1 | // -*- c++ -*- |
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2 | #ifndef EMPTYGRAPH_H |
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3 | #define EMPTYGRAPH_H |
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4 | |
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5 | #include <invalid.h> |
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6 | |
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7 | /// The namespace of HugoLib |
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8 | namespace hugo { |
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9 | |
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10 | // @defgroup empty_graph The GraphSkeleton class |
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11 | // @{ |
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12 | |
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13 | /// An empty graph class. |
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14 | |
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15 | /// This class provides all the common features of a grapf structure, |
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16 | /// however completely without implementations or real data structures |
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17 | /// behind the interface. |
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18 | /// All graph algorithms should compile with this class, but it will not |
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19 | /// run properly, of course. |
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20 | /// |
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21 | /// It can be used for checking the interface compatibility, |
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22 | /// or it can serve as a skeleton of a new graph structure. |
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23 | /// |
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24 | /// Also, you will find here the full documentation of a certain graph |
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25 | /// feature, the documentation of a real graph imlementation |
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26 | /// like @ref ListGraph or |
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27 | /// @ref SmartGraph will just refer to this structure. |
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28 | class GraphSkeleton |
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29 | { |
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30 | public: |
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31 | |
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32 | /// The base type of the node iterators. |
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33 | |
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34 | /// This \c Node is the base type of each node iterators, |
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35 | /// thus each kind of node iterator will convert to this. |
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36 | class Node { |
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37 | public: |
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38 | /// @warning The default constructor sets the iterator |
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39 | /// to an undefined value. |
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40 | Node() {} //FIXME |
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41 | /// Invalid constructor \& conversion. |
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42 | |
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43 | /// This constructor initializes the iterator to be invalid. |
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44 | /// \sa Invalid for more details. |
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45 | |
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46 | Node(Invalid) {} |
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47 | //Node(const Node &) {} |
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48 | |
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49 | /// Two iterators are equal if and only if they point to the |
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50 | /// same object or both are invalid. |
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51 | bool operator==(Node n) const { return true; } |
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52 | |
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53 | /// \sa \ref operator==(Node n) |
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54 | /// |
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55 | bool operator!=(Node n) const { return true; } |
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56 | |
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57 | bool operator<(Node n) const { return true; } |
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58 | }; |
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59 | |
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60 | /// This iterator goes through each node. |
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61 | class NodeIt : public Node { |
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62 | public: |
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63 | /// @warning The default constructor sets the iterator |
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64 | /// to an undefined value. |
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65 | NodeIt() {} //FIXME |
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66 | /// Invalid constructor \& conversion. |
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67 | |
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68 | /// Initialize the iterator to be invalid |
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69 | /// \sa Invalid for more details. |
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70 | NodeIt(Invalid) {} |
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71 | /// Sets the iterator to the first node of \c G. |
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72 | NodeIt(const GraphSkeleton &G) {} |
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73 | /// @warning The default constructor sets the iterator |
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74 | /// to an undefined value. |
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75 | NodeIt(const NodeIt &) {} |
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76 | }; |
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77 | |
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78 | |
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79 | /// The base type of the edge iterators. |
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80 | class Edge { |
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81 | public: |
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82 | /// @warning The default constructor sets the iterator |
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83 | /// to an undefined value. |
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84 | Edge() {} //FIXME |
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85 | /// Initialize the iterator to be invalid |
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86 | Edge(Invalid) {} |
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87 | /// Two iterators are equal if and only if they point to the |
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88 | /// same object or both are invalid. |
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89 | bool operator==(Edge n) const { return true; } |
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90 | bool operator!=(Edge n) const { return true; } |
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91 | bool operator<(Edge n) const { return true; } |
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92 | }; |
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93 | |
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94 | /// This iterator goes trought the outgoing edges of a certain graph. |
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95 | |
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96 | class OutEdgeIt : public Edge { |
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97 | public: |
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98 | /// @warning The default constructor sets the iterator |
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99 | /// to an undefined value. |
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100 | OutEdgeIt() {} |
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101 | /// Initialize the iterator to be invalid |
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102 | OutEdgeIt(Invalid) {} |
