[325] | 1 | // -*- c++ -*- |
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| 2 | #ifndef HUGO_GRAPH_H |
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| 3 | #define HUGO_GRAPH_H |
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| 4 | |
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| 5 | ///\file |
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[651] | 6 | ///\brief Declaration of GraphConcept. |
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[325] | 7 | |
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[651] | 8 | #include <hugo/invalid.h> |
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[325] | 9 | |
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| 10 | namespace hugo { |
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| 11 | |
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[651] | 12 | /// @defgroup empty_graph The GraphConcept class |
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[332] | 13 | /// @{ |
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[325] | 14 | |
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| 15 | /// An empty graph class. |
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| 16 | |
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| 17 | /// This class provides all the common features of a graph structure, |
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| 18 | /// however completely without implementations and real data structures |
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| 19 | /// behind the interface. |
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| 20 | /// All graph algorithms should compile with this class, but it will not |
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| 21 | /// run properly, of course. |
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| 22 | /// |
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| 23 | /// It can be used for checking the interface compatibility, |
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| 24 | /// or it can serve as a skeleton of a new graph structure. |
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| 25 | /// |
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| 26 | /// Also, you will find here the full documentation of a certain graph |
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| 27 | /// feature, the documentation of a real graph imlementation |
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| 28 | /// like @ref ListGraph or |
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| 29 | /// @ref SmartGraph will just refer to this structure. |
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[651] | 30 | class GraphConcept |
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[325] | 31 | { |
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| 32 | public: |
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| 33 | /// Defalult constructor. |
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[651] | 34 | GraphConcept() { } |
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[325] | 35 | |
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[651] | 36 | /// \brief Copy consructor. |
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| 37 | /// |
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| 38 | /// \todo It is not clear, what we expect from a copy constructor. |
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| 39 | /// E.g. How to assign the nodes/edges to each other? What about maps? |
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| 40 | GraphConcept(const GraphConcept&) { } |
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[325] | 41 | |
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[651] | 42 | /// \brief The base type of the node iterators. |
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| 43 | /// |
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[325] | 44 | /// This is the base type of each node iterators, |
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| 45 | /// thus each kind of node iterator will convert to this. |
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[651] | 46 | /// Sometimes it is said to be a trivial iterator. |
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[325] | 47 | class Node { |
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| 48 | public: |
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| 49 | /// @warning The default constructor sets the iterator |
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| 50 | /// to an undefined value. |
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[651] | 51 | Node() { } //FIXME |
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[325] | 52 | |
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[651] | 53 | // /// Copy constructor. |
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| 54 | // Node(const Node&) { } |
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| 55 | |
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| 56 | /// \brief Invalid constructor \& conversion. |
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| 57 | /// |
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[325] | 58 | /// This constructor initializes the iterator to be invalid. |
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| 59 | /// \sa Invalid for more details. |
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[651] | 60 | Node(const Invalid&) { } |
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| 61 | |
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[325] | 62 | /// Two iterators are equal if and only if they point to the |
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| 63 | /// same object or both are invalid. |
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| 64 | bool operator==(Node n) const { return true; } |
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| 65 | |
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| 66 | /// \sa \ref operator==(Node n) |
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| 67 | /// |
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| 68 | bool operator!=(Node n) const { return true; } |
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| 69 | |
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| 70 | bool operator<(Node n) const { return true; } |
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| 71 | }; |
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| 72 | |
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| 73 | /// The base type of the edge iterators. |
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| 74 | class Edge { |
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| 75 | public: |
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| 76 | /// @warning The default constructor sets the iterator |
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| 77 | /// to an undefined value. |
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[651] | 78 | Edge() { } //FIXME |
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| 79 | |
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| 80 | // /// Copy constructor. |
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| 81 | // Edge(const Edge&) { } |
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| 82 | |
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[325] | 83 | /// Initialize the iterator to be invalid |
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[651] | 84 | Edge(const Invalid&) { } |
