| 1 | /* -*- mode: C++; indent-tabs-mode: nil; -*- |
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| 2 | * |
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| 3 | * This file is a part of LEMON, a generic C++ optimization library. |
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| 4 | * |
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| 5 | * Copyright (C) 2003-2009 |
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| 6 | * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport |
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| 7 | * (Egervary Research Group on Combinatorial Optimization, EGRES). |
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| 8 | * |
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| 9 | * Permission to use, modify and distribute this software is granted |
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| 10 | * provided that this copyright notice appears in all copies. For |
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| 11 | * precise terms see the accompanying LICENSE file. |
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| 12 | * |
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| 13 | * This software is provided "AS IS" with no warranty of any kind, |
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| 14 | * express or implied, and with no claim as to its suitability for any |
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| 15 | * purpose. |
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| 16 | * |
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| 17 | */ |
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| 18 | |
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| 19 | #ifndef LEMON_ELEVATOR_H |
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| 20 | #define LEMON_ELEVATOR_H |
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| 21 | |
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| 22 | ///\ingroup auxdat |
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| 23 | ///\file |
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| 24 | ///\brief Elevator class |
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| 25 | /// |
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| 26 | ///Elevator class implements an efficient data structure |
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| 27 | ///for labeling items in push-relabel type algorithms. |
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| 28 | /// |
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| 29 | |
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| 30 | #include <lemon/bits/traits.h> |
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| 31 | |
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| 32 | namespace lemon { |
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| 33 | |
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| 34 | ///Class for handling "labels" in push-relabel type algorithms. |
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| 35 | |
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| 36 | ///A class for handling "labels" in push-relabel type algorithms. |
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| 37 | /// |
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| 38 | ///\ingroup auxdat |
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| 39 | ///Using this class you can assign "labels" (nonnegative integer numbers) |
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| 40 | ///to the edges or nodes of a graph, manipulate and query them through |
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| 41 | ///operations typically arising in "push-relabel" type algorithms. |
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| 42 | /// |
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| 43 | ///Each item is either \em active or not, and you can also choose a |
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| 44 | ///highest level active item. |
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| 45 | /// |
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| 46 | ///\sa LinkedElevator |
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| 47 | /// |
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| 48 | ///\param Graph Type of the underlying graph. |
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| 49 | ///\param Item Type of the items the data is assigned to (Graph::Node, |
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| 50 | ///Graph::Arc, Graph::Edge). |
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| 51 | template<class Graph, class Item> |
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| 52 | class Elevator |
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| 53 | { |
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| 54 | public: |
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| 55 | |
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| 56 | typedef Item Key; |
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| 57 | typedef int Value; |
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| 58 | |
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| 59 | private: |
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| 60 | |
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| 61 | typedef Item *Vit; |
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| 62 | typedef typename ItemSetTraits<Graph,Item>::template Map<Vit>::Type VitMap; |
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| 63 | typedef typename ItemSetTraits<Graph,Item>::template Map<int>::Type IntMap; |
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| 64 | |
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| 65 | const Graph &_g; |
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| 66 | int _max_level; |
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| 67 | int _item_num; |
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| 68 | VitMap _where; |
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| 69 | IntMap _level; |
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| 70 | std::vector<Item> _items; |
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| 71 | std::vector<Vit> _first; |
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| 72 | std::vector<Vit> _last_active; |
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| 73 | |
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| 74 | int _highest_active; |
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| 75 | |
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| 76 | void copy(Item i, Vit p) |
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| 77 | { |
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| 78 | _where.set(*p=i,p); |
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| 79 | } |
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| 80 | void copy(Vit s, Vit p) |
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| 81 | { |
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| 82 | if(s!=p) |
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| 83 | { |
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| 84 | Item i=*s; |
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| 85 | *p=i; |
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| 86 | _where.set(i,p); |
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| 87 | } |
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| 88 | } |
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| 89 | void swap(Vit i, Vit j) |
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| 90 | { |
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| 91 | Item ti=*i; |
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| 92 | Vit ct = _where[ti]; |
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| 93 | _where.set(ti,_where[*i=*j]); |
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| 94 | _where.set(*j,ct); |
