/* -*- mode: C++; indent-tabs-mode: nil; -*- * * This file is a part of LEMON, a generic C++ optimization library. * * Copyright (C) 2003-2008 * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport * (Egervary Research Group on Combinatorial Optimization, EGRES). * * Permission to use, modify and distribute this software is granted * provided that this copyright notice appears in all copies. For * precise terms see the accompanying LICENSE file. * * This software is provided "AS IS" with no warranty of any kind, * express or implied, and with no claim as to its suitability for any * purpose. * */ #ifndef LEMON_BFS_H #define LEMON_BFS_H ///\ingroup search ///\file ///\brief Bfs algorithm. #include #include #include #include #include #include namespace lemon { ///Default traits class of Bfs class. ///Default traits class of Bfs class. ///\tparam GR Digraph type. template struct BfsDefaultTraits { ///The digraph type the algorithm runs on. typedef GR Digraph; ///\brief The type of the map that stores the last ///arcs of the shortest paths. /// ///The type of the map that stores the last ///arcs of the shortest paths. ///It must meet the \ref concepts::WriteMap "WriteMap" concept. /// typedef typename Digraph::template NodeMap PredMap; ///Instantiates a PredMap. ///This function instantiates a \ref PredMap. ///\param G is the digraph, to which we would like to define the PredMap. ///\todo The digraph alone may be insufficient to initialize static PredMap *createPredMap(const GR &G) { return new PredMap(G); } ///The type of the map that indicates which nodes are processed. ///The type of the map that indicates which nodes are processed. ///It must meet the \ref concepts::WriteMap "WriteMap" concept. ///\todo named parameter to set this type, function to read and write. typedef NullMap ProcessedMap; ///Instantiates a ProcessedMap. ///This function instantiates a \ref ProcessedMap. ///\param g is the digraph, to which ///we would like to define the \ref ProcessedMap #ifdef DOXYGEN static ProcessedMap *createProcessedMap(const GR &g) #else static ProcessedMap *createProcessedMap(const GR &) #endif { return new ProcessedMap(); } ///The type of the map that indicates which nodes are reached. ///The type of the map that indicates which nodes are reached. ///It must meet the \ref concepts::WriteMap "WriteMap" concept. ///\todo named parameter to set this type, function to read and write. typedef typename Digraph::template NodeMap ReachedMap; ///Instantiates a ReachedMap. ///This function instantiates a \ref ReachedMap. ///\param G is the digraph, to which ///we would like to define the \ref ReachedMap. static ReachedMap *createReachedMap(const GR &G) { return new ReachedMap(G); } ///The type of the map that stores the dists of the nodes. ///The type of the map that stores the dists of the nodes. ///It must meet the \ref concepts::WriteMap "WriteMap" concept. /// typedef typename Digraph::template NodeMap DistMap; ///Instantiates a DistMap. ///This function instantiates a \ref DistMap. ///\param G is the digraph, to which we would like to define the \ref DistMap static DistMap *createDistMap(const GR &G) { return new DistMap(G); } }; ///%BFS algorithm class. ///\ingroup search ///This class provides an efficient implementation of the %BFS algorithm. /// ///\tparam GR The digraph type the algorithm runs on. The default value is ///\ref ListDigraph. The value of GR is not used directly by Bfs, it ///is only passed to \ref BfsDefaultTraits. ///\tparam TR Traits class to set various data types used by the algorithm. ///The default traits class is ///\ref BfsDefaultTraits "BfsDefaultTraits". ///See \ref BfsDefaultTraits for the documentation of ///a Bfs traits class. #ifdef DOXYGEN template #else template > #endif class Bfs { public: /** * \brief \ref Exception for uninitialized parameters. * * This error represents problems in the initialization * of the parameters of the algorithms. */ class UninitializedParameter : public lemon::UninitializedParameter { public: virtual const char* what() const throw() { return "lemon::Bfs::UninitializedParameter"; } }; typedef TR Traits; ///The type of the underlying digraph. typedef typename TR::Digraph Digraph; ///\brief The type of the map that stores the last ///arcs of the shortest paths. typedef typename TR::PredMap PredMap; ///The type of the map indicating which nodes are reached. typedef typename TR::ReachedMap ReachedMap; ///The type of the map indicating which nodes are processed. typedef typename TR::ProcessedMap ProcessedMap; ///The type of the map that stores the dists of the nodes. typedef typename TR::DistMap DistMap; private: typedef typename Digraph::Node Node; typedef typename Digraph::NodeIt NodeIt; typedef typename Digraph::Arc Arc; typedef typename Digraph::OutArcIt OutArcIt; /// Pointer to the underlying digraph. const Digraph *G; ///Pointer to the map of predecessors arcs. PredMap *_pred; ///Indicates if \ref _pred is locally allocated (\c true) or not. bool local_pred; ///Pointer to the map of distances. DistMap *_dist; ///Indicates if \ref _dist is locally allocated (\c true) or not. bool local_dist; ///Pointer to the map of reached status of the nodes. ReachedMap *_reached; ///Indicates if \ref _reached is locally allocated (\c true) or not. bool local_reached; ///Pointer to the map of processed status of the nodes. ProcessedMap *_processed; ///Indicates if \ref _processed is locally allocated (\c true) or not. bool local_processed; std::vector _queue; int _queue_head,_queue_tail,_queue_next_dist; int _curr_dist; ///Creates the maps if necessary. ///\todo Better memory allocation (instead of new). void create_maps() { if(!