1 | // -*- mode:C++ -*- |
---|
2 | |
---|
3 | #ifndef HUGO_LIST_GRAPH_H |
---|
4 | #define HUGO_LIST_GRAPH_H |
---|
5 | |
---|
6 | ///\ingroup graphs |
---|
7 | ///\file |
---|
8 | ///\brief ListGraph, SymListGraph, NodeSet and EdgeSet classes. |
---|
9 | |
---|
10 | #include <vector> |
---|
11 | #include <limits.h> |
---|
12 | |
---|
13 | #include "invalid.h" |
---|
14 | |
---|
15 | namespace hugo { |
---|
16 | |
---|
17 | /// \addtogroup graphs |
---|
18 | /// @{ |
---|
19 | |
---|
20 | class SymListGraph; |
---|
21 | |
---|
22 | ///A list graph class. |
---|
23 | |
---|
24 | ///This is a simple and fast erasable graph implementation. |
---|
25 | /// |
---|
26 | ///It conforms to the graph interface documented under |
---|
27 | ///the description of \ref GraphSkeleton. |
---|
28 | ///\sa \ref GraphSkeleton. |
---|
29 | class ListGraph { |
---|
30 | |
---|
31 | //Nodes are double linked. |
---|
32 | //The free nodes are only single linked using the "next" field. |
---|
33 | struct NodeT |
---|
34 | { |
---|
35 | int first_in,first_out; |
---|
36 | int prev, next; |
---|
37 | // NodeT() {} |
---|
38 | }; |
---|
39 | //Edges are double linked. |
---|
40 | //The free edges are only single linked using the "next_in" field. |
---|
41 | struct EdgeT |
---|
42 | { |
---|
43 | int head, tail; |
---|
44 | int prev_in, prev_out; |
---|
45 | int next_in, next_out; |
---|
46 | //FIXME: is this necessary? |
---|
47 | // EdgeT() : next_in(-1), next_out(-1) prev_in(-1), prev_out(-1) {} |
---|
48 | }; |
---|
49 | |
---|
50 | std::vector<NodeT> nodes; |
---|
51 | //The first node |
---|
52 | int first_node; |
---|
53 | //The first free node |
---|
54 | int first_free_node; |
---|
55 | std::vector<EdgeT> edges; |
---|
56 | //The first free edge |
---|
57 | int first_free_edge; |
---|
58 | |
---|
59 | protected: |
---|
60 | |
---|
61 | template <typename Key> class DynMapBase |
---|
62 | { |
---|
63 | protected: |
---|
64 | const ListGraph* G; |
---|
65 | public: |
---|
66 | virtual void add(const Key k) = 0; |
---|
67 | virtual void erase(const Key k) = 0; |
---|
68 | DynMapBase(const ListGraph &_G) : G(&_G) {} |
---|
69 | virtual ~DynMapBase() {} |
---|
70 | friend class ListGraph; |
---|
71 | }; |
---|
72 | |
---|
73 | public: |
---|
74 | template <typename T> class EdgeMap; |
---|
75 | template <typename T> class NodeMap; |
---|
76 | |
---|
77 | class Node; |
---|
78 | class Edge; |
---|
79 | |
---|
80 | // protected: |
---|
81 | // HELPME: |
---|
82 | protected: |
---|
83 | ///\bug It must be public because of SymEdgeMap. |
---|
84 | /// |
---|
85 | mutable std::vector<DynMapBase<Node> * > dyn_node_maps; |
---|
86 | ///\bug It must be public because of SymEdgeMap. |
---|
87 | /// |
---|
88 | mutable std::vector<DynMapBase<Edge> * > dyn_edge_maps; |
---|
89 | |
---|
90 | public: |
---|
91 | |
---|
92 | class NodeIt; |
---|
93 | class EdgeIt; |
---|
94 | class OutEdgeIt; |
---|
95 | class InEdgeIt; |
---|
96 | |
---|
97 | template <typename T> class NodeMap; |
---|
98 | template <typename T> class EdgeMap; |
---|
99 | |
---|
100 | public: |
---|
101 | |
---|
102 | ListGraph() : nodes(), first_node(-1), |
---|
103 | first_free_node(-1), edges(), first_free_edge(-1) {} |
---|
104 | ListGraph(const ListGraph &_g) : nodes(_g.nodes), first_node(_g.first_node), |
---|
105 | first_free_node(_g.first_free_node), |
---|
106 | edges(_g.edges), |
---|
107 | first_free_edge(_g.first_free_edge) {} |
---|
108 | |
---|
109 | ~ListGraph() |
---|
110 | { |
---|
111 | for(std::vector<DynMapBase<Node> * >::iterator i=dyn_node_maps.begin(); |
---|
112 | i!=dyn_node_maps.end(); ++i) (**i).G=NULL; |
---|
113 | for(std::vector<DynMapBase<Edge> * >::iterator i=dyn_edge_maps.begin(); |
---|
114 | i!=dyn_edge_maps.end(); ++i) (**i).G=NULL; |
---|
115 | } |
---|
116 | |
---|
117 | int nodeNum() const { return nodes.size(); } //FIXME: What is this? |
---|
118 | int edgeNum() const { return edges.size(); } //FIXME: What is this? |
---|
119 | |
---|
120 | ///\bug This function does something different than |
---|
121 | ///its name would suggests... |
---|
122 | int maxNodeId() const { return nodes.size(); } //FIXME: What is this? |
---|
123 | ///\bug This function does something different than |
---|
124 | ///its name would suggests... |
---|
125 | int maxEdgeId() const { return edges.size(); } //FIXME: What is this? |
---|
126 | |
---|
127 | Node tail(Edge e) const { return edges[e.n].tail; } |
---|
128 | Node head(Edge e) const { return edges[e.n].head; } |
---|
129 | |
---|
130 | Node aNode(OutEdgeIt e) const { return edges[e.n].tail; } |
---|
131 | Node aNode(InEdgeIt e) const { return edges[e.n].head; } |
---|
132 | |
---|
133 | Node bNode(OutEdgeIt e) const { return edges[e.n].head; } |
---|
134 | Node bNode(InEdgeIt e) const { return edges[e.n].tail; } |
---|
135 | |
---|
136 | NodeIt& first(NodeIt& v) const { |
---|
137 | v=NodeIt(*this); return v; } |
---|
138 | EdgeIt& first(EdgeIt& e) const { |
---|
139 | e=EdgeIt(*this); return e; } |
---|
140 | OutEdgeIt& first(OutEdgeIt& e, const Node v) const { |
---|
141 | e=OutEdgeIt(*this,v); return e; } |
---|
142 | InEdgeIt& first(InEdgeIt& e, const Node v) const { |
---|
143 | e=InEdgeIt(*this,v); return e; } |
---|
144 | |
---|
145 | // template< typename It > |
---|
146 | // It first() const { It e; first(e); return e; } |
---|
147 | |
---|
148 | // template< typename It > |
---|
149 | // It first(Node v) const { It e; first(e,v); return e; } |
---|
150 | |
---|
151 | bool valid(Edge e) const { return e.n!=-1; } |
---|
152 | bool valid(Node n) const { return n.n!=-1; } |
---|
153 | |
---|
154 | void setInvalid(Edge &e) { e.n=-1; } |
---|
155 | void setInvalid(Node &n) { n.n=-1; } |
---|
156 | |
---|
157 | template <typename It> It getNext(It it) const |
---|
158 | { It tmp(it); return next(tmp); } |
---|
159 | |
---|
160 | NodeIt& next(NodeIt& it) const { |
---|
161 | it.n=nodes[it.n].next; |
---|
162 | return it; |
---|
163 | } |
---|
164 | OutEdgeIt& next(OutEdgeIt& it) const |
---|
165 | { it.n=edges[it.n].next_out; return it; } |
---|
166 | InEdgeIt& next(InEdgeIt& it) const |
---|
167 | { it.n=edges[it.n].next_in; return it; } |
---|
168 | EdgeIt& next(EdgeIt& it) const { |
---|
169 | if(edges[it.n].next_in!=-1) { |
---|
170 | it.n=edges[it.n].next_in; |
---|
171 | } |
---|
172 | else { |
---|
173 | int n; |
---|
174 | for(n=nodes[edges[it.n].head].next; |
---|
175 | n!=-1 && nodes[n].first_in == -1; |
---|
176 | n = nodes[n].next) ; |
---|
177 | it.n = (n==-1)?-1:nodes[n].first_in; |
---|
178 | } |
---|
179 | return it; |
---|
180 | } |
---|
181 | |
---|
182 | int id(Node v) const { return v.n; } |
---|
183 | int id(Edge e) const { return e.n; } |
---|
184 | |
---|
185 | /// Adds a new node to the graph. |
---|
186 | |
---|
187 | /// \todo It adds the nodes in a reversed order. |
---|
188 | /// (i.e. the lastly added node becomes the first.) |
---|
189 | Node addNode() { |
---|
190 | int n; |
---|
191 | |
---|
192 | if(first_free_node==-1) |
---|
193 | { |
---|
194 | n = nodes.size(); |
---|
195 | nodes.push_back(NodeT()); |
---|
196 | } |
---|
197 | else { |
---|
198 | n = first_free_node; |
---|
199 | first_free_node = nodes[n].next; |
---|
200 | } |
---|
201 | |
---|
202 | nodes[n].next = first_node; |
---|
203 | if(first_node != -1) nodes[first_node].prev = n; |
---|
204 | first_node = n; |
---|
205 | nodes[n].prev = -1; |
---|
206 | |
---|
207 | nodes[n].first_in = nodes[n].first_out = -1; |
---|
208 | |
---|
209 | Node nn; nn.n=n; |
---|
210 | |
---|
211 | //Update dynamic maps |
