// -*- mode:C++ -*- #ifndef HUGO_LIST_GRAPH_H #define HUGO_LIST_GRAPH_H ///ingroup graphs ///\file ///\brief ListGraph, SymListGraph, NodeSet and EdgeSet classes. #include #include #include "invalid.h" namespace hugo { /// \addtogroup graphs /// @{ class SymListGraph; ///A list graph class. ///This is a simple and fast erasable graph implementation. /// ///It conforms to the graph interface documented under ///the description of \ref GraphSkeleton. ///\sa \ref GraphSkeleton. class ListGraph { //Nodes are double linked. //The free nodes are only single linked using the "next" field. struct NodeT { int first_in,first_out; int prev, next; // NodeT() {} }; //Edges are double linked. //The free edges are only single linked using the "next_in" field. struct EdgeT { int head, tail; int prev_in, prev_out; int next_in, next_out; //FIXME: is this necessary? // EdgeT() : next_in(-1), next_out(-1) prev_in(-1), prev_out(-1) {} }; std::vector nodes; //The first node int first_node; //The first free node int first_free_node; std::vector edges; //The first free edge int first_free_edge; protected: template class DynMapBase { protected: const ListGraph* G; public: virtual void add(const Key k) = NULL; virtual void erase(const Key k) = NULL; DynMapBase(const ListGraph &_G) : G(&_G) {} virtual ~DynMapBase() {} friend class ListGraph; }; public: template class EdgeMap; template class NodeMap; class Node; class Edge; // protected: // HELPME: protected: ///\bug It must be public because of SymEdgeMap. /// mutable std::vector * > dyn_node_maps; ///\bug It must be public because of SymEdgeMap. /// mutable std::vector * > dyn_edge_maps; public: class NodeIt; class EdgeIt; class OutEdgeIt; class InEdgeIt; template class NodeMap; template class EdgeMap; public: ListGraph() : nodes(), first_node(-1), first_free_node(-1), edges(), first_free_edge(-1) {} ListGraph(const ListGraph &_g) : nodes(_g.nodes), first_node(_g.first_node), first_free_node(_g.first_free_node), edges(_g.edges), first_free_edge(_g.first_free_edge) {} ~ListGraph() { for(std::vector * >::iterator i=dyn_node_maps.begin(); i!=dyn_node_maps.end(); ++i) (**i).G=NULL; for(std::vector * >::iterator i=dyn_edge_maps.begin(); i!=dyn_edge_maps.end(); ++i) (**i).G=NULL; } int nodeNum() const { return nodes.size(); } //FIXME: What is this? int edgeNum() const { return edges.size(); } //FIXME: What is this? ///\bug This function does something different than ///its name would suggests... int maxNodeId() const { return nodes.size(); } //FIXME: What is this? ///\bug This function does something different than ///its name would suggests... int maxEdgeId() const { return edges.size(); } //FIXME: What is this? Node tail(Edge e) const { return edges[e.n].tail; } Node head(Edge e) const { return edges[e.n].head; } Node aNode(OutEdgeIt e) const { return edges[e.n].tail; } Node aNode(InEdgeIt e) const { return edges[e.n].head; } Node bNode(OutEdgeIt e) const { return edges[e.n].head; } Node bNode(InEdgeIt e) const { return edges[e.n].tail; } NodeIt& first(NodeIt& v) const { v=NodeIt(*this); return v; } EdgeIt& first(EdgeIt& e) const { e=EdgeIt(*this); return e; } OutEdgeIt& first(OutEdgeIt& e, const Node v) const { e=OutEdgeIt(*this,v); return e; } InEdgeIt& first(InEdgeIt& e, const Node v) const { e=InEdgeIt(*this,v); return e; } // template< typename It > // It first() const { It e; first(e); return e; } // template< typename It > // It first(Node v) const { It e; first(e,v); return e; } bool valid(Edge e) const { return e.n!=-1; } bool valid(Node n) const { return n.n!=-1; } void setInvalid(Edge &e) { e.n=-1; } void setInvalid(Node &n) { n.n=-1; } template It getNext(It it) const { It tmp(it); return next(tmp); } NodeIt& next(NodeIt& it) const { it.n=nodes[it.n].next; return it; } OutEdgeIt& next(OutEdgeIt& it) const { it.n=edges[it.n].next_out; return it; } InEdgeIt& next(InEdgeIt& it) const { it.n=edges[it.n].next_in; return it; } EdgeIt& next(EdgeIt& it) const { if(edges[it.n].next_in!=-1) { it.n=edges[it.n].next_in; } else { int n; for(n=nodes[edges[it.n].head].next; n!=-1 && nodes[n].first_in == -1; n = nodes[n].next) ; it.n = (n==-1)?