6 ///\brief Declaration of GraphSkeleton.
 
    10 /// The namespace of HugoLib
 
    13   // @defgroup empty_graph The GraphSkeleton class
 
    16   /// An empty graph class.
 
    18   /// This class provides all the common features of a graph structure,
 
    19   /// however completely without implementations and real data structures
 
    20   /// behind the interface.
 
    21   /// All graph algorithms should compile with this class, but it will not
 
    22   /// run properly, of course.
 
    24   /// It can be used for checking the interface compatibility,
 
    25   /// or it can serve as a skeleton of a new graph structure.
 
    27   /// Also, you will find here the full documentation of a certain graph
 
    28   /// feature, the documentation of a real graph imlementation
 
    29   /// like @ref ListGraph or
 
    30   /// @ref SmartGraph will just refer to this structure.
 
    34     /// Defalult constructor.
 
    38     ///\todo It is not clear, what we expect from a copy constructor.
 
    39     ///E.g. How to assign the nodes/edges to each other? What about maps?
 
    40     GraphSkeleton(const GraphSkeleton &G) {}
 
    42     /// The base type of the node iterators.
 
    44     /// This is the base type of each node iterators,
 
    45     /// thus each kind of node iterator will convert to this.
 
    48       /// @warning The default constructor sets the iterator
 
    49       /// to an undefined value.
 
    51       /// Invalid constructor \& conversion.
 
    53       /// This constructor initializes the iterator to be invalid.
 
    54       /// \sa Invalid for more details.
 
    57       //Node(const Node &) {}
 
    59       /// Two iterators are equal if and only if they point to the
 
    60       /// same object or both are invalid.
 
    61       bool operator==(Node n) const { return true; }
 
    63       /// \sa \ref operator==(Node n)
 
    65       bool operator!=(Node n) const { return true; }
 
    67       bool operator<(Node n) const { return true; }
 
    70     /// This iterator goes through each node.
 
    72     /// This iterator goes through each node.
 
    73     /// Its usage is quite simple, for example you can count the number
 
    74     /// of nodes in graph \c G of type \c Graph like this:
 
    77     ///for(Graph::NodeIt n(G);G.valid(n);G.next(n)) count++;
 
    79     class NodeIt : public Node {
 
    81       /// @warning The default constructor sets the iterator
 
    82       /// to an undefined value.
 
    84       /// Invalid constructor \& conversion.
 
    86       /// Initialize the iterator to be invalid
 
    87       /// \sa Invalid for more details.
 
    89       /// Sets the iterator to the first node of \c G.
 
    90       NodeIt(const GraphSkeleton &G) {}
 
    91       /// @warning The default constructor sets the iterator
 
    92       /// to an undefined value.
 
    93       NodeIt(const NodeIt &) {}
 
    97     /// The base type of the edge iterators.
 
   100       /// @warning The default constructor sets the iterator
 
   101       /// to an undefined value.
 
   103       /// Initialize the iterator to be invalid
 
   105       /// Two iterators are equal if and only if they point to the
 
   106       /// same object or both are invalid.
 
   107       bool operator==(Edge n) const { return true; }
 
   108       bool operator!=(Edge n) const { return true; }
 
   109       bool operator<(Edge n) const { return true; }
 
   112     /// This iterator goes trough the outgoing edges of a node.
 
   114     /// This iterator goes trough the \e outgoing edges of a certain node
 
   116     /// Its usage is quite simple, for example you can count the number
 
   117     /// of outgoing edges of a node \c n
 
   118     /// in graph \c G of type \c Graph as follows.
 
   121     ///for(Graph::OutEdgeIt e(G,n);G.valid(e);G.next(e)) count++;
 
   124     class OutEdgeIt : public Edge {
 
   126       /// @warning The default constructor sets the iterator
 
   127       /// to an undefined value.
 
   129       /// Initialize the iterator to be invalid
 
   130       OutEdgeIt(Invalid) {}
 
   131       /// This constructor sets the iterator to first outgoing edge.
 
   133       /// This constructor set the iterator to the first outgoing edge of
 
   136       ///@param G the graph
 
   137       OutEdgeIt(const GraphSkeleton & G, Node n) {}
 
   140     /// This iterator goes trough the incoming edges of a node.
 