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[325] | 85 | /// Two iterators are equal if and only if they point to the |
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| 86 | /// same object or both are invalid. |
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| 87 | bool operator==(Edge n) const { return true; } |
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| 88 | bool operator!=(Edge n) const { return true; } |
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| 89 | bool operator<(Edge n) const { return true; } |
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| 90 | }; |
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| 91 | |
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| 92 | // class SymEdgeIt : public Edge {}; |
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| 93 | |
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| 94 | |
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| 95 | // SymEdgeIt &first(SymEdgeIt &, Node) const { return i;} |
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| 96 | |
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| 97 | // Node getNext(Node) const {} |
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| 98 | // InEdgeIt getNext(InEdgeIt) const {} |
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| 99 | // OutEdgeIt getNext(OutEdgeIt) const {} |
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| 100 | // //SymEdgeIt getNext(SymEdgeIt) const {} |
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| 101 | // EdgeIt getNext(EdgeIt) const {} |
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| 102 | |
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| 103 | //SymEdgeIt &next(SymEdgeIt &) const {} |
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| 104 | |
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[651] | 105 | |
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| 106 | /// Gives back the head node of an edge. |
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| 107 | Node head(const Edge&) const { return INVALID; } |
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| 108 | /// Gives back the tail node of an edge. |
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| 109 | Node tail(const Edge&) const { return INVALID; } |
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[325] | 110 | |
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| 111 | // Node aNode(SymEdgeIt) const {} |
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| 112 | // Node bNode(SymEdgeIt) const {} |
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| 113 | |
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[651] | 114 | /// \brief Checks if a node iterator is valid |
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| 115 | /// |
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| 116 | /// \todo Maybe, it would be better if iterator converted to |
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| 117 | /// bool directly, as Jacint prefers. |
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| 118 | bool valid(const Node&) const { return true; } |
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| 119 | /// \brief Checks if an edge iterator is valid |
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| 120 | /// |
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| 121 | /// \todo Maybe, it would be better if iterator converted to |
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| 122 | /// bool directly, as Jacint prefers. |
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| 123 | bool valid(const Edge&) const { return true; } |
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[325] | 124 | |
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[651] | 125 | /// \brief Gives back the \e id of a node. |
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| 126 | /// |
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| 127 | /// \warning Not all graph structures provide this feature. |
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[325] | 128 | /// |
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[651] | 129 | int id(const Node&) const { return 0; } |
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| 130 | /// \brief Gives back the \e id of an edge. |
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[325] | 131 | /// |
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[651] | 132 | /// \warning Not all graph structures provide this feature. |
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| 133 | /// |
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| 134 | int id(const Edge&) const { return 0; } |
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[325] | 135 | |
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| 136 | //void setInvalid(Node &) const {}; |
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| 137 | //void setInvalid(Edge &) const {}; |
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| 138 | |
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[651] | 139 | /// \brief Add a new node to the graph. |
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| 140 | /// |
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[325] | 141 | /// \return the new node. |
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[651] | 142 | Node addNode() { return INVALID; } |
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| 143 | /// \brief Add a new edge to the graph. |
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[325] | 144 | /// |
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[651] | 145 | /// Add a new edge to the graph with tail node \c tail |
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| 146 | /// and head node \c head. |
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| 147 | /// \return the new edge. |
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| 148 | Edge addEdge(const Node& tail, const Node& head) { return INVALID; } |
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[325] | 149 | |
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[651] | 150 | /// \brief Resets the graph. |
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| 151 | /// |
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[325] | 152 | /// This function deletes all edges and nodes of the graph. |
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| 153 | /// It also frees the memory allocated to store them. |
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[651] | 154 | /// \todo What happens with the maps? |
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| 155 | void clear() { } |
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[325] | 156 | |
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[651] | 157 | /// Read/write/reference map of the nodes to type \c T. |
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[325] | 158 | |
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[651] | 159 | /// Read/write/reference map of the nodes to type \c T. |
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| 160 | /// \sa MemoryMapConcept |
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[325] | 161 | /// \todo We may need copy constructor |
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| 162 | /// \todo We may need conversion from other nodetype |
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| 163 | /// \todo We may need operator= |