---|
212 | for(std::vector<DynMapBase<Node> * >::iterator i=dyn_node_maps.begin(); |
---|
213 | i!=dyn_node_maps.end(); ++i) (**i).add(nn); |
---|
214 | |
---|
215 | return nn; |
---|
216 | } |
---|
217 | |
---|
218 | Edge addEdge(Node u, Node v) { |
---|
219 | int n; |
---|
220 | |
---|
221 | if(first_free_edge==-1) |
---|
222 | { |
---|
223 | n = edges.size(); |
---|
224 | edges.push_back(EdgeT()); |
---|
225 | } |
---|
226 | else { |
---|
227 | n = first_free_edge; |
---|
228 | first_free_edge = edges[n].next_in; |
---|
229 | } |
---|
230 | |
---|
231 | edges[n].tail = u.n; edges[n].head = v.n; |
---|
232 | |
---|
233 | edges[n].next_out = nodes[u.n].first_out; |
---|
234 | if(nodes[u.n].first_out != -1) edges[nodes[u.n].first_out].prev_out = n; |
---|
235 | edges[n].next_in = nodes[v.n].first_in; |
---|
236 | if(nodes[v.n].first_in != -1) edges[nodes[v.n].first_in].prev_in = n; |
---|
237 | edges[n].prev_in = edges[n].prev_out = -1; |
---|
238 | |
---|
239 | nodes[u.n].first_out = nodes[v.n].first_in = n; |
---|
240 | |
---|
241 | Edge e; e.n=n; |
---|
242 | |
---|
243 | //Update dynamic maps |
---|
244 | for(std::vector<DynMapBase<Edge> * >::iterator i=dyn_edge_maps.begin(); |
---|
245 | i!=dyn_edge_maps.end(); ++i) (**i).add(e); |
---|
246 | |
---|
247 | return e; |
---|
248 | } |
---|
249 | |
---|
250 | private: |
---|
251 | void eraseEdge(int n) { |
---|
252 | |
---|
253 | if(edges[n].next_in!=-1) |
---|
254 | edges[edges[n].next_in].prev_in = edges[n].prev_in; |
---|
255 | if(edges[n].prev_in!=-1) |
---|
256 | edges[edges[n].prev_in].next_in = edges[n].next_in; |
---|
257 | else nodes[edges[n].head].first_in = edges[n].next_in; |
---|
258 | |
---|
259 | if(edges[n].next_out!=-1) |
---|
260 | edges[edges[n].next_out].prev_out = edges[n].prev_out; |
---|
261 | if(edges[n].prev_out!=-1) |
---|
262 | edges[edges[n].prev_out].next_out = edges[n].next_out; |
---|
263 | else nodes[edges[n].tail].first_out = edges[n].next_out; |
---|
264 | |
---|
265 | edges[n].next_in = first_free_edge; |
---|
266 | first_free_edge = -1; |
---|
267 | |
---|
268 | //Update dynamic maps |
---|
269 | Edge e; e.n=n; |
---|
270 | for(std::vector<DynMapBase<Edge> * >::iterator i=dyn_edge_maps.begin(); |
---|
271 | i!=dyn_edge_maps.end(); ++i) (**i).erase(e); |
---|
272 | } |
---|
273 | |
---|
274 | public: |
---|
275 | |
---|
276 | void erase(Node nn) { |
---|
277 | int n=nn.n; |
---|
278 | |
---|
279 | int m; |
---|
280 | while((m=nodes[n].first_in)!=-1) eraseEdge(m); |
---|
281 | while((m=nodes[n].first_out)!=-1) eraseEdge(m); |
---|
282 | |
---|
283 | if(nodes[n].next != -1) nodes[nodes[n].next].prev = nodes[n].prev; |
---|
284 | if(nodes[n].prev != -1) nodes[nodes[n].prev].next = nodes[n].next; |
---|
285 | else first_node = nodes[n].next; |
---|
286 | |
---|
287 | nodes[n].next = first_free_node; |
---|
288 | first_free_node = n; |
---|
289 | |
---|
290 | //Update dynamic maps |
---|
291 | for(std::vector<DynMapBase<Node> * >::iterator i=dyn_node_maps.begin(); |
---|
292 | i!=dyn_node_maps.end(); ++i) (**i).erase(nn); |
---|
293 | } |
---|
294 | |
---|
295 | void erase(Edge e) { eraseEdge(e.n); } |
---|
296 | |
---|
297 | ///\bug Dynamic maps must be updated! |
---|
298 | /// |
---|
299 | void clear() { |
---|
300 | nodes.clear();edges.clear(); |
---|
301 | first_node=first_free_node=first_free_edge=-1; |
---|
302 | } |
---|
303 | |
---|
304 | class Node { |
---|
305 | friend class ListGraph; |
---|
306 | template <typename T> friend class NodeMap; |
---|
307 | |
---|
308 | friend class Edge; |
---|
309 | friend class OutEdgeIt; |
---|
310 | friend class InEdgeIt; |
---|
311 | friend class SymEdge; |
---|
312 | |
---|
313 | protected: |
---|
314 | int n; |
---|
315 | friend int ListGraph::id(Node v) const; |
---|
316 | Node(int nn) {n=nn;} |
---|
317 | public: |
---|
318 | Node() {} |
---|
319 | Node (Invalid) { n=-1; } |
---|
320 | bool operator==(const Node i) const {return n==i.n;} |
---|
321 | bool operator!=(const Node i) const {return n!=i.n;} |
---|
322 | bool operator<(const Node i) const {return n<i.n;} |
---|
323 | }; |
---|
324 | |
---|
325 | class NodeIt : public Node { |
---|
326 | friend class ListGraph; |
---|
327 | public: |
---|
328 | NodeIt() : Node() { } |
---|
329 | NodeIt(Invalid i) : Node(i) { } |
---|
330 | NodeIt(const ListGraph& G) : Node(G.first_node) { } |
---|
331 | }; |
---|
332 | |
---|
333 | class Edge { |
---|
334 | friend class ListGraph; |
---|
335 | template <typename T> friend class EdgeMap; |
---|
336 | |
---|
337 | //template <typename T> friend class SymListGraph::SymEdgeMap; |
---|
338 | //friend Edge SymListGraph::opposite(Edge) const; |
---|
339 | |
---|
340 | friend class Node; |
---|
341 | friend class NodeIt; |
---|
342 | protected: |
---|
343 | int n; |
---|
344 | friend int ListGraph::id(Edge e) const; |
---|
345 | |
---|
346 | Edge(int nn) {n=nn;} |
---|
347 | public: |
---|
348 | Edge() { } |
---|
349 | Edge (Invalid) { n=-1; } |
---|
350 | bool operator==(const Edge i) const {return n==i.n;} |
---|
351 | bool operator!=(const Edge i) const {return n!=i.n;} |
---|
352 | bool operator<(const Edge i) const {return n<i.n;} |
---|
353 | ///\bug This is a workaround until somebody tells me how to |
---|
354 | ///make class \c SymListGraph::SymEdgeMap friend of Edge |
---|
355 | int &idref() {return n;} |
---|
356 | const int &idref() const {return n;} |
---|
357 | }; |
---|
358 | |
---|
359 | class EdgeIt : public Edge { |
---|
360 | friend class ListGraph; |
---|
361 | public: |
---|
362 | EdgeIt(const ListGraph& G) : Edge() { |
---|
363 | int m; |
---|
364 | for(m=G.first_node; |
---|
365 | m!=-1 && G.nodes[m].first_in == -1; m = G.nodes[m].next); |
---|
366 | n = (m==-1)?-1:G.nodes[m].first_in; |
---|
367 | } |
---|
368 | EdgeIt (Invalid i) : Edge(i) { } |
---|
369 | EdgeIt() : Edge() { } |
---|
370 | ///\bug This is a workaround until somebody tells me how to |
---|
371 | ///make class \c SymListGraph::SymEdgeMap friend of Edge |
---|
372 | int &idref() {return n;} |
---|
373 | }; |
---|
374 | |
---|
375 | class OutEdgeIt : public Edge { |
---|
376 | friend class ListGraph; |
---|
377 | public: |
---|
378 | OutEdgeIt() : Edge() { } |
---|
379 | OutEdgeIt (Invalid i) : Edge(i) { } |
---|
380 | |
---|
381 | OutEdgeIt(const ListGraph& G,const Node v) |
---|
382 | : Edge(G.nodes[v.n].first_out) {} |
---|
383 | }; |
---|
384 | |
---|
385 | class InEdgeIt : public Edge { |
---|
386 | friend class ListGraph; |
---|
387 | public: |
---|
388 | InEdgeIt() : Edge() { } |
---|
389 | InEdgeIt (Invalid i) : Edge(i) { } |
---|
390 | InEdgeIt(const ListGraph& G,Node v) :Edge(G.nodes[v.n].first_in){} |
---|
391 | }; |
---|
392 | |
---|
393 | template <typename T> class NodeMap : public DynMapBase<Node> |
---|
394 | { |
---|
395 | std::vector<T> container; |
---|
396 | |
---|
397 | public: |
---|
398 | typedef T ValueType; |
---|
399 | typedef Node KeyType; |
---|
400 | |
---|
401 | NodeMap(const ListGraph &_G) : |
---|
402 | DynMapBase<Node>(_G), container(_G.maxNodeId()) |
---|
403 | { |
---|
404 | G->dyn_node_maps.push_back(this); |
---|
405 | } |
---|
406 | NodeMap(const ListGraph &_G,const T &t) : |
---|
407 | DynMapBase<Node>(_G), container(_G.maxNodeId(),t) |
---|
408 | { |
---|
409 | G->dyn_node_maps.push_back(this); |
---|
410 | } |
---|
411 | |
---|
412 | NodeMap(const NodeMap<T> &m) : |
---|
413 | DynMapBase<Node>(*m.G), container(m.container) |
---|
414 | { |
---|
415 | G->dyn_node_maps.push_back(this); |
---|
416 | } |
---|
417 | |
---|
418 | template<typename TT> friend class NodeMap; |
