1 | /* -*- mode: C++; indent-tabs-mode: nil; -*- |
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2 | * |
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3 | * This file is a part of LEMON, a generic C++ optimization library. |
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4 | * |
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5 | * Copyright (C) 2003-2009 |
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6 | * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport |
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7 | * (Egervary Research Group on Combinatorial Optimization, EGRES). |
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8 | * |
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9 | * Permission to use, modify and distribute this software is granted |
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10 | * provided that this copyright notice appears in all copies. For |
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11 | * precise terms see the accompanying LICENSE file. |
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12 | * |
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13 | * This software is provided "AS IS" with no warranty of any kind, |
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14 | * express or implied, and with no claim as to its suitability for any |
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15 | * purpose. |
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16 | * |
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17 | */ |
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18 | |
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19 | #ifndef LEMON_ELEVATOR_H |
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20 | #define LEMON_ELEVATOR_H |
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21 | |
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22 | ///\ingroup auxdat |
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23 | ///\file |
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24 | ///\brief Elevator class |
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25 | /// |
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26 | ///Elevator class implements an efficient data structure |
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27 | ///for labeling items in push-relabel type algorithms. |
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28 | /// |
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29 | |
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30 | #include <lemon/core.h> |
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31 | #include <lemon/bits/traits.h> |
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32 | |
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33 | namespace lemon { |
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34 | |
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35 | ///Class for handling "labels" in push-relabel type algorithms. |
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36 | |
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37 | ///A class for handling "labels" in push-relabel type algorithms. |
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38 | /// |
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39 | ///\ingroup auxdat |
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40 | ///Using this class you can assign "labels" (nonnegative integer numbers) |
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41 | ///to the edges or nodes of a graph, manipulate and query them through |
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42 | ///operations typically arising in "push-relabel" type algorithms. |
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43 | /// |
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44 | ///Each item is either \em active or not, and you can also choose a |
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45 | ///highest level active item. |
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46 | /// |
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47 | ///\sa LinkedElevator |
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48 | /// |
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49 | ///\param GR Type of the underlying graph. |
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50 | ///\param Item Type of the items the data is assigned to (\c GR::Node, |
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51 | ///\c GR::Arc or \c GR::Edge). |
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52 | template<class GR, class Item> |
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53 | class Elevator |
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54 | { |
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55 | public: |
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56 | |
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57 | typedef Item Key; |
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58 | typedef int Value; |
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59 | |
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60 | private: |
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61 | |
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62 | typedef Item *Vit; |
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63 | typedef typename ItemSetTraits<GR,Item>::template Map<Vit>::Type VitMap; |
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64 | typedef typename ItemSetTraits<GR,Item>::template Map<int>::Type IntMap; |
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65 | |
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66 | const GR &_g; |
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67 | int _max_level; |
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68 | int _item_num; |
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69 | VitMap _where; |
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70 | IntMap _level; |
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71 | std::vector<Item> _items; |
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72 | std::vector<Vit> _first; |
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73 | std::vector<Vit> _last_active; |
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74 | |
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75 | int _highest_active; |
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76 | |
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77 | void copy(Item i, Vit p) |
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78 | { |
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79 | _where[*p=i] = p; |
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80 | } |
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81 | void copy(Vit s, Vit p) |
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82 | { |
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83 | if(s!=p) |
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84 | { |
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85 | Item i=*s; |
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86 | *p=i; |
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87 | _where[i] = p; |
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88 | } |
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89 | } |
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90 | void swap(Vit i, Vit j) |
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91 | { |
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92 | Item ti=*i; |
