Index: lemon/bucket_heap.h
===================================================================
--- lemon/bucket_heap.h	(revision 758)
+++ lemon/bucket_heap.h	(revision 730)
@@ -20,7 +20,7 @@
 #define LEMON_BUCKET_HEAP_H
 
-///\ingroup heaps
+///\ingroup auxdat
 ///\file
-///\brief Bucket heap implementation.
+///\brief Bucket Heap implementation.
 
 #include <vector>
@@ -54,39 +54,33 @@
   }
 
-  /// \ingroup heaps
-  ///
-  /// \brief Bucket heap data structure.
-  ///
-  /// This class implements the \e bucket \e heap data structure.
-  /// It practically conforms to the \ref concepts::Heap "heap concept",
-  /// but it has some limitations.
-  ///
-  /// The bucket heap is a very simple structure. It can store only
-  /// \c int priorities and it maintains a list of items for each priority
-  /// in the range <tt>[0..C)</tt>. So it should only be used when the
-  /// priorities are small. It is not intended to use as a Dijkstra heap.
-  ///
-  /// \tparam IM A read-writable item map with \c int values, used
-  /// internally to handle the cross references.
-  /// \tparam MIN Indicate if the heap is a \e min-heap or a \e max-heap.
-  /// The default is \e min-heap. If this parameter is set to \c false,
-  /// then the comparison is reversed, so the top(), prio() and pop()
-  /// functions deal with the item having maximum priority instead of the
-  /// minimum.
-  ///
-  /// \sa SimpleBucketHeap
+  /// \ingroup auxdat
+  ///
+  /// \brief A Bucket Heap implementation.
+  ///
+  /// This class implements the \e bucket \e heap data structure. A \e heap
+  /// is a data structure for storing items with specified values called \e
+  /// priorities in such a way that finding the item with minimum priority is
+  /// efficient. The bucket heap is very simple implementation, it can store
+  /// only integer priorities and it stores for each priority in the
+  /// \f$ [0..C) \f$ range a list of items. So it should be used only when
+  /// the priorities are small. It is not intended to use as dijkstra heap.
+  ///
+  /// \param IM A read and write Item int map, used internally
+  /// to handle the cross references.
+  /// \param MIN If the given parameter is false then instead of the
+  /// minimum value the maximum can be retrivied with the top() and
+  /// prio() member functions.
   template <typename IM, bool MIN = true>
   class BucketHeap {
 
   public:
-
-    /// Type of the item-int map.
+    /// \e
+    typedef typename IM::Key Item;
+    /// \e
+    typedef int Prio;
+    /// \e
+    typedef std::pair<Item, Prio> Pair;
+    /// \e
     typedef IM ItemIntMap;
-    /// Type of the priorities.
-    typedef int Prio;
-    /// Type of the items stored in the heap.
-    typedef typename ItemIntMap::Key Item;
-    /// Type of the item-priority pairs.
-    typedef std::pair<Item,Prio> Pair;
 
   private:
@@ -96,8 +90,8 @@
   public:
 
-    /// \brief Type to represent the states of the items.
-    ///
-    /// Each item has a state associated to it. It can be "in heap",
-    /// "pre-heap" or "post-heap". The latter two are indifferent from the
+    /// \brief Type to represent the items states.
+    ///
+    /// Each Item element have a state associated to it. It may be "in heap",
+    /// "pre heap" or "post heap". The latter two are indifferent from the
     /// heap's point of view, but may be useful to the user.
     ///
@@ -111,30 +105,28 @@
 
   public:
-
-    /// \brief Constructor.
-    ///
-    /// Constructor.
-    /// \param map A map that assigns \c int values to the items.
-    /// It is used internally to handle the cross references.
-    /// The assigned value must be \c PRE_HEAP (<tt>-1</tt>) for each item.
+    /// \brief The constructor.
+    ///
+    /// The constructor.
+    /// \param map should be given to the constructor, since it is used
+    /// internally to handle the cross references. The value of the map
+    /// should be PRE_HEAP (-1) for each element.
     explicit BucketHeap(ItemIntMap &map) : _iim(map), _minimum(0) {}
 
