ladanyi@53
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#include "broken_edge.h"
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alpar@59
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#include <cmath>
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hegyi@17
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hegyi@21
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BrokenEdge::BrokenEdge(Gnome::Canvas::Group & g, Gnome::Canvas::Points p, GraphDisplayerCanvas & gc) : Line(g), gdc(gc), isbutton(false)
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hegyi@17
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{
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hegyi@19
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my_points=new Gnome::Art::Point[3];
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hegyi@19
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hegyi@19
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arrow=new Gnome::Canvas::Polygon(g);
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hegyi@19
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*arrow << Gnome::Canvas::Properties::fill_color("red");
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hegyi@30
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arrow->signal_event().connect(sigc::mem_fun(*this, &BrokenEdge::edgeFormerEventHandler));
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ladanyi@63
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arrow->lower_to_bottom();
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hegyi@30
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setPoints(p);
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hegyi@19
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}
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hegyi@19
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hegyi@19
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BrokenEdge::~BrokenEdge()
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hegyi@19
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{
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hegyi@19
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if(arrow)delete(arrow);
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hegyi@19
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}
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hegyi@19
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hegyi@30
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void BrokenEdge::setPoints(Gnome::Canvas::Points p, bool move)
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hegyi@19
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{
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hegyi@19
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bool set_arrow=false;
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hegyi@50
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//red arrow losts its position-right button
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hegyi@20
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if(!move)
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hegyi@17
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{
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hegyi@20
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if(p.size()==2)
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hegyi@20
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{
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hegyi@20
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set_arrow=true;
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hegyi@20
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Gnome::Canvas::Points points_with_center;
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hegyi@20
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points_with_center.push_back(my_points[0]=p[0]);
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hegyi@20
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points_with_center.push_back(my_points[1]=Gnome::Art::Point( (p[0].get_x()+p[1].get_x())/2+0 , (p[0].get_y()+p[1].get_y())/2 )+0 );
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hegyi@20
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points_with_center.push_back(my_points[2]=p[1]);
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hegyi@20
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property_points().set_value(points_with_center);
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hegyi@20
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}
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hegyi@20
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if(p.size()==3)
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hegyi@20
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{
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hegyi@20
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set_arrow=true;
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hegyi@20
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property_points().set_value(p);
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hegyi@20
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for(int i=0;i<3;i++)
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hegyi@20
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{
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hegyi@20
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my_points[i]=p[i];
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hegyi@20
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}
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hegyi@20
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}
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hegyi@20
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}
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hegyi@20
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else
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hegyi@19
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{
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hegyi@50
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//arrow keeps its position-left button
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hegyi@50
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hegyi@80
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// if(p.size()==2)
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hegyi@80
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// {
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hegyi@80
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// Gnome::Canvas::Points points;
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hegyi@80
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// my_points[0]=p[0];
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hegyi@80
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// my_points[2]=p[1];
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hegyi@80
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// for(int i=0;i<3;i++)
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hegyi@80
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// {
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hegyi@80
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// points.push_back(my_points[i]);
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hegyi@80
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// }
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hegyi@80
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// property_points().set_value(points);
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hegyi@80
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// }
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hegyi@51
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set_arrow=true;
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hegyi@50
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hegyi@50
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//////////////////////////////////////////////////////////////////////////////////////////////////////
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hegyi@80
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/////////// keeps shape-with scalar multiplication - version 2.
