COIN-OR::LEMON - Graph Library

source: lemon-main/lemon/quad_heap.h @ 916:70bee017b584

Last change on this file since 916:70bee017b584 was 855:65a0521e744e, checked in by Peter Kovacs <kpeter@…>, 15 years ago

Rename heap structures (#301)

File size: 10.8 KB
RevLine 
[703]1/* -*- mode: C++; indent-tabs-mode: nil; -*-
[701]2 *
[703]3 * This file is a part of LEMON, a generic C++ optimization library.
[701]4 *
[703]5 * Copyright (C) 2003-2009
[701]6 * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
7 * (Egervary Research Group on Combinatorial Optimization, EGRES).
8 *
9 * Permission to use, modify and distribute this software is granted
10 * provided that this copyright notice appears in all copies. For
11 * precise terms see the accompanying LICENSE file.
12 *
13 * This software is provided "AS IS" with no warranty of any kind,
14 * express or implied, and with no claim as to its suitability for any
15 * purpose.
16 *
17 */
18
[855]19#ifndef LEMON_QUAD_HEAP_H
20#define LEMON_QUAD_HEAP_H
[701]21
[703]22///\ingroup heaps
[701]23///\file
[855]24///\brief Fourary (quaternary) heap implementation.
[701]25
26#include <vector>
27#include <utility>
28#include <functional>
29
30namespace lemon {
31
[703]32  /// \ingroup heaps
[701]33  ///
[855]34  ///\brief Fourary (quaternary) heap data structure.
[701]35  ///
[855]36  /// This class implements the \e Fourary (\e quaternary) \e heap
37  /// data structure.
[703]38  /// It fully conforms to the \ref concepts::Heap "heap concept".
[701]39  ///
[855]40  /// The fourary heap is a specialization of the \ref DHeap "D-ary heap"
41  /// for <tt>D=4</tt>. It is similar to the \ref BinHeap "binary heap",
[703]42  /// but its nodes have at most four children, instead of two.
[701]43  ///
[703]44  /// \tparam PR Type of the priorities of the items.
45  /// \tparam IM A read-writable item map with \c int values, used
46  /// internally to handle the cross references.
47  /// \tparam CMP A functor class for comparing the priorities.
48  /// The default is \c std::less<PR>.
49  ///
50  ///\sa BinHeap
[855]51  ///\sa DHeap
[703]52#ifdef DOXYGEN
53  template <typename PR, typename IM, typename CMP>
54#else
55  template <typename PR, typename IM, typename CMP = std::less<PR> >
56#endif
[855]57  class QuadHeap {
[703]58  public:
59    /// Type of the item-int map.
60    typedef IM ItemIntMap;
61    /// Type of the priorities.
62    typedef PR Prio;
63    /// Type of the items stored in the heap.
64    typedef typename ItemIntMap::Key Item;
65    /// Type of the item-priority pairs.
66    typedef std::pair<Item,Prio> Pair;
67    /// Functor type for comparing the priorities.
68    typedef CMP Compare;
[701]69
[703]70    /// \brief Type to represent the states of the items.
[701]71    ///
[703]72    /// Each item has a state associated to it. It can be "in heap",
73    /// "pre-heap" or "post-heap". The latter two are indifferent from the
[701]74    /// heap's point of view, but may be useful to the user.
75    ///
[703]76    /// The item-int map must be initialized in such way that it assigns
77    /// \c PRE_HEAP (<tt>-1</tt>) to any element to be put in the heap.
[701]78    enum State {
[703]79      IN_HEAP = 0,    ///< = 0.
80      PRE_HEAP = -1,  ///< = -1.
81      POST_HEAP = -2  ///< = -2.
[701]82    };
83
84  private:
[703]85    std::vector<Pair> _data;
86    Compare _comp;
87    ItemIntMap &_iim;
[701]88
89  public:
[703]90    /// \brief Constructor.
[701]91    ///
[703]92    /// Constructor.
93    /// \param map A map that assigns \c int values to the items.
94    /// It is used internally to handle the cross references.
95    /// The assigned value must be \c PRE_HEAP (<tt>-1</tt>) for each item.
[855]96    explicit QuadHeap(ItemIntMap &map) : _iim(map) {}
[701]97
[703]98    /// \brief Constructor.
[701]99    ///
[703]100    /// Constructor.
101    /// \param map A map that assigns \c int values to the items.
102    /// It is used internally to handle the cross references.
103    /// The assigned value must be \c PRE_HEAP (<tt>-1</tt>) for each item.
