1 | // -*- c++ -*- |
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2 | #ifndef HUGO_NET_GRAPH_H |
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3 | #define HUGO_NET_GRAPH_H |
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4 | |
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5 | ///\file |
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6 | ///\brief Declaration of EdgePathGraph. |
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7 | |
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8 | #include <hugo/invalid.h> |
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9 | #include <hugo/maps.h> |
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10 | |
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11 | /// The namespace of HugoLib |
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12 | namespace hugo { |
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13 | |
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14 | // @defgroup empty_graph The EdgePathGraph class |
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15 | // @{ |
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16 | |
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17 | /// A graph class in that a simple edge can represent a path. |
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18 | |
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19 | /// This class provides all the common features of a graph structure |
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20 | /// that represents a network. You can handle with it layers. This |
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21 | /// means that an edge in one layer can be a complete path in a nother |
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22 | /// layer. |
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23 | |
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24 | template <typename P, class Gact, class Gsub> |
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25 | class EdgePathGraph |
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26 | { |
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27 | |
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28 | public: |
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29 | |
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30 | /// The actual layer |
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31 | Gact actuallayer; |
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32 | |
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33 | |
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34 | /// The layer on which the edges in this layer can represent paths. |
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35 | Gsub * sublayer; |
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36 | |
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37 | |
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38 | /// Map of nodes that represent the nodes of this layer in the sublayer |
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39 | typename Gact::template NodeMap<typename Gsub::Node *> projection; |
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40 | |
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41 | |
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42 | /// Map of routes that are represented by some edges in this layer |
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43 | typename Gact::template EdgeMap<P *> edgepath; |
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44 | |
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45 | |
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46 | /// Defalult constructor. |
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47 | /// We don't need any extra lines, because the actuallayer |
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48 | /// variable has run its constructor, when we have created this class |
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49 | /// So only the two maps has to be initialised here. |
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50 | EdgePathGraph() : projection(actuallayer), edgepath(actuallayer) |
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51 | { |
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52 | } |
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53 | |
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54 | |
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55 | ///Copy consructor. |
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56 | EdgePathGraph(const EdgePathGraph<P, Gact, Gsub> & EPG ) : actuallayer(EPG.actuallayer) , edgepath(actuallayer), projection(actuallayer) |
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57 | { |
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58 | } |
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59 | |
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60 | |
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61 | /// Map adder |
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62 | |
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63 | /// This function gets two edgemaps. One belongs to the actual layer and the |
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64 | /// other belongs to the sublayer. |
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65 | /// The function iterates through all of the edges in the edgemap belonging to the actual layer. |
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66 | /// It gets the value that belongs to the actual edge, and adds it to the value of each edge in the |
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67 | /// path represented by itself in the edgemap that belongs to the sublayer. |
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68 | |
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69 | template <typename T1, typename T2> void addMap (typename Gact::EdgeMap<T1> & actmap, typename Gsub::EdgeMap<T2> & submap) |
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70 | { |
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71 | for(EdgeIt e(actuallayer);actuallayer.valid(e);actuallayer.next(e)) |
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72 | { |
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73 | typedef typename P::EdgeIt PEdgeIt; |
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74 | PEdgeIt f; |
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75 | |
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76 | //dep//cout << "Edge " << id(tail(e)) << " - " << id(head(e)) << " in actual layer is"; |
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77 | T1 incr=actmap[e]; |
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78 | //cout << incr << endl; |
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79 | |
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80 | if(edgepath[e]) |
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81 | { |
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82 | //dep//cout << endl << "Path"; |
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83 | for(edgepath[e]->first(f); edgepath[e]->valid(f); edgepath[e]->next(f)) |
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84 | { |
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85 | //dep//cout << " " << sublayer->id(sublayer->tail(f)) << "-" << sublayer->id(sublayer->head(f)); |
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86 | submap[f]+=incr; |
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87 | } |
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88 | //dep////cout << EPGr2.id(EPGr2.head(f)) << endl; |
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89 | //dep//cout << endl; |
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90 | } |
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91 | else |
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92 | { |
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93 | //dep//cout << " itself." <<endl; |
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94 | } |
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95 | } |
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96 | |
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97 | }; |
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98 | |
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99 | |
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100 | /// Describe |
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101 | /// This function walks thorugh the edges of the actual layer |
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102 | /// and displays the path represented by the actual edge. |
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103 | void describe () |
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104 | { |
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105 | for(EdgeIt e(actuallayer);actuallayer.valid(e);actuallayer.next(e)) |
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106 | { |
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107 | typedef typename P::EdgeIt PEdgeIt; |