_pred) { local_pred = true; _pred = Traits::createPredMap(*G); } if(!_dist) { local_dist = true; _dist = Traits::createDistMap(*G); } if(!_reached) { local_reached = true; _reached = Traits::createReachedMap(*G); } if(!_processed) { local_processed = true; _processed = Traits::createProcessedMap(*G); } } protected: Bfs() {} public: typedef Bfs Create; ///\name Named template parameters ///@{ template struct DefPredMapTraits : public Traits { typedef T PredMap; static PredMap *createPredMap(const Digraph &) { throw UninitializedParameter(); } }; ///\brief \ref named-templ-param "Named parameter" for setting ///PredMap type /// ///\ref named-templ-param "Named parameter" for setting PredMap type /// template struct DefPredMap : public Bfs< Digraph, DefPredMapTraits > { typedef Bfs< Digraph, DefPredMapTraits > Create; }; template struct DefDistMapTraits : public Traits { typedef T DistMap; static DistMap *createDistMap(const Digraph &) { throw UninitializedParameter(); } }; ///\brief \ref named-templ-param "Named parameter" for setting ///DistMap type /// ///\ref named-templ-param "Named parameter" for setting DistMap type /// template struct DefDistMap : public Bfs< Digraph, DefDistMapTraits > { typedef Bfs< Digraph, DefDistMapTraits > Create; }; template struct DefReachedMapTraits : public Traits { typedef T ReachedMap; static ReachedMap *createReachedMap(const Digraph &) { throw UninitializedParameter(); } }; ///\brief \ref named-templ-param "Named parameter" for setting ///ReachedMap type /// ///\ref named-templ-param "Named parameter" for setting ReachedMap type /// template struct DefReachedMap : public Bfs< Digraph, DefReachedMapTraits > { typedef Bfs< Digraph, DefReachedMapTraits > Create; }; template struct DefProcessedMapTraits : public Traits { typedef T ProcessedMap; static ProcessedMap *createProcessedMap(const Digraph &) { throw UninitializedParameter(); } }; ///\brief \ref named-templ-param "Named parameter" for setting ///ProcessedMap type /// ///\ref named-templ-param "Named parameter" for setting ProcessedMap type /// template struct DefProcessedMap : public Bfs< Digraph, DefProcessedMapTraits > { typedef Bfs< Digraph, DefProcessedMapTraits > Create; }; struct DefDigraphProcessedMapTraits : public Traits { typedef typename Digraph::template NodeMap ProcessedMap; static ProcessedMap *createProcessedMap(const Digraph &G) { return new ProcessedMap(G); } }; ///\brief \ref named-templ-param "Named parameter" ///for setting the ProcessedMap type to be Digraph::NodeMap. /// ///\ref named-templ-param "Named parameter" ///for setting the ProcessedMap type to be Digraph::NodeMap. ///If you don't set it explicitly, it will be automatically allocated. template struct DefProcessedMapToBeDefaultMap : public Bfs< Digraph, DefDigraphProcessedMapTraits> { typedef Bfs< Digraph, DefDigraphProcessedMapTraits> Create; }; ///@} public: ///Constructor. ///\param _G the digraph the algorithm will run on. /// Bfs(const Digraph& _G) : G(&_G), _pred(NULL), local_pred(false), _dist(NULL), local_dist(false), _reached(NULL), local_reached(false), _processed(NULL), local_processed(false) { } ///Destructor. ~Bfs() { if(local_pred) delete _pred; if(local_dist) delete _dist; if(local_reached) delete _reached; if(local_processed) delete _processed; } ///Sets the map storing the predecessor arcs. ///Sets the map storing the predecessor arcs. ///If you don't use this function before calling \ref run(), ///it will allocate one. The destructor deallocates this ///automatically allocated map, of course. ///\return (*this) Bfs &predMap(PredMap &m) { if(local_pred) { delete _pred; local_pred=false; } _pred = &m; return *this; } ///Sets the map indicating the reached nodes. ///Sets the map indicating the reached nodes. ///If you don't use this function before calling \ref run(), ///it will allocate one. The destructor deallocates this ///automatically allocated map, of course. ///\return (*this) Bfs &reachedMap(ReachedMap &m) { if(local_reached) { delete _reached; local_reached=false; } _reached = &m; return *this; } ///Sets the map indicating the processed nodes. ///Sets the map indicating the processed nodes. ///If you don't use this function before calling \ref run(), ///it will allocate one. The destructor deallocates this ///automatically allocated map, of course. ///\return (*this) Bfs &processedMap(ProcessedMap &m) { if(local_processed) { delete _processed; local_processed=false; } _processed = &m; return *this; } ///Sets the map storing the distances calculated by the algorithm. ///Sets the map storing the distances calculated by the algorithm. ///If you don't use this function before calling \ref run(), ///it will allocate one. The destructor