COIN-OR::LEMON - Graph Library

source: lemon-0.x/src/work/alpar/emptygraph.h @ 222:0c6bd3a98edf

Last change on this file since 222:0c6bd3a98edf was 216:40fcfa5bfc32, checked in by Alpar Juttner, 20 years ago

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File size: 10.9 KB
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[174]1// -*- c++ -*-
[183]2#ifndef HUGO_EMPTYGRAPH_H
3#define HUGO_EMPTYGRAPH_H
[52]4
[163]5#include <invalid.h>
[145]6
[163]7/// The namespace of HugoLib
8namespace hugo {
9
[182]10  // @defgroup empty_graph The GraphSkeleton class
[163]11  // @{
12
13  /// An empty graph class.
14 
[187]15  /// When you read this for the first time,
16  /// please send an e-mail to alpar\@cs.elte.hu.
17  ///
[186]18  /// This class provides all the common features of a graph structure,
19  /// however completely without implementations and real data structures
[163]20  /// behind the interface.
21  /// All graph algorithms should compile with this class, but it will not
22  /// run properly, of course.
23  ///
24  /// It can be used for checking the interface compatibility,
25  /// or it can serve as a skeleton of a new graph structure.
[165]26  ///
27  /// Also, you will find here the full documentation of a certain graph
28  /// feature, the documentation of a real graph imlementation
29  /// like @ref ListGraph or
30  /// @ref SmartGraph will just refer to this structure.
[182]31  class GraphSkeleton
[163]32  {
[147]33  public:
34   
[163]35    /// The base type of the node iterators.
[182]36
[186]37    /// This is the base type of each node iterators,
[182]38    /// thus each kind of node iterator will convert to this.
[163]39    class Node {
40    public:
41      /// @warning The default constructor sets the iterator
42      /// to an undefined value.
43      Node() {}   //FIXME
[182]44      /// Invalid constructor \& conversion.
45
46      /// This constructor initializes the iterator to be invalid.
47      /// \sa Invalid for more details.
48
[174]49      Node(Invalid) {}
[182]50      //Node(const Node &) {}
51
52      /// Two iterators are equal if and only if they point to the
53      /// same object or both are invalid.
54      bool operator==(Node n) const { return true; }
55
56      /// \sa \ref operator==(Node n)
57      ///
58      bool operator!=(Node n) const { return true; }
59
60      bool operator<(Node n) const { return true; }
[163]61    };
[147]62   
[163]63    /// This iterator goes through each node.
[186]64
65    /// This iterator goes through each node.
66    /// Its usage is quite simple, for example you can count the number
67    /// of nodes in graph \c G of type \c Graph like this:
68    /// \code
69    ///int count=0;
70    ///for(Graph::NodeIt n(G);G.valid(n);G.next(n)) count++;
71    /// \endcode
[163]72    class NodeIt : public Node {
73    public:
74      /// @warning The default constructor sets the iterator
75      /// to an undefined value.
76      NodeIt() {} //FIXME
[182]77      /// Invalid constructor \& conversion.
78
[163]79      /// Initialize the iterator to be invalid
[182]80      /// \sa Invalid for more details.
[174]81      NodeIt(Invalid) {}
[163]82      /// Sets the iterator to the first node of \c G.
[182]83      NodeIt(const GraphSkeleton &G) {}
84      /// @warning The default constructor sets the iterator
85      /// to an undefined value.
86      NodeIt(const NodeIt &) {}
[163]87    };
88   
89   
90    /// The base type of the edge iterators.
91    class Edge {
92    public:
93      /// @warning The default constructor sets the iterator
94      /// to an undefined value.
95      Edge() {}   //FIXME
96      /// Initialize the iterator to be invalid
[174]97      Edge(Invalid) {}
[182]98      /// Two iterators are equal if and only if they point to the
99      /// same object or both are invalid.
100      bool operator==(Edge n) const { return true; }
101      bool operator!=(Edge n) const { return true; }
102      bool operator<(Edge n) const { return true; }
[163]103    };
104   
[186]105    /// This iterator goes trought the outgoing edges of a node.
106
107    /// This iterator goes trought the \e outgoing edges of a certain node
108    /// of a graph.
109    /// Its usage is quite simple, for example you can count the number
110    /// of outgoing edges of a node \c n
111    /// in graph \c G of type \c Graph as follows.
112    /// \code
113    ///int count=0;
114    ///for(Graph::OutEdgeIt e(G,n);G.valid(e);G.next(e)) count++;
115    /// \endcode
[163]116   
117    class OutEdgeIt : public Edge {
118    public:
119      /// @warning The default constructor sets the iterator
120      /// to an undefined value.