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108 | PEdgeIt f; |
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109 | |
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110 | cout << "Edge " << id(tail(e)) << " - " << id(head(e)) << " in actual layer is"; |
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111 | if(edgepath[e]) |
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112 | { |
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113 | cout << endl << "Path"; |
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114 | for(edgepath[e]->first(f); edgepath[e]->valid(f); edgepath[e]->next(f)) |
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115 | { |
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116 | cout << " " << sublayer->id(sublayer->tail(f)) << "-" << sublayer->id(sublayer->head(f)); |
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117 | } |
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118 | //cout << EPGr2.id(EPGr2.head(f)) << endl; |
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119 | cout << endl; |
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120 | } |
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121 | else |
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122 | { |
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123 | cout << " itself." <<endl; |
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124 | } |
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125 | } |
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126 | |
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127 | }; |
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128 | |
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129 | |
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130 | |
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131 | |
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132 | /// The base type of the node iterators. |
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133 | |
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134 | /// This is the base type of each node iterators, |
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135 | /// thus each kind of node iterator will convert to this. |
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136 | /// The Node type of the EdgePathGraph is the Node type of the actual layer. |
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137 | typedef typename Gact::Node Node; |
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138 | |
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139 | |
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140 | /// This iterator goes through each node. |
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141 | |
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142 | /// Its usage is quite simple, for example you can count the number |
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143 | /// of nodes in graph \c G of type \c Graph like this: |
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144 | /// \code |
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145 | ///int count=0; |
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146 | ///for(Graph::NodeIt n(G);G.valid(n);G.next(n)) count++; |
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147 | /// \endcode |
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148 | /// The NodeIt type of the EdgePathGraph is the NodeIt type of the actual layer. |
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149 | typedef typename Gact::NodeIt NodeIt; |
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150 | |
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151 | |
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152 | /// The base type of the edge iterators. |
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153 | /// The Edge type of the EdgePathGraph is the Edge type of the actual layer. |
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154 | typedef typename Gact::Edge Edge; |
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155 | |
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156 | |
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157 | /// This iterator goes trough the outgoing edges of a node. |
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158 | |
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159 | /// This iterator goes trough the \e outgoing edges of a certain node |
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160 | /// of a graph. |
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161 | /// Its usage is quite simple, for example you can count the number |
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162 | /// of outgoing edges of a node \c n |
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163 | /// in graph \c G of type \c Graph as follows. |
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164 | /// \code |
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165 | ///int count=0; |
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166 | ///for(Graph::OutEdgeIt e(G,n);G.valid(e);G.next(e)) count++; |
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167 | /// \endcode |
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168 | /// The OutEdgeIt type of the EdgePathGraph is the OutEdgeIt type of the actual layer. |
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169 | typedef typename Gact::OutEdgeIt OutEdgeIt; |
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170 | |
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171 | |
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172 | /// This iterator goes trough the incoming edges of a node. |
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173 | |
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174 | /// This iterator goes trough the \e incoming edges of a certain node |
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175 | /// of a graph. |
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176 | /// Its usage is quite simple, for example you can count the number |
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177 | /// of outgoing edges of a node \c n |
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178 | /// in graph \c G of type \c Graph as follows. |
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179 | /// \code |
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180 | ///int count=0; |
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181 | ///for(Graph::InEdgeIt e(G,n);G.valid(e);G.next(e)) count++; |
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182 | /// \endcode |
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183 | /// The InEdgeIt type of the EdgePathGraph is the InEdgeIt type of the actual layer. |
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184 | typedef typename Gact::InEdgeIt InEdgeIt; |
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185 | |
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186 | |
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187 | /// This iterator goes through each edge. |
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188 | |
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189 | /// This iterator goes through each edge of a graph. |
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190 | /// Its usage is quite simple, for example you can count the number |
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191 | /// of edges in a graph \c G of type \c Graph as follows: |
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192 | /// \code |
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193 | ///int count=0; |
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194 | ///for(Graph::EdgeIt e(G);G.valid(e);G.next(e)) count++; |
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195 | /// \endcode |
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196 | /// The EdgeIt type of the EdgePathGraph is the EdgeIt type of the actual layer. |
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197 | typedef typename Gact::EdgeIt EdgeIt; |
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198 | |
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199 | |
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200 | /// First node of the graph. |
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201 | |
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202 | /// \retval i the first node. |
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203 | /// \return the first node. |
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204 | typename Gact::NodeIt &first(typename Gact::NodeIt &i) const { return actuallayer.first(i);} |
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205 | |
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206 | |
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207 | /// The first incoming edge. |
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208 | typename Gact::InEdgeIt &first(typename Gact::InEdgeIt &i, typename Gact::Node) const { return actuallayer.first(i);} |