---|
419 | |
---|
420 | ///\todo It can copy between different types. |
---|
421 | /// |
---|
422 | template<typename TT> NodeMap(const NodeMap<TT> &m) : |
---|
423 | DynMapBase<Node>(*m.G) |
---|
424 | { |
---|
425 | G->dyn_node_maps.push_back(this); |
---|
426 | typename std::vector<TT>::const_iterator i; |
---|
427 | for(typename std::vector<TT>::const_iterator i=m.container.begin(); |
---|
428 | i!=m.container.end(); |
---|
429 | i++) |
---|
430 | container.push_back(*i); |
---|
431 | } |
---|
432 | ~NodeMap() |
---|
433 | { |
---|
434 | if(G) { |
---|
435 | std::vector<DynMapBase<Node>* >::iterator i; |
---|
436 | for(i=G->dyn_node_maps.begin(); |
---|
437 | i!=G->dyn_node_maps.end() && *i!=this; ++i) ; |
---|
438 | //if(*i==this) G->dyn_node_maps.erase(i); //FIXME: Way too slow... |
---|
439 | //A better way to do that: (Is this really important?) |
---|
440 | if(*i==this) { |
---|
441 | *i=G->dyn_node_maps.back(); |
---|
442 | G->dyn_node_maps.pop_back(); |
---|
443 | } |
---|
444 | } |
---|
445 | } |
---|
446 | |
---|
447 | void add(const Node k) |
---|
448 | { |
---|
449 | if(k.n>=int(container.size())) container.resize(k.n+1); |
---|
450 | } |
---|
451 | |
---|
452 | void erase(const Node) { } |
---|
453 | |
---|
454 | void set(Node n, T a) { container[n.n]=a; } |
---|
455 | //'T& operator[](Node n)' would be wrong here |
---|
456 | typename std::vector<T>::reference |
---|
457 | operator[](Node n) { return container[n.n]; } |
---|
458 | //'const T& operator[](Node n)' would be wrong here |
---|
459 | typename std::vector<T>::const_reference |
---|
460 | operator[](Node n) const { return container[n.n]; } |
---|
461 | |
---|
462 | ///\warning There is no safety check at all! |
---|
463 | ///Using operator = between maps attached to different graph may |
---|
464 | ///cause serious problem. |
---|
465 | ///\todo Is this really so? |
---|
466 | ///\todo It can copy between different types. |
---|
467 | const NodeMap<T>& operator=(const NodeMap<T> &m) |
---|
468 | { |
---|
469 | container = m.container; |
---|
470 | return *this; |
---|
471 | } |
---|
472 | template<typename TT> |
---|
473 | const NodeMap<T>& operator=(const NodeMap<TT> &m) |
---|
474 | { |
---|
475 | std::copy(m.container.begin(), m.container.end(), container.begin()); |
---|
476 | return *this; |
---|
477 | } |
---|
478 | |
---|
479 | void update() {} //Useless for Dynamic Maps |
---|
480 | void update(T a) {} //Useless for Dynamic Maps |
---|
481 | }; |
---|
482 | |
---|
483 | template <typename T> class EdgeMap : public DynMapBase<Edge> |
---|
484 | { |
---|
485 | std::vector<T> container; |
---|
486 | |
---|
487 | public: |
---|
488 | typedef T ValueType; |
---|
489 | typedef Edge KeyType; |
---|
490 | |
---|
491 | EdgeMap(const ListGraph &_G) : |
---|
492 | DynMapBase<Edge>(_G), container(_G.maxEdgeId()) |
---|
493 | { |
---|
494 | //FIXME: What if there are empty Id's? |
---|
495 | //FIXME: Can I use 'this' in a constructor? |
---|
496 | G->dyn_edge_maps.push_back(this); |
---|
497 | } |
---|
498 | EdgeMap(const ListGraph &_G,const T &t) : |
---|
499 | DynMapBase<Edge>(_G), container(_G.maxEdgeId(),t) |
---|
500 | { |
---|
501 | G->dyn_edge_maps.push_back(this); |
---|
502 | } |
---|
503 | EdgeMap(const EdgeMap<T> &m) : |
---|
504 | DynMapBase<Edge>(*m.G), container(m.container) |
---|
505 | { |
---|
506 | G->dyn_edge_maps.push_back(this); |
---|
507 | } |
---|
508 | |
---|
509 | template<typename TT> friend class EdgeMap; |
---|
510 | |
---|
511 | ///\todo It can copy between different types. |
---|
512 | /// |
---|
513 | template<typename TT> EdgeMap(const EdgeMap<TT> &m) : |
---|
514 | DynMapBase<Edge>(*m.G) |
---|
515 | { |
---|
516 | G->dyn_edge_maps.push_back(this); |
---|
517 | typename std::vector<TT>::const_iterator i; |
---|
518 | for(typename std::vector<TT>::const_iterator i=m.container.begin(); |
---|
519 | i!=m.container.end(); |
---|
520 | i++) |
---|
521 | container.push_back(*i); |
---|
522 | } |
---|
523 | ~EdgeMap() |
---|
524 | { |
---|
525 | if(G) { |
---|
526 | std::vector<DynMapBase<Edge>* >::iterator i; |
---|
527 | for(i=G->dyn_edge_maps.begin(); |
---|
528 | i!=G->dyn_edge_maps.end() && *i!=this; ++i) ; |
---|
529 | //if(*i==this) G->dyn_edge_maps.erase(i); //Way too slow... |
---|
530 | //A better way to do that: (Is this really important?) |
---|
531 | if(*i==this) { |
---|
532 | *i=G->dyn_edge_maps.back(); |
---|
533 | G->dyn_edge_maps.pop_back(); |
---|
534 | } |
---|
535 | } |
---|
536 | } |
---|
537 | |
---|
538 | void add(const Edge k) |
---|
539 | { |
---|
540 | if(k.n>=int(container.size())) container.resize(k.n+1); |
---|
541 | } |
---|
542 | void erase(const Edge) { } |
---|
543 | |
---|
544 | void set(Edge n, T a) { container[n.n]=a; } |
---|
545 | //T get(Edge n) const { return container[n.n]; } |
---|
546 | typename std::vector<T>::reference |
---|
547 | operator[](Edge n) { return container[n.n]; } |
---|
548 | typename std::vector<T>::const_reference |
---|
549 | operator[](Edge n) const { return container[n.n]; } |
---|
550 | |
---|
551 | ///\warning There is no safety check at all! |
---|
552 | ///Using operator = between maps attached to different graph may |
---|
553 | ///cause serious problem. |
---|
554 | ///\todo Is this really so? |
---|
555 | ///\todo It can copy between different types. |
---|
556 | const EdgeMap<T>& operator=(const EdgeMap<T> &m) |
---|
557 | { |
---|
558 | container = m.container; |
---|
559 | return *this; |
---|
560 | } |
---|
561 | template<typename TT> |
---|
562 | const EdgeMap<T>& operator=(const EdgeMap<TT> &m) |
---|
563 | { |
---|
564 | std::copy(m.container.begin(), m.container.end(), container.begin()); |
---|
565 | return *this; |
---|
566 | } |
---|
567 | |
---|
568 | void update() {} //Useless for DynMaps |
---|
569 | void update(T a) {} //Useless for DynMaps |
---|
570 | }; |
---|
571 | |
---|
572 | }; |
---|
573 | |
---|
574 | ///Graph for bidirectional edges. |
---|
575 | |
---|
576 | ///The purpose of this graph structure is to handle graphs |
---|
577 | ///having bidirectional edges. Here the function \c addEdge(u,v) adds a pair |
---|
578 | ///of oppositely directed edges. |
---|
579 | ///There is a new edge map type called |
---|
580 | ///\ref SymListGraph::SymEdgeMap "SymEdgeMap" |
---|
581 | ///that complements this |
---|
582 | ///feature by |
---|
583 | ///storing shared values for the edge pairs. The usual |
---|
584 | ///\ref GraphSkeleton::EdgeMap "EdgeMap" |
---|
585 | ///can be used |
---|
586 | ///as well. |
---|
587 | /// |
---|
588 | ///The oppositely directed edge can also be obtained easily |
---|
589 | ///using \ref opposite. |
---|
590 | /// |
---|
591 | ///Here erase(Edge) deletes a pair of edges. |
---|
592 | /// |
---|
593 | ///\todo this date structure need some reconsiderations. Maybe it |
---|
594 | ///should be implemented independently from ListGraph. |
---|
595 | |
---|
596 | class SymListGraph : public ListGraph |
---|
597 | { |
---|
598 | public: |
---|
599 | template<typename T> class SymEdgeMap; |
---|
600 | template<typename T> friend class SymEdgeMap; |
---|
601 | |
---|
602 | SymListGraph() : ListGraph() { } |
---|
603 | SymListGraph(const ListGraph &_g) : ListGraph(_g) { } |
---|
604 | ///Adds a pair of oppositely directed edges to the graph. |
---|
605 | Edge addEdge(Node u, Node v) |
---|
606 | { |
---|
607 | Edge e = ListGraph::addEdge(u,v); |
---|
608 | ListGraph::addEdge(v,u); |
---|
609 | return e; |
---|
610 | } |
---|
611 | |
---|
612 | void erase(Node n) { ListGraph::erase(n); } |
