| 1 | /* -*- mode: C++; indent-tabs-mode: nil; -*- |
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| 2 | * |
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| 3 | * This file is a part of LEMON, a generic C++ optimization library. |
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| 4 | * |
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| 5 | * Copyright (C) 2003-2009 |
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| 6 | * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport |
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| 7 | * (Egervary Research Group on Combinatorial Optimization, EGRES). |
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| 8 | * |
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| 9 | * Permission to use, modify and distribute this software is granted |
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| 10 | * provided that this copyright notice appears in all copies. For |
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| 11 | * precise terms see the accompanying LICENSE file. |
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| 12 | * |
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| 13 | * This software is provided "AS IS" with no warranty of any kind, |
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| 14 | * express or implied, and with no claim as to its suitability for any |
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| 15 | * purpose. |
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| 16 | * |
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| 17 | */ |
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| 18 | |
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| 19 | #ifndef LEMON_ELEVATOR_H |
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| 20 | #define LEMON_ELEVATOR_H |
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| 21 | |
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| 22 | ///\ingroup auxdat |
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| 23 | ///\file |
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| 24 | ///\brief Elevator class |
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| 25 | /// |
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| 26 | ///Elevator class implements an efficient data structure |
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| 27 | ///for labeling items in push-relabel type algorithms. |
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| 28 | /// |
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| 29 | |
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| 30 | #include <lemon/core.h> |
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| 31 | #include <lemon/bits/traits.h> |
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| 32 | |
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| 33 | namespace lemon { |
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| 34 | |
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| 35 | ///Class for handling "labels" in push-relabel type algorithms. |
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| 36 | |
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| 37 | ///A class for handling "labels" in push-relabel type algorithms. |
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| 38 | /// |
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| 39 | ///\ingroup auxdat |
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| 40 | ///Using this class you can assign "labels" (nonnegative integer numbers) |
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| 41 | ///to the edges or nodes of a graph, manipulate and query them through |
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| 42 | ///operations typically arising in "push-relabel" type algorithms. |
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| 43 | /// |
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| 44 | ///Each item is either \em active or not, and you can also choose a |
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| 45 | ///highest level active item. |
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| 46 | /// |
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| 47 | ///\sa LinkedElevator |
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| 48 | /// |
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| 49 | ///\param GR Type of the underlying graph. |
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| 50 | ///\param Item Type of the items the data is assigned to (\c GR::Node, |
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| 51 | ///\c GR::Arc or \c GR::Edge). |
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| 52 | template<class GR, class Item> |
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| 53 | class Elevator |
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| 54 | { |
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| 55 | public: |
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| 56 | |
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| 57 | typedef Item Key; |
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| 58 | typedef int Value; |
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| 59 | |
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| 60 | private: |
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| 61 | |
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| 62 | typedef Item *Vit; |
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| 63 | typedef typename ItemSetTraits<GR,Item>::template Map<Vit>::Type VitMap; |
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| 64 | typedef typename ItemSetTraits<GR,Item>::template Map<int>::Type IntMap; |
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| 65 | |
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| 66 | const GR &_g; |
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| 67 | int _max_level; |
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| 68 | int _item_num; |
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| 69 | VitMap _where; |
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| 70 | IntMap _level; |
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| 71 | std::vector<Item> _items; |
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| 72 | std::vector<Vit> _first; |
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| 73 | std::vector<Vit> _last_active; |
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| 74 | |
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| 75 | int _highest_active; |
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| 76 | |
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| 77 | void copy(Item i, Vit p) |
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| 78 | { |
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| 79 | _where[*p=i] = p; |
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| 80 | } |
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| 81 | void copy(Vit s, Vit p) |
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| 82 | { |
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| 83 | if(s!=p) |
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| 84 | { |
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| 85 | Item i=*s; |
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| 86 | *p=i; |
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| 87 | _where[i] = p; |
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| 88 | } |
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| 89 | } |
