/**
\page basic_concepts Basic concepts
\section basic_graph The graph classes
The most important classes in LEMON are the graph classes. A instance of a graph
class is the representation of the mathematical graph. It holds the topology and
every structural information of the graph. The structural manipulations are also
provided by the graph object. There is no universal graph class instead we have
different classes for different purposes. They can differ in many ways, but all
have to satisfy one or more \ref concept "graph concepts" which are standardized
interfaces to work whit the rest of the library. The most basic concept is the
\ref Graph.
A good example is the \ref ListGraph which we already know from Hello World and
will be used in our examples as well.
One main advantage of the templates are, that you can write your own graph classes.
As long as they provide the interface a concept is defining all the LEMON algorithms
and classes will work with it properly - no representation or implementation is
written into stone.
\subsection basic_node Nodes
To refer to a node of a graph we need some kind of typed variable. Graph classes
have the Node public type for this purpose. Stacking by the last example:
\code lemon::ListGraph::Node \endcode
If the graph fits the ExtendableGraphComponent concept, then you can add new nodes
to the graph with the addNode() member function. It returns the newly added node
(as value). So if you need the new node to do something useful with it, for example
create a edge, assign a value to it through \ref map1 maps.
\code lemon::ListGraph::Node new_node = graph.addNode(); \endcode
If the graph fits the ErasableGraphComponent concept you also can remove nodes
from the graph with the erase() member function.
\code graph.erase( new_node ); \endcode
You don't have to store every node in a variable, you can access individual nodes
with node iterators discussed in the next section. But how do you know which
node is which?
The graph class has the id( Node n ) member function providing an unique identifier
assigned to every node.
\subsection basic_edge Edges
An Edge is what you think it is. It goes from one node to another node (they can
be identical). If the graph class is directed, the Edge is directed too. Otherwise
the edge is considered undirected and called UEdge.
\code lemon::ListUGraph::UEdge \endcode
The addEdge() member function will create a new edge. It has two arguments, the
source node and the target node. The graph class must be extendable.
\code lemon::ListGraph::Edge new_edge = graph.addEdge( src_node, trg_node ); \endcode
You can handle edge similar as nodes. The erase() member function has an edge taking
overload too.
You can ask for the source or target node of the edge by the corresponding member
functions:
\code
graph.source( new_edge );
lemon::ListGraph::Node n = graph.target( new_edge ); \endcode
These functions are always legal even if the graph is undirected. UEdge has a
default direction.
\section basic_iterators Iterators
Graphs are some kind of containers. And as you expect they have iterator types.
One fore nodes and a couple for edges - and special classes can have additional
iterators too. An example:
\code lemon::ListGraph::NodeIt \endcode
That is a node iterator. Every iterator type starts whit an name what refers to
the iterated object, and ends whit 'It'.
LEMON style iterators differs from \c stl or \c boost iterators in a very tasty
way. A graph has no begin or end - or at least a generic graph class has none.
If by some topology you could pick a good begin node, it would be misleading and
incorrect. A LEMON style iterator must be initialized at construction time.
The constructor takes the needed parameters - by a node iterator it's the graph
object. And will be compared to the lemon::INVALID to check if it's still valid.
Every iterator can be compared to INVALID. No \c begin() or \c end() needed.
Let's see these things working together:
\code
for( ListGraph::NodeIt n(graph); n != INVALID; ++n )
do_useful_things_whit_node(n);
\endcode
Note that the function \c do_useful_things_with_node() expects a Node type argument
ad we just gave him the iterator. LEMON style iterators must provide "on demand
dereferencing". For example a NodeIt can be used everywhere a Node could. (In some
graph classes Node is the base class of NodeIt. But in other cases this is implemented
through typecast operator.)
Very important! The iteration has no defined order. There is absolutely no
guaranty that the next time the iteration will give us the nodes in the same order.
Don't use this order to identify nodes! Use the \c id() member function of the
graph class described above. (There is a powerful technique using maps right in
the next page.)
The \ref EdgeIt works exactly the same - nothing more to say. But there are \ref InEdgeIt
and \ref OutEdgeIt by directed graphs and \ref IncEdgeIt by undirected graphs.
They take two arguments. The first is a graph, the second is certain node of the
graph. InEdgeIt iterates on the incoming edges of that node and OutEdgeIt does it
on the outgoing edges. The IncEdgeIt of course iterates every edge connecting to
the given node.
\code
for( ListGraph::NodeIt n(graph); n != INVALID; ++n ) {
int in = 0, out = 0;
for( ListGraph::InEdgeIt e(graph,n); e != INVALID; ++e ) ++in;
for( ListGraph::OutEdgeIt e(graph,n); e != INVALID; ++e ) ++out;
std::cout << "#" << graph.id(n) << " node has " << in << " incoming and "
<< out << "outgoing edges." << std::endl;
}
\endcode
\section basic_ListGraph ListGraph - a versatile directed graph
As you see ListGraph satisfies most of the basic concepts and ideal for general
graph representations. It has an undirected version too: ListUGraph.
*/