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| 164 | /// \warning Making maps that can handle bool type (NodeMap<bool>) |
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| 165 | /// needs extra attention! |
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| 166 | |
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| 167 | template<class T> class NodeMap |
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| 168 | { |
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| 169 | public: |
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| 170 | typedef T ValueType; |
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| 171 | typedef Node KeyType; |
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| 172 | |
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[651] | 173 | NodeMap(const GraphConcept& g) { } |
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| 174 | NodeMap(const GraphConcept& g, T t) { } |
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[325] | 175 | |
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[651] | 176 | template<typename TT> NodeMap(const NodeMap<TT>& m) { } |
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[325] | 177 | |
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| 178 | /// Sets the value of a node. |
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| 179 | |
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| 180 | /// Sets the value associated with node \c i to the value \c t. |
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| 181 | /// |
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| 182 | void set(Node i, T t) {} |
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| 183 | /// Gets the value of a node. |
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| 184 | T get(Node i) const {return *(T*)0;} //FIXME: Is it necessary |
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| 185 | T &operator[](Node i) {return *(T*)0;} |
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| 186 | const T &operator[](Node i) const {return *(T*)0;} |
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| 187 | |
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| 188 | /// Updates the map if the graph has been changed |
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| 189 | |
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| 190 | /// \todo Do we need this? |
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| 191 | /// |
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[651] | 192 | void update() { } |
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| 193 | //void update(T a) { } //FIXME: Is it necessary |
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[325] | 194 | }; |
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| 195 | |
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| 196 | ///Read/write/reference map of the edges to type \c T. |
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| 197 | |
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[651] | 198 | /// Read/write/reference map of the edges to type \c T. |
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| 199 | /// It behaves exactly in the same way as \ref NodeMap. |
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[325] | 200 | /// \sa NodeMap |
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[651] | 201 | /// \sa MemoryMapConcept |
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[325] | 202 | /// \todo We may need copy constructor |
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| 203 | /// \todo We may need conversion from other edgetype |
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| 204 | /// \todo We may need operator= |
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| 205 | template<class T> class EdgeMap |
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| 206 | { |
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| 207 | public: |
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| 208 | typedef T ValueType; |
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| 209 | typedef Edge KeyType; |
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| 210 | |
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[651] | 211 | EdgeMap(const GraphConcept& g) {} |
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| 212 | EdgeMap(const GraphConcept& g, T t) {} |
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[325] | 213 | |
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| 214 | void set(Edge i, T t) {} |
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| 215 | T get(Edge i) const {return *(T*)0;} |
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| 216 | T &operator[](Edge i) {return *(T*)0;} |
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| 217 | |
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[651] | 218 | void update() { } |
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| 219 | //void update(T a) { } //FIXME: Is it necessary |
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[325] | 220 | }; |
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| 221 | }; |
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| 222 | |
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[651] | 223 | |
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| 224 | /// \brief Node-iterable graph concept. |
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[325] | 225 | /// |
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[651] | 226 | /// A graph class which provides functions to |
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| 227 | /// iterate on its nodes. |
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| 228 | class NodeIterableGraphConcept : virtual public GraphConcept |
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[334] | 229 | { |
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| 230 | public: |
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| 231 | |
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[651] | 232 | /// \brief This iterator goes trough the nodes of the graph. |
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| 233 | /// |
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| 234 | /// This iterator goes trough the \e nodes of the graph. |
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| 235 | /// Its usage is quite simple, for example you can count the number |
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| 236 | /// of nodes in graph \c g of type \c Graph as follows. |
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| 237 | /// \code |
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| 238 | /// int count=0; |
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| 239 | /// for(Graph::NodeIt n(g); g.valid(n); g.next(n)) ++count; |
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| 240 | /// \endcode |
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| 241 | class NodeIt : public Node { |
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| 242 | public: |
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| 243 | /// @warning The default constructor sets the iterator. |
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| 244 | /// to an undefined value. |
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| 245 | NodeIt() { } |
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| 246 | // /// Copy constructor |
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| 247 | //NodeIt(const NodeIt& n) { } |