---|
613 | ///The oppositely directed edge. |
---|
614 | |
---|
615 | ///Returns the oppositely directed |
---|
616 | ///pair of the edge \c e. |
---|
617 | Edge opposite(Edge e) const |
---|
618 | { |
---|
619 | Edge f; |
---|
620 | f.idref() = e.idref() - 2*(e.idref()%2) + 1; |
---|
621 | return f; |
---|
622 | } |
---|
623 | |
---|
624 | ///Removes a pair of oppositely directed edges to the graph. |
---|
625 | void erase(Edge e) { |
---|
626 | ListGraph::erase(opposite(e)); |
---|
627 | ListGraph::erase(e); |
---|
628 | } |
---|
629 | |
---|
630 | ///Common data storage for the edge pairs. |
---|
631 | |
---|
632 | ///This map makes it possible to store data shared by the oppositely |
---|
633 | ///directed pairs of edges. |
---|
634 | template <typename T> class SymEdgeMap : public DynMapBase<Edge> |
---|
635 | { |
---|
636 | std::vector<T> container; |
---|
637 | |
---|
638 | public: |
---|
639 | typedef T ValueType; |
---|
640 | typedef Edge KeyType; |
---|
641 | |
---|
642 | SymEdgeMap(const SymListGraph &_G) : |
---|
643 | DynMapBase<Edge>(_G), container(_G.maxEdgeId()/2) |
---|
644 | { |
---|
645 | static_cast<const SymListGraph*>(G)->dyn_edge_maps.push_back(this); |
---|
646 | } |
---|
647 | SymEdgeMap(const SymListGraph &_G,const T &t) : |
---|
648 | DynMapBase<Edge>(_G), container(_G.maxEdgeId()/2,t) |
---|
649 | { |
---|
650 | G->dyn_edge_maps.push_back(this); |
---|
651 | } |
---|
652 | |
---|
653 | SymEdgeMap(const SymEdgeMap<T> &m) : |
---|
654 | DynMapBase<SymEdge>(*m.G), container(m.container) |
---|
655 | { |
---|
656 | G->dyn_node_maps.push_back(this); |
---|
657 | } |
---|
658 | |
---|
659 | // template<typename TT> friend class SymEdgeMap; |
---|
660 | |
---|
661 | ///\todo It can copy between different types. |
---|
662 | /// |
---|
663 | |
---|
664 | template<typename TT> SymEdgeMap(const SymEdgeMap<TT> &m) : |
---|
665 | DynMapBase<SymEdge>(*m.G) |
---|
666 | { |
---|
667 | G->dyn_node_maps.push_back(this); |
---|
668 | typename std::vector<TT>::const_iterator i; |
---|
669 | for(typename std::vector<TT>::const_iterator i=m.container.begin(); |
---|
670 | i!=m.container.end(); |
---|
671 | i++) |
---|
672 | container.push_back(*i); |
---|
673 | } |
---|
674 | |
---|
675 | ~SymEdgeMap() |
---|
676 | { |
---|
677 | if(G) { |
---|
678 | std::vector<DynMapBase<Edge>* >::iterator i; |
---|
679 | for(i=static_cast<const SymListGraph*>(G)->dyn_edge_maps.begin(); |
---|
680 | i!=static_cast<const SymListGraph*>(G)->dyn_edge_maps.end() |
---|
681 | && *i!=this; ++i) ; |
---|
682 | //if(*i==this) G->dyn_edge_maps.erase(i); //Way too slow... |
---|
683 | //A better way to do that: (Is this really important?) |
---|
684 | if(*i==this) { |
---|
685 | *i=static_cast<const SymListGraph*>(G)->dyn_edge_maps.back(); |
---|
686 | static_cast<const SymListGraph*>(G)->dyn_edge_maps.pop_back(); |
---|
687 | } |
---|
688 | } |
---|
689 | } |
---|
690 | |
---|
691 | void add(const Edge k) |
---|
692 | { |
---|
693 | if(!k.idref()%2&&k.idref()/2>=int(container.size())) |
---|
694 | container.resize(k.idref()/2+1); |
---|
695 | } |
---|
696 | void erase(const Edge k) { } |
---|
697 | |
---|
698 | void set(Edge n, T a) { container[n.idref()/2]=a; } |
---|
699 | //T get(Edge n) const { return container[n.idref()/2]; } |
---|
700 | typename std::vector<T>::reference |
---|
701 | operator[](Edge n) { return container[n.idref()/2]; } |
---|
702 | typename std::vector<T>::const_reference |
---|
703 | operator[](Edge n) const { return container[n.idref()/2]; } |
---|
704 | |
---|
705 | ///\warning There is no safety check at all! |
---|
706 | ///Using operator = between maps attached to different graph may |
---|
707 | ///cause serious problem. |
---|
708 | ///\todo Is this really so? |
---|
709 | ///\todo It can copy between different types. |
---|
710 | const SymEdgeMap<T>& operator=(const SymEdgeMap<T> &m) |
---|
711 | { |
---|
712 | container = m.container; |
---|
713 | return *this; |
---|
714 | } |
---|
715 | template<typename TT> |
---|
716 | const SymEdgeMap<T>& operator=(const SymEdgeMap<TT> &m) |
---|
717 | { |
---|
718 | std::copy(m.container.begin(), m.container.end(), container.begin()); |
---|
719 | return *this; |
---|
720 | } |
---|
721 | |
---|
722 | void update() {} //Useless for DynMaps |
---|
723 | void update(T a) {} //Useless for DynMaps |
---|
724 | |
---|
725 | }; |
---|
726 | |
---|
727 | }; |
---|
728 | |
---|
729 | |
---|
730 | ///A graph class containing only nodes. |
---|
731 | |
---|
732 | ///This class implements a graph structure without edges. |
---|
733 | ///The most useful application of this class is to be the node set of an |
---|
734 | ///\ref EdgeSet class. |
---|
735 | /// |
---|
736 | ///It conforms to the graph interface documented under |
---|
737 | ///the description of \ref GraphSkeleton with the exception that you cannot |
---|
738 | ///add (or delete) edges. The usual edge iterators are exists, but they are |
---|
739 | ///always \ref INVALID. |
---|
740 | ///\sa \ref GraphSkeleton |
---|
741 | ///\sa \ref EdgeSet |
---|
742 | class NodeSet { |
---|
743 | |
---|
744 | //Nodes are double linked. |
---|
745 | //The free nodes are only single linked using the "next" field. |
---|
746 | struct NodeT |
---|
747 | { |
---|
748 | int first_in,first_out; |
---|
749 | int prev, next; |
---|
750 | // NodeT() {} |
---|
751 | }; |
---|
752 | |
---|
753 | std::vector<NodeT> nodes; |
---|
754 | //The first node |
---|
755 | int first_node; |
---|
756 | //The first free node |
---|
757 | int first_free_node; |
---|
758 | |
---|
759 | protected: |
---|
760 | |
---|
761 | template <typename Key> class DynMapBase |
---|
762 | { |
---|
763 | protected: |
---|
764 | const NodeSet* G; |
---|
765 | public: |
---|
766 | virtual void add(const Key k) = 0; |
---|
767 | virtual void erase(const Key k) = 0; |
---|
768 | DynMapBase(const NodeSet &_G) : G(&_G) {} |
---|
769 | virtual ~DynMapBase() {} |
---|
770 | friend class NodeSet; |
---|
771 | }; |
---|
772 | |
---|
773 | public: |
---|
774 | template <typename T> class EdgeMap; |
---|
775 | template <typename T> class NodeMap; |
---|
776 | |
---|
777 | class Node; |
---|
778 | class Edge; |
---|
779 | |
---|
780 | // protected: |
---|
781 | // HELPME: |
---|
782 | protected: |
---|
783 | ///\bug It must be public because of SymEdgeMap. |
---|
784 | /// |
---|
785 | mutable std::vector<DynMapBase<Node> * > dyn_node_maps; |
---|
786 | //mutable std::vector<DynMapBase<Edge> * > dyn_edge_maps; |
---|
787 | |
---|
788 | public: |
---|
789 | |
---|
790 | class NodeIt; |
---|
791 | class EdgeIt; |
---|
792 | class OutEdgeIt; |
---|
793 | class InEdgeIt; |
---|
794 | |
---|
795 | template <typename T> class NodeMap; |
---|
796 | template <typename T> class EdgeMap; |
---|
797 | |
---|
798 | public: |
---|
799 | |
---|
800 | ///Default constructor |
---|
801 | NodeSet() : nodes(), first_node(-1), |
---|
802 | first_free_node(-1) {} |
---|
803 | ///Copy constructor |
---|
804 | NodeSet(const NodeSet &_g) : nodes(_g.nodes), first_node(_g.first_node), |
---|
805 | first_free_node(_g.first_free_node) {} |
---|
806 | |
---|
807 | ~NodeSet() |
---|
808 | { |
---|
809 | for(std::vector<DynMapBase<Node> * >::iterator i=dyn_node_maps.begin(); |
---|
810 | i!=dyn_node_maps.end(); ++i) (**i).G=NULL; |
---|
811 | //for(std::vector<DynMapBase<Edge> * >::iterator i=dyn_edge_maps.begin(); |
---|
812 | // i!=dyn_edge_maps.end(); ++i) (**i).G=NULL; |
---|
813 | } |
---|
814 | |
---|
815 | int nodeNum() const { return nodes.size(); } //FIXME: What is this? |