-    /// \brief The number of items stored in the heap.
-    ///
-    /// This function returns the number of items stored in the heap.
+    /// The number of items stored in the heap.
+    ///
+    /// \brief Returns the number of items stored in the heap.
     int size() const { return _data.size(); }
 
-    /// \brief Check if the heap is empty.
-    ///
-    /// This function returns \c true if the heap is empty.
+    /// \brief Checks if the heap stores no items.
+    ///
+    /// Returns \c true if and only if the heap stores no items.
     bool empty() const { return _data.empty(); }
 
-    /// \brief Make the heap empty.
-    ///
-    /// This functon makes the heap empty.
-    /// It does not change the cross reference map. If you want to reuse
-    /// a heap that is not surely empty, you should first clear it and
-    /// then you should set the cross reference map to \c PRE_HEAP
-    /// for each item.
+    /// \brief Make empty this heap.
+    ///
+    /// Make empty this heap. It does not change the cross reference
+    /// map.  If you want to reuse a heap what is not surely empty you
+    /// should first clear the heap and after that you should set the
+    /// cross reference map for each item to \c PRE_HEAP.
     void clear() {
       _data.clear(); _first.clear(); _minimum = 0;
@@ -143,5 +135,5 @@
   private:
 
-    void relocateLast(int idx) {
+    void relocate_last(int idx) {
       if (idx + 1 < int(_data.size())) {
         _data[idx] = _data.back();
@@ -183,11 +175,8 @@
 
   public:
-
     /// \brief Insert a pair of item and priority into the heap.
     ///
-    /// This function inserts \c p.first to the heap with priority
-    /// \c p.second.
+    /// Adds \c p.first to the heap with priority \c p.second.
     /// \param p The pair to insert.
-    /// \pre \c p.first must not be stored in the heap.
     void push(const Pair& p) {
       push(p.first, p.second);
@@ -196,9 +185,7 @@
     /// \brief Insert an item into the heap with the given priority.
     ///
-    /// This function inserts the given item into the heap with the
-    /// given priority.
+    /// Adds \c i to the heap with priority \c p.
     /// \param i The item to insert.
     /// \param p The priority of the item.
-    /// \pre \e i must not be stored in the heap.
     void push(const Item &i, const Prio &p) {
       int idx = _data.size();
@@ -211,8 +198,8 @@
     }
 
-    /// \brief Return the item having minimum priority.
-    ///
-    /// This function returns the item having minimum priority.
-    /// \pre The heap must be non-empty.
+    /// \brief Returns the item with minimum priority.
+    ///
+    /// This method returns the item with minimum priority.
+    /// \pre The heap must be nonempty.
     Item top() const {
       while (_first[_minimum] == -1) {
@@ -222,8 +209,8 @@
     }
 
-    /// \brief The minimum priority.
-    ///
-    /// This function returns the minimum priority.
-    /// \pre The heap must be non-empty.
+    /// \brief Returns the minimum priority.
+    ///
+    /// It returns the minimum priority.
+    /// \pre The heap must be nonempty.
     Prio prio() const {
       while (_first[_minimum] == -1) {
@@ -233,7 +220,7 @@
     }
 
-    /// \brief Remove the item having minimum priority.
-    ///
-    /// This function removes the item having minimum priority.
+    /// \brief Deletes the item with minimum priority.
+    ///
+    /// This method deletes the item with minimum priority from the heap.
     /// \pre The heap must be non-empty.
     void pop() {
@@ -244,25 +231,25 @@
       _iim[_data[idx].item] = -2;
       unlace(idx);
-      relocateLast(idx);
-    }
-
-    /// \brief Remove the given item from the heap.
-    ///
-    /// This function removes the given item from the heap if it is
-    /// already stored.
-    /// \param i The item to delete.
-    /// \pre \e i must be in the heap.
+      relocate_last(idx);
+    }
+
+    /// \brief Deletes \c i from the heap.
+    ///
+    /// This method deletes item \c i from the heap, if \c i was
+    /// already stored in the heap.
+    /// \param i The item to erase.
     void erase(const Item &i) {
       int idx = _iim[i];
       _iim[_data[idx].item] = -2;
       unlace(idx);
-      relocateLast(idx);
-    }
-
-    /// \brief The priority of the given item.
-    ///
-    /// This function returns the priority of the given item.
-    /// \param i The item.
-    /// \pre \e i must be in the heap.
+      relocate_last(idx);
+    }
+
+
+    /// \brief Returns the priority of \c i.
+    ///
+    /// This function returns the priority of item \c i.
+    /// \pre \c i must be in the heap.
+    /// \param i The item.
     Prio operator[](const Item &i) const {
       int idx = _iim[i];
@@ -270,10 +257,9 @@
     }
 