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| 95 | *j=ti; |
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| 96 | } |
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| 97 | |
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| 98 | public: |
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| 99 | |
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| 100 | ///Constructor with given maximum level. |
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| 101 | |
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| 102 | ///Constructor with given maximum level. |
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| 103 | /// |
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| 104 | ///\param graph The underlying graph. |
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| 105 | ///\param max_level The maximum allowed level. |
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| 106 | ///Set the range of the possible labels to <tt>[0..max_level]</tt>. |
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| 107 | Elevator(const Graph &graph,int max_level) : |
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| 108 | _g(graph), |
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| 109 | _max_level(max_level), |
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| 110 | _item_num(_max_level), |
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| 111 | _where(graph), |
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| 112 | _level(graph,0), |
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| 113 | _items(_max_level), |
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| 114 | _first(_max_level+2), |
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| 115 | _last_active(_max_level+2), |
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| 116 | _highest_active(-1) {} |
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| 117 | ///Constructor. |
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| 118 | |
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| 119 | ///Constructor. |
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| 120 | /// |
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| 121 | ///\param graph The underlying graph. |
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| 122 | ///Set the range of the possible labels to <tt>[0..max_level]</tt>, |
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| 123 | ///where \c max_level is equal to the number of labeled items in the graph. |
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| 124 | Elevator(const Graph &graph) : |
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| 125 | _g(graph), |
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| 126 | _max_level(countItems<Graph, Item>(graph)), |
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| 127 | _item_num(_max_level), |
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| 128 | _where(graph), |
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| 129 | _level(graph,0), |
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| 130 | _items(_max_level), |
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| 131 | _first(_max_level+2), |
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| 132 | _last_active(_max_level+2), |
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| 133 | _highest_active(-1) |
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| 134 | { |
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| 135 | } |
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| 136 | |
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| 137 | ///Activate item \c i. |
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| 138 | |
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| 139 | ///Activate item \c i. |
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| 140 | ///\pre Item \c i shouldn't be active before. |
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| 141 | void activate(Item i) |
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| 142 | { |
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| 143 | const int l=_level[i]; |
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| 144 | swap(_where[i],++_last_active[l]); |
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| 145 | if(l>_highest_active) _highest_active=l; |
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| 146 | } |
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| 147 | |
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| 148 | ///Deactivate item \c i. |
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| 149 | |
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| 150 | ///Deactivate item \c i. |
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| 151 | ///\pre Item \c i must be active before. |
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| 152 | void deactivate(Item i) |
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| 153 | { |
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| 154 | swap(_where[i],_last_active[_level[i]]--); |
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| 155 | while(_highest_active>=0 && |
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| 156 | _last_active[_highest_active]<_first[_highest_active]) |
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| 157 | _highest_active--; |
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| 158 | } |
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| 159 | |
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| 160 | ///Query whether item \c i is active |
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| 161 | bool active(Item i) const { return _where[i]<=_last_active[_level[i]]; } |
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| 162 | |
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| 163 | ///Return the level of item \c i. |
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| 164 | int operator[](Item i) const { return _level[i]; } |
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| 165 | |
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| 166 | ///Return the number of items on level \c l. |
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| 167 | int onLevel(int l) const |
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| 168 | { |
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| 169 | return _first[l+1]-_first[l]; |
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| 170 | } |
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| 171 | ///Return true if level \c l is empty. |
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| 172 | bool emptyLevel(int l) const |
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| 173 | { |
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| 174 | return _first[l+1]-_first[l]==0; |
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| 175 | } |
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| 176 | ///Return the number of items above level \c l. |
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| 177 | int aboveLevel(int l) const |
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| 178 | { |
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| 179 | return _first[_max_level+1]-_first[l+1]; |
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| 180 | } |
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| 181 | ///Return the number of active items on level \c l. |
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| 182 | int activesOnLevel(int l) const |
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| 183 | { |
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| 184 | return _last_active[l]-_first[l]+1; |
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| 185 | } |
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| 186 | ///Return true if there is no active item on level \c l. |
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| 187 | bool activeFree(int l) const |
