COIN-OR::LEMON - Graph Library

source: lemon/lemon/lp_skeleton.cc @ 567:42d4b889903a

Last change on this file since 567:42d4b889903a was 482:ed54c0d13df0, checked in by Balazs Dezso <deba@…>, 16 years ago

Thorough redesign of the LP/MIP interface (#44)

  • Redesigned class structure
  • Redesigned iterators
  • Some functions in the basic interface redesigned
  • More complete setting functions
  • Ray retrieving functions
  • Lot of improvements
  • Cplex common env
  • CLP macro definition to config.h.in
  • Update lp.h to also use soplex and clp
  • Remove default_solver_name
  • New solverName() function in solvers
  • Handle exceptions for MipCplex? test
  • Rename tolerance parameter to epsilon
  • Rename MapIt? to CoeffIt?
  • Lot of documentation improvements
  • Various bugfixes
File size: 4.4 KB
Line 
1/* -*- mode: C++; indent-tabs-mode: nil; -*-
2 *
3 * This file is a part of LEMON, a generic C++ optimization library.
4 *
5 * Copyright (C) 2003-2008
6 * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
7 * (Egervary Research Group on Combinatorial Optimization, EGRES).
8 *
9 * Permission to use, modify and distribute this software is granted
10 * provided that this copyright notice appears in all copies. For
11 * precise terms see the accompanying LICENSE file.
12 *
13 * This software is provided "AS IS" with no warranty of any kind,
14 * express or implied, and with no claim as to its suitability for any
15 * purpose.
16 *
17 */
18
19#include <lemon/lp_skeleton.h>
20
21///\file
22///\brief A skeleton file to implement LP solver interfaces
23namespace lemon {
24
25  int SkeletonSolverBase::_addCol()
26  {
27    return ++col_num;
28  }
29
30  int SkeletonSolverBase::_addRow()
31  {
32    return ++row_num;
33  }
34
35  void SkeletonSolverBase::_eraseCol(int) {}
36  void SkeletonSolverBase::_eraseRow(int) {}
37
38  void SkeletonSolverBase::_getColName(int, std::string &) const {}
39  void SkeletonSolverBase::_setColName(int, const std::string &) {}
40  int SkeletonSolverBase::_colByName(const std::string&) const { return -1; }
41
42  void SkeletonSolverBase::_getRowName(int, std::string &) const {}
43  void SkeletonSolverBase::_setRowName(int, const std::string &) {}
44  int SkeletonSolverBase::_rowByName(const std::string&) const { return -1; }
45
46  void SkeletonSolverBase::_setRowCoeffs(int, ExprIterator, ExprIterator) {}
47  void SkeletonSolverBase::_getRowCoeffs(int, InsertIterator) const {}
48
49  void SkeletonSolverBase::_setColCoeffs(int, ExprIterator, ExprIterator) {}
50  void SkeletonSolverBase::_getColCoeffs(int, InsertIterator) const {}
51
52  void SkeletonSolverBase::_setCoeff(int, int, Value) {}
53  SkeletonSolverBase::Value SkeletonSolverBase::_getCoeff(int, int) const
54  { return 0; }
55
56  void SkeletonSolverBase::_setColLowerBound(int, Value) {}
57  SkeletonSolverBase::Value SkeletonSolverBase::_getColLowerBound(int) const
58  {  return 0; }
59
60  void SkeletonSolverBase::_setColUpperBound(int, Value) {}
61  SkeletonSolverBase::Value SkeletonSolverBase::_getColUpperBound(int) const
62  {  return 0; }
63
64  void SkeletonSolverBase::_setRowLowerBound(int, Value) {}
65  SkeletonSolverBase::Value SkeletonSolverBase::_getRowLowerBound(int) const
66  {  return 0; }
67
68  void SkeletonSolverBase::_setRowUpperBound(int, Value) {}
69  SkeletonSolverBase::Value SkeletonSolverBase::_getRowUpperBound(int) const
70  {  return 0; }
71
72  void SkeletonSolverBase::_setObjCoeffs(ExprIterator, ExprIterator) {}
73  void SkeletonSolverBase::_getObjCoeffs(InsertIterator) const {};
74
75  void SkeletonSolverBase::_setObjCoeff(int, Value) {}
76  SkeletonSolverBase::Value SkeletonSolverBase::_getObjCoeff(int) const
77  {  return 0; }
78
79  void SkeletonSolverBase::_setSense(Sense) {}
80  SkeletonSolverBase::Sense SkeletonSolverBase::_getSense() const
81  { return MIN; }
82
83  void SkeletonSolverBase::_clear() {
84    row_num = col_num = 0;
85  }
86
87  LpSkeleton::SolveExitStatus LpSkeleton::_solve() { return SOLVED; }
88
89  LpSkeleton::Value LpSkeleton::_getPrimal(int) const { return 0; }
90  LpSkeleton::Value LpSkeleton::_getDual(int) const { return 0; }
91  LpSkeleton::Value LpSkeleton::_getPrimalValue() const { return 0; }
92
93  LpSkeleton::Value LpSkeleton::_getPrimalRay(int) const { return 0; }
94  LpSkeleton::Value LpSkeleton::_getDualRay(int) const { return 0; }
95
96  LpSkeleton::ProblemType LpSkeleton::_getPrimalType() const
97  { return UNDEFINED; }
98
99  LpSkeleton::ProblemType LpSkeleton::_getDualType() const
100  { return UNDEFINED; }
101
102  LpSkeleton::VarStatus LpSkeleton::_getColStatus(int) const
103  { return BASIC; }
104
105  LpSkeleton::VarStatus LpSkeleton::_getRowStatus(int) const
106  { return BASIC; }
107
108  LpSkeleton* LpSkeleton::_newSolver() const
109  { return static_cast<LpSkeleton*>(0); }
110
111  LpSkeleton* LpSkeleton::_cloneSolver() const
112  { return static_cast<LpSkeleton*>(0); }
113
114  const char* LpSkeleton::_solverName() const { return "LpSkeleton"; }
115
116  MipSkeleton::SolveExitStatus MipSkeleton::_solve()
117  { return SOLVED; }
118
119  MipSkeleton::Value MipSkeleton::_getSol(int) const { return 0; }
120  MipSkeleton::Value MipSkeleton::_getSolValue() const { return 0; }
121
122  MipSkeleton::ProblemType MipSkeleton::_getType() const
123  { return UNDEFINED; }
124
125  MipSkeleton* MipSkeleton::_newSolver() const
126  { return static_cast<MipSkeleton*>(0); }
127
128  MipSkeleton* MipSkeleton::_cloneSolver() const
129  { return static_cast<MipSkeleton*>(0); }
130
131  const char* MipSkeleton::_solverName() const { return "MipSkeleton"; }
132
133} //namespace lemon
134
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