-1:nodes[n].first_in; } return it; } int id(Node v) const { return v.n; } int id(Edge e) const { return e.n; } /// Adds a new node to the graph. /// \todo It adds the nodes in a reversed order. /// (i.e. the lastly added node becomes the first.) Node addNode() { int n; if(first_free_node==-1) { n = nodes.size(); nodes.push_back(NodeT()); } else { n = first_free_node; first_free_node = nodes[n].next; } nodes[n].next = first_node; if(first_node != -1) nodes[first_node].prev = n; first_node = n; nodes[n].prev = -1; nodes[n].first_in = nodes[n].first_out = -1; Node nn; nn.n=n; //Update dynamic maps for(std::vector * >::iterator i=dyn_node_maps.begin(); i!=dyn_node_maps.end(); ++i) (**i).add(nn); return nn; } Edge addEdge(Node u, Node v) { int n; if(first_free_edge==-1) { n = edges.size(); edges.push_back(EdgeT()); } else { n = first_free_edge; first_free_edge = edges[n].next_in; } edges[n].tail = u.n; edges[n].head = v.n; edges[n].next_out = nodes[u.n].first_out; if(nodes[u.n].first_out != -1) edges[nodes[u.n].first_out].prev_out = n; edges[n].next_in = nodes[v.n].first_in; if(nodes[v.n].first_in != -1) edges[nodes[v.n].first_in].prev_in = n; edges[n].prev_in = edges[n].prev_out = -1; nodes[u.n].first_out = nodes[v.n].first_in = n; Edge e; e.n=n; //Update dynamic maps for(std::vector * >::iterator i=dyn_edge_maps.begin(); i!=dyn_edge_maps.end(); ++i) (**i).add(e); return e; } private: void eraseEdge(int n) { if(edges[n].next_in!=-1) edges[edges[n].next_in].prev_in = edges[n].prev_in; if(edges[n].prev_in!=-1) edges[edges[n].prev_in].next_in = edges[n].next_in; else nodes[edges[n].head].first_in = edges[n].next_in; if(edges[n].next_out!=-1) edges[edges[n].next_out].prev_out = edges[n].prev_out; if(edges[n].prev_out!=-1) edges[edges[n].prev_out].next_out = edges[n].next_out; else nodes[edges[n].tail].first_out = edges[n].next_out; edges[n].next_in = first_free_edge; first_free_edge = -1; //Update dynamic maps Edge e; e.n=n; for(std::vector * >::iterator i=dyn_edge_maps.begin(); i!=dyn_edge_maps.end(); ++i) (**i).erase(e); } public: void erase(Node nn) { int n=nn.n; int m; while((m=nodes[n].first_in)!=-1) eraseEdge(m); while((m=nodes[n].first_out)!=-1) eraseEdge(m); if(nodes[n].next != -1) nodes[nodes[n].next].prev = nodes[n].prev; if(nodes[n].prev != -1) nodes[nodes[n].prev].next = nodes[n].next; else first_node = nodes[n].next; nodes[n].next = first_free_node; first_free_node = n; //Update dynamic maps for(std::vector * >::iterator i=dyn_node_maps.begin(); i!=dyn_node_maps.end(); ++i) (**i).erase(nn); } void erase(Edge e) { eraseEdge(e.n); } ///\bug Dynamic maps must be updated! /// void clear() { nodes.clear();edges.clear(); first_node=first_free_node=first_free_edge=-1; } class Node { friend class ListGraph; template friend class NodeMap; friend class Edge; friend class OutEdgeIt; friend class InEdgeIt; friend class SymEdge; protected: int n; friend int ListGraph::id(Node v) const; Node(int nn) {n=nn;} public: Node() {} Node (Invalid i) { n=-1; } bool operator==(const Node i) const {return n==i.n;} bool operator!=(const Node i) const {return n!=i.n;} bool operator<(const Node i) const {return n friend class EdgeMap; //template friend class SymListGraph::SymEdgeMap; //friend Edge SymListGraph::opposite(Edge) const; friend class Node; friend class NodeIt; protected: int n; friend int ListGraph::id(Edge e) const; Edge(int nn) {n=nn;} public: Edge() { } Edge (Invalid) { n=-1; } bool operator==(const Edge i) const {return n==i.n;} bool operator!=(const Edge i) const {return n!=i.n;} bool operator<(const Edge i) const {return n class NodeMap : public DynMapBase { std::vector container; public: typedef T ValueType; typedef Node KeyType; NodeMap(const ListGraph &_G) : DynMapBase(_G), container(_G.maxNodeId()) { G->dyn_node_maps.push_back(this); } NodeMap(const ListGraph &_G,const T &t) : DynMapBase(_G), container(_G.maxNodeId(),t) { G->dyn_node_maps.push_back(this); } NodeMap(const NodeMap &m) : DynMapBase(*m.G), container(m.container) { G->dyn_node_maps.push_back(this); } template friend class NodeMap; ///\todo It can copy between different types. /// template NodeMap(const NodeMap &m) : DynMapBase(*m.G) { G->dyn_node_maps.push_back(this); typename std::vector::const_iterator i; for(typename std::vector::const_iterator i=m.container.begin(); i!=m.container.end(); i++) container.push_back(*i); } ~NodeMap() { if(G) { std::vector* >::iterator i; for(i=G->dyn_node_maps.begin(); i!=G->dyn_node_maps.end() && *i!