lemon/radix_heap.h
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     1 /* -*- mode: C++; indent-tabs-mode: nil; -*-
       
     2  *
       
     3  * This file is a part of LEMON, a generic C++ optimization library.
       
     4  *
       
     5  * Copyright (C) 2003-2009
       
     6  * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
       
     7  * (Egervary Research Group on Combinatorial Optimization, EGRES).
       
     8  *
       
     9  * Permission to use, modify and distribute this software is granted
       
    10  * provided that this copyright notice appears in all copies. For
       
    11  * precise terms see the accompanying LICENSE file.
       
    12  *
       
    13  * This software is provided "AS IS" with no warranty of any kind,
       
    14  * express or implied, and with no claim as to its suitability for any
       
    15  * purpose.
       
    16  *
       
    17  */
       
    18 
       
    19 #ifndef LEMON_RADIX_HEAP_H
       
    20 #define LEMON_RADIX_HEAP_H
       
    21 
       
    22 ///\ingroup auxdat
       
    23 ///\file
       
    24 ///\brief Radix Heap implementation.
       
    25 
       
    26 #include <vector>
       
    27 #include <lemon/error.h>
       
    28 
       
    29 namespace lemon {
       
    30 
       
    31 
       
    32   /// \ingroup auxdata
       
    33   ///
       
    34   /// \brief A Radix Heap implementation.
       
    35   ///
       
    36   /// This class implements the \e radix \e heap data structure. A \e heap
       
    37   /// is a data structure for storing items with specified values called \e
       
    38   /// priorities in such a way that finding the item with minimum priority is
       
    39   /// efficient. This heap type can store only items with \e int priority.
       
    40   /// In a heap one can change the priority of an item, add or erase an
       
    41   /// item, but the priority cannot be decreased under the last removed
       
    42   /// item's priority.
       
    43   ///
       
    44   /// \param _ItemIntMap A read and writable Item int map, used internally
       
    45   /// to handle the cross references.
       
    46   ///
       
    47   /// \see BinHeap
       
    48   /// \see Dijkstra
       
    49   template <typename _ItemIntMap>
       
    50   class RadixHeap {
       
    51 
       
    52   public:
       
    53     typedef typename _ItemIntMap::Key Item;
       
    54     typedef int Prio;
       
    55     typedef _ItemIntMap ItemIntMap;
       
    56 
       
    57     /// \brief Exception thrown by RadixHeap.
       
    58     ///
       
    59     /// This Exception is thrown when a smaller priority
       
    60     /// is inserted into the \e RadixHeap then the last time erased.
       
    61     /// \see RadixHeap
       
    62 
       
    63     class UnderFlowPriorityError : public Exception {
       
    64     public:
       
    65       virtual const char* what() const throw() {
       
    66         return "lemon::RadixHeap::UnderFlowPriorityError";
       
    67       }
       
    68     };
       
    69 
       
    70     /// \brief Type to represent the items states.
       
    71     ///
       
    72     /// Each Item element have a state associated to it. It may be "in heap",
       
    73     /// "pre heap" or "post heap". The latter two are indifferent from the
       
    74     /// heap's point of view, but may be useful to the user.
       
    75     ///
       
    76     /// The ItemIntMap \e should be initialized in such way that it maps
       
    77     /// PRE_HEAP (-1) to any element to be put in the heap...
       
    78     enum State {
       
    79       IN_HEAP = 0,
       
    80       PRE_HEAP = -1,
       
    81       POST_HEAP = -2
       
    82     };
       
    83 
       
    84   private:
       
    85 
       
    86     struct RadixItem {
       
    87       int prev, next, box;
       
    88       Item item;
       
    89       int prio;
       
    90       RadixItem(Item _item, int _prio) : item(_item), prio(_prio) {}
       
    91     };
       
    92 
       
    93     struct RadixBox {
       
    94       int first;
       
    95       int min, size;
       
    96       RadixBox(int _min, int _size) : first(-1), min(_min), size(_size) {}
       
    97     };
       
    98 
       
    99     std::vector<RadixItem> data;
       
   100     std::vector<RadixBox> boxes;
       
   101 
       
   102     ItemIntMap &iim;
       
   103 
       
   104 
       
   105   public:
       
   106     /// \brief The constructor.
       
   107     ///
       
   108     /// The constructor.
       
