src/hugo/path.h
author alpar
Thu, 09 Sep 2004 07:09:11 +0000
changeset 824 157115b5814a
child 831 b6ae3446098a
permissions -rw-r--r--
Shorter template parameter names to be more readable in Doxygen.
hegyi@819
     1
// -*- c++ -*- //
hegyi@819
     2
hegyi@819
     3
/**
hegyi@819
     4
@defgroup paths Path Structures
hegyi@819
     5
@ingroup datas
hegyi@819
     6
\brief Path structures implemented in Hugo.
hegyi@819
     7
hegyi@819
     8
Hugolib provides flexible data structures
hegyi@819
     9
to work with paths.
hegyi@819
    10
hegyi@819
    11
All of them have the same interface, especially they can be built or extended
hegyi@819
    12
using a standard Builder subclass. This make is easy to have e.g. the Dijkstra
hegyi@819
    13
algorithm to store its result in any kind of path structure.
hegyi@819
    14
hegyi@819
    15
\sa hugo::skeleton::Path
hegyi@819
    16
hegyi@819
    17
*/
hegyi@819
    18
hegyi@819
    19
///\ingroup paths
hegyi@819
    20
///\file
hegyi@819
    21
///\brief Classes for representing paths in graphs.
hegyi@819
    22
hegyi@819
    23
#ifndef HUGO_PATH_H
hegyi@819
    24
#define HUGO_PATH_H
hegyi@819
    25
hegyi@819
    26
#include <deque>
hegyi@819
    27
#include <vector>
hegyi@819
    28
#include <algorithm>
hegyi@819
    29
hegyi@819
    30
#include <hugo/invalid.h>
hegyi@819
    31
#include <hugo/error.h>
hegyi@819
    32
#include <hugo/debug.h>
hegyi@819
    33
hegyi@819
    34
namespace hugo {
hegyi@819
    35
hegyi@819
    36
  /// \addtogroup paths
hegyi@819
    37
  /// @{
hegyi@819
    38
hegyi@819
    39
hegyi@819
    40
  //! \brief A structure for representing directed paths in a graph.
hegyi@819
    41
  //!
hegyi@819
    42
  //! A structure for representing directed path in a graph.
hegyi@819
    43
  //! \param Graph The graph type in which the path is.
hegyi@819
    44
  //! \param DM DebugMode, defaults to DefaultDebugMode.
hegyi@819
    45
  //! 
hegyi@819
    46
  //! In a sense, the path can be treated as a graph, for is has \c NodeIt
hegyi@819
    47
  //! and \c EdgeIt with the same usage. These types converts to the \c Node
hegyi@819
    48
  //! and \c Edge of the original graph.
hegyi@819
    49
  //!
hegyi@819
    50
  //! \todo Thoroughfully check all the range and consistency tests.
hegyi@819
    51
  template<typename Graph, typename DM = DefaultDebugMode>
hegyi@819
    52
  class DirPath {
hegyi@819
    53
  public:
hegyi@819
    54
    /// Edge type of the underlying graph.
hegyi@819
    55
    typedef typename Graph::Edge GraphEdge; 
hegyi@819
    56
    /// Node type of the underlying graph.
hegyi@819
    57
    typedef typename Graph::Node GraphNode;
hegyi@819
    58
    class NodeIt;
hegyi@819
    59
    class EdgeIt;
hegyi@819
    60
hegyi@819
    61
  protected:
hegyi@819
    62
    const Graph *gr;
hegyi@819
    63
    typedef std::vector<GraphEdge> Container;
hegyi@819
    64
    Container edges;
hegyi@819
    65
hegyi@819
    66
  public:
hegyi@819
    67
hegyi@819
    68
    /// \param _G The graph in which the path is.
hegyi@819
    69
    ///
hegyi@819
    70
    DirPath(const Graph &_G) : gr(&_G) {}
hegyi@819
    71
hegyi@819
    72
    /// \brief Subpath constructor.
hegyi@819
    73
    ///
hegyi@819
    74
    /// Subpath defined by two nodes.
hegyi@819
    75
    /// \warning It is an error if the two edges are not in order!