---|
816 | int edgeNum() const { return 0; } //FIXME: What is this? |
---|
817 | |
---|
818 | ///\bug This function does something different than |
---|
819 | ///its name would suggests... |
---|
820 | int maxNodeId() const { return nodes.size(); } //FIXME: What is this? |
---|
821 | ///\bug This function does something different than |
---|
822 | ///its name would suggests... |
---|
823 | int maxEdgeId() const { return 0; } //FIXME: What is this? |
---|
824 | |
---|
825 | Node tail(Edge e) const { return INVALID; } |
---|
826 | Node head(Edge e) const { return INVALID; } |
---|
827 | |
---|
828 | Node aNode(OutEdgeIt e) const { return INVALID; } |
---|
829 | Node aNode(InEdgeIt e) const { return INVALID; } |
---|
830 | |
---|
831 | Node bNode(OutEdgeIt e) const { return INVALID; } |
---|
832 | Node bNode(InEdgeIt e) const { return INVALID; } |
---|
833 | |
---|
834 | NodeIt& first(NodeIt& v) const { |
---|
835 | v=NodeIt(*this); return v; } |
---|
836 | EdgeIt& first(EdgeIt& e) const { |
---|
837 | e=EdgeIt(*this); return e; } |
---|
838 | OutEdgeIt& first(OutEdgeIt& e, const Node v) const { |
---|
839 | e=OutEdgeIt(*this,v); return e; } |
---|
840 | InEdgeIt& first(InEdgeIt& e, const Node v) const { |
---|
841 | e=InEdgeIt(*this,v); return e; } |
---|
842 | |
---|
843 | // template< typename It > |
---|
844 | // It first() const { It e; first(e); return e; } |
---|
845 | |
---|
846 | // template< typename It > |
---|
847 | // It first(Node v) const { It e; first(e,v); return e; } |
---|
848 | |
---|
849 | bool valid(Edge e) const { return false; } |
---|
850 | bool valid(Node n) const { return n.n!=-1; } |
---|
851 | |
---|
852 | void setInvalid(Edge &e) { } |
---|
853 | void setInvalid(Node &n) { n.n=-1; } |
---|
854 | |
---|
855 | template <typename It> It getNext(It it) const |
---|
856 | { It tmp(it); return next(tmp); } |
---|
857 | |
---|
858 | NodeIt& next(NodeIt& it) const { |
---|
859 | it.n=nodes[it.n].next; |
---|
860 | return it; |
---|
861 | } |
---|
862 | OutEdgeIt& next(OutEdgeIt& it) const { return it; } |
---|
863 | InEdgeIt& next(InEdgeIt& it) const { return it; } |
---|
864 | EdgeIt& next(EdgeIt& it) const { return it; } |
---|
865 | |
---|
866 | int id(Node v) const { return v.n; } |
---|
867 | int id(Edge e) const { return -1; } |
---|
868 | |
---|
869 | /// Adds a new node to the graph. |
---|
870 | |
---|
871 | /// \todo It adds the nodes in a reversed order. |
---|
872 | /// (i.e. the lastly added node becomes the first.) |
---|
873 | Node addNode() { |
---|
874 | int n; |
---|
875 | |
---|
876 | if(first_free_node==-1) |
---|
877 | { |
---|
878 | n = nodes.size(); |
---|
879 | nodes.push_back(NodeT()); |
---|
880 | } |
---|
881 | else { |
---|
882 | n = first_free_node; |
---|
883 | first_free_node = nodes[n].next; |
---|
884 | } |
---|
885 | |
---|
886 | nodes[n].next = first_node; |
---|
887 | if(first_node != -1) nodes[first_node].prev = n; |
---|
888 | first_node = n; |
---|
889 | nodes[n].prev = -1; |
---|
890 | |
---|
891 | nodes[n].first_in = nodes[n].first_out = -1; |
---|
892 | |
---|
893 | Node nn; nn.n=n; |
---|
894 | |
---|
895 | //Update dynamic maps |
---|
896 | for(std::vector<DynMapBase<Node> * >::iterator i=dyn_node_maps.begin(); |
---|
897 | i!=dyn_node_maps.end(); ++i) (**i).add(nn); |
---|
898 | |
---|
899 | return nn; |
---|
900 | } |
---|
901 | |
---|
902 | void erase(Node nn) { |
---|
903 | int n=nn.n; |
---|
904 | |
---|
905 | if(nodes[n].next != -1) nodes[nodes[n].next].prev = nodes[n].prev; |
---|
906 | if(nodes[n].prev != -1) nodes[nodes[n].prev].next = nodes[n].next; |
---|
907 | else first_node = nodes[n].next; |
---|
908 | |
---|
909 | nodes[n].next = first_free_node; |
---|
910 | first_free_node = n; |
---|
911 | |
---|
912 | //Update dynamic maps |
---|
913 | for(std::vector<DynMapBase<Node> * >::iterator i=dyn_node_maps.begin(); |
---|
914 | i!=dyn_node_maps.end(); ++i) (**i).erase(nn); |
---|
915 | } |
---|
916 | |
---|
917 | ///\bug Dynamic maps must be updated! |
---|
918 | /// |
---|
919 | void clear() { |
---|
920 | nodes.clear(); |
---|
921 | first_node = first_free_node = -1; |
---|
922 | } |
---|
923 | |
---|
924 | class Node { |
---|
925 | friend class NodeSet; |
---|
926 | template <typename T> friend class NodeMap; |
---|
927 | |
---|
928 | friend class Edge; |
---|
929 | friend class OutEdgeIt; |
---|
930 | friend class InEdgeIt; |
---|
931 | |
---|
932 | protected: |
---|
933 | int n; |
---|
934 | friend int NodeSet::id(Node v) const; |
---|
935 | Node(int nn) {n=nn;} |
---|
936 | public: |
---|
937 | Node() {} |
---|
938 | Node (Invalid i) { n=-1; } |
---|
939 | bool operator==(const Node i) const {return n==i.n;} |
---|
940 | bool operator!=(const Node i) const {return n!=i.n;} |
---|
941 | bool operator<(const Node i) const {return n<i.n;} |
---|
942 | }; |
---|
943 | |
---|
944 | class NodeIt : public Node { |
---|
945 | friend class NodeSet; |
---|
946 | public: |
---|
947 | NodeIt(const NodeSet& G) : Node(G.first_node) { } |
---|
948 | NodeIt() : Node() { } |
---|
949 | }; |
---|
950 | |
---|
951 | class Edge { |
---|
952 | //friend class NodeSet; |
---|
953 | //template <typename T> friend class EdgeMap; |
---|
954 | |
---|
955 | //template <typename T> friend class SymNodeSet::SymEdgeMap; |
---|
956 | //friend Edge SymNodeSet::opposite(Edge) const; |
---|
957 | |
---|
958 | // friend class Node; |
---|
959 | // friend class NodeIt; |
---|
960 | protected: |
---|
961 | //friend int NodeSet::id(Edge e) const; |
---|
962 | // Edge(int nn) {} |
---|
963 | public: |
---|
964 | Edge() { } |
---|
965 | Edge (Invalid) { } |
---|
966 | bool operator==(const Edge i) const {return true;} |
---|
967 | bool operator!=(const Edge i) const {return false;} |
---|
968 | bool operator<(const Edge i) const {return false;} |
---|
969 | ///\bug This is a workaround until somebody tells me how to |
---|
970 | ///make class \c SymNodeSet::SymEdgeMap friend of Edge |
---|
971 | // int idref() {return -1;} |
---|
972 | // int idref() const {return -1;} |
---|
973 | }; |
---|
974 | |
---|
975 | class EdgeIt : public Edge { |
---|
976 | //friend class NodeSet; |
---|
977 | public: |
---|
978 | EdgeIt(const NodeSet& G) : Edge() { } |
---|
979 | EdgeIt (Invalid i) : Edge(i) { } |
---|
980 | EdgeIt() : Edge() { } |
---|
981 | ///\bug This is a workaround until somebody tells me how to |
---|
982 | ///make class \c SymNodeSet::SymEdgeMap friend of Edge |
---|
983 | // int idref() {return -1;} |
---|
984 | }; |
---|
985 | |
---|
986 | class OutEdgeIt : public Edge { |
---|
987 | friend class NodeSet; |
---|
988 | public: |
---|
989 | OutEdgeIt() : Edge() { } |
---|
990 | OutEdgeIt (Invalid i) : Edge(i) { } |
---|
991 | OutEdgeIt(const NodeSet& G,const Node v) : Edge() {} |
---|
992 | }; |
---|
993 | |
---|
994 | class InEdgeIt : public Edge { |
---|
995 | friend class NodeSet; |
---|
996 | public: |
---|
997 | InEdgeIt() : Edge() { } |
---|
998 | InEdgeIt (Invalid i) : Edge(i) { } |
---|
999 | InEdgeIt(const NodeSet& G,Node v) :Edge() {} |
---|
1000 | }; |
---|
1001 | |
---|
1002 | template <typename T> class NodeMap : public DynMapBase<Node> |
---|
1003 | { |
---|
1004 | std::vector<T> container; |
---|
1005 | |
---|
1006 | public: |
---|
1007 | typedef T ValueType; |
---|
1008 | typedef Node KeyType; |
---|
1009 | |
---|
1010 | NodeMap(const NodeSet &_G) : |
---|
1011 | DynMapBase<Node>(_G), container(_G.maxNodeId()) |
---|
1012 | { |
---|
1013 | G->dyn_node_maps.push_back(this); |
---|
1014 | } |
---|
1015 | NodeMap(const NodeSet &_G,const T &t) : |