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| 188 | { |
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| 189 | return _last_active[l]<_first[l]; |
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| 190 | } |
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| 191 | ///Return the maximum allowed level. |
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| 192 | int maxLevel() const |
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| 193 | { |
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| 194 | return _max_level; |
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| 195 | } |
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| 196 | |
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| 197 | ///\name Highest Active Item |
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| 198 | ///Functions for working with the highest level |
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| 199 | ///active item. |
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| 200 | |
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| 201 | ///@{ |
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| 202 | |
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| 203 | ///Return a highest level active item. |
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| 204 | |
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| 205 | ///Return a highest level active item or INVALID if there is no active |
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| 206 | ///item. |
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| 207 | Item highestActive() const |
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| 208 | { |
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| 209 | return _highest_active>=0?*_last_active[_highest_active]:INVALID; |
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| 210 | } |
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| 211 | |
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| 212 | ///Return the highest active level. |
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| 213 | |
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| 214 | ///Return the level of the highest active item or -1 if there is no active |
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| 215 | ///item. |
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| 216 | int highestActiveLevel() const |
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| 217 | { |
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| 218 | return _highest_active; |
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| 219 | } |
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| 220 | |
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| 221 | ///Lift the highest active item by one. |
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| 222 | |
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| 223 | ///Lift the item returned by highestActive() by one. |
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| 224 | /// |
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| 225 | void liftHighestActive() |
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| 226 | { |
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| 227 | Item it = *_last_active[_highest_active]; |
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| 228 | _level.set(it,_level[it]+1); |
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| 229 | swap(_last_active[_highest_active]--,_last_active[_highest_active+1]); |
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| 230 | --_first[++_highest_active]; |
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| 231 | } |
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| 232 | |
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| 233 | ///Lift the highest active item to the given level. |
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| 234 | |
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| 235 | ///Lift the item returned by highestActive() to level \c new_level. |
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| 236 | /// |
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| 237 | ///\warning \c new_level must be strictly higher |
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| 238 | ///than the current level. |
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| 239 | /// |
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| 240 | void liftHighestActive(int new_level) |
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| 241 | { |
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| 242 | const Item li = *_last_active[_highest_active]; |
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| 243 | |
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| 244 | copy(--_first[_highest_active+1],_last_active[_highest_active]--); |
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| 245 | for(int l=_highest_active+1;l<new_level;l++) |
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| 246 | { |
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| 247 | copy(--_first[l+1],_first[l]); |
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| 248 | --_last_active[l]; |
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| 249 | } |
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| 250 | copy(li,_first[new_level]); |
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| 251 | _level.set(li,new_level); |
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| 252 | _highest_active=new_level; |
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| 253 | } |
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| 254 | |
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| 255 | ///Lift the highest active item to the top level. |
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| 256 | |
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| 257 | ///Lift the item returned by highestActive() to the top level and |
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| 258 | ///deactivate it. |
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| 259 | void liftHighestActiveToTop() |
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| 260 | { |
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| 261 | const Item li = *_last_active[_highest_active]; |
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| 262 | |
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| 263 | copy(--_first[_highest_active+1],_last_active[_highest_active]--); |
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| 264 | for(int l=_highest_active+1;l<_max_level;l++) |
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| 265 | { |
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| 266 | copy(--_first[l+1],_first[l]); |
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| 267 | --_last_active[l]; |
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| 268 | } |
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| 269 | copy(li,_first[_max_level]); |
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| 270 | --_last_active[_max_level]; |
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| 271 | _level.set(li,_max_level); |
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| 272 | |
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| 273 | while(_highest_active>=0 && |
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| 274 | _last_active[_highest_active]<_first[_highest_active]) |
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| 275 | _highest_active--; |
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| 276 | } |
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| 277 | |
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| 278 | ///@} |
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| 279 | |
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| 280 | ///\name Active Item on Certain Level |
