/* -*- C++ -*- * * This file is a part of LEMON, a generic C++ optimization library * * Copyright (C) 2003-2008 * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport * (Egervary Research Group on Combinatorial Optimization, EGRES). * * Permission to use, modify and distribute this software is granted * provided that this copyright notice appears in all copies. For * precise terms see the accompanying LICENSE file. * * This software is provided "AS IS" with no warranty of any kind, * express or implied, and with no claim as to its suitability for any * purpose. * */ #ifndef LEMON_DIM2_H #define LEMON_DIM2_H #include #include ///\ingroup misc ///\file ///\brief A simple two dimensional vector and a bounding box implementation /// /// The class \ref lemon::dim2::Point "dim2::Point" implements ///a two dimensional vector with the usual /// operations. /// /// The class \ref lemon::dim2::BoundingBox "dim2::BoundingBox" /// can be used to determine /// the rectangular bounding box of a set of /// \ref lemon::dim2::Point "dim2::Point"'s. namespace lemon { ///Tools for handling two dimensional coordinates ///This namespace is a storage of several ///tools for handling two dimensional coordinates namespace dim2 { /// \addtogroup misc /// @{ /// A simple two dimensional vector (plainvector) implementation /// A simple two dimensional vector (plainvector) implementation ///with the usual vector /// operators. /// template class Point { public: typedef T Value; ///First coordinate T x; ///Second coordinate T y; ///Default constructor Point() {} ///Construct an instance from coordinates Point(T a, T b) : x(a), y(b) { } ///The dimension of the vector. ///The dimension of the vector. ///This function always returns 2. int size() const { return 2; } ///Subscripting operator ///\c p[0] is \c p.x and \c p[1] is \c p.y /// T& operator[](int idx) { return idx == 0 ? x : y; } ///Const subscripting operator ///\c p[0] is \c p.x and \c p[1] is \c p.y /// const T& operator[](int idx) const { return idx == 0 ? x : y; } ///Conversion constructor template Point(const Point &p) : x(p.x), y(p.y) {} ///Give back the square of the norm of the vector T normSquare() const { return x*x+y*y; } ///Increment the left hand side by u Point& operator +=(const Point& u) { x += u.x; y += u.y; return *this; } ///Decrement the left hand side by u Point& operator -=(const Point& u) { x -= u.x; y -= u.y; return *this; } ///Multiply the left hand side with a scalar Point& operator *=(const T &u) { x *= u; y *= u; return *this; } ///Divide the left hand side by a scalar Point& operator /=(const T &u) { x /= u; y /= u; return *this; } ///Return the scalar product of two vectors T operator *(const Point& u) const { return x*u.x+y*u.y; } ///Return the sum of two vectors Point operator+(const Point &u) const { Point b=*this; return b+=u; } ///Return the negative of the vector Point operator-() const { Point b=*this; b.x=-b.x; b.y=-b.y; return b; } ///Return the difference of two vectors Point operator-(const Point &u) const { Point b=*this; return b-=u; } ///Return a vector multiplied by a scalar Point operator*(const T &u) const { Point b=*this; return b*=u; } ///Return a vector divided by a scalar Point operator/(const T &u) const { Point b=*this; return b/=u; } ///Test equality bool operator==(const Point &u) const { return (x==u.x) && (y==u.y); } ///Test inequality bool operator!=(Point u) const { return (x!=u.x) || (y!=u.y); } }; ///Return a Point ///Return a Point. ///\relates Point template inline Point makePoint(const T& x, const T& y) { return Point(x, y); } ///Return a vector multiplied by a scalar ///Return a vector multiplied by a scalar. ///\relates Point template Point operator*(const T &u,const Point &x) { return x*u; } ///Read a plainvector from a stream ///Read a plainvector from a stream. ///\relates Point /// template inline std::istream& operator>>(std::istream &is, Point &z) { char c; if (is >> c) { if (c != '(') is.putback(c); } else { is.clear(); } if (!(is >> z.x)) return is; if (is >> c) { if (c != ',') is.putback(c); } else { is.clear(); } if (!