deallocates this ///automatically allocated map, of course. ///\return (*this) Bfs &distMap(DistMap &m) { if(local_dist) { delete _dist; local_dist=false; } _dist = &m; return *this; } public: ///\name Execution control ///The simplest way to execute the algorithm is to use ///one of the member functions called \c run(...). ///\n ///If you need more control on the execution, ///first you must call \ref init(), then you can add several source nodes ///with \ref addSource(). ///Finally \ref start() will perform the actual path ///computation. ///@{ ///\brief Initializes the internal data structures. /// ///Initializes the internal data structures. /// void init() { create_maps(); _queue.resize(countNodes(*G)); _queue_head=_queue_tail=0; _curr_dist=1; for ( NodeIt u(*G) ; u!=INVALID ; ++u ) { _pred->set(u,INVALID); _reached->set(u,false); _processed->set(u,false); } } ///Adds a new source node. ///Adds a new source node to the set of nodes to be processed. /// void addSource(Node s) { if(!(*_reached)[s]) { _reached->set(s,true); _pred->set(s,INVALID); _dist->set(s,0); _queue[_queue_head++]=s; _queue_next_dist=_queue_head; } } ///Processes the next node. ///Processes the next node. /// ///\return The processed node. /// ///\warning The queue must not be empty! Node processNextNode() { if(_queue_tail==_queue_next_dist) { _curr_dist++; _queue_next_dist=_queue_head; } Node n=_queue[_queue_tail++]; _processed->set(n,true); Node m; for(OutArcIt e(*G,n);e!=INVALID;++e) if(!(*_reached)[m=G->target(e)]) { _queue[_queue_head++]=m; _reached->set(m,true); _pred->set(m,e); _dist->set(m,_curr_dist); } return n; } ///Processes the next node. ///Processes the next node. And checks that the given target node ///is reached. If the target node is reachable from the processed ///node then the reached parameter will be set true. The reached ///parameter should be initially false. /// ///\param target The target node. ///\retval reach Indicates that the target node is reached. ///\return The processed node. /// ///\warning The queue must not be empty! Node processNextNode(Node target, bool& reach) { if(_queue_tail==_queue_next_dist) { _curr_dist++; _queue_next_dist=_queue_head; } Node n=_queue[_queue_tail++]; _processed->set(n,true); Node m; for(OutArcIt e(*G,n);e!=INVALID;++e) if(!(*_reached)[m=G->target(e)]) { _queue[_queue_head++]=m; _reached->set(m,true); _pred->set(m,e); _dist->set(m,_curr_dist); reach = reach || (target == m); } return n; } ///Processes the next node. ///Processes the next node. And checks that at least one of ///reached node has true value in the \c nm node map. If one node ///with true value is reachable from the processed node then the ///rnode parameter will be set to the first of such nodes. /// ///\param nm The node map of possible targets. ///\retval rnode The reached target node. ///\return The processed node. /// ///\warning The queue must not be empty! template Node processNextNode(const NM& nm, Node& rnode) { if(_queue_tail==_queue_next_dist) { _curr_dist++; _queue_next_dist=_queue_head; } Node n=_queue[_queue_tail++]; _processed->set(n,true); Node m; for(OutArcIt e(*G,n);e!=INVALID;++e) if(!(*_reached)[m=G->target(e)]) { _queue[_queue_head++]=m; _reached->set(m,true); _pred->set(m,e); _dist->set(m,_curr_dist); if (nm[m] && rnode == INVALID) rnode = m; } return n; } ///Next node to be processed. ///Next node to be processed. /// ///\return The next node to be processed or INVALID if the queue is /// empty. Node nextNode() { return _queue_tail<_queue_head?_queue[_queue_tail]:INVALID; } ///\brief Returns \c false if there are nodes ///to be processed in the queue /// ///Returns \c false if there are nodes ///to be processed in the queue bool emptyQueue() { return _queue_tail==_queue_head; } ///Returns the number of the nodes to be processed. ///Returns the number of the nodes to be processed in the queue. int queueSize() { return _queue_head-_queue_tail; } ///Executes the algorithm. ///Executes the algorithm. /// ///\pre init() must be called and at least one node should be added ///with addSource() before using this function. /// ///This method runs the %BFS algorithm from the root node(s) ///in order to ///compute the ///shortest path to each node. The algorithm computes ///- The shortest path tree. ///- The distance of each node from the root(s). void start() { while ( !emptyQueue() ) processNextNode(); } ///Executes the algorithm until \c dest is reached. ///Executes the algorithm until \c dest is reached. /// ///\pre init() must be called and at least one node should be added ///with addSource() before using this function. /// ///This method runs the %BFS algorithm from the root node(s) ///in order to compute the shortest path to \c dest. ///The algorithm computes ///- The shortest path to \c dest. ///- The distance of \c dest from the root(s). void start(Node dest) { bool reach = false; while ( !emptyQueue() && !reach ) processNextNode(dest, reach); } ///Executes the algorithm until a condition is met. ///Executes the algorithm until a condition is met. /// ///\pre init() must be called and at least one node should be added ///with addSource() before using this function. /// ///\param