lemon/bucket_heap.h
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changeset 716 2f9d9bcc1867
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2:95e5c8b4f0ea -1:000000000000
     1 /* -*- mode: C++; indent-tabs-mode: nil; -*-
       
     2  *
       
     3  * This file is a part of LEMON, a generic C++ optimization library.
       
     4  *
       
     5  * Copyright (C) 2003-2009
       
     6  * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
       
     7  * (Egervary Research Group on Combinatorial Optimization, EGRES).
       
     8  *
       
     9  * Permission to use, modify and distribute this software is granted
       
    10  * provided that this copyright notice appears in all copies. For
       
    11  * precise terms see the accompanying LICENSE file.
       
    12  *
       
    13  * This software is provided "AS IS" with no warranty of any kind,
       
    14  * express or implied, and with no claim as to its suitability for any
       
    15  * purpose.
       
    16  *
       
    17  */
       
    18 
       
    19 #ifndef LEMON_BUCKET_HEAP_H
       
    20 #define LEMON_BUCKET_HEAP_H
       
    21 
       
    22 ///\ingroup auxdat
       
    23 ///\file
       
    24 ///\brief Bucket Heap implementation.
       
    25 
       
    26 #include <vector>
       
    27 #include <utility>
       
    28 #include <functional>
       
    29 
       
    30 namespace lemon {
       
    31 
       
    32   namespace _bucket_heap_bits {
       
    33 
       
    34     template <bool MIN>
       
    35     struct DirectionTraits {
       
    36       static bool less(int left, int right) {
       
    37         return left < right;
       
    38       }
       
    39       static void increase(int& value) {
       
    40         ++value;
       
    41       }
       
    42     };
       
    43 
       
    44     template <>
       
    45     struct DirectionTraits<false> {
       
    46       static bool less(int left, int right) {
       
    47         return left > right;
       
    48       }
       
    49       static void increase(int& value) {
       
    50         --value;
       
    51       }
       
    52     };
       
    53 
       
    54   }
       
    55 
       
    56   /// \ingroup auxdat
       
    57   ///
       
    58   /// \brief A Bucket Heap implementation.
       
    59   ///
       
    60   /// This class implements the \e bucket \e heap data structure. A \e heap
       
    61   /// is a data structure for storing items with specified values called \e
       
    62   /// priorities in such a way that finding the item with minimum priority is
       
    63   /// efficient. The bucket heap is very simple implementation, it can store
       
    64   /// only integer priorities and it stores for each priority in the
       
    65   /// \f$ [0..C) \f$ range a list of items. So it should be used only when
       
    66   /// the priorities are small. It is not intended to use as dijkstra heap.
       
    67   ///
       
    68   /// \param IM A read and write Item int map, used internally
       
    69   /// to handle the cross references.
       
    70   /// \param MIN If the given parameter is false then instead of the
       
    71   /// minimum value the maximum can be retrivied with the top() and
       
    72   /// prio() member functions.
       
    73   template <typename IM, bool MIN = true>
       
    74   class BucketHeap {
       
    75 
       
    76   public:
       
    77     /// \e
       
    78     typedef typename IM::Key Item;
       
    79     /// \e
       
    80     typedef int Prio;
       
    81     /// \e
       
    82     typedef std::pair<Item, Prio> Pair;
       
    83     /// \e
       
    84     typedef IM ItemIntMap;
       
    85 
       
    86   private:
       
    87 
       
    88     typedef _bucket_heap_bits::DirectionTraits<MIN> Direction;
       
    89 
       
    90   public:
       
    91 
       
    92     /// \brief Type to represent the items states.
       
    93     ///
       
    94     /// Each Item element have a state associated to it. It may be "in heap",
       
    95     /// "pre heap" or "post heap". The latter two are indifferent from the
       
    96     /// heap's point of view, but may be useful to the user.
       
    97     ///
       
    98     /// The item-int map must be initialized in such way that it assigns
       
    99     /// \c PRE_HEAP (<tt>-1</tt>) to any element to be put in the heap.
       
   100     enum State {
       
   101       IN_HEAP = 0,    ///< = 0.
       
   102       PRE_HEAP = -1,  ///< = -1.
       
   103       POST_HEAP = -2  ///< = -2.
       
   104     };
       
   105 
       
   106   public:
       
   107     /// \brief The constructor.
       
   108     ///
       
   109     /// The constructor.
       
   110     /// \param map should be given to the constructor, since it is used
       
   111     /// internally to handle the cross references. The value of the map
       
   112     /// should be PRE_HEAP (-1) for each element.
       