-    /// \brief Set the priority of an item or insert it, if it is
-    /// not stored in the heap.
-    ///
-    /// This method sets the priority of the given item if it is
-    /// already stored in the heap. Otherwise it inserts the given
-    /// item into the heap with the given priority.
+    /// \brief \c i gets to the heap with priority \c p independently
+    /// if \c i was already there.
+    ///
+    /// This method calls \ref push(\c i, \c p) if \c i is not stored
+    /// in the heap and sets the priority of \c i to \c p otherwise.
     /// \param i The item.
     /// \param p The priority.
@@ -289,10 +275,11 @@
     }
 
-    /// \brief Decrease the priority of an item to the given value.
-    ///
-    /// This function decreases the priority of an item to the given value.
+    /// \brief Decreases the priority of \c i to \c p.
+    ///
+    /// This method decreases the priority of item \c i to \c p.
+    /// \pre \c i must be stored in the heap with priority at least \c
+    /// p relative to \c Compare.
     /// \param i The item.
     /// \param p The priority.
-    /// \pre \e i must be stored in the heap with priority at least \e p.
     void decrease(const Item &i, const Prio &p) {
       int idx = _iim[i];
@@ -305,10 +292,11 @@
     }
 
-    /// \brief Increase the priority of an item to the given value.
-    ///
-    /// This function increases the priority of an item to the given value.
+    /// \brief Increases the priority of \c i to \c p.
+    ///
+    /// This method sets the priority of item \c i to \c p.
+    /// \pre \c i must be stored in the heap with priority at most \c
+    /// p relative to \c Compare.
     /// \param i The item.
     /// \param p The priority.
-    /// \pre \e i must be stored in the heap with priority at most \e p.
     void increase(const Item &i, const Prio &p) {
       int idx = _iim[i];
@@ -318,11 +306,11 @@
     }
 
-    /// \brief Return the state of an item.
-    ///
-    /// This method returns \c PRE_HEAP if the given item has never
-    /// been in the heap, \c IN_HEAP if it is in the heap at the moment,
-    /// and \c POST_HEAP otherwise.
-    /// In the latter case it is possible that the item will get back
-    /// to the heap again.
+    /// \brief Returns if \c item is in, has already been in, or has
+    /// never been in the heap.
+    ///
+    /// This method returns PRE_HEAP if \c item has never been in the
+    /// heap, IN_HEAP if it is in the heap at the moment, and POST_HEAP
+    /// otherwise. In the latter case it is possible that \c item will
+    /// get back to the heap again.
     /// \param i The item.
     State state(const Item &i) const {
@@ -332,9 +320,9 @@
     }
 
-    /// \brief Set the state of an item in the heap.
-    ///
-    /// This function sets the state of the given item in the heap.
-    /// It can be used to manually clear the heap when it is important
-    /// to achive better time complexity.
+    /// \brief Sets the state of the \c item in the heap.
+    ///
+    /// Sets the state of the \c item in the heap. It can be used to
+    /// manually clear the heap when it is important to achive the
+    /// better time complexity.
     /// \param i The item.
     /// \param st The state. It should not be \c IN_HEAP.
@@ -372,27 +360,21 @@
   }; // class BucketHeap
 
