COIN-OR::LEMON - Graph Library

source: lemon-1.2/lemon/bin_heap.h @ 875:07ec2b52e53d

Last change on this file since 875:07ec2b52e53d was 711:28cfac049a6a, checked in by Peter Kovacs <kpeter@…>, 15 years ago

Unify member names in heaps (#299)

The following renamings are made.

Public members:

Private members:

  • bubble_up() -> bubbleUp()
  • bubble_down() -> bubbleDown()
  • second_child() -> secondChild()
  • makeroot() -> makeRoot()
  • relocate_last() -> relocateLast()
  • data -> _data
  • boxes -> _boxes
File size: 10.2 KB
RevLine 
[209]1/* -*- mode: C++; indent-tabs-mode: nil; -*-
[100]2 *
[209]3 * This file is a part of LEMON, a generic C++ optimization library.
[100]4 *
[440]5 * Copyright (C) 2003-2009
[100]6 * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
7 * (Egervary Research Group on Combinatorial Optimization, EGRES).
8 *
9 * Permission to use, modify and distribute this software is granted
10 * provided that this copyright notice appears in all copies. For
11 * precise terms see the accompanying LICENSE file.
12 *
13 * This software is provided "AS IS" with no warranty of any kind,
14 * express or implied, and with no claim as to its suitability for any
15 * purpose.
16 *
17 */
18
19#ifndef LEMON_BIN_HEAP_H
20#define LEMON_BIN_HEAP_H
21
[710]22///\ingroup heaps
[100]23///\file
[709]24///\brief Binary heap implementation.
[100]25
26#include <vector>
27#include <utility>
28#include <functional>
29
30namespace lemon {
31
[710]32  /// \ingroup heaps
[100]33  ///
[709]34  /// \brief Binary heap data structure.
[100]35  ///
[709]36  /// This class implements the \e binary \e heap data structure.
37  /// It fully conforms to the \ref concepts::Heap "heap concept".
[683]38  ///
[709]39  /// \tparam PR Type of the priorities of the items.
40  /// \tparam IM A read-writable item map with \c int values, used
41  /// internally to handle the cross references.
42  /// \tparam CMP A functor class for comparing the priorities.
43  /// The default is \c std::less<PR>.
44#ifdef DOXYGEN
45  template <typename PR, typename IM, typename CMP>
46#else
[683]47  template <typename PR, typename IM, typename CMP = std::less<PR> >
[709]48#endif
[100]49  class BinHeap {
[709]50  public:
[100]51
[709]52    /// Type of the item-int map.
[559]53    typedef IM ItemIntMap;
[709]54    /// Type of the priorities.
[559]55    typedef PR Prio;
[709]56    /// Type of the items stored in the heap.
[100]57    typedef typename ItemIntMap::Key Item;
[709]58    /// Type of the item-priority pairs.
[100]59    typedef std::pair<Item,Prio> Pair;
[709]60    /// Functor type for comparing the priorities.
[683]61    typedef CMP Compare;
[100]62
[709]63    /// \brief Type to represent the states of the items.
[100]64    ///
[709]65    /// Each item has a state associated to it. It can be "in heap",
66    /// "pre-heap" or "post-heap". The latter two are indifferent from the
[100]67    /// heap's point of view, but may be useful to the user.
68    ///
[559]69    /// The item-int map must be initialized in such way that it assigns
70    /// \c PRE_HEAP (<tt>-1</tt>) to any element to be put in the heap.
[100]71    enum State {
[584]72      IN_HEAP = 0,    ///< = 0.
73      PRE_HEAP = -1,  ///< = -1.
74      POST_HEAP = -2  ///< = -2.
[100]75    };
76
77  private:
[559]78    std::vector<Pair> _data;
79    Compare _comp;
80    ItemIntMap &_iim;
[100]81
82  public:
[709]83
84    /// \brief Constructor.
[100]85    ///
[709]86    /// Constructor.
87    /// \param map A map that assigns \c int values to the items.
88    /// It is used internally to handle the cross references.
89    /// The assigned value must be \c PRE_HEAP (<tt>-1</tt>) for each item.
[559]90    explicit BinHeap(ItemIntMap &map) : _iim(map) {}
[209]91
[709]92    /// \brief Constructor.
[100]93    ///
[709]94    /// Constructor.
95    /// \param map A map that assigns \c int values to the items.
96    /// It is used internally to handle the cross references.
97    /// The assigned value must be \c PRE_HEAP (<tt>-1</tt>) for each item.
98    /// \param comp The function object used for comparing the priorities.
[559]99    BinHeap(ItemIntMap &map, const Compare &comp)
100      : _iim(map), _comp(comp) {}
[100]101
102
[709]103    /// \brief The number of items stored in the heap.
[100]104    ///