(is >> z.y)) return is; if (is >> c) { if (c != ')') is.putback(c); } else { is.clear(); } return is; } ///Write a plainvector to a stream ///Write a plainvector to a stream. ///\relates Point /// template inline std::ostream& operator<<(std::ostream &os, const Point& z) { os << "(" << z.x << ", " << z.y << ")"; return os; } ///Rotate by 90 degrees ///Returns the parameter rotated by 90 degrees in positive direction. ///\relates Point /// template inline Point rot90(const Point &z) { return Point(-z.y,z.x); } ///Rotate by 180 degrees ///Returns the parameter rotated by 180 degrees. ///\relates Point /// template inline Point rot180(const Point &z) { return Point(-z.x,-z.y); } ///Rotate by 270 degrees ///Returns the parameter rotated by 90 degrees in negative direction. ///\relates Point /// template inline Point rot270(const Point &z) { return Point(z.y,-z.x); } /// A class to calculate or store the bounding box of plainvectors. /// A class to calculate or store the bounding box of plainvectors. /// template class BoundingBox { Point bottom_left, top_right; bool _empty; public: ///Default constructor: creates an empty bounding box BoundingBox() { _empty = true; } ///Construct an instance from one point BoundingBox(Point a) { bottom_left=top_right=a; _empty = false; } ///Construct an instance from two points ///Construct an instance from two points. ///\param a The bottom left corner. ///\param b The top right corner. ///\warning The coordinates of the bottom left corner must be no more ///than those of the top right one. BoundingBox(Point a,Point b) { bottom_left=a; top_right=b; _empty = false; } ///Construct an instance from four numbers ///Construct an instance from four numbers. ///\param l The left side of the box. ///\param b The bottom of the box. ///\param r The right side of the box. ///\param t The top of the box. ///\warning The left side must be no more than the right side and ///bottom must be no more than the top. BoundingBox(T l,T b,T r,T t) { bottom_left=Point(l,b); top_right=Point(r,t); _empty = false; } ///Return \c true if the bounding box is empty. ///Return \c true if the bounding box is empty (i.e. return \c false ///if at least one point was added to the box or the coordinates of ///the box were set). ///The coordinates of an empty bounding box are not defined. bool empty() const { return _empty; } ///Make the BoundingBox empty void clear() { _empty=1; } ///Give back the bottom left corner ///Give back the bottom left corner. ///If the bounding box is empty, then the return value is not defined. Point bottomLeft() const { return bottom_left; } ///Set the bottom left corner ///Set the bottom left corner. ///It should only be used for non-empty box. void bottomLeft(Point p) { bottom_left = p; } ///Give back the top right corner ///Give back the top right corner. ///If the bounding box is empty, then the return value is not defined. Point topRight() const { return top_right; } ///Set the top right corner ///Set the top right corner. ///It should only be used for non-empty box. void topRight(Point p) { top_right = p; } ///Give back the bottom right corner ///Give back the bottom right corner. ///If the bounding box is empty, then the return value is not defined. Point bottomRight() const { return Point(top_right.x,bottom_left.y); } ///Set the bottom right corner ///Set the bottom right corner. ///It should only be used for non-empty box. void bottomRight(Point p) { top_right.x = p.x; bottom_left.y = p.y; } ///Give back the top left corner ///Give back the top left corner. ///If the bounding box is empty, then the return value is not defined. Point topLeft() const { return Point(bottom_left.x,top_right.y); } ///Set the top left corner ///Set the top left corner. ///It should only be used for non-empty box. void topLeft(Point p) { top_right.y = p.y; bottom_left.x = p.x; } ///Give back the bottom of the box ///Give back the bottom of the box. ///If the bounding box is empty, then the return value is not defined. T bottom() const { return bottom_left.y; } ///Set the bottom of the box ///Set the bottom of the box. ///It should only be used for non-empty box. void bottom(T t) { bottom_left.y = t; } ///Give back the top of the box ///Give back the top of the box. ///If the bounding box is empty, then the return value is not defined. T top() const { return top_right.y; } ///Set the top of the box ///Set the top of the box. ///It should only be used for non-empty box. void top(T t) { top_right.y = t; } ///Give back the left side of the box ///Give back the left side of the box. ///If the bounding box is empty, then the return value is not defined. T left() const { return bottom_left.x; } ///Set the left side of the box ///Set the left side of the box. ///It should only be used for non-empty box. void left(T t) { bottom_left.x = t; } /// Give back the right side of the box /// Give back the right side of the box. ///If the bounding box is empty, then the return value is not defined. T right() const { return top_right.x; } ///Set the right side of the box ///Set the right side of the box. ///It should only be used for non-empty box. void right(T t) { top_right.x = t; } ///Give back the height of the box ///Give back the height of the box. ///If the bounding box is empty, then the return value is not