   142     /// This iterator goes trough the \e incoming edges of a certain node
 
   144     /// Its usage is quite simple, for example you can count the number
 
   145     /// of outgoing edges of a node \c n
 
   146     /// in graph \c G of type \c Graph as follows.
 
   149     ///for(Graph::InEdgeIt e(G,n);G.valid(e);G.next(e)) count++;
 
   152     class InEdgeIt : public Edge {
 
   154       /// @warning The default constructor sets the iterator
 
   155       /// to an undefined value.
 
   157       /// Initialize the iterator to be invalid
 
   159       InEdgeIt(const GraphSkeleton &, Node) {}    
 
   161     //  class SymEdgeIt : public Edge {};
 
   163     /// This iterator goes through each edge.
 
   165     /// This iterator goes through each edge of a graph.
 
   166     /// Its usage is quite simple, for example you can count the number
 
   167     /// of edges in a graph \c G of type \c Graph as follows:
 
   170     ///for(Graph::EdgeIt e(G);G.valid(e);G.next(e)) count++;
 
   172     class EdgeIt : public Edge {
 
   174       /// @warning The default constructor sets the iterator
 
   175       /// to an undefined value.
 
   177       /// Initialize the iterator to be invalid
 
   179       EdgeIt(const GraphSkeleton &) {}
 
   182     /// First node of the graph.
 
   184     /// \retval i the first node.
 
   185     /// \return the first node.
 
   187     NodeIt &first(NodeIt &i) const { return i;}
 
   189     /// The first incoming edge.
 
   190     InEdgeIt &first(InEdgeIt &i, Node n) const { return i;}
 
   191     /// The first outgoing edge.
 
   192     OutEdgeIt &first(OutEdgeIt &i, Node n) const { return i;}
 
   193     //  SymEdgeIt &first(SymEdgeIt &, Node) const { return i;}
 
   194     /// The first edge of the Graph.
 
   195     EdgeIt &first(EdgeIt &i) const { return i;}
 
   197 //     Node getNext(Node) const {}
 
   198 //     InEdgeIt getNext(InEdgeIt) const {}
 
   199 //     OutEdgeIt getNext(OutEdgeIt) const {}
 
   200 //     //SymEdgeIt getNext(SymEdgeIt) const {}
 
   201 //     EdgeIt getNext(EdgeIt) const {}
 
   203     /// Go to the next node.
 
   204     NodeIt &next(NodeIt &i) const { return i;}
 
   205     /// Go to the next incoming edge.
 
   206     InEdgeIt &next(InEdgeIt &i) const { return i;}
 
   207     /// Go to the next outgoing edge.
 
   208     OutEdgeIt &next(OutEdgeIt &i) const { return i;}
 
   209     //SymEdgeIt &next(SymEdgeIt &) const {}
 
   210     /// Go to the next edge.
 
   211     EdgeIt &next(EdgeIt &i) const { return i;}
 
   213     ///Gives back the head node of an edge.
 
   214     Node head(Edge) const { return INVALID; }
 
   215     ///Gives back the tail node of an edge.
 
   216     Node tail(Edge) const { return INVALID; }
 
   218     //   Node aNode(InEdgeIt) const {}
 
   219     //   Node aNode(OutEdgeIt) const {}
 
   220     //   Node aNode(SymEdgeIt) const {}
 
   222     //   Node bNode(InEdgeIt) const {}
 
   223     //   Node bNode(OutEdgeIt) const {}
 
   224     //   Node bNode(SymEdgeIt) const {}
 
   226     /// Checks if a node iterator is valid
 
   228     ///\todo Maybe, it would be better if iterator converted to
 
   229     ///bool directly, as Jacint prefers.
 
   230     bool valid(const Node&) const { return true;}
 
   231     /// Checks if an edge iterator is valid
 
   233     ///\todo Maybe, it would be better if iterator converted to
 
   234     ///bool directly, as Jacint prefers.
 
   235     bool valid(const Edge&) const { return true;}
 
   237     ///Gives back the \e id of a node.
 
   239     ///\warning Not all graph structures provide this feature.
 
   241     int id(const Node&) const { return 0;}
 
   242     ///Gives back the \e id of an edge.
 
   244     ///\warning Not all graph structures provide this feature.
 
   246     int id(const Edge&) const { return 0;}
 
   248     //void setInvalid(Node &) const {};
 
   249     //void setInvalid(Edge &) const {};
 
   251     ///Add a new node to the graph.
 
   253     /// \return the new node.
 
