/* -*- C++ -*- * * This file is a part of LEMON, a generic C++ optimization library * * Copyright (C) 2003-2008 * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport * (Egervary Research Group on Combinatorial Optimization, EGRES). * * Permission to use, modify and distribute this software is granted * provided that this copyright notice appears in all copies. For * precise terms see the accompanying LICENSE file. * * This software is provided "AS IS" with no warranty of any kind, * express or implied, and with no claim as to its suitability for any * purpose. * */ #ifndef LEMON_PAIRING_HEAP_H #define LEMON_PAIRING_HEAP_H ///\file ///\ingroup auxdat ///\brief Pairing Heap implementation. #include #include #include namespace lemon { /// \ingroup auxdat /// ///\brief Pairing Heap. /// ///This class implements the \e Pairing \e heap data structure. A \e heap ///is a data structure for storing items with specified values called \e ///priorities in such a way that finding the item with minimum priority is ///efficient. \c Compare specifies the ordering of the priorities. In a heap ///one can change the priority of an item, add or erase an item, etc. /// ///The methods \ref increase and \ref erase are not efficient in a Pairing ///heap. In case of many calls to these operations, it is better to use a ///\ref BinHeap "binary heap". /// ///\param _Prio Type of the priority of the items. ///\param _ItemIntMap A read and writable Item int map, used internally ///to handle the cross references. ///\param _Compare A class for the ordering of the priorities. The ///default is \c std::less<_Prio>. /// ///\sa BinHeap ///\sa Dijkstra ///\author Dorian Batha #ifdef DOXYGEN template #else template > #endif class PairingHeap { public: typedef _ItemIntMap ItemIntMap; typedef _Prio Prio; typedef typename ItemIntMap::Key Item; typedef std::pair Pair; typedef _Compare Compare; private: class store; std::vector container; int minimum; ItemIntMap &iimap; Compare comp; int num_items; public: ///Status of the nodes enum State { ///The node is in the heap IN_HEAP = 0, ///The node has never been in the heap PRE_HEAP = -1, ///The node was in the heap but it got out of it POST_HEAP = -2 }; /// \brief The constructor /// /// \c _iimap should be given to the constructor, since it is /// used internally to handle the cross references. explicit PairingHeap(ItemIntMap &_iimap) : minimum(0), iimap(_iimap), num_items(0) {} /// \brief The constructor /// /// \c _iimap should be given to the constructor, since it is used /// internally to handle the cross references. \c _comp is an /// object for ordering of the priorities. PairingHeap(ItemIntMap &_iimap, const Compare &_comp) : minimum(0), iimap(_iimap), comp(_comp), num_items(0) {} /// \brief The number of items stored in the heap. /// /// Returns the number of items stored in the heap. int size() const { return num_items; } /// \brief Checks if the heap stores no items. /// /// Returns \c true if and only if the heap stores no items. bool empty() const { return num_items==0; } /// \brief Make empty this heap. /// /// Make empty this heap. It does not change the cross reference /// map. If you want to reuse a heap what is not surely empty you /// should first clear the heap and after that you should set the /// cross reference map for each item to \c PRE_HEAP. void clear() { container.clear(); minimum = 0; num_items = 0; } /// \brief \c item gets to the heap with priority \c value independently /// if \c item was already there. /// /// This method calls \ref push(\c item, \c value) if \c item is not /// stored in the heap and it calls \ref decrease(\c item, \c value) or /// \ref increase(\c item, \c value) otherwise. void set (const Item& item, const Prio& value) { int i=iimap[item]; if ( i>=0 && container[i].in ) { if ( comp(value, container[i].prio) ) decrease(item, value); if ( comp(container[i].prio, value) ) increase(item, value); } else push(item, value); } /// \brief Adds \c item to the heap with priority \c value. /// /// Adds \c item to the heap with priority \c value. /// \pre \c item must not be stored in the heap. void push (const Item& item, const Prio& value) { int i=iimap[item]; if( i<0 ) { int s=container.size(); iimap.set(item, s); store st; st.name=item; container.push_back(st); i=s; } else { container[i].parent=container[i].child=-1; container[i].left_child=false; container[i].degree=0; container[i].in=true; } container[i].prio=value; if ( num_items!=0 ) { if ( comp( value, container[minimum].prio) ) { fuse(i,minimum); minimum=i; } else fuse(minimum,i); } else minimum=i; ++num_items; } /// \brief Returns the item with minimum priority relative to \c Compare. /// /// This method returns the item with minimum priority relative to \c /// Compare. /// \pre The heap must be nonempty. Item top() const { return container[minimum].name; } /// \brief Returns the minimum priority relative to \c Compare. /// /// It returns the minimum priority relative to \c Compare. /// \pre The heap must be nonempty. const Prio& prio() const { return container[minimum].prio; } /// \brief Returns the priority of \c item. /// /// It returns the priority of \c item. /// \pre \c item must be in the heap. const Prio& operator[](const Item& item) const { return container[iimap[item]].prio; } /// \brief Deletes the item with minimum priority relative to \c Compare. /// /// This method deletes the item with minimum priority relative to \c /// Compare from the heap. /// \pre The heap must be non-empty. void pop() { int TreeArray[num_items]; int i=0, num_child=0, child_right = 0; container[minimum].in=false; if( -1!