[174] | 1 | // -*- c++ -*- |
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[183] | 2 | #ifndef HUGO_EMPTYGRAPH_H |
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| 3 | #define HUGO_EMPTYGRAPH_H |
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[52] | 4 | |
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[163] | 5 | #include <invalid.h> |
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[145] | 6 | |
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[163] | 7 | /// The namespace of HugoLib |
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| 8 | namespace hugo { |
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| 9 | |
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[182] | 10 | // @defgroup empty_graph The GraphSkeleton class |
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[163] | 11 | // @{ |
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| 12 | |
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| 13 | /// An empty graph class. |
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| 14 | |
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[187] | 15 | /// When you read this for the first time, |
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| 16 | /// please send an e-mail to alpar\@cs.elte.hu. |
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| 17 | /// |
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[186] | 18 | /// This class provides all the common features of a graph structure, |
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| 19 | /// however completely without implementations and real data structures |
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[163] | 20 | /// behind the interface. |
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| 21 | /// All graph algorithms should compile with this class, but it will not |
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| 22 | /// run properly, of course. |
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| 23 | /// |
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| 24 | /// It can be used for checking the interface compatibility, |
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| 25 | /// or it can serve as a skeleton of a new graph structure. |
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[165] | 26 | /// |
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| 27 | /// Also, you will find here the full documentation of a certain graph |
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| 28 | /// feature, the documentation of a real graph imlementation |
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| 29 | /// like @ref ListGraph or |
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| 30 | /// @ref SmartGraph will just refer to this structure. |
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[182] | 31 | class GraphSkeleton |
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[163] | 32 | { |
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[147] | 33 | public: |
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| 34 | |
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[163] | 35 | /// The base type of the node iterators. |
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[182] | 36 | |
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[186] | 37 | /// This is the base type of each node iterators, |
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[182] | 38 | /// thus each kind of node iterator will convert to this. |
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[163] | 39 | class Node { |
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| 40 | public: |
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| 41 | /// @warning The default constructor sets the iterator |
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| 42 | /// to an undefined value. |
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| 43 | Node() {} //FIXME |
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[182] | 44 | /// Invalid constructor \& conversion. |
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| 45 | |
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| 46 | /// This constructor initializes the iterator to be invalid. |
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| 47 | /// \sa Invalid for more details. |
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| 48 | |
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[174] | 49 | Node(Invalid) {} |
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[182] | 50 | //Node(const Node &) {} |
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| 51 | |
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| 52 | /// Two iterators are equal if and only if they point to the |
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| 53 | /// same object or both are invalid. |
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| 54 | bool operator==(Node n) const { return true; } |
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| 55 | |
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| 56 | /// \sa \ref operator==(Node n) |
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| 57 | /// |
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| 58 | bool operator!=(Node n) const { return true; } |
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| 59 | |
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| 60 | bool operator<(Node n) const { return true; } |
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[163] | 61 | }; |
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[147] | 62 | |
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[163] | 63 | /// This iterator goes through each node. |
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[186] | 64 | |
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| 65 | /// This iterator goes through each node. |
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| 66 | /// Its usage is quite simple, for example you can count the number |
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| 67 | /// of nodes in graph \c G of type \c Graph like this: |
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| 68 | /// \code |
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| 69 | ///int count=0; |
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| 70 | ///for(Graph::NodeIt n(G);G.valid(n);G.next(n)) count++; |
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| 71 | /// \endcode |
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[163] | 72 | class NodeIt : public Node { |
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| 73 | public: |
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| 74 | /// @warning The default constructor sets the iterator |
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| 75 | /// to an undefined value. |
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| 76 | NodeIt() {} //FIXME |
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[182] | 77 | /// Invalid constructor \& conversion. |
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| 78 | |
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[163] | 79 | /// Initialize the iterator to be invalid |
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[182] | 80 | /// \sa Invalid for more details. |
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[174] | 81 | NodeIt(Invalid) {} |
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[163] | 82 | /// Sets the iterator to the first node of \c G. |
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[182] | 83 | NodeIt(const GraphSkeleton &G) {} |
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| 84 | /// @warning The default constructor sets the iterator |
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| 85 | /// to an undefined value. |
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| 86 | NodeIt(const NodeIt &) {} |
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[163] | 87 | }; |
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| 88 | |
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| 89 | |
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| 90 | /// The base type of the edge iterators. |
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| 91 | class Edge { |
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| 92 | public: |
