/* -*- mode: C++; indent-tabs-mode: nil; -*- * * This file is a part of LEMON, a generic C++ optimization library. * * Copyright (C) 2003-2013 * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport * (Egervary Research Group on Combinatorial Optimization, EGRES). * * Permission to use, modify and distribute this software is granted * provided that this copyright notice appears in all copies. For * precise terms see the accompanying LICENSE file. * * This software is provided "AS IS" with no warranty of any kind, * express or implied, and with no claim as to its suitability for any * purpose. * */ namespace lemon { /** @defgroup datas Data Structures This group contains the several data structures implemented in LEMON. */ /** @defgroup graphs Graph Structures @ingroup datas \brief Graph structures implemented in LEMON. The implementation of combinatorial algorithms heavily relies on efficient graph implementations. LEMON offers data structures which are planned to be easily used in an experimental phase of implementation studies, and thereafter the program code can be made efficient by small modifications. The most efficient implementation of diverse applications require the usage of different physical graph implementations. These differences appear in the size of graph we require to handle, memory or time usage limitations or in the set of operations through which the graph can be accessed. LEMON provides several physical graph structures to meet the diverging requirements of the possible users. In order to save on running time or on memory usage, some structures may fail to provide some graph features like arc/edge or node deletion. Alteration of standard containers need a very limited number of operations, these together satisfy the everyday requirements. In the case of graph structures, different operations are needed which do not alter the physical graph, but gives another view. If some nodes or arcs have to be hidden or the reverse oriented graph have to be used, then this is the case. It also may happen that in a flow implementation the residual graph can be accessed by another algorithm, or a node-set is to be shrunk for another algorithm. LEMON also provides a variety of graphs for these requirements called \ref graph_adaptors "graph adaptors". Adaptors cannot be used alone but only in conjunction with other graph representations. You are free to use the graph structure that fit your requirements the best, most graph algorithms and auxiliary data structures can be used with any graph structure. See also: \ref graph_concepts "Graph Structure Concepts". */ /** @defgroup graph_adaptors Adaptor Classes for Graphs @ingroup graphs \brief Adaptor classes for digraphs and graphs This group contains several useful adaptor classes for digraphs and graphs. The main parts of LEMON are the different graph structures, generic graph algorithms, graph concepts, which couple them, and graph adaptors. While the previous notions are more or less clear, the latter one needs further explanation. Graph adaptors are graph classes which serve for considering graph structures in different ways. A short example makes this much clearer. Suppose that we have an instance \c g of a directed graph type, say ListDigraph and an algorithm \code template int algorithm(const Digraph&); \endcode is needed to run on the reverse oriented graph. It may be expensive (in time or in memory usage) to copy \c g with the reversed arcs. In this case, an adaptor class is used, which (according to LEMON \ref concepts::Digraph "digraph concepts") works as a digraph. The adaptor uses the original digraph structure and digraph operations when methods of the reversed oriented graph are called. This means that the adaptor have minor memory usage, and do not perform sophisticated algorithmic actions. The purpose of it is to give a tool for the cases when a graph have to be used in a specific alteration. If this alteration is obtained by a usual construction like filtering the node or the arc set or considering a new orientation, then an adaptor is worthwhile to use. To come back to the reverse oriented graph, in this situation \code template class ReverseDigraph; \endcode template class can be used. The code looks as follows \code ListDigraph g; ReverseDigraph rg(g); int result = algorithm(rg); \endcode During running the algorithm, the original digraph \c g is untouched. This techniques give rise to an elegant code, and based on stable graph adaptors, complex algorithms can be implemented easily. In flow, circulation and matching problems, the residual graph is of particular importance. Combining an adaptor implementing this with shortest path algorithms or minimum mean cycle algorithms, a range of weighted and cardinality optimization algorithms can be