=this; ++i) ; //if(*i==this) G->dyn_node_maps.erase(i); //FIXME: Way too slow... //A better way to do that: (Is this really important?) if(*i==this) { *i=G->dyn_node_maps.back(); G->dyn_node_maps.pop_back(); } } } void add(const Node k) { if(k.n>=int(container.size())) container.resize(k.n+1); } void erase(const Node) { } void set(Node n, T a) { container[n.n]=a; } //'T& operator[](Node n)' would be wrong here typename std::vector::reference operator[](Node n) { return container[n.n]; } //'const T& operator[](Node n)' would be wrong here typename std::vector::const_reference operator[](Node n) const { return container[n.n]; } ///\warning There is no safety check at all! ///Using operator = between maps attached to different graph may ///cause serious problem. ///\todo Is this really so? ///\todo It can copy between different types. const NodeMap& operator=(const NodeMap &m) { container = m.container; return *this; } template const NodeMap& operator=(const NodeMap &m) { copy(m.container.begin(), m.container.end(), container.begin()); return *this; } void update() {} //Useless for Dynamic Maps void update(T a) {} //Useless for Dynamic Maps }; template class EdgeMap : public DynMapBase { std::vector container; public: typedef T ValueType; typedef Edge KeyType; EdgeMap(const ListGraph &_G) : DynMapBase(_G), container(_G.maxEdgeId()) { //FIXME: What if there are empty Id's? //FIXME: Can I use 'this' in a constructor? G->dyn_edge_maps.push_back(this); } EdgeMap(const ListGraph &_G,const T &t) : DynMapBase(_G), container(_G.maxEdgeId(),t) { G->dyn_edge_maps.push_back(this); } EdgeMap(const EdgeMap &m) : DynMapBase(*m.G), container(m.container) { G->dyn_node_maps.push_back(this); } template friend class EdgeMap; ///\todo It can copy between different types. /// template EdgeMap(const EdgeMap &m) : DynMapBase(*m.G) { G->dyn_node_maps.push_back(this); typename std::vector::const_iterator i; for(typename std::vector::const_iterator i=m.container.begin(); i!=m.container.end(); i++) container.push_back(*i); } ~EdgeMap() { if(G) { std::vector* >::iterator i; for(i=G->dyn_edge_maps.begin(); i!=G->dyn_edge_maps.end() && *i!=this; ++i) ; //if(*i==this) G->dyn_edge_maps.erase(i); //Way too slow... //A better way to do that: (Is this really important?) if(*i==this) { *i=G->dyn_edge_maps.back(); G->dyn_edge_maps.pop_back(); } } } void add(const Edge k) { if(k.n>=int(container.size())) container.resize(k.n+1); } void erase(const Edge) { } void set(Edge n, T a) { container[n.n]=a; } //T get(Edge n) const { return container[n.n]; } typename std::vector::reference operator[](Edge n) { return container[n.n]; } typename std::vector::const_reference operator[](Edge n) const { return container[n.n]; } ///\warning There is no safety check at all! ///Using operator = between maps attached to different graph may ///cause serious problem. ///\todo Is this really so? ///\todo It can copy between different types. const EdgeMap& operator=(const EdgeMap &m) { container = m.container; return *this; } template const EdgeMap& operator=(const EdgeMap &m) { copy(m.container.begin(), m.container.end(), container.begin()); return *this; } void update() {} //Useless for DynMaps void update(T a) {} //Useless for DynMaps }; }; ///Graph for bidirectional edges. ///The purpose of this graph structure is to handle graphs ///having bidirectional edges. Here the function \c addEdge(u,v) adds a pair ///of oppositely directed edges. ///There is a new edge map type called ///\ref SymListGraph::SymEdgeMap "SymEdgeMap" ///that complements this ///feature by ///storing shared values for the edge pairs. The usual ///\ref GraphSkeleton::EdgeMap "EdgeMap" ///can be used ///as well. /// ///The oppositely directed edge can also be obtained easily ///using \ref opposite. /// ///Here erase(Edge) deletes a pair of edges. /// ///\todo this date structure need some reconsiderations. Maybe it ///should be implemented independently from ListGraph. class SymListGraph : public ListGraph { public: template class SymEdgeMap; template friend class SymEdgeMap; SymListGraph() : ListGraph() { } SymListGraph(const ListGraph &_g) : ListGraph(_g) { } ///Adds a pair of oppositely directed edges to the graph. Edge addEdge(Node u, Node v) { Edge e = ListGraph::addEdge(u,v); ListGraph::addEdge(v,u); return e; } void erase(Node n) { ListGraph::erase(n); } ///The oppositely directed edge. ///Returns the oppositely directed ///pair of the edge \c e. Edge opposite(Edge e) const { Edge f; f.idref() = e.idref() - 2*(e.idref()%2) + 1; return f; } ///Removes a pair of oppositely directed edges to the graph. void erase(Edge e) { ListGraph::erase(opposite(e)); ListGraph::erase(e); } ///Common data storage for the edge pairs. ///This map makes it possible to store data shared by the oppositely ///directed pairs of edges. template class SymEdgeMap : public DynMapBase { std::vector container; public: typedef T ValueType; typedef Edge KeyType; SymEdgeMap(const SymListGraph &_G) : DynMapBase(_G), container(_G.maxEdgeId()/2) { static_cast(G)->dyn_edge_maps.push_back(this); } SymEdgeMap(const SymListGraph &_G,const T &t) : DynMapBase(_G), container(_G.maxEdgeId()/2,t) { G->dyn_edge_maps.push_back(this); } SymEdgeMap(const SymEdgeMap &m) : DynMapBase(*m.G), container(m.container) { G->dyn_node_maps.push_back(this); } // template friend class SymEdgeMap; ///\todo It can copy between different types. /// template SymEdgeMap(const SymEdgeMap &m) : DynMapBase(*m.G) { G->dyn_node_maps.push_back(this); typename std::vector::const_iterator i; for(typename std::vector::const_iterator i=m.container.begin(); i!=m.container.end(); i++) container.push_back(*i); } ~SymEdgeMap() { if(G) { std::vector* >::iterator i; for(i=static_cast(G)->dyn_edge_maps.begin(); i!=static_cast(G)->dyn_edge_maps.end() && *i!=this; ++i) ; //if(*i==this) G->dyn_edge_maps.erase(i); //Way too slow... //A better way to do that: (Is this really important?) if(*i==this) { *i=static_cast(G)->dyn_edge_maps.back(); static_cast(G)->dyn_edge_maps.pop_back(); } } } void add(const Edge k) { if(!k.idref()%2&&k.idref()/2>=int(container.size())) container.resize(k.idref()/2+1); } void erase(const Edge k) { } void set(Edge n, T a) { container[n.idref()/2]=a; } //T get(Edge n) const { return container[n.idref()/2]; } typename std::vector::reference operator[](Edge n) { return container[n.idref()/2]; } typename std::vector::const_reference operator[](Edge n) const { return container[n.idref()/2]; } ///\warning There is no safety check at all! ///Using operator = between maps attached to different graph may ///cause serious problem. ///\todo Is this really so? ///\todo It can copy between different types. const SymEdgeMap& operator=(const SymEdgeMap &m) { container = m.container; return *this; } template const SymEdgeMap& operator=(const SymEdgeMap &m) { copy(m.container.begin(), m.container.end(), container.begin()); return *this; } void update() {} //Useless for DynMaps void update(T a) {} //Useless for DynMaps }; }; ///A graph class containing only nodes. ///This class implements a graph structure without edges. ///The most useful application of this class is to be the node set of an ///\ref EdgeSet class. /// ///It conforms to the graph interface documented under ///the description of \ref GraphSkeleton with the exception that you cannot ///add (or delete) edges. The usual edge iterators are exists, but they are ///always \ref INVALID. ///\sa \ref GraphSkeleton ///\se \ref EdgeSet class NodeSet { //Nodes are double linked. //The free nodes are only single linked using the "next" field. struct NodeT { int first_in,first_out; int prev, next; // NodeT() {} }; std::vector nodes; //The first node int first_node; //The first free node int first_free_node; protected: template class DynMapBase { protected: const NodeSet* G; public: virtual void add(const Key k) = NULL; virtual void erase(const Key k) = NULL; DynMapBase(const NodeSet &_G) : G(&_G) {} virtual ~DynMapBase() {} friend class NodeSet; }; public: template class EdgeMap; template class NodeMap; class Node; class Edge; // protected: // HELPME: protected: ///\bug It must be public because of SymEdgeMap. /// mutable std::vector * > dyn_node_maps; //mutable std::vector * > dyn_edge_maps; public: class NodeIt; class EdgeIt; class OutEdgeIt; class InEdgeIt; template class NodeMap; template class EdgeMap; public: ///Default constructor NodeSet() : nodes(), first_node(-1), first_free_node(-1) {} ///Copy constructor NodeSet(const NodeSet &_g) : nodes(_g.nodes), first_node(_g.first_node), first_free_node(_g.first_free_node) {} ~NodeSet() { for(std::vector * >::iterator i=dyn_node_maps.begin(); i!=dyn_node_maps.end(); ++i) (**i).G=NULL; //for(std::vector * >::iterator i=dyn_edge_maps.begin(); // i!