| marci@174 |      1 | // -*- c++ -*-
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| marci@298 |      2 | #ifndef HUGO_GRAPH_H
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| marci@298 |      3 | #define HUGO_GRAPH_H
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| alpar@52 |      4 | 
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| alpar@242 |      5 | ///\file
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| alpar@242 |      6 | ///\brief Declaration of GraphSkeleton.
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| alpar@242 |      7 | 
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| alpar@163 |      8 | #include <invalid.h>
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| alpar@145 |      9 | 
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| alpar@163 |     10 | /// The namespace of HugoLib
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| alpar@163 |     11 | namespace hugo {
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| alpar@163 |     12 | 
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| alpar@182 |     13 |   // @defgroup empty_graph The GraphSkeleton class
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| alpar@163 |     14 |   // @{
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| alpar@163 |     15 | 
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| alpar@163 |     16 |   /// An empty graph class.
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| alpar@163 |     17 |   
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| alpar@186 |     18 |   /// This class provides all the common features of a graph structure,
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| alpar@186 |     19 |   /// however completely without implementations and real data structures
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| alpar@163 |     20 |   /// behind the interface.
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| alpar@163 |     21 |   /// All graph algorithms should compile with this class, but it will not
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| alpar@163 |     22 |   /// run properly, of course.
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| alpar@163 |     23 |   ///
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| alpar@163 |     24 |   /// It can be used for checking the interface compatibility,
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| alpar@163 |     25 |   /// or it can serve as a skeleton of a new graph structure.
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| alpar@165 |     26 |   /// 
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| alpar@165 |     27 |   /// Also, you will find here the full documentation of a certain graph
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| alpar@165 |     28 |   /// feature, the documentation of a real graph imlementation
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| alpar@165 |     29 |   /// like @ref ListGraph or
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| alpar@165 |     30 |   /// @ref SmartGraph will just refer to this structure.
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| alpar@182 |     31 |   class GraphSkeleton
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| alpar@163 |     32 |   {
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| alpar@147 |     33 |   public:
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| marci@320 |     34 |     /// Defalult constructor.
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| marci@320 |     35 |     GraphSkeleton() {}
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| marci@320 |     36 |     ///Copy consructor.
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| alpar@321 |     37 | 
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| alpar@321 |     38 |     ///\todo It is not clear, what we expect from a copy constructor.
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| alpar@321 |     39 |     ///E.g. How to assign the nodes/edges to each other? What about maps?
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| marci@320 |     40 |     GraphSkeleton(const GraphSkeleton &G) {}
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| marci@320 |     41 | 
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| alpar@163 |     42 |     /// The base type of the node iterators.
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| alpar@182 |     43 | 
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| alpar@186 |     44 |     /// This is the base type of each node iterators,
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| alpar@182 |     45 |     /// thus each kind of node iterator will convert to this.
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| alpar@163 |     46 |     class Node {
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| alpar@163 |     47 |     public:
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| alpar@163 |     48 |       /// @warning The default constructor sets the iterator
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| alpar@163 |     49 |       /// to an undefined value.
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| alpar@163 |     50 |       Node() {}   //FIXME
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| alpar@182 |     51 |       /// Invalid constructor \& conversion.
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| alpar@182 |     52 | 
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| alpar@182 |     53 |       /// This constructor initializes the iterator to be invalid.
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| alpar@182 |     54 |       /// \sa Invalid for more details.
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| alpar@182 |     55 | 
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| marci@174 |     56 |       Node(Invalid) {}
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| alpar@182 |     57 |       //Node(const Node &) {}
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| alpar@182 |     58 | 
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| alpar@182 |     59 |       /// Two iterators are equal if and only if they point to the
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| alpar@182 |     60 |       /// same object or both are invalid.
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| alpar@182 |     61 |       bool operator==(Node n) const { return true; }
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| alpar@182 |     62 | 
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| alpar@182 |     63 |       /// \sa \ref operator==(Node n)
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| alpar@182 |     64 |       ///
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| alpar@182 |     65 |       bool operator!=(Node n) const { return true; }
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| alpar@182 |     66 | 
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| alpar@182 |     67 |       bool operator<(Node n) const { return true; }
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| alpar@163 |     68 |     };
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| alpar@147 |     69 |     
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| alpar@163 |     70 |     /// This iterator goes through each node.