   109     ///
       
   110     /// \param _iim It should be given to the constructor, since it is used
       
   111     /// internally to handle the cross references. The value of the map
       
   112     /// should be PRE_HEAP (-1) for each element.
       
   113     ///
       
   114     /// \param minimal The initial minimal value of the heap.
       
   115     /// \param capacity It determines the initial capacity of the heap.
       
   116     RadixHeap(ItemIntMap &_iim, int minimal = 0, int capacity = 0)
       
   117       : iim(_iim) {
       
   118       boxes.push_back(RadixBox(minimal, 1));
       
   119       boxes.push_back(RadixBox(minimal + 1, 1));
       
   120       while (lower(boxes.size() - 1, capacity + minimal - 1)) {
       
   121         extend();
       
   122       }
       
   123     }
       
   124 
       
   125     /// The number of items stored in the heap.
       
   126     ///
       
   127     /// \brief Returns the number of items stored in the heap.
       
   128     int size() const { return data.size(); }
       
   129     /// \brief Checks if the heap stores no items.
       
   130     ///
       
   131     /// Returns \c true if and only if the heap stores no items.
       
   132     bool empty() const { return data.empty(); }
       
   133 
       
   134     /// \brief Make empty this heap.
       
   135     ///
       
   136     /// Make empty this heap. It does not change the cross reference
       
   137     /// map.  If you want to reuse a heap what is not surely empty you
       
   138     /// should first clear the heap and after that you should set the
       
   139     /// cross reference map for each item to \c PRE_HEAP.
       
   140     void clear(int minimal = 0, int capacity = 0) {
       
   141       data.clear(); boxes.clear();
       
   142       boxes.push_back(RadixBox(minimal, 1));
       
   143       boxes.push_back(RadixBox(minimal + 1, 1));
       
   144       while (lower(boxes.size() - 1, capacity + minimal - 1)) {
       
   145         extend();
       
   146       }
       
   147     }
       
   148 
       
   149   private:
       
   150 
       
   151     bool upper(int box, Prio pr) {
       
   152       return pr < boxes[box].min;
       
   153     }
       
   154 
       
   155     bool lower(int box, Prio pr) {
       
   156       return pr >= boxes[box].min + boxes[box].size;
       
   157     }
       
   158 
       
   159     /// \brief Remove item from the box list.
       
   160     void remove(int index) {
       
   161       if (data[index].prev >= 0) {
       
   162         data[data[index].prev].next = data[index].next;
       
   163       } else {
       
   164         boxes[data[index].box].first = data[index].next;
       
   165       }
       
   166       if (data[index].next >= 0) {
       
   167         data[data[index].next].prev = data[index].prev;
       
   168       }
       
   169     }
       
   170 
       
   171     /// \brief Insert item into the box list.
       
   172     void insert(int box, int index) {
       
   173       if (boxes[box].first == -1) {
       
   174         boxes[box].first = index;
       
   175         data[index].next = data[index].prev = -1;
       
   176       } else {
       
   177         data[index].next = boxes[box].first;
       
   178         data[boxes[box].first].prev = index;
       
   179         data[index].prev = -1;
       
   180         boxes[box].first = index;
       
   181       }
       
   182       data[index].box = box;
       
   183     }
       
   184 
       
   185     /// \brief Add a new box to the box list.
       
   186     void extend() {
       
   187       int min = boxes.back().min + boxes.back().size;
       
   188       int bs = 2 * boxes.back().size;
       
   189       boxes.push_back(RadixBox(min, bs));
       
   190     }
       
   191 
       
   192     /// \brief Move an item up into the proper box.
       
   193     void bubble_up(int index) {
       
   194       if (!lower(data[index].box, data[index].prio)) return;
       
   195       remove(index);
       
   196       int box = findUp(data[index].box, data[index].prio);
       
   197       insert(box, index);
       
   198     }
       
   199 
       
   200     /// \brief Find up the proper box for the item with the given prio.
       
   201     int findUp(int start, int pr) {
       
   202       while (lower(start, pr)) {
       
   203         if (++start == int(boxes.size())) {
       
   204           extend();
       
   205         }
       
   206       }
       
   207       return start;
       
   208     }
       
   209 
       
   210     /// \brief Move an item down into the proper box.
       