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| 90 | void swap(Vit i, Vit j) |
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| 91 | { |
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| 92 | Item ti=*i; |
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| 93 | Vit ct = _where[ti]; |
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| 94 | _where[ti] = _where[*i=*j]; |
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| 95 | _where[*j] = ct; |
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| 96 | *j=ti; |
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| 97 | } |
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| 98 | |
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| 99 | public: |
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| 100 | |
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| 101 | ///Constructor with given maximum level. |
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| 102 | |
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| 103 | ///Constructor with given maximum level. |
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| 104 | /// |
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| 105 | ///\param graph The underlying graph. |
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| 106 | ///\param max_level The maximum allowed level. |
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| 107 | ///Set the range of the possible labels to <tt>[0..max_level]</tt>. |
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| 108 | Elevator(const GR &graph,int max_level) : |
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| 109 | _g(graph), |
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| 110 | _max_level(max_level), |
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| 111 | _item_num(_max_level), |
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| 112 | _where(graph), |
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| 113 | _level(graph,0), |
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| 114 | _items(_max_level), |
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| 115 | _first(_max_level+2), |
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| 116 | _last_active(_max_level+2), |
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| 117 | _highest_active(-1) {} |
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| 118 | ///Constructor. |
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| 119 | |
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| 120 | ///Constructor. |
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| 121 | /// |
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| 122 | ///\param graph The underlying graph. |
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| 123 | ///Set the range of the possible labels to <tt>[0..max_level]</tt>, |
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| 124 | ///where \c max_level is equal to the number of labeled items in the graph. |
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| 125 | Elevator(const GR &graph) : |
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| 126 | _g(graph), |
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| 127 | _max_level(countItems<GR, Item>(graph)), |
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| 128 | _item_num(_max_level), |
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| 129 | _where(graph), |
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| 130 | _level(graph,0), |
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| 131 | _items(_max_level), |
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| 132 | _first(_max_level+2), |
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| 133 | _last_active(_max_level+2), |
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| 134 | _highest_active(-1) |
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| 135 | { |
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| 136 | } |
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| 137 | |
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| 138 | ///Activate item \c i. |
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| 139 | |
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| 140 | ///Activate item \c i. |
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| 141 | ///\pre Item \c i shouldn't be active before. |
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| 142 | void activate(Item i) |
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| 143 | { |
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| 144 | const int l=_level[i]; |
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| 145 | swap(_where[i],++_last_active[l]); |
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| 146 | if(l>_highest_active) _highest_active=l; |
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| 147 | } |
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| 148 | |
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| 149 | ///Deactivate item \c i. |
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| 150 | |
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| 151 | ///Deactivate item \c i. |
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| 152 | ///\pre Item \c i must be active before. |
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| 153 | void deactivate(Item i) |
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| 154 | { |
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| 155 | swap(_where[i],_last_active[_level[i]]--); |
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| 156 | while(_highest_active>=0 && |
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| 157 | _last_active[_highest_active]<_first[_highest_active]) |
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| 158 | _highest_active--; |
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| 159 | } |
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| 160 | |
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| 161 | ///Query whether item \c i is active |
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| 162 | bool active(Item i) const { return _where[i]<=_last_active[_level[i]]; } |
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| 163 | |
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| 164 | ///Return the level of item \c i. |
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| 165 | int operator[](Item i) const { return _level[i]; } |
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| 166 | |
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| 167 | ///Return the number of items on level \c l. |
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| 168 | int onLevel(int l) const |
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| 169 | { |
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| 170 | return _first[l+1]-_first[l]; |
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| 171 | } |
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| 172 | ///Return true if level \c l is empty. |
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| 173 | bool emptyLevel(int l) const |
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| 174 | { |
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| 175 | return _first[l+1]-_first[l]==0; |
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| 176 | } |
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| 177 | ///Return the number of items above level \c l. |
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| 178 | int aboveLevel(int l) const |