   113     explicit BucketHeap(ItemIntMap &map) : _iim(map), _minimum(0) {}
       
   114 
       
   115     /// The number of items stored in the heap.
       
   116     ///
       
   117     /// \brief Returns the number of items stored in the heap.
       
   118     int size() const { return _data.size(); }
       
   119 
       
   120     /// \brief Checks if the heap stores no items.
       
   121     ///
       
   122     /// Returns \c true if and only if the heap stores no items.
       
   123     bool empty() const { return _data.empty(); }
       
   124 
       
   125     /// \brief Make empty this heap.
       
   126     ///
       
   127     /// Make empty this heap. It does not change the cross reference
       
   128     /// map.  If you want to reuse a heap what is not surely empty you
       
   129     /// should first clear the heap and after that you should set the
       
   130     /// cross reference map for each item to \c PRE_HEAP.
       
   131     void clear() {
       
   132       _data.clear(); _first.clear(); _minimum = 0;
       
   133     }
       
   134 
       
   135   private:
       
   136 
       
   137     void relocate_last(int idx) {
       
   138       if (idx + 1 < int(_data.size())) {
       
   139         _data[idx] = _data.back();
       
   140         if (_data[idx].prev != -1) {
       
   141           _data[_data[idx].prev].next = idx;
       
   142         } else {
       
   143           _first[_data[idx].value] = idx;
       
   144         }
       
   145         if (_data[idx].next != -1) {
       
   146           _data[_data[idx].next].prev = idx;
       
   147         }
       
   148         _iim[_data[idx].item] = idx;
       
   149       }
       
   150       _data.pop_back();
       
   151     }
       
   152 
       
   153     void unlace(int idx) {
       
   154       if (_data[idx].prev != -1) {
       
   155         _data[_data[idx].prev].next = _data[idx].next;
       
   156       } else {
       
   157         _first[_data[idx].value] = _data[idx].next;
       
   158       }
       
   159       if (_data[idx].next != -1) {
       
   160         _data[_data[idx].next].prev = _data[idx].prev;
       
   161       }
       
   162     }
       
   163 
       
   164     void lace(int idx) {
       
   165       if (int(_first.size()) <= _data[idx].value) {
       
   166         _first.resize(_data[idx].value + 1, -1);
       
   167       }
       
   168       _data[idx].next = _first[_data[idx].value];
       
   169       if (_data[idx].next != -1) {
       
   170         _data[_data[idx].next].prev = idx;
       
   171       }
       
   172       _first[_data[idx].value] = idx;
       
   173       _data[idx].prev = -1;
       
   174     }
       
   175 
       
   176   public:
       
   177     /// \brief Insert a pair of item and priority into the heap.
       
   178     ///
       
   179     /// Adds \c p.first to the heap with priority \c p.second.
       
   180     /// \param p The pair to insert.
       
   181     void push(const Pair& p) {
       
   182       push(p.first, p.second);
       
   183     }
       
   184 
       
   185     /// \brief Insert an item into the heap with the given priority.
       
   186     ///
       
   187     /// Adds \c i to the heap with priority \c p.
       
   188     /// \param i The item to insert.
       
   189     /// \param p The priority of the item.
       
   190     void push(const Item &i, const Prio &p) {
       
   191       int idx = _data.size();
       
   192       _iim[i] = idx;
       
   193       _data.push_back(BucketItem(i, p));
       
   194       lace(idx);
       
   195       if (Direction::less(p, _minimum)) {
       
   196         _minimum = p;
       
   197       }
       
   198     }
       
   199 
       
   200     /// \brief Returns the item with minimum priority.
       
   201     ///
       
   202     /// This method returns the item with minimum priority.
       
   203     /// \pre The heap must be nonempty.
       
   204     Item top() const {
       
   205       while (_first[_minimum] == -1) {
       
   206         Direction::increase(_minimum);
       
   207       }
       
   208       return _data[_first[_minimum]].item;
       
   209     }
       
   210 
       
   211     /// \brief Returns the minimum priority.
       
   212     ///
       
   213     /// It returns the minimum priority.
       
   214     /// \pre The heap must be nonempty.
       
   215     Prio prio() const {
       
   216       while (_first[_minimum] == -1) {
       
   217         Direction::increase(_minimum);
       
   218       }
       
   219       return _minimum;
       
   220     }
       
   221 
       
   222     /// \brief Deletes the item with minimum priority.
       
   223     ///
       
   224     /// This method deletes the item with minimum priority from the heap.
       