nm must be a bool (or convertible) node map. The ///algorithm will stop when it reaches a node \c v with /// nm[v] true. /// ///\return The reached node \c v with nm[v] true or ///\c INVALID if no such node was found. template Node start(const NM &nm) { Node rnode = INVALID; while ( !emptyQueue() && rnode == INVALID ) { processNextNode(nm, rnode); } return rnode; } ///Runs %BFS algorithm from node \c s. ///This method runs the %BFS algorithm from a root node \c s ///in order to ///compute the ///shortest path to each node. The algorithm computes ///- The shortest path tree. ///- The distance of each node from the root. /// ///\note b.run(s) is just a shortcut of the following code. ///\code /// b.init(); /// b.addSource(s); /// b.start(); ///\endcode void run(Node s) { init(); addSource(s); start(); } ///Finds the shortest path between \c s and \c t. ///Finds the shortest path between \c s and \c t. /// ///\return The length of the shortest s---t path if there exists one, ///0 otherwise. ///\note Apart from the return value, b.run(s) is ///just a shortcut of the following code. ///\code /// b.init(); /// b.addSource(s); /// b.start(t); ///\endcode int run(Node s,Node t) { init(); addSource(s); start(t); return reached(t) ? _curr_dist : 0; } ///@} ///\name Query Functions ///The result of the %BFS algorithm can be obtained using these ///functions.\n ///Before the use of these functions, ///either run() or start() must be calleb. ///@{ typedef PredMapPath Path; ///Gives back the shortest path. ///Gives back the shortest path. ///\pre The \c t should be reachable from the source. Path path(Node t) { return Path(*G, *_pred, t); } ///The distance of a node from the root(s). ///Returns the distance of a node from the root(s). ///\pre \ref run() must be called before using this function. ///\warning If node \c v in unreachable from the root(s) the return value ///of this function is undefined. int dist(Node v) const { return (*_dist)[v]; } ///Returns the 'previous arc' of the shortest path tree. ///For a node \c v it returns the 'previous arc' ///of the shortest path tree, ///i.e. it returns the last arc of a shortest path from the root(s) to \c ///v. It is \ref INVALID ///if \c v is unreachable from the root(s) or \c v is a root. The ///shortest path tree used here is equal to the shortest path tree used in ///\ref predNode(). ///\pre Either \ref run() or \ref start() must be called before using ///this function. Arc predArc(Node v) const { return (*_pred)[v];} ///Returns the 'previous node' of the shortest path tree. ///For a node \c v it returns the 'previous node' ///of the shortest path tree, ///i.e. it returns the last but one node from a shortest path from the ///root(a) to \c /v. ///It is INVALID if \c v is unreachable from the root(s) or ///if \c v itself a root. ///The shortest path tree used here is equal to the shortest path ///tree used in \ref predArc(). ///\pre Either \ref run() or \ref start() must be called before ///using this function. Node predNode(Node v) const { return (*_pred)[v]==INVALID ? INVALID: G->source((*_pred)[v]); } ///Returns a reference to the NodeMap of distances. ///Returns a reference to the NodeMap of distances. ///\pre Either \ref run() or \ref init() must ///be called before using this function. const DistMap &distMap() const { return *_dist;} ///Returns a reference to the shortest path tree map. ///Returns a reference to the NodeMap of the arcs of the ///shortest path tree. ///\pre Either \ref run() or \ref init() ///must be called before using this function. const PredMap &predMap() const { return *_pred;} ///Checks if a node is reachable from the root. ///Returns \c true if \c v is reachable from the root. ///\warning The source nodes are indicated as unreached. ///\pre Either \ref run() or \ref start() ///must be called before using this function. /// bool reached(Node v) { return (*_reached)[v]; } ///@} }; ///Default traits class of Bfs function. ///Default traits class of Bfs function. ///\tparam GR Digraph type. template struct BfsWizardDefaultTraits { ///The digraph type the algorithm runs on. typedef GR Digraph; ///\brief The type of the map that stores the last ///arcs of the shortest paths. /// ///The type of the map that stores the last ///arcs of the shortest paths. ///It must meet the \ref concepts::WriteMap "WriteMap" concept. /// typedef NullMap PredMap; ///Instantiates a PredMap. ///This function instantiates a \ref PredMap. ///\param g is the digraph, to which we would like to define the PredMap. ///\todo The digraph alone may be insufficient to initialize #ifdef DOXYGEN static PredMap *createPredMap(const GR &g) #else static PredMap *createPredMap(const GR &) #endif { return new PredMap(); } ///The type of the map that indicates which nodes are processed. ///The type of the map that indicates which nodes are processed. ///It must meet the \ref concepts::WriteMap "WriteMap" concept. ///\todo named parameter to set this type, function to read and write. typedef NullMap ProcessedMap; ///Instantiates a ProcessedMap. ///This function instantiates a \ref ProcessedMap. ///\param g is the digraph, to which ///we would like to define the \ref ProcessedMap #ifdef DOXYGEN static ProcessedMap *createProcessedMap(const GR &g) #else static ProcessedMap *createProcessedMap(const GR &) #endif { return new ProcessedMap(); } ///The type of the map that indicates which nodes are reached. ///The type of the map that indicates which nodes are reached. ///It must meet the \ref concepts::WriteMap "WriteMap" concept. ///\todo named parameter to set this type, function to read and write. typedef typename Digraph::template NodeMap ReachedMap; ///Instantiates a ReachedMap. ///This function instantiates a \ref ReachedMap. ///\param G is the digraph, to which ///we would like to define the \ref ReachedMap. static ReachedMap *createReachedMap(const GR &G) { return new ReachedMap(G); } ///The type of the map that stores the dists of the nodes. ///The type of the map that stores the dists of the nodes. ///It must meet the \ref concepts::WriteMap "WriteMap" concept. /// typedef NullMap DistMap; ///Instantiates a DistMap. ///This function instantiates a \ref DistMap. ///\param g is the digraph, to which we would like to define the \ref DistMap #ifdef DOXYGEN static DistMap *createDistMap(const GR &g) #else static DistMap *createDistMap(const GR &) #endif { return new DistMap(); } }; /// Default traits used by \ref BfsWizard /// To make it easier to use Bfs algorithm ///we have created a wizard class. /// This \ref BfsWizard class needs default traits, ///as well as the \ref Bfs class. /// The \ref BfsWizardBase is a class to be the default traits of the /// \ref BfsWizard class. template class BfsWizardBase : public BfsWizardDefaultTraits { typedef BfsWizardDefaultTraits Base; protected: /// Type of the nodes in the digraph. typedef typename Base::Digraph::Node Node; /// Pointer to the underlying digraph. void *_g; ///Pointer to the map of reached nodes. void *_reached; ///Pointer to the map of processed nodes. void *_processed; ///Pointer to the map of predecessors arcs. void *_pred; ///Pointer to the map of distances. void *_dist; ///Pointer to the source node. Node _source; public: /// Constructor. /// This constructor does not require parameters, therefore it initiates /// all of the attributes to default values (0, INVALID). BfsWizardBase() : _g(0), _reached(0), _processed(0), _pred(0), _dist(0), _source(INVALID) {} /// Constructor. /// This constructor requires some parameters, /// listed in the parameters list. /// Others are initiated to 0. /// \param g is the initial value of \ref _g /// \param s is the initial value of \ref _source BfsWizardBase(const GR &g, Node s=INVALID) : _g(reinterpret_cast(const_cast(&g))), _reached(0), _processed(0), _pred(0), _dist(0), _source(s) {} }; /// A class to make the usage of Bfs algorithm easier /// This class is created to make it easier to use Bfs algorithm. /// It uses the functions and features of the plain \ref Bfs, /// but it is much simpler to use it. /// /// Simplicity means that the way to change the types defined /// in the traits class is based on functions that returns the new class /// and not on templatable built-in classes. /// When using the plain \ref Bfs /// the new class with the modified type comes from /// the original class by using the :: /// operator. In the case of \ref BfsWizard only /// a function have to be called and it will /// return the needed class. /// /// It does not have own \ref run method. When its \ref run method is called /// it initiates a plain \ref Bfs class, and calls the \ref Bfs::run /// method of it. template class BfsWizard : public TR { typedef TR Base; ///The type of the underlying digraph. typedef typename TR::Digraph Digraph; //\e typedef typename Digraph::Node Node; //\e typedef typename Digraph::NodeIt NodeIt; //\e typedef typename Digraph::Arc Arc; //\e typedef typename Digraph::OutArcIt OutArcIt; ///\brief The type of the map that stores ///the reached nodes typedef typename TR::ReachedMap ReachedMap; ///\brief The type of the map that stores ///the processed nodes typedef typename TR::ProcessedMap ProcessedMap; ///\brief The type of the map that stores the last ///arcs of the shortest paths. typedef typename TR::PredMap PredMap; ///The type of the map that stores the dists of the nodes. typedef typename TR::DistMap DistMap; public: /// Constructor. BfsWizard() : TR() {} /// Constructor that requires parameters. /// Constructor that requires parameters. /// These parameters will be the default values for the traits class. BfsWizard(const Digraph &g, Node s=INVALID) : TR(g,s) {} ///Copy constructor BfsWizard(const TR &b) : TR(b) {} ~BfsWizard() {} ///Runs Bfs algorithm from a given node. ///Runs Bfs algorithm from a given node. ///The node can be given by the \ref source function. void run() { if(Base::_source==INVALID) throw UninitializedParameter(); Bfs alg(*reinterpret_cast(Base::_g)); if(Base::_reached) alg.reachedMap(*reinterpret_cast(Base::_reached)); if(Base::_processed) alg.processedMap(*reinterpret_cast(Base::_processed)); if(Base::_pred) alg.predMap(*reinterpret_cast(Base::_pred)); if(Base::_dist) alg.distMap(*reinterpret_cast(Base::_dist)); alg.run(Base::_source); } ///Runs Bfs algorithm from the given node. ///Runs Bfs algorithm from the given node. ///\param