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| 179 | { |
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| 180 | return _first[_max_level+1]-_first[l+1]; |
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| 181 | } |
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| 182 | ///Return the number of active items on level \c l. |
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| 183 | int activesOnLevel(int l) const |
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| 184 | { |
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| 185 | return _last_active[l]-_first[l]+1; |
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| 186 | } |
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| 187 | ///Return true if there is no active item on level \c l. |
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| 188 | bool activeFree(int l) const |
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| 189 | { |
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| 190 | return _last_active[l]<_first[l]; |
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| 191 | } |
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| 192 | ///Return the maximum allowed level. |
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| 193 | int maxLevel() const |
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| 194 | { |
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| 195 | return _max_level; |
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| 196 | } |
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| 197 | |
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| 198 | ///\name Highest Active Item |
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| 199 | ///Functions for working with the highest level |
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| 200 | ///active item. |
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| 201 | |
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| 202 | ///@{ |
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| 203 | |
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| 204 | ///Return a highest level active item. |
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| 205 | |
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| 206 | ///Return a highest level active item or INVALID if there is no active |
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| 207 | ///item. |
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| 208 | Item highestActive() const |
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| 209 | { |
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| 210 | return _highest_active>=0?*_last_active[_highest_active]:INVALID; |
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| 211 | } |
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| 212 | |
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| 213 | ///Return the highest active level. |
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| 214 | |
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| 215 | ///Return the level of the highest active item or -1 if there is no active |
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| 216 | ///item. |
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| 217 | int highestActiveLevel() const |
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| 218 | { |
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| 219 | return _highest_active; |
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| 220 | } |
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| 221 | |
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| 222 | ///Lift the highest active item by one. |
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| 223 | |
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| 224 | ///Lift the item returned by highestActive() by one. |
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| 225 | /// |
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| 226 | void liftHighestActive() |
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| 227 | { |
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| 228 | Item it = *_last_active[_highest_active]; |
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| 229 | ++_level[it]; |
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| 230 | swap(_last_active[_highest_active]--,_last_active[_highest_active+1]); |
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| 231 | --_first[++_highest_active]; |
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| 232 | } |
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| 233 | |
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| 234 | ///Lift the highest active item to the given level. |
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| 235 | |
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| 236 | ///Lift the item returned by highestActive() to level \c new_level. |
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| 237 | /// |
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| 238 | ///\warning \c new_level must be strictly higher |
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| 239 | ///than the current level. |
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| 240 | /// |
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| 241 | void liftHighestActive(int new_level) |
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| 242 | { |
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| 243 | const Item li = *_last_active[_highest_active]; |
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| 244 | |
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| 245 | copy(--_first[_highest_active+1],_last_active[_highest_active]--); |
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| 246 | for(int l=_highest_active+1;l<new_level;l++) |
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| 247 | { |
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| 248 | copy(--_first[l+1],_first[l]); |
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| 249 | --_last_active[l]; |
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| 250 | } |
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| 251 | copy(li,_first[new_level]); |
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| 252 | _level[li] = new_level; |
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| 253 | _highest_active=new_level; |
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| 254 | } |
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| 255 | |
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| 256 | ///Lift the highest active item to the top level. |
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| 257 | |
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| 258 | ///Lift the item returned by highestActive() to the top level and |
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| 259 | ///deactivate it. |
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| 260 | void liftHighestActiveToTop() |
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| 261 | { |
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| 262 | const Item li = *_last_active[_highest_active]; |
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| 263 | |
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| 264 | copy(--_first[_highest_active+1],_last_active[_highest_active]--); |
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| 265 | for(int l=_highest_active+1;l<_max_level;l++) |
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| 266 | { |