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hegyi@50
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//////////////////////////////////////////////////////////////////////////////////////////////////////
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hegyi@50
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hegyi@80
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if(p.size()==2)
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hegyi@80
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{
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hegyi@80
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//old vector from one to the other node - a
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hegyi@80
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xy<double> a_v(my_points[2].get_x()-my_points[0].get_x(),my_points[2].get_y()-my_points[0].get_y());
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hegyi@80
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//new vector from one to the other node - b
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hegyi@80
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xy<double> b_v(p[1].get_x()-p[0].get_x(),p[1].get_y()-p[0].get_y());
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hegyi@50
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hegyi@80
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double absa=sqrt(a_v.normSquare());
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hegyi@80
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double absb=sqrt(b_v.normSquare());
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hegyi@50
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hegyi@80
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//old vector from one node to the breakpoint - c
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hegyi@80
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xy<double> c_v(my_points[1].get_x()-my_points[0].get_x(),my_points[1].get_y()-my_points[0].get_y());
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hegyi@50
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hegyi@80
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//unit vector with the same direction to a_v
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hegyi@80
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xy<double> a_v_u(a_v.x/absa,a_v.y/absa);
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hegyi@50
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hegyi@80
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//normal vector of unit vector with the same direction to a_v
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hegyi@80
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xy<double> a_v_u_n(((-1)*a_v_u.y),a_v_u.x);
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hegyi@50
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hegyi@80
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//unit vector with the same direction to b_v
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hegyi@80
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xy<double> b_v_u(b_v.x/absb,b_v.y/absb);
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hegyi@50
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hegyi@80
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//normal vector of unit vector with the same direction to b_v
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hegyi@80
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xy<double> b_v_u_n(((-1)*b_v_u.y),b_v_u.x);
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hegyi@50
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hegyi@80
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//vector c in a_v_u and a_v_u_n co-ordinate system
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hegyi@80
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xy<double> c_a(c_v*a_v_u,c_v*a_v_u_n);
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hegyi@50
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hegyi@80
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//new vector from one node to the breakpoint - d - we have to calculate this one
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hegyi@80
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xy<double> d_v=absb/absa*(c_a.x*b_v_u+c_a.y*b_v_u_n);
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hegyi@50
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hegyi@80
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my_points[1]=Gnome::Art::Point(d_v.x+p[0].get_x(),d_v.y+p[0].get_y());
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hegyi@50
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hegyi@80
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my_points[0]=p[0];
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hegyi@80
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my_points[2]=p[1];
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hegyi@50
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hegyi@80
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Gnome::Canvas::Points points;
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hegyi@80
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for(int i=0;i<3;i++)
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hegyi@80
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{
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hegyi@80
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points.push_back(my_points[i]);
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hegyi@80
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}
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hegyi@80
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property_points().set_value(points);
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hegyi@80
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}
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hegyi@19
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}
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hegyi@19
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if(set_arrow)
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hegyi@19
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{
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hegyi@19
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//calculating coordinates of the direction indicator arrow
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hegyi@19
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hegyi@19
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xy<gdouble> target( my_points[2].get_x(), my_points[2].get_y() );
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hegyi@19
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xy<gdouble> center( my_points[1].get_x(), my_points[1].get_y() );
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hegyi@19
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hegyi@19
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xy<gdouble> unit_vector_in_dir(target-center);
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hegyi@19
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// std::cout << target << " - " << center << " = " << unit_vector_in_dir << " / " <<unit_vector_in_dir.normSquare() ;
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hegyi@19
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unit_vector_in_dir/=sqrt( unit_vector_in_dir.normSquare() );
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hegyi@19
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// std::cout << " = " << unit_vector_in_dir << std::endl;
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hegyi@19
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hegyi@19
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xy<gdouble> unit_norm_vector(0-unit_vector_in_dir.y, unit_vector_in_dir.x);
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hegyi@19
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// std::cout << unit_norm_vector << std::endl;
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hegyi@19
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hegyi@19
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{
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hegyi@24
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// /\ // top
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hegyi@24
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// / \ //
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hegyi@24
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// - - // c(enter)l(eft), ccl, ccr, cr
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hegyi@24
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// || //
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hegyi@24
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// || // b(ottom)l, br
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hegyi@19
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}
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hegyi@19
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hegyi@19
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double size=3;
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hegyi@19
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hegyi@19
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xy<gdouble> bl (center - unit_vector_in_dir * 3 * size + unit_norm_vector * size );
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hegyi@19
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xy<gdouble> br (center - unit_vector_in_dir * 3 * size - unit_norm_vector * size );
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hegyi@19
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xy<gdouble> ccl(center + unit_vector_in_dir * size + unit_norm_vector * size );
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hegyi@19
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xy<gdouble> ccr(center + unit_vector_in_dir * size - unit_norm_vector * size );
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hegyi@19