[709]105    /// This function returns the number of items stored in the heap.
[559]106    int size() const { return _data.size(); }
[209]107
[709]108    /// \brief Check if the heap is empty.
[100]109    ///
[709]110    /// This function returns \c true if the heap is empty.
[559]111    bool empty() const { return _data.empty(); }
[100]112
[709]113    /// \brief Make the heap empty.
[209]114    ///
[709]115    /// This functon makes the heap empty.
116    /// It does not change the cross reference map. If you want to reuse
117    /// a heap that is not surely empty, you should first clear it and
118    /// then you should set the cross reference map to \c PRE_HEAP
119    /// for each item.
[209]120    void clear() {
[559]121      _data.clear();
[100]122    }
123
124  private:
125    static int parent(int i) { return (i-1)/2; }
126
[711]127    static int secondChild(int i) { return 2*i+2; }
[100]128    bool less(const Pair &p1, const Pair &p2) const {
[559]129      return _comp(p1.second, p2.second);
[100]130    }
131
[711]132    int bubbleUp(int hole, Pair p) {
[100]133      int par = parent(hole);
[559]134      while( hole>0 && less(p,_data[par]) ) {
135        move(_data[par],hole);
[209]136        hole = par;
137        par = parent(hole);
[100]138      }
139      move(p, hole);
140      return hole;
141    }
142
[711]143    int bubbleDown(int hole, Pair p, int length) {
144      int child = secondChild(hole);
[100]145      while(child < length) {
[559]146        if( less(_data[child-1], _data[child]) ) {
[209]147          --child;
148        }
[559]149        if( !less(_data[child], p) )
[209]150          goto ok;
[559]151        move(_data[child], hole);
[209]152        hole = child;
[711]153        child = secondChild(hole);
[100]154      }
155      child--;
[559]156      if( child<length && less(_data[child], p) ) {
157        move(_data[child], hole);
[209]158        hole=child;
[100]159      }
160    ok:
161      move(p, hole);
162      return hole;
163    }
164
165    void move(const Pair &p, int i) {
[559]166      _data[i] = p;
167      _iim.set(p.first, i);
[100]168    }
169
170  public:
[709]171
[100]172    /// \brief Insert a pair of item and priority into the heap.
173    ///
[709]174    /// This function inserts \c p.first to the heap with priority
175    /// \c p.second.
[100]176    /// \param p The pair to insert.
[709]177    /// \pre \c p.first must not be stored in the heap.
[100]178    void push(const Pair &p) {
[559]179      int n = _data.size();
180      _data.resize(n+1);
[711]181      bubbleUp(n, p);
[100]182    }
183
[709]184    /// \brief Insert an item into the heap with the given priority.
[209]185    ///
[709]186    /// This function inserts the given item into the heap with the
187    /// given priority.
[100]188    /// \param i The item to insert.
189    /// \param p The priority of the item.
[709]190    /// \pre \e i must not be stored in the heap.
[100]191    void push(const Item &i, const Prio &p) { push(Pair(i,p)); }
192
[709]193    /// \brief Return the item having minimum priority.
[100]194    ///
[709]195    /// This function returns the item having minimum priority.
196    /// \pre The heap must be non-empty.
[100]197    Item top() const {
[559]198      return _data[0].first;
[100]199    }
200
[709]201    /// \brief The minimum priority.
[100]202    ///
[709]203    /// This function returns the minimum priority.
204    /// \pre The heap must be non-empty.
[100]205    Prio prio() const {
[559]206      return _data[0].second;
[100]207    }
208
[709]209    /// \brief Remove the item having minimum priority.
[100]210    ///
[709]211    /// This function removes the item having minimum priority.
[209]212    /// \pre The heap must be non-empty.
[100]213    void pop() {
[559]214      int n = _data.size()-1;
215      _iim.set(_data[0].first, POST_HEAP);
[100]216      if (n > 0) {
[711]217        bubbleDown(0, _data[n], n);
[100]218      }
[559]219      _data.pop_back();
[100]220    }
221
[709]222    /// \brief Remove the given item from the heap.
[100]223    ///
[709]224    /// This function removes the given item from the heap if it is
225    /// already stored.
226    /// \param i The item to delete.
227    /// \pre \e i must be in the heap.
[100]228    void erase(const Item &i) {
[559]229      int h = _iim[i];
230      int n = _data.size()-1;
