lemon/bucket_heap.h
branch1.1
changeset 716 2f9d9bcc1867
parent 714 c6f725eff737
parent 715 37f440367057
child 719 7bf1117178af
     1.1 --- a/lemon/bucket_heap.h	Sun Feb 21 18:55:01 2010 +0100
     1.2 +++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.3 @@ -1,567 +0,0 @@
     1.4 -/* -*- mode: C++; indent-tabs-mode: nil; -*-
     1.5 - *
     1.6 - * This file is a part of LEMON, a generic C++ optimization library.
     1.7 - *
     1.8 - * Copyright (C) 2003-2009
     1.9 - * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
    1.10 - * (Egervary Research Group on Combinatorial Optimization, EGRES).
    1.11 - *
    1.12 - * Permission to use, modify and distribute this software is granted
    1.13 - * provided that this copyright notice appears in all copies. For
    1.14 - * precise terms see the accompanying LICENSE file.
    1.15 - *
    1.16 - * This software is provided "AS IS" with no warranty of any kind,
    1.17 - * express or implied, and with no claim as to its suitability for any
    1.18 - * purpose.
    1.19 - *
    1.20 - */
    1.21 -
    1.22 -#ifndef LEMON_BUCKET_HEAP_H
    1.23 -#define LEMON_BUCKET_HEAP_H
    1.24 -
    1.25 -///\ingroup auxdat
    1.26 -///\file
    1.27 -///\brief Bucket Heap implementation.
    1.28 -
    1.29 -#include <vector>
    1.30 -#include <utility>
    1.31 -#include <functional>
    1.32 -
    1.33 -namespace lemon {
    1.34 -
    1.35 -  namespace _bucket_heap_bits {
    1.36 -
    1.37 -    template <bool MIN>
    1.38 -    struct DirectionTraits {
    1.39 -      static bool less(int left, int right) {
    1.40 -        return left < right;
    1.41 -      }
    1.42 -      static void increase(int& value) {
    1.43 -        ++value;
    1.44 -      }
    1.45 -    };
    1.46 -
    1.47 -    template <>
    1.48 -    struct DirectionTraits<false> {
    1.49 -      static bool less(int left, int right) {
    1.50 -        return left > right;
    1.51 -      }
    1.52 -      static void increase(int& value) {
    1.53 -        --value;
    1.54 -      }
    1.55 -    };
    1.56 -
    1.57 -  }
    1.58 -
    1.59 -  /// \ingroup auxdat
    1.60 -  ///
    1.61 -  /// \brief A Bucket Heap implementation.
    1.62 -  ///
    1.63 -  /// This class implements the \e bucket \e heap data structure. A \e heap
    1.64 -  /// is a data structure for storing items with specified values called \e
    1.65 -  /// priorities in such a way that finding the item with minimum priority is
    1.66 -  /// efficient. The bucket heap is very simple implementation, it can store
    1.67 -  /// only integer priorities and it stores for each priority in the
    1.68 -  /// \f$ [0..C) \f$ range a list of items. So it should be used only when
    1.69 -  /// the priorities are small. It is not intended to use as dijkstra heap.
    1.70 -  ///
    1.71 -  /// \param IM A read and write Item int map, used internally
    1.72 -  /// to handle the cross references.
    1.73 -  /// \param MIN If the given parameter is false then instead of the
    1.74 -  /// minimum value the maximum can be retrivied with the top() and
    1.75 -  /// prio() member functions.
    1.76 -  template <typename IM, bool MIN = true>
    1.77 -  class BucketHeap {
    1.78 -
    1.79 -  public:
    1.80 -    /// \e
    1.81 -    typedef typename IM::Key Item;
    1.82 -    /// \e
    1.83 -    typedef int Prio;
    1.84 -    /// \e
    1.85 -    typedef std::pair<Item, Prio> Pair;
    1.86 -    /// \e
    1.87 -    typedef IM ItemIntMap;
    1.88 -
    1.89 -  private:
    1.90 -
    1.91 -    typedef _bucket_heap_bits::DirectionTraits<MIN> Direction;
    1.92 -
    1.93 -  public:
    1.94 -
    1.95 -    /// \brief Type to represent the items states.