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93 | Vit ct = _where[ti]; |
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94 | _where[ti] = _where[*i=*j]; |
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95 | _where[*j] = ct; |
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96 | *j=ti; |
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97 | } |
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98 | |
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99 | public: |
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100 | |
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101 | ///Constructor with given maximum level. |
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102 | |
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103 | ///Constructor with given maximum level. |
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104 | /// |
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105 | ///\param graph The underlying graph. |
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106 | ///\param max_level The maximum allowed level. |
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107 | ///Set the range of the possible labels to <tt>[0..max_level]</tt>. |
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108 | Elevator(const GR &graph,int max_level) : |
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109 | _g(graph), |
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110 | _max_level(max_level), |
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111 | _item_num(_max_level), |
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112 | _where(graph), |
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113 | _level(graph,0), |
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114 | _items(_max_level), |
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115 | _first(_max_level+2), |
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116 | _last_active(_max_level+2), |
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117 | _highest_active(-1) {} |
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118 | ///Constructor. |
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119 | |
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120 | ///Constructor. |
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121 | /// |
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122 | ///\param graph The underlying graph. |
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123 | ///Set the range of the possible labels to <tt>[0..max_level]</tt>, |
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124 | ///where \c max_level is equal to the number of labeled items in the graph. |
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125 | Elevator(const GR &graph) : |
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126 | _g(graph), |
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127 | _max_level(countItems<GR, Item>(graph)), |
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128 | _item_num(_max_level), |
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129 | _where(graph), |
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130 | _level(graph,0), |
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131 | _items(_max_level), |
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132 | _first(_max_level+2), |
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133 | _last_active(_max_level+2), |
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134 | _highest_active(-1) |
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135 | { |
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136 | } |
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137 | |
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138 | ///Activate item \c i. |
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139 | |
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140 | ///Activate item \c i. |
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141 | ///\pre Item \c i shouldn't be active before. |
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142 | void activate(Item i) |
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143 | { |
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144 | const int l=_level[i]; |
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145 | swap(_where[i],++_last_active[l]); |
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146 | if(l>_highest_active) _highest_active=l; |
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147 | } |
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148 | |
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149 | ///Deactivate item \c i. |
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150 | |
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151 | ///Deactivate item \c i. |
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152 | ///\pre Item \c i must be active before. |
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153 | void deactivate(Item i) |
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154 | { |
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155 | swap(_where[i],_last_active[_level[i]]--); |
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156 | while(_highest_active>=0 && |
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157 | _last_active[_highest_active]<_first[_highest_active]) |
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158 | _highest_active--; |
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159 | } |
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160 | |
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161 | ///Query whether item \c i is active |
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162 | bool active(Item i) const { return _where[i]<=_last_active[_level[i]]; } |
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163 | |
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164 | ///Return the level of item \c i. |
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165 | int operator[](Item i) const { return _level[i]; } |
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166 | |
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167 | ///Return the number of items on level \c l. |
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168 | int onLevel(int l) const |
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169 | { |
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170 | return _first[l+1]-_first[l]; |
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171 | } |
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172 | ///Return true if level \c l is empty. |
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173 | bool emptyLevel(int l) const |
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174 | { |
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175 | return _first[l+1]-_first[l]==0; |
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176 | } |
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177 | ///Return the number of items above level \c l. |
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178 | int aboveLevel(int l) const |
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179 | { |
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180 | return _first[_max_level+1]-_first[l+1]; |
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181 | } |
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182 | ///Return the number of active items on level \c l. |
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183 | int activesOnLevel(int l) const |