defined. T height() const { return top_right.y-bottom_left.y; } ///Give back the width of the box ///Give back the width of the box. ///If the bounding box is empty, then the return value is not defined. T width() const { return top_right.x-bottom_left.x; } ///Checks whether a point is inside a bounding box bool inside(const Point& u) const { if (_empty) return false; else{ return ((u.x-bottom_left.x)*(top_right.x-u.x) >= 0 && (u.y-bottom_left.y)*(top_right.y-u.y) >= 0 ); } } ///Increments a bounding box with a point ///Increments a bounding box with a point. /// BoundingBox& add(const Point& u){ if (_empty){ bottom_left=top_right=u; _empty = false; } else{ if (bottom_left.x > u.x) bottom_left.x = u.x; if (bottom_left.y > u.y) bottom_left.y = u.y; if (top_right.x < u.x) top_right.x = u.x; if (top_right.y < u.y) top_right.y = u.y; } return *this; } ///Increments a bounding box to contain another bounding box ///Increments a bounding box to contain another bounding box. /// BoundingBox& add(const BoundingBox &u){ if ( !u.empty() ){ this->add(u.bottomLeft()); this->add(u.topRight()); } return *this; } ///Intersection of two bounding boxes ///Intersection of two bounding boxes. /// BoundingBox operator&(const BoundingBox& u) const { BoundingBox b; if (this->_empty || u._empty) { b._empty = true; } else { b.bottom_left.x = std::max(this->bottom_left.x,u.bottom_left.x); b.bottom_left.y = std::max(this->bottom_left.y,u.bottom_left.y); b.top_right.x = std::min(this->top_right.x,u.top_right.x); b.top_right.y = std::min(this->top_right.y,u.top_right.y); b._empty = b.bottom_left.x > b.top_right.x || b.bottom_left.y > b.top_right.y; } return b; } };//class Boundingbox ///Map of x-coordinates of a \ref Point "Point"-map ///\ingroup maps ///Map of x-coordinates of a \ref Point "Point"-map. /// template class XMap { M& _map; public: typedef typename M::Value::Value Value; typedef typename M::Key Key; ///\e XMap(M& map) : _map(map) {} Value operator[](Key k) const {return _map[k].x;} void set(Key k,Value v) {_map.set(k,typename M::Value(v,_map[k].y));} }; ///Returns an \ref XMap class ///This function just returns an \ref XMap class. /// ///\ingroup maps ///\relates XMap template inline XMap xMap(M &m) { return XMap(m); } template inline XMap xMap(const M &m) { return XMap(m); } ///Constant (read only) version of \ref XMap ///\ingroup maps ///Constant (read only) version of \ref XMap /// template class ConstXMap { const M& _map; public: typedef typename M::Value::Value Value; typedef typename M::Key Key; ///\e ConstXMap(const M &map) : _map(map) {} Value operator[](Key k) const {return _map[k].x;} }; ///Returns a \ref ConstXMap class ///This function just returns a \ref ConstXMap class. /// ///\ingroup maps ///\relates ConstXMap template inline ConstXMap xMap(const M &m) { return ConstXMap(m); } ///Map of y-coordinates of a \ref Point "Point"-map ///\ingroup maps ///Map of y-coordinates of a \ref Point "Point"-map. /// template class YMap { M& _map; public: typedef typename M::Value::Value Value; typedef typename M::Key Key; ///\e YMap(M& map) : _map(map) {} Value operator[](Key k) const {return _map[k].y;} void set(Key k,Value v) {_map.set(k,typename M::Value(_map[k].x,v));} }; ///Returns a \ref YMap class ///This function just returns a \ref YMap class. /// ///\ingroup maps ///\relates YMap template inline YMap yMap(M &m) { return YMap(m); } template inline YMap yMap(const M &m) { return YMap(m); } ///Constant (read only) version of \ref YMap ///\ingroup maps ///Constant (read only) version of \ref YMap /// template class ConstYMap { const M& _map; public: typedef typename M::Value::Value Value; typedef typename M::Key Key; ///\e ConstYMap(const M &map) : _map(map) {} Value operator[](Key k) const {return _map[k].y;} }; ///Returns a \ref ConstYMap class ///This function just returns a \ref ConstYMap class. /// ///\ingroup maps ///\relates ConstYMap template inline ConstYMap yMap(const M &m) { return ConstYMap(m); } ///\brief Map of the \ref Point::normSquare() "normSquare()" ///of a \ref Point "Point"-map /// ///Map of the \ref Point::normSquare() "normSquare()" ///of a \ref Point "Point"-map. ///\ingroup maps /// template class NormSquareMap { const M& _map; public: typedef typename M::Value::Value Value; typedef typename M::Key Key; ///\e NormSquareMap(const M &map) : _map(map) {} Value operator[](Key k) const {return _map[k].normSquare();} }; ///Returns a \ref NormSquareMap class ///This function just returns a \ref NormSquareMap class. /// ///\ingroup maps ///\relates NormSquareMap template inline NormSquareMap normSquareMap(const M &m) { return NormSquareMap(m); } /// @} } //namespce dim2 } //namespace lemon #endif //LEMON_DIM2_H