    1.96 -    ///
    1.97 -    /// Each Item element have a state associated to it. It may be "in heap",
    1.98 -    /// "pre heap" or "post heap". The latter two are indifferent from the
    1.99 -    /// heap's point of view, but may be useful to the user.
   1.100 -    ///
   1.101 -    /// The item-int map must be initialized in such way that it assigns
   1.102 -    /// \c PRE_HEAP (<tt>-1</tt>) to any element to be put in the heap.
   1.103 -    enum State {
   1.104 -      IN_HEAP = 0,    ///< = 0.
   1.105 -      PRE_HEAP = -1,  ///< = -1.
   1.106 -      POST_HEAP = -2  ///< = -2.
   1.107 -    };
   1.108 -
   1.109 -  public:
   1.110 -    /// \brief The constructor.
   1.111 -    ///
   1.112 -    /// The constructor.
   1.113 -    /// \param map should be given to the constructor, since it is used
   1.114 -    /// internally to handle the cross references. The value of the map
   1.115 -    /// should be PRE_HEAP (-1) for each element.
   1.116 -    explicit BucketHeap(ItemIntMap &map) : _iim(map), _minimum(0) {}
   1.117 -
   1.118 -    /// The number of items stored in the heap.
   1.119 -    ///
   1.120 -    /// \brief Returns the number of items stored in the heap.
   1.121 -    int size() const { return _data.size(); }
   1.122 -
   1.123 -    /// \brief Checks if the heap stores no items.
   1.124 -    ///
   1.125 -    /// Returns \c true if and only if the heap stores no items.
   1.126 -    bool empty() const { return _data.empty(); }
   1.127 -
   1.128 -    /// \brief Make empty this heap.
   1.129 -    ///
   1.130 -    /// Make empty this heap. It does not change the cross reference
   1.131 -    /// map.  If you want to reuse a heap what is not surely empty you
   1.132 -    /// should first clear the heap and after that you should set the
   1.133 -    /// cross reference map for each item to \c PRE_HEAP.
   1.134 -    void clear() {
   1.135 -      _data.clear(); _first.clear(); _minimum = 0;
   1.136 -    }
   1.137 -
   1.138 -  private:
   1.139 -
   1.140 -    void relocate_last(int idx) {
   1.141 -      if (idx + 1 < int(_data.size())) {
   1.142 -        _data[idx] = _data.back();
   1.143 -        if (_data[idx].prev != -1) {
   1.144 -          _data[_data[idx].prev].next = idx;
   1.145 -        } else {
   1.146 -          _first[_data[idx].value] = idx;
   1.147 -        }
   1.148 -        if (_data[idx].next != -1) {
   1.149 -          _data[_data[idx].next].prev = idx;
   1.150 -        }
   1.151 -        _iim[_data[idx].item] = idx;
   1.152 -      }
   1.153 -      _data.pop_back();
   1.154 -    }
   1.155 -
   1.156 -    void unlace(int idx) {
   1.157 -      if (_data[idx].prev != -1) {
   1.158 -        _data[_data[idx].prev].next = _data[idx].next;
   1.159 -      } else {
   1.160 -        _first[_data[idx].value] = _data[idx].next;
   1.161 -      }
   1.162 -      if (_data[idx].next != -1) {
   1.163 -        _data[_data[idx].next].prev = _data[idx].prev;
   1.164 -      }
   1.165 -    }
   1.166 -
   1.167 -    void lace(int idx) {
   1.168 -      if (int(_first.size()) <= _data[idx].value) {
   1.169 -        _first.resize(_data[idx].value + 1, -1);
   1.170 -      }
   1.171 -      _data[idx].next = _first[_data[idx].value];
   1.172 -      if (_data[idx].next != -1) {
   1.173 -        _data[_data[idx].next].prev = idx;
   1.174 -      }
   1.175 -      _first[_data[idx].value] = idx;
   1.176 -      _data[idx].prev = -1;
   1.177 -    }
   1.178 -
   1.179 -  public:
   1.180 -    /// \brief Insert a pair of item and priority into the heap.
   1.181 -    ///
   1.182 -    /// Adds \c p.first to the heap with priority \c p.second.
   1.183 -    /// \param p The pair to insert.