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| 248 | /// Initialize the iterator to be invalid. |
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| 249 | NodeIt(const Invalid&) { } |
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| 250 | /// \brief This constructor sets the iterator to first node. |
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| 251 | /// |
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| 252 | /// This constructor set the iterator to the first |
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| 253 | /// node of the graph \c g. |
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| 254 | /// |
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| 255 | ///@param g the graph |
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| 256 | NodeIt(const GraphConcept& g) { } |
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| 257 | }; |
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[334] | 258 | |
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[651] | 259 | /// The first node. |
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| 260 | NodeIt &first(NodeIt &i) const { return i; } |
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| 261 | |
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| 262 | /// Go to the next node. |
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| 263 | NodeIt &next(NodeIt &i) const { return i; } |
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| 264 | }; |
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| 265 | |
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| 266 | |
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| 267 | /// \brief Edge-iterable graph concept. |
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| 268 | /// |
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| 269 | /// A graph class which provides functions to |
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| 270 | /// iterate on its edges. |
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| 271 | class EdgeIterableGraphConcept : virtual public GraphConcept |
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| 272 | { |
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| 273 | public: |
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| 274 | |
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| 275 | /// \brief This iterator goes trough the edges of the graph. |
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| 276 | /// |
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| 277 | /// This iterator goes trough the \e edges of the graph. |
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| 278 | /// Its usage is quite simple, for example you can count the number |
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| 279 | /// of edges in graph \c g of type \c Graph as follows. |
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| 280 | /// \code |
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| 281 | /// int count=0; |
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| 282 | /// for(Graph::EdgeIt e(g); g.valid(e); g.next(e)) ++count; |
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| 283 | /// \endcode |
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| 284 | class EdgeIt : public Edge { |
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| 285 | public: |
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| 286 | /// @warning The default constructor sets the iterator. |
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| 287 | /// to an undefined value. |
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| 288 | EdgeIt() { } |
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| 289 | // /// Copy constructor |
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| 290 | // EdgeIt(const EdgeIt&) { } |
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| 291 | /// Initialize the iterator to be invalid. |
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| 292 | EdgeIt(const Invalid&) { } |
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| 293 | /// \brief This constructor sets the iterator to first edge. |
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| 294 | /// |
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| 295 | /// This constructor set the iterator to the first |
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| 296 | /// edge of the graph \c g. |
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| 297 | /// |
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| 298 | ///@param g the graph |
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| 299 | EdgeIt(const GraphConcept& g) { } |
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| 300 | }; |
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| 301 | |
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| 302 | /// The first edge. |
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| 303 | EdgeIt &first(EdgeIt &i) const { return i; } |
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| 304 | |
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| 305 | /// Go to the next edge. |
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| 306 | EdgeIt &next(EdgeIt &i) const { return i; } |
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| 307 | }; |
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| 308 | |
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| 309 | |
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| 310 | /// \brief Out-edge-iterable graph concept. |
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| 311 | /// |
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| 312 | /// A graph class which provides functions to |
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| 313 | /// iterate on out-edges of any node. |
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| 314 | class OutEdgeIterableGraphConcept : virtual public GraphConcept |
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| 315 | { |
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| 316 | public: |
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| 317 | |
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| 318 | /// \brief This iterator goes trough the outgoing edges of a node. |
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| 319 | /// |
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[334] | 320 | /// This iterator goes trough the \e outgoing edges of a certain node |
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| 321 | /// of a graph. |
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| 322 | /// Its usage is quite simple, for example you can count the number |
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| 323 | /// of outgoing edges of a node \c n |
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[651] | 324 | /// in graph \c g of type \c Graph as follows. |
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[334] | 325 | /// \code |
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[651] | 326 | /// int count=0; |
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| 327 | /// for(Graph::OutEdgeIt e(g, n); g.valid(e); g.next(e)) ++count; |
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[334] | 328 | /// \endcode |
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| 329 | class OutEdgeIt : public Edge { |
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| 330 | public: |
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[651] | 331 | /// @warning The default constructor sets the iterator. |