hegyi@819
    76
    DirPath(const DirPath &P, const NodeIt &a, const NodeIt &b) {
hegyi@819
    77
      if( DM::range_check && (!a.valid() || !b.valid) ) {
hegyi@819
    78
	// FIXME: this check should be more elaborate...
hegyi@819
    79
	fault("DirPath, subpath ctor: invalid bounding nodes");
hegyi@819
    80
      }
hegyi@819
    81
      gr = P.gr;
hegyi@819
    82
      edges.insert(edges.end(), P.edges.begin()+a.idx, P.edges.begin()+b.idx);
hegyi@819
    83
    }
hegyi@819
    84
hegyi@819
    85
    /// \brief Subpath constructor.
hegyi@819
    86
    ///
hegyi@819
    87
    /// Subpath defined by two edges. Contains edges in [a,b)
hegyi@819
    88
    /// \warning It is an error if the two edges are not in order!
hegyi@819
    89
    DirPath(const DirPath &P, const EdgeIt &a, const EdgeIt &b) {
hegyi@819
    90
      if( DM::range_check && (!a.valid() || !b.valid) ) {
hegyi@819
    91
	// FIXME: this check should be more elaborate...
hegyi@819
    92
	fault("DirPath, subpath ctor: invalid bounding nodes");
hegyi@819
    93
      }
hegyi@819
    94
      gr = P.gr;
hegyi@819
    95
      edges.insert(edges.end(), P.edges.begin()+a.idx, P.edges.begin()+b.idx);
hegyi@819
    96
    }
hegyi@819
    97
hegyi@819
    98
    /// Length of the path.
hegyi@819
    99
    size_t length() const { return edges.size(); }
hegyi@819
   100
    /// Returns whether the path is empty.
hegyi@819
   101
    bool empty() const { return edges.empty(); }
hegyi@819
   102
hegyi@819
   103
    /// Resets the path to an empty path.
hegyi@819
   104
    void clear() { edges.clear(); }
hegyi@819
   105
hegyi@819
   106
    /// \brief Starting point of the path.
hegyi@819
   107
    ///
hegyi@819
   108
    /// Starting point of the path.
hegyi@819
   109
    /// Returns INVALID if the path is empty.
hegyi@819
   110
    GraphNode from() const {
hegyi@819
   111
      return empty() ? INVALID : gr->tail(edges[0]);
hegyi@819
   112
    }
hegyi@819
   113
    /// \brief End point of the path.
hegyi@819
   114
    ///
hegyi@819
   115
    /// End point of the path.
hegyi@819
   116
    /// Returns INVALID if the path is empty.
hegyi@819
   117
    GraphNode to() const {
hegyi@819
   118
      return empty() ? INVALID : gr->head(edges[length()-1]);
hegyi@819
   119
    }
hegyi@819
   120
hegyi@819
   121
    /// \brief Initializes node or edge iterator to point to the first
hegyi@819
   122
    /// node or edge.
hegyi@819
   123
    ///
hegyi@819
   124
    /// \sa nth
hegyi@819
   125
    template<typename It>
hegyi@819
   126
    It& first(It &i) const { return i=It(*this); }
hegyi@819
   127
hegyi@819
   128
    /// \brief Initializes node iterator to point to the node of a given index.
hegyi@819
   129
    NodeIt& nth(NodeIt &i, int n) const {
hegyi@819
   130
      if( DM::range_check && (n<0 || n>int(length())) )
hegyi@819
   131
	fault("DirPath::nth: index out of range");
hegyi@819
   132
      return i=NodeIt(*this, n);
hegyi@819
   133
    }
hegyi@819
   134
hegyi@819
   135
    /// \brief Initializes edge iterator to point to the edge of a given index.
hegyi@819
   136
    EdgeIt& nth(EdgeIt &i, int n) const {
hegyi@819
   137
      if( DM::range_check && (n<0 || n>=int(length())) )
hegyi@819
   138
	fault("DirPath::nth: index out of range");
hegyi@819
   139
      return i=EdgeIt(*this, n);
hegyi@819
   140
    }
hegyi@819
   141
hegyi@819
   142
    /// Checks validity of a node or edge iterator.