obtained. For other examples, the interested user is referred to the detailed documentation of particular adaptors. Since the adaptor classes conform to the \ref graph_concepts "graph concepts", an adaptor can even be applied to another one. The following image illustrates a situation when a \ref SubDigraph adaptor is applied on a digraph and \ref Undirector is applied on the subgraph. \image html adaptors2.png \image latex adaptors2.eps "Using graph adaptors" width=\textwidth The behavior of graph adaptors can be very different. Some of them keep capabilities of the original graph while in other cases this would be meaningless. This means that the concepts that they meet depend on the graph adaptor, and the wrapped graph. For example, if an arc of a reversed digraph is deleted, this is carried out by deleting the corresponding arc of the original digraph, thus the adaptor modifies the original digraph. However in case of a residual digraph, this operation has no sense. Let us stand one more example here to simplify your work. ReverseDigraph has constructor \code ReverseDigraph(Digraph& digraph); \endcode This means that in a situation, when a const %ListDigraph& reference to a graph is given, then it have to be instantiated with Digraph=const %ListDigraph. \code int algorithm1(const ListDigraph& g) { ReverseDigraph rg(g); return algorithm2(rg); } \endcode */ /** @defgroup maps Maps @ingroup datas \brief Map structures implemented in LEMON. This group contains the map structures implemented in LEMON. LEMON provides several special purpose maps and map adaptors that e.g. combine new maps from existing ones. See also: \ref map_concepts "Map Concepts". */ /** @defgroup graph_maps Graph Maps @ingroup maps \brief Special graph-related maps. This group contains maps that are specifically designed to assign values to the nodes and arcs/edges of graphs. If you are looking for the standard graph maps (\c NodeMap, \c ArcMap, \c EdgeMap), see the \ref graph_concepts "Graph Structure Concepts". */ /** \defgroup map_adaptors Map Adaptors \ingroup maps \brief Tools to create new maps from existing ones This group contains map adaptors that are used to create "implicit" maps from other maps. Most of them are \ref concepts::ReadMap "read-only maps". They can make arithmetic and logical operations between one or two maps (negation, shifting, addition, multiplication, logical 'and', 'or', 'not' etc.) or e.g. convert a map to another one of different Value type. The typical usage of this classes is passing implicit maps to algorithms. If a function type algorithm is called then the function type map adaptors can be used comfortable. For example let's see the usage of map adaptors with the \c graphToEps() function. \code Color nodeColor(int deg) { if (deg >= 2) { return Color(0.5, 0.0, 0.5); } else if (deg == 1) { return Color(1.0, 0.5, 1.0); } else { return Color(0.0, 0.0, 0.0); } } Digraph::NodeMap degree_map(graph); graphToEps(graph, "graph.eps") .coords(coords).scaleToA4().undirected() .nodeColors(composeMap(functorToMap(nodeColor), degree_map)) .run(); \endcode The \c functorToMap() function makes an \c int to \c Color map from the \c nodeColor() function. The \c composeMap() compose the \c degree_map and the previously created map. The composed map is a proper function to get the color of each node. The usage with class type algorithms is little bit harder. In this case the function type map adaptors can not be used, because the function map adaptors give back temporary objects. \code Digraph graph; typedef Digraph::ArcMap DoubleArcMap; DoubleArcMap length(graph); DoubleArcMap speed(graph); typedef DivMap TimeMap; TimeMap time(length, speed); Dijkstra dijkstra(graph, time); dijkstra.run(source, target); \endcode We have a length map and a maximum speed map on the arcs of a digraph. The minimum time to pass the arc can be calculated as the division of the two maps which can be done implicitly with the \c DivMap template class. We use the implicit minimum time map as the length map of the \c Dijkstra algorithm. */ /** @defgroup paths Path Structures @ingroup datas \brief %Path structures implemented in LEMON. This group contains the path structures implemented in LEMON. LEMON provides flexible data structures to work with paths. All of them have similar interfaces and they can be copied easily with assignment operators and copy constructors. This makes it easy and efficient to have e.g. the Dijkstra algorithm to store its result in any kind of path structure. \sa \ref concepts::Path "Path concept" */ /** @defgroup heaps Heap Structures @ingroup datas \brief %Heap structures implemented in LEMON. This group contains the heap structures implemented in LEMON. LEMON provides several heap classes. They are efficient implementations of the