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184 | { |
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185 | return _last_active[l]-_first[l]+1; |
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186 | } |
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187 | ///Return true if there is no active item on level \c l. |
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188 | bool activeFree(int l) const |
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189 | { |
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190 | return _last_active[l]<_first[l]; |
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191 | } |
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192 | ///Return the maximum allowed level. |
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193 | int maxLevel() const |
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194 | { |
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195 | return _max_level; |
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196 | } |
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197 | |
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198 | ///\name Highest Active Item |
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199 | ///Functions for working with the highest level |
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200 | ///active item. |
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201 | |
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202 | ///@{ |
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203 | |
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204 | ///Return a highest level active item. |
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205 | |
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206 | ///Return a highest level active item or INVALID if there is no active |
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207 | ///item. |
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208 | Item highestActive() const |
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209 | { |
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210 | return _highest_active>=0?*_last_active[_highest_active]:INVALID; |
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211 | } |
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212 | |
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213 | ///Return the highest active level. |
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214 | |
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215 | ///Return the level of the highest active item or -1 if there is no active |
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216 | ///item. |
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217 | int highestActiveLevel() const |
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218 | { |
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219 | return _highest_active; |
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220 | } |
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221 | |
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222 | ///Lift the highest active item by one. |
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223 | |
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224 | ///Lift the item returned by highestActive() by one. |
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225 | /// |
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226 | void liftHighestActive() |
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227 | { |
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228 | Item it = *_last_active[_highest_active]; |
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229 | ++_level[it]; |
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230 | swap(_last_active[_highest_active]--,_last_active[_highest_active+1]); |
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231 | --_first[++_highest_active]; |
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232 | } |
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233 | |
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234 | ///Lift the highest active item to the given level. |
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235 | |
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236 | ///Lift the item returned by highestActive() to level \c new_level. |
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237 | /// |
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238 | ///\warning \c new_level must be strictly higher |
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239 | ///than the current level. |
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240 | /// |
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241 | void liftHighestActive(int new_level) |
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242 | { |
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243 | const Item li = *_last_active[_highest_active]; |
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244 | |
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245 | copy(--_first[_highest_active+1],_last_active[_highest_active]--); |
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246 | for(int l=_highest_active+1;l<new_level;l++) |
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247 | { |
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248 | copy(--_first[l+1],_first[l]); |
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249 | --_last_active[l]; |
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250 | } |
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251 | copy(li,_first[new_level]); |
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252 | _level[li] = new_level; |
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253 | _highest_active=new_level; |
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254 | } |
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255 | |
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256 | ///Lift the highest active item to the top level. |
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257 | |
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258 | ///Lift the item returned by highestActive() to the top level and |
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259 | ///deactivate it. |
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260 | void liftHighestActiveToTop() |
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261 | { |
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262 | const Item li = *_last_active[_highest_active]; |
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263 | |
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264 | copy(--_first[_highest_active+1],_last_active[_highest_active]--); |
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265 | for(int l=_highest_active+1;l<_max_level;l++) |
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266 | { |
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267 | copy(--_first[l+1],_first[l]); |
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268 | --_last_active[l]; |
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269 | } |
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270 | copy(li,_first[_max_level]); |
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271 | --_last_active[_max_level]; |
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272 | _level[li] = _max_level; |
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273 | |
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274 | while(_highest_active>=0 && |