s is the given source. void run(Node s) { Base::_source=s; run(); } template struct DefPredMapBase : public Base { typedef T PredMap; static PredMap *createPredMap(const Digraph &) { return 0; }; DefPredMapBase(const TR &b) : TR(b) {} }; ///\brief \ref named-templ-param "Named parameter" ///function for setting PredMap /// /// \ref named-templ-param "Named parameter" ///function for setting PredMap /// template BfsWizard > predMap(const T &t) { Base::_pred=reinterpret_cast(const_cast(&t)); return BfsWizard >(*this); } template struct DefReachedMapBase : public Base { typedef T ReachedMap; static ReachedMap *createReachedMap(const Digraph &) { return 0; }; DefReachedMapBase(const TR &b) : TR(b) {} }; ///\brief \ref named-templ-param "Named parameter" ///function for setting ReachedMap /// /// \ref named-templ-param "Named parameter" ///function for setting ReachedMap /// template BfsWizard > reachedMap(const T &t) { Base::_reached=reinterpret_cast(const_cast(&t)); return BfsWizard >(*this); } template struct DefProcessedMapBase : public Base { typedef T ProcessedMap; static ProcessedMap *createProcessedMap(const Digraph &) { return 0; }; DefProcessedMapBase(const TR &b) : TR(b) {} }; ///\brief \ref named-templ-param "Named parameter" ///function for setting ProcessedMap /// /// \ref named-templ-param "Named parameter" ///function for setting ProcessedMap /// template BfsWizard > processedMap(const T &t) { Base::_processed=reinterpret_cast(const_cast(&t)); return BfsWizard >(*this); } template struct DefDistMapBase : public Base { typedef T DistMap; static DistMap *createDistMap(const Digraph &) { return 0; }; DefDistMapBase(const TR &b) : TR(b) {} }; ///\brief \ref named-templ-param "Named parameter" ///function for setting DistMap type /// /// \ref named-templ-param "Named parameter" ///function for setting DistMap type /// template BfsWizard > distMap(const T &t) { Base::_dist=reinterpret_cast(const_cast(&t)); return BfsWizard >(*this); } /// Sets the source node, from which the Bfs algorithm runs. /// Sets the source node, from which the Bfs algorithm runs. /// \param s is the source node. BfsWizard &source(Node s) { Base::_source=s; return *this; } }; ///Function type interface for Bfs algorithm. /// \ingroup search ///Function type interface for Bfs algorithm. /// ///This function also has several ///\ref named-templ-func-param "named parameters", ///they are declared as the members of class \ref BfsWizard. ///The following ///example shows how to use these parameters. ///\code /// bfs(g,source).predMap(preds).run(); ///\endcode ///\warning Don't forget to put the \ref BfsWizard::run() "run()" ///to the end of the parameter list. ///\sa BfsWizard ///\sa Bfs template BfsWizard > bfs(const GR &g,typename GR::Node s=INVALID) { return BfsWizard >(g,s); } #ifdef DOXYGEN /// \brief Visitor class for bfs. /// /// This class defines the interface of the BfsVisit events, and /// it could be the base of a real Visitor class. template struct BfsVisitor { typedef _Digraph Digraph; typedef typename Digraph::Arc Arc; typedef typename Digraph::Node Node; /// \brief Called when the arc reach a node. /// /// It is called when the bfs find an arc which target is not /// reached yet. void discover(const Arc& arc) {} /// \brief Called when the node reached first time. /// /// It is Called when the node reached first time. void reach(const Node& node) {} /// \brief Called when the arc examined but target of the arc /// already discovered. /// /// It called when the arc examined but the target of the arc /// already discovered. void examine(const Arc& arc) {} /// \brief Called for the source node of the bfs. /// /// It is called for the source node of the bfs. void start(const Node& node) {} /// \brief Called when the node processed. /// /// It is Called when the node processed. void process(const Node& node) {} }; #else template struct BfsVisitor { typedef _Digraph Digraph; typedef typename Digraph::Arc Arc; typedef typename Digraph::Node Node; void discover(const Arc&) {} void reach(const Node&) {} void examine(const Arc&) {} void start(const Node&) {} void process(const Node&) {} template struct Constraints { void constraints() { Arc arc; Node node; visitor.discover(arc); visitor.reach(node); visitor.examine(arc); visitor.start(node); visitor.process(node); } _Visitor& visitor; }; }; #endif /// \brief Default traits class of BfsVisit class. /// /// Default traits class of BfsVisit class. /// \tparam _Digraph Digraph type. template struct BfsVisitDefaultTraits { /// \brief The digraph type the algorithm runs on. typedef _Digraph Digraph; /// \brief The type of the map that indicates which nodes are reached. /// /// The type of the map that indicates which nodes are reached. /// It must meet the \ref concepts::WriteMap "WriteMap" concept. /// \todo named parameter to set this type, function to read and write. typedef typename Digraph::template NodeMap ReachedMap; /// \brief Instantiates a ReachedMap. /// /// This function instantiates a \ref ReachedMap. /// \param digraph is the digraph, to which /// we would like to define the \ref ReachedMap. static ReachedMap *createReachedMap(const Digraph &digraph) { return