231      _iim.set(_data[h].first, POST_HEAP);
[100]232      if( h < n ) {
[711]233        if ( bubbleUp(h, _data[n]) == h) {
234          bubbleDown(h, _data[n], n);
[209]235        }
[100]236      }
[559]237      _data.pop_back();
[100]238    }
239
[709]240    /// \brief The priority of the given item.
[100]241    ///
[709]242    /// This function returns the priority of the given item.
[559]243    /// \param i The item.
[709]244    /// \pre \e i must be in the heap.
[100]245    Prio operator[](const Item &i) const {
[559]246      int idx = _iim[i];
247      return _data[idx].second;
[100]248    }
249
[709]250    /// \brief Set the priority of an item or insert it, if it is
251    /// not stored in the heap.
[100]252    ///
[709]253    /// This method sets the priority of the given item if it is
254    /// already stored in the heap. Otherwise it inserts the given
255    /// item into the heap with the given priority.
[100]256    /// \param i The item.
257    /// \param p The priority.
258    void set(const Item &i, const Prio &p) {
[559]259      int idx = _iim[i];
[100]260      if( idx < 0 ) {
[209]261        push(i,p);
[100]262      }
[559]263      else if( _comp(p, _data[idx].second) ) {
[711]264        bubbleUp(idx, Pair(i,p));
[100]265      }
266      else {
[711]267        bubbleDown(idx, Pair(i,p), _data.size());
[100]268      }
269    }
270
[709]271    /// \brief Decrease the priority of an item to the given value.
[100]272    ///
[709]273    /// This function decreases the priority of an item to the given value.
[559]274    /// \param i The item.
275    /// \param p The priority.
[709]276    /// \pre \e i must be stored in the heap with priority at least \e p.
[100]277    void decrease(const Item &i, const Prio &p) {
[559]278      int idx = _iim[i];
[711]279      bubbleUp(idx, Pair(i,p));
[100]280    }
[209]281
[709]282    /// \brief Increase the priority of an item to the given value.
[100]283    ///
[709]284    /// This function increases the priority of an item to the given value.
[559]285    /// \param i The item.
286    /// \param p The priority.
[709]287    /// \pre \e i must be stored in the heap with priority at most \e p.
[100]288    void increase(const Item &i, const Prio &p) {
[559]289      int idx = _iim[i];
[711]290      bubbleDown(idx, Pair(i,p), _data.size());
[100]291    }
292
[709]293    /// \brief Return the state of an item.
[100]294    ///
[709]295    /// This method returns \c PRE_HEAP if the given item has never
296    /// been in the heap, \c IN_HEAP if it is in the heap at the moment,
297    /// and \c POST_HEAP otherwise.
298    /// In the latter case it is possible that the item will get back
299    /// to the heap again.
[100]300    /// \param i The item.
301    State state(const Item &i) const {
[559]302      int s = _iim[i];
[100]303      if( s>=0 )
[209]304        s=0;
[100]305      return State(s);
306    }
307
[709]308    /// \brief Set the state of an item in the heap.
[100]309    ///
[709]310    /// This function sets the state of the given item in the heap.
311    /// It can be used to manually clear the heap when it is important
312    /// to achive better time complexity.
[100]313    /// \param i The item.
[209]314    /// \param st The state. It should not be \c IN_HEAP.
[100]315    void state(const Item& i, State st) {
316      switch (st) {
317      case POST_HEAP:
318      case PRE_HEAP:
319        if (state(i) == IN_HEAP) {
320          erase(i);
321        }
[559]322        _iim[i] = st;
[100]323        break;
324      case IN_HEAP:
325        break;
326      }
327    }
328
[709]329    /// \brief Replace an item in the heap.
[100]330    ///
[709]331    /// This function replaces item \c i with item \c j.
332    /// Item \c i must be in the heap, while \c j must be out of the heap.
333    /// After calling this method, item \c i will be out of the
334    /// heap and \c j will be in the heap with the same prioriority
335    /// as item \c i had before.
[100]336    void replace(const Item& i, const Item& j) {
[559]337      int idx = _iim[i];
338      _iim.set(i, _iim[j]);
339      _iim.set(j, idx);
340      _data[idx].first = j;
[100]341    }
342
343  }; // class BinHeap
[209]344
[100]345} // namespace lemon
346
347#endif // LEMON_BIN_HEAP_H
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