abstract data type \e priority \e queue. They store items with specified values called \e priorities in such a way that finding and removing the item with minimum priority are efficient. The basic operations are adding and erasing items, changing the priority of an item, etc. Heaps are crucial in several algorithms, such as Dijkstra and Prim. The heap implementations have the same interface, thus any of them can be used easily in such algorithms. \sa \ref concepts::Heap "Heap concept" */ /** @defgroup auxdat Auxiliary Data Structures @ingroup datas \brief Auxiliary data structures implemented in LEMON. This group contains some data structures implemented in LEMON in order to make it easier to implement combinatorial algorithms. */ /** @defgroup geomdat Geometric Data Structures @ingroup auxdat \brief Geometric data structures implemented in LEMON. This group contains geometric data structures implemented in LEMON. - \ref lemon::dim2::Point "dim2::Point" implements a two dimensional vector with the usual operations. - \ref lemon::dim2::Box "dim2::Box" can be used to determine the rectangular bounding box of a set of \ref lemon::dim2::Point "dim2::Point"'s. */ /** @defgroup matrices Matrices @ingroup auxdat \brief Two dimensional data storages implemented in LEMON. This group contains two dimensional data storages implemented in LEMON. */ /** @defgroup algs Algorithms \brief This group contains the several algorithms implemented in LEMON. This group contains the several algorithms implemented in LEMON. */ /** @defgroup search Graph Search @ingroup algs \brief Common graph search algorithms. This group contains the common graph search algorithms, namely \e breadth-first \e search (BFS) and \e depth-first \e search (DFS) \cite clrs01algorithms. */ /** @defgroup shortest_path Shortest Path Algorithms @ingroup algs \brief Algorithms for finding shortest paths. This group contains the algorithms for finding shortest paths in digraphs \cite clrs01algorithms. - \ref Dijkstra algorithm for finding shortest paths from a source node when all arc lengths are non-negative. - \ref BellmanFord "Bellman-Ford" algorithm for finding shortest paths from a source node when arc lenghts can be either positive or negative, but the digraph should not contain directed cycles with negative total length. - \ref FloydWarshall "Floyd-Warshall" and \ref Johnson "Johnson" algorithms for solving the \e all-pairs \e shortest \e paths \e problem when arc lenghts can be either positive or negative, but the digraph should not contain directed cycles with negative total length. - \ref Suurballe A successive shortest path algorithm for finding arc-disjoint paths between two nodes having minimum total length. */ /** @defgroup spantree Minimum Spanning Tree Algorithms @ingroup algs \brief Algorithms for finding minimum cost spanning trees and arborescences. This group contains the algorithms for finding minimum cost spanning trees and arborescences \cite clrs01algorithms. */ /** @defgroup max_flow Maximum Flow Algorithms @ingroup algs \brief Algorithms for finding maximum flows. This group contains the algorithms for finding maximum flows and feasible circulations \cite clrs01algorithms, \cite amo93networkflows. The \e maximum \e flow \e problem is to find a flow of maximum value between a single source and a single target. Formally, there is a \f$G=(V,A)\f$ digraph, a \f$cap: A\rightarrow\mathbf{R}^+_0\f$ capacity function and \f$s, t \in V\f$ source and target nodes. A maximum flow is an \f$f: A\rightarrow\mathbf{R}^+_0\f$ solution of the following optimization problem. \f[ \max\sum_{sv\in A} f(sv) - \sum_{vs\in A} f(vs) \f] \f[ \sum_{uv\in A} f(uv) = \sum_{vu\in A} f(vu) \quad \forall u\in V\setminus\{s,t\} \f] \f[ 0 \leq f(uv) \leq cap(uv) \quad \forall uv\in A \f] LEMON contains several algorithms for solving maximum flow problems: - \ref EdmondsKarp Edmonds-Karp algorithm \cite edmondskarp72theoretical. - \ref Preflow Goldberg-Tarjan's preflow push-relabel algorithm \cite goldberg88newapproach. - \ref DinitzSleatorTarjan Dinitz's blocking flow algorithm with dynamic trees \cite dinic70algorithm, \cite sleator83dynamic. - \ref GoldbergTarjan !Preflow push-relabel algorithm with dynamic trees \cite goldberg88newapproach, \cite sleator83dynamic. In most cases the \ref Preflow algorithm provides the fastest method for computing a maximum flow. All implementations also provide functions to query the minimum cut, which is the dual problem of maximum flow. \ref Circulation is a preflow push-relabel algorithm implemented directly for finding feasible circulations, which is a somewhat different problem, but it is strongly related to maximum flow. For more information, see \ref Circulation. */ /** @defgroup min_cost_flow_algs Minimum Cost Flow Algorithms @ingroup algs \brief Algorithms for finding minimum cost flows and circulations. This group contains the algorithms for finding minimum cost flows and circulations \cite amo93networkflows. For more information about this problem and its dual solution, see: \ref min_cost_flow "Minimum Cost Flow Problem". LEMON contains several algorithms for this problem. - \ref NetworkSimplex Primal Network Simplex algorithm with various pivot strategies \cite dantzig63linearprog, \cite kellyoneill91netsimplex. - \ref CostScaling Cost Scaling algorithm based on push/augment and relabel operations \cite goldberg90approximation, \cite goldberg97efficient, \cite bunnagel98efficient. - \ref CapacityScaling Capacity Scaling algorithm based on the successive shortest path method \cite edmondskarp72theoretical. - \ref CycleCanceling Cycle-Canceling algorithms, two of which are strongly polynomial \cite klein67primal, \cite goldberg89cyclecanceling. In general, \ref NetworkSimplex and \ref CostScaling are the most efficient implementations. \ref NetworkSimplex is usually the fastest on relatively small graphs (up to several thousands of nodes) and on dense graphs, while \ref CostScaling is typically more efficient on large graphs (e.g. hundreds of thousands of nodes or above), especially if they are sparse. However, other algorithms could be faster in special cases. For example, if the total supply and/or capacities are rather small, \ref CapacityScaling is usually the fastest algorithm (without effective scaling). These classes are intended to be used with integer-valued input data (capacities, supply values, and costs), except for \ref CapacityScaling, which is capable of handling real-valued arc costs (other numerical data are required to be integer). For more details about these implementations and for a comprehensive experimental study, see the paper \cite KiralyKovacs12MCF. It also compares these codes to other publicly available minimum cost flow solvers. */ /** @defgroup min_cut Minimum Cut Algorithms @ingroup algs \brief Algorithms for finding minimum cut in graphs. This group contains the algorithms for finding minimum cut in graphs. The \e minimum \e cut \e problem is to find a non-empty and non-complete \f$X\f$ subset of the nodes with minimum overall capacity on outgoing arcs. Formally, there is a \f$G=(V,A)\f$ digraph, a \f$cap: A\rightarrow\mathbf{R}^+_0\f$ capacity function. The minimum cut is the \f$X\f$ solution of the next optimization problem: \f[ \min_{X \subset V, X\not\in \{\emptyset, V\}} \sum_{uv\in A: u\in X, v\not\in X}cap(uv) \f] LEMON contains several algorithms related to minimum cut problems: - \ref HaoOrlin "Hao-Orlin algorithm" for calculating minimum cut in directed graphs. - \ref NagamochiIbaraki "Nagamochi-Ibaraki algorithm" for calculating minimum cut in undirected graphs. - \ref GomoryHu "Gomory-Hu tree computation" for calculating all-pairs minimum cut in undirected graphs. If you want to find minimum cut just between two distinict nodes, see the \ref max_flow "maximum flow problem". */ /** @defgroup min_mean_cycle Minimum Mean Cycle Algorithms @ingroup algs \brief Algorithms for finding minimum mean cycles. This group contains the algorithms for finding minimum mean cycles \cite amo93networkflows, \cite karp78characterization. The \e minimum \e mean \e cycle \e problem is to find a directed cycle of minimum mean length (cost) in a digraph. The mean length of a cycle is the average length of its arcs, i.e. the ratio between the total length of the cycle and the number of arcs on it. This problem has an important connection to \e conservative \e length \e functions, too. A length function on the arcs of a digraph is called conservative if and only if there is no directed cycle of negative total length. For an arbitrary length function, the negative of the minimum cycle mean is the smallest \f$\epsilon\f$ value so that increasing the arc lengths uniformly by \f$\epsilon\f$ results in a conservative length function. LEMON contains three algorithms for solving the minimum mean cycle problem: - \ref KarpMmc Karp's original algorithm \cite karp78characterization. - \ref HartmannOrlinMmc Hartmann-Orlin's algorithm, which is an improved version of Karp's algorithm \cite hartmann93finding. - \ref HowardMmc Howard's policy iteration algorithm \cite dasdan98minmeancycle, \cite dasdan04experimental. In practice, the \ref HowardMmc "Howard" algorithm turned out to be by far the most efficient one, though the best known theoretical bound on its running time is exponential. Both \ref KarpMmc "Karp" and \ref HartmannOrlinMmc "Hartmann-Orlin" algorithms run in time O(nm) and use space O(n2+m). */ /** @defgroup matching Matching Algorithms @ingroup algs \brief Algorithms for finding matchings in graphs and bipartite