   225     /// \pre The heap must be non-empty.
       
   226     void pop() {
       
   227       while (_first[_minimum] == -1) {
       
   228         Direction::increase(_minimum);
       
   229       }
       
   230       int idx = _first[_minimum];
       
   231       _iim[_data[idx].item] = -2;
       
   232       unlace(idx);
       
   233       relocate_last(idx);
       
   234     }
       
   235 
       
   236     /// \brief Deletes \c i from the heap.
       
   237     ///
       
   238     /// This method deletes item \c i from the heap, if \c i was
       
   239     /// already stored in the heap.
       
   240     /// \param i The item to erase.
       
   241     void erase(const Item &i) {
       
   242       int idx = _iim[i];
       
   243       _iim[_data[idx].item] = -2;
       
   244       unlace(idx);
       
   245       relocate_last(idx);
       
   246     }
       
   247 
       
   248 
       
   249     /// \brief Returns the priority of \c i.
       
   250     ///
       
   251     /// This function returns the priority of item \c i.
       
   252     /// \pre \c i must be in the heap.
       
   253     /// \param i The item.
       
   254     Prio operator[](const Item &i) const {
       
   255       int idx = _iim[i];
       
   256       return _data[idx].value;
       
   257     }
       
   258 
       
   259     /// \brief \c i gets to the heap with priority \c p independently
       
   260     /// if \c i was already there.
       
   261     ///
       
   262     /// This method calls \ref push(\c i, \c p) if \c i is not stored
       
   263     /// in the heap and sets the priority of \c i to \c p otherwise.
       
   264     /// \param i The item.
       
   265     /// \param p The priority.
       
   266     void set(const Item &i, const Prio &p) {
       
   267       int idx = _iim[i];
       
   268       if (idx < 0) {
       
   269         push(i, p);
       
   270       } else if (Direction::less(p, _data[idx].value)) {
       
   271         decrease(i, p);
       
   272       } else {
       
   273         increase(i, p);
       
   274       }
       
   275     }
       
   276 
       
   277     /// \brief Decreases the priority of \c i to \c p.
       
   278     ///
       
   279     /// This method decreases the priority of item \c i to \c p.
       
   280     /// \pre \c i must be stored in the heap with priority at least \c
       
   281     /// p relative to \c Compare.
       
   282     /// \param i The item.
       
   283     /// \param p The priority.
       
   284     void decrease(const Item &i, const Prio &p) {
       
   285       int idx = _iim[i];
       
   286       unlace(idx);
       
   287       _data[idx].value = p;
       
   288       if (Direction::less(p, _minimum)) {
       
   289         _minimum = p;
       
   290       }
       
   291       lace(idx);
       
   292     }
       
   293 
       
   294     /// \brief Increases the priority of \c i to \c p.
       
   295     ///
       
   296     /// This method sets the priority of item \c i to \c p.
       
   297     /// \pre \c i must be stored in the heap with priority at most \c
       
   298     /// p relative to \c Compare.
       
   299     /// \param i The item.
       
   300     /// \param p The priority.
       
   301     void increase(const Item &i, const Prio &p) {
       
   302       int idx = _iim[i];
       
   303       unlace(idx);
       
   304       _data[idx].value = p;
       
   305       lace(idx);
       
   306     }
       
   307 
       
   308     /// \brief Returns if \c item is in, has already been in, or has
       
   309     /// never been in the heap.
       
   310     ///
       
   311     /// This method returns PRE_HEAP if \c item has never been in the
       
   312     /// heap, IN_HEAP if it is in the heap at the moment, and POST_HEAP
       
   313     /// otherwise. In the latter case it is possible that \c item will
       
   314     /// get back to the heap again.
       
   315     /// \param i The item.
       
   316     State state(const Item &i) const {
       
   317       int idx = _iim[i];
       
   318       if (idx >= 0) idx = 0;
       
   319       return State(idx);
       
   320     }
       
   321 
       
   322     /// \brief Sets the state of the \c item in the heap.
       
   323     ///
       
   324     /// Sets the state of the \c item in the heap. It can be used to
       
   325     /// manually clear the heap when it is important to achive the
       
   326     /// better time complexity.
       
   327     /// \param i The item.
       
   328     /// \param st The state. It should not be \c IN_HEAP.
       