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| 281 | ///Functions for working with the active items. |
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| 282 | |
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| 283 | ///@{ |
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| 284 | |
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| 285 | ///Return an active item on level \c l. |
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| 286 | |
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| 287 | ///Return an active item on level \c l or \ref INVALID if there is no such |
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| 288 | ///an item. (\c l must be from the range [0...\c max_level]. |
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| 289 | Item activeOn(int l) const |
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| 290 | { |
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| 291 | return _last_active[l]>=_first[l]?*_last_active[l]:INVALID; |
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| 292 | } |
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| 293 | |
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| 294 | ///Lift the active item returned by \c activeOn(level) by one. |
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| 295 | |
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| 296 | ///Lift the active item returned by \ref activeOn() "activeOn(level)" |
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| 297 | ///by one. |
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| 298 | Item liftActiveOn(int level) |
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| 299 | { |
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| 300 | Item it =*_last_active[level]; |
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| 301 | _level.set(it,_level[it]+1); |
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| 302 | swap(_last_active[level]--, --_first[level+1]); |
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| 303 | if (level+1>_highest_active) ++_highest_active; |
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| 304 | } |
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| 305 | |
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| 306 | ///Lift the active item returned by \c activeOn(level) to the given level. |
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| 307 | |
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| 308 | ///Lift the active item returned by \ref activeOn() "activeOn(level)" |
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| 309 | ///to the given level. |
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| 310 | void liftActiveOn(int level, int new_level) |
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| 311 | { |
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| 312 | const Item ai = *_last_active[level]; |
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| 313 | |
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| 314 | copy(--_first[level+1], _last_active[level]--); |
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| 315 | for(int l=level+1;l<new_level;l++) |
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| 316 | { |
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| 317 | copy(_last_active[l],_first[l]); |
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| 318 | copy(--_first[l+1], _last_active[l]--); |
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| 319 | } |
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| 320 | copy(ai,_first[new_level]); |
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| 321 | _level.set(ai,new_level); |
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| 322 | if (new_level>_highest_active) _highest_active=new_level; |
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| 323 | } |
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| 324 | |
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| 325 | ///Lift the active item returned by \c activeOn(level) to the top level. |
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| 326 | |
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| 327 | ///Lift the active item returned by \ref activeOn() "activeOn(level)" |
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| 328 | ///to the top level and deactivate it. |
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| 329 | void liftActiveToTop(int level) |
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| 330 | { |
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| 331 | const Item ai = *_last_active[level]; |
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| 332 | |
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| 333 | copy(--_first[level+1],_last_active[level]--); |
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| 334 | for(int l=level+1;l<_max_level;l++) |
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| 335 | { |
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| 336 | copy(_last_active[l],_first[l]); |
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| 337 | copy(--_first[l+1], _last_active[l]--); |
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| 338 | } |
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| 339 | copy(ai,_first[_max_level]); |
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| 340 | --_last_active[_max_level]; |
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| 341 | _level.set(ai,_max_level); |
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| 342 | |
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| 343 | if (_highest_active==level) { |
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| 344 | while(_highest_active>=0 && |
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| 345 | _last_active[_highest_active]<_first[_highest_active]) |
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| 346 | _highest_active--; |
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| 347 | } |
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| 348 | } |
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| 349 | |
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| 350 | ///@} |
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| 351 | |
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| 352 | ///Lift an active item to a higher level. |
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| 353 | |
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| 354 | ///Lift an active item to a higher level. |
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| 355 | ///\param i The item to be lifted. It must be active. |
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| 356 | ///\param new_level The new level of \c i. It must be strictly higher |
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| 357 | ///than the current level. |
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| 358 | /// |
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| 359 | void lift(Item i, int new_level) |
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| 360 | { |
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| 361 | const int lo = _level[i]; |
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| 362 | const Vit w = _where[i]; |
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| 363 | |
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| 364 | copy(_last_active[lo],w); |
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| 365 | copy(--_first[lo+1],_last_active[lo]--); |
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| 366 | for(int l=lo+1;l<new_level;l++) |
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| 367 | { |
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| 368 | copy(_last_active[l],_first[l]); |
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| 369 | copy(--_first[l+1],_last_active[l]--); |
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| 370 | } |