=dyn_edge_maps.end(); ++i) (**i).G=NULL; } int nodeNum() const { return nodes.size(); } //FIXME: What is this? int edgeNum() const { return 0; } //FIXME: What is this? ///\bug This function does something different than ///its name would suggests... int maxNodeId() const { return nodes.size(); } //FIXME: What is this? ///\bug This function does something different than ///its name would suggests... int maxEdgeId() const { return 0; } //FIXME: What is this? Node tail(Edge e) const { return INVALID; } Node head(Edge e) const { return INVALID; } Node aNode(OutEdgeIt e) const { return INVALID; } Node aNode(InEdgeIt e) const { return INVALID; } Node bNode(OutEdgeIt e) const { return INVALID; } Node bNode(InEdgeIt e) const { return INVALID; } NodeIt& first(NodeIt& v) const { v=NodeIt(*this); return v; } EdgeIt& first(EdgeIt& e) const { e=EdgeIt(*this); return e; } OutEdgeIt& first(OutEdgeIt& e, const Node v) const { e=OutEdgeIt(*this,v); return e; } InEdgeIt& first(InEdgeIt& e, const Node v) const { e=InEdgeIt(*this,v); return e; } // template< typename It > // It first() const { It e; first(e); return e; } // template< typename It > // It first(Node v) const { It e; first(e,v); return e; } bool valid(Edge e) const { return false; } bool valid(Node n) const { return n.n!=-1; } void setInvalid(Edge &e) { } void setInvalid(Node &n) { n.n=-1; } template It getNext(It it) const { It tmp(it); return next(tmp); } NodeIt& next(NodeIt& it) const { it.n=nodes[it.n].next; return it; } OutEdgeIt& next(OutEdgeIt& it) const { return it; } InEdgeIt& next(InEdgeIt& it) const { return it; } EdgeIt& next(EdgeIt& it) const { return it; } int id(Node v) const { return v.n; } int id(Edge e) const { return -1; } /// Adds a new node to the graph. /// \todo It adds the nodes in a reversed order. /// (i.e. the lastly added node becomes the first.) Node addNode() { int n; if(first_free_node==-1) { n = nodes.size(); nodes.push_back(NodeT()); } else { n = first_free_node; first_free_node = nodes[n].next; } nodes[n].next = first_node; if(first_node != -1) nodes[first_node].prev = n; first_node = n; nodes[n].prev = -1; nodes[n].first_in = nodes[n].first_out = -1; Node nn; nn.n=n; //Update dynamic maps for(std::vector * >::iterator i=dyn_node_maps.begin(); i!=dyn_node_maps.end(); ++i) (**i).add(nn); return nn; } void erase(Node nn) { int n=nn.n; if(nodes[n].next != -1) nodes[nodes[n].next].prev = nodes[n].prev; if(nodes[n].prev != -1) nodes[nodes[n].prev].next = nodes[n].next; else first_node = nodes[n].next; nodes[n].next = first_free_node; first_free_node = n; //Update dynamic maps for(std::vector * >::iterator i=dyn_node_maps.begin(); i!=dyn_node_maps.end(); ++i) (**i).erase(nn); } ///\bug Dynamic maps must be updated! /// void clear() { nodes.clear(); first_node = first_free_node = -1; } class Node { friend class NodeSet; template friend class NodeMap; friend class Edge; friend class OutEdgeIt; friend class InEdgeIt; protected: int n; friend int NodeSet::id(Node v) const; Node(int nn) {n=nn;} public: Node() {} Node (Invalid i) { n=-1; } bool operator==(const Node i) const {return n==i.n;} bool operator!=(const Node i) const {return n!=i.n;} bool operator<(const Node i) const {return n friend class EdgeMap; //template friend class SymNodeSet::SymEdgeMap; //friend Edge SymNodeSet::opposite(Edge) const; // friend class Node; // friend class NodeIt; protected: //friend int NodeSet::id(Edge e) const; // Edge(int nn) {} public: Edge() { } Edge (Invalid) { } bool operator==(const Edge i) const {return true;} bool operator!=(const Edge i) const {return false;} bool operator<(const Edge i) const {return false;} ///\bug This is a workaround until somebody tells me how to ///make class \c SymNodeSet::SymEdgeMap friend of Edge // int idref() {return -1;} // int idref() const {return -1;} }; class EdgeIt : public Edge { //friend class NodeSet; public: EdgeIt(const NodeSet& G) : Edge() { } EdgeIt (Invalid i) : Edge(i) { } EdgeIt() : Edge() { } ///\bug This is a workaround until somebody tells me how to ///make class \c SymNodeSet::SymEdgeMap friend of Edge // int idref() {return -1;} }; class OutEdgeIt : public Edge { friend class NodeSet; public: OutEdgeIt() : Edge() { } OutEdgeIt (Invalid i) : Edge(i) { } OutEdgeIt(const NodeSet& G,const Node v) : Edge() {} }; class InEdgeIt : public Edge { friend class NodeSet; public: InEdgeIt() : Edge() { } InEdgeIt (Invalid i) : Edge(i) { } InEdgeIt(const NodeSet& G,Node v) :Edge() {} }; template class NodeMap : public DynMapBase { std::vector container; public: typedef T ValueType; typedef Node KeyType; NodeMap(const NodeSet &_G) : DynMapBase(_G), container(_G.maxNodeId()) { G->dyn_node_maps.push_back(this); } NodeMap(const NodeSet &_G,const T &t) : DynMapBase(_G), container(_G.maxNodeId(),t) { G->dyn_node_maps.push_back(this); } NodeMap(const NodeMap &m) : DynMapBase(*m.G), container(m.container) { G->dyn_node_maps.push_back(this); } template friend class NodeMap; ///\todo It can copy between different types. /// template NodeMap(const NodeMap &m) : DynMapBase(*m.G) { G->dyn_node_maps.push_back(this); typename std::vector::const_iterator i; for(typename std::vector::const_iterator i=m.container.begin(); i!=m.container.end(); i++) container.push_back(*i); } ~NodeMap() { if(G) { std::vector* >::iterator i; for(i=G->dyn_node_maps.begin(); i!=G->dyn_node_maps.end() && *i!=this; ++i) ; //if(*i==this) G->dyn_node_maps.erase(i); //FIXME: Way too slow... //A better way to do that: (Is this really important?) if(*i==this) { *i=G->dyn_node_maps.back(); G->dyn_node_maps.pop_back(); } } } void add(const Node k) { if(k.n>=int(container.size())) container.resize(k.n+1); } void erase(const Node) { } void set(Node n, T a) { container[n.n]=a; } //'T& operator[](Node n)' would be wrong here typename std::vector::reference operator[](Node n) { return container[n.n]; } //'const T& operator[](Node n)' would be wrong here typename std::vector::const_reference operator[](Node n) const { return container[n.n]; } ///\warning There is no safety check at all! ///Using operator = between maps attached to different graph may ///cause serious problem. ///\todo Is this really so? ///\todo It can copy between different types. const NodeMap& operator=(const NodeMap &m) { container = m.container; return *this; } template const NodeMap& operator=(const NodeMap &m) { copy(m.container.begin(), m.container.end(), container.begin()); return *this; } void update() {} //Useless for Dynamic Maps void update(T a) {} //Useless for Dynamic Maps }; template class EdgeMap { public: typedef T ValueType; typedef Edge KeyType; EdgeMap(const NodeSet &) { } EdgeMap(const NodeSet &,const T &) { } EdgeMap(const EdgeMap &) { } // template friend class EdgeMap; ///\todo It can copy between different types. /// template EdgeMap(const EdgeMap &) { } ~EdgeMap() { } void add(const Edge ) { } void erase(const Edge) { } void set(Edge, T) { } //T get(Edge n) const { return container[n.n]; } ValueType &operator[](Edge) { return *((T*)(NULL)); } const ValueType &operator[](Edge) const { return *((T*)(NULL)); } const EdgeMap& operator=(const EdgeMap &) { return *this; } template const EdgeMap& operator=(const EdgeMap &m) { return *this; } void update() {} void update(T a) {} }; }; ///Graph structure using a node set of another graph. ///This structure can be used to establish another graph over a node set /// of an existing one. The node iterator will go through the nodes of the /// original graph, and the NodeMap's of both graphs will convert to /// each other. /// ///\warning Adding or deleting nodes from the graph is not safe if an ///\ref EdgeSet is currently attached to it! /// ///\todo Make it possible to add/delete edges from the base graph ///(and from \ref EdgeSet, as well) /// ///\param GG The type of the graph which shares its node set with this class. ///Its interface must conform with \ref GraphSkeleton. /// ///It conforms to the graph interface documented under ///the description of \ref GraphSkeleton. ///\sa \ref GraphSkeleton. ///\sa \ref NodeSet. template class EdgeSet { typedef GG NodeGraphType; NodeGraphType &G; class Node; //Edges are double linked. //The free edges are only single linked using the "next_in" field. struct NodeT { int first_in,first_out; NodeT() : first_in(-1), first_out(-1) { } }; struct EdgeT { Node head, tail; int prev_in, prev_out; int next_in, next_out; }; typename NodeGraphType::NodeMap nodes; std::vector edges; //The first free edge int first_free_edge; protected: template class DynMapBase { protected: const EdgeSet* G; public: virtual void add(const Key k) = NULL; virtual void erase(const Key k) = NULL; DynMapBase(const EdgeSet &_G) : G(&_G) {} virtual ~DynMapBase() {} friend