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| 93 | /// @warning The default constructor sets the iterator |
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| 94 | /// to an undefined value. |
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| 95 | Edge() {} //FIXME |
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| 96 | /// Initialize the iterator to be invalid |
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[174] | 97 | Edge(Invalid) {} |
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[182] | 98 | /// Two iterators are equal if and only if they point to the |
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| 99 | /// same object or both are invalid. |
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| 100 | bool operator==(Edge n) const { return true; } |
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| 101 | bool operator!=(Edge n) const { return true; } |
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| 102 | bool operator<(Edge n) const { return true; } |
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[163] | 103 | }; |
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| 104 | |
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[186] | 105 | /// This iterator goes trought the outgoing edges of a node. |
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| 106 | |
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| 107 | /// This iterator goes trought the \e outgoing edges of a certain node |
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| 108 | /// of a graph. |
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| 109 | /// Its usage is quite simple, for example you can count the number |
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| 110 | /// of outgoing edges of a node \c n |
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| 111 | /// in graph \c G of type \c Graph as follows. |
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| 112 | /// \code |
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| 113 | ///int count=0; |
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| 114 | ///for(Graph::OutEdgeIt e(G,n);G.valid(e);G.next(e)) count++; |
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| 115 | /// \endcode |
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[163] | 116 | |
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| 117 | class OutEdgeIt : public Edge { |
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| 118 | public: |
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| 119 | /// @warning The default constructor sets the iterator |
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| 120 | /// to an undefined value. |
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| 121 | OutEdgeIt() {} |
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| 122 | /// Initialize the iterator to be invalid |
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[174] | 123 | OutEdgeIt(Invalid) {} |
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[163] | 124 | /// This constructor sets the iterator to first outgoing edge. |
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| 125 | |
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| 126 | /// This constructor set the iterator to the first outgoing edge of |
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| 127 | /// node |
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| 128 | ///@param n the node |
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| 129 | ///@param G the graph |
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[182] | 130 | OutEdgeIt(const GraphSkeleton & G, Node n) {} |
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[163] | 131 | }; |
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| 132 | |
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[186] | 133 | /// This iterator goes trought the incoming edges of a node. |
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| 134 | |
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| 135 | /// This iterator goes trought the \e incoming edges of a certain node |
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| 136 | /// of a graph. |
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| 137 | /// Its usage is quite simple, for example you can count the number |
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| 138 | /// of outgoing edges of a node \c n |
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| 139 | /// in graph \c G of type \c Graph as follows. |
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| 140 | /// \code |
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| 141 | ///int count=0; |
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| 142 | ///for(Graph::InEdgeIt e(G,n);G.valid(e);G.next(e)) count++; |
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| 143 | /// \endcode |
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| 144 | |
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[163] | 145 | class InEdgeIt : public Edge { |
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| 146 | public: |
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| 147 | /// @warning The default constructor sets the iterator |
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| 148 | /// to an undefined value. |
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| 149 | InEdgeIt() {} |
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| 150 | /// Initialize the iterator to be invalid |
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[174] | 151 | InEdgeIt(Invalid) {} |
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[182] | 152 | InEdgeIt(const GraphSkeleton &, Node) {} |
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[163] | 153 | }; |
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| 154 | // class SymEdgeIt : public Edge {}; |
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[186] | 155 | |
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| 156 | /// This iterator goes through each edge. |
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| 157 | |
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| 158 | /// This iterator goes through each edge of a graph. |
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| 159 | /// Its usage is quite simple, for example you can count the number |
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| 160 | /// of edges in a graph \c G of type \c Graph as follows: |
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| 161 | /// \code |
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| 162 | ///int count=0; |
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| 163 | ///for(Graph::EdgeIt e(G);G.valid(e);G.next(e)) count++; |
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| 164 | /// \endcode |
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[163] | 165 | class EdgeIt : public Edge { |
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| 166 | public: |
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| 167 | /// @warning The default constructor sets the iterator |
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| 168 | /// to an undefined value. |
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| 169 | EdgeIt() {} |
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| 170 | /// Initialize the iterator to be invalid |
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[174] | 171 | EdgeIt(Invalid) {} |
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[182] | 172 | EdgeIt(const GraphSkeleton &) {} |
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[163] | 173 | }; |
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| 174 | |
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| 175 | /// First node of the graph. |
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| 176 | |
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| 177 | /// \post \c i and the return value will be the first node. |
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| 178 | /// |
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| 179 | NodeIt &first(NodeIt &i) const { return i;} |
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| 180 | |
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| 181 | /// The first outgoing edge. |
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| 182 | InEdgeIt &first(InEdgeIt &i, Node n) const { return i;} |