hegyi@819
   143
    template<typename It>
hegyi@819
   144
    static
hegyi@819
   145
    bool valid(const It &i) { return i.valid(); }
hegyi@819
   146
hegyi@819
   147
    /// Steps the given node or edge iterator.
hegyi@819
   148
    template<typename It>
hegyi@819
   149
    static
hegyi@819
   150
    It& next(It &e) {
hegyi@819
   151
      if( DM::range_check && !e.valid() )
hegyi@819
   152
	fault("DirPath::next() on invalid iterator");
hegyi@819
   153
      return ++e;
hegyi@819
   154
    }
hegyi@819
   155
hegyi@819
   156
    /// \brief Returns node iterator pointing to the head node of the
hegyi@819
   157
    /// given edge iterator.
hegyi@819
   158
    NodeIt head(const EdgeIt& e) const {
hegyi@819
   159
      if( DM::range_check && !e.valid() )
hegyi@819
   160
	fault("DirPath::head() on invalid iterator");
hegyi@819
   161
      return NodeIt(*this, e.idx+1);
hegyi@819
   162
    }
hegyi@819
   163
hegyi@819
   164
    /// \brief Returns node iterator pointing to the tail node of the
hegyi@819
   165
    /// given edge iterator.
hegyi@819
   166
    NodeIt tail(const EdgeIt& e) const {
hegyi@819
   167
      if( DM::range_check && !e.valid() )
hegyi@819
   168
	fault("DirPath::tail() on invalid iterator");
hegyi@819
   169
      return NodeIt(*this, e.idx);
hegyi@819
   170
    }
hegyi@819
   171
hegyi@819
   172
hegyi@819
   173
    /* Iterator classes */
hegyi@819
   174
hegyi@819
   175
    /**
hegyi@819
   176
     * \brief Iterator class to iterate on the edges of the paths
hegyi@819
   177
     * 
hegyi@819
   178
     * \ingroup paths
hegyi@819
   179
     * This class is used to iterate on the edges of the paths
hegyi@819
   180
     *
hegyi@819
   181
     * Of course it converts to Graph::Edge
hegyi@819
   182
     * 
hegyi@819
   183
     * \todo Its interface differs from the standard edge iterator.
hegyi@819
   184
     * Yes, it shouldn't.
hegyi@819
   185
     */
hegyi@819
   186
    class EdgeIt {
hegyi@819
   187
      friend class DirPath;
hegyi@819
   188
hegyi@819
   189
      int idx;
hegyi@819
   190
      const DirPath *p;
hegyi@819
   191
    public:
hegyi@819
   192
      /// Default constructor
hegyi@819
   193
      EdgeIt() {}
hegyi@819
   194
      /// Invalid constructor
hegyi@819
   195
      EdgeIt(Invalid) : idx(-1), p(0) {}
hegyi@819
   196
      /// Constructor with starting point
hegyi@819
   197
      EdgeIt(const DirPath &_p, int _idx = 0) :
hegyi@819
   198
	idx(_idx), p(&_p) { validate(); }
hegyi@819
   199
hegyi@819
   200
      ///Validity check
hegyi@819
   201
      bool valid() const { return idx!=-1; }
hegyi@819
   202
hegyi@819
   203
      ///Conversion to Graph::Edge
hegyi@819
   204
      operator GraphEdge () const {
hegyi@819
   205
	return valid() ? p->edges[idx] : INVALID;
hegyi@819
   206
      }
hegyi@819
   207
hegyi@819
   208
      /// Next edge
hegyi@819
   209
      EdgeIt& operator++() { ++idx; validate(); return *this; }
hegyi@819
   210
hegyi@819
   211
      /// Comparison operator
hegyi@819
   212
      bool operator==(const EdgeIt& e) const { return idx==e.idx; }
hegyi@819
   213
      /// Comparison operator
hegyi@819
   214
      bool operator!=(const EdgeIt& e) const { return idx!=e.idx; }
hegyi@819
   215
      /// Comparison operator
hegyi@819
   216
      bool operator<(const EdgeIt& e) const { return idx<e.idx; }
hegyi@819
   217
hegyi@819
   218
    private:
hegyi@819
   219
      // FIXME: comparison between signed and unsigned...