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| alpar@186 |     71 | 
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| alpar@186 |     72 |     /// This iterator goes through each node.
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| alpar@186 |     73 |     /// Its usage is quite simple, for example you can count the number
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| alpar@186 |     74 |     /// of nodes in graph \c G of type \c Graph like this:
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| alpar@186 |     75 |     /// \code
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| alpar@186 |     76 |     ///int count=0;
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| alpar@186 |     77 |     ///for(Graph::NodeIt n(G);G.valid(n);G.next(n)) count++;
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| alpar@186 |     78 |     /// \endcode
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| alpar@163 |     79 |     class NodeIt : public Node {
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| alpar@163 |     80 |     public:
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| alpar@163 |     81 |       /// @warning The default constructor sets the iterator
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| alpar@163 |     82 |       /// to an undefined value.
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| alpar@163 |     83 |       NodeIt() {} //FIXME
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| alpar@182 |     84 |       /// Invalid constructor \& conversion.
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| alpar@182 |     85 | 
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| alpar@163 |     86 |       /// Initialize the iterator to be invalid
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| alpar@182 |     87 |       /// \sa Invalid for more details.
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| marci@174 |     88 |       NodeIt(Invalid) {}
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| alpar@163 |     89 |       /// Sets the iterator to the first node of \c G.
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| alpar@182 |     90 |       NodeIt(const GraphSkeleton &G) {}
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| alpar@182 |     91 |       /// @warning The default constructor sets the iterator
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| alpar@182 |     92 |       /// to an undefined value.
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| alpar@182 |     93 |       NodeIt(const NodeIt &) {}
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| alpar@163 |     94 |     };
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| alpar@163 |     95 |     
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| alpar@163 |     96 |     
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| alpar@163 |     97 |     /// The base type of the edge iterators.
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| alpar@163 |     98 |     class Edge {
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| alpar@163 |     99 |     public:
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| alpar@163 |    100 |       /// @warning The default constructor sets the iterator
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| alpar@163 |    101 |       /// to an undefined value.
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| alpar@163 |    102 |       Edge() {}   //FIXME
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| alpar@163 |    103 |       /// Initialize the iterator to be invalid
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| marci@174 |    104 |       Edge(Invalid) {}
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| alpar@182 |    105 |       /// Two iterators are equal if and only if they point to the
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| alpar@182 |    106 |       /// same object or both are invalid.
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| alpar@182 |    107 |       bool operator==(Edge n) const { return true; }
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| alpar@182 |    108 |       bool operator!=(Edge n) const { return true; }
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| alpar@182 |    109 |       bool operator<(Edge n) const { return true; }
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| alpar@163 |    110 |     };
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| alpar@163 |    111 |     
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| alpar@242 |    112 |     /// This iterator goes trough the outgoing edges of a node.
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| alpar@186 |    113 | 
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| alpar@242 |    114 |     /// This iterator goes trough the \e outgoing edges of a certain node
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| alpar@186 |    115 |     /// of a graph.
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| alpar@186 |    116 |     /// Its usage is quite simple, for example you can count the number
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| alpar@186 |    117 |     /// of outgoing edges of a node \c n
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| alpar@186 |    118 |     /// in graph \c G of type \c Graph as follows.
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| alpar@186 |    119 |     /// \code
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| alpar@186 |    120 |     ///int count=0;
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| alpar@186 |    121 |     ///for(Graph::OutEdgeIt e(G,n);G.valid(e);G.next(e)) count++;
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| alpar@186 |    122 |     /// \endcode
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| alpar@163 |    123 |     
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| alpar@163 |    124 |     class OutEdgeIt : public Edge {
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| alpar@163 |    125 |     public:
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| alpar@163 |    126 |       /// @warning The default constructor sets the iterator
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| alpar@163 |    127 |       /// to an undefined value.
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| alpar@163 |    128 |       OutEdgeIt() {}
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| alpar@163 |    129 |       /// Initialize the iterator to be invalid
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| marci@174 |    130 |       OutEdgeIt(Invalid) {}
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| alpar@163 |    131 |       /// This constructor sets the iterator to first outgoing edge.