---|
1016 | DynMapBase<Node>(_G), container(_G.maxNodeId(),t) |
---|
1017 | { |
---|
1018 | G->dyn_node_maps.push_back(this); |
---|
1019 | } |
---|
1020 | |
---|
1021 | NodeMap(const NodeMap<T> &m) : |
---|
1022 | DynMapBase<Node>(*m.G), container(m.container) |
---|
1023 | { |
---|
1024 | G->dyn_node_maps.push_back(this); |
---|
1025 | } |
---|
1026 | |
---|
1027 | template<typename TT> friend class NodeMap; |
---|
1028 | |
---|
1029 | ///\todo It can copy between different types. |
---|
1030 | /// |
---|
1031 | template<typename TT> NodeMap(const NodeMap<TT> &m) : |
---|
1032 | DynMapBase<Node>(*m.G) |
---|
1033 | { |
---|
1034 | G->dyn_node_maps.push_back(this); |
---|
1035 | typename std::vector<TT>::const_iterator i; |
---|
1036 | for(typename std::vector<TT>::const_iterator i=m.container.begin(); |
---|
1037 | i!=m.container.end(); |
---|
1038 | i++) |
---|
1039 | container.push_back(*i); |
---|
1040 | } |
---|
1041 | ~NodeMap() |
---|
1042 | { |
---|
1043 | if(G) { |
---|
1044 | std::vector<DynMapBase<Node>* >::iterator i; |
---|
1045 | for(i=G->dyn_node_maps.begin(); |
---|
1046 | i!=G->dyn_node_maps.end() && *i!=this; ++i) ; |
---|
1047 | //if(*i==this) G->dyn_node_maps.erase(i); //FIXME: Way too slow... |
---|
1048 | //A better way to do that: (Is this really important?) |
---|
1049 | if(*i==this) { |
---|
1050 | *i=G->dyn_node_maps.back(); |
---|
1051 | G->dyn_node_maps.pop_back(); |
---|
1052 | } |
---|
1053 | } |
---|
1054 | } |
---|
1055 | |
---|
1056 | void add(const Node k) |
---|
1057 | { |
---|
1058 | if(k.n>=int(container.size())) container.resize(k.n+1); |
---|
1059 | } |
---|
1060 | |
---|
1061 | void erase(const Node) { } |
---|
1062 | |
---|
1063 | void set(Node n, T a) { container[n.n]=a; } |
---|
1064 | //'T& operator[](Node n)' would be wrong here |
---|
1065 | typename std::vector<T>::reference |
---|
1066 | operator[](Node n) { return container[n.n]; } |
---|
1067 | //'const T& operator[](Node n)' would be wrong here |
---|
1068 | typename std::vector<T>::const_reference |
---|
1069 | operator[](Node n) const { return container[n.n]; } |
---|
1070 | |
---|
1071 | ///\warning There is no safety check at all! |
---|
1072 | ///Using operator = between maps attached to different graph may |
---|
1073 | ///cause serious problem. |
---|
1074 | ///\todo Is this really so? |
---|
1075 | ///\todo It can copy between different types. |
---|
1076 | const NodeMap<T>& operator=(const NodeMap<T> &m) |
---|
1077 | { |
---|
1078 | container = m.container; |
---|
1079 | return *this; |
---|
1080 | } |
---|
1081 | template<typename TT> |
---|
1082 | const NodeMap<T>& operator=(const NodeMap<TT> &m) |
---|
1083 | { |
---|
1084 | std::copy(m.container.begin(), m.container.end(), container.begin()); |
---|
1085 | return *this; |
---|
1086 | } |
---|
1087 | |
---|
1088 | void update() {} //Useless for Dynamic Maps |
---|
1089 | void update(T a) {} //Useless for Dynamic Maps |
---|
1090 | }; |
---|
1091 | |
---|
1092 | template <typename T> class EdgeMap |
---|
1093 | { |
---|
1094 | public: |
---|
1095 | typedef T ValueType; |
---|
1096 | typedef Edge KeyType; |
---|
1097 | |
---|
1098 | EdgeMap(const NodeSet &) { } |
---|
1099 | EdgeMap(const NodeSet &,const T &) { } |
---|
1100 | EdgeMap(const EdgeMap<T> &) { } |
---|
1101 | // template<typename TT> friend class EdgeMap; |
---|
1102 | |
---|
1103 | ///\todo It can copy between different types. |
---|
1104 | /// |
---|
1105 | template<typename TT> EdgeMap(const EdgeMap<TT> &) { } |
---|
1106 | ~EdgeMap() { } |
---|
1107 | |
---|
1108 | void add(const Edge ) { } |
---|
1109 | void erase(const Edge) { } |
---|
1110 | |
---|
1111 | void set(Edge, T) { } |
---|
1112 | //T get(Edge n) const { return container[n.n]; } |
---|
1113 | ValueType &operator[](Edge) { return *((T*)(NULL)); } |
---|
1114 | const ValueType &operator[](Edge) const { return *((T*)(NULL)); } |
---|
1115 | |
---|
1116 | const EdgeMap<T>& operator=(const EdgeMap<T> &) { return *this; } |
---|
1117 | |
---|
1118 | template<typename TT> |
---|
1119 | const EdgeMap<T>& operator=(const EdgeMap<TT> &m) { return *this; } |
---|
1120 | |
---|
1121 | void update() {} |
---|
1122 | void update(T a) {} |
---|
1123 | }; |
---|
1124 | }; |
---|
1125 | |
---|
1126 | |
---|
1127 | |
---|
1128 | ///Graph structure using a node set of another graph. |
---|
1129 | |
---|
1130 | ///This structure can be used to establish another graph over a node set |
---|
1131 | /// of an existing one. The node iterator will go through the nodes of the |
---|
1132 | /// original graph, and the NodeMap's of both graphs will convert to |
---|
1133 | /// each other. |
---|
1134 | /// |
---|
1135 | ///\warning Adding or deleting nodes from the graph is not safe if an |
---|
1136 | ///\ref EdgeSet is currently attached to it! |
---|
1137 | /// |
---|
1138 | ///\todo Make it possible to add/delete edges from the base graph |
---|
1139 | ///(and from \ref EdgeSet, as well) |
---|
1140 | /// |
---|
1141 | ///\param GG The type of the graph which shares its node set with this class. |
---|
1142 | ///Its interface must conform with \ref GraphSkeleton. |
---|
1143 | /// |
---|
1144 | ///It conforms to the graph interface documented under |
---|
1145 | ///the description of \ref GraphSkeleton. |
---|
1146 | ///\sa \ref GraphSkeleton. |
---|
1147 | ///\sa \ref NodeSet. |
---|
1148 | template<typename GG> |
---|
1149 | class EdgeSet { |
---|
1150 | |
---|
1151 | typedef GG NodeGraphType; |
---|
1152 | |
---|
1153 | NodeGraphType &G; |
---|
1154 | |
---|
1155 | public: |
---|
1156 | class Node; |
---|
1157 | int id(Node v) const; |
---|
1158 | |
---|
1159 | class Node : public NodeGraphType::Node { |
---|
1160 | friend class EdgeSet; |
---|
1161 | // template <typename T> friend class NodeMap; |
---|
1162 | |
---|
1163 | friend class Edge; |
---|
1164 | friend class OutEdgeIt; |
---|
1165 | friend class InEdgeIt; |
---|
1166 | friend class SymEdge; |
---|
1167 | |
---|
1168 | public: |
---|
1169 | friend int EdgeSet::id(Node v) const; |
---|
1170 | // Node(int nn) {n=nn;} |
---|
1171 | public: |
---|
1172 | Node() : NodeGraphType::Node() {} |
---|
1173 | Node (Invalid i) : NodeGraphType::Node(i) {} |
---|
1174 | Node(const typename NodeGraphType::Node &n) : NodeGraphType::Node(n) {} |
---|
1175 | }; |
---|
1176 | |
---|
1177 | class NodeIt : public NodeGraphType::NodeIt { |
---|
1178 | friend class EdgeSet; |
---|
1179 | public: |
---|
1180 | NodeIt() : NodeGraphType::NodeIt() { } |
---|
1181 | NodeIt (Invalid i) : NodeGraphType::NodeIt(i) {} |
---|
1182 | NodeIt(const EdgeSet& _G) : NodeGraphType::NodeIt(_G.G) { } |
---|
1183 | NodeIt(const typename NodeGraphType::NodeIt &n) |
---|
1184 | : NodeGraphType::NodeIt(n) {} |
---|
1185 | operator Node() { return Node(*this);} |
---|
1186 | }; |
---|
1187 | |
---|
1188 | private: |
---|
1189 | //Edges are double linked. |
---|
1190 | //The free edges are only single linked using the "next_in" field. |
---|
1191 | struct NodeT |
---|
1192 | { |
---|
1193 | int first_in,first_out; |
---|
1194 | NodeT() : first_in(-1), first_out(-1) { } |
---|
1195 | }; |
---|
1196 | |
---|
1197 | struct EdgeT |
---|
1198 | { |
---|
1199 | Node head, tail; |
---|
1200 | int prev_in, prev_out; |
---|
1201 | int next_in, next_out; |
---|
1202 | }; |
---|
1203 | |
---|
1204 | |
---|
1205 | typename NodeGraphType::template NodeMap<NodeT> nodes; |
---|
1206 | |
---|
1207 | std::vector<EdgeT> edges; |
---|
1208 | //The first free edge |
---|
1209 | int first_free_edge; |
---|
1210 | |
---|