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275 | _last_active[_highest_active]<_first[_highest_active]) |
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276 | _highest_active--; |
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277 | } |
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278 | |
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279 | ///@} |
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280 | |
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281 | ///\name Active Item on Certain Level |
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282 | ///Functions for working with the active items. |
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283 | |
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284 | ///@{ |
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285 | |
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286 | ///Return an active item on level \c l. |
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287 | |
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288 | ///Return an active item on level \c l or \ref INVALID if there is no such |
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289 | ///an item. (\c l must be from the range [0...\c max_level]. |
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290 | Item activeOn(int l) const |
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291 | { |
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292 | return _last_active[l]>=_first[l]?*_last_active[l]:INVALID; |
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293 | } |
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294 | |
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295 | ///Lift the active item returned by \c activeOn(level) by one. |
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296 | |
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297 | ///Lift the active item returned by \ref activeOn() "activeOn(level)" |
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298 | ///by one. |
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299 | Item liftActiveOn(int level) |
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300 | { |
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301 | Item it =*_last_active[level]; |
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302 | ++_level[it]; |
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303 | swap(_last_active[level]--, --_first[level+1]); |
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304 | if (level+1>_highest_active) ++_highest_active; |
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305 | } |
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306 | |
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307 | ///Lift the active item returned by \c activeOn(level) to the given level. |
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308 | |
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309 | ///Lift the active item returned by \ref activeOn() "activeOn(level)" |
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310 | ///to the given level. |
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311 | void liftActiveOn(int level, int new_level) |
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312 | { |
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313 | const Item ai = *_last_active[level]; |
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314 | |
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315 | copy(--_first[level+1], _last_active[level]--); |
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316 | for(int l=level+1;l<new_level;l++) |
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317 | { |
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318 | copy(_last_active[l],_first[l]); |
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319 | copy(--_first[l+1], _last_active[l]--); |
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320 | } |
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321 | copy(ai,_first[new_level]); |
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322 | _level[ai] = new_level; |
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323 | if (new_level>_highest_active) _highest_active=new_level; |
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324 | } |
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325 | |
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326 | ///Lift the active item returned by \c activeOn(level) to the top level. |
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327 | |
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328 | ///Lift the active item returned by \ref activeOn() "activeOn(level)" |
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329 | ///to the top level and deactivate it. |
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330 | void liftActiveToTop(int level) |
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331 | { |
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332 | const Item ai = *_last_active[level]; |
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333 | |
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334 | copy(--_first[level+1],_last_active[level]--); |
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335 | for(int l=level+1;l<_max_level;l++) |
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336 | { |
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337 | copy(_last_active[l],_first[l]); |
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338 | copy(--_first[l+1], _last_active[l]--); |
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339 | } |
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340 | copy(ai,_first[_max_level]); |
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341 | --_last_active[_max_level]; |
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342 | _level[ai] = _max_level; |
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343 | |
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344 | if (_highest_active==level) { |
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345 | while(_highest_active>=0 && |
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346 | _last_active[_highest_active]<_first[_highest_active]) |
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347 | _highest_active--; |
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348 | } |
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349 | } |
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350 | |
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351 | ///@} |
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352 | |
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353 | ///Lift an active item to a higher level. |
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354 | |
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355 | ///Lift an active item to a higher level. |
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356 | ///\param i The item to be lifted. It must be active. |
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357 | ///\param new_level The new level of \c i. It must be strictly higher |
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358 | ///than the current level. |
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359 | /// |
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360 | void lift(Item i, int new_level) |
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361 | { |
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362 | const int lo = _level[i]; |