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| 371 | copy(i,_first[new_level]); |
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| 372 | _level.set(i,new_level); |
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| 373 | if(new_level>_highest_active) _highest_active=new_level; |
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| 374 | } |
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| 375 | |
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| 376 | ///Move an inactive item to the top but one level (in a dirty way). |
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| 377 | |
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| 378 | ///This function moves an inactive item from the top level to the top |
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| 379 | ///but one level (in a dirty way). |
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| 380 | ///\warning It makes the underlying datastructure corrupt, so use it |
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| 381 | ///only if you really know what it is for. |
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| 382 | ///\pre The item is on the top level. |
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| 383 | void dirtyTopButOne(Item i) { |
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| 384 | _level.set(i,_max_level - 1); |
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| 385 | } |
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| 386 | |
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| 387 | ///Lift all items on and above the given level to the top level. |
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| 388 | |
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| 389 | ///This function lifts all items on and above level \c l to the top |
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| 390 | ///level and deactivates them. |
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| 391 | void liftToTop(int l) |
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| 392 | { |
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| 393 | const Vit f=_first[l]; |
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| 394 | const Vit tl=_first[_max_level]; |
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| 395 | for(Vit i=f;i!=tl;++i) |
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| 396 | _level.set(*i,_max_level); |
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| 397 | for(int i=l;i<=_max_level;i++) |
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| 398 | { |
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| 399 | _first[i]=f; |
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| 400 | _last_active[i]=f-1; |
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| 401 | } |
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| 402 | for(_highest_active=l-1; |
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| 403 | _highest_active>=0 && |
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| 404 | _last_active[_highest_active]<_first[_highest_active]; |
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| 405 | _highest_active--) ; |
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| 406 | } |
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| 407 | |
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| 408 | private: |
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| 409 | int _init_lev; |
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| 410 | Vit _init_num; |
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| 411 | |
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| 412 | public: |
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| 413 | |
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| 414 | ///\name Initialization |
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| 415 | ///Using these functions you can initialize the levels of the items. |
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| 416 | ///\n |
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| 417 | ///The initialization must be started with calling \c initStart(). |
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| 418 | ///Then the items should be listed level by level starting with the |
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| 419 | ///lowest one (level 0) using \c initAddItem() and \c initNewLevel(). |
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| 420 | ///Finally \c initFinish() must be called. |
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| 421 | ///The items not listed are put on the highest level. |
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| 422 | ///@{ |
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| 423 | |
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| 424 | ///Start the initialization process. |
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| 425 | void initStart() |
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| 426 | { |
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| 427 | _init_lev=0; |
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| 428 | _init_num=&_items[0]; |
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| 429 | _first[0]=&_items[0]; |
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| 430 | _last_active[0]=&_items[0]-1; |
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| 431 | Vit n=&_items[0]; |
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| 432 | for(typename ItemSetTraits<Graph,Item>::ItemIt i(_g);i!=INVALID;++i) |
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| 433 | { |
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| 434 | *n=i; |
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| 435 | _where.set(i,n); |
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| 436 | _level.set(i,_max_level); |
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| 437 | ++n; |
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| 438 | } |
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| 439 | } |
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| 440 | |
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| 441 | ///Add an item to the current level. |
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| 442 | void initAddItem(Item i) |
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| 443 | { |
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| 444 | swap(_where[i],_init_num); |
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| 445 | _level.set(i,_init_lev); |
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| 446 | ++_init_num; |
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| 447 | } |
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| 448 | |
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| 449 | ///Start a new level. |
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| 450 | |
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| 451 | ///Start a new level. |
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| 452 | ///It shouldn't be used before the items on level 0 are listed. |
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| 453 | void initNewLevel() |
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| 454 | { |
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| 455 | _init_lev++; |
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| 456 | _first[_init_lev]=_init_num; |
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| 457 | _last_active[_init_lev]=_init_num-1; |
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| 458 | } |
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| 459 | |
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| 460 | ///Finalize the initialization process. |
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| 461 | void initFinish() |
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| 462 | { |