-  /// \ingroup heaps
-  ///
-  /// \brief Simplified bucket heap data structure.
+  /// \ingroup auxdat
+  ///
+  /// \brief A Simplified Bucket Heap implementation.
   ///
   /// This class implements a simplified \e bucket \e heap data
-  /// structure. It does not provide some functionality, but it is
-  /// faster and simpler than BucketHeap. The main difference is
-  /// that BucketHeap stores a doubly-linked list for each key while
-  /// this class stores only simply-linked lists. It supports erasing
-  /// only for the item having minimum priority and it does not support
-  /// key increasing and decreasing.
-  ///
-  /// Note that this implementation does not conform to the
-  /// \ref concepts::Heap "heap concept" due to the lack of some 
-  /// functionality.
-  ///
-  /// \tparam IM A read-writable item map with \c int values, used
-  /// internally to handle the cross references.
-  /// \tparam MIN Indicate if the heap is a \e min-heap or a \e max-heap.
-  /// The default is \e min-heap. If this parameter is set to \c false,
-  /// then the comparison is reversed, so the top(), prio() and pop()
-  /// functions deal with the item having maximum priority instead of the
-  /// minimum.
+  /// structure.  It does not provide some functionality but it faster
+  /// and simplier data structure than the BucketHeap. The main
+  /// difference is that the BucketHeap stores for every key a double
+  /// linked list while this class stores just simple lists. In the
+  /// other way it does not support erasing each elements just the
+  /// minimal and it does not supports key increasing, decreasing.
+  ///
+  /// \param IM A read and write Item int map, used internally
+  /// to handle the cross references.
+  /// \param MIN If the given parameter is false then instead of the
+  /// minimum value the maximum can be retrivied with the top() and
+  /// prio() member functions.
   ///
   /// \sa BucketHeap
@@ -401,13 +383,8 @@
 
   public:
-
-    /// Type of the item-int map.
+    typedef typename IM::Key Item;
+    typedef int Prio;
+    typedef std::pair<Item, Prio> Pair;
     typedef IM ItemIntMap;
-    /// Type of the priorities.
-    typedef int Prio;
-    /// Type of the items stored in the heap.
-    typedef typename ItemIntMap::Key Item;
-    /// Type of the item-priority pairs.
-    typedef std::pair<Item,Prio> Pair;
 
   private:
@@ -417,8 +394,8 @@
   public:
 
-    /// \brief Type to represent the states of the items.
-    ///
-    /// Each item has a state associated to it. It can be "in heap",
-    /// "pre-heap" or "post-heap". The latter two are indifferent from the
+    /// \brief Type to represent the items states.
+    ///
+    /// Each Item element have a state associated to it. It may be "in heap",
+    /// "pre heap" or "post heap". The latter two are indifferent from the
     /// heap's point of view, but may be useful to the user.
     ///
@@ -433,30 +410,29 @@
   public:
 
-    /// \brief Constructor.
-    ///
-    /// Constructor.
-    /// \param map A map that assigns \c int values to the items.
-    /// It is used internally to handle the cross references.
-    /// The assigned value must be \c PRE_HEAP (<tt>-1</tt>) for each item.
+    /// \brief The constructor.
+    ///
+    /// The constructor.
+    /// \param map should be given to the constructor, since it is used
+    /// internally to handle the cross references. The value of the map
+    /// should be PRE_HEAP (-1) for each element.
     explicit SimpleBucketHeap(ItemIntMap &map)
       : _iim(map), _free(-1), _num(0), _minimum(0) {}
 
-    /// \brief The number of items stored in the heap.
-    ///
-    /// This function returns the number of items stored in the heap.
+    /// \brief Returns the number of items stored in the heap.
+    ///
+    /// The number of items stored in the heap.
     int size() const { return _num; }
 
-    /// \brief Check if the heap is empty.
-    ///
-    /// This function returns \c true if the heap is empty.
+    /// \brief Checks if the heap stores no items.
+    ///
+    /// Returns \c true if and only if the heap stores no items.
     bool empty() const { return _num == 0; }
 