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363 | const Vit w = _where[i]; |
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364 | |
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365 | copy(_last_active[lo],w); |
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366 | copy(--_first[lo+1],_last_active[lo]--); |
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367 | for(int l=lo+1;l<new_level;l++) |
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368 | { |
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369 | copy(_last_active[l],_first[l]); |
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370 | copy(--_first[l+1],_last_active[l]--); |
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371 | } |
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372 | copy(i,_first[new_level]); |
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373 | _level[i] = new_level; |
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374 | if(new_level>_highest_active) _highest_active=new_level; |
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375 | } |
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376 | |
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377 | ///Move an inactive item to the top but one level (in a dirty way). |
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378 | |
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379 | ///This function moves an inactive item from the top level to the top |
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380 | ///but one level (in a dirty way). |
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381 | ///\warning It makes the underlying datastructure corrupt, so use it |
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382 | ///only if you really know what it is for. |
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383 | ///\pre The item is on the top level. |
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384 | void dirtyTopButOne(Item i) { |
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385 | _level[i] = _max_level - 1; |
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386 | } |
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387 | |
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388 | ///Lift all items on and above the given level to the top level. |
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389 | |
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390 | ///This function lifts all items on and above level \c l to the top |
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391 | ///level and deactivates them. |
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392 | void liftToTop(int l) |
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393 | { |
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394 | const Vit f=_first[l]; |
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395 | const Vit tl=_first[_max_level]; |
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396 | for(Vit i=f;i!=tl;++i) |
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397 | _level[*i] = _max_level; |
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398 | for(int i=l;i<=_max_level;i++) |
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399 | { |
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400 | _first[i]=f; |
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401 | _last_active[i]=f-1; |
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402 | } |
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403 | for(_highest_active=l-1; |
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404 | _highest_active>=0 && |
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405 | _last_active[_highest_active]<_first[_highest_active]; |
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406 | _highest_active--) ; |
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407 | } |
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408 | |
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409 | private: |
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410 | int _init_lev; |
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411 | Vit _init_num; |
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412 | |
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413 | public: |
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414 | |
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415 | ///\name Initialization |
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416 | ///Using these functions you can initialize the levels of the items. |
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417 | ///\n |
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418 | ///The initialization must be started with calling \c initStart(). |
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419 | ///Then the items should be listed level by level starting with the |
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420 | ///lowest one (level 0) using \c initAddItem() and \c initNewLevel(). |
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421 | ///Finally \c initFinish() must be called. |
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422 | ///The items not listed are put on the highest level. |
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423 | ///@{ |
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424 | |
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425 | ///Start the initialization process. |
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426 | void initStart() |
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427 | { |
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428 | _init_lev=0; |
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429 | _init_num=&_items[0]; |
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430 | _first[0]=&_items[0]; |
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431 | _last_active[0]=&_items[0]-1; |
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432 | Vit n=&_items[0]; |
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433 | for(typename ItemSetTraits<GR,Item>::ItemIt i(_g);i!=INVALID;++i) |
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434 | { |
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435 | *n=i; |
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436 | _where[i] = n; |
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437 | _level[i] = _max_level; |
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438 | ++n; |
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439 | } |
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440 | } |
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441 | |
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442 | ///Add an item to the current level. |
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443 | void initAddItem(Item i) |
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444 | { |
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445 | swap(_where[i],_init_num); |
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446 | _level[i] = _init_lev; |
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447 | ++_init_num; |
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448 | } |
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449 | |
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450 | ///Start a new level. |
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451 | |
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452 | ///Start a new level. |
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453 | ///It shouldn't be used before the items on level 0 are listed. |