1211 | protected: |
---|
1212 | |
---|
1213 | template <typename Key> class DynMapBase |
---|
1214 | { |
---|
1215 | protected: |
---|
1216 | const EdgeSet* G; |
---|
1217 | public: |
---|
1218 | virtual void add(const Key k) = 0; |
---|
1219 | virtual void erase(const Key k) = 0; |
---|
1220 | DynMapBase(const EdgeSet &_G) : G(&_G) {} |
---|
1221 | virtual ~DynMapBase() {} |
---|
1222 | friend class EdgeSet; |
---|
1223 | }; |
---|
1224 | |
---|
1225 | public: |
---|
1226 | //template <typename T> class NodeMap; |
---|
1227 | template <typename T> class EdgeMap; |
---|
1228 | |
---|
1229 | class Node; |
---|
1230 | class Edge; |
---|
1231 | |
---|
1232 | // protected: |
---|
1233 | // HELPME: |
---|
1234 | protected: |
---|
1235 | // mutable std::vector<DynMapBase<Node> * > dyn_node_maps; |
---|
1236 | ///\bug It must be public because of SymEdgeMap. |
---|
1237 | /// |
---|
1238 | mutable std::vector<DynMapBase<Edge> * > dyn_edge_maps; |
---|
1239 | |
---|
1240 | public: |
---|
1241 | |
---|
1242 | class NodeIt; |
---|
1243 | class EdgeIt; |
---|
1244 | class OutEdgeIt; |
---|
1245 | class InEdgeIt; |
---|
1246 | |
---|
1247 | template <typename T> class NodeMap; |
---|
1248 | template <typename T> class EdgeMap; |
---|
1249 | |
---|
1250 | public: |
---|
1251 | |
---|
1252 | ///Constructor |
---|
1253 | |
---|
1254 | ///Construates a new graph based on the nodeset of an existing one. |
---|
1255 | ///\param _G the base graph. |
---|
1256 | ///\todo It looks like a copy constructor, but it isn't. |
---|
1257 | EdgeSet(NodeGraphType &_G) : G(_G), |
---|
1258 | nodes(_G), edges(), |
---|
1259 | first_free_edge(-1) { } |
---|
1260 | ///Copy constructor |
---|
1261 | |
---|
1262 | ///Makes a copy of an EdgeSet. |
---|
1263 | ///It will be based on the same graph. |
---|
1264 | EdgeSet(const EdgeSet &_g) : G(_g.G), nodes(_g.G), edges(_g.edges), |
---|
1265 | first_free_edge(_g.first_free_edge) { } |
---|
1266 | |
---|
1267 | ~EdgeSet() |
---|
1268 | { |
---|
1269 | // for(std::vector<DynMapBase<Node> * >::iterator i=dyn_node_maps.begin(); |
---|
1270 | // i!=dyn_node_maps.end(); ++i) (**i).G=NULL; |
---|
1271 | for(typename std::vector<DynMapBase<Edge> * >::iterator |
---|
1272 | i=dyn_edge_maps.begin(); |
---|
1273 | i!=dyn_edge_maps.end(); ++i) (**i).G=NULL; |
---|
1274 | } |
---|
1275 | |
---|
1276 | int nodeNum() const { return G.nodeNum(); } //FIXME: What is this? |
---|
1277 | int edgeNum() const { return edges.size(); } //FIXME: What is this? |
---|
1278 | |
---|
1279 | ///\bug This function does something different than |
---|
1280 | ///its name would suggests... |
---|
1281 | int maxNodeId() const { return G.maxNodeId(); } //FIXME: What is this? |
---|
1282 | ///\bug This function does something different than |
---|
1283 | ///its name would suggests... |
---|
1284 | int maxEdgeId() const { return edges.size(); } //FIXME: What is this? |
---|
1285 | |
---|
1286 | Node tail(Edge e) const { return edges[e.n].tail; } |
---|
1287 | Node head(Edge e) const { return edges[e.n].head; } |
---|
1288 | |
---|
1289 | Node aNode(OutEdgeIt e) const { return edges[e.n].tail; } |
---|
1290 | Node aNode(InEdgeIt e) const { return edges[e.n].head; } |
---|
1291 | |
---|
1292 | Node bNode(OutEdgeIt e) const { return edges[e.n].head; } |
---|
1293 | Node bNode(InEdgeIt e) const { return edges[e.n].tail; } |
---|
1294 | |
---|
1295 | NodeIt& first(NodeIt& v) const { |
---|
1296 | v=NodeIt(*this); return v; } |
---|
1297 | EdgeIt& first(EdgeIt& e) const { |
---|
1298 | e=EdgeIt(*this); return e; } |
---|
1299 | OutEdgeIt& first(OutEdgeIt& e, const Node v) const { |
---|
1300 | e=OutEdgeIt(*this,v); return e; } |
---|
1301 | InEdgeIt& first(InEdgeIt& e, const Node v) const { |
---|
1302 | e=InEdgeIt(*this,v); return e; } |
---|
1303 | |
---|
1304 | // template< typename It > |
---|
1305 | // It first() const { It e; first(e); return e; } |
---|
1306 | |
---|
1307 | // template< typename It > |
---|
1308 | // It first(Node v) const { It e; first(e,v); return e; } |
---|
1309 | |
---|
1310 | bool valid(Edge e) const { return e.n!=-1; } |
---|
1311 | bool valid(Node n) const { return G.valid(n); } |
---|
1312 | |
---|
1313 | void setInvalid(Edge &e) { e.n=-1; } |
---|
1314 | void setInvalid(Node &n) { G.setInvalid(n); } |
---|
1315 | |
---|
1316 | template <typename It> It getNext(It it) const |
---|
1317 | { It tmp(it); return next(tmp); } |
---|
1318 | |
---|
1319 | NodeIt& next(NodeIt& it) const { G.next(it); return it; } |
---|
1320 | OutEdgeIt& next(OutEdgeIt& it) const |
---|
1321 | { it.n=edges[it.n].next_out; return it; } |
---|
1322 | InEdgeIt& next(InEdgeIt& it) const |
---|
1323 | { it.n=edges[it.n].next_in; return it; } |
---|
1324 | EdgeIt& next(EdgeIt& it) const { |
---|
1325 | if(edges[it.n].next_in!=-1) { |
---|
1326 | it.n=edges[it.n].next_in; |
---|
1327 | } |
---|
1328 | else { |
---|
1329 | NodeIt n; |
---|
1330 | for(n=next(edges[it.n].head); |
---|
1331 | valid(n) && nodes[n].first_in == -1; |
---|
1332 | next(n)) ; |
---|
1333 | it.n = (valid(n))?-1:nodes[n].first_in; |
---|
1334 | } |
---|
1335 | return it; |
---|
1336 | } |
---|
1337 | |
---|
1338 | int id(Edge e) const { return e.n; } |
---|
1339 | |
---|
1340 | /// Adds a new node to the graph. |
---|
1341 | Node addNode() { return G.AddNode(); } |
---|
1342 | |
---|
1343 | Edge addEdge(Node u, Node v) { |
---|
1344 | int n; |
---|
1345 | |
---|
1346 | if(first_free_edge==-1) |
---|
1347 | { |
---|
1348 | n = edges.size(); |
---|
1349 | edges.push_back(EdgeT()); |
---|
1350 | } |
---|
1351 | else { |
---|
1352 | n = first_free_edge; |
---|
1353 | first_free_edge = edges[n].next_in; |
---|
1354 | } |
---|
1355 | |
---|
1356 | edges[n].tail = u; edges[n].head = v; |
---|
1357 | |
---|
1358 | edges[n].next_out = nodes[u].first_out; |
---|
1359 | if(nodes[u].first_out != -1) edges[nodes[u].first_out].prev_out = n; |
---|
1360 | edges[n].next_in = nodes[v].first_in; |
---|
1361 | if(nodes[v].first_in != -1) edges[nodes[v].first_in].prev_in = n; |
---|
1362 | edges[n].prev_in = edges[n].prev_out = -1; |
---|
1363 | |
---|
1364 | nodes[u].first_out = nodes[v].first_in = n; |
---|
1365 | |
---|
1366 | Edge e; e.n=n; |
---|
1367 | |
---|
1368 | //Update dynamic maps |
---|
1369 | for(typename std::vector<DynMapBase<Edge> * >::iterator |
---|
1370 | i=dyn_edge_maps.begin(); |
---|
1371 | i!=dyn_edge_maps.end(); ++i) (**i).add(e); |
---|
1372 | |
---|
1373 | return e; |
---|
1374 | } |
---|
1375 | |
---|
1376 | private: |
---|
1377 | void eraseEdge(int n) { |
---|
1378 | |
---|
1379 | if(edges[n].next_in!=-1) |
---|
1380 | edges[edges[n].next_in].prev_in = edges[n].prev_in; |
---|
1381 | if(edges[n].prev_in!=-1) |
---|
1382 | edges[edges[n].prev_in].next_in = edges[n].next_in; |
---|
1383 | else nodes[edges[n].head].first_in = edges[n].next_in; |
---|
1384 | |
---|
1385 | if(edges[n].next_out!=-1) |
---|
1386 | edges[edges[n].next_out].prev_out = edges[n].prev_out; |
---|
1387 | if(edges[n].prev_out!=-1) |
---|
1388 | edges[edges[n].prev_out].next_out = edges[n].next_out; |
---|
1389 | else nodes[edges[n].tail].first_out = edges[n].next_out; |
---|
1390 | |
---|
1391 | edges[n].next_in = first_free_edge; |
---|
1392 | first_free_edge = -1; |
---|
1393 | |
---|
1394 | //Update dynamic maps |
---|
1395 | Edge e; e.n=n; |
---|
1396 | for(typename std::vector<DynMapBase<Edge> * >::iterator |
---|
1397 | i=dyn_edge_maps.begin(); |
---|
1398 | i!=dyn_edge_maps.end(); ++i) (**i).erase(e); |
---|
1399 | } |
---|
1400 | |
---|
1401 | public: |
---|
1402 | |
---|