   211     void bubble_down(int index) {
       
   212       if (!upper(data[index].box, data[index].prio)) return;
       
   213       remove(index);
       
   214       int box = findDown(data[index].box, data[index].prio);
       
   215       insert(box, index);
       
   216     }
       
   217 
       
   218     /// \brief Find up the proper box for the item with the given prio.
       
   219     int findDown(int start, int pr) {
       
   220       while (upper(start, pr)) {
       
   221         if (--start < 0) throw UnderFlowPriorityError();
       
   222       }
       
   223       return start;
       
   224     }
       
   225 
       
   226     /// \brief Find the first not empty box.
       
   227     int findFirst() {
       
   228       int first = 0;
       
   229       while (boxes[first].first == -1) ++first;
       
   230       return first;
       
   231     }
       
   232 
       
   233     /// \brief Gives back the minimal prio of the box.
       
   234     int minValue(int box) {
       
   235       int min = data[boxes[box].first].prio;
       
   236       for (int k = boxes[box].first; k != -1; k = data[k].next) {
       
   237         if (data[k].prio < min) min = data[k].prio;
       
   238       }
       
   239       return min;
       
   240     }
       
   241 
       
   242     /// \brief Rearrange the items of the heap and makes the
       
   243     /// first box not empty.
       
   244     void moveDown() {
       
   245       int box = findFirst();
       
   246       if (box == 0) return;
       
   247       int min = minValue(box);
       
   248       for (int i = 0; i <= box; ++i) {
       
   249         boxes[i].min = min;
       
   250         min += boxes[i].size;
       
   251       }
       
   252       int curr = boxes[box].first, next;
       
   253       while (curr != -1) {
       
   254         next = data[curr].next;
       
   255         bubble_down(curr);
       
   256         curr = next;
       
   257       }
       
   258     }
       
   259 
       
   260     void relocate_last(int index) {
       
   261       if (index != int(data.size()) - 1) {
       
   262         data[index] = data.back();
       
   263         if (data[index].prev != -1) {
       
   264           data[data[index].prev].next = index;
       
   265         } else {
       
   266           boxes[data[index].box].first = index;
       
   267         }
       
   268         if (data[index].next != -1) {
       
   269           data[data[index].next].prev = index;
       
   270         }
       
   271         iim[data[index].item] = index;
       
   272       }
       
   273       data.pop_back();
       
   274     }
       
   275 
       
   276   public:
       
   277 
       
   278     /// \brief Insert an item into the heap with the given priority.
       
   279     ///
       
   280     /// Adds \c i to the heap with priority \c p.
       
   281     /// \param i The item to insert.
       
   282     /// \param p The priority of the item.
       
   283     void push(const Item &i, const Prio &p) {
       
   284       int n = data.size();
       
   285       iim.set(i, n);
       
   286       data.push_back(RadixItem(i, p));
       
   287       while (lower(boxes.size() - 1, p)) {
       
   288         extend();
       
   289       }
       
   290       int box = findDown(boxes.size() - 1, p);
       
   291       insert(box, n);
       
   292     }
       
   293 
       
   294     /// \brief Returns the item with minimum priority.
       
   295     ///
       
   296     /// This method returns the item with minimum priority.
       
   297     /// \pre The heap must be nonempty.
       
   298     Item top() const {
       
   299       const_cast<RadixHeap<ItemIntMap>&>(*this).moveDown();
       
   300       return data[boxes[0].first].item;
       
   301     }
       
   302 
       
   303     /// \brief Returns the minimum priority.
       
   304     ///
       
   305     /// It returns the minimum priority.
       
   306     /// \pre The heap must be nonempty.
       
   307     Prio prio() const {
       
   308       const_cast<RadixHeap<ItemIntMap>&>(*this).moveDown();
       
   309       return data[boxes[0].first].prio;
       
   310      }
       
   311 
       
   312     /// \brief Deletes the item with minimum priority.
       
   313     ///
       
   314     /// This method deletes the item with minimum priority.
       
   315     /// \pre The heap must be non-empty.
       
   316     void pop() {
       
   317       moveDown();
       
   318       int index = boxes[0].first;
       
   319       iim[data[index].item] = POST_HEAP;
       
   320       remove(index);
       
   321       relocate_last(index);
       
   322     }
       
   323 
       
   324     /// \brief Deletes \c i from the heap.
       