   1.184 -    void push(const Pair& p) {
   1.185 -      push(p.first, p.second);
   1.186 -    }
   1.187 -
   1.188 -    /// \brief Insert an item into the heap with the given priority.
   1.189 -    ///
   1.190 -    /// Adds \c i to the heap with priority \c p.
   1.191 -    /// \param i The item to insert.
   1.192 -    /// \param p The priority of the item.
   1.193 -    void push(const Item &i, const Prio &p) {
   1.194 -      int idx = _data.size();
   1.195 -      _iim[i] = idx;
   1.196 -      _data.push_back(BucketItem(i, p));
   1.197 -      lace(idx);
   1.198 -      if (Direction::less(p, _minimum)) {
   1.199 -        _minimum = p;
   1.200 -      }
   1.201 -    }
   1.202 -
   1.203 -    /// \brief Returns the item with minimum priority.
   1.204 -    ///
   1.205 -    /// This method returns the item with minimum priority.
   1.206 -    /// \pre The heap must be nonempty.
   1.207 -    Item top() const {
   1.208 -      while (_first[_minimum] == -1) {
   1.209 -        Direction::increase(_minimum);
   1.210 -      }
   1.211 -      return _data[_first[_minimum]].item;
   1.212 -    }
   1.213 -
   1.214 -    /// \brief Returns the minimum priority.
   1.215 -    ///
   1.216 -    /// It returns the minimum priority.
   1.217 -    /// \pre The heap must be nonempty.
   1.218 -    Prio prio() const {
   1.219 -      while (_first[_minimum] == -1) {
   1.220 -        Direction::increase(_minimum);
   1.221 -      }
   1.222 -      return _minimum;
   1.223 -    }
   1.224 -
   1.225 -    /// \brief Deletes the item with minimum priority.
   1.226 -    ///
   1.227 -    /// This method deletes the item with minimum priority from the heap.
   1.228 -    /// \pre The heap must be non-empty.
   1.229 -    void pop() {
   1.230 -      while (_first[_minimum] == -1) {
   1.231 -        Direction::increase(_minimum);
   1.232 -      }
   1.233 -      int idx = _first[_minimum];
   1.234 -      _iim[_data[idx].item] = -2;
   1.235 -      unlace(idx);
   1.236 -      relocate_last(idx);
   1.237 -    }
   1.238 -
   1.239 -    /// \brief Deletes \c i from the heap.
   1.240 -    ///
   1.241 -    /// This method deletes item \c i from the heap, if \c i was
   1.242 -    /// already stored in the heap.
   1.243 -    /// \param i The item to erase.
   1.244 -    void erase(const Item &i) {
   1.245 -      int idx = _iim[i];
   1.246 -      _iim[_data[idx].item] = -2;
   1.247 -      unlace(idx);
   1.248 -      relocate_last(idx);
   1.249 -    }
   1.250 -
   1.251 -
   1.252 -    /// \brief Returns the priority of \c i.
   1.253 -    ///
   1.254 -    /// This function returns the priority of item \c i.
   1.255 -    /// \pre \c i must be in the heap.
   1.256 -    /// \param i The item.
   1.257 -    Prio operator[](const Item &i) const {
   1.258 -      int idx = _iim[i];
   1.259 -      return _data[idx].value;
   1.260 -    }
   1.261 -
   1.262 -    /// \brief \c i gets to the heap with priority \c p independently
   1.263 -    /// if \c i was already there.
   1.264 -    ///
   1.265 -    /// This method calls \ref push(\c i, \c p) if \c i is not stored
   1.266 -    /// in the heap and sets the priority of \c i to \c p otherwise.
   1.267 -    /// \param i The item.
   1.268 -    /// \param p The priority.
   1.269 -    void set(const Item &i, const Prio &p) {
   1.270 -      int idx = _iim[i];
   1.271 -      if (idx < 0) {
   1.272 -        push(i, p);
   1.273 -      } else if (Direction::less(p, _data[idx].value)) {
   1.274 -        decrease(i, p);
   1.275 -      } else {
   1.276 -        increase(i, p);
   1.277 -      }
   1.278 -    }
   1.279 -
   1.280 -    /// \brief Decreases the priority of \c i to \c p.
   1.281 -    ///
   1.282 -    /// This method decreases the priority of item \c i to \c p.