class EdgeSet; }; public: //template class NodeMap; template class EdgeMap; class Node; class Edge; // protected: // HELPME: protected: // mutable std::vector * > dyn_node_maps; ///\bug It must be public because of SymEdgeMap. /// mutable std::vector * > dyn_edge_maps; public: class NodeIt; class EdgeIt; class OutEdgeIt; class InEdgeIt; template class NodeMap; template class EdgeMap; public: ///Constructor ///Construates a new graph based on the nodeset of an existing one. ///\param _G the base graph. ///\todo It looks like a copy constructor, but it isn't. EdgeSet(NodeGraphType &_G) : G(_G), nodes(_G), edges(), first_free_edge(-1) { } ///Copy constructor ///Makes a copy of an EdgeSet. ///It will be based on the same graph. EdgeSet(const EdgeSet &_g) : G(_g.G), nodes(_g.G), edges(_g.edges), first_free_edge(_g.first_free_edge) { } ~EdgeSet() { // for(std::vector * >::iterator i=dyn_node_maps.begin(); // i!=dyn_node_maps.end(); ++i) (**i).G=NULL; for(typename std::vector * >::iterator i=dyn_edge_maps.begin(); i!=dyn_edge_maps.end(); ++i) (**i).G=NULL; } int nodeNum() const { return G.nodeNum(); } //FIXME: What is this? int edgeNum() const { return edges.size(); } //FIXME: What is this? ///\bug This function does something different than ///its name would suggests... int maxNodeId() const { return G.maxNodeId(); } //FIXME: What is this? ///\bug This function does something different than ///its name would suggests... int maxEdgeId() const { return edges.size(); } //FIXME: What is this? Node tail(Edge e) const { return edges[e.n].tail; } Node head(Edge e) const { return edges[e.n].head; } Node aNode(OutEdgeIt e) const { return edges[e.n].tail; } Node aNode(InEdgeIt e) const { return edges[e.n].head; } Node bNode(OutEdgeIt e) const { return edges[e.n].head; } Node bNode(InEdgeIt e) const { return edges[e.n].tail; } NodeIt& first(NodeIt& v) const { v=NodeIt(*this); return v; } EdgeIt& first(EdgeIt& e) const { e=EdgeIt(*this); return e; } OutEdgeIt& first(OutEdgeIt& e, const Node v) const { e=OutEdgeIt(*this,v); return e; } InEdgeIt& first(InEdgeIt& e, const Node v) const { e=InEdgeIt(*this,v); return e; } // template< typename It > // It first() const { It e; first(e); return e; } // template< typename It > // It first(Node v) const { It e; first(e,v); return e; } bool valid(Edge e) const { return e.n!=-1; } bool valid(Node n) const { return G.valid(n); } void setInvalid(Edge &e) { e.n=-1; } void setInvalid(Node &n) { G.setInvalid(n); } template It getNext(It it) const { It tmp(it); return next(tmp); } NodeIt& next(NodeIt& it) const { G.next(it); return it; } OutEdgeIt& next(OutEdgeIt& it) const { it.n=edges[it.n].next_out; return it; } InEdgeIt& next(InEdgeIt& it) const { it.n=edges[it.n].next_in; return it; } EdgeIt& next(EdgeIt& it) const { if(edges[it.n].next_in!=-1) { it.n=edges[it.n].next_in; } else { typename NodeGraphType::Node n; for(n=G.next(edges[it.n].head); G.valid(n) && nodes[n].first_in == -1; G.next(n)) ; it.n = (G.valid(n))?-1:nodes[n].first_in; } return it; } int id(Node v) const { return G.id(v); } int id(Edge e) const { return e.n; } /// Adds a new node to the graph. Node addNode() { return G.AddNode(); } Edge addEdge(Node u, Node v) { int n; if(first_free_edge==-1) { n = edges.size(); edges.push_back(EdgeT()); } else { n = first_free_edge; first_free_edge = edges[n].next_in; } edges[n].tail = u; edges[n].head = v; edges[n].next_out = nodes[u].first_out; if(nodes[u].first_out != -1) edges[nodes[u].first_out].prev_out = n; edges[n].next_in = nodes[v].first_in; if(nodes[v].first_in != -1) edges[nodes[v].first_in].prev_in = n; edges[n].prev_in = edges[n].prev_out = -1; nodes[u].first_out = nodes[v].first_in = n; Edge e; e.n=n; //Update dynamic maps for(typename std::vector * >::iterator i=dyn_edge_maps.begin(); i!=dyn_edge_maps.end(); ++i) (**i).add(e); return e; } private: void eraseEdge(int n) { if(edges[n].next_in!=-1) edges[edges[n].next_in].prev_in = edges[n].prev_in; if(edges[n].prev_in!=-1) edges[edges[n].prev_in].next_in = edges[n].next_in; else nodes[edges[n].head].first_in = edges[n].next_in; if(edges[n].next_out!=-1) edges[edges[n].next_out].prev_out = edges[n].prev_out; if(edges[n].prev_out!=-1) edges[edges[n].prev_out].next_out = edges[n].next_out; else nodes[edges[n].tail].first_out = edges[n].next_out; edges[n].next_in = first_free_edge; first_free_edge = -1; //Update dynamic maps Edge e; e.n=n; for(typename std::vector * >::iterator i=dyn_edge_maps.begin(); i!