=container[minimum].child ) { i=container[minimum].child; TreeArray[num_child] = i; container[i].parent = -1; container[minimum].child = -1; ++num_child; int ch=-1; while( container[i].child!=-1 ) { ch=container[i].child; if( container[ch].left_child && i==container[ch].parent ) { i=ch; //break; } else { if( container[ch].left_child ) { child_right=container[ch].parent; container[ch].parent = i; --container[i].degree; } else { child_right=ch; container[i].child=-1; container[i].degree=0; } container[child_right].parent = -1; TreeArray[num_child] = child_right; i = child_right; ++num_child; } } int other; for( i=0; i=2) { if ( comp(container[TreeArray[i]].prio, container[TreeArray[i-2]].prio) ) { other=TreeArray[i]; TreeArray[i]=TreeArray[i-2]; TreeArray[i-2]=other; } fuse( TreeArray[i-2], TreeArray[i] ); i-=2; } minimum = TreeArray[0]; } if ( 0==num_child ) { minimum = container[minimum].child; } --num_items; } /// \brief Deletes \c item from the heap. /// /// This method deletes \c item from the heap, if \c item was already /// stored in the heap. It is quite inefficient in Pairing heaps. void erase (const Item& item) { int i=iimap[item]; if ( i>=0 && container[i].in ) { decrease( item, container[minimum].prio-1 ); pop(); } } /// \brief Decreases the priority of \c item to \c value. /// /// This method decreases the priority of \c item to \c value. /// \pre \c item must be stored in the heap with priority at least \c /// value relative to \c Compare. void decrease (Item item, const Prio& value) { int i=iimap[item]; container[i].prio=value; int p=container[i].parent; if( container[i].left_child && i!=container[p].child ) { p=container[p].parent; } if ( p!=-1 && comp(value,container[p].prio) ) { cut(i,p); if ( comp(container[minimum].prio,value) ) { fuse(minimum,i); } else { fuse(i,minimum); minimum=i; } } } /// \brief Increases the priority of \c item to \c value. /// /// This method sets the priority of \c item to \c value. Though /// there is no precondition on the priority of \c item, this /// method should be used only if it is indeed necessary to increase /// (relative to \c Compare) the priority of \c item, because this /// method is inefficient. void increase (Item item, const Prio& value) { erase(item); push(item,value); } /// \brief Returns if \c item is in, has already been in, or has never /// been in the heap. /// /// This method returns PRE_HEAP if \c item has never been in the /// heap, IN_HEAP if it is in the heap at the moment, and POST_HEAP /// otherwise. In the latter case it is possible that \c item will /// get back to the heap again. State state(const Item &item) const { int i=iimap[item]; if( i>=0 ) { if( container[i].in ) i=0; else i=-2; } return State(i); } /// \brief Sets the state of the \c item in the heap. /// /// Sets the state of the \c item in the heap. It can be used to /// manually clear the heap when it is important to achive the /// better time complexity. /// \param i The item. /// \param st The state. It should not be \c IN_HEAP. void state(const Item& i, State st) { switch (st) { case POST_HEAP: case PRE_HEAP: if (state(i) == IN_HEAP) erase(i); iimap[i]=st; break; case IN_HEAP: break; } } private: void cut(int a, int b) { int child_a; switch (container[a].degree) { case 2: child_a = container[container[a].child].parent; if( container[a].left_child ) { container[child_a].left_child=true; container[b].child=child_a; container[child_a].parent=container[a].parent; } else { container[child_a].left_child=false; container[child_a].parent=b; if( a!=container[b].child ) container[container[b].child].parent=child_a; else container[b].child=child_a; } --container[a].degree; container[container[a].child].parent=a; break; case 1: child_a = container[a].child; if( !container[child_a].left_child ) { --container[a].degree; if( container[a].left_child ) { container[child_a].left_child=true; container[child_a].parent=container[a].parent; container[b].child=child_a; } else { container[child_a].left_child=false; container[child_a].parent=b; if( a!=container[b].child ) container[container[b].child].parent=child_a; else container[b].child=child_a; } container[a].child=-1; } else { --container[b].degree; if( container[a].left_child ) { container[b].child = (1==container[b].degree) ? container[a].parent : -1; } else { if (1==container[b].degree) container[container[b].child].parent=b; else container[b].child=-1; } } break; case 0: --container[b].degree; if( container[a].left_child ) { container[b].child = (0!=container[b].degree) ? container[a].parent : -1; } else { if( 0!=container[b].degree ) container[container[b].child].parent=b; else container[b].child=-1; } break; } container[a].parent=-1; container[a].left_child=false; } void fuse(int a, int b) { int child_a = container[a].child; int child_b = container[b].child; container[a].child=b; container[b].parent=a; container[b].left_child=true; if( -1!=child_a ) { container[b].child=child_a; container[child_a].parent=b; container[child_a].left_child=false; ++container[b].degree; if( -1!=child_b ) { container[b].child=child_b; container[child_b].parent=child_a; } } else { ++container[a].degree; } } class store { friend class PairingHeap; Item name; int parent; int child; bool left_child; int degree; bool in; Prio prio; store() : parent(-1), child(-1), left_child(false), degree(0), in(true) {} }; }; } //namespace lemon #endif //LEMON_PAIRING_HEAP_H