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209 | |
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210 | |
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211 | /// The first outgoing edge. |
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212 | typename Gact::OutEdgeIt &first(typename Gact::OutEdgeIt &i, typename Gact::Node) const { return actuallayer.first(i);} |
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213 | |
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214 | |
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215 | // SymEdgeIt &first(SymEdgeIt &, Node) const { return i;} |
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216 | /// The first edge of the Graph. |
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217 | typename Gact::EdgeIt &first(typename Gact::EdgeIt &i) const { return actuallayer.first(i);} |
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218 | |
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219 | |
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220 | // Node getNext(Node) const {} |
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221 | // InEdgeIt getNext(InEdgeIt) const {} |
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222 | // OutEdgeIt getNext(OutEdgeIt) const {} |
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223 | // //SymEdgeIt getNext(SymEdgeIt) const {} |
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224 | // EdgeIt getNext(EdgeIt) const {} |
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225 | |
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226 | |
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227 | /// Go to the next node. |
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228 | typename Gact::NodeIt &next(typename Gact::NodeIt &i) const { return actuallayer.next(i);} |
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229 | /// Go to the next incoming edge. |
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230 | typename Gact::InEdgeIt &next(typename Gact::InEdgeIt &i) const { return actuallayer.next(i);} |
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231 | /// Go to the next outgoing edge. |
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232 | typename Gact::OutEdgeIt &next(typename Gact::OutEdgeIt &i) const { return actuallayer.next(i);} |
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233 | //SymEdgeIt &next(SymEdgeIt &) const {} |
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234 | /// Go to the next edge. |
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235 | typename Gact::EdgeIt &next(typename Gact::EdgeIt &i) const { return actuallayer.next(i);} |
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236 | |
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237 | ///Gives back the head node of an edge. |
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238 | typename Gact::Node head(typename Gact::Edge edge) const { return actuallayer.head(edge); } |
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239 | ///Gives back the tail node of an edge. |
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240 | typename Gact::Node tail(typename Gact::Edge edge) const { return actuallayer.tail(edge); } |
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241 | |
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242 | // Node aNode(InEdgeIt) const {} |
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243 | // Node aNode(OutEdgeIt) const {} |
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244 | // Node aNode(SymEdgeIt) const {} |
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245 | |
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246 | // Node bNode(InEdgeIt) const {} |
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247 | // Node bNode(OutEdgeIt) const {} |
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248 | // Node bNode(SymEdgeIt) const {} |
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249 | |
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250 | /// Checks if a node iterator is valid |
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251 | |
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252 | ///\todo Maybe, it would be better if iterator converted to |
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253 | ///bool directly, as Jacint prefers. |
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254 | bool valid(const typename Gact::Node& node) const { return actuallayer.valid(node);} |
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255 | /// Checks if an edge iterator is valid |
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256 | |
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257 | ///\todo Maybe, it would be better if iterator converted to |
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258 | ///bool directly, as Jacint prefers. |
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259 | bool valid(const typename Gact::Edge& edge) const { return actuallayer.valid(edge);} |
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260 | |
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261 | ///Gives back the \e id of a node. |
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262 | |
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263 | ///\warning Not all graph structures provide this feature. |
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264 | /// |
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265 | int id(const typename Gact::Node & node) const { return actuallayer.id(node);} |
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266 | ///Gives back the \e id of an edge. |
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267 | |
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268 | ///\warning Not all graph structures provide this feature. |
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269 | /// |
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270 | int id(const typename Gact::Edge & edge) const { return actuallayer.id(edge);} |
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271 | |
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272 | //void setInvalid(Node &) const {}; |
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273 | //void setInvalid(Edge &) const {}; |
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274 | |
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275 | ///Add a new node to the graph. |
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276 | |
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277 | /// \return the new node. |
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278 | /// |
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279 | typename Gact::Node addNode() { return actuallayer.addNode();} |
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280 | ///Add a new edge to the graph. |
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281 | |
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282 | ///Add a new edge to the graph with tail node \c tail |
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283 | ///and head node \c head. |
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284 | ///\return the new edge. |
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285 | typename Gact::Edge addEdge(typename Gact::Node node1, typename Gact::Node node2) { return actuallayer.addEdge(node1, node2);} |
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286 | |
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287 | /// Resets the graph. |
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288 | |
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289 | /// This function deletes all edges and nodes of the graph. |
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290 | /// It also frees the memory allocated to store them. |
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291 | void clear() {actuallayer.clear();} |
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292 | |
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293 | int nodeNum() const { return actuallayer.nodeNum();} |
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294 | int edgeNum() const { return actuallayer.edgeNum();} |
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295 | |
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296 | ///Read/write/reference map of the nodes to type \c T. |
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297 | |
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298 | ///Read/write/reference map of the nodes to type \c T. |
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299 | /// \sa MemoryMapSkeleton |
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300 | /// \todo We may need copy constructor |
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301 | /// \todo We may need conversion from other nodetype |
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302 | /// \todo We may need operator= |
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303 | /// \warning Making maps that can handle bool type (NodeMap<bool>) |