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| 463 | for(_init_lev++;_init_lev<=_max_level;_init_lev++) |
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| 464 | { |
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| 465 | _first[_init_lev]=_init_num; |
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| 466 | _last_active[_init_lev]=_init_num-1; |
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| 467 | } |
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| 468 | _first[_max_level+1]=&_items[0]+_item_num; |
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| 469 | _last_active[_max_level+1]=&_items[0]+_item_num-1; |
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| 470 | _highest_active = -1; |
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| 471 | } |
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| 472 | |
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| 473 | ///@} |
|---|
| 474 | |
|---|
| 475 | }; |
|---|
| 476 | |
|---|
| 477 | ///Class for handling "labels" in push-relabel type algorithms. |
|---|
| 478 | |
|---|
| 479 | ///A class for handling "labels" in push-relabel type algorithms. |
|---|
| 480 | /// |
|---|
| 481 | ///\ingroup auxdat |
|---|
| 482 | ///Using this class you can assign "labels" (nonnegative integer numbers) |
|---|
| 483 | ///to the edges or nodes of a graph, manipulate and query them through |
|---|
| 484 | ///operations typically arising in "push-relabel" type algorithms. |
|---|
| 485 | /// |
|---|
| 486 | ///Each item is either \em active or not, and you can also choose a |
|---|
| 487 | ///highest level active item. |
|---|
| 488 | /// |
|---|
| 489 | ///\sa Elevator |
|---|
| 490 | /// |
|---|
| 491 | ///\param Graph Type of the underlying graph. |
|---|
| 492 | ///\param Item Type of the items the data is assigned to (Graph::Node, |
|---|
| 493 | ///Graph::Arc, Graph::Edge). |
|---|
| 494 | template <class Graph, class Item> |
|---|
| 495 | class LinkedElevator { |
|---|
| 496 | public: |
|---|
| 497 | |
|---|
| 498 | typedef Item Key; |
|---|
| 499 | typedef int Value; |
|---|
| 500 | |
|---|
| 501 | private: |
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| 502 | |
|---|
| 503 | typedef typename ItemSetTraits<Graph,Item>:: |
|---|
| 504 | template Map<Item>::Type ItemMap; |
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| 505 | typedef typename ItemSetTraits<Graph,Item>:: |
|---|
| 506 | template Map<int>::Type IntMap; |
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| 507 | typedef typename ItemSetTraits<Graph,Item>:: |
|---|
| 508 | template Map<bool>::Type BoolMap; |
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| 509 | |
|---|
| 510 | const Graph &_graph; |
|---|
| 511 | int _max_level; |
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| 512 | int _item_num; |
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| 513 | std::vector<Item> _first, _last; |
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| 514 | ItemMap _prev, _next; |
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| 515 | int _highest_active; |
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| 516 | IntMap _level; |
|---|
| 517 | BoolMap _active; |
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| 518 | |
|---|
| 519 | public: |
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| 520 | ///Constructor with given maximum level. |
|---|
| 521 | |
|---|
| 522 | ///Constructor with given maximum level. |
|---|
| 523 | /// |
|---|
| 524 | ///\param graph The underlying graph. |
|---|
| 525 | ///\param max_level The maximum allowed level. |
|---|
| 526 | ///Set the range of the possible labels to <tt>[0..max_level]</tt>. |
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| 527 | LinkedElevator(const Graph& graph, int max_level) |
|---|
| 528 | : _graph(graph), _max_level(max_level), _item_num(_max_level), |
|---|
| 529 | _first(_max_level + 1), _last(_max_level + 1), |
|---|
| 530 | _prev(graph), _next(graph), |
|---|
| 531 | _highest_active(-1), _level(graph), _active(graph) {} |
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| 532 | |
|---|
| 533 | ///Constructor. |
|---|
| 534 | |
|---|
| 535 | ///Constructor. |
|---|
| 536 | /// |
|---|
| 537 | ///\param graph The underlying graph. |
|---|
| 538 | ///Set the range of the possible labels to <tt>[0..max_level]</tt>, |
|---|
| 539 | ///where \c max_level is equal to the number of labeled items in the graph. |
|---|
| 540 | LinkedElevator(const Graph& graph) |
|---|
| 541 | : _graph(graph), _max_level(countItems<Graph, Item>(graph)), |
|---|
| 542 | _item_num(_max_level), |
|---|
| 543 | _first(_max_level + 1), _last(_max_level + 1), |
|---|
| 544 | _prev(graph, INVALID), _next(graph, INVALID), |
|---|
| 545 | _highest_active(-1), _level(graph), _active(graph) {} |
|---|
| 546 | |
|---|
| 547 | |
|---|
| 548 | ///Activate item \c i. |
|---|
| 549 | |
|---|
| 550 | ///Activate item \c i. |
|---|
| 551 | ///\pre Item \c i shouldn't be active before. |
|---|
| 552 | void activate(Item i) { |
|---|
| 553 | _active.set(i, true); |
|---|
| 554 | |
|---|
| 555 | int level = _level[i]; |
|---|
| 556 | if (level > _highest_active) { |
|---|
| 557 | _highest_active = level; |
|---|
| 558 | } |
|---|
| 559 | |
|---|
| 560 | if (_prev[i] == INVALID || _active[_prev[i]]) return; |
|---|
| 561 | //unlace |
|---|
| 562 | _next.set(_prev[i], _next[i]); |
|---|
| 563 | if (_next[i] != INVALID) { |
|---|
| 564 | _prev.set(_next[i], _prev[i]); |
|---|
| 565 | } else { |
|---|
| 566 | _last[level] = _prev[i]; |
|---|
| 567 | } |
|---|
| 568 | //lace |
|---|
| 569 | _next.set(i, _first[level]); |
|---|
| 570 | _prev.set(_first[level], i); |
|---|
| 571 | _prev.set(i, INVALID); |
|---|
| 572 | _first[level] = i; |
|---|
| 573 | |
|---|
| 574 | } |
|---|
| 575 | |
|---|
| 576 | ///Deactivate item \c i. |
|---|
| 577 | |
|---|
| 578 | ///Deactivate item \c i. |
|---|
| 579 | ///\pre Item \c i must be active before. |
|---|
| 580 | void deactivate(Item i) { |
|---|
| 581 | _active.set(i, false); |
|---|
| 582 | int level = _level[i]; |
|---|
| 583 | |
|---|
| 584 | if (_next[i] == INVALID || !_active[_next[i]]) |
|---|
| 585 | goto find_highest_level; |
|---|
| 586 | |
|---|
| 587 | //unlace |
|---|
| 588 | _prev.set(_next[i], _prev[i]); |
|---|
| 589 | if (_prev[i] != INVALID) { |
|---|
| 590 | _next.set(_prev[i], _next[i]); |
|---|
| 591 | } else { |
|---|
| 592 | _first[_level[i]] = _next[i]; |
|---|
| 593 | } |
|---|
| 594 | //lace |
|---|
| 595 | _prev.set(i, _last[level]); |
|---|
| 596 | _next.set(_last[level], i); |
|---|
| 597 | _next.set(i, INVALID); |
|---|
| 598 | _last[level] = i; |
|---|
| 599 | |
|---|
| 600 | find_highest_level: |
|---|
| 601 | if (level == _highest_active) { |
|---|
| 602 | while (_highest_active >= 0 && activeFree(_highest_active)) |
|---|
| 603 | --_highest_active; |
|---|
| 604 | } |
|---|
| 605 | } |
|---|
| 606 | |
|---|
| 607 | ///Query whether item \c i is active |
|---|
| 608 | bool active(Item i) const { return _active[i]; } |
|---|
| 609 | |
|---|
| 610 | ///Return the level of item \c i. |
|---|
| 611 | int operator[](Item i) const { return _level[i]; } |
|---|
| 612 | |
|---|
| 613 | ///Return the number of items on level \c l. |
|---|
| 614 | int onLevel(int l) const { |
|---|
| 615 | int num = 0; |
|---|
| 616 | Item n = _first[l]; |
|---|
| 617 | while (n != INVALID) { |
|---|
| 618 | ++num; |
|---|
| 619 | n = _next[n]; |
|---|
| 620 | } |
|---|
| 621 | return num; |
|---|
| 622 | } |
|---|
| 623 | |
|---|
| 624 | ///Return true if the level is empty. |
|---|
| 625 | bool emptyLevel(int l) const { |
|---|
| 626 | return _first[l] == INVALID; |
|---|
| 627 | } |
|---|
| 628 | |
|---|
| 629 | ///Return the number of items above level \c l. |
|---|
| 630 | int aboveLevel(int l) const { |
|---|
| 631 | int num = 0; |
|---|
| 632 | for (int level = l + 1; level < _max_level; ++level) |
|---|
| 633 | num += onLevel(level); |
|---|
| 634 | return num; |
|---|
| 635 | } |
|---|
| 636 | |
|---|