104    /// \param comp The function object used for comparing the priorities.
[855]105    QuadHeap(ItemIntMap &map, const Compare &comp)
[703]106      : _iim(map), _comp(comp) {}
107
108    /// \brief The number of items stored in the heap.
[701]109    ///
[703]110    /// This function returns the number of items stored in the heap.
111    int size() const { return _data.size(); }
[701]112
[703]113    /// \brief Check if the heap is empty.
[701]114    ///
[703]115    /// This function returns \c true if the heap is empty.
116    bool empty() const { return _data.empty(); }
[701]117
[703]118    /// \brief Make the heap empty.
[701]119    ///
[703]120    /// This functon makes the heap empty.
121    /// It does not change the cross reference map. If you want to reuse
122    /// a heap that is not surely empty, you should first clear it and
123    /// then you should set the cross reference map to \c PRE_HEAP
124    /// for each item.
125    void clear() { _data.clear(); }
[701]126
127  private:
128    static int parent(int i) { return (i-1)/4; }
129    static int firstChild(int i) { return 4*i+1; }
130
131    bool less(const Pair &p1, const Pair &p2) const {
[703]132      return _comp(p1.second, p2.second);
[701]133    }
134
[703]135    void bubbleUp(int hole, Pair p) {
[701]136      int par = parent(hole);
[703]137      while( hole>0 && less(p,_data[par]) ) {
138        move(_data[par],hole);
[701]139        hole = par;
140        par = parent(hole);
141      }
142      move(p, hole);
143    }
144
[703]145    void bubbleDown(int hole, Pair p, int length) {
[705]146      if( length>1 ) {
147        int child = firstChild(hole);
[706]148        while( child+3<length ) {
149          int min=child;
150          if( less(_data[++child], _data[min]) ) min=child;
151          if( less(_data[++child], _data[min]) ) min=child;
152          if( less(_data[++child], _data[min]) ) min=child;
153          if( !less(_data[min], p) )
[705]154            goto ok;
[706]155          move(_data[min], hole);
156          hole = min;
[705]157          child = firstChild(hole);
158        }
[706]159        if ( child<length ) {
160          int min = child;
161          if( ++child<length && less(_data[child], _data[min]) ) min=child;
162          if( ++child<length && less(_data[child], _data[min]) ) min=child;
163          if( less(_data[min], p) ) {
164            move(_data[min], hole);
165            hole = min;
166          }
167        }
[701]168      }
169    ok:
170      move(p, hole);
171    }
172
173    void move(const Pair &p, int i) {
[703]174      _data[i] = p;
175      _iim.set(p.first, i);
[701]176    }
177
178  public:
179    /// \brief Insert a pair of item and priority into the heap.
180    ///
[703]181    /// This function inserts \c p.first to the heap with priority
182    /// \c p.second.
[701]183    /// \param p The pair to insert.
[703]184    /// \pre \c p.first must not be stored in the heap.
[701]185    void push(const Pair &p) {
[703]186      int n = _data.size();
187      _data.resize(n+1);
188      bubbleUp(n, p);
[701]189    }
190
[703]191    /// \brief Insert an item into the heap with the given priority.
[701]192    ///
[703]193    /// This function inserts the given item into the heap with the
194    /// given priority.
[701]195    /// \param i The item to insert.
196    /// \param p The priority of the item.
[703]197    /// \pre \e i must not be stored in the heap.
[701]198    void push(const Item &i, const Prio &p) { push(Pair(i,p)); }
199
[703]200    /// \brief Return the item having minimum priority.
[701]201    ///
[703]202    /// This function returns the item having minimum priority.
203    /// \pre The heap must be non-empty.
204    Item top() const { return _data[0].first; }
[701]205
[703]206    /// \brief The minimum priority.
[701]207    ///
[703]208    /// This function returns the minimum priority.
209    /// \pre The heap must be non-empty.
210    Prio prio() const { return _data[0].second; }
[701]211
[703]212    /// \brief Remove the item having minimum priority.
[701]213    ///
[703]214    /// This function removes the item having minimum priority.
[701]215    /// \pre The heap must be non-empty.
216    void pop() {
[703]217      int n = _data.size()-1;
218      _iim.set(_data[0].first, POST_HEAP);
219      if (n>0) bubbleDown(0, _data[n], n);
220      _data.pop_back();
[701]221    }
222
[703]223    /// \brief Remove the given item from the heap.
[701]224    ///
[703]225    /// This function removes the given item from the heap if it is
226    /// already stored.