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304 | /// needs extra attention! |
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305 | |
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306 | template<class T> class NodeMap |
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307 | { |
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308 | public: |
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309 | typedef T ValueType; |
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310 | typedef Node KeyType; |
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311 | |
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312 | NodeMap(const EdgePathGraph &) {} |
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313 | NodeMap(const EdgePathGraph &, T) {} |
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314 | |
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315 | template<typename TT> NodeMap(const NodeMap<TT> &) {} |
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316 | |
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317 | /// Sets the value of a node. |
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318 | |
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319 | /// Sets the value associated with node \c i to the value \c t. |
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320 | /// |
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321 | void set(Node, T) {} |
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322 | // Gets the value of a node. |
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323 | //T get(Node i) const {return *(T*)0;} //FIXME: Is it necessary? |
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324 | T &operator[](Node) {return *(T*)0;} |
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325 | const T &operator[](Node) const {return *(T*)0;} |
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326 | |
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327 | /// Updates the map if the graph has been changed |
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328 | |
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329 | /// \todo Do we need this? |
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330 | /// |
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331 | void update() {} |
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332 | void update(T a) {} //FIXME: Is it necessary |
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333 | }; |
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334 | |
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335 | ///Read/write/reference map of the edges to type \c T. |
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336 | |
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337 | ///Read/write/reference map of the edges to type \c T. |
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338 | ///It behaves exactly in the same way as \ref NodeMap. |
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339 | /// \sa NodeMap |
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340 | /// \sa MemoryMapSkeleton |
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341 | /// \todo We may need copy constructor |
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342 | /// \todo We may need conversion from other edgetype |
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343 | /// \todo We may need operator= |
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344 | template<class T> class EdgeMap |
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345 | { |
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346 | public: |
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347 | typedef T ValueType; |
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348 | typedef Edge KeyType; |
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349 | |
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350 | EdgeMap(const EdgePathGraph &) {} |
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351 | EdgeMap(const EdgePathGraph &, T ) {} |
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352 | |
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353 | ///\todo It can copy between different types. |
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354 | /// |
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355 | template<typename TT> EdgeMap(const EdgeMap<TT> &) {} |
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356 | |
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357 | void set(Edge, T) {} |
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358 | //T get(Edge) const {return *(T*)0;} |
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359 | T &operator[](Edge) {return *(T*)0;} |
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360 | const T &operator[](Edge) const {return *(T*)0;} |
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361 | |
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362 | void update() {} |
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363 | void update(T a) {} //FIXME: Is it necessary |
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364 | }; |
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365 | }; |
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366 | |
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367 | /// An empty eraseable graph class. |
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368 | |
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369 | /// This class provides all the common features of an \e eraseable graph |
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370 | /// structure, |
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371 | /// however completely without implementations and real data structures |
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372 | /// behind the interface. |
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373 | /// All graph algorithms should compile with this class, but it will not |
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374 | /// run properly, of course. |
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375 | /// |
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376 | /// \todo This blabla could be replaced by a sepatate description about |
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377 | /// Skeletons. |
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378 | /// |
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379 | /// It can be used for checking the interface compatibility, |
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380 | /// or it can serve as a skeleton of a new graph structure. |
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381 | /// |
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382 | /// Also, you will find here the full documentation of a certain graph |
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383 | /// feature, the documentation of a real graph imlementation |
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384 | /// like @ref ListGraph or |
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385 | /// @ref SmartGraph will just refer to this structure. |
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386 | template <typename P, typename Gact, typename Gsub> |
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387 | class EraseableEdgePathGraph : public EdgePathGraph<P, Gact, Gsub> |
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388 | { |
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389 | public: |
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390 | /// Deletes a node. |
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391 | void erase(typename Gact::Node n) {actuallayer.erase(n);} |
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392 | /// Deletes an edge. |
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393 | void erase(typename Gact::Edge e) {actuallayer.erase(e);} |
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394 | |
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395 | /// Defalult constructor. |
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396 | EraseableEdgePathGraph() {} |
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397 | ///Copy consructor. |
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398 | EraseableEdgePathGraph(const EdgePathGraph<P, Gact, Gsub> &EPG) {} |
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399 | }; |
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400 | |
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401 | |
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402 | // @} |
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403 | |
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404 | } //namespace hugo |
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405 | |
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406 | |
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407 | #endif // HUGO_SKELETON_GRAPH_H |
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