hegyi@819
   220
      // Jo ez igy? Vagy esetleg legyen a length() int?
hegyi@819
   221
      void validate() { if( size_t(idx) >= p->length() ) idx=-1; }
hegyi@819
   222
    };
hegyi@819
   223
hegyi@819
   224
    /**
hegyi@819
   225
     * \brief Iterator class to iterate on the nodes of the paths
hegyi@819
   226
     * 
hegyi@819
   227
     * \ingroup paths
hegyi@819
   228
     * This class is used to iterate on the nodes of the paths
hegyi@819
   229
     *
hegyi@819
   230
     * Of course it converts to Graph::Node
hegyi@819
   231
     * 
hegyi@819
   232
     * \todo Its interface differs from the standard node iterator.
hegyi@819
   233
     * Yes, it shouldn't.
hegyi@819
   234
     */
hegyi@819
   235
    class NodeIt {
hegyi@819
   236
      friend class DirPath;
hegyi@819
   237
hegyi@819
   238
      int idx;
hegyi@819
   239
      const DirPath *p;
hegyi@819
   240
    public:
hegyi@819
   241
      /// Default constructor
hegyi@819
   242
      NodeIt() {}
hegyi@819
   243
      /// Invalid constructor
hegyi@819
   244
      NodeIt(Invalid) : idx(-1), p(0) {}
hegyi@819
   245
      /// Constructor with starting point
hegyi@819
   246
      NodeIt(const DirPath &_p, int _idx = 0) :
hegyi@819
   247
	idx(_idx), p(&_p) { validate(); }
hegyi@819
   248
hegyi@819
   249
      ///Validity check
hegyi@819
   250
      bool valid() const { return idx!=-1; }
hegyi@819
   251
hegyi@819
   252
      ///Conversion to Graph::Node
hegyi@819
   253
      operator const GraphNode& () const {
hegyi@819
   254
	if(idx >= p->length())
hegyi@819
   255
	  return p->to();
hegyi@819
   256
	else if(idx >= 0)
hegyi@819
   257
	  return p->gr->tail(p->edges[idx]);
hegyi@819
   258
	else
hegyi@819
   259
	  return INVALID;
hegyi@819
   260
      }
hegyi@819
   261
      /// Next node
hegyi@819
   262
      NodeIt& operator++() { ++idx; validate(); return *this; }
hegyi@819
   263
hegyi@819
   264
      /// Comparison operator
hegyi@819
   265
      bool operator==(const NodeIt& e) const { return idx==e.idx; }
hegyi@819
   266
      /// Comparison operator
hegyi@819
   267
      bool operator!=(const NodeIt& e) const { return idx!=e.idx; }
hegyi@819
   268
      /// Comparison operator
hegyi@819
   269
      bool operator<(const NodeIt& e) const { return idx<e.idx; }
hegyi@819
   270
hegyi@819
   271
    private:
hegyi@819
   272
      void validate() { if( size_t(idx) > p->length() ) idx=-1; }
hegyi@819
   273
    };
hegyi@819
   274
hegyi@819
   275
    friend class Builder;    
hegyi@819
   276
hegyi@819
   277
    /**
hegyi@819
   278
     * \brief Class to build paths
hegyi@819
   279
     * 
hegyi@819
   280
     * \ingroup paths
hegyi@819
   281
     * This class is used to fill a path with edges.
hegyi@819
   282
     *
hegyi@819
   283
     * You can push new edges to the front and to the back of the path in
hegyi@819
   284
     * arbitrary order then you should commit these changes to the graph.
hegyi@819
   285
     *
hegyi@819
   286
     * Fundamentally, for most "Paths" (classes fulfilling the
hegyi@819
   287
     * PathConcept) while the builder is active (after the first modifying
hegyi@819
   288
     * operation and until the commit()) the original Path is in a
hegyi@819
   289
     * "transitional" state (operations on it have undefined result). But
hegyi@819
   290
     * in the case of DirPath the original path remains unchanged until the
hegyi@819
   291
     * commit. However we don't recomend that you use this feature.