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454 | void initNewLevel() |
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455 | { |
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456 | _init_lev++; |
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457 | _first[_init_lev]=_init_num; |
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458 | _last_active[_init_lev]=_init_num-1; |
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459 | } |
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460 | |
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461 | ///Finalize the initialization process. |
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462 | void initFinish() |
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463 | { |
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464 | for(_init_lev++;_init_lev<=_max_level;_init_lev++) |
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465 | { |
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466 | _first[_init_lev]=_init_num; |
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467 | _last_active[_init_lev]=_init_num-1; |
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468 | } |
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469 | _first[_max_level+1]=&_items[0]+_item_num; |
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470 | _last_active[_max_level+1]=&_items[0]+_item_num-1; |
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471 | _highest_active = -1; |
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472 | } |
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473 | |
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474 | ///@} |
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475 | |
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476 | }; |
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477 | |
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478 | ///Class for handling "labels" in push-relabel type algorithms. |
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479 | |
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480 | ///A class for handling "labels" in push-relabel type algorithms. |
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481 | /// |
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482 | ///\ingroup auxdat |
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483 | ///Using this class you can assign "labels" (nonnegative integer numbers) |
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484 | ///to the edges or nodes of a graph, manipulate and query them through |
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485 | ///operations typically arising in "push-relabel" type algorithms. |
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486 | /// |
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487 | ///Each item is either \em active or not, and you can also choose a |
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488 | ///highest level active item. |
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489 | /// |
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490 | ///\sa Elevator |
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491 | /// |
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492 | ///\param GR Type of the underlying graph. |
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493 | ///\param Item Type of the items the data is assigned to (\c GR::Node, |
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494 | ///\c GR::Arc or \c GR::Edge). |
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495 | template <class GR, class Item> |
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496 | class LinkedElevator { |
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497 | public: |
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498 | |
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499 | typedef Item Key; |
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500 | typedef int Value; |
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501 | |
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502 | private: |
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503 | |
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504 | typedef typename ItemSetTraits<GR,Item>:: |
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505 | template Map<Item>::Type ItemMap; |
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506 | typedef typename ItemSetTraits<GR,Item>:: |
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507 | template Map<int>::Type IntMap; |
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508 | typedef typename ItemSetTraits<GR,Item>:: |
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509 | template Map<bool>::Type BoolMap; |
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510 | |
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511 | const GR &_graph; |
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512 | int _max_level; |
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513 | int _item_num; |
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514 | std::vector<Item> _first, _last; |
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515 | ItemMap _prev, _next; |
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516 | int _highest_active; |
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517 | IntMap _level; |
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518 | BoolMap _active; |
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519 | |
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520 | public: |
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521 | ///Constructor with given maximum level. |
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522 | |
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523 | ///Constructor with given maximum level. |
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524 | /// |
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525 | ///\param graph The underlying graph. |
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526 | ///\param max_level The maximum allowed level. |
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527 | ///Set the range of the possible labels to <tt>[0..max_level]</tt>. |
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528 | LinkedElevator(const GR& graph, int max_level) |
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529 | : _graph(graph), _max_level(max_level), _item_num(_max_level), |
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530 | _first(_max_level + 1), _last(_max_level + 1), |
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531 | _prev(graph), _next(graph), |
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532 | _highest_active(-1), _level(graph), _active(graph) {} |
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533 | |
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534 | ///Constructor. |
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535 | |
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536 | ///Constructor. |
---|
537 | /// |
---|
538 | ///\param graph The underlying graph. |
---|
539 | ///Set the range of the possible labels to <tt>[0..max_level]</tt>, |
---|
540 | ///where \c max_level is equal to the number of labeled items in the graph. |
---|
541 | LinkedElevator(const GR& graph) |
---|
542 | : _graph(graph), _max_level(countItems<GR, Item>(graph)), |
---|
543 | _item_num(_max_level), |
---|
544 | _first(_max_level + 1), _last(_max_level + 1), |