   329     void state(const Item& i, State st) {
       
   330       switch (st) {
       
   331       case POST_HEAP:
       
   332       case PRE_HEAP:
       
   333         if (state(i) == IN_HEAP) {
       
   334           erase(i);
       
   335         }
       
   336         _iim[i] = st;
       
   337         break;
       
   338       case IN_HEAP:
       
   339         break;
       
   340       }
       
   341     }
       
   342 
       
   343   private:
       
   344 
       
   345     struct BucketItem {
       
   346       BucketItem(const Item& _item, int _value)
       
   347         : item(_item), value(_value) {}
       
   348 
       
   349       Item item;
       
   350       int value;
       
   351 
       
   352       int prev, next;
       
   353     };
       
   354 
       
   355     ItemIntMap& _iim;
       
   356     std::vector<int> _first;
       
   357     std::vector<BucketItem> _data;
       
   358     mutable int _minimum;
       
   359 
       
   360   }; // class BucketHeap
       
   361 
       
   362   /// \ingroup auxdat
       
   363   ///
       
   364   /// \brief A Simplified Bucket Heap implementation.
       
   365   ///
       
   366   /// This class implements a simplified \e bucket \e heap data
       
   367   /// structure.  It does not provide some functionality but it faster
       
   368   /// and simplier data structure than the BucketHeap. The main
       
   369   /// difference is that the BucketHeap stores for every key a double
       
   370   /// linked list while this class stores just simple lists. In the
       
   371   /// other way it does not support erasing each elements just the
       
   372   /// minimal and it does not supports key increasing, decreasing.
       
   373   ///
       
   374   /// \param IM A read and write Item int map, used internally
       
   375   /// to handle the cross references.
       
   376   /// \param MIN If the given parameter is false then instead of the
       
   377   /// minimum value the maximum can be retrivied with the top() and
       
   378   /// prio() member functions.
       
   379   ///
       
   380   /// \sa BucketHeap
       
   381   template <typename IM, bool MIN = true >
       
   382   class SimpleBucketHeap {
       
   383 
       
   384   public:
       
   385     typedef typename IM::Key Item;
       
   386     typedef int Prio;
       
   387     typedef std::pair<Item, Prio> Pair;
       
   388     typedef IM ItemIntMap;
       
   389 
       
   390   private:
       
   391 
       
   392     typedef _bucket_heap_bits::DirectionTraits<MIN> Direction;
       
   393 
       
   394   public:
       
   395 
       
   396     /// \brief Type to represent the items states.
       
   397     ///
       
   398     /// Each Item element have a state associated to it. It may be "in heap",
       
   399     /// "pre heap" or "post heap". The latter two are indifferent from the
       
   400     /// heap's point of view, but may be useful to the user.
       
   401     ///
       
   402     /// The item-int map must be initialized in such way that it assigns
       
   403     /// \c PRE_HEAP (<tt>-1</tt>) to any element to be put in the heap.
       
   404     enum State {
       
   405       IN_HEAP = 0,    ///< = 0.
       
   406       PRE_HEAP = -1,  ///< = -1.
       
   407       POST_HEAP = -2  ///< = -2.
       
   408     };
       
   409 
       
   410   public:
       
   411 
       
   412     /// \brief The constructor.
       
   413     ///
       
   414     /// The constructor.
       
   415     /// \param map should be given to the constructor, since it is used
       
   416     /// internally to handle the cross references. The value of the map
       
   417     /// should be PRE_HEAP (-1) for each element.
       
   418     explicit SimpleBucketHeap(ItemIntMap &map)
       
   419       : _iim(map), _free(-1), _num(0), _minimum(0) {}
       
   420 
       
   421     /// \brief Returns the number of items stored in the heap.
       
   422     ///
       
   423     /// The number of items stored in the heap.
       
   424     int size() const { return _num; }
       
   425 
       
   426     /// \brief Checks if the heap stores no items.
       
   427     ///
       
   428     /// Returns \c true if and only if the heap stores no items.
       
   429     bool empty() const { return _num == 0; }
       
   430 
       
   431     /// \brief Make empty this heap.
       
   432     ///
       
   433     /// Make empty this heap. It does not change the cross reference
       
   434     /// map.  If you want to reuse a heap what is not surely empty you
       
   435     /// should first clear the heap and after that you should set the
       
   436     /// cross reference map for each item to \c PRE_HEAP.
       
   437     void clear() {
       
   438       _data.clear(); _first.clear(); _free = -1; _num = 0; _minimum = 0;
       
   439     }
       
   440 
       
   441     /// \brief Insert a pair of item and priority into the heap.
       
   442     ///
       
   443     /// Adds \c p.first to the heap with priority \c p.second.
       
   444     /// \param p The pair to insert.
       