| 637 | ///Return the number of active items on level \c l. |
|---|
| 638 | int activesOnLevel(int l) const { |
|---|
| 639 | int num = 0; |
|---|
| 640 | Item n = _first[l]; |
|---|
| 641 | while (n != INVALID && _active[n]) { |
|---|
| 642 | ++num; |
|---|
| 643 | n = _next[n]; |
|---|
| 644 | } |
|---|
| 645 | return num; |
|---|
| 646 | } |
|---|
| 647 | |
|---|
| 648 | ///Return true if there is no active item on level \c l. |
|---|
| 649 | bool activeFree(int l) const { |
|---|
| 650 | return _first[l] == INVALID || !_active[_first[l]]; |
|---|
| 651 | } |
|---|
| 652 | |
|---|
| 653 | ///Return the maximum allowed level. |
|---|
| 654 | int maxLevel() const { |
|---|
| 655 | return _max_level; |
|---|
| 656 | } |
|---|
| 657 | |
|---|
| 658 | ///\name Highest Active Item |
|---|
| 659 | ///Functions for working with the highest level |
|---|
| 660 | ///active item. |
|---|
| 661 | |
|---|
| 662 | ///@{ |
|---|
| 663 | |
|---|
| 664 | ///Return a highest level active item. |
|---|
| 665 | |
|---|
| 666 | ///Return a highest level active item or INVALID if there is no active |
|---|
| 667 | ///item. |
|---|
| 668 | Item highestActive() const { |
|---|
| 669 | return _highest_active >= 0 ? _first[_highest_active] : INVALID; |
|---|
| 670 | } |
|---|
| 671 | |
|---|
| 672 | ///Return the highest active level. |
|---|
| 673 | |
|---|
| 674 | ///Return the level of the highest active item or -1 if there is no active |
|---|
| 675 | ///item. |
|---|
| 676 | int highestActiveLevel() const { |
|---|
| 677 | return _highest_active; |
|---|
| 678 | } |
|---|
| 679 | |
|---|
| 680 | ///Lift the highest active item by one. |
|---|
| 681 | |
|---|
| 682 | ///Lift the item returned by highestActive() by one. |
|---|
| 683 | /// |
|---|
| 684 | void liftHighestActive() { |
|---|
| 685 | Item i = _first[_highest_active]; |
|---|
| 686 | if (_next[i] != INVALID) { |
|---|
| 687 | _prev.set(_next[i], INVALID); |
|---|
| 688 | _first[_highest_active] = _next[i]; |
|---|
| 689 | } else { |
|---|
| 690 | _first[_highest_active] = INVALID; |
|---|
| 691 | _last[_highest_active] = INVALID; |
|---|
| 692 | } |
|---|
| 693 | _level.set(i, ++_highest_active); |
|---|
| 694 | if (_first[_highest_active] == INVALID) { |
|---|
| 695 | _first[_highest_active] = i; |
|---|
| 696 | _last[_highest_active] = i; |
|---|
| 697 | _prev.set(i, INVALID); |
|---|
| 698 | _next.set(i, INVALID); |
|---|
| 699 | } else { |
|---|
| 700 | _prev.set(_first[_highest_active], i); |
|---|
| 701 | _next.set(i, _first[_highest_active]); |
|---|
| 702 | _first[_highest_active] = i; |
|---|
| 703 | } |
|---|
| 704 | } |
|---|
| 705 | |
|---|
| 706 | ///Lift the highest active item to the given level. |
|---|
| 707 | |
|---|
| 708 | ///Lift the item returned by highestActive() to level \c new_level. |
|---|
| 709 | /// |
|---|
| 710 | ///\warning \c new_level must be strictly higher |
|---|
| 711 | ///than the current level. |
|---|
| 712 | /// |
|---|
| 713 | void liftHighestActive(int new_level) { |
|---|
| 714 | Item i = _first[_highest_active]; |
|---|
| 715 | if (_next[i] != INVALID) { |
|---|
| 716 | _prev.set(_next[i], INVALID); |
|---|
| 717 | _first[_highest_active] = _next[i]; |
|---|
| 718 | } else { |
|---|
| 719 | _first[_highest_active] = INVALID; |
|---|
| 720 | _last[_highest_active] = INVALID; |
|---|
| 721 | } |
|---|
| 722 | _level.set(i, _highest_active = new_level); |
|---|
| 723 | if (_first[_highest_active] == INVALID) { |
|---|
| 724 | _first[_highest_active] = _last[_highest_active] = i; |
|---|
| 725 | _prev.set(i, INVALID); |
|---|
| 726 | _next.set(i, INVALID); |
|---|
| 727 | } else { |
|---|
| 728 | _prev.set(_first[_highest_active], i); |
|---|
| 729 | _next.set(i, _first[_highest_active]); |
|---|
| 730 | _first[_highest_active] = i; |
|---|
| 731 | } |
|---|
| 732 | } |
|---|
| 733 | |
|---|
| 734 | ///Lift the highest active item to the top level. |
|---|
| 735 | |
|---|
| 736 | ///Lift the item returned by highestActive() to the top level and |
|---|
| 737 | ///deactivate it. |
|---|
| 738 | void liftHighestActiveToTop() { |
|---|
| 739 | Item i = _first[_highest_active]; |
|---|
| 740 | _level.set(i, _max_level); |
|---|
| 741 | if (_next[i] != INVALID) { |
|---|
| 742 | _prev.set(_next[i], INVALID); |
|---|
| 743 | _first[_highest_active] = _next[i]; |
|---|
| 744 | } else { |
|---|
| 745 | _first[_highest_active] = INVALID; |
|---|
| 746 | _last[_highest_active] = INVALID; |
|---|
| 747 | } |
|---|
| 748 | while (_highest_active >= 0 && activeFree(_highest_active)) |
|---|
| 749 | --_highest_active; |
|---|
| 750 | } |
|---|
| 751 | |
|---|
| 752 | ///@} |
|---|
| 753 | |
|---|
| 754 | ///\name Active Item on Certain Level |
|---|
| 755 | ///Functions for working with the active items. |
|---|
| 756 | |
|---|
| 757 | ///@{ |
|---|
| 758 | |
|---|
| 759 | ///Return an active item on level \c l. |
|---|
| 760 | |
|---|
| 761 | ///Return an active item on level \c l or \ref INVALID if there is no such |
|---|
| 762 | ///an item. (\c l must be from the range [0...\c max_level]. |
|---|
| 763 | Item activeOn(int l) const |
|---|
| 764 | { |
|---|
| 765 | return _active[_first[l]] ? _first[l] : INVALID; |
|---|
| 766 | } |
|---|
| 767 | |
|---|
| 768 | ///Lift the active item returned by \c activeOn(l) by one. |
|---|
| 769 | |
|---|
| 770 | ///Lift the active item returned by \ref activeOn() "activeOn(l)" |
|---|
| 771 | ///by one. |
|---|
| 772 | Item liftActiveOn(int l) |
|---|
| 773 | { |
|---|
| 774 | Item i = _first[l]; |
|---|
| 775 | if (_next[i] != INVALID) { |
|---|
| 776 | _prev.set(_next[i], INVALID); |
|---|
| 777 | _first[l] = _next[i]; |
|---|
| 778 | } else { |
|---|
| 779 | _first[l] = INVALID; |
|---|
| 780 | _last[l] = INVALID; |
|---|
| 781 | } |
|---|
| 782 | _level.set(i, ++l); |
|---|
| 783 | if (_first[l] == INVALID) { |
|---|
| 784 | _first[l] = _last[l] = i; |
|---|
| 785 | _prev.set(i, INVALID); |
|---|
| 786 | _next.set(i, INVALID); |
|---|
| 787 | } else { |
|---|
| 788 | _prev.set(_first[l], i); |
|---|
| 789 | _next.set(i, _first[l]); |
|---|
| 790 | _first[l] = i; |
|---|
| 791 | } |
|---|
| 792 | if (_highest_active < l) { |
|---|
| 793 | _highest_active = l; |
|---|
| 794 | } |
|---|
| 795 | } |
|---|
| 796 | |
|---|
| 797 | ///Lift the active item returned by \c activeOn(l) to the given level. |
|---|
| 798 | |
|---|
| 799 | ///Lift the active item returned by \ref activeOn() "activeOn(l)" |
|---|
| 800 | ///to the given level. |
|---|
| 801 | void liftActiveOn(int l, int new_level) |
|---|
| 802 | { |
|---|
| 803 | Item i = _first[l]; |
|---|
| 804 | if (_next[i] != INVALID) { |
|---|
| 805 | _prev.set(_next[i], INVALID); |
|---|
| 806 | _first[l] = _next[i]; |
|---|
| 807 | } else { |
|---|
| 808 | _first[l] = INVALID; |
|---|
| 809 | _last[l] = INVALID; |
|---|
| 810 | } |
|---|
| 811 | _level.set(i, l = new_level); |
|---|
| 812 | if (_first[l] == INVALID) { |
|---|
| 813 | _first[l] = _last[l] = i; |
|---|
| 814 | _prev.set(i, INVALID); |
|---|
| 815 | _next.set(i, INVALID); |
|---|
| 816 | } else { |
|---|
| 817 | _prev.set(_first[l], i); |
|---|
| 818 | _next.set(i, _first[l]); |
|---|
| 819 | _first[l] = i; |
|---|
| 820 | } |
|---|
| 821 | if (_highest_active < l) { |
|---|
| 822 | _highest_active = l; |
|---|
| 823 | } |
|---|
| 824 | } |
|---|
| 825 | |
|---|
| 826 | ///Lift the active item returned by \c activeOn(l) to the top level. |
|---|
| 827 | |
|---|
| 828 | ///Lift the active item returned by \ref activeOn() "activeOn(l)" |
|---|
| 829 | ///to the top level and deactivate it. |
|---|
| 830 | void liftActiveToTop(int l) |
|---|
| 831 | { |
|---|
| 832 | Item i = _first[l]; |
|---|
| 833 | if (_next[i] != INVALID) { |
|---|
| 834 | _prev.set(_next[i], INVALID); |
|---|
| 835 | _first[l] = _next[i]; |
|---|
| 836 | } else { |
|---|
| 837 | _first[l] = INVALID; |
|---|
| 838 | _last[l] = INVALID; |
|---|
| 839 | } |
|---|
| 840 | _level.set(i, _max_level); |
|---|
| 841 | if (l == _highest_active) { |