---|
545 | _prev(graph, INVALID), _next(graph, INVALID), |
---|
546 | _highest_active(-1), _level(graph), _active(graph) {} |
---|
547 | |
---|
548 | |
---|
549 | ///Activate item \c i. |
---|
550 | |
---|
551 | ///Activate item \c i. |
---|
552 | ///\pre Item \c i shouldn't be active before. |
---|
553 | void activate(Item i) { |
---|
554 | _active[i] = true; |
---|
555 | |
---|
556 | int level = _level[i]; |
---|
557 | if (level > _highest_active) { |
---|
558 | _highest_active = level; |
---|
559 | } |
---|
560 | |
---|
561 | if (_prev[i] == INVALID || _active[_prev[i]]) return; |
---|
562 | //unlace |
---|
563 | _next[_prev[i]] = _next[i]; |
---|
564 | if (_next[i] != INVALID) { |
---|
565 | _prev[_next[i]] = _prev[i]; |
---|
566 | } else { |
---|
567 | _last[level] = _prev[i]; |
---|
568 | } |
---|
569 | //lace |
---|
570 | _next[i] = _first[level]; |
---|
571 | _prev[_first[level]] = i; |
---|
572 | _prev[i] = INVALID; |
---|
573 | _first[level] = i; |
---|
574 | |
---|
575 | } |
---|
576 | |
---|
577 | ///Deactivate item \c i. |
---|
578 | |
---|
579 | ///Deactivate item \c i. |
---|
580 | ///\pre Item \c i must be active before. |
---|
581 | void deactivate(Item i) { |
---|
582 | _active[i] = false; |
---|
583 | int level = _level[i]; |
---|
584 | |
---|
585 | if (_next[i] == INVALID || !_active[_next[i]]) |
---|
586 | goto find_highest_level; |
---|
587 | |
---|
588 | //unlace |
---|
589 | _prev[_next[i]] = _prev[i]; |
---|
590 | if (_prev[i] != INVALID) { |
---|
591 | _next[_prev[i]] = _next[i]; |
---|
592 | } else { |
---|
593 | _first[_level[i]] = _next[i]; |
---|
594 | } |
---|
595 | //lace |
---|
596 | _prev[i] = _last[level]; |
---|
597 | _next[_last[level]] = i; |
---|
598 | _next[i] = INVALID; |
---|
599 | _last[level] = i; |
---|
600 | |
---|
601 | find_highest_level: |
---|
602 | if (level == _highest_active) { |
---|
603 | while (_highest_active >= 0 && activeFree(_highest_active)) |
---|
604 | --_highest_active; |
---|
605 | } |
---|
606 | } |
---|
607 | |
---|
608 | ///Query whether item \c i is active |
---|
609 | bool active(Item i) const { return _active[i]; } |
---|
610 | |
---|
611 | ///Return the level of item \c i. |
---|
612 | int operator[](Item i) const { return _level[i]; } |
---|
613 | |
---|
614 | ///Return the number of items on level \c l. |
---|
615 | int onLevel(int l) const { |
---|
616 | int num = 0; |
---|
617 | Item n = _first[l]; |
---|
618 | while (n != INVALID) { |
---|
619 | ++num; |
---|
620 | n = _next[n]; |
---|
621 | } |
---|
622 | return num; |
---|
623 | } |
---|
624 | |
---|
625 | ///Return true if the level is empty. |
---|
626 | bool emptyLevel(int l) const { |
---|
627 | return _first[l] == INVALID; |
---|
628 | } |
---|
629 | |
---|
630 | ///Return the number of items above level \c l. |
---|
631 | int aboveLevel(int l) const { |
---|
632 | int num = 0; |
---|
633 | for (int level = l + 1; level < _max_level; ++level) |
---|
634 | num += onLevel(level); |
---|
635 | return num; |
---|
636 | } |
---|
637 | |
---|
638 | ///Return the number of active items on level \c l. |
---|
639 | int activesOnLevel(int l) const { |
---|
640 | int num = 0; |
---|
641 | Item n = _first[l]; |
---|
642 | while (n != INVALID && _active[n]) { |
---|
643 | ++num; |
---|
644 | n = _next[n]; |
---|
645 | } |
---|
646 | return num; |
---|
647 | } |
---|
648 | |
---|
649 | ///Return true if there is no active item on level \c l. |
---|
650 | bool activeFree(int l) const { |
---|
651 | return _first[l] == INVALID || !_active[_first[l]]; |
---|
652 | } |
---|
653 | |
---|
654 | ///Return the maximum allowed level. |
---|
655 | int maxLevel() const { |
---|
656 | return _max_level; |
---|
657 | } |
---|
658 | |
---|
659 | ///\name Highest Active Item |
---|
660 | ///Functions for working with the highest level |
---|
661 | ///active item. |
---|
662 | |
---|
663 | ///@{ |
---|
664 | |
---|
665 | ///Return a highest level active item. |
---|
666 | |
---|
667 | ///Return a highest level active item or INVALID if there is no active |
---|
668 | ///item. |
---|
669 | Item highestActive() const { |
---|
670 | return _highest_active >= 0 ? _first[_highest_active] : INVALID; |
---|
671 | } |
---|
672 | |
---|
673 | ///Return the highest active level. |
---|
674 | |
---|
675 | ///Return the level of the highest active item or -1 if there is no active |
---|
676 | ///item. |
---|
677 | int highestActiveLevel() const { |
---|
678 | return _highest_active; |
---|
679 | } |
---|
680 | |
---|
681 | ///Lift the highest active item by one. |
---|
682 | |
---|
683 | ///Lift the item returned by highestActive() by one. |
---|
684 | /// |
---|
685 | void liftHighestActive() { |
---|
686 | Item i = _first[_highest_active]; |
---|
687 | if (_next[i] != INVALID) { |
---|
688 | _prev[_next[i]] = INVALID; |
---|
689 | _first[_highest_active] = _next[i]; |
---|
690 | } else { |
---|
691 | _first[_highest_active] = INVALID; |
---|
692 | _last[_highest_active] = INVALID; |
---|
693 | } |
---|
694 | _level[i] = ++_highest_active; |
---|
695 | if (_first[_highest_active] == INVALID) { |
---|
696 | _first[_highest_active] = i; |
---|
697 | _last[_highest_active] = i; |
---|
698 | _prev[i] = INVALID; |
---|
699 | _next[i] = INVALID; |
---|
700 | } else { |
---|
701 | _prev[_first[_highest_active]] = i; |
---|
702 | _next[i] = _first[_highest_active]; |
---|
703 | _first[_highest_active] = i; |
---|
704 | } |
---|
705 | } |
---|
706 | |
---|
707 | ///Lift the highest active item to the given level. |
---|
708 | |
---|
709 | ///Lift the item returned by highestActive() to level \c new_level. |
---|
710 | /// |
---|
711 | ///\warning \c new_level must be strictly higher |
---|
712 | ///than the current level. |
---|
713 | /// |
---|
714 | void liftHighestActive(int new_level) { |
---|
715 | Item i = _first[_highest_active]; |
---|
716 | if (_next[i] != INVALID) { |
---|
717 | _prev[_next[i]] = INVALID; |
---|
718 | _first[_highest_active] = _next[i]; |
---|
719 | } else { |
---|
720 | _first[_highest_active] = INVALID; |
---|
721 | _last[_highest_active] = INVALID; |
---|
722 | } |
---|
723 | _level[i] = _highest_active = new_level; |
---|
724 | if (_first[_highest_active] == INVALID) { |
---|
725 | _first[_highest_active] = _last[_highest_active] = i; |
---|
726 | _prev[i] = INVALID; |
---|
727 | _next[i] = INVALID; |
---|
728 | } else { |
---|
729 | _prev[_first[_highest_active]] = i; |
---|
730 | _next[i] = _first[_highest_active]; |
---|
731 | _first[_highest_active] = i; |
---|
732 | } |
---|
733 | } |
---|
734 | |
---|
735 | ///Lift the highest active item to the top level. |
---|
736 | |
---|
737 | ///Lift the item returned by highestActive() to the top level and |
---|
738 | ///deactivate it. |
---|
739 | void liftHighestActiveToTop() { |
---|
740 | Item i = _first[_highest_active]; |
---|
741 | _level[i] = _max_level; |
---|
742 | if (_next[i] != INVALID) { |
---|
743 | _prev[_next[i]] = INVALID; |
---|
744 | _first[_highest_active] = _next[i]; |
---|
745 | } else { |
---|
746 | _first[_highest_active] = INVALID; |
---|
747 | _last[_highest_active] = INVALID; |
---|
748 | } |
---|
749 | while (_highest_active >= 0 && activeFree(_highest_active)) |
---|
750 | --_highest_active; |
---|
751 | } |
---|
752 | |
---|
753 | ///@} |
---|
754 | |
---|
755 | ///\name Active Item on Certain Level |
---|
756 | ///Functions for working with the active items. |
---|
757 | |
---|
758 | ///@{ |
---|
759 | |
---|
760 | ///Return an active item on level \c l. |
---|
761 | |
---|
762 | ///Return an active item on level \c l or \ref INVALID if there is no such |
---|