new ReachedMap(digraph); } }; /// \ingroup search /// /// \brief %BFS Visit algorithm class. /// /// This class provides an efficient implementation of the %BFS algorithm /// with visitor interface. /// /// The %BfsVisit class provides an alternative interface to the Bfs /// class. It works with callback mechanism, the BfsVisit object calls /// on every bfs event the \c Visitor class member functions. /// /// \tparam _Digraph The digraph type the algorithm runs on. The default value is /// \ref ListDigraph. The value of _Digraph is not used directly by Bfs, it /// is only passed to \ref BfsDefaultTraits. /// \tparam _Visitor The Visitor object for the algorithm. The /// \ref BfsVisitor "BfsVisitor<_Digraph>" is an empty Visitor which /// does not observe the Bfs events. If you want to observe the bfs /// events you should implement your own Visitor class. /// \tparam _Traits Traits class to set various data types used by the /// algorithm. The default traits class is /// \ref BfsVisitDefaultTraits "BfsVisitDefaultTraits<_Digraph>". /// See \ref BfsVisitDefaultTraits for the documentation of /// a Bfs visit traits class. #ifdef DOXYGEN template #else template , typename _Traits = BfsDefaultTraits<_Digraph> > #endif class BfsVisit { public: /// \brief \ref Exception for uninitialized parameters. /// /// This error represents problems in the initialization /// of the parameters of the algorithms. class UninitializedParameter : public lemon::UninitializedParameter { public: virtual const char* what() const throw() { return "lemon::BfsVisit::UninitializedParameter"; } }; typedef _Traits Traits; typedef typename Traits::Digraph Digraph; typedef _Visitor Visitor; ///The type of the map indicating which nodes are reached. typedef typename Traits::ReachedMap ReachedMap; private: typedef typename Digraph::Node Node; typedef typename Digraph::NodeIt NodeIt; typedef typename Digraph::Arc Arc; typedef typename Digraph::OutArcIt OutArcIt; /// Pointer to the underlying digraph. const Digraph *_digraph; /// Pointer to the visitor object. Visitor *_visitor; ///Pointer to the map of reached status of the nodes. ReachedMap *_reached; ///Indicates if \ref _reached is locally allocated (\c true) or not. bool local_reached; std::vector _list; int _list_front, _list_back; /// \brief Creates the maps if necessary. /// /// Creates the maps if necessary. void create_maps() { if(!_reached) { local_reached = true; _reached = Traits::createReachedMap(*_digraph); } } protected: BfsVisit() {} public: typedef BfsVisit Create; /// \name Named template parameters ///@{ template struct DefReachedMapTraits : public Traits { typedef T ReachedMap; static ReachedMap *createReachedMap(const Digraph &digraph) { throw UninitializedParameter(); } }; /// \brief \ref named-templ-param "Named parameter" for setting /// ReachedMap type /// /// \ref named-templ-param "Named parameter" for setting ReachedMap type template struct DefReachedMap : public BfsVisit< Digraph, Visitor, DefReachedMapTraits > { typedef BfsVisit< Digraph, Visitor, DefReachedMapTraits > Create; }; ///@} public: /// \brief Constructor. /// /// Constructor. /// /// \param digraph the digraph the algorithm will run on. /// \param visitor The visitor of the algorithm. /// BfsVisit(const Digraph& digraph, Visitor& visitor) : _digraph(&digraph), _visitor(&visitor), _reached(0), local_reached(false) {} /// \brief Destructor. /// /// Destructor. ~BfsVisit() { if(local_reached) delete _reached; } /// \brief Sets the map indicating if a node is reached. /// /// Sets the map indicating if a node is reached. /// If you don't use this function before calling \ref run(), /// it will allocate one. The destuctor deallocates this /// automatically allocated map, of course. /// \return (*this) BfsVisit &reachedMap(ReachedMap &m) { if(local_reached) { delete _reached; local_reached = false; } _reached = &m; return *this; } public: /// \name Execution control /// The simplest way to execute the algorithm is to use /// one of the member functions called \c run(...). /// \n /// If you need more control on the execution, /// first you must call \ref init(), then you can adda source node /// with \ref addSource(). /// Finally \ref start() will perform the actual path /// computation. /// @{ /// \brief Initializes the internal data structures. /// /// Initializes the internal data structures. /// void init() { create_maps(); _list.resize(countNodes(*_digraph)); _list_front = _list_back = -1; for (NodeIt u(*_digraph) ; u != INVALID ; ++u) { _reached->set(u, false); } } /// \brief Adds a new source node. /// /// Adds a new source node to the set of nodes to be processed. void addSource(Node s) { if(!(*_reached)[s]) { _reached->set(s,true); _visitor->start(s); _visitor->reach(s); _list[++_list_back] = s; } } /// \brief Processes the next node. /// /// Processes the next node. /// /// \return The processed node. /// /// \pre The queue must not be empty! Node processNextNode() { Node n = _list[++_list_front]; _visitor->process(n); Arc e; for (_digraph->firstOut(e, n); e != INVALID; _digraph->nextOut(e)) { Node m = _digraph->target(e); if (!