graphs. This group contains the algorithms for calculating matchings in graphs and bipartite graphs. The general matching problem is finding a subset of the edges for which each node has at most one incident edge. There are several different algorithms for calculate matchings in graphs. The matching problems in bipartite graphs are generally easier than in general graphs. The goal of the matching optimization can be finding maximum cardinality, maximum weight or minimum cost matching. The search can be constrained to find perfect or maximum cardinality matching. The matching algorithms implemented in LEMON: - \ref MaxBipartiteMatching Hopcroft-Karp augmenting path algorithm for calculating maximum cardinality matching in bipartite graphs. - \ref PrBipartiteMatching Push-relabel algorithm for calculating maximum cardinality matching in bipartite graphs. - \ref MaxWeightedBipartiteMatching Successive shortest path algorithm for calculating maximum weighted matching and maximum weighted bipartite matching in bipartite graphs. - \ref MinCostMaxBipartiteMatching Successive shortest path algorithm for calculating minimum cost maximum matching in bipartite graphs. - \ref MaxMatching Edmond's blossom shrinking algorithm for calculating maximum cardinality matching in general graphs. - \ref MaxWeightedMatching Edmond's blossom shrinking algorithm for calculating maximum weighted matching in general graphs. - \ref MaxWeightedPerfectMatching Edmond's blossom shrinking algorithm for calculating maximum weighted perfect matching in general graphs. - \ref MaxFractionalMatching Push-relabel algorithm for calculating maximum cardinality fractional matching in general graphs. - \ref MaxWeightedFractionalMatching Augmenting path algorithm for calculating maximum weighted fractional matching in general graphs. - \ref MaxWeightedPerfectFractionalMatching Augmenting path algorithm for calculating maximum weighted perfect fractional matching in general graphs. \image html matching.png \image latex matching.eps "Min Cost Perfect Matching" width=\textwidth */ /** @defgroup graph_properties Connectivity and Other Graph Properties @ingroup algs \brief Algorithms for discovering the graph properties This group contains the algorithms for discovering the graph properties like connectivity, bipartiteness, euler property, simplicity etc. \image html connected_components.png \image latex connected_components.eps "Connected components" width=\textwidth */ /** @defgroup planar Planar Embedding and Drawing @ingroup algs \brief Algorithms for planarity checking, embedding and drawing This group contains the algorithms for planarity checking, embedding and drawing. \image html planar.png \image latex planar.eps "Plane graph" width=\textwidth */ /** @defgroup tsp Traveling Salesman Problem @ingroup algs \brief Algorithms for the symmetric traveling salesman problem This group contains basic heuristic algorithms for the the symmetric \e traveling \e salesman \e problem (TSP). Given an \ref FullGraph "undirected full graph" with a cost map on its edges, the problem is to find a shortest possible tour that visits each node exactly once (i.e. the minimum cost Hamiltonian cycle). These TSP algorithms are intended to be used with a \e metric \e cost \e function, i.e. the edge costs should satisfy the triangle inequality. Otherwise the algorithms could yield worse results. LEMON provides five well-known heuristics for solving symmetric TSP: - \ref NearestNeighborTsp Neareast neighbor algorithm - \ref GreedyTsp Greedy algorithm - \ref InsertionTsp Insertion heuristic (with four selection methods) - \ref ChristofidesTsp Christofides algorithm - \ref Opt2Tsp 2-opt algorithm \ref NearestNeighborTsp, \ref GreedyTsp, and \ref InsertionTsp are the fastest solution methods. Furthermore, \ref InsertionTsp is usually quite effective. \ref ChristofidesTsp is somewhat slower, but it has the best guaranteed approximation factor: 3/2. \ref Opt2Tsp usually provides the best results in practice, but it is the slowest method. It can also be used to improve given tours, for example, the results of other algorithms. \image html tsp.png \image latex tsp.eps "Traveling salesman problem" width=\textwidth */ /** @defgroup approx_algs Approximation Algorithms @ingroup algs \brief Approximation algorithms. This group contains the approximation and heuristic algorithms implemented in LEMON. Maximum Clique Problem - \ref GrossoLocatelliPullanMc An efficient heuristic algorithm of Grosso, Locatelli, and Pullan. */ /** @defgroup auxalg Auxiliary Algorithms @ingroup algs \brief Auxiliary algorithms implemented in LEMON. This group contains some algorithms implemented in LEMON in order to make it easier to implement complex algorithms. */ /** @defgroup gen_opt_group General Optimization Tools \brief This group contains some general optimization frameworks implemented in LEMON. This group contains some general optimization frameworks implemented in LEMON. */ /** @defgroup lp_group LP and MIP Solvers @ingroup gen_opt_group \brief LP and MIP solver interfaces for LEMON. This group contains LP and MIP solver interfaces for LEMON. Various LP solvers could be used in the same manner with this high-level interface. The currently supported solvers are \cite glpk, \cite clp, \cite cbc, \cite cplex, \cite soplex. */ /** @defgroup lp_utils Tools for Lp and Mip Solvers @ingroup lp_group \brief Helper tools to the Lp and Mip solvers. This group adds some helper tools to general optimization framework implemented in LEMON. */ /** @defgroup metah Metaheuristics @ingroup gen_opt_group \brief Metaheuristics for LEMON library. This group contains some metaheuristic optimization tools. */ /** @defgroup utils Tools and Utilities \brief Tools and utilities for programming in LEMON Tools and utilities for programming in LEMON. */ /** @defgroup gutils Basic Graph Utilities @ingroup utils \brief Simple basic graph utilities. This group contains some simple basic graph utilities. */ /** @defgroup misc Miscellaneous Tools @ingroup utils \brief Tools for development, debugging and testing. This group contains several useful tools for development, debugging and testing. */ /** @defgroup timecount Time Measuring and Counting @ingroup misc \brief Simple tools for measuring the performance of algorithms. This group contains simple tools for measuring the performance of algorithms. */ /** @defgroup exceptions Exceptions @ingroup utils \brief Exceptions defined in LEMON. This group contains the exceptions defined in LEMON. */ /** @defgroup io_group Input-Output \brief Graph Input-Output methods This group contains the tools for importing and exporting graphs and graph related data. Now it supports the \ref lgf-format "LEMON Graph Format", the \c DIMACS format and the encapsulated postscript (EPS) format. */ /** @defgroup lemon_io LEMON Graph Format @ingroup io_group \brief Reading and writing LEMON Graph Format. This group contains methods for reading and writing \ref lgf-format "LEMON Graph Format". */ /** @defgroup eps_io Postscript Exporting @ingroup io_group \brief General \c EPS drawer and graph exporter This group contains general \c EPS drawing methods and special graph exporting tools. \image html graph_to_eps.png */ /** @defgroup dimacs_group DIMACS Format @ingroup io_group \brief Read and write files in DIMACS format Tools to read a digraph from or write it to a file in DIMACS format data. */ /** @defgroup nauty_group NAUTY Format @ingroup io_group \brief Read \e Nauty format Tool to read graphs from \e Nauty format data. */ /** @defgroup concept Concepts \brief Skeleton classes and concept checking classes This group contains the data/algorithm skeletons and concept checking classes implemented in LEMON. The purpose of the classes in this group is fourfold. - These classes contain the documentations of the %concepts. In order to avoid document multiplications, an implementation of a concept simply refers to the corresponding concept class. - These classes declare every functions, typedefs etc. an implementation of the %concepts should provide, however completely without implementations and real data structures behind the interface. On the other hand they should provide nothing else. All the algorithms working on a data structure meeting a certain concept should compile with these classes. (Though it will not run properly, of course.) In this way it is easily to check if an algorithm doesn't use any extra feature of a certain implementation. - The concept descriptor classes also provide a checker class that makes it possible to check whether a certain implementation of a concept indeed provides all the required features. - Finally, They can serve as a skeleton of a new implementation of a concept. */ /** @defgroup graph_concepts Graph Structure Concepts @ingroup concept \brief Skeleton and concept checking classes for graph structures This group contains the skeletons and concept checking classes of graph structures. */ /** @defgroup map_concepts Map Concepts @ingroup concept \brief Skeleton and concept checking classes for maps This group contains the skeletons and concept checking classes of maps. */ /** @defgroup tools Standalone Utility Applications Some utility applications are listed here. The standard compilation procedure (./configure;make) will compile them, as well. */ /** \anchor demoprograms @defgroup demos Demo Programs Some demo programs are listed here. Their full source codes can be found in the \c demo subdirectory of the source tree. In order to compile them, use the make demo or the make check commands. */ }