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| alpar@163 |    132 |     
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| alpar@163 |    133 |       /// This constructor set the iterator to the first outgoing edge of
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| alpar@163 |    134 |       /// node
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| alpar@163 |    135 |       ///@param n the node
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| alpar@163 |    136 |       ///@param G the graph
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| alpar@182 |    137 |       OutEdgeIt(const GraphSkeleton & G, Node n) {}
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| alpar@163 |    138 |     };
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| alpar@163 |    139 | 
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| alpar@242 |    140 |     /// This iterator goes trough the incoming edges of a node.
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| alpar@186 |    141 | 
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| alpar@242 |    142 |     /// This iterator goes trough the \e incoming edges of a certain node
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| alpar@186 |    143 |     /// of a graph.
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| alpar@186 |    144 |     /// Its usage is quite simple, for example you can count the number
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| alpar@186 |    145 |     /// of outgoing edges of a node \c n
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| alpar@186 |    146 |     /// in graph \c G of type \c Graph as follows.
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| alpar@186 |    147 |     /// \code
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| alpar@186 |    148 |     ///int count=0;
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| alpar@186 |    149 |     ///for(Graph::InEdgeIt e(G,n);G.valid(e);G.next(e)) count++;
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| alpar@186 |    150 |     /// \endcode
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| alpar@186 |    151 | 
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| alpar@163 |    152 |     class InEdgeIt : public Edge {
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| alpar@163 |    153 |     public:
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| alpar@163 |    154 |       /// @warning The default constructor sets the iterator
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| alpar@163 |    155 |       /// to an undefined value.
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| alpar@163 |    156 |       InEdgeIt() {}
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| alpar@163 |    157 |       /// Initialize the iterator to be invalid
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| marci@174 |    158 |       InEdgeIt(Invalid) {}
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| alpar@182 |    159 |       InEdgeIt(const GraphSkeleton &, Node) {}    
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| alpar@163 |    160 |     };
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| alpar@163 |    161 |     //  class SymEdgeIt : public Edge {};
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| alpar@186 |    162 | 
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| alpar@186 |    163 |     /// This iterator goes through each edge.
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| alpar@186 |    164 | 
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| alpar@186 |    165 |     /// This iterator goes through each edge of a graph.
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| alpar@186 |    166 |     /// Its usage is quite simple, for example you can count the number
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| alpar@186 |    167 |     /// of edges in a graph \c G of type \c Graph as follows:
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| alpar@186 |    168 |     /// \code
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| alpar@186 |    169 |     ///int count=0;
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| alpar@186 |    170 |     ///for(Graph::EdgeIt e(G);G.valid(e);G.next(e)) count++;
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| alpar@186 |    171 |     /// \endcode
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| alpar@163 |    172 |     class EdgeIt : public Edge {
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| alpar@163 |    173 |     public:
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| alpar@163 |    174 |       /// @warning The default constructor sets the iterator
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| alpar@163 |    175 |       /// to an undefined value.
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| alpar@163 |    176 |       EdgeIt() {}
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| alpar@163 |    177 |       /// Initialize the iterator to be invalid
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| marci@174 |    178 |       EdgeIt(Invalid) {}
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| alpar@182 |    179 |       EdgeIt(const GraphSkeleton &) {}
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| alpar@163 |    180 |     };
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| alpar@163 |    181 | 
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| alpar@163 |    182 |     /// First node of the graph.
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| alpar@163 |    183 | 
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| alpar@463 |    184 |     /// \retval i the first node.
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| alpar@463 |    185 |     /// \return the first node.
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| alpar@163 |    186 |     ///
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| alpar@163 |    187 |     NodeIt &first(NodeIt &i) const { return i;}
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| alpar@163 |    188 | 
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| alpar@242 |    189 |     /// The first incoming edge.
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| alpar@242 |    190 |     InEdgeIt &first(InEdgeIt &i, Node n) const { return i;}
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| alpar@163 |    191 |     /// The first outgoing edge.
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| alpar@163 |    192 |     OutEdgeIt &first(OutEdgeIt &i, Node n) const { return i;}
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| alpar@163 |    193 |     //  SymEdgeIt &first(SymEdgeIt &, Node) const { return i;}
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| alpar@163 |    194 |     /// The first edge of the Graph.