(*_reached)[m]) { _visitor->discover(e); _visitor->reach(m); _reached->set(m, true); _list[++_list_back] = m; } else { _visitor->examine(e); } } return n; } /// \brief Processes the next node. /// /// Processes the next node. And checks that the given target node /// is reached. If the target node is reachable from the processed /// node then the reached parameter will be set true. The reached /// parameter should be initially false. /// /// \param target The target node. /// \retval reach Indicates that the target node is reached. /// \return The processed node. /// /// \warning The queue must not be empty! Node processNextNode(Node target, bool& reach) { Node n = _list[++_list_front]; _visitor->process(n); Arc e; for (_digraph->firstOut(e, n); e != INVALID; _digraph->nextOut(e)) { Node m = _digraph->target(e); if (!(*_reached)[m]) { _visitor->discover(e); _visitor->reach(m); _reached->set(m, true); _list[++_list_back] = m; reach = reach || (target == m); } else { _visitor->examine(e); } } return n; } /// \brief Processes the next node. /// /// Processes the next node. And checks that at least one of /// reached node has true value in the \c nm node map. If one node /// with true value is reachable from the processed node then the /// rnode parameter will be set to the first of such nodes. /// /// \param nm The node map of possible targets. /// \retval rnode The reached target node. /// \return The processed node. /// /// \warning The queue must not be empty! template Node processNextNode(const NM& nm, Node& rnode) { Node n = _list[++_list_front]; _visitor->process(n); Arc e; for (_digraph->firstOut(e, n); e != INVALID; _digraph->nextOut(e)) { Node m = _digraph->target(e); if (!(*_reached)[m]) { _visitor->discover(e); _visitor->reach(m); _reached->set(m, true); _list[++_list_back] = m; if (nm[m] && rnode == INVALID) rnode = m; } else { _visitor->examine(e); } } return n; } /// \brief Next node to be processed. /// /// Next node to be processed. /// /// \return The next node to be processed or INVALID if the stack is /// empty. Node nextNode() { return _list_front != _list_back ? _list[_list_front + 1] : INVALID; } /// \brief Returns \c false if there are nodes /// to be processed in the queue /// /// Returns \c false if there are nodes /// to be processed in the queue bool emptyQueue() { return _list_front == _list_back; } /// \brief Returns the number of the nodes to be processed. /// /// Returns the number of the nodes to be processed in the queue. int queueSize() { return _list_back - _list_front; } /// \brief Executes the algorithm. /// /// Executes the algorithm. /// /// \pre init() must be called and at least one node should be added /// with addSource() before using this function. void start() { while ( !emptyQueue() ) processNextNode(); } /// \brief Executes the algorithm until \c dest is reached. /// /// Executes the algorithm until \c dest is reached. /// /// \pre init() must be called and at least one node should be added /// with addSource() before using this function. void start(Node dest) { bool reach = false; while ( !emptyQueue() && !reach ) processNextNode(dest, reach); } /// \brief Executes the algorithm until a condition is met. /// /// Executes the algorithm until a condition is met. /// /// \pre init() must be called and at least one node should be added /// with addSource() before using this function. /// ///\param nm must be a bool (or convertible) node map. The ///algorithm will stop when it reaches a node \c v with /// nm[v] true. /// ///\return The reached node \c v with nm[v] true or ///\c INVALID if no such node was found. template Node start(const NM &nm) { Node rnode = INVALID; while ( !emptyQueue() && rnode == INVALID ) { processNextNode(nm, rnode); } return rnode; } /// \brief Runs %BFSVisit algorithm from node \c s. /// /// This method runs the %BFS algorithm from a root node \c s. /// \note b.run(s) is just a shortcut of the following code. ///\code /// b.init(); /// b.addSource(s); /// b.start(); ///\endcode void run(Node s) { init(); addSource(s); start(); } /// \brief Runs %BFSVisit algorithm to visit all nodes in the digraph. /// /// This method runs the %BFS algorithm in order to /// compute the %BFS path to each node. The algorithm computes /// - The %BFS tree. /// - The distance of each node from the root in the %BFS tree. /// ///\note b.run() is just a shortcut of the following code. ///\code /// b.init(); /// for (NodeIt it(digraph); it != INVALID; ++it) { /// if (!b.reached(it)) { /// b.addSource(it); /// b.start(); /// } /// } ///\endcode void run() { init(); for (NodeIt it(*_digraph); it != INVALID; ++it) { if (!reached(it)) { addSource(it); start(); } } } ///@} /// \name Query Functions /// The result of the %BFS algorithm can be obtained using these /// functions.\n /// Before the use of these functions, /// either run() or start() must be called. ///@{ /// \brief Checks if a node is reachable from the root. /// /// Returns \c true if \c v is reachable from the root(s). /// \warning The source nodes are inditated as unreachable. /// \pre Either \ref run() or \ref start() /// must be called before using this function. /// bool reached(Node v) { return (*_reached)[v]; } ///@} }; } //END OF NAMESPACE LEMON #endif