=dyn_edge_maps.end(); ++i) (**i).erase(e); } public: // void erase(Node nn) { // int n=nn.n; // int m; // while((m=nodes[n].first_in)!=-1) eraseEdge(m); // while((m=nodes[n].first_out)!=-1) eraseEdge(m); // } void erase(Edge e) { eraseEdge(e.n); } // //\bug Dynamic maps must be updated! // // // void clear() { // nodes.clear();edges.clear(); // first_node=first_free_node=first_free_edge=-1; // } class Node : public NodeGraphType::Node { friend class EdgeSet; // template friend class NodeMap; friend class Edge; friend class OutEdgeIt; friend class InEdgeIt; friend class SymEdge; protected: friend int EdgeSet::id(Node v) const; // Node(int nn) {n=nn;} public: Node() : NodeGraphType::Node() {} Node (Invalid i) : NodeGraphType::Node(i) {} Node(const typename NodeGraphType::Node &n) : NodeGraphType::Node(n) {} }; class NodeIt : public NodeGraphType::NodeIt { friend class EdgeSet; public: NodeIt() : NodeGraphType::NodeIt() { } NodeIt (Invalid i) : NodeGraphType::NodeIt(i) {} NodeIt(const EdgeSet& _G) : NodeGraphType::NodeIt(_G.G) { } NodeIt(const typename NodeGraphType::NodeIt &n) : NodeGraphType::NodeIt(n) {} operator Node() { return Node(*this);} }; class Edge { friend class EdgeSet; template friend class EdgeMap; //template friend class SymEdgeSet::SymEdgeMap; //friend Edge SymEdgeSet::opposite(Edge) const; friend class Node; friend class NodeIt; protected: int n; friend int EdgeSet::id(Edge e) const; Edge(int nn) {n=nn;} public: Edge() { } Edge (Invalid) { n=-1; } bool operator==(const Edge i) const {return n==i.n;} bool operator!=(const Edge i) const {return n!=i.n;} bool operator<(const Edge i) const {return n class NodeMap : public NodeGraphType::NodeMap { public: NodeMap(const EdgeSet &_G) : NodeGraphType::NodeMap(_G.G) { } NodeMap(const EdgeSet &_G,const T &t) : NodeGraphType::NodeMap(_G.G,t) { } //It is unnecessary NodeMap(const typename NodeGraphType::NodeMap &m) : NodeGraphType::NodeMap(m) { } ///\todo It can copy between different types. /// template NodeMap(const typename NodeGraphType::NodeMap &m) : NodeGraphType::NodeMap(m) { } }; template class EdgeMap : public DynMapBase { std::vector container; public: typedef T ValueType; typedef Edge KeyType; EdgeMap(const EdgeSet &_G) : DynMapBase(_G), container(_G.maxEdgeId()) { //FIXME: What if there are empty Id's? //FIXME: Can I use 'this' in a constructor? G->dyn_edge_maps.push_back(this); } EdgeMap(const EdgeSet &_G,const T &t) : DynMapBase(_G), container(_G.maxEdgeId(),t) { G->dyn_edge_maps.push_back(this); } EdgeMap(const EdgeMap &m) : DynMapBase(*m.G), container(m.container) { G->dyn_node_maps.push_back(this); } template friend class EdgeMap; ///\todo It can copy between different types. /// template EdgeMap(const EdgeMap &m) : DynMapBase(*m.G) { G->dyn_node_maps.push_back(this); typename std::vector::const_iterator i; for(typename std::vector::const_iterator i=m.container.begin(); i!=m.container.end(); i++) container.push_back(*i); } ~EdgeMap() { if(G) { typename std::vector* >::iterator i; for(i=G->dyn_edge_maps.begin(); i!=G->dyn_edge_maps.end() && *i!=this; ++i) ; //if(*i==this) G->dyn_edge_maps.erase(i); //Way too slow... //A better way to do that: (Is this really important?) if(*i==this) { *i=G->dyn_edge_maps.back(); G->dyn_edge_maps.pop_back(); } } } void add(const Edge k) { if(k.n>=int(container.size())) container.resize(k.n+1); } void erase(const Edge) { } void set(Edge n, T a) { container[n.n]=a; } //T get(Edge n) const { return container[n.n]; } typename std::vector::reference operator[](Edge n) { return container[n.n]; } typename std::vector::const_reference operator[](Edge n) const { return container[n.n]; } ///\warning There is no safety check at all! ///Using operator = between maps attached to different graph may ///cause serious problem. ///\todo Is this really so? ///\todo It can copy between different types. const EdgeMap& operator=(const EdgeMap &m) { container = m.container; return *this; } template const EdgeMap& operator=(const EdgeMap &m) { copy(m.container.begin(), m.container.end(), container.begin()); return *this; } void update() {} //Useless for DynMaps void update(T a) {} //Useless for DynMaps }; }; /// @} } //namespace hugo #endif //HUGO_LIST_GRAPH_H