hegyi@819
   292
     */
hegyi@819
   293
    class Builder {
hegyi@819
   294
      DirPath &P;
hegyi@819
   295
      Container front, back;
hegyi@819
   296
hegyi@819
   297
    public:
hegyi@819
   298
      ///\param _P the path you want to fill in.
hegyi@819
   299
      ///
hegyi@819
   300
      Builder(DirPath &_P) : P(_P) {}
hegyi@819
   301
hegyi@819
   302
      /// Sets the starting node of the path.
hegyi@819
   303
      
hegyi@819
   304
      /// Sets the starting node of the path. Edge added to the path
hegyi@819
   305
      /// afterwards have to be incident to this node.
hegyi@819
   306
      /// It should be called iff the path is empty and before any call to
hegyi@819
   307
      /// \ref pushFront() or \ref pushBack()
hegyi@819
   308
      void setStartNode(const GraphNode &) {}
hegyi@819
   309
hegyi@819
   310
      ///Push a new edge to the front of the path
hegyi@819
   311
hegyi@819
   312
      ///Push a new edge to the front of the path.
hegyi@819
   313
      ///\sa setStartNode
hegyi@819
   314
      void pushFront(const GraphEdge& e) {
hegyi@819
   315
	if( DM::consistensy_check && !empty() && P.gr->head(e)!=from() ) {
hegyi@819
   316
	  fault("DirPath::Builder::pushFront: nonincident edge");
hegyi@819
   317
	}
hegyi@819
   318
	front.push_back(e);
hegyi@819
   319
      }
hegyi@819
   320
hegyi@819
   321
      ///Push a new edge to the back of the path
hegyi@819
   322
hegyi@819
   323
      ///Push a new edge to the back of the path.
hegyi@819
   324
      ///\sa setStartNode
hegyi@819
   325
      void pushBack(const GraphEdge& e) {
hegyi@819
   326
	if( DM::consistensy_check && !empty() && P.gr->tail(e)!=to() ) {
hegyi@819
   327
	  fault("DirPath::Builder::pushBack: nonincident edge");
hegyi@819
   328
	}
hegyi@819
   329
	back.push_back(e);
hegyi@819
   330
      }
hegyi@819
   331
hegyi@819
   332
      ///Commit the changes to the path.
hegyi@819
   333
      void commit() {
hegyi@819
   334
	if( !(front.empty() && back.empty()) ) {
hegyi@819
   335
	  Container tmp;
hegyi@819
   336
	  tmp.reserve(front.size()+back.size()+P.length());
hegyi@819
   337
	  tmp.insert(tmp.end(), front.rbegin(), front.rend());
hegyi@819
   338
	  tmp.insert(tmp.end(), P.edges.begin(), P.edges.end());
hegyi@819
   339
	  tmp.insert(tmp.end(), back.begin(), back.end());
hegyi@819
   340
	  P.edges.swap(tmp);
hegyi@819
   341
	  front.clear();
hegyi@819
   342
	  back.clear();
hegyi@819
   343
	}
hegyi@819
   344
      }
hegyi@819
   345
hegyi@819
   346
      // FIXME: Hmm, pontosan hogy is kene ezt csinalni?
hegyi@819
   347
      // Hogy kenyelmes egy ilyet hasznalni?
hegyi@819
   348
  
hegyi@819
   349
      ///Reserve storage for the builder in advance.
hegyi@819
   350
hegyi@819
   351
      ///If you know an reasonable upper bound of the number of the edges
hegyi@819
   352
      ///to add, using this function you can speed up the building.
