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Bfs< GR, TR >::SetDistMap< T > Struct Template Reference

Detailed Description

template<typename GR, typename TR>
template<class T>
struct lemon::Bfs< GR, TR >::SetDistMap< T >

Named parameter for setting DistMap type. It must meet the WriteMap concept.

#include <lemon/bfs.h>

+ Inheritance diagram for Bfs< GR, TR >::SetDistMap< T >:

Additional Inherited Members

- Public Types inherited from Bfs< Digraph, SetDistMapTraits< T > >
typedef SetDistMapTraits< T >
::Digraph 
Digraph
 The type of the digraph the algorithm runs on.
 
typedef SetDistMapTraits< T >
::PredMap 
PredMap
 The type of the map that stores the predecessor arcs of the shortest paths.
 
typedef SetDistMapTraits< T >
::DistMap 
DistMap
 The type of the map that stores the distances of the nodes.
 
typedef SetDistMapTraits< T >
::ReachedMap 
ReachedMap
 The type of the map that indicates which nodes are reached.
 
typedef SetDistMapTraits< T >
::ProcessedMap 
ProcessedMap
 The type of the map that indicates which nodes are processed.
 
typedef PredMapPath< Digraph,
PredMap
Path
 The type of the paths.
 
typedef SetDistMapTraits< T > Traits
 The traits class of the algorithm.
 
- Public Member Functions inherited from Bfs< Digraph, SetDistMapTraits< T > >
 Bfs (const Digraph &g)
 Constructor.
 
 ~Bfs ()
 Destructor.
 
BfspredMap (PredMap &m)
 Sets the map that stores the predecessor arcs.
 
BfsreachedMap (ReachedMap &m)
 Sets the map that indicates which nodes are reached.
 
BfsprocessedMap (ProcessedMap &m)
 Sets the map that indicates which nodes are processed.
 
BfsdistMap (DistMap &m)
 Sets the map that stores the distances of the nodes.
 
const PredMappredMap () const
 Returns a const reference to the node map that stores the predecessor arcs.
 
const DistMapdistMap () const
 Returns a const reference to the node map that stores the distances of the nodes.
 
Path path (Node t) const
 The shortest path to a node.
 
int dist (Node v) const
 The distance of a node from the root(s).
 
Arc predArc (Node v) const
 Returns the 'previous arc' of the shortest path tree for a node.
 
Node predNode (Node v) const
 Returns the 'previous node' of the shortest path tree for a node.
 
bool reached (Node v) const
 Checks if a node is reached from the root(s).
 
void init ()
 
void addSource (Node s)
 Adds a new source node.
 
Node processNextNode ()
 Processes the next node.
 
Node processNextNode (Node target, bool &reach)
 Processes the next node.
 
Node processNextNode (const NM &nm, Node &rnode)
 Processes the next node.
 
Node nextNode () const
 The next node to be processed.
 
bool emptyQueue () const
 Returns false if there are nodes to be processed.
 
int queueSize () const
 Returns the number of the nodes to be processed.
 
void start ()
 Executes the algorithm.
 
void start (Node t)
 Executes the algorithm until the given target node is reached.
 
Node start (const NodeBoolMap &nm)
 Executes the algorithm until a condition is met.
 
void run (Node s)
 Runs the algorithm from the given source node.
 
bool run (Node s, Node t)
 Finds the shortest path between s and t.
 
void run ()
 Runs the algorithm to visit all nodes in the digraph.