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| 183 | /// The first incoming edge. |
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| 184 | OutEdgeIt &first(OutEdgeIt &i, Node n) const { return i;} |
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| 185 | // SymEdgeIt &first(SymEdgeIt &, Node) const { return i;} |
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| 186 | /// The first edge of the Graph. |
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| 187 | EdgeIt &first(EdgeIt &i) const { return i;} |
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| 188 | |
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| 189 | // Node getNext(Node) const {} |
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| 190 | // InEdgeIt getNext(InEdgeIt) const {} |
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| 191 | // OutEdgeIt getNext(OutEdgeIt) const {} |
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| 192 | // //SymEdgeIt getNext(SymEdgeIt) const {} |
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| 193 | // EdgeIt getNext(EdgeIt) const {} |
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| 194 | |
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| 195 | /// Go to the next node. |
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[178] | 196 | NodeIt &next(NodeIt &i) const { return i;} |
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[163] | 197 | /// Go to the next incoming edge. |
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| 198 | InEdgeIt &next(InEdgeIt &i) const { return i;} |
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| 199 | /// Go to the next outgoing edge. |
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| 200 | OutEdgeIt &next(OutEdgeIt &i) const { return i;} |
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| 201 | //SymEdgeIt &next(SymEdgeIt &) const {} |
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| 202 | /// Go to the next edge. |
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| 203 | EdgeIt &next(EdgeIt &i) const { return i;} |
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| 204 | |
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| 205 | ///Gives back the head node of an edge. |
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| 206 | Node head(Edge) const { return INVALID; } |
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| 207 | ///Gives back the tail node of an edge. |
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| 208 | Node tail(Edge) const { return INVALID; } |
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[52] | 209 | |
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[163] | 210 | // Node aNode(InEdgeIt) const {} |
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| 211 | // Node aNode(OutEdgeIt) const {} |
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| 212 | // Node aNode(SymEdgeIt) const {} |
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| 213 | |
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| 214 | // Node bNode(InEdgeIt) const {} |
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| 215 | // Node bNode(OutEdgeIt) const {} |
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| 216 | // Node bNode(SymEdgeIt) const {} |
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| 217 | |
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| 218 | /// Checks if a node iterator is valid |
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[186] | 219 | |
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| 220 | ///\todo Maybe, it would be better if iterator converted to |
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| 221 | ///bool directly, as Jacint prefers. |
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[174] | 222 | bool valid(const Node) const { return true;} |
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[163] | 223 | /// Checks if an edge iterator is valid |
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[186] | 224 | |
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| 225 | ///\todo Maybe, it would be better if iterator converted to |
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| 226 | ///bool directly, as Jacint prefers. |
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[174] | 227 | bool valid(const Edge) const { return true;} |
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[163] | 228 | |
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| 229 | ///Gives back the \e id of a node. |
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[182] | 230 | |
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| 231 | ///\warning Not all graph structure provide this feature. |
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| 232 | /// |
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[174] | 233 | int id(const Node) const { return 0;} |
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[163] | 234 | ///Gives back the \e id of an edge. |
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[182] | 235 | |
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| 236 | ///\warning Not all graph structure provide this feature. |
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| 237 | /// |
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[174] | 238 | int id(const Edge) const { return 0;} |
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[163] | 239 | |
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| 240 | //void setInvalid(Node &) const {}; |
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| 241 | //void setInvalid(Edge &) const {}; |
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| 242 | |
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[182] | 243 | ///Add a new node to the graph. |
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| 244 | |
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| 245 | /// \return the new node. |
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[186] | 246 | /// |
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[163] | 247 | Node addNode() { return INVALID;} |
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[182] | 248 | ///Add a new edge to the graph. |
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| 249 | |
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| 250 | ///Add a new edge to the graph with tail node \c tail |
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| 251 | ///and head node \c head. |
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| 252 | ///\return the new edge. |
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[163] | 253 | Edge addEdge(Node tail, Node head) { return INVALID;} |
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| 254 | |
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[182] | 255 | /// Deletes a node. |
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| 256 | |
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| 257 | ///\warning Not all graph structure provide this feature. |
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| 258 | /// |
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[163] | 259 | void erase(Node n) {} |
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[182] | 260 | /// Deletes an edge. |
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| 261 | |
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| 262 | ///\warning Not all graph structure provide this feature. |
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| 263 | /// |
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[163] | 264 | void erase(Edge e) {} |
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| 265 | |
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[182] | 266 | /// Reset the graph. |
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| 267 | |
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| 268 | /// This function deletes all edges and nodes of the graph. |
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| 269 | /// It also frees the memory allocated to store them. |
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[163] | 270 | void clear() {} |
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| 271 | |
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[179] | 272 | int nodeNum() const { return 0;} |
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| 273 | int edgeNum() const { return 0;} |