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| 267 | copy(--_first[l+1],_first[l]); |
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| 268 | --_last_active[l]; |
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| 269 | } |
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| 270 | copy(li,_first[_max_level]); |
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| 271 | --_last_active[_max_level]; |
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| 272 | _level[li] = _max_level; |
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| 273 | |
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| 274 | while(_highest_active>=0 && |
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| 275 | _last_active[_highest_active]<_first[_highest_active]) |
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| 276 | _highest_active--; |
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| 277 | } |
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| 278 | |
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| 279 | ///@} |
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| 280 | |
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| 281 | ///\name Active Item on Certain Level |
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| 282 | ///Functions for working with the active items. |
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| 283 | |
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| 284 | ///@{ |
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| 285 | |
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| 286 | ///Return an active item on level \c l. |
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| 287 | |
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| 288 | ///Return an active item on level \c l or \ref INVALID if there is no such |
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| 289 | ///an item. (\c l must be from the range [0...\c max_level]. |
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| 290 | Item activeOn(int l) const |
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| 291 | { |
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| 292 | return _last_active[l]>=_first[l]?*_last_active[l]:INVALID; |
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| 293 | } |
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| 294 | |
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| 295 | ///Lift the active item returned by \c activeOn(level) by one. |
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| 296 | |
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| 297 | ///Lift the active item returned by \ref activeOn() "activeOn(level)" |
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| 298 | ///by one. |
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| 299 | Item liftActiveOn(int level) |
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| 300 | { |
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| 301 | Item it =*_last_active[level]; |
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| 302 | ++_level[it]; |
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| 303 | swap(_last_active[level]--, --_first[level+1]); |
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| 304 | if (level+1>_highest_active) ++_highest_active; |
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| 305 | } |
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| 306 | |
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| 307 | ///Lift the active item returned by \c activeOn(level) to the given level. |
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| 308 | |
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| 309 | ///Lift the active item returned by \ref activeOn() "activeOn(level)" |
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| 310 | ///to the given level. |
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| 311 | void liftActiveOn(int level, int new_level) |
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| 312 | { |
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| 313 | const Item ai = *_last_active[level]; |
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| 314 | |
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| 315 | copy(--_first[level+1], _last_active[level]--); |
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| 316 | for(int l=level+1;l<new_level;l++) |
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| 317 | { |
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| 318 | copy(_last_active[l],_first[l]); |
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| 319 | copy(--_first[l+1], _last_active[l]--); |
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| 320 | } |
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| 321 | copy(ai,_first[new_level]); |
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| 322 | _level[ai] = new_level; |
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| 323 | if (new_level>_highest_active) _highest_active=new_level; |
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| 324 | } |
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| 325 | |
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| 326 | ///Lift the active item returned by \c activeOn(level) to the top level. |
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| 327 | |
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| 328 | ///Lift the active item returned by \ref activeOn() "activeOn(level)" |
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| 329 | ///to the top level and deactivate it. |
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| 330 | void liftActiveToTop(int level) |
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| 331 | { |
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| 332 | const Item ai = *_last_active[level]; |
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| 333 | |
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| 334 | copy(--_first[level+1],_last_active[level]--); |
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| 335 | for(int l=level+1;l<_max_level;l++) |
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| 336 | { |
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| 337 | copy(_last_active[l],_first[l]); |
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| 338 | copy(--_first[l+1], _last_active[l]--); |
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| 339 | } |
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| 340 | copy(ai,_first[_max_level]); |
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| 341 | --_last_active[_max_level]; |
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| 342 | _level[ai] = _max_level; |
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| 343 | |
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| 344 | if (_highest_active==level) { |
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| 345 | while(_highest_active>=0 && |
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| 346 | _last_active[_highest_active]<_first[_highest_active]) |
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| 347 | _highest_active--; |
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| 348 | } |
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| 349 | } |
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| 350 | |
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| 351 | ///@} |
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| 352 | |
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| 353 | ///Lift an active item to a higher level. |