hegyi@819
   353
      void reserve(size_t r) {
hegyi@819
   354
	front.reserve(r);
hegyi@819
   355
	back.reserve(r);
hegyi@819
   356
      }
hegyi@819
   357
hegyi@819
   358
    private:
hegyi@819
   359
      bool empty() {
hegyi@819
   360
	return front.empty() && back.empty() && P.empty();
hegyi@819
   361
      }
hegyi@819
   362
hegyi@819
   363
      GraphNode from() const {
hegyi@819
   364
	if( ! front.empty() )
hegyi@819
   365
	  return P.gr->tail(front[front.size()-1]);
hegyi@819
   366
	else if( ! P.empty() )
hegyi@819
   367
	  return P.gr->tail(P.edges[0]);
hegyi@819
   368
	else if( ! back.empty() )
hegyi@819
   369
	  return P.gr->tail(back[0]);
hegyi@819
   370
	else
hegyi@819
   371
	  return INVALID;
hegyi@819
   372
      }
hegyi@819
   373
      GraphNode to() const {
hegyi@819
   374
	if( ! back.empty() )
hegyi@819
   375
	  return P.gr->head(back[back.size()-1]);
hegyi@819
   376
	else if( ! P.empty() )
hegyi@819
   377
	  return P.gr->head(P.edges[P.length()-1]);
hegyi@819
   378
	else if( ! front.empty() )
hegyi@819
   379
	  return P.gr->head(front[0]);
hegyi@819
   380
	else
hegyi@819
   381
	  return INVALID;
hegyi@819
   382
      }
hegyi@819
   383
hegyi@819
   384
    };
hegyi@819
   385
hegyi@819
   386
  };
hegyi@819
   387
hegyi@819
   388
hegyi@819
   389
hegyi@819
   390
hegyi@819
   391
hegyi@819
   392
hegyi@819
   393
hegyi@819
   394
hegyi@819
   395
hegyi@819
   396
hegyi@819
   397
  /**********************************************************************/
hegyi@819
   398
hegyi@819
   399
hegyi@819
   400
  //! \brief A structure for representing undirected path in a graph.
hegyi@819
   401
  //!
hegyi@819
   402
  //! A structure for representing undirected path in a graph. Ie. this is
hegyi@819
   403
  //! a path in a \e directed graph but the edges should not be directed
hegyi@819
   404
  //! forward.
hegyi@819
   405
  //!
hegyi@819
   406
  //! \param Graph The graph type in which the path is.
hegyi@819
   407
  //! \param DM DebugMode, defaults to DefaultDebugMode.
hegyi@819
   408
  //! 
hegyi@819
   409
  //! In a sense, the path can be treated as a graph, for is has \c NodeIt
hegyi@819
   410
  //! and \c EdgeIt with the same usage. These types converts to the \c Node
hegyi@819
   411
  //! and \c Edge of the original graph.
hegyi@819
   412
  //!
hegyi@819
   413
  //! \todo Thoroughfully check all the range and consistency tests.
hegyi@819
   414
  template<typename Graph, typename DM = DefaultDebugMode>
hegyi@819
   415
  class UndirPath {
hegyi@819
   416
  public:
hegyi@819
   417
    /// Edge type of the underlying graph.
hegyi@819
   418
    typedef typename Graph::Edge GraphEdge;
hegyi@819
   419
     /// Node type of the underlying graph.
hegyi@819
   420
   typedef typename Graph::Node GraphNode;
hegyi@819
   421
    class NodeIt;
hegyi@819
   422
    class EdgeIt;
hegyi@819
   423
hegyi@819
   424
  protected:
hegyi@819
   425
    const Graph *gr;
hegyi@819
   426
    typedef std::vector<GraphEdge> Container;
hegyi@819
   427
    Container edges;
hegyi@819
   428
hegyi@819
   429
  public:
hegyi@819
   430
hegyi@819
   431
    /// \param _G The graph in which the path is.
hegyi@819
   432
    ///
hegyi@819
   433
    UndirPath(const Graph &_G) : gr(&_G) {}
hegyi@819
   434
hegyi@819
   435
    /// \brief Subpath constructor.
hegyi@819
   436
    ///
hegyi@819
   437
    /// Subpath defined by two nodes.
hegyi@819
   438
    /// \warning It is an error if the two edges are not in order!
hegyi@819
   439
    UndirPath(const UndirPath &P, const NodeIt &a, const NodeIt &b) {
hegyi@819
   440
      if( DM::range_check && (!a.valid() || !b.valid) ) {
hegyi@819
   441
	// FIXME: this check should be more elaborate...
