INVALID) << endl; check(! (P.tail()!=INVALID)); #else cout << "P.tail() valid? " << (P.from()!=INVALID) << endl; check(! (P.to()!=INVALID)); #endif { cout << "Builder objektum letrehozasa" << endl; DPath::Builder B(P); cout << "Hozzaadunk az elejehez ket elet..." << endl; B.pushFront(e6); B.pushFront(e5); cout << "P.length() == " << P.length() << endl; check(P.length() == 0); cout << "Commitolunk..." << endl; B.commit(); cout << "P.length() == " << P.length() << endl; check(P.length() == 2); #ifdef SKELETON cout << "P.tail() valid? " << (P.tail()!=INVALID) << endl; check(P.tail()!=INVALID); cout << "P.tail()==v1 ? " << (P.tail()==v1) << endl; check(P.tail() == v1); #else cout << "P.tail() valid? " << (P.from()!=INVALID) << endl; check(P.from()!=INVALID); cout << "P.tail()==v1 ? " << (P.from()==v1) << endl; check(P.from() == v1); #endif // Na ja, ez igy nem igazi, mindket esetet le kene tesztelni, // de legalabb valami: #ifdef DEBUG cout << "Hozzaadunk az elejehez egy nem illeszkedo elet..." << endl; rc = false; try { B.pushFront(e3); } catch(const Exception &e) { cout << "E: " << e.what() << endl; rc = true; } check(rc); #endif cout << "Hozzaadunk a vegehez ket elet..." << endl; B.pushBack(e7); B.pushBack(e8); cout << "P.length() == " << P.length() << endl; check(P.length() == 2); cout << "Es commitolunk...\n"; B.commit(); } cout << "P.length() == " << P.length() << endl; check(P.length() == 4); #ifdef SKELETON cout << "P.head()==v3 ? " << (P.head()==v3) << endl; check(P.head() == v3); #else cout << "P.head()==v3 ? " << (P.to()==v3) << endl; check(P.to() == v3); #endif cout << "Vegigiteralunk az eleken." << endl; typedef DPath::NodeIt NodeIt; typedef DPath::EdgeIt EdgeIt; EdgeIt e; int i=1; for(P.first(e); e!=INVALID; ++e, ++i) { cout << i << ". el: " <