763 | ///an item. (\c l must be from the range [0...\c max_level]. |
---|
764 | Item activeOn(int l) const |
---|
765 | { |
---|
766 | return _active[_first[l]] ? _first[l] : INVALID; |
---|
767 | } |
---|
768 | |
---|
769 | ///Lift the active item returned by \c activeOn(l) by one. |
---|
770 | |
---|
771 | ///Lift the active item returned by \ref activeOn() "activeOn(l)" |
---|
772 | ///by one. |
---|
773 | Item liftActiveOn(int l) |
---|
774 | { |
---|
775 | Item i = _first[l]; |
---|
776 | if (_next[i] != INVALID) { |
---|
777 | _prev[_next[i]] = INVALID; |
---|
778 | _first[l] = _next[i]; |
---|
779 | } else { |
---|
780 | _first[l] = INVALID; |
---|
781 | _last[l] = INVALID; |
---|
782 | } |
---|
783 | _level[i] = ++l; |
---|
784 | if (_first[l] == INVALID) { |
---|
785 | _first[l] = _last[l] = i; |
---|
786 | _prev[i] = INVALID; |
---|
787 | _next[i] = INVALID; |
---|
788 | } else { |
---|
789 | _prev[_first[l]] = i; |
---|
790 | _next[i] = _first[l]; |
---|
791 | _first[l] = i; |
---|
792 | } |
---|
793 | if (_highest_active < l) { |
---|
794 | _highest_active = l; |
---|
795 | } |
---|
796 | } |
---|
797 | |
---|
798 | ///Lift the active item returned by \c activeOn(l) to the given level. |
---|
799 | |
---|
800 | ///Lift the active item returned by \ref activeOn() "activeOn(l)" |
---|
801 | ///to the given level. |
---|
802 | void liftActiveOn(int l, int new_level) |
---|
803 | { |
---|
804 | Item i = _first[l]; |
---|
805 | if (_next[i] != INVALID) { |
---|
806 | _prev[_next[i]] = INVALID; |
---|
807 | _first[l] = _next[i]; |
---|
808 | } else { |
---|
809 | _first[l] = INVALID; |
---|
810 | _last[l] = INVALID; |
---|
811 | } |
---|
812 | _level[i] = l = new_level; |
---|
813 | if (_first[l] == INVALID) { |
---|
814 | _first[l] = _last[l] = i; |
---|
815 | _prev[i] = INVALID; |
---|
816 | _next[i] = INVALID; |
---|
817 | } else { |
---|
818 | _prev[_first[l]] = i; |
---|
819 | _next[i] = _first[l]; |
---|
820 | _first[l] = i; |
---|
821 | } |
---|
822 | if (_highest_active < l) { |
---|
823 | _highest_active = l; |
---|
824 | } |
---|
825 | } |
---|
826 | |
---|
827 | ///Lift the active item returned by \c activeOn(l) to the top level. |
---|
828 | |
---|
829 | ///Lift the active item returned by \ref activeOn() "activeOn(l)" |
---|
830 | ///to the top level and deactivate it. |
---|
831 | void liftActiveToTop(int l) |
---|
832 | { |
---|
833 | Item i = _first[l]; |
---|
834 | if (_next[i] != INVALID) { |
---|
835 | _prev[_next[i]] = INVALID; |
---|
836 | _first[l] = _next[i]; |
---|
837 | } else { |
---|
838 | _first[l] = INVALID; |
---|
839 | _last[l] = INVALID; |
---|
840 | } |
---|
841 | _level[i] = _max_level; |
---|
842 | if (l == _highest_active) { |
---|
843 | while (_highest_active >= 0 && activeFree(_highest_active)) |
---|
844 | --_highest_active; |
---|
845 | } |
---|
846 | } |
---|
847 | |
---|
848 | ///@} |
---|
849 | |
---|
850 | /// \brief Lift an active item to a higher level. |
---|
851 | /// |
---|
852 | /// Lift an active item to a higher level. |
---|
853 | /// \param i The item to be lifted. It must be active. |
---|
854 | /// \param new_level The new level of \c i. It must be strictly higher |
---|
855 | /// than the current level. |
---|
856 | /// |
---|
857 | void lift(Item i, int new_level) { |
---|
858 | if (_next[i] != INVALID) { |
---|
859 | _prev[_next[i]] = _prev[i]; |
---|
860 | } else { |
---|
861 | _last[new_level] = _prev[i]; |
---|
862 | } |
---|
863 | if (_prev[i] != INVALID) { |
---|
864 | _next[_prev[i]] = _next[i]; |
---|
865 | } else { |
---|
866 | _first[new_level] = _next[i]; |
---|
867 | } |
---|
868 | _level[i] = new_level; |
---|
869 | if (_first[new_level] == INVALID) { |
---|
870 | _first[new_level] = _last[new_level] = i; |
---|
871 | _prev[i] = INVALID; |
---|
872 | _next[i] = INVALID; |
---|
873 | } else { |
---|
874 | _prev[_first[new_level]] = i; |
---|
875 | _next[i] = _first[new_level]; |
---|
876 | _first[new_level] = i; |
---|
877 | } |
---|
878 | if (_highest_active < new_level) { |
---|
879 | _highest_active = new_level; |
---|
880 | } |
---|
881 | } |
---|
882 | |
---|
883 | ///Move an inactive item to the top but one level (in a dirty way). |
---|
884 | |
---|
885 | ///This function moves an inactive item from the top level to the top |
---|
886 | ///but one level (in a dirty way). |
---|
887 | ///\warning It makes the underlying datastructure corrupt, so use it |
---|
888 | ///only if you really know what it is for. |
---|
889 | ///\pre The item is on the top level. |
---|
890 | void dirtyTopButOne(Item i) { |
---|
891 | _level[i] = _max_level - 1; |
---|
892 | } |
---|
893 | |
---|
894 | ///Lift all items on and above the given level to the top level. |
---|
895 | |
---|
896 | ///This function lifts all items on and above level \c l to the top |
---|
897 | ///level and deactivates them. |
---|
898 | void liftToTop(int l) { |
---|
899 | for (int i = l + 1; _first[i] != INVALID; ++i) { |
---|
900 | Item n = _first[i]; |
---|
901 | while (n != INVALID) { |
---|
902 | _level[n] = _max_level; |
---|
903 | n = _next[n]; |
---|
904 | } |
---|
905 | _first[i] = INVALID; |
---|
906 | _last[i] = INVALID; |
---|
907 | } |
---|
908 | if (_highest_active > l - 1) { |
---|
909 | _highest_active = l - 1; |
---|
910 | while (_highest_active >= 0 && activeFree(_highest_active)) |
---|
911 | --_highest_active; |
---|
912 | } |
---|
913 | } |
---|
914 | |
---|
915 | private: |
---|
916 | |
---|
917 | int _init_level; |
---|
918 | |
---|
919 | public: |
---|
920 | |
---|
921 | ///\name Initialization |
---|
922 | ///Using these functions you can initialize the levels of the items. |
---|
923 | ///\n |
---|
924 | ///The initialization must be started with calling \c initStart(). |
---|
925 | ///Then the items should be listed level by level starting with the |
---|
926 | ///lowest one (level 0) using \c initAddItem() and \c initNewLevel(). |
---|
927 | ///Finally \c initFinish() must be called. |
---|
928 | ///The items not listed are put on the highest level. |
---|
929 | ///@{ |
---|
930 | |
---|
931 | ///Start the initialization process. |
---|
932 | void initStart() { |
---|
933 | |
---|
934 | for (int i = 0; i <= _max_level; ++i) { |
---|
935 | _first[i] = _last[i] = INVALID; |
---|
936 | } |
---|
937 | _init_level = 0; |
---|
938 | for(typename ItemSetTraits<GR,Item>::ItemIt i(_graph); |
---|
939 | i != INVALID; ++i) { |
---|
940 | _level[i] = _max_level; |
---|
941 | _active[i] = false; |
---|
942 | } |
---|
943 | } |
---|
944 | |
---|
945 | ///Add an item to the current level. |
---|
946 | void initAddItem(Item i) { |
---|
947 | _level[i] = _init_level; |
---|
948 | if (_last[_init_level] == INVALID) { |
---|
949 | _first[_init_level] = i; |
---|
950 | _last[_init_level] = i; |
---|
951 | _prev[i] = INVALID; |
---|
952 | _next[i] = INVALID; |
---|
953 | } else { |
---|
954 | _prev[i] = _last[_init_level]; |
---|
955 | _next[i] = INVALID; |
---|
956 | _next[_last[_init_level]] = i; |
---|
957 | _last[_init_level] = i; |
---|
958 | } |
---|
959 | } |
---|
960 | |
---|
961 | ///Start a new level. |
---|
962 | |
---|
963 | ///Start a new level. |
---|
964 | ///It shouldn't be used before the items on level 0 are listed. |
---|
965 | void initNewLevel() { |
---|
966 | ++_init_level; |
---|
967 | } |
---|
968 | |
---|
969 | ///Finalize the initialization process. |
---|
970 | void initFinish() { |
---|
971 | _highest_active = -1; |
---|
972 | } |
---|
973 | |
---|
974 | ///@} |
---|
975 | |
---|
976 | }; |
---|
977 | |
---|
978 | |
---|
979 | } //END OF NAMESPACE LEMON |
---|
980 | |
---|
981 | #endif |
---|
982 | |
---|