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| 354 | |
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| 355 | ///Lift an active item to a higher level. |
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| 356 | ///\param i The item to be lifted. It must be active. |
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| 357 | ///\param new_level The new level of \c i. It must be strictly higher |
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| 358 | ///than the current level. |
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| 359 | /// |
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| 360 | void lift(Item i, int new_level) |
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| 361 | { |
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| 362 | const int lo = _level[i]; |
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| 363 | const Vit w = _where[i]; |
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| 364 | |
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| 365 | copy(_last_active[lo],w); |
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| 366 | copy(--_first[lo+1],_last_active[lo]--); |
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| 367 | for(int l=lo+1;l<new_level;l++) |
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| 368 | { |
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| 369 | copy(_last_active[l],_first[l]); |
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| 370 | copy(--_first[l+1],_last_active[l]--); |
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| 371 | } |
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| 372 | copy(i,_first[new_level]); |
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| 373 | _level[i] = new_level; |
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| 374 | if(new_level>_highest_active) _highest_active=new_level; |
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| 375 | } |
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| 376 | |
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| 377 | ///Move an inactive item to the top but one level (in a dirty way). |
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| 378 | |
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| 379 | ///This function moves an inactive item from the top level to the top |
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| 380 | ///but one level (in a dirty way). |
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| 381 | ///\warning It makes the underlying datastructure corrupt, so use it |
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| 382 | ///only if you really know what it is for. |
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| 383 | ///\pre The item is on the top level. |
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| 384 | void dirtyTopButOne(Item i) { |
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| 385 | _level[i] = _max_level - 1; |
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| 386 | } |
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| 387 | |
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| 388 | ///Lift all items on and above the given level to the top level. |
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| 389 | |
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| 390 | ///This function lifts all items on and above level \c l to the top |
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| 391 | ///level and deactivates them. |
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| 392 | void liftToTop(int l) |
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| 393 | { |
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| 394 | const Vit f=_first[l]; |
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| 395 | const Vit tl=_first[_max_level]; |
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| 396 | for(Vit i=f;i!=tl;++i) |
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| 397 | _level[*i] = _max_level; |
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| 398 | for(int i=l;i<=_max_level;i++) |
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| 399 | { |
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| 400 | _first[i]=f; |
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| 401 | _last_active[i]=f-1; |
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| 402 | } |
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| 403 | for(_highest_active=l-1; |
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| 404 | _highest_active>=0 && |
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| 405 | _last_active[_highest_active]<_first[_highest_active]; |
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| 406 | _highest_active--) ; |
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| 407 | } |
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| 408 | |
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| 409 | private: |
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| 410 | int _init_lev; |
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| 411 | Vit _init_num; |
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| 412 | |
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| 413 | public: |
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| 414 | |
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| 415 | ///\name Initialization |
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| 416 | ///Using these functions you can initialize the levels of the items. |
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| 417 | ///\n |
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| 418 | ///The initialization must be started with calling \c initStart(). |
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| 419 | ///Then the items should be listed level by level starting with the |
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| 420 | ///lowest one (level 0) using \c initAddItem() and \c initNewLevel(). |
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| 421 | ///Finally \c initFinish() must be called. |
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| 422 | ///The items not listed are put on the highest level. |
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| 423 | ///@{ |
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| 424 | |
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| 425 | ///Start the initialization process. |
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| 426 | void initStart() |
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| 427 | { |
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| 428 | _init_lev=0; |
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| 429 | _init_num=&_items[0]; |
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| 430 | _first[0]=&_items[0]; |
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| 431 | _last_active[0]=&_items[0]-1; |
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| 432 | Vit n=&_items[0]; |
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| 433 | for(typename ItemSetTraits<GR,Item>::ItemIt i(_g);i!=INVALID;++i) |
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| 434 | { |
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| 435 | *n=i; |
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| 436 | _where[i] = n; |
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| 437 | _level[i] = _max_level; |
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| 438 | ++n; |
