[534] | 1 | // -*- c++ -*- |
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| 2 | #include <vector> |
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| 3 | #include <cstdlib> |
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| 4 | |
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[605] | 5 | // ///\ingroup gwrappers |
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| 6 | ///\file |
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| 7 | ///\brief Graph generator functions. |
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| 8 | /// |
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| 9 | ///This file contains several graph generator functions. |
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| 10 | /// |
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| 11 | // ///\author Marton Makai |
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| 12 | |
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[921] | 13 | namespace lemon { |
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[534] | 14 | |
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| 15 | |
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| 16 | /** |
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| 17 | * Inicializalja a veletlenszamgeneratort. |
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| 18 | * Figyelem, ez nem jo igazi random szamokhoz, |
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| 19 | * erre ne bizzad a titkaidat! |
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| 20 | */ |
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| 21 | void random_init() |
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| 22 | { |
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| 23 | unsigned int seed = getpid(); |
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| 24 | seed |= seed << 15; |
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| 25 | seed ^= time(0); |
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| 26 | |
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| 27 | srand(seed); |
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| 28 | } |
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| 29 | |
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| 30 | |
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| 31 | /** |
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| 32 | * Egy veletlen int-et ad vissza 0 es m-1 kozott. |
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| 33 | */ |
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| 34 | int random(int m) |
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| 35 | { |
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| 36 | return int( double(m) * rand() / (RAND_MAX + 1.0) ); |
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| 37 | } |
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| 38 | |
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| 39 | |
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[558] | 40 | /// Generates a random graph with n nodes and m edges. |
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| 41 | /// Before generating the random graph, \c g.clear() is called. |
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[534] | 42 | template<typename Graph> |
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[558] | 43 | void randomGraph(Graph& g, int n, int m) { |
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[534] | 44 | g.clear(); |
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[558] | 45 | std::vector<typename Graph::Node> nodes; |
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[534] | 46 | for (int i=0; i<n; ++i) |
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| 47 | nodes.push_back(g.addNode()); |
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| 48 | for (int i=0; i<m; ++i) |
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| 49 | g.addEdge(nodes[random(n)], nodes[random(n)]); |
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| 50 | } |
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| 51 | |
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[558] | 52 | /// Generates a random bipartite graph with a and b nodes |
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| 53 | /// in the color classes and m edges. |
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| 54 | /// According to the bipartite graph concept, the resulting |
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| 55 | /// graph is directed from the first class to the second one. |
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| 56 | /// Before generating the random graph, \c g.clear() is called. |
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| 57 | template<typename Graph> |
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| 58 | void randomBipartiteGraph(Graph& g, int a, int b, int m) { |
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| 59 | g.clear(); |
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| 60 | std::vector<typename Graph::Node> s_nodes; |
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| 61 | std::vector<typename Graph::Node> t_nodes; |
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| 62 | for (int i=0; i<a; ++i) |
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| 63 | ///\bug g.addNode(g.S_CLASS) would be better. |
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| 64 | s_nodes.push_back(g.addNode(false)); |
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| 65 | for (int i=0; i<b; ++i) |
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| 66 | ///\bug g.addNode(g.T_CLASS) would be better. |
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| 67 | t_nodes.push_back(g.addNode(true)); |
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| 68 | for (int i=0; i<m; ++i) |
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| 69 | g.addEdge(s_nodes[random(a)], t_nodes[random(b)]); |
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| 70 | } |
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| 71 | |
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[593] | 72 | /// Generates a complete graph in the undirected sense |
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[598] | 73 | /// with n nodes. |
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[593] | 74 | /// Before generating the random graph, \c g.clear() is called. |
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| 75 | template<typename Graph> |
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| 76 | void completeGraph(Graph& g, int n) { |
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| 77 | g.clear(); |
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| 78 | std::vector<typename Graph::Node> nodes; |
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| 79 | for (int i=0; i<n; ++i) |
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| 80 | nodes.push_back(g.addNode()); |
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| 81 | for (int i=0; i<n; ++i) |
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| 82 | for (int j=i+1; j<n; ++j) |
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| 83 | g.addEdge(nodes[i], nodes[j]); |
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| 84 | } |
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[598] | 85 | |
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| 86 | /// Generates a complete bidirected graph on n nodes. |
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| 87 | /// Before generating the random graph, \c g.clear() is called. |
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| 88 | template<typename Graph> |
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| 89 | void completeBidirectedGraph(Graph& g, int n) { |
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| 90 | g.clear(); |
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| 91 | std::vector<typename Graph::Node> nodes; |
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| 92 | for (int i=0; i<n; ++i) |
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| 93 | nodes.push_back(g.addNode()); |
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| 94 | for (int i=0; i<n; ++i) |
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| 95 | for (int j=i+1; j<n; ++j) { |
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| 96 | g.addEdge(nodes[i], nodes[j]); |
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| 97 | g.addEdge(nodes[j], nodes[i]); |
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| 98 | } |
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| 99 | } |
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| 100 | |
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| 101 | /// Generates a complete bipartite graph with a and b nodes |
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| 102 | /// in the color classes. |
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| 103 | /// Before generating the random graph, \c g.clear() is called. |
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| 104 | template<typename Graph> |
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| 105 | void completeBipartiteGraph(Graph& g, int a, int b) { |
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| 106 | g.clear(); |
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| 107 | std::vector<typename Graph::Node> s_nodes; |
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| 108 | std::vector<typename Graph::Node> t_nodes; |
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| 109 | for (int i=0; i<a; ++i) |
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| 110 | ///\bug g.addNode(g.S_CLASS) would be better. |
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| 111 | s_nodes.push_back(g.addNode(false)); |
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| 112 | for (int i=0; i<b; ++i) |
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| 113 | ///\bug g.addNode(g.T_CLASS) would be better. |
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| 114 | t_nodes.push_back(g.addNode(true)); |
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| 115 | for (int i=0; i<a; ++i) |
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| 116 | for (int j=0; j<b; ++j) |
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| 117 | g.addEdge(s_nodes[i], t_nodes[j]); |
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| 118 | } |
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[593] | 119 | |
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[921] | 120 | } //namespace lemon |
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