   325     ///
       
   326     /// This method deletes item \c i from the heap, if \c i was
       
   327     /// already stored in the heap.
       
   328     /// \param i The item to erase.
       
   329     void erase(const Item &i) {
       
   330       int index = iim[i];
       
   331       iim[i] = POST_HEAP;
       
   332       remove(index);
       
   333       relocate_last(index);
       
   334    }
       
   335 
       
   336     /// \brief Returns the priority of \c i.
       
   337     ///
       
   338     /// This function returns the priority of item \c i.
       
   339     /// \pre \c i must be in the heap.
       
   340     /// \param i The item.
       
   341     Prio operator[](const Item &i) const {
       
   342       int idx = iim[i];
       
   343       return data[idx].prio;
       
   344     }
       
   345 
       
   346     /// \brief \c i gets to the heap with priority \c p independently
       
   347     /// if \c i was already there.
       
   348     ///
       
   349     /// This method calls \ref push(\c i, \c p) if \c i is not stored
       
   350     /// in the heap and sets the priority of \c i to \c p otherwise.
       
   351     /// It may throw an \e UnderFlowPriorityException.
       
   352     /// \param i The item.
       
   353     /// \param p The priority.
       
   354     void set(const Item &i, const Prio &p) {
       
   355       int idx = iim[i];
       
   356       if( idx < 0 ) {
       
   357         push(i, p);
       
   358       }
       
   359       else if( p >= data[idx].prio ) {
       
   360         data[idx].prio = p;
       
   361         bubble_up(idx);
       
   362       } else {
       
   363         data[idx].prio = p;
       
   364         bubble_down(idx);
       
   365       }
       
   366     }
       
   367 
       
   368 
       
   369     /// \brief Decreases the priority of \c i to \c p.
       
   370     ///
       
   371     /// This method decreases the priority of item \c i to \c p.
       
   372     /// \pre \c i must be stored in the heap with priority at least \c p, and
       
   373     /// \c should be greater or equal to the last removed item's priority.
       
   374     /// \param i The item.
       
   375     /// \param p The priority.
       
   376     void decrease(const Item &i, const Prio &p) {
       
   377       int idx = iim[i];
       
   378       data[idx].prio = p;
       
   379       bubble_down(idx);
       
   380     }
       
   381 
       
   382     /// \brief Increases the priority of \c i to \c p.
       
   383     ///
       
   384     /// This method sets the priority of item \c i to \c p.
       
   385     /// \pre \c i must be stored in the heap with priority at most \c p
       
   386     /// \param i The item.
       
   387     /// \param p The priority.
       
   388     void increase(const Item &i, const Prio &p) {
       
   389       int idx = iim[i];
       
   390       data[idx].prio = p;
       
   391       bubble_up(idx);
       
   392     }
       
   393 
       
   394     /// \brief Returns if \c item is in, has already been in, or has
       
   395     /// never been in the heap.
       
   396     ///
       
   397     /// This method returns PRE_HEAP if \c item has never been in the
       
   398     /// heap, IN_HEAP if it is in the heap at the moment, and POST_HEAP
       
   399     /// otherwise. In the latter case it is possible that \c item will
       
   400     /// get back to the heap again.
       
   401     /// \param i The item.
       
   402     State state(const Item &i) const {
       
   403       int s = iim[i];
       
   404       if( s >= 0 ) s = 0;
       
   405       return State(s);
       
   406     }
       
   407 
       
   408     /// \brief Sets the state of the \c item in the heap.
       
   409     ///
       
   410     /// Sets the state of the \c item in the heap. It can be used to
       
   411     /// manually clear the heap when it is important to achive the
       
   412     /// better time complexity.
       
   413     /// \param i The item.
       
   414     /// \param st The state. It should not be \c IN_HEAP.
       
   415     void state(const Item& i, State st) {
       
   416       switch (st) {
       
   417       case POST_HEAP:
       
   418       case PRE_HEAP:
       
   419         if (state(i) == IN_HEAP) {
       
   420           erase(i);
       
   421         }
       
   422         iim[i] = st;
       
   423         break;
       
   424       case IN_HEAP:
       
   425         break;
       
   426       }
       
   427     }
       
   428 
       
   429   }; // class RadixHeap
       
   430 
       
   431 } // namespace lemon
       
   432 
       
   433 #endif // LEMON_RADIX_HEAP_H