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| 439 | } |
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| 440 | } |
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| 441 | |
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| 442 | ///Add an item to the current level. |
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| 443 | void initAddItem(Item i) |
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| 444 | { |
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| 445 | swap(_where[i],_init_num); |
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| 446 | _level[i] = _init_lev; |
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| 447 | ++_init_num; |
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| 448 | } |
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| 449 | |
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| 450 | ///Start a new level. |
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| 451 | |
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| 452 | ///Start a new level. |
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| 453 | ///It shouldn't be used before the items on level 0 are listed. |
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| 454 | void initNewLevel() |
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| 455 | { |
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| 456 | _init_lev++; |
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| 457 | _first[_init_lev]=_init_num; |
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| 458 | _last_active[_init_lev]=_init_num-1; |
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| 459 | } |
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| 460 | |
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| 461 | ///Finalize the initialization process. |
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| 462 | void initFinish() |
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| 463 | { |
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| 464 | for(_init_lev++;_init_lev<=_max_level;_init_lev++) |
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| 465 | { |
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| 466 | _first[_init_lev]=_init_num; |
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| 467 | _last_active[_init_lev]=_init_num-1; |
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| 468 | } |
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| 469 | _first[_max_level+1]=&_items[0]+_item_num; |
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| 470 | _last_active[_max_level+1]=&_items[0]+_item_num-1; |
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| 471 | _highest_active = -1; |
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| 472 | } |
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| 473 | |
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| 474 | ///@} |
|---|
| 475 | |
|---|
| 476 | }; |
|---|
| 477 | |
|---|
| 478 | ///Class for handling "labels" in push-relabel type algorithms. |
|---|
| 479 | |
|---|
| 480 | ///A class for handling "labels" in push-relabel type algorithms. |
|---|
| 481 | /// |
|---|
| 482 | ///\ingroup auxdat |
|---|
| 483 | ///Using this class you can assign "labels" (nonnegative integer numbers) |
|---|
| 484 | ///to the edges or nodes of a graph, manipulate and query them through |
|---|
| 485 | ///operations typically arising in "push-relabel" type algorithms. |
|---|
| 486 | /// |
|---|
| 487 | ///Each item is either \em active or not, and you can also choose a |
|---|
| 488 | ///highest level active item. |
|---|
| 489 | /// |
|---|
| 490 | ///\sa Elevator |
|---|
| 491 | /// |
|---|
| 492 | ///\param GR Type of the underlying graph. |
|---|
| 493 | ///\param Item Type of the items the data is assigned to (\c GR::Node, |
|---|
| 494 | ///\c GR::Arc or \c GR::Edge). |
|---|
| 495 | template <class GR, class Item> |
|---|
| 496 | class LinkedElevator { |
|---|
| 497 | public: |
|---|
| 498 | |
|---|
| 499 | typedef Item Key; |
|---|
| 500 | typedef int Value; |
|---|
| 501 | |
|---|
| 502 | private: |
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| 503 | |
|---|
| 504 | typedef typename ItemSetTraits<GR,Item>:: |
|---|
| 505 | template Map<Item>::Type ItemMap; |
|---|
| 506 | typedef typename ItemSetTraits<GR,Item>:: |
|---|
| 507 | template Map<int>::Type IntMap; |
|---|
| 508 | typedef typename ItemSetTraits<GR,Item>:: |
|---|
| 509 | template Map<bool>::Type BoolMap; |
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| 510 | |
|---|
| 511 | const GR &_graph; |
|---|
| 512 | int _max_level; |
|---|
| 513 | int _item_num; |
|---|
| 514 | std::vector<Item> _first, _last; |
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| 515 | ItemMap _prev, _next; |
|---|
| 516 | int _highest_active; |
|---|
| 517 | IntMap _level; |
|---|
| 518 | BoolMap _active; |
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| 519 | |
|---|
| 520 | public: |
|---|
| 521 | ///Constructor with given maximum level. |
|---|
| 522 | |
|---|
| 523 | ///Constructor with given maximum level. |
|---|
| 524 | /// |
|---|
| 525 | ///\param graph The underlying graph. |
|---|
| 526 | ///\param max_level The maximum allowed level. |
|---|
| 527 | ///Set the range of the possible labels to <tt>[0..max_level]</tt>. |
|---|
| 528 | LinkedElevator(const GR& graph, int max_level) |
|---|
| 529 | : _graph(graph), _max_level(max_level), _item_num(_max_level), |
|---|
| 530 | _first(_max_level + 1), _last(_max_level + 1), |
|---|
| 531 | _prev(graph), _next(graph), |
|---|
| 532 | _highest_active(-1), _level(graph), _active(graph) {} |
|---|
| 533 | |
|---|
| 534 | ///Constructor. |
|---|
| 535 | |
|---|
| 536 | ///Constructor. |
|---|
| 537 | /// |
|---|
| 538 | ///\param graph The underlying graph. |
|---|
| 539 | ///Set the range of the possible labels to <tt>[0..max_level]</tt>, |
|---|
| 540 | ///where \c max_level is equal to the number of labeled items in the graph. |
|---|
| 541 | LinkedElevator(const GR& graph) |
|---|
| 542 | : _graph(graph), _max_level(countItems<GR, Item>(graph)), |
|---|
| 543 | _item_num(_max_level), |
|---|
| 544 | _first(_max_level + 1), _last(_max_level + 1), |
|---|
| 545 | _prev(graph, INVALID), _next(graph, INVALID), |
|---|
| 546 | _highest_active(-1), _level(graph), _active(graph) {} |
|---|
| 547 | |
|---|
| 548 | |
|---|
| 549 | ///Activate item \c i. |
|---|
| 550 | |
|---|
| 551 | ///Activate item \c i. |
|---|
| 552 | ///\pre Item \c i shouldn't be active before. |
|---|
| 553 | void activate(Item i) { |
|---|
| 554 | _active[i] = true; |
|---|
| 555 | |
|---|
| 556 | int level = _level[i]; |
|---|
| 557 | if (level > _highest_active) { |
|---|
| 558 | _highest_active = level; |
|---|
| 559 | } |
|---|
| 560 | |
|---|
| 561 | if (_prev[i] == INVALID || _active[_prev[i]]) return; |
|---|
| 562 | //unlace |
|---|
| 563 | _next[_prev[i]] = _next[i]; |
|---|
| 564 | if (_next[i] != INVALID) { |
|---|
| 565 | _prev[_next[i]] = _prev[i]; |
|---|
| 566 | } else { |
|---|
| 567 | _last[level] = _prev[i]; |
|---|
| 568 | } |
|---|
| 569 | //lace |
|---|
| 570 | _next[i] = _first[level]; |
|---|
| 571 | _prev[_first[level]] = i; |
|---|
| 572 | _prev[i] = INVALID; |
|---|
| 573 | _first[level] = i; |
|---|
| 574 | |
|---|
| 575 | } |
|---|
| 576 | |
|---|
| 577 | ///Deactivate item \c i. |
|---|
| 578 | |
|---|
| 579 | ///Deactivate item \c i. |
|---|
| 580 | ///\pre Item \c i must be active before. |
|---|
| 581 | void deactivate(Item i) { |
|---|
| 582 | _active[i] = false; |
|---|
| 583 | int level = _level[i]; |