227    /// \param i The item to delete.
228    /// \pre \e i must be in the heap.
[701]229    void erase(const Item &i) {
[703]230      int h = _iim[i];
231      int n = _data.size()-1;
232      _iim.set(_data[h].first, POST_HEAP);
[701]233      if( h<n ) {
[703]234        if( less(_data[parent(h)], _data[n]) )
235          bubbleDown(h, _data[n], n);
[701]236        else
[703]237          bubbleUp(h, _data[n]);
[701]238      }
[703]239      _data.pop_back();
[701]240    }
241
[703]242    /// \brief The priority of the given item.
[701]243    ///
[703]244    /// This function returns the priority of the given item.
[701]245    /// \param i The item.
[703]246    /// \pre \e i must be in the heap.
[701]247    Prio operator[](const Item &i) const {
[703]248      int idx = _iim[i];
249      return _data[idx].second;
[701]250    }
251
[703]252    /// \brief Set the priority of an item or insert it, if it is
253    /// not stored in the heap.
[701]254    ///
[703]255    /// This method sets the priority of the given item if it is
256    /// already stored in the heap. Otherwise it inserts the given
257    /// item into the heap with the given priority.
[701]258    /// \param i The item.
259    /// \param p The priority.
260    void set(const Item &i, const Prio &p) {
[703]261      int idx = _iim[i];
[701]262      if( idx < 0 )
263        push(i,p);
[703]264      else if( _comp(p, _data[idx].second) )
265        bubbleUp(idx, Pair(i,p));
[701]266      else
[703]267        bubbleDown(idx, Pair(i,p), _data.size());
[701]268    }
269
[703]270    /// \brief Decrease the priority of an item to the given value.
[701]271    ///
[703]272    /// This function decreases the priority of an item to the given value.
[701]273    /// \param i The item.
274    /// \param p The priority.
[703]275    /// \pre \e i must be stored in the heap with priority at least \e p.
[701]276    void decrease(const Item &i, const Prio &p) {
[703]277      int idx = _iim[i];
278      bubbleUp(idx, Pair(i,p));
[701]279    }
280
[703]281    /// \brief Increase the priority of an item to the given value.
[701]282    ///
[703]283    /// This function increases the priority of an item to the given value.
[701]284    /// \param i The item.
285    /// \param p The priority.
[703]286    /// \pre \e i must be stored in the heap with priority at most \e p.
[701]287    void increase(const Item &i, const Prio &p) {
[703]288      int idx = _iim[i];
289      bubbleDown(idx, Pair(i,p), _data.size());
[701]290    }
291
[703]292    /// \brief Return the state of an item.
[701]293    ///
[703]294    /// This method returns \c PRE_HEAP if the given item has never
295    /// been in the heap, \c IN_HEAP if it is in the heap at the moment,
296    /// and \c POST_HEAP otherwise.
297    /// In the latter case it is possible that the item will get back
298    /// to the heap again.
[701]299    /// \param i The item.
300    State state(const Item &i) const {
[703]301      int s = _iim[i];
[701]302      if (s>=0) s=0;
303      return State(s);
304    }
305
[703]306    /// \brief Set the state of an item in the heap.
[701]307    ///
[703]308    /// This function sets the state of the given item in the heap.
309    /// It can be used to manually clear the heap when it is important
310    /// to achive better time complexity.
[701]311    /// \param i The item.
312    /// \param st The state. It should not be \c IN_HEAP.
313    void state(const Item& i, State st) {
314      switch (st) {
315        case POST_HEAP:
316        case PRE_HEAP:
317          if (state(i) == IN_HEAP) erase(i);
[703]318          _iim[i] = st;
[701]319          break;
320        case IN_HEAP:
321          break;
322      }
323    }
324
[703]325    /// \brief Replace an item in the heap.
[701]326    ///
[703]327    /// This function replaces item \c i with item \c j.
328    /// Item \c i must be in the heap, while \c j must be out of the heap.
329    /// After calling this method, item \c i will be out of the
330    /// heap and \c j will be in the heap with the same prioriority
331    /// as item \c i had before.
[701]332    void replace(const Item& i, const Item& j) {
[703]333      int idx = _iim[i];
334      _iim.set(i, _iim[j]);
335      _iim.set(j, idx);
336      _data[idx].first = j;
[701]337    }
338
[855]339  }; // class QuadHeap
[701]340
341} // namespace lemon
342
343#endif // LEMON_FOURARY_HEAP_H
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