hegyi@819
   442
	fault("UndirPath, subpath ctor: invalid bounding nodes");
hegyi@819
   443
      }
hegyi@819
   444
      gr = P.gr;
hegyi@819
   445
      edges.insert(edges.end(), P.edges.begin()+a.idx, P.edges.begin()+b.idx);
hegyi@819
   446
    }
hegyi@819
   447
hegyi@819
   448
    /// \brief Subpath constructor.
hegyi@819
   449
    ///
hegyi@819
   450
    /// Subpath defined by two edges. Contains edges in [a,b)
hegyi@819
   451
    /// \warning It is an error if the two edges are not in order!
hegyi@819
   452
    UndirPath(const UndirPath &P, const EdgeIt &a, const EdgeIt &b) {
hegyi@819
   453
      if( DM::range_check && (!a.valid() || !b.valid) ) {
hegyi@819
   454
	// FIXME: this check should be more elaborate...
hegyi@819
   455
	fault("UndirPath, subpath ctor: invalid bounding nodes");
hegyi@819
   456
      }
hegyi@819
   457
      gr = P.gr;
hegyi@819
   458
      edges.insert(edges.end(), P.edges.begin()+a.idx, P.edges.begin()+b.idx);
hegyi@819
   459
    }
hegyi@819
   460
hegyi@819
   461
    /// Length of the path.
hegyi@819
   462
    size_t length() const { return edges.size(); }
hegyi@819
   463
    /// Returns whether the path is empty.
hegyi@819
   464
    bool empty() const { return edges.empty(); }
hegyi@819
   465
hegyi@819
   466
    /// Resets the path to an empty path.
hegyi@819
   467
    void clear() { edges.clear(); }
hegyi@819
   468
hegyi@819
   469
    /// \brief Starting point of the path.
hegyi@819
   470
    ///
hegyi@819
   471
    /// Starting point of the path.
hegyi@819
   472
    /// Returns INVALID if the path is empty.
hegyi@819
   473
    GraphNode from() const {
hegyi@819
   474
      return empty() ? INVALID : gr->tail(edges[0]);
hegyi@819
   475
    }
hegyi@819
   476
    /// \brief End point of the path.
hegyi@819
   477
    ///
hegyi@819
   478
    /// End point of the path.
hegyi@819
   479
    /// Returns INVALID if the path is empty.
hegyi@819
   480
    GraphNode to() const {
hegyi@819
   481
      return empty() ? INVALID : gr->head(edges[length()-1]);
hegyi@819
   482
    }
hegyi@819
   483
hegyi@819
   484
    /// \brief Initializes node or edge iterator to point to the first
hegyi@819
   485
    /// node or edge.
hegyi@819
   486
    ///
hegyi@819
   487
    /// \sa nth
hegyi@819
   488
    template<typename It>
hegyi@819
   489
    It& first(It &i) const { return i=It(*this); }
hegyi@819
   490
hegyi@819
   491
    /// \brief Initializes node iterator to point to the node of a given index.
hegyi@819
   492
    NodeIt& nth(NodeIt &i, int n) const {
hegyi@819
   493
      if( DM::range_check && (n<0 || n>int(length())) )
hegyi@819
   494
	fault("UndirPath::nth: index out of range");
hegyi@819
   495
      return i=NodeIt(*this, n);
hegyi@819
   496
    }
hegyi@819
   497
hegyi@819
   498
    /// \brief Initializes edge iterator to point to the edge of a given index.
hegyi@819
   499
    EdgeIt& nth(EdgeIt &i, int n) const {
hegyi@819
   500
      if( DM::range_check && (n<0 || n>=int(length())) )
hegyi@819
   501
	fault("UndirPath::nth: index out of range");
hegyi@819
   502
      return i=EdgeIt(*this, n);
hegyi@819
   503
    }
hegyi@819
   504
hegyi@819
   505
    /// Checks validity of a node or edge iterator.
hegyi@819
   506
    template<typename It>
hegyi@819
   507
    static
hegyi@819
   508
    bool valid(const It &i) { return i.valid(); }
hegyi@819
   509
hegyi@819
   510
    /// Steps the given node or edge iterator.