   255     Node addNode() { return INVALID;}
 
   256     ///Add a new edge to the graph.
 
   258     ///Add a new edge to the graph with tail node \c tail
 
   259     ///and head node \c head.
 
   260     ///\return the new edge.
 
   261     Edge addEdge(Node tail, Node head) { return INVALID;}
 
   263     /// Resets the graph.
 
   265     /// This function deletes all edges and nodes of the graph.
 
   266     /// It also frees the memory allocated to store them.
 
   269     int nodeNum() const { return 0;}
 
   270     int edgeNum() const { return 0;}
 
   272     ///Read/write/reference map of the nodes to type \c T.
 
   274     ///Read/write/reference map of the nodes to type \c T.
 
   275     /// \sa MemoryMapSkeleton
 
   276     /// \todo We may need copy constructor
 
   277     /// \todo We may need conversion from other nodetype
 
   278     /// \todo We may need operator=
 
   279     /// \warning Making maps that can handle bool type (NodeMap<bool>)
 
   280     /// needs extra attention!
 
   282     template<class T> class NodeMap
 
   286       typedef Node KeyType;
 
   288       NodeMap(const GraphSkeleton &G) {}
 
   289       NodeMap(const GraphSkeleton &G, T t) {}
 
   291       template<typename TT> NodeMap(const NodeMap<TT> &m) {}
 
   293       /// Sets the value of a node.
 
   295       /// Sets the value associated with node \c i to the value \c t.
 
   297       void set(Node i, T t) {}
 
   298       /// Gets the value of a node.
 
   299       T get(Node i) const {return *(T*)0;}  //FIXME: Is it necessary
 
   300       T &operator[](Node i) {return *(T*)0;}
 
   301       const T &operator[](Node i) const {return *(T*)0;}
 
   303       /// Updates the map if the graph has been changed
 
   305       /// \todo Do we need this?
 
   308       void update(T a) {}   //FIXME: Is it necessary
 
   311     ///Read/write/reference map of the edges to type \c T.
 
   313     ///Read/write/reference map of the edges to type \c T.
 
   314     ///It behaves exactly in the same way as \ref NodeMap.
 
   316     /// \sa MemoryMapSkeleton
 
   317     /// \todo We may need copy constructor
 
   318     /// \todo We may need conversion from other edgetype
 
   319     /// \todo We may need operator=
 
   320     template<class T> class EdgeMap
 
   324       typedef Edge KeyType;
 
   326       EdgeMap(const GraphSkeleton &G) {}
 
   327       EdgeMap(const GraphSkeleton &G, T t) {}
 
   329       void set(Edge i, T t) {}
 
   330       T get(Edge i) const {return *(T*)0;}
 
   331       T &operator[](Edge i) {return *(T*)0;}
 
   334       void update(T a) {}   //FIXME: Is it necessary
 
   338   /// An empty eraseable graph class.
 
   340   /// This class provides all the common features of an \e eraseable graph
 
   342   /// however completely without implementations and real data structures
 
   343   /// behind the interface.
 
   344   /// All graph algorithms should compile with this class, but it will not
 
   345   /// run properly, of course.
 
   347   /// \todo This blabla could be replaced by a sepatate description about
 
   350   /// It can be used for checking the interface compatibility,
 
   351   /// or it can serve as a skeleton of a new graph structure.
 
   353   /// Also, you will find here the full documentation of a certain graph
 
   354   /// feature, the documentation of a real graph imlementation
 
   355   /// like @ref ListGraph or
 
   356   /// @ref SmartGraph will just refer to this structure.
 
   357   class EraseableGraphSkeleton : public GraphSkeleton
 
   361     void erase(Node n) {}
 
   363     void erase(Edge e) {}
 
   365     /// Defalult constructor.
 
   366     EraseableGraphSkeleton() {}
 
   368     EraseableGraphSkeleton(const GraphSkeleton &G) {}
 
   378 // class EmptyBipGraph : public Graph Skeleton
 
   383 //   ANode &next(ANode &) {}
 
   384 //   BNode &next(BNode &) {}
 
   386 //   ANode &getFirst(ANode &) const {}
 
   387 //   BNode &getFirst(BNode &) const {}
 
   389 //   enum NodeClass { A = 0, B = 1 };
 
   390 //   NodeClass getClass(Node n) {}
 
   394 #endif // HUGO_GRAPH_H