121      OutEdgeIt() {}
122      /// Initialize the iterator to be invalid
[174]123      OutEdgeIt(Invalid) {}
[163]124      /// This constructor sets the iterator to first outgoing edge.
125   
126      /// This constructor set the iterator to the first outgoing edge of
127      /// node
128      ///@param n the node
129      ///@param G the graph
[182]130      OutEdgeIt(const GraphSkeleton & G, Node n) {}
[163]131    };
132
[186]133    /// This iterator goes trought the incoming edges of a node.
134
135    /// This iterator goes trought the \e incoming edges of a certain node
136    /// of a graph.
137    /// Its usage is quite simple, for example you can count the number
138    /// of outgoing edges of a node \c n
139    /// in graph \c G of type \c Graph as follows.
140    /// \code
141    ///int count=0;
142    ///for(Graph::InEdgeIt e(G,n);G.valid(e);G.next(e)) count++;
143    /// \endcode
144
[163]145    class InEdgeIt : public Edge {
146    public:
147      /// @warning The default constructor sets the iterator
148      /// to an undefined value.
149      InEdgeIt() {}
150      /// Initialize the iterator to be invalid
[174]151      InEdgeIt(Invalid) {}
[182]152      InEdgeIt(const GraphSkeleton &, Node) {}   
[163]153    };
154    //  class SymEdgeIt : public Edge {};
[186]155
156    /// This iterator goes through each edge.
157
158    /// This iterator goes through each edge of a graph.
159    /// Its usage is quite simple, for example you can count the number
160    /// of edges in a graph \c G of type \c Graph as follows:
161    /// \code
162    ///int count=0;
163    ///for(Graph::EdgeIt e(G);G.valid(e);G.next(e)) count++;
164    /// \endcode
[163]165    class EdgeIt : public Edge {
166    public:
167      /// @warning The default constructor sets the iterator
168      /// to an undefined value.
169      EdgeIt() {}
170      /// Initialize the iterator to be invalid
[174]171      EdgeIt(Invalid) {}
[182]172      EdgeIt(const GraphSkeleton &) {}
[163]173    };
174
175    /// First node of the graph.
176
177    /// \post \c i and the return value will be the first node.
178    ///
179    NodeIt &first(NodeIt &i) const { return i;}
180
181    /// The first outgoing edge.
182    InEdgeIt &first(InEdgeIt &i, Node n) const { return i;}
183    /// The first incoming edge.
184    OutEdgeIt &first(OutEdgeIt &i, Node n) const { return i;}
185    //  SymEdgeIt &first(SymEdgeIt &, Node) const { return i;}
186    /// The first edge of the Graph.
187    EdgeIt &first(EdgeIt &i) const { return i;}
188
189//     Node getNext(Node) const {}
190//     InEdgeIt getNext(InEdgeIt) const {}
191//     OutEdgeIt getNext(OutEdgeIt) const {}
192//     //SymEdgeIt getNext(SymEdgeIt) const {}
193//     EdgeIt getNext(EdgeIt) const {}
194
195    /// Go to the next node.
[178]196    NodeIt &next(NodeIt &i) const { return i;}
[163]197    /// Go to the next incoming edge.
198    InEdgeIt &next(InEdgeIt &i) const { return i;}
199    /// Go to the next outgoing edge.
200    OutEdgeIt &next(OutEdgeIt &i) const { return i;}
201    //SymEdgeIt &next(SymEdgeIt &) const {}
202    /// Go to the next edge.
203    EdgeIt &next(EdgeIt &i) const { return i;}
204
205    ///Gives back the head node of an edge.
206    Node head(Edge) const { return INVALID; }
207    ///Gives back the tail node of an edge.
208    Node tail(Edge) const { return INVALID; }
[52]209 
[163]210    //   Node aNode(InEdgeIt) const {}
211    //   Node aNode(OutEdgeIt) const {}
212    //   Node aNode(SymEdgeIt) const {}
213
214    //   Node bNode(InEdgeIt) const {}
215    //   Node bNode(OutEdgeIt) const {}
216    //   Node bNode(SymEdgeIt) const {}
217
218    /// Checks if a node iterator is valid
[186]219
220    ///\todo Maybe, it would be better if iterator converted to
221    ///bool directly, as Jacint prefers.
[174]222    bool valid(const Node) const { return true;}
[163]223    /// Checks if an edge iterator is valid
[186]224
225    ///\todo Maybe, it would be better if iterator converted to
226    ///bool directly, as Jacint prefers.
[174]227    bool valid(const Edge) const { return true;}
[163]228
229    ///Gives back the \e id of a node.
[182]230
231    ///\warning Not all graph structure provide this feature.
