/* -*- mode: C++; indent-tabs-mode: nil; -*- * * This file is a part of LEMON, a generic C++ optimization library. * * Copyright (C) 2003-2009 * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport * (Egervary Research Group on Combinatorial Optimization, EGRES). * * Permission to use, modify and distribute this software is granted * provided that this copyright notice appears in all copies. For * precise terms see the accompanying LICENSE file. * * This software is provided "AS IS" with no warranty of any kind, * express or implied, and with no claim as to its suitability for any * purpose. * */ #ifndef LEMON_COLOR_H #define LEMON_COLOR_H #include #include #include ///\ingroup misc ///\file ///\brief Tools to manage RGB colors. namespace lemon { /// \addtogroup misc /// @{ ///Data structure representing RGB colors. ///Data structure representing RGB colors. class Color { double _r,_g,_b; public: ///Default constructor Color() {} ///Constructor Color(double r,double g,double b) :_r(r),_g(g),_b(b) {}; ///Set the red component double & red() {return _r;} ///Return the red component const double & red() const {return _r;} ///Set the green component double & green() {return _g;} ///Return the green component const double & green() const {return _g;} ///Set the blue component double & blue() {return _b;} ///Return the blue component const double & blue() const {return _b;} ///Set the color components void set(double r,double g,double b) { _r=r;_g=g;_b=b; }; }; /// White color constant extern const Color WHITE; /// Black color constant extern const Color BLACK; /// Red color constant extern const Color RED; /// Green color constant extern const Color GREEN; /// Blue color constant extern const Color BLUE; /// Yellow color constant extern const Color YELLOW; /// Magenta color constant extern const Color MAGENTA; /// Cyan color constant extern const Color CYAN; /// Grey color constant extern const Color GREY; /// Dark red color constant extern const Color DARK_RED; /// Dark green color constant extern const Color DARK_GREEN; /// Drak blue color constant extern const Color DARK_BLUE; /// Dark yellow color constant extern const Color DARK_YELLOW; /// Dark magenta color constant extern const Color DARK_MAGENTA; /// Dark cyan color constant extern const Color DARK_CYAN; ///Map ints to different Colors ///This map assigns one of the predefined \ref Color "Color"s to ///each int. It is possible to change the colors as well as ///their number. The integer range is cyclically mapped to the ///provided set of colors. /// ///This is a true \ref concepts::ReferenceMap "reference map", so ///you can also change the actual colors. class Palette : public MapBase { std::vector colors; public: ///Constructor ///Constructor. ///\param have_white Indicates whether white is among the ///provided initial colors (\c true) or not (\c false). If it is true, ///white will be assigned to \c 0. ///\param num The number of the allocated colors. If it is \c -1, ///the default color configuration is set up (26 color plus optionaly the ///white). If \c num is less then 26/27 then the default color ///list is cut. Otherwise the color list is filled repeatedly with ///the default color list. (The colors can be changed later on.) Palette(bool have_white=false,int num=-1) { if (num==0) return; do { if(have_white) colors.push_back(Color(1,1,1)); colors.push_back(Color(0,0,0)); colors.push_back(Color(1,0,0)); colors.push_back(Color(0,1,0)); colors.push_back(Color(0,0,1)); colors.push_back(Color(1,1,0)); colors.push_back(Color(1,0,1)); colors.push_back(Color(0,1,1)); colors.push_back(Color(.5,0,0)); colors.push_back(Color(0,.5,0)); colors.push_back(Color(0,0,.5)); colors.push_back(Color(.5,.5,0)); colors.push_back(Color(.5,0,.5)); colors.push_back(Color(0,.5,.5)); colors.push_back(Color(.5,.5,.5)); colors.push_back(Color(1,.5,.5)); colors.push_back(Color(.5,1,.5)); colors.push_back(Color(.5,.5,1)); colors.push_back(Color(1,1,.5)); colors.push_back(Color(1,.5,1)); colors.push_back(Color(.5,1,1)); colors.push_back(Color(1,.5,0)); colors.push_back(Color(.5,1,0)); colors.push_back(Color(1,0,.5)); colors.push_back(Color(0,1,.5)); colors.push_back(Color(0,.5,1)); colors.push_back(Color(.5,0,1)); } while(int(colors.size())=0) colors.resize(num); } ///\e Color &operator[](int i) { return colors[i%colors.size()]; } ///\e const Color &operator[](int i) const { return colors[i%colors.size()]; } ///\e void set(int i,const Color &c) { colors[i%colors.size()]=c; } ///Adds a new color to the end of the color list. void add(const Color &c) { colors.push_back(c); } ///Sets the number of the existing colors. void resize(int s) { colors.resize(s);} ///Returns the number of the existing colors. int size() const { return int(colors.size());} }; ///Returns a visibly distinct \ref Color ///Returns a \ref Color which is as different from the given parameter ///as it is possible. inline Color distantColor(const Color &c) { return Color(c.red()<.5?1:0,c.green()<.5?1:0,c.blue()<.5?1:0); } ///Returns black for light colors and white for the dark ones. ///Returns black for light colors and white for the dark ones. inline Color distantBW(const Color &c){ return (.2125*c.red()+.7154*c.green()+.0721*c.blue())<.5 ? WHITE : BLACK; } /// @} } //END OF NAMESPACE LEMON #endif // LEMON_COLOR_H