|---|
| 842 | while (_highest_active >= 0 && activeFree(_highest_active)) |
|---|
| 843 | --_highest_active; |
|---|
| 844 | } |
|---|
| 845 | } |
|---|
| 846 | |
|---|
| 847 | ///@} |
|---|
| 848 | |
|---|
| 849 | /// \brief Lift an active item to a higher level. |
|---|
| 850 | /// |
|---|
| 851 | /// Lift an active item to a higher level. |
|---|
| 852 | /// \param i The item to be lifted. It must be active. |
|---|
| 853 | /// \param new_level The new level of \c i. It must be strictly higher |
|---|
| 854 | /// than the current level. |
|---|
| 855 | /// |
|---|
| 856 | void lift(Item i, int new_level) { |
|---|
| 857 | if (_next[i] != INVALID) { |
|---|
| 858 | _prev.set(_next[i], _prev[i]); |
|---|
| 859 | } else { |
|---|
| 860 | _last[new_level] = _prev[i]; |
|---|
| 861 | } |
|---|
| 862 | if (_prev[i] != INVALID) { |
|---|
| 863 | _next.set(_prev[i], _next[i]); |
|---|
| 864 | } else { |
|---|
| 865 | _first[new_level] = _next[i]; |
|---|
| 866 | } |
|---|
| 867 | _level.set(i, new_level); |
|---|
| 868 | if (_first[new_level] == INVALID) { |
|---|
| 869 | _first[new_level] = _last[new_level] = i; |
|---|
| 870 | _prev.set(i, INVALID); |
|---|
| 871 | _next.set(i, INVALID); |
|---|
| 872 | } else { |
|---|
| 873 | _prev.set(_first[new_level], i); |
|---|
| 874 | _next.set(i, _first[new_level]); |
|---|
| 875 | _first[new_level] = i; |
|---|
| 876 | } |
|---|
| 877 | if (_highest_active < new_level) { |
|---|
| 878 | _highest_active = new_level; |
|---|
| 879 | } |
|---|
| 880 | } |
|---|
| 881 | |
|---|
| 882 | ///Move an inactive item to the top but one level (in a dirty way). |
|---|
| 883 | |
|---|
| 884 | ///This function moves an inactive item from the top level to the top |
|---|
| 885 | ///but one level (in a dirty way). |
|---|
| 886 | ///\warning It makes the underlying datastructure corrupt, so use it |
|---|
| 887 | ///only if you really know what it is for. |
|---|
| 888 | ///\pre The item is on the top level. |
|---|
| 889 | void dirtyTopButOne(Item i) { |
|---|
| 890 | _level.set(i, _max_level - 1); |
|---|
| 891 | } |
|---|
| 892 | |
|---|
| 893 | ///Lift all items on and above the given level to the top level. |
|---|
| 894 | |
|---|
| 895 | ///This function lifts all items on and above level \c l to the top |
|---|
| 896 | ///level and deactivates them. |
|---|
| 897 | void liftToTop(int l) { |
|---|
| 898 | for (int i = l + 1; _first[i] != INVALID; ++i) { |
|---|
| 899 | Item n = _first[i]; |
|---|
| 900 | while (n != INVALID) { |
|---|
| 901 | _level.set(n, _max_level); |
|---|
| 902 | n = _next[n]; |
|---|
| 903 | } |
|---|
| 904 | _first[i] = INVALID; |
|---|
| 905 | _last[i] = INVALID; |
|---|
| 906 | } |
|---|
| 907 | if (_highest_active > l - 1) { |
|---|
| 908 | _highest_active = l - 1; |
|---|
| 909 | while (_highest_active >= 0 && activeFree(_highest_active)) |
|---|
| 910 | --_highest_active; |
|---|
| 911 | } |
|---|
| 912 | } |
|---|
| 913 | |
|---|
| 914 | private: |
|---|
| 915 | |
|---|
| 916 | int _init_level; |
|---|
| 917 | |
|---|
| 918 | public: |
|---|
| 919 | |
|---|
| 920 | ///\name Initialization |
|---|
| 921 | ///Using these functions you can initialize the levels of the items. |
|---|
| 922 | ///\n |
|---|
| 923 | ///The initialization must be started with calling \c initStart(). |
|---|
| 924 | ///Then the items should be listed level by level starting with the |
|---|
| 925 | ///lowest one (level 0) using \c initAddItem() and \c initNewLevel(). |
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| 926 | ///Finally \c initFinish() must be called. |
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| 927 | ///The items not listed are put on the highest level. |
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| 928 | ///@{ |
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| 929 | |
|---|
| 930 | ///Start the initialization process. |
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| 931 | void initStart() { |
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| 932 | |
|---|
| 933 | for (int i = 0; i <= _max_level; ++i) { |
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| 934 | _first[i] = _last[i] = INVALID; |
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| 935 | } |
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| 936 | _init_level = 0; |
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| 937 | for(typename ItemSetTraits<Graph,Item>::ItemIt i(_graph); |
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| 938 | i != INVALID; ++i) { |
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| 939 | _level.set(i, _max_level); |
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| 940 | _active.set(i, false); |
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| 941 | } |
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| 942 | } |
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| 943 | |
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| 944 | ///Add an item to the current level. |
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| 945 | void initAddItem(Item i) { |
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| 946 | _level.set(i, _init_level); |
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| 947 | if (_last[_init_level] == INVALID) { |
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| 948 | _first[_init_level] = i; |
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| 949 | _last[_init_level] = i; |
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| 950 | _prev.set(i, INVALID); |
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| 951 | _next.set(i, INVALID); |
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| 952 | } else { |
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| 953 | _prev.set(i, _last[_init_level]); |
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| 954 | _next.set(i, INVALID); |
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| 955 | _next.set(_last[_init_level], i); |
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| 956 | _last[_init_level] = i; |
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| 957 | } |
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| 958 | } |
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| 959 | |
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| 960 | ///Start a new level. |
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| 961 | |
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| 962 | ///Start a new level. |
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| 963 | ///It shouldn't be used before the items on level 0 are listed. |
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| 964 | void initNewLevel() { |
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| 965 | ++_init_level; |
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| 966 | } |
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| 967 | |
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| 968 | ///Finalize the initialization process. |
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| 969 | void initFinish() { |
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| 970 | _highest_active = -1; |
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| 971 | } |
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| 972 | |
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| 973 | ///@} |
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| 974 | |
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| 975 | }; |
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| 976 | |
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| 977 | |
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| 978 | } //END OF NAMESPACE LEMON |
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| 979 | |
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| 980 | #endif |
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| 981 | |
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