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103 | /// This constructor sets the iterator to first outgoing edge. |
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104 | |
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105 | /// This constructor set the iterator to the first outgoing edge of |
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106 | /// node |
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107 | ///@param n the node |
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108 | ///@param G the graph |
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109 | OutEdgeIt(const GraphSkeleton & G, Node n) {} |
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110 | }; |
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111 | |
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112 | class InEdgeIt : public Edge { |
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113 | public: |
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114 | /// @warning The default constructor sets the iterator |
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115 | /// to an undefined value. |
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116 | InEdgeIt() {} |
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117 | /// Initialize the iterator to be invalid |
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118 | InEdgeIt(Invalid) {} |
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119 | InEdgeIt(const GraphSkeleton &, Node) {} |
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120 | }; |
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121 | // class SymEdgeIt : public Edge {}; |
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122 | class EdgeIt : public Edge { |
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123 | public: |
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124 | /// @warning The default constructor sets the iterator |
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125 | /// to an undefined value. |
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126 | EdgeIt() {} |
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127 | /// Initialize the iterator to be invalid |
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128 | EdgeIt(Invalid) {} |
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129 | EdgeIt(const GraphSkeleton &) {} |
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130 | }; |
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131 | |
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132 | /// First node of the graph. |
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133 | |
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134 | /// \post \c i and the return value will be the first node. |
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135 | /// |
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136 | NodeIt &first(NodeIt &i) const { return i;} |
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137 | |
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138 | /// The first outgoing edge. |
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139 | InEdgeIt &first(InEdgeIt &i, Node n) const { return i;} |
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140 | /// The first incoming edge. |
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141 | OutEdgeIt &first(OutEdgeIt &i, Node n) const { return i;} |
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142 | // SymEdgeIt &first(SymEdgeIt &, Node) const { return i;} |
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143 | /// The first edge of the Graph. |
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144 | EdgeIt &first(EdgeIt &i) const { return i;} |
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145 | |
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146 | // Node getNext(Node) const {} |
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147 | // InEdgeIt getNext(InEdgeIt) const {} |
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148 | // OutEdgeIt getNext(OutEdgeIt) const {} |
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149 | // //SymEdgeIt getNext(SymEdgeIt) const {} |
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150 | // EdgeIt getNext(EdgeIt) const {} |
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151 | |
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152 | /// Go to the next node. |
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153 | NodeIt &next(NodeIt &i) const { return i;} |
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154 | /// Go to the next incoming edge. |
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155 | InEdgeIt &next(InEdgeIt &i) const { return i;} |
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156 | /// Go to the next outgoing edge. |
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157 | OutEdgeIt &next(OutEdgeIt &i) const { return i;} |
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158 | //SymEdgeIt &next(SymEdgeIt &) const {} |
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159 | /// Go to the next edge. |
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160 | EdgeIt &next(EdgeIt &i) const { return i;} |
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161 | |
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162 | ///Gives back the head node of an edge. |
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163 | Node head(Edge) const { return INVALID; } |
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164 | ///Gives back the tail node of an edge. |
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165 | Node tail(Edge) const { return INVALID; } |
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166 | |
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167 | // Node aNode(InEdgeIt) const {} |
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168 | // Node aNode(OutEdgeIt) const {} |
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169 | // Node aNode(SymEdgeIt) const {} |
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170 | |
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171 | // Node bNode(InEdgeIt) const {} |
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172 | // Node bNode(OutEdgeIt) const {} |
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173 | // Node bNode(SymEdgeIt) const {} |
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174 | |
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175 | /// Checks if a node iterator is valid |
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176 | bool valid(const Node) const { return true;} |
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177 | /// Checks if an edge iterator is valid |
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178 | bool valid(const Edge) const { return true;} |
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179 | |
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180 | ///Gives back the \e id of a node. |
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181 | |
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182 | ///\warning Not all graph structure provide this feature. |
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183 | /// |
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184 | int id(const Node) const { return 0;} |
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185 | ///Gives back the \e id of an edge. |
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186 | |
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187 | ///\warning Not all graph structure provide this feature. |
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188 | /// |
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189 | int id(const Edge) const { return 0;} |
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190 | |
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191 | //void setInvalid(Node &) const {}; |
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192 | //void setInvalid(Edge &) const {}; |
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193 | |
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194 | ///Add a new node to the graph. |
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195 | |
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196 | /// \return the new node. |
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197 | Node addNode() { return INVALID;} |
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198 | ///Add a new edge to the graph. |
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199 | |
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200 | ///Add a new edge to the graph with tail node \c tail |
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201 | ///and head node \c head. |