   1.283 -    /// \pre \c i must be stored in the heap with priority at least \c
   1.284 -    /// p relative to \c Compare.
   1.285 -    /// \param i The item.
   1.286 -    /// \param p The priority.
   1.287 -    void decrease(const Item &i, const Prio &p) {
   1.288 -      int idx = _iim[i];
   1.289 -      unlace(idx);
   1.290 -      _data[idx].value = p;
   1.291 -      if (Direction::less(p, _minimum)) {
   1.292 -        _minimum = p;
   1.293 -      }
   1.294 -      lace(idx);
   1.295 -    }
   1.296 -
   1.297 -    /// \brief Increases the priority of \c i to \c p.
   1.298 -    ///
   1.299 -    /// This method sets the priority of item \c i to \c p.
   1.300 -    /// \pre \c i must be stored in the heap with priority at most \c
   1.301 -    /// p relative to \c Compare.
   1.302 -    /// \param i The item.
   1.303 -    /// \param p The priority.
   1.304 -    void increase(const Item &i, const Prio &p) {
   1.305 -      int idx = _iim[i];
   1.306 -      unlace(idx);
   1.307 -      _data[idx].value = p;
   1.308 -      lace(idx);
   1.309 -    }
   1.310 -
   1.311 -    /// \brief Returns if \c item is in, has already been in, or has
   1.312 -    /// never been in the heap.
   1.313 -    ///
   1.314 -    /// This method returns PRE_HEAP if \c item has never been in the
   1.315 -    /// heap, IN_HEAP if it is in the heap at the moment, and POST_HEAP
   1.316 -    /// otherwise. In the latter case it is possible that \c item will
   1.317 -    /// get back to the heap again.
   1.318 -    /// \param i The item.
   1.319 -    State state(const Item &i) const {
   1.320 -      int idx = _iim[i];
   1.321 -      if (idx >= 0) idx = 0;
   1.322 -      return State(idx);
   1.323 -    }
   1.324 -
   1.325 -    /// \brief Sets the state of the \c item in the heap.
   1.326 -    ///
   1.327 -    /// Sets the state of the \c item in the heap. It can be used to
   1.328 -    /// manually clear the heap when it is important to achive the
   1.329 -    /// better time complexity.
   1.330 -    /// \param i The item.
   1.331 -    /// \param st The state. It should not be \c IN_HEAP.
   1.332 -    void state(const Item& i, State st) {
   1.333 -      switch (st) {
   1.334 -      case POST_HEAP:
   1.335 -      case PRE_HEAP:
   1.336 -        if (state(i) == IN_HEAP) {
   1.337 -          erase(i);
   1.338 -        }
   1.339 -        _iim[i] = st;
   1.340 -        break;
   1.341 -      case IN_HEAP:
   1.342 -        break;
   1.343 -      }
   1.344 -    }
   1.345 -
   1.346 -  private:
   1.347 -
   1.348 -    struct BucketItem {
   1.349 -      BucketItem(const Item& _item, int _value)
   1.350 -        : item(_item), value(_value) {}
   1.351 -
   1.352 -      Item item;
   1.353 -      int value;
   1.354 -
   1.355 -      int prev, next;
   1.356 -    };
   1.357 -
   1.358 -    ItemIntMap& _iim;
   1.359 -    std::vector<int> _first;
   1.360 -    std::vector<BucketItem> _data;
   1.361 -    mutable int _minimum;
   1.362 -
   1.363 -  }; // class BucketHeap
   1.364 -
   1.365 -  /// \ingroup auxdat
   1.366 -  ///
   1.367 -  /// \brief A Simplified Bucket Heap implementation.
   1.368 -  ///
   1.369 -  /// This class implements a simplified \e bucket \e heap data
   1.370 -  /// structure.  It does not provide some functionality but it faster
   1.371 -  /// and simplier data structure than the BucketHeap. The main
   1.372 -  /// difference is that the BucketHeap stores for every key a double
   1.373 -  /// linked list while this class stores just simple lists. In the
   1.374 -  /// other way it does not support erasing each elements just the
   1.375 -  /// minimal and it does not supports key increasing, decreasing.
   1.376 -  ///
   1.377 -  /// \param IM A read and write Item int map, used internally
   1.378 -  /// to handle the cross references.