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[163] | 274 | |
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[182] | 275 | GraphSkeleton() {} |
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| 276 | GraphSkeleton(const GraphSkeleton &G) {} |
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[163] | 277 | |
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| 278 | |
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| 279 | |
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[186] | 280 | ///Read/write/reference map of the nodes to type \c T. |
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[182] | 281 | |
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[186] | 282 | ///Read/write/reference map of the nodes to type \c T. |
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| 283 | /// \sa MemoryMapSkeleton |
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[182] | 284 | /// \todo We may need copy constructor |
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| 285 | /// \todo We may need conversion from other nodetype |
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| 286 | /// \todo We may need operator= |
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[216] | 287 | /// \warning Making maps that can handle bool type (NodeMap<bool>) |
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| 288 | /// needs extra attention! |
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[182] | 289 | |
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[163] | 290 | template<class T> class NodeMap |
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| 291 | { |
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| 292 | public: |
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| 293 | typedef T ValueType; |
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| 294 | typedef Node KeyType; |
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| 295 | |
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[182] | 296 | NodeMap(const GraphSkeleton &G) {} |
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| 297 | NodeMap(const GraphSkeleton &G, T t) {} |
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[163] | 298 | |
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[182] | 299 | template<typename TT> NodeMap(const NodeMap<TT> &m) {} |
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| 300 | |
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| 301 | /// Sets the value of a node. |
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| 302 | |
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| 303 | /// Sets the value associated with node \c i to the value \c t. |
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| 304 | /// |
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[163] | 305 | void set(Node i, T t) {} |
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[182] | 306 | /// Gets the value of a node. |
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| 307 | T get(Node i) const {return *(T*)0;} //FIXME: Is it necessary |
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| 308 | T &operator[](Node i) {return *(T*)0;} |
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| 309 | const T &operator[](Node i) const {return *(T*)0;} |
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[163] | 310 | |
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[182] | 311 | /// Updates the map if the graph has been changed |
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| 312 | |
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| 313 | /// \todo Do we need this? |
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| 314 | /// |
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[163] | 315 | void update() {} |
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| 316 | void update(T a) {} //FIXME: Is it necessary |
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| 317 | }; |
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| 318 | |
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[186] | 319 | ///Read/write/reference map of the edges to type \c T. |
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[182] | 320 | |
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[186] | 321 | ///Read/write/reference map of the edges to type \c T. |
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| 322 | ///It behaves exactly in the same way as \ref NodeMap. |
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| 323 | /// \sa NodeMap |
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| 324 | /// \sa MemoryMapSkeleton |
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| 325 | /// \todo We may need copy constructor |
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| 326 | /// \todo We may need conversion from other edgetype |
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| 327 | /// \todo We may need operator= |
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[163] | 328 | template<class T> class EdgeMap |
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| 329 | { |
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| 330 | public: |
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| 331 | typedef T ValueType; |
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| 332 | typedef Edge KeyType; |
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| 333 | |
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[182] | 334 | EdgeMap(const GraphSkeleton &G) {} |
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| 335 | EdgeMap(const GraphSkeleton &G, T t) {} |
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[163] | 336 | |
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| 337 | void set(Edge i, T t) {} |
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[182] | 338 | T get(Edge i) const {return *(T*)0;} |
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| 339 | T &operator[](Edge i) {return *(T*)0;} |
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[163] | 340 | |
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| 341 | void update() {} |
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| 342 | void update(T a) {} //FIXME: Is it necessary |
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| 343 | }; |
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[147] | 344 | }; |
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[52] | 345 | |
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[163] | 346 | // @} |
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[147] | 347 | |
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[174] | 348 | } //namespace hugo |
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[52] | 349 | |
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[145] | 350 | |
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| 351 | |
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[182] | 352 | // class EmptyBipGraph : public Graph Skeleton |
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[147] | 353 | // { |
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[163] | 354 | // class ANode {}; |
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| 355 | // class BNode {}; |
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[145] | 356 | |
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[163] | 357 | // ANode &next(ANode &) {} |
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| 358 | // BNode &next(BNode &) {} |
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[145] | 359 | |
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[163] | 360 | // ANode &getFirst(ANode &) const {} |
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| 361 | // BNode &getFirst(BNode &) const {} |
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[145] | 362 | |
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[147] | 363 | // enum NodeClass { A = 0, B = 1 }; |
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[163] | 364 | // NodeClass getClass(Node n) {} |
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[147] | 365 | |
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| 366 | // } |
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[174] | 367 | |
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[183] | 368 | #endif // HUGO_EMPTYGRAPH_H |
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