|---|
| 584 | |
|---|
| 585 | if (_next[i] == INVALID || !_active[_next[i]]) |
|---|
| 586 | goto find_highest_level; |
|---|
| 587 | |
|---|
| 588 | //unlace |
|---|
| 589 | _prev[_next[i]] = _prev[i]; |
|---|
| 590 | if (_prev[i] != INVALID) { |
|---|
| 591 | _next[_prev[i]] = _next[i]; |
|---|
| 592 | } else { |
|---|
| 593 | _first[_level[i]] = _next[i]; |
|---|
| 594 | } |
|---|
| 595 | //lace |
|---|
| 596 | _prev[i] = _last[level]; |
|---|
| 597 | _next[_last[level]] = i; |
|---|
| 598 | _next[i] = INVALID; |
|---|
| 599 | _last[level] = i; |
|---|
| 600 | |
|---|
| 601 | find_highest_level: |
|---|
| 602 | if (level == _highest_active) { |
|---|
| 603 | while (_highest_active >= 0 && activeFree(_highest_active)) |
|---|
| 604 | --_highest_active; |
|---|
| 605 | } |
|---|
| 606 | } |
|---|
| 607 | |
|---|
| 608 | ///Query whether item \c i is active |
|---|
| 609 | bool active(Item i) const { return _active[i]; } |
|---|
| 610 | |
|---|
| 611 | ///Return the level of item \c i. |
|---|
| 612 | int operator[](Item i) const { return _level[i]; } |
|---|
| 613 | |
|---|
| 614 | ///Return the number of items on level \c l. |
|---|
| 615 | int onLevel(int l) const { |
|---|
| 616 | int num = 0; |
|---|
| 617 | Item n = _first[l]; |
|---|
| 618 | while (n != INVALID) { |
|---|
| 619 | ++num; |
|---|
| 620 | n = _next[n]; |
|---|
| 621 | } |
|---|
| 622 | return num; |
|---|
| 623 | } |
|---|
| 624 | |
|---|
| 625 | ///Return true if the level is empty. |
|---|
| 626 | bool emptyLevel(int l) const { |
|---|
| 627 | return _first[l] == INVALID; |
|---|
| 628 | } |
|---|
| 629 | |
|---|
| 630 | ///Return the number of items above level \c l. |
|---|
| 631 | int aboveLevel(int l) const { |
|---|
| 632 | int num = 0; |
|---|
| 633 | for (int level = l + 1; level < _max_level; ++level) |
|---|
| 634 | num += onLevel(level); |
|---|
| 635 | return num; |
|---|
| 636 | } |
|---|
| 637 | |
|---|
| 638 | ///Return the number of active items on level \c l. |
|---|
| 639 | int activesOnLevel(int l) const { |
|---|
| 640 | int num = 0; |
|---|
| 641 | Item n = _first[l]; |
|---|
| 642 | while (n != INVALID && _active[n]) { |
|---|
| 643 | ++num; |
|---|
| 644 | n = _next[n]; |
|---|
| 645 | } |
|---|
| 646 | return num; |
|---|
| 647 | } |
|---|
| 648 | |
|---|
| 649 | ///Return true if there is no active item on level \c l. |
|---|
| 650 | bool activeFree(int l) const { |
|---|
| 651 | return _first[l] == INVALID || !_active[_first[l]]; |
|---|
| 652 | } |
|---|
| 653 | |
|---|
| 654 | ///Return the maximum allowed level. |
|---|
| 655 | int maxLevel() const { |
|---|
| 656 | return _max_level; |
|---|
| 657 | } |
|---|
| 658 | |
|---|
| 659 | ///\name Highest Active Item |
|---|
| 660 | ///Functions for working with the highest level |
|---|
| 661 | ///active item. |
|---|
| 662 | |
|---|
| 663 | ///@{ |
|---|
| 664 | |
|---|
| 665 | ///Return a highest level active item. |
|---|
| 666 | |
|---|
| 667 | ///Return a highest level active item or INVALID if there is no active |
|---|
| 668 | ///item. |
|---|
| 669 | Item highestActive() const { |
|---|
| 670 | return _highest_active >= 0 ? _first[_highest_active] : INVALID; |
|---|
| 671 | } |
|---|
| 672 | |
|---|
| 673 | ///Return the highest active level. |
|---|
| 674 | |
|---|
| 675 | ///Return the level of the highest active item or -1 if there is no active |
|---|
| 676 | ///item. |
|---|
| 677 | int highestActiveLevel() const { |
|---|
| 678 | return _highest_active; |
|---|
| 679 | } |
|---|
| 680 | |
|---|
| 681 | ///Lift the highest active item by one. |
|---|
| 682 | |
|---|
| 683 | ///Lift the item returned by highestActive() by one. |
|---|
| 684 | /// |
|---|
| 685 | void liftHighestActive() { |
|---|
| 686 | Item i = _first[_highest_active]; |
|---|
| 687 | if (_next[i] != INVALID) { |
|---|
| 688 | _prev[_next[i]] = INVALID; |
|---|
| 689 | _first[_highest_active] = _next[i]; |
|---|
| 690 | } else { |
|---|
| 691 | _first[_highest_active] = INVALID; |
|---|
| 692 | _last[_highest_active] = INVALID; |
|---|
| 693 | } |
|---|
| 694 | _level[i] = ++_highest_active; |
|---|
| 695 | if (_first[_highest_active] == INVALID) { |
|---|
| 696 | _first[_highest_active] = i; |
|---|
| 697 | _last[_highest_active] = i; |
|---|
| 698 | _prev[i] = INVALID; |
|---|
| 699 | _next[i] = INVALID; |
|---|
| 700 | } else { |
|---|
| 701 | _prev[_first[_highest_active]] = i; |
|---|
| 702 | _next[i] = _first[_highest_active]; |
|---|
| 703 | _first[_highest_active] = i; |
|---|
| 704 | } |
|---|
| 705 | } |
|---|
| 706 | |
|---|
| 707 | ///Lift the highest active item to the given level. |
|---|
| 708 | |
|---|
| 709 | ///Lift the item returned by highestActive() to level \c new_level. |
|---|
| 710 | /// |
|---|
| 711 | ///\warning \c new_level must be strictly higher |
|---|
| 712 | ///than the current level. |
|---|
| 713 | /// |
|---|
| 714 | void liftHighestActive(int new_level) { |
|---|
| 715 | Item i = _first[_highest_active]; |
|---|
| 716 | if (_next[i] != INVALID) { |
|---|
| 717 | _prev[_next[i]] = INVALID; |
|---|
| 718 | _first[_highest_active] = _next[i]; |
|---|
| 719 | } else { |
|---|
| 720 | _first[_highest_active] = INVALID; |
|---|
| 721 | _last[_highest_active] = INVALID; |
|---|
| 722 | } |
|---|
| 723 | _level[i] = _highest_active = new_level; |
|---|
| 724 | if (_first[_highest_active] == INVALID) { |
|---|
| 725 | _first[_highest_active] = _last[_highest_active] = i; |
|---|
| 726 | _prev[i] = INVALID; |
|---|
| 727 | _next[i] = INVALID; |
|---|
| 728 | } else { |
|---|
| 729 | _prev[_first[_highest_active]] = i; |
|---|
| 730 | _next[i] = _first[_highest_active]; |
|---|
| 731 | _first[_highest_active] = i; |
|---|
| 732 | } |
|---|
| 733 | } |
|---|
| 734 | |
|---|
| 735 | ///Lift the highest active item to the top level. |
|---|
| 736 | |
|---|
| 737 | ///Lift the item returned by highestActive() to the top level and |
|---|
| 738 | ///deactivate it. |
|---|
| 739 | void liftHighestActiveToTop() { |
|---|
| 740 | Item i = _first[_highest_active]; |
|---|
| 741 | _level[i] = _max_level; |
|---|
| 742 | if (_next[i] != INVALID) { |
|---|
| 743 | _prev[_next[i]] = INVALID; |
|---|
| 744 | _first[_highest_active] = _next[i]; |
|---|
| 745 | } else { |
|---|
| 746 | _first[_highest_active] = INVALID; |
|---|
| 747 | _last[_highest_active] = INVALID; |
|---|
| 748 | } |
|---|
| 749 | while (_highest_active >= 0 && activeFree(_highest_active)) |
|---|
| 750 | --_highest_active; |
|---|
| 751 | } |
|---|
| 752 | |
|---|
| 753 | ///@} |
|---|
| 754 | |
|---|
| 755 | ///\name Active Item on Certain Level |
|---|
| 756 | ///Functions for working with the active items. |
|---|
| 757 | |
|---|
| 758 | ///@{ |
|---|
| 759 | |
|---|
| 760 | ///Return an active item on level \c l. |
|---|
| 761 | |
|---|
| 762 | ///Return an active item on level \c l or \ref INVALID if there is no such |
|---|
| 763 | ///an item. (\c l must be from the range [0...\c max_level]. |
|---|
| 764 | Item activeOn(int l) const |
|---|
| 765 | { |
|---|
| 766 | return _active[_first[l]] ? _first[l] : INVALID; |
|---|
| 767 | } |
|---|
| 768 | |
|---|
| 769 | ///Lift the active item returned by \c activeOn(l) by one. |
|---|
| 770 | |
|---|
| 771 | ///Lift the active item returned by \ref activeOn() "activeOn(l)" |
|---|
| 772 | ///by one. |
|---|
| 773 | Item liftActiveOn(int l) |
|---|
| 774 | { |
|---|
| 775 | Item i = _first[l]; |
|---|
| 776 | if (_next[i] != INVALID) { |
|---|
| 777 | _prev[_next[i]] = INVALID; |
|---|
| 778 | _first[l] = _next[i]; |
|---|
| 779 | } else { |
|---|
| 780 | _first[l] = INVALID; |