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| alpar@163 |    195 |     EdgeIt &first(EdgeIt &i) const { return i;}
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| alpar@163 |    196 | 
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| alpar@163 |    197 | //     Node getNext(Node) const {}
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| alpar@163 |    198 | //     InEdgeIt getNext(InEdgeIt) const {}
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| alpar@163 |    199 | //     OutEdgeIt getNext(OutEdgeIt) const {}
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| alpar@163 |    200 | //     //SymEdgeIt getNext(SymEdgeIt) const {}
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| alpar@163 |    201 | //     EdgeIt getNext(EdgeIt) const {}
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| alpar@163 |    202 | 
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| alpar@163 |    203 |     /// Go to the next node.
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| marci@178 |    204 |     NodeIt &next(NodeIt &i) const { return i;}
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| alpar@163 |    205 |     /// Go to the next incoming edge.
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| alpar@163 |    206 |     InEdgeIt &next(InEdgeIt &i) const { return i;}
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| alpar@163 |    207 |     /// Go to the next outgoing edge.
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| alpar@163 |    208 |     OutEdgeIt &next(OutEdgeIt &i) const { return i;}
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| alpar@163 |    209 |     //SymEdgeIt &next(SymEdgeIt &) const {}
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| alpar@163 |    210 |     /// Go to the next edge.
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| alpar@163 |    211 |     EdgeIt &next(EdgeIt &i) const { return i;}
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| alpar@163 |    212 | 
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| alpar@163 |    213 |     ///Gives back the head node of an edge.
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| alpar@163 |    214 |     Node head(Edge) const { return INVALID; }
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| alpar@163 |    215 |     ///Gives back the tail node of an edge.
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| alpar@163 |    216 |     Node tail(Edge) const { return INVALID; }
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| alpar@52 |    217 |   
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| alpar@163 |    218 |     //   Node aNode(InEdgeIt) const {}
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| alpar@163 |    219 |     //   Node aNode(OutEdgeIt) const {}
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| alpar@163 |    220 |     //   Node aNode(SymEdgeIt) const {}
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| alpar@163 |    221 | 
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| alpar@163 |    222 |     //   Node bNode(InEdgeIt) const {}
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| alpar@163 |    223 |     //   Node bNode(OutEdgeIt) const {}
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| alpar@163 |    224 |     //   Node bNode(SymEdgeIt) const {}
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| alpar@163 |    225 | 
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| alpar@163 |    226 |     /// Checks if a node iterator is valid
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| alpar@186 |    227 | 
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| alpar@186 |    228 |     ///\todo Maybe, it would be better if iterator converted to
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| alpar@186 |    229 |     ///bool directly, as Jacint prefers.
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| marci@320 |    230 |     bool valid(const Node&) const { return true;}
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| alpar@163 |    231 |     /// Checks if an edge iterator is valid
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| alpar@186 |    232 | 
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| alpar@186 |    233 |     ///\todo Maybe, it would be better if iterator converted to
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| alpar@186 |    234 |     ///bool directly, as Jacint prefers.
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| marci@320 |    235 |     bool valid(const Edge&) const { return true;}
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| alpar@163 |    236 | 
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| alpar@163 |    237 |     ///Gives back the \e id of a node.
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| alpar@182 |    238 | 
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| alpar@242 |    239 |     ///\warning Not all graph structures provide this feature.
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| alpar@182 |    240 |     ///
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| marci@320 |    241 |     int id(const Node&) const { return 0;}
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| alpar@163 |    242 |     ///Gives back the \e id of an edge.
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| alpar@182 |    243 | 
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| alpar@242 |    244 |     ///\warning Not all graph structures provide this feature.
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| alpar@182 |    245 |     ///
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| marci@320 |    246 |     int id(const Edge&) const { return 0;}
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| alpar@163 |    247 | 
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| alpar@163 |    248 |     //void setInvalid(Node &) const {};
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| alpar@163 |    249 |     //void setInvalid(Edge &) const {};
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| alpar@163 |    250 |   
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| alpar@182 |    251 |     ///Add a new node to the graph.
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| alpar@182 |    252 | 
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| alpar@182 |    253 |     /// \return the new node.
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| alpar@186 |    254 |     ///
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| alpar@163 |    255 |     Node addNode() { return INVALID;}
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| alpar@182 |    256 |     ///Add a new edge to the graph.
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| alpar@182 |    257 | 
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| alpar@182 |    258 |     ///Add a new edge to the graph with tail node \c tail
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| alpar@182 |    259 |     ///and head node \c head.