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[334] | 332 | /// to an undefined value. |
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[651] | 333 | OutEdgeIt() { } |
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| 334 | /// Initialize the iterator to be invalid. |
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| 335 | OutEdgeIt(const Invalid&) { } |
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| 336 | /// \brief This constructor sets the iterator to first outgoing edge. |
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| 337 | /// |
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[334] | 338 | /// This constructor set the iterator to the first outgoing edge of |
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| 339 | /// node |
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| 340 | ///@param n the node |
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[651] | 341 | ///@param g the graph |
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| 342 | OutEdgeIt(const GraphConcept& g, const Node& n) { } |
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[334] | 343 | }; |
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[651] | 344 | |
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| 345 | /// The first outgoing edge. |
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| 346 | OutEdgeIt &first(OutEdgeIt &i, const Node& n) const { return i; } |
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| 347 | |
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| 348 | /// Go to the next outgoing edge. |
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| 349 | OutEdgeIt &next(OutEdgeIt &i) const { return i; } |
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| 350 | |
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| 351 | Node aNode(const OutEdgeIt&) const { return Node(); } |
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| 352 | Node bNode(const OutEdgeIt&) const { return Node(); } |
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[334] | 353 | }; |
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| 354 | |
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[651] | 355 | |
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| 356 | /// \brief In-edge-iterable graph concept. |
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| 357 | /// |
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| 358 | /// A Graph class which provides a function to |
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[334] | 359 | /// iterate on in-edges of any node. |
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[651] | 360 | class InEdgeIterableGraphConcept : virtual public GraphConcept |
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[334] | 361 | { |
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| 362 | public: |
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| 363 | |
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[651] | 364 | /// \brief This iterator goes trough the incoming edges of a node. |
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| 365 | /// |
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[334] | 366 | /// This iterator goes trough the \e incoming edges of a certain node |
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| 367 | /// of a graph. |
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| 368 | /// Its usage is quite simple, for example you can count the number |
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| 369 | /// of incoming edges of a node \c n |
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[651] | 370 | /// in graph \c g of type \c Graph as follows. |
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[334] | 371 | /// \code |
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[651] | 372 | /// int count=0; |
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| 373 | /// for(Graph::InEdgeIt e(g, n); g.valid(e); g.next(e)) ++count; |
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[334] | 374 | /// \endcode |
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| 375 | class InEdgeIt : public Edge { |
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| 376 | public: |
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| 377 | /// @warning The default constructor sets the iterator |
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| 378 | /// to an undefined value. |
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[651] | 379 | InEdgeIt() { } |
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[334] | 380 | /// Initialize the iterator to be invalid |
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[651] | 381 | InEdgeIt(const Invalid&) { } |
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| 382 | /// \brief This constructor sets the iterator to first incomig edge. |
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| 383 | /// |
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[334] | 384 | /// This constructor set the iterator to the first incomig edge of |
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| 385 | /// node |
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| 386 | ///@param n the node |
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[651] | 387 | ///@param g the graph |
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| 388 | InEdgeIt(const GraphConcept& g, const Node& n) { } |
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[334] | 389 | }; |
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[651] | 390 | |
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| 391 | /// The first incoming edge. |
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| 392 | InEdgeIt &first(InEdgeIt &i, const Node& n) const { return i; } |
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| 393 | |
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| 394 | /// Go to the next incoming edge. |
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| 395 | InEdgeIt &next(InEdgeIt &i) const { return i; } |
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| 396 | |
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| 397 | Node aNode(const InEdgeIt&) const { return Node(); } |
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| 398 | Node bNode(const InEdgeIt&) const { return Node(); } |
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[334] | 399 | }; |
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| 400 | |
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| 401 | |
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[651] | 402 | /// \brief Node-eraseable graph concept. |
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| 403 | /// |
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| 404 | /// A graph class which provides a function to |
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[333] | 405 | /// delete any of its nodes. |
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[651] | 406 | class NodeEraseableGraphConcept : virtual public GraphConcept |
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[333] | 407 | { |
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| 408 | public: |
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| 409 | /// Deletes a node. |
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[651] | 410 | void erase(const Node& n) { } |
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[333] | 411 | }; |
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| 412 | |