232    ///
[174]233    int id(const Node) const { return 0;}
[163]234    ///Gives back the \e id of an edge.
[182]235
236    ///\warning Not all graph structure provide this feature.
237    ///
[174]238    int id(const Edge) const { return 0;}
[163]239
240    //void setInvalid(Node &) const {};
241    //void setInvalid(Edge &) const {};
242 
[182]243    ///Add a new node to the graph.
244
245    /// \return the new node.
[186]246    ///
[163]247    Node addNode() { return INVALID;}
[182]248    ///Add a new edge to the graph.
249
250    ///Add a new edge to the graph with tail node \c tail
251    ///and head node \c head.
252    ///\return the new edge.
[163]253    Edge addEdge(Node tail, Node head) { return INVALID;}
254   
[182]255    /// Deletes a node.
256   
257    ///\warning Not all graph structure provide this feature.
258    ///
[163]259    void erase(Node n) {}
[182]260    /// Deletes an edge.
261
262    ///\warning Not all graph structure provide this feature.
263    ///
[163]264    void erase(Edge e) {}
265
[182]266    /// Reset the graph.
267
268    /// This function deletes all edges and nodes of the graph.
269    /// It also frees the memory allocated to store them.
[163]270    void clear() {}
271
[179]272    int nodeNum() const { return 0;}
273    int edgeNum() const { return 0;}
[163]274
[182]275    GraphSkeleton() {}
276    GraphSkeleton(const GraphSkeleton &G) {}
[163]277 
278 
279
[186]280    ///Read/write/reference map of the nodes to type \c T.
[182]281
[186]282    ///Read/write/reference map of the nodes to type \c T.
283    /// \sa MemoryMapSkeleton
[182]284    /// \todo We may need copy constructor
285    /// \todo We may need conversion from other nodetype
286    /// \todo We may need operator=
[216]287    /// \warning Making maps that can handle bool type (NodeMap<bool>)
288    /// needs extra attention!
[182]289
[163]290    template<class T> class NodeMap
291    {
292    public:
293      typedef T ValueType;
294      typedef Node KeyType;
295
[182]296      NodeMap(const GraphSkeleton &G) {}
297      NodeMap(const GraphSkeleton &G, T t) {}
[163]298
[182]299      template<typename TT> NodeMap(const NodeMap<TT> &m) {}
300
301      /// Sets the value of a node.
302
303      /// Sets the value associated with node \c i to the value \c t.
304      ///
[163]305      void set(Node i, T t) {}
[182]306      /// Gets the value of a node.
307      T get(Node i) const {return *(T*)0;}  //FIXME: Is it necessary
308      T &operator[](Node i) {return *(T*)0;}
309      const T &operator[](Node i) const {return *(T*)0;}
[163]310
[182]311      /// Updates the map if the graph has been changed
312
313      /// \todo Do we need this?
314      ///
[163]315      void update() {}
316      void update(T a) {}   //FIXME: Is it necessary
317    };
318
[186]319    ///Read/write/reference map of the edges to type \c T.
[182]320
[186]321    ///Read/write/reference map of the edges to type \c T.
322    ///It behaves exactly in the same way as \ref NodeMap.
323    /// \sa NodeMap
324    /// \sa MemoryMapSkeleton
325    /// \todo We may need copy constructor
326    /// \todo We may need conversion from other edgetype
327    /// \todo We may need operator=
[163]328    template<class T> class EdgeMap
329    {
330    public:
331      typedef T ValueType;
332      typedef Edge KeyType;
333
[182]334      EdgeMap(const GraphSkeleton &G) {}
335      EdgeMap(const GraphSkeleton &G, T t) {}
[163]336   
337      void set(Edge i, T t) {}
[182]338      T get(Edge i) const {return *(T*)0;}
339      T &operator[](Edge i) {return *(T*)0;}
[163]340   
341      void update() {}
342      void update(T a) {}   //FIXME: Is it necessary
343    };
[147]344  };
[52]345
[163]346  // @}
[147]347
[174]348} //namespace hugo
[52]349
[145]350
351
[182]352// class EmptyBipGraph : public Graph Skeleton
[147]353// {
[163]354//   class ANode {};
355//   class BNode {};
[145]356
[163]357//   ANode &next(ANode &) {}
358//   BNode &next(BNode &) {}
[145]359
[163]360//   ANode &getFirst(ANode &) const {}
361//   BNode &getFirst(BNode &) const {}
[145]362
[147]363//   enum NodeClass { A = 0, B = 1 };
[163]364//   NodeClass getClass(Node n) {}
[147]365
366// }
[174]367
[183]368#endif // HUGO_EMPTYGRAPH_H
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