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| alpar@182 |    260 |     ///\return the new edge.
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| alpar@163 |    261 |     Edge addEdge(Node tail, Node head) { return INVALID;}
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| alpar@163 |    262 |     
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| alpar@242 |    263 |     /// Resets the graph.
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| alpar@182 |    264 | 
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| alpar@182 |    265 |     /// This function deletes all edges and nodes of the graph.
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| alpar@182 |    266 |     /// It also frees the memory allocated to store them.
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| alpar@163 |    267 |     void clear() {}
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| alpar@163 |    268 | 
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| marci@179 |    269 |     int nodeNum() const { return 0;}
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| marci@179 |    270 |     int edgeNum() const { return 0;}
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| alpar@163 |    271 | 
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| alpar@186 |    272 |     ///Read/write/reference map of the nodes to type \c T.
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| alpar@182 |    273 | 
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| alpar@186 |    274 |     ///Read/write/reference map of the nodes to type \c T.
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| alpar@186 |    275 |     /// \sa MemoryMapSkeleton
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| alpar@182 |    276 |     /// \todo We may need copy constructor
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| alpar@182 |    277 |     /// \todo We may need conversion from other nodetype
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| alpar@182 |    278 |     /// \todo We may need operator=
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| alpar@216 |    279 |     /// \warning Making maps that can handle bool type (NodeMap<bool>)
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| alpar@216 |    280 |     /// needs extra attention!
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| alpar@182 |    281 | 
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| alpar@163 |    282 |     template<class T> class NodeMap
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| alpar@163 |    283 |     {
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| alpar@163 |    284 |     public:
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| alpar@163 |    285 |       typedef T ValueType;
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| alpar@163 |    286 |       typedef Node KeyType;
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| alpar@163 |    287 | 
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| alpar@182 |    288 |       NodeMap(const GraphSkeleton &G) {}
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| alpar@182 |    289 |       NodeMap(const GraphSkeleton &G, T t) {}
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| alpar@163 |    290 | 
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| alpar@182 |    291 |       template<typename TT> NodeMap(const NodeMap<TT> &m) {}
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| alpar@182 |    292 | 
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| alpar@182 |    293 |       /// Sets the value of a node.
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| alpar@182 |    294 | 
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| alpar@182 |    295 |       /// Sets the value associated with node \c i to the value \c t.
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| alpar@182 |    296 |       ///
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| alpar@163 |    297 |       void set(Node i, T t) {}
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| alpar@182 |    298 |       /// Gets the value of a node.
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| alpar@182 |    299 |       T get(Node i) const {return *(T*)0;}  //FIXME: Is it necessary
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| alpar@182 |    300 |       T &operator[](Node i) {return *(T*)0;}
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| alpar@182 |    301 |       const T &operator[](Node i) const {return *(T*)0;}
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| alpar@163 |    302 | 
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| alpar@182 |    303 |       /// Updates the map if the graph has been changed
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| alpar@182 |    304 | 
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| alpar@182 |    305 |       /// \todo Do we need this?
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| alpar@182 |    306 |       ///
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| alpar@163 |    307 |       void update() {}
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| alpar@163 |    308 |       void update(T a) {}   //FIXME: Is it necessary
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| alpar@163 |    309 |     };
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| alpar@163 |    310 | 
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| alpar@186 |    311 |     ///Read/write/reference map of the edges to type \c T.
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| alpar@182 |    312 | 
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| alpar@186 |    313 |     ///Read/write/reference map of the edges to type \c T.
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| alpar@186 |    314 |     ///It behaves exactly in the same way as \ref NodeMap.