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202 | ///\return the new edge. |
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203 | Edge addEdge(Node tail, Node head) { return INVALID;} |
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204 | |
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205 | /// Deletes a node. |
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206 | |
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207 | ///\warning Not all graph structure provide this feature. |
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208 | /// |
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209 | void erase(Node n) {} |
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210 | /// Deletes an edge. |
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211 | |
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212 | ///\warning Not all graph structure provide this feature. |
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213 | /// |
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214 | void erase(Edge e) {} |
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215 | |
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216 | /// Reset the graph. |
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217 | |
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218 | /// This function deletes all edges and nodes of the graph. |
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219 | /// It also frees the memory allocated to store them. |
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220 | void clear() {} |
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221 | |
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222 | int nodeNum() const { return 0;} |
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223 | int edgeNum() const { return 0;} |
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224 | |
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225 | GraphSkeleton() {} |
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226 | GraphSkeleton(const GraphSkeleton &G) {} |
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227 | |
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228 | |
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229 | |
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230 | ///Read/write map of the nodes to type \c T. |
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231 | |
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232 | /// \todo We may need copy constructor |
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233 | /// \todo We may need conversion from other nodetype |
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234 | /// \todo We may need operator= |
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235 | |
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236 | template<class T> class NodeMap |
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237 | { |
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238 | public: |
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239 | typedef T ValueType; |
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240 | typedef Node KeyType; |
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241 | |
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242 | NodeMap(const GraphSkeleton &G) {} |
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243 | NodeMap(const GraphSkeleton &G, T t) {} |
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244 | |
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245 | template<typename TT> NodeMap(const NodeMap<TT> &m) {} |
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246 | |
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247 | /// Sets the value of a node. |
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248 | |
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249 | /// Sets the value associated with node \c i to the value \c t. |
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250 | /// |
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251 | void set(Node i, T t) {} |
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252 | /// Gets the value of a node. |
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253 | T get(Node i) const {return *(T*)0;} //FIXME: Is it necessary |
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254 | T &operator[](Node i) {return *(T*)0;} |
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255 | const T &operator[](Node i) const {return *(T*)0;} |
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256 | |
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257 | /// Updates the map if the graph has been changed |
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258 | |
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259 | /// \todo Do we need this? |
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260 | /// |
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261 | void update() {} |
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262 | void update(T a) {} //FIXME: Is it necessary |
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263 | }; |
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264 | |
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265 | ///Read/write map of the edges to type \c T. |
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266 | |
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267 | ///Read/write map of the edges to type \c T. |
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268 | ///It behaves exactly the same way as \ref NodeMap. |
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269 | template<class T> class EdgeMap |
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270 | { |
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271 | public: |
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272 | typedef T ValueType; |
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273 | typedef Edge KeyType; |
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274 | |
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275 | EdgeMap(const GraphSkeleton &G) {} |
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276 | EdgeMap(const GraphSkeleton &G, T t) {} |
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277 | |
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278 | void set(Edge i, T t) {} |
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279 | T get(Edge i) const {return *(T*)0;} |
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280 | T &operator[](Edge i) {return *(T*)0;} |
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281 | |
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282 | void update() {} |
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283 | void update(T a) {} //FIXME: Is it necessary |
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284 | }; |
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285 | }; |
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286 | |
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287 | // @} |
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288 | |
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289 | } //namespace hugo |
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290 | |
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291 | |
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292 | |
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293 | // class EmptyBipGraph : public Graph Skeleton |
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294 | // { |
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295 | // class ANode {}; |
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296 | // class BNode {}; |
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297 | |
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298 | // ANode &next(ANode &) {} |
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299 | // BNode &next(BNode &) {} |
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300 | |
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301 | // ANode &getFirst(ANode &) const {} |
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302 | // BNode &getFirst(BNode &) const {} |
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303 | |
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304 | // enum NodeClass { A = 0, B = 1 }; |
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305 | // NodeClass getClass(Node n) {} |
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306 | |
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307 | // } |
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308 | |
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309 | #endif // EMPTYGRAPH_H |
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