   1.379 -  /// \param MIN If the given parameter is false then instead of the
   1.380 -  /// minimum value the maximum can be retrivied with the top() and
   1.381 -  /// prio() member functions.
   1.382 -  ///
   1.383 -  /// \sa BucketHeap
   1.384 -  template <typename IM, bool MIN = true >
   1.385 -  class SimpleBucketHeap {
   1.386 -
   1.387 -  public:
   1.388 -    typedef typename IM::Key Item;
   1.389 -    typedef int Prio;
   1.390 -    typedef std::pair<Item, Prio> Pair;
   1.391 -    typedef IM ItemIntMap;
   1.392 -
   1.393 -  private:
   1.394 -
   1.395 -    typedef _bucket_heap_bits::DirectionTraits<MIN> Direction;
   1.396 -
   1.397 -  public:
   1.398 -
   1.399 -    /// \brief Type to represent the items states.
   1.400 -    ///
   1.401 -    /// Each Item element have a state associated to it. It may be "in heap",
   1.402 -    /// "pre heap" or "post heap". The latter two are indifferent from the
   1.403 -    /// heap's point of view, but may be useful to the user.
   1.404 -    ///
   1.405 -    /// The item-int map must be initialized in such way that it assigns
   1.406 -    /// \c PRE_HEAP (<tt>-1</tt>) to any element to be put in the heap.
   1.407 -    enum State {
   1.408 -      IN_HEAP = 0,    ///< = 0.
   1.409 -      PRE_HEAP = -1,  ///< = -1.
   1.410 -      POST_HEAP = -2  ///< = -2.
   1.411 -    };
   1.412 -
   1.413 -  public:
   1.414 -
   1.415 -    /// \brief The constructor.
   1.416 -    ///
   1.417 -    /// The constructor.
   1.418 -    /// \param map should be given to the constructor, since it is used
   1.419 -    /// internally to handle the cross references. The value of the map
   1.420 -    /// should be PRE_HEAP (-1) for each element.
   1.421 -    explicit SimpleBucketHeap(ItemIntMap &map)
   1.422 -      : _iim(map), _free(-1), _num(0), _minimum(0) {}
   1.423 -
   1.424 -    /// \brief Returns the number of items stored in the heap.
   1.425 -    ///
   1.426 -    /// The number of items stored in the heap.
   1.427 -    int size() const { return _num; }
   1.428 -
   1.429 -    /// \brief Checks if the heap stores no items.
   1.430 -    ///
   1.431 -    /// Returns \c true if and only if the heap stores no items.
   1.432 -    bool empty() const { return _num == 0; }
   1.433 -
   1.434 -    /// \brief Make empty this heap.
   1.435 -    ///
   1.436 -    /// Make empty this heap. It does not change the cross reference
   1.437 -    /// map.  If you want to reuse a heap what is not surely empty you
   1.438 -    /// should first clear the heap and after that you should set the
   1.439 -    /// cross reference map for each item to \c PRE_HEAP.
   1.440 -    void clear() {
   1.441 -      _data.clear(); _first.clear(); _free = -1; _num = 0; _minimum = 0;
   1.442 -    }
   1.443 -
   1.444 -    /// \brief Insert a pair of item and priority into the heap.
   1.445 -    ///
   1.446 -    /// Adds \c p.first to the heap with priority \c p.second.
   1.447 -    /// \param p The pair to insert.
   1.448 -    void push(const Pair& p) {
   1.449 -      push(p.first, p.second);
   1.450 -    }
   1.451 -
   1.452 -    /// \brief Insert an item into the heap with the given priority.
   1.453 -    ///
   1.454 -    /// Adds \c i to the heap with priority \c p.
   1.455 -    /// \param i The item to insert.
   1.456 -    /// \param p The priority of the item.
   1.457 -    void push(const Item &i, const Prio &p) {
   1.458 -      int idx;
   1.459 -      if (_free == -1) {
   1.460 -        idx = _data.size();
   1.461 -        _data.push_back(BucketItem(i));
   1.462 -      } else {
   1.463 -        idx = _free;
   1.464 -        _free = _data[idx].next;
   1.465 -        _data[idx].item = i;
   1.466 -      }
   1.467 -      _iim[i] = idx;
   1.468 -      if (p >= int(_first.size())) _first.resize(p + 1, -1);
   1.469 -      _data[idx].next = _first[p];
   1.470 -      _first[p] = idx;
   1.471 -      if (Direction::less(p, _minimum)) {
   1.472 -        _minimum = p;
   1.473 -      }
   1.474 -      ++_num;
   1.475 -    }
   1.476 -
   1.477 -    /// \brief Returns the item with minimum priority.