-    /// \brief Make the heap empty.
-    ///
-    /// This functon makes the heap empty.
-    /// It does not change the cross reference map. If you want to reuse
-    /// a heap that is not surely empty, you should first clear it and
-    /// then you should set the cross reference map to \c PRE_HEAP
-    /// for each item.
+    /// \brief Make empty this heap.
+    ///
+    /// Make empty this heap. It does not change the cross reference
+    /// map.  If you want to reuse a heap what is not surely empty you
+    /// should first clear the heap and after that you should set the
+    /// cross reference map for each item to \c PRE_HEAP.
     void clear() {
       _data.clear(); _first.clear(); _free = -1; _num = 0; _minimum = 0;
@@ -465,8 +441,6 @@
     /// \brief Insert a pair of item and priority into the heap.
     ///
-    /// This function inserts \c p.first to the heap with priority
-    /// \c p.second.
+    /// Adds \c p.first to the heap with priority \c p.second.
     /// \param p The pair to insert.
-    /// \pre \c p.first must not be stored in the heap.
     void push(const Pair& p) {
       push(p.first, p.second);
@@ -475,9 +449,7 @@
     /// \brief Insert an item into the heap with the given priority.
     ///
-    /// This function inserts the given item into the heap with the
-    /// given priority.
+    /// Adds \c i to the heap with priority \c p.
     /// \param i The item to insert.
     /// \param p The priority of the item.
-    /// \pre \e i must not be stored in the heap.
     void push(const Item &i, const Prio &p) {
       int idx;
@@ -500,8 +472,8 @@
     }
 
-    /// \brief Return the item having minimum priority.
-    ///
-    /// This function returns the item having minimum priority.
-    /// \pre The heap must be non-empty.
+    /// \brief Returns the item with minimum priority.
+    ///
+    /// This method returns the item with minimum priority.
+    /// \pre The heap must be nonempty.
     Item top() const {
       while (_first[_minimum] == -1) {
@@ -511,8 +483,8 @@
     }
 
-    /// \brief The minimum priority.
-    ///
-    /// This function returns the minimum priority.
-    /// \pre The heap must be non-empty.
+    /// \brief Returns the minimum priority.
+    ///
+    /// It returns the minimum priority.
+    /// \pre The heap must be nonempty.
     Prio prio() const {
       while (_first[_minimum] == -1) {
@@ -522,7 +494,7 @@
     }
 
-    /// \brief Remove the item having minimum priority.
-    ///
-    /// This function removes the item having minimum priority.
+    /// \brief Deletes the item with minimum priority.
+    ///
+    /// This method deletes the item with minimum priority from the heap.
     /// \pre The heap must be non-empty.
     void pop() {
@@ -538,13 +510,14 @@
     }
 
-    /// \brief The priority of the given item.
-    ///
-    /// This function returns the priority of the given item.
-    /// \param i The item.
-    /// \pre \e i must be in the heap.
-    /// \warning This operator is not a constant time function because
-    /// it scans the whole data structure to find the proper value.
+    /// \brief Returns the priority of \c i.
+    ///
+    /// This function returns the priority of item \c i.
+    /// \warning This operator is not a constant time function
+    /// because it scans the whole data structure to find the proper
+    /// value.
+    /// \pre \c i must be in the heap.
+    /// \param i The item.
     Prio operator[](const Item &i) const {
-      for (int k = 0; k < int(_first.size()); ++k) {
+      for (int k = 0; k < _first.size(); ++k) {
         int idx = _first[k];
         while (idx != -1) {
@@ -558,11 +531,11 @@
     }
 
-    /// \brief Return the state of an item.
-    ///
-    /// This method returns \c PRE_HEAP if the given item has never
-    /// been in the heap, \c IN_HEAP if it is in the heap at the moment,
-    /// and \c POST_HEAP otherwise.
-    /// In the latter case it is possible that the item will get back
-    /// to the heap again.
+    /// \brief Returns if \c item is in, has already been in, or has
+    /// never been in the heap.
+    ///
+    /// This method returns PRE_HEAP if \c item has never been in the
+    /// heap, IN_HEAP if it is in the heap at the moment, and POST_HEAP
+    /// otherwise. In the latter case it is possible that \c item will
+    /// get back to the heap again.
     /// \param i The item.
     State state(const Item &i) const {
