#include #include #include #include #include #include using namespace std; using namespace hugo; int main() { typedef ListGraph::Node Node; typedef ListGraph::Edge Edge; typedef ListGraph::NodeIt NodeIt; typedef ListGraph::EdgeIt EdgeIt; ListGraph G; Node v3=G.addNode(); Node v5=G.addNode(); Node v2=G.addNode(); Node v0=G.addNode(); Node v4=G.addNode(); Node v1=G.addNode(); G.addEdge(v0, v1);G.addEdge(v0, v1);G.addEdge(v0, v1); G.addEdge(v0, v2); G.addEdge(v0, v3);G.addEdge(v0, v3); G.addEdge(v1, v2);G.addEdge(v1, v2); G.addEdge(v2, v4); G.addEdge(v3, v4); G.addEdge(v4, v5); G.addEdge(v1, v0);G.addEdge(v1, v0);G.addEdge(v1, v0); G.addEdge(v2, v0); G.addEdge(v3, v0);G.addEdge(v3, v0); G.addEdge(v2, v1);G.addEdge(v2, v1); G.addEdge(v4, v2); G.addEdge(v4, v3); G.addEdge(v5, v4); vector ma_order; MAOrder mao(G,ma_order); mao.run(v0); vector::iterator i; for (i = ma_order.begin(); i!=ma_order.end(); ++i) { cout << *i << " "; } cout << endl; cout << v0 << " " << v1 << " " << v2 << " " << v3 << " " << v4 << " " << v5 << endl; }