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xy<gdouble> cl (center + unit_vector_in_dir * size + unit_norm_vector * 2 * size );
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hegyi@19
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xy<gdouble> cr (center + unit_vector_in_dir * size - unit_norm_vector * 2 * size );
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hegyi@19
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xy<gdouble> top(center + unit_vector_in_dir * 3 * size);
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hegyi@19
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hegyi@19
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// std::cout << bl << " " << br << " " << ccl << " " << ccr << " " << cl << " " << cr << " " << top << std::endl;
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hegyi@19
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hegyi@19
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Gnome::Canvas::Points arrow_points;
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hegyi@19
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arrow_points.push_back(Gnome::Art::Point( bl.x , bl.y ) );
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hegyi@19
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arrow_points.push_back(Gnome::Art::Point( br.x , br.y ) );
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hegyi@19
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arrow_points.push_back(Gnome::Art::Point( ccr.x, ccr.y ) );
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hegyi@19
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arrow_points.push_back(Gnome::Art::Point( cr.x , cr.y ) );
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hegyi@19
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arrow_points.push_back(Gnome::Art::Point( top.x, top.y ) );
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hegyi@19
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arrow_points.push_back(Gnome::Art::Point( cl.x , cl.y ) );
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hegyi@19
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arrow_points.push_back(Gnome::Art::Point( ccl.x, ccl.y ) );
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hegyi@19
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hegyi@19
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arrow->property_points().set_value(arrow_points);
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hegyi@17
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}
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hegyi@17
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}
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hegyi@19
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hegyi@30
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bool BrokenEdge::edgeFormerEventHandler(GdkEvent* e)
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hegyi@19
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{
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hegyi@19
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switch(e->type)
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hegyi@19
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{
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hegyi@19
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case GDK_BUTTON_PRESS:
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hegyi@19
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//we mark the location of the event to be able to calculate parameters of dragging
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hegyi@30
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if(gdc.getActualTool()!=CREATE_NODE)
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hegyi@21
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{
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hegyi@30
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gdc.toggleEdgeActivity(this, true);
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hegyi@21
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clicked_x=e->button.x;
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hegyi@21
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clicked_y=e->button.y;
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hegyi@21
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isbutton=true;
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hegyi@21
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}
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hegyi@19
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break;
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hegyi@19
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case GDK_BUTTON_RELEASE:
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hegyi@30
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if(gdc.getActualTool()!=CREATE_NODE)
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hegyi@25
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{
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hegyi@30
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gdc.toggleEdgeActivity(this, false);
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hegyi@25
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isbutton=false;
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hegyi@25
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}
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hegyi@19
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break;
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hegyi@19
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case GDK_MOTION_NOTIFY:
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hegyi@19
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//we only have to do sg. if the mouse button is pressed
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hegyi@19
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if(isbutton)
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hegyi@19
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{
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hegyi@19
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//new coordinates will be the old values,
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hegyi@19
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//because the item will be moved to the
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hegyi@19
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//new coordinate therefore the new movement
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hegyi@19
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//has to be calculated from here
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hegyi@19
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hegyi@19
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double dx=e->motion.x-clicked_x;
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hegyi@19
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double dy=e->motion.y-clicked_y;
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hegyi@19
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hegyi@19
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Gnome::Canvas::Points points_new;
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hegyi@19
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hegyi@19
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points_new.push_back(my_points[0]);
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hegyi@19
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points_new.push_back(my_points[1]=Gnome::Art::Point(my_points[1].get_x()+dx,my_points[1].get_y()+dy));
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hegyi@19
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points_new.push_back(my_points[2]);
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hegyi@19
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hegyi@30
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setPoints(points_new);
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hegyi@30
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gdc.textReposition(xy<double>(my_points[1].get_x(),my_points[1].get_y()));
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hegyi@19
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hegyi@19
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clicked_x=e->motion.x;
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hegyi@19
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clicked_y=e->motion.y;
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hegyi@19
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hegyi@19
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}
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hegyi@19
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default: break;
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hegyi@19
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}
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hegyi@19
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hegyi@19
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return true;
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hegyi@19
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}
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hegyi@25
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hegyi@30
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210 |
xy<double> BrokenEdge::getArrowPos()
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hegyi@25
|
211 |
{
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hegyi@25
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212 |
xy<double> ret_val(my_points[1].get_x(),my_points[1].get_y());
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hegyi@25
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213 |
return ret_val;
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hegyi@25
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214 |
}
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