   445     void push(const Pair& p) {
       
   446       push(p.first, p.second);
       
   447     }
       
   448 
       
   449     /// \brief Insert an item into the heap with the given priority.
       
   450     ///
       
   451     /// Adds \c i to the heap with priority \c p.
       
   452     /// \param i The item to insert.
       
   453     /// \param p The priority of the item.
       
   454     void push(const Item &i, const Prio &p) {
       
   455       int idx;
       
   456       if (_free == -1) {
       
   457         idx = _data.size();
       
   458         _data.push_back(BucketItem(i));
       
   459       } else {
       
   460         idx = _free;
       
   461         _free = _data[idx].next;
       
   462         _data[idx].item = i;
       
   463       }
       
   464       _iim[i] = idx;
       
   465       if (p >= int(_first.size())) _first.resize(p + 1, -1);
       
   466       _data[idx].next = _first[p];
       
   467       _first[p] = idx;
       
   468       if (Direction::less(p, _minimum)) {
       
   469         _minimum = p;
       
   470       }
       
   471       ++_num;
       
   472     }
       
   473 
       
   474     /// \brief Returns the item with minimum priority.
       
   475     ///
       
   476     /// This method returns the item with minimum priority.
       
   477     /// \pre The heap must be nonempty.
       
   478     Item top() const {
       
   479       while (_first[_minimum] == -1) {
       
   480         Direction::increase(_minimum);
       
   481       }
       
   482       return _data[_first[_minimum]].item;
       
   483     }
       
   484 
       
   485     /// \brief Returns the minimum priority.
       
   486     ///
       
   487     /// It returns the minimum priority.
       
   488     /// \pre The heap must be nonempty.
       
   489     Prio prio() const {
       
   490       while (_first[_minimum] == -1) {
       
   491         Direction::increase(_minimum);
       
   492       }
       
   493       return _minimum;
       
   494     }
       
   495 
       
   496     /// \brief Deletes the item with minimum priority.
       
   497     ///
       
   498     /// This method deletes the item with minimum priority from the heap.
       
   499     /// \pre The heap must be non-empty.
       
   500     void pop() {
       
   501       while (_first[_minimum] == -1) {
       
   502         Direction::increase(_minimum);
       
   503       }
       
   504       int idx = _first[_minimum];
       
   505       _iim[_data[idx].item] = -2;
       
   506       _first[_minimum] = _data[idx].next;
       
   507       _data[idx].next = _free;
       
   508       _free = idx;
       
   509       --_num;
       
   510     }
       
   511 
       
   512     /// \brief Returns the priority of \c i.
       
   513     ///
       
   514     /// This function returns the priority of item \c i.
       
   515     /// \warning This operator is not a constant time function
       
   516     /// because it scans the whole data structure to find the proper
       
   517     /// value.
       
   518     /// \pre \c i must be in the heap.
       
   519     /// \param i The item.
       
   520     Prio operator[](const Item &i) const {
       
   521       for (int k = 0; k < _first.size(); ++k) {
       
   522         int idx = _first[k];
       
   523         while (idx != -1) {
       
   524           if (_data[idx].item == i) {
       
   525             return k;
       
   526           }
       
   527           idx = _data[idx].next;
       
   528         }
       
   529       }
       
   530       return -1;
       
   531     }
       
   532 
       
   533     /// \brief Returns if \c item is in, has already been in, or has
       
   534     /// never been in the heap.
       
   535     ///
       
   536     /// This method returns PRE_HEAP if \c item has never been in the
       
   537     /// heap, IN_HEAP if it is in the heap at the moment, and POST_HEAP
       
   538     /// otherwise. In the latter case it is possible that \c item will
       
   539     /// get back to the heap again.
       
   540     /// \param i The item.
       
   541     State state(const Item &i) const {
       
   542       int idx = _iim[i];
       
   543       if (idx >= 0) idx = 0;
       
   544       return State(idx);
       
   545     }
       
   546 
       
   547   private:
       
   548 
       
   549     struct BucketItem {
       
   550       BucketItem(const Item& _item)
       
   551         : item(_item) {}
       
   552 
       
   553       Item item;
       
   554       int next;
       
   555     };
       
   556 
       
   557     ItemIntMap& _iim;
       
   558     std::vector<int> _first;
       
   559     std::vector<BucketItem> _data;
       
   560     int _free, _num;
       
   561     mutable int _minimum;
       
   562 
       
   563   }; // class SimpleBucketHeap
       
   564 
       
   565 }
       
   566 
       
   567 #endif