1403 | // void erase(Node nn) { |
---|
1404 | // int n=nn.n; |
---|
1405 | // int m; |
---|
1406 | // while((m=nodes[n].first_in)!=-1) eraseEdge(m); |
---|
1407 | // while((m=nodes[n].first_out)!=-1) eraseEdge(m); |
---|
1408 | // } |
---|
1409 | |
---|
1410 | void erase(Edge e) { eraseEdge(e.n); } |
---|
1411 | |
---|
1412 | // //\bug Dynamic maps must be updated! |
---|
1413 | // // |
---|
1414 | // void clear() { |
---|
1415 | // nodes.clear();edges.clear(); |
---|
1416 | // first_node=first_free_node=first_free_edge=-1; |
---|
1417 | // } |
---|
1418 | |
---|
1419 | class Edge { |
---|
1420 | friend class EdgeSet; |
---|
1421 | template <typename T> friend class EdgeMap; |
---|
1422 | |
---|
1423 | //template <typename T> friend class SymEdgeSet::SymEdgeMap; |
---|
1424 | //friend Edge SymEdgeSet::opposite(Edge) const; |
---|
1425 | |
---|
1426 | friend class Node; |
---|
1427 | friend class NodeIt; |
---|
1428 | protected: |
---|
1429 | int n; |
---|
1430 | friend int EdgeSet::id(Edge e) const; |
---|
1431 | |
---|
1432 | Edge(int nn) {n=nn;} |
---|
1433 | public: |
---|
1434 | Edge() { } |
---|
1435 | Edge (Invalid) { n=-1; } |
---|
1436 | bool operator==(const Edge i) const {return n==i.n;} |
---|
1437 | bool operator!=(const Edge i) const {return n!=i.n;} |
---|
1438 | bool operator<(const Edge i) const {return n<i.n;} |
---|
1439 | ///\bug This is a workaround until somebody tells me how to |
---|
1440 | ///make class \c SymEdgeSet::SymEdgeMap friend of Edge |
---|
1441 | int &idref() {return n;} |
---|
1442 | const int &idref() const {return n;} |
---|
1443 | }; |
---|
1444 | |
---|
1445 | class EdgeIt : public Edge { |
---|
1446 | friend class EdgeSet; |
---|
1447 | public: |
---|
1448 | EdgeIt(const EdgeSet& G) : Edge() { |
---|
1449 | // typename NodeGraphType::Node m; |
---|
1450 | NodeIt m; |
---|
1451 | for(G.first(m); |
---|
1452 | G.valid(m) && G.nodes[m].first_in == -1; G.next(m)); |
---|
1453 | //AJJAJ! This is a non sense!!!!!!! |
---|
1454 | this->n = G.valid(m)?-1:G.nodes[m].first_in; |
---|
1455 | } |
---|
1456 | EdgeIt (Invalid i) : Edge(i) { } |
---|
1457 | EdgeIt() : Edge() { } |
---|
1458 | ///\bug This is a workaround until somebody tells me how to |
---|
1459 | ///make class \c SymEdgeSet::SymEdgeMap friend of Edge |
---|
1460 | int &idref() {return this->n;} |
---|
1461 | }; |
---|
1462 | |
---|
1463 | class OutEdgeIt : public Edge { |
---|
1464 | friend class EdgeSet; |
---|
1465 | public: |
---|
1466 | OutEdgeIt() : Edge() { } |
---|
1467 | OutEdgeIt (Invalid i) : Edge(i) { } |
---|
1468 | |
---|
1469 | OutEdgeIt(const EdgeSet& G,const Node v) : Edge(nodes[v].first_out) { } |
---|
1470 | }; |
---|
1471 | |
---|
1472 | class InEdgeIt : public Edge { |
---|
1473 | friend class EdgeSet; |
---|
1474 | public: |
---|
1475 | InEdgeIt() : Edge() { } |
---|
1476 | InEdgeIt (Invalid i) : Edge(i) { } |
---|
1477 | InEdgeIt(const EdgeSet& G,Node v) :Edge(nodes[v].first_in) { } |
---|
1478 | }; |
---|
1479 | |
---|
1480 | template <typename T> class NodeMap : |
---|
1481 | public NodeGraphType::template NodeMap<T> |
---|
1482 | { |
---|
1483 | public: |
---|
1484 | NodeMap(const EdgeSet &_G) : |
---|
1485 | NodeGraphType::NodeMap(_G.G) { } //AJAJJ <T> would be wrong!!! |
---|
1486 | NodeMap(const EdgeSet &_G,const T &t) : |
---|
1487 | NodeGraphType::NodeMap(_G.G,t) { } |
---|
1488 | //It is unnecessary |
---|
1489 | NodeMap(const typename NodeGraphType::template NodeMap<T> &m) : |
---|
1490 | NodeGraphType::NodeMap(m) { } |
---|
1491 | |
---|
1492 | ///\todo It can copy between different types. |
---|
1493 | /// |
---|
1494 | template<typename TT> |
---|
1495 | NodeMap(const typename NodeGraphType::template NodeMap<TT> &m) |
---|
1496 | : NodeGraphType::NodeMap(m) { } |
---|
1497 | }; |
---|
1498 | |
---|
1499 | template <typename T> class EdgeMap : public DynMapBase<Edge> |
---|
1500 | { |
---|
1501 | std::vector<T> container; |
---|
1502 | |
---|
1503 | public: |
---|
1504 | typedef T ValueType; |
---|
1505 | typedef Edge KeyType; |
---|
1506 | |
---|
1507 | EdgeMap(const EdgeSet &_G) : |
---|
1508 | DynMapBase<Edge>(_G), container(_G.maxEdgeId()) |
---|
1509 | { |
---|
1510 | //FIXME: What if there are empty Id's? |
---|
1511 | //FIXME: Can I use 'this' in a constructor? |
---|
1512 | G->dyn_edge_maps.push_back(this); |
---|
1513 | } |
---|
1514 | EdgeMap(const EdgeSet &_G,const T &t) : |
---|
1515 | DynMapBase<Edge>(_G), container(_G.maxEdgeId(),t) |
---|
1516 | { |
---|
1517 | G->dyn_edge_maps.push_back(this); |
---|
1518 | } |
---|
1519 | EdgeMap(const EdgeMap<T> &m) : |
---|
1520 | DynMapBase<Edge>(*m.G), container(m.container) |
---|
1521 | { |
---|
1522 | G->dyn_edge_maps.push_back(this); |
---|
1523 | } |
---|
1524 | |
---|
1525 | template<typename TT> friend class EdgeMap; |
---|
1526 | |
---|
1527 | ///\todo It can copy between different types. |
---|
1528 | /// |
---|
1529 | template<typename TT> EdgeMap(const EdgeMap<TT> &m) : |
---|
1530 | DynMapBase<Edge>(*m.G) |
---|
1531 | { |
---|
1532 | G->dyn_edge_maps.push_back(this); |
---|
1533 | typename std::vector<TT>::const_iterator i; |
---|
1534 | for(typename std::vector<TT>::const_iterator i=m.container.begin(); |
---|
1535 | i!=m.container.end(); |
---|
1536 | i++) |
---|
1537 | container.push_back(*i); |
---|
1538 | } |
---|
1539 | ~EdgeMap() |
---|
1540 | { |
---|
1541 | if(G) { |
---|
1542 | typename std::vector<DynMapBase<Edge>* >::iterator i; |
---|
1543 | for(i=G->dyn_edge_maps.begin(); |
---|
1544 | i!=G->dyn_edge_maps.end() && *i!=this; ++i) ; |
---|
1545 | //if(*i==this) G->dyn_edge_maps.erase(i); //Way too slow... |
---|
1546 | //A better way to do that: (Is this really important?) |
---|
1547 | if(*i==this) { |
---|
1548 | *i=G->dyn_edge_maps.back(); |
---|
1549 | G->dyn_edge_maps.pop_back(); |
---|
1550 | } |
---|
1551 | } |
---|
1552 | } |
---|
1553 | |
---|
1554 | void add(const Edge k) |
---|
1555 | { |
---|
1556 | if(k.n>=int(container.size())) container.resize(k.n+1); |
---|
1557 | } |
---|
1558 | void erase(const Edge) { } |
---|
1559 | |
---|
1560 | void set(Edge n, T a) { container[n.n]=a; } |
---|
1561 | //T get(Edge n) const { return container[n.n]; } |
---|
1562 | typename std::vector<T>::reference |
---|
1563 | operator[](Edge n) { return container[n.n]; } |
---|
1564 | typename std::vector<T>::const_reference |
---|
1565 | operator[](Edge n) const { return container[n.n]; } |
---|
1566 | |
---|
1567 | ///\warning There is no safety check at all! |
---|
1568 | ///Using operator = between maps attached to different graph may |
---|
1569 | ///cause serious problem. |
---|
1570 | ///\todo Is this really so? |
---|
1571 | ///\todo It can copy between different types. |
---|
1572 | const EdgeMap<T>& operator=(const EdgeMap<T> &m) |
---|
1573 | { |
---|
1574 | container = m.container; |
---|
1575 | return *this; |
---|
1576 | } |
---|
1577 | template<typename TT> |
---|
1578 | const EdgeMap<T>& operator=(const EdgeMap<TT> &m) |
---|
1579 | { |
---|
1580 | std::copy(m.container.begin(), m.container.end(), container.begin()); |
---|
1581 | return *this; |
---|
1582 | } |
---|
1583 | |
---|
1584 | void update() {} //Useless for DynMaps |
---|
1585 | void update(T a) {} //Useless for DynMaps |
---|
1586 | }; |
---|
1587 | |
---|
1588 | }; |
---|
1589 | |
---|
1590 | template< typename GG> |
---|
1591 | int EdgeSet<GG>::id(Node v) const { return G.id(v); } |
---|
1592 | |
---|
1593 | /// @} |
---|
1594 | |
---|
1595 | } //namespace hugo |
---|
1596 | |
---|
1597 | #endif //HUGO_LIST_GRAPH_H |
---|