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[651] | 413 | |
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| 414 | /// \brief Edge-eraseable graph concept. |
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| 415 | /// |
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| 416 | /// A graph class which provides a function to delete any |
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[333] | 417 | /// of its edges. |
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[651] | 418 | class EdgeEraseableGraphConcept : virtual public GraphConcept |
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[333] | 419 | { |
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| 420 | public: |
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| 421 | /// Deletes a node. |
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[651] | 422 | void erase(const Edge& n) { } |
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[333] | 423 | }; |
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| 424 | |
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[651] | 425 | |
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| 426 | /// \brief An empty graph class which provides a function to |
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| 427 | /// get the number of its nodes. |
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| 428 | /// |
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[325] | 429 | /// This graph class provides a function for getting the number of its |
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| 430 | /// nodes. |
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| 431 | /// Clearly, for physical graph structures it can be expected to have such a |
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| 432 | /// function. For wrappers or graphs which are given in an implicit way, |
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| 433 | /// the implementation can be circumstantial, that is why this composes a |
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| 434 | /// separate concept. |
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[651] | 435 | class NodeCountingGraphConcept : virtual public GraphConcept |
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[325] | 436 | { |
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| 437 | public: |
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| 438 | /// Returns the number of nodes. |
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[651] | 439 | int nodeNum() const { return 0; } |
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[325] | 440 | }; |
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| 441 | |
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[651] | 442 | |
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| 443 | /// \brief An empty graph class which provides a function to |
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| 444 | /// get the number of its edges. |
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| 445 | /// |
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[325] | 446 | /// This graph class provides a function for getting the number of its |
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| 447 | /// edges. |
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| 448 | /// Clearly, for physical graph structures it can be expected to have such a |
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| 449 | /// function. For wrappers or graphs which are given in an implicit way, |
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| 450 | /// the implementation can be circumstantial, that is why this composes a |
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| 451 | /// separate concept. |
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[651] | 452 | class EdgeCountingGraphConcept : virtual public GraphConcept |
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[325] | 453 | { |
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| 454 | public: |
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| 455 | /// Returns the number of edges. |
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[651] | 456 | int edgeNum() const { return 0; } |
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| 457 | }; |
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| 458 | |
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[652] | 459 | class FullFeatureGraphConcept : virtual public NodeIterableGraphConcept, |
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| 460 | virtual public EdgeIterableGraphConcept, |
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| 461 | virtual public OutEdgeIterableGraphConcept, |
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| 462 | virtual public InEdgeIterableGraphConcept, |
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| 463 | virtual public NodeCountingGraphConcept { |
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[651] | 464 | public: |
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| 465 | FullFeatureGraphConcept() { } |
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[652] | 466 | using EdgeIterableGraphConcept::next; |
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| 467 | using NodeIterableGraphConcept::next; |
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| 468 | using OutEdgeIterableGraphConcept::next; |
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| 469 | using InEdgeIterableGraphConcept::next; |
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[325] | 470 | }; |
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[332] | 471 | |
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| 472 | /// @} |
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[325] | 473 | |
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| 474 | } //namespace hugo |
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| 475 | |
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| 476 | |
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[332] | 477 | |
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[651] | 478 | // class EmptyBipGraph : public Graph Concept |
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[325] | 479 | // { |
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| 480 | // class ANode {}; |
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| 481 | // class BNode {}; |
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| 482 | |
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| 483 | // ANode &next(ANode &) {} |
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| 484 | // BNode &next(BNode &) {} |
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| 485 | |
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| 486 | // ANode &getFirst(ANode &) const {} |
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| 487 | // BNode &getFirst(BNode &) const {} |
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| 488 | |
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| 489 | // enum NodeClass { A = 0, B = 1 }; |
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| 490 | // NodeClass getClass(Node n) {} |
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| 491 | |
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| 492 | // } |
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| 493 | |
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| 494 | #endif // HUGO_GRAPH_H |
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