|---|
| 781 | _last[l] = INVALID; |
|---|
| 782 | } |
|---|
| 783 | _level[i] = ++l; |
|---|
| 784 | if (_first[l] == INVALID) { |
|---|
| 785 | _first[l] = _last[l] = i; |
|---|
| 786 | _prev[i] = INVALID; |
|---|
| 787 | _next[i] = INVALID; |
|---|
| 788 | } else { |
|---|
| 789 | _prev[_first[l]] = i; |
|---|
| 790 | _next[i] = _first[l]; |
|---|
| 791 | _first[l] = i; |
|---|
| 792 | } |
|---|
| 793 | if (_highest_active < l) { |
|---|
| 794 | _highest_active = l; |
|---|
| 795 | } |
|---|
| 796 | } |
|---|
| 797 | |
|---|
| 798 | ///Lift the active item returned by \c activeOn(l) to the given level. |
|---|
| 799 | |
|---|
| 800 | ///Lift the active item returned by \ref activeOn() "activeOn(l)" |
|---|
| 801 | ///to the given level. |
|---|
| 802 | void liftActiveOn(int l, int new_level) |
|---|
| 803 | { |
|---|
| 804 | Item i = _first[l]; |
|---|
| 805 | if (_next[i] != INVALID) { |
|---|
| 806 | _prev[_next[i]] = INVALID; |
|---|
| 807 | _first[l] = _next[i]; |
|---|
| 808 | } else { |
|---|
| 809 | _first[l] = INVALID; |
|---|
| 810 | _last[l] = INVALID; |
|---|
| 811 | } |
|---|
| 812 | _level[i] = l = new_level; |
|---|
| 813 | if (_first[l] == INVALID) { |
|---|
| 814 | _first[l] = _last[l] = i; |
|---|
| 815 | _prev[i] = INVALID; |
|---|
| 816 | _next[i] = INVALID; |
|---|
| 817 | } else { |
|---|
| 818 | _prev[_first[l]] = i; |
|---|
| 819 | _next[i] = _first[l]; |
|---|
| 820 | _first[l] = i; |
|---|
| 821 | } |
|---|
| 822 | if (_highest_active < l) { |
|---|
| 823 | _highest_active = l; |
|---|
| 824 | } |
|---|
| 825 | } |
|---|
| 826 | |
|---|
| 827 | ///Lift the active item returned by \c activeOn(l) to the top level. |
|---|
| 828 | |
|---|
| 829 | ///Lift the active item returned by \ref activeOn() "activeOn(l)" |
|---|
| 830 | ///to the top level and deactivate it. |
|---|
| 831 | void liftActiveToTop(int l) |
|---|
| 832 | { |
|---|
| 833 | Item i = _first[l]; |
|---|
| 834 | if (_next[i] != INVALID) { |
|---|
| 835 | _prev[_next[i]] = INVALID; |
|---|
| 836 | _first[l] = _next[i]; |
|---|
| 837 | } else { |
|---|
| 838 | _first[l] = INVALID; |
|---|
| 839 | _last[l] = INVALID; |
|---|
| 840 | } |
|---|
| 841 | _level[i] = _max_level; |
|---|
| 842 | if (l == _highest_active) { |
|---|
| 843 | while (_highest_active >= 0 && activeFree(_highest_active)) |
|---|
| 844 | --_highest_active; |
|---|
| 845 | } |
|---|
| 846 | } |
|---|
| 847 | |
|---|
| 848 | ///@} |
|---|
| 849 | |
|---|
| 850 | /// \brief Lift an active item to a higher level. |
|---|
| 851 | /// |
|---|
| 852 | /// Lift an active item to a higher level. |
|---|
| 853 | /// \param i The item to be lifted. It must be active. |
|---|
| 854 | /// \param new_level The new level of \c i. It must be strictly higher |
|---|
| 855 | /// than the current level. |
|---|
| 856 | /// |
|---|
| 857 | void lift(Item i, int new_level) { |
|---|
| 858 | if (_next[i] != INVALID) { |
|---|
| 859 | _prev[_next[i]] = _prev[i]; |
|---|
| 860 | } else { |
|---|
| 861 | _last[new_level] = _prev[i]; |
|---|
| 862 | } |
|---|
| 863 | if (_prev[i] != INVALID) { |
|---|
| 864 | _next[_prev[i]] = _next[i]; |
|---|
| 865 | } else { |
|---|
| 866 | _first[new_level] = _next[i]; |
|---|
| 867 | } |
|---|
| 868 | _level[i] = new_level; |
|---|
| 869 | if (_first[new_level] == INVALID) { |
|---|
| 870 | _first[new_level] = _last[new_level] = i; |
|---|
| 871 | _prev[i] = INVALID; |
|---|
| 872 | _next[i] = INVALID; |
|---|
| 873 | } else { |
|---|
| 874 | _prev[_first[new_level]] = i; |
|---|
| 875 | _next[i] = _first[new_level]; |
|---|
| 876 | _first[new_level] = i; |
|---|
| 877 | } |
|---|
| 878 | if (_highest_active < new_level) { |
|---|
| 879 | _highest_active = new_level; |
|---|
| 880 | } |
|---|
| 881 | } |
|---|
| 882 | |
|---|
| 883 | ///Move an inactive item to the top but one level (in a dirty way). |
|---|
| 884 | |
|---|
| 885 | ///This function moves an inactive item from the top level to the top |
|---|
| 886 | ///but one level (in a dirty way). |
|---|
| 887 | ///\warning It makes the underlying datastructure corrupt, so use it |
|---|
| 888 | ///only if you really know what it is for. |
|---|
| 889 | ///\pre The item is on the top level. |
|---|
| 890 | void dirtyTopButOne(Item i) { |
|---|
| 891 | _level[i] = _max_level - 1; |
|---|
| 892 | } |
|---|
| 893 | |
|---|
| 894 | ///Lift all items on and above the given level to the top level. |
|---|
| 895 | |
|---|
| 896 | ///This function lifts all items on and above level \c l to the top |
|---|
| 897 | ///level and deactivates them. |
|---|
| 898 | void liftToTop(int l) { |
|---|
| 899 | for (int i = l + 1; _first[i] != INVALID; ++i) { |
|---|
| 900 | Item n = _first[i]; |
|---|
| 901 | while (n != INVALID) { |
|---|
| 902 | _level[n] = _max_level; |
|---|
| 903 | n = _next[n]; |
|---|
| 904 | } |
|---|
| 905 | _first[i] = INVALID; |
|---|
| 906 | _last[i] = INVALID; |
|---|
| 907 | } |
|---|
| 908 | if (_highest_active > l - 1) { |
|---|
| 909 | _highest_active = l - 1; |
|---|
| 910 | while (_highest_active >= 0 && activeFree(_highest_active)) |
|---|
| 911 | --_highest_active; |
|---|
| 912 | } |
|---|
| 913 | } |
|---|
| 914 | |
|---|
| 915 | private: |
|---|
| 916 | |
|---|
| 917 | int _init_level; |
|---|
| 918 | |
|---|
| 919 | public: |
|---|
| 920 | |
|---|
| 921 | ///\name Initialization |
|---|
| 922 | ///Using these functions you can initialize the levels of the items. |
|---|
| 923 | ///\n |
|---|
| 924 | ///The initialization must be started with calling \c initStart(). |
|---|
| 925 | ///Then the items should be listed level by level starting with the |
|---|
| 926 | ///lowest one (level 0) using \c initAddItem() and \c initNewLevel(). |
|---|
| 927 | ///Finally \c initFinish() must be called. |
|---|
| 928 | ///The items not listed are put on the highest level. |
|---|
| 929 | ///@{ |
|---|
| 930 | |
|---|
| 931 | ///Start the initialization process. |
|---|
| 932 | void initStart() { |
|---|
| 933 | |
|---|
| 934 | for (int i = 0; i <= _max_level; ++i) { |
|---|
| 935 | _first[i] = _last[i] = INVALID; |
|---|
| 936 | } |
|---|
| 937 | _init_level = 0; |
|---|
| 938 | for(typename ItemSetTraits<GR,Item>::ItemIt i(_graph); |
|---|
| 939 | i != INVALID; ++i) { |
|---|
| 940 | _level[i] = _max_level; |
|---|
| 941 | _active[i] = false; |
|---|
| 942 | } |
|---|
| 943 | } |
|---|
| 944 | |
|---|
| 945 | ///Add an item to the current level. |
|---|
| 946 | void initAddItem(Item i) { |
|---|
| 947 | _level[i] = _init_level; |
|---|
| 948 | if (_last[_init_level] == INVALID) { |
|---|
| 949 | _first[_init_level] = i; |
|---|
| 950 | _last[_init_level] = i; |
|---|
| 951 | _prev[i] = INVALID; |
|---|
| 952 | _next[i] = INVALID; |
|---|
| 953 | } else { |
|---|
| 954 | _prev[i] = _last[_init_level]; |
|---|
| 955 | _next[i] = INVALID; |
|---|
| 956 | _next[_last[_init_level]] = i; |
|---|
| 957 | _last[_init_level] = i; |
|---|
| 958 | } |
|---|
| 959 | } |
|---|
| 960 | |
|---|
| 961 | ///Start a new level. |
|---|
| 962 | |
|---|
| 963 | ///Start a new level. |
|---|
| 964 | ///It shouldn't be used before the items on level 0 are listed. |
|---|
| 965 | void initNewLevel() { |
|---|
| 966 | ++_init_level; |
|---|
| 967 | } |
|---|
| 968 | |
|---|
| 969 | ///Finalize the initialization process. |
|---|
| 970 | void initFinish() { |
|---|
| 971 | _highest_active = -1; |
|---|
| 972 | } |
|---|
| 973 | |
|---|
| 974 | ///@} |
|---|
| 975 | |
|---|
| 976 | }; |
|---|
| 977 | |
|---|
| 978 | |
|---|
| 979 | } //END OF NAMESPACE LEMON |
|---|
| 980 | |
|---|
| 981 | #endif |
|---|
| 982 | |
|---|