   1.478 -    ///
   1.479 -    /// This method returns the item with minimum priority.
   1.480 -    /// \pre The heap must be nonempty.
   1.481 -    Item top() const {
   1.482 -      while (_first[_minimum] == -1) {
   1.483 -        Direction::increase(_minimum);
   1.484 -      }
   1.485 -      return _data[_first[_minimum]].item;
   1.486 -    }
   1.487 -
   1.488 -    /// \brief Returns the minimum priority.
   1.489 -    ///
   1.490 -    /// It returns the minimum priority.
   1.491 -    /// \pre The heap must be nonempty.
   1.492 -    Prio prio() const {
   1.493 -      while (_first[_minimum] == -1) {
   1.494 -        Direction::increase(_minimum);
   1.495 -      }
   1.496 -      return _minimum;
   1.497 -    }
   1.498 -
   1.499 -    /// \brief Deletes the item with minimum priority.
   1.500 -    ///
   1.501 -    /// This method deletes the item with minimum priority from the heap.
   1.502 -    /// \pre The heap must be non-empty.
   1.503 -    void pop() {
   1.504 -      while (_first[_minimum] == -1) {
   1.505 -        Direction::increase(_minimum);
   1.506 -      }
   1.507 -      int idx = _first[_minimum];
   1.508 -      _iim[_data[idx].item] = -2;
   1.509 -      _first[_minimum] = _data[idx].next;
   1.510 -      _data[idx].next = _free;
   1.511 -      _free = idx;
   1.512 -      --_num;
   1.513 -    }
   1.514 -
   1.515 -    /// \brief Returns the priority of \c i.
   1.516 -    ///
   1.517 -    /// This function returns the priority of item \c i.
   1.518 -    /// \warning This operator is not a constant time function
   1.519 -    /// because it scans the whole data structure to find the proper
   1.520 -    /// value.
   1.521 -    /// \pre \c i must be in the heap.
   1.522 -    /// \param i The item.
   1.523 -    Prio operator[](const Item &i) const {
   1.524 -      for (int k = 0; k < _first.size(); ++k) {
   1.525 -        int idx = _first[k];
   1.526 -        while (idx != -1) {
   1.527 -          if (_data[idx].item == i) {
   1.528 -            return k;
   1.529 -          }
   1.530 -          idx = _data[idx].next;
   1.531 -        }
   1.532 -      }
   1.533 -      return -1;
   1.534 -    }
   1.535 -
   1.536 -    /// \brief Returns if \c item is in, has already been in, or has
   1.537 -    /// never been in the heap.
   1.538 -    ///
   1.539 -    /// This method returns PRE_HEAP if \c item has never been in the
   1.540 -    /// heap, IN_HEAP if it is in the heap at the moment, and POST_HEAP
   1.541 -    /// otherwise. In the latter case it is possible that \c item will
   1.542 -    /// get back to the heap again.
   1.543 -    /// \param i The item.
   1.544 -    State state(const Item &i) const {
   1.545 -      int idx = _iim[i];
   1.546 -      if (idx >= 0) idx = 0;
   1.547 -      return State(idx);
   1.548 -    }
   1.549 -
   1.550 -  private:
   1.551 -
   1.552 -    struct BucketItem {
   1.553 -      BucketItem(const Item& _item)
   1.554 -        : item(_item) {}
   1.555 -
   1.556 -      Item item;
   1.557 -      int next;
   1.558 -    };
   1.559 -
   1.560 -    ItemIntMap& _iim;
   1.561 -    std::vector<int> _first;
   1.562 -    std::vector<BucketItem> _data;
   1.563 -    int _free, _num;
   1.564 -    mutable int _minimum;
   1.565 -
   1.566 -  }; // class SimpleBucketHeap
   1.567 -
   1.568 -}
   1.569 -
   1.570 -#endif