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| alpar@186 |    315 |     /// \sa NodeMap
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| alpar@186 |    316 |     /// \sa MemoryMapSkeleton
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| alpar@186 |    317 |     /// \todo We may need copy constructor
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| alpar@186 |    318 |     /// \todo We may need conversion from other edgetype
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| alpar@186 |    319 |     /// \todo We may need operator=
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| alpar@163 |    320 |     template<class T> class EdgeMap
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| alpar@163 |    321 |     {
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| alpar@163 |    322 |     public:
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| alpar@163 |    323 |       typedef T ValueType;
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| alpar@163 |    324 |       typedef Edge KeyType;
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| alpar@163 |    325 | 
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| alpar@182 |    326 |       EdgeMap(const GraphSkeleton &G) {}
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| alpar@182 |    327 |       EdgeMap(const GraphSkeleton &G, T t) {}
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| alpar@163 |    328 |     
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| alpar@163 |    329 |       void set(Edge i, T t) {}
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| alpar@182 |    330 |       T get(Edge i) const {return *(T*)0;}
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| alpar@182 |    331 |       T &operator[](Edge i) {return *(T*)0;}
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| alpar@163 |    332 |     
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| alpar@163 |    333 |       void update() {}
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| alpar@163 |    334 |       void update(T a) {}   //FIXME: Is it necessary
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| alpar@163 |    335 |     };
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| alpar@147 |    336 |   };
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| alpar@52 |    337 | 
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| alpar@242 |    338 |   /// An empty eraseable graph class.
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| alpar@242 |    339 |   
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| alpar@242 |    340 |   /// This class provides all the common features of an \e eraseable graph
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| alpar@242 |    341 |   /// structure,
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| alpar@242 |    342 |   /// however completely without implementations and real data structures
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| alpar@242 |    343 |   /// behind the interface.
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| alpar@242 |    344 |   /// All graph algorithms should compile with this class, but it will not
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| alpar@242 |    345 |   /// run properly, of course.
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| alpar@242 |    346 |   ///
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| alpar@242 |    347 |   /// \todo This blabla could be replaced by a sepatate description about
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| alpar@242 |    348 |   /// Skeletons.
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| alpar@242 |    349 |   ///
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| alpar@242 |    350 |   /// It can be used for checking the interface compatibility,
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| alpar@242 |    351 |   /// or it can serve as a skeleton of a new graph structure.
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| alpar@242 |    352 |   /// 
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| alpar@242 |    353 |   /// Also, you will find here the full documentation of a certain graph
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| alpar@242 |    354 |   /// feature, the documentation of a real graph imlementation
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| alpar@242 |    355 |   /// like @ref ListGraph or
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| alpar@242 |    356 |   /// @ref SmartGraph will just refer to this structure.
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| alpar@242 |    357 |   class EraseableGraphSkeleton : public GraphSkeleton
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| alpar@242 |    358 |   {
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| alpar@242 |    359 |   public:
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| alpar@242 |    360 |     /// Deletes a node.
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| alpar@242 |    361 |     void erase(Node n) {}
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| alpar@242 |    362 |     /// Deletes an edge.
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| alpar@242 |    363 |     void erase(Edge e) {}
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| alpar@242 |    364 | 
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| alpar@242 |    365 |     /// Defalult constructor.
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| alpar@403 |    366 |     EraseableGraphSkeleton() {}
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| alpar@242 |    367 |     ///Copy consructor.
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| alpar@403 |    368 |     EraseableGraphSkeleton(const GraphSkeleton &G) {}
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| alpar@242 |    369 |   };
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| alpar@242 |    370 | 
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| alpar@242 |    371 |   
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| alpar@163 |    372 |   // @}
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| alpar@147 |    373 | 
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| marci@174 |    374 | } //namespace hugo
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| alpar@52 |    375 | 
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| alpar@145 |    376 | 
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| alpar@145 |    377 | 
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| alpar@182 |    378 | // class EmptyBipGraph : public Graph Skeleton
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| alpar@147 |    379 | // {
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| alpar@163 |    380 | //   class ANode {};
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| alpar@163 |    381 | //   class BNode {};
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| alpar@145 |    382 | 
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| alpar@163 |    383 | //   ANode &next(ANode &) {}
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| alpar@163 |    384 | //   BNode &next(BNode &) {}
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| alpar@145 |    385 | 
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| alpar@163 |    386 | //   ANode &getFirst(ANode &) const {}
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| alpar@163 |    387 | //   BNode &getFirst(BNode &) const {}
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| alpar@145 |    388 | 
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| alpar@147 |    389 | //   enum NodeClass { A = 0, B = 1 };
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| alpar@163 |    390 | //   NodeClass getClass(Node n) {}
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| alpar@147 |    391 | 
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| alpar@147 |    392 | // }
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| marci@174 |    393 | 
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| marci@298 |    394 | #endif // HUGO_GRAPH_H
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