hegyi@819
   511
    template<typename It>
hegyi@819
   512
    static
hegyi@819
   513
    It& next(It &e) {
hegyi@819
   514
      if( DM::range_check && !e.valid() )
hegyi@819
   515
	fault("UndirPath::next() on invalid iterator");
hegyi@819
   516
      return ++e;
hegyi@819
   517
    }
hegyi@819
   518
hegyi@819
   519
    /// \brief Returns node iterator pointing to the head node of the
hegyi@819
   520
    /// given edge iterator.
hegyi@819
   521
    NodeIt head(const EdgeIt& e) const {
hegyi@819
   522
      if( DM::range_check && !e.valid() )
hegyi@819
   523
	fault("UndirPath::head() on invalid iterator");
hegyi@819
   524
      return NodeIt(*this, e.idx+1);
hegyi@819
   525
    }
hegyi@819
   526
hegyi@819
   527
    /// \brief Returns node iterator pointing to the tail node of the
hegyi@819
   528
    /// given edge iterator.
hegyi@819
   529
    NodeIt tail(const EdgeIt& e) const {
hegyi@819
   530
      if( DM::range_check && !e.valid() )
hegyi@819
   531
	fault("UndirPath::tail() on invalid iterator");
hegyi@819
   532
      return NodeIt(*this, e.idx);
hegyi@819
   533
    }
hegyi@819
   534
hegyi@819
   535
hegyi@819
   536
hegyi@819
   537
    /**
hegyi@819
   538
     * \brief Iterator class to iterate on the edges of the paths
hegyi@819
   539
     * 
hegyi@819
   540
     * \ingroup paths
hegyi@819
   541
     * This class is used to iterate on the edges of the paths
hegyi@819
   542
     *
hegyi@819
   543
     * Of course it converts to Graph::Edge
hegyi@819
   544
     * 
hegyi@819
   545
     * \todo Its interface differs from the standard edge iterator.
hegyi@819
   546
     * Yes, it shouldn't.
hegyi@819
   547
     */
hegyi@819
   548
    class EdgeIt {
hegyi@819
   549
      friend class UndirPath;
hegyi@819
   550
hegyi@819
   551
      int idx;
hegyi@819
   552
      const UndirPath *p;
hegyi@819
   553
    public:
hegyi@819
   554
      /// Default constructor
hegyi@819
   555
      EdgeIt() {}
hegyi@819
   556
      /// Invalid constructor
hegyi@819
   557
      EdgeIt(Invalid) : idx(-1), p(0) {}
hegyi@819
   558
      /// Constructor with starting point
hegyi@819
   559
      EdgeIt(const UndirPath &_p, int _idx = 0) :
hegyi@819
   560
	idx(_idx), p(&_p) { validate(); }
hegyi@819
   561
hegyi@819
   562
      ///Validity check
hegyi@819
   563
      bool valid() const { return idx!=-1; }
hegyi@819
   564
hegyi@819
   565
      ///Conversion to Graph::Edge
hegyi@819
   566
      operator GraphEdge () const {
hegyi@819
   567
	return valid() ? p->edges[idx] : INVALID;
hegyi@819
   568
      }
hegyi@819
   569
      /// Next edge
hegyi@819
   570
     EdgeIt& operator++() { ++idx; validate(); return *this; }
hegyi@819
   571
hegyi@819
   572
      /// Comparison operator
hegyi@819
   573
      bool operator==(const EdgeIt& e) const { return idx==e.idx; }
hegyi@819
   574
      /// Comparison operator
hegyi@819
   575
      bool operator!=(const EdgeIt& e) const { return idx!=e.idx; }
hegyi@819
   576
      /// Comparison operator
hegyi@819
   577
      bool operator<(const EdgeIt& e) const { return idx<e.idx; }
hegyi@819
   578
hegyi@819
   579
    private:
hegyi@819
   580
      // FIXME: comparison between signed and unsigned...
hegyi@819
   581
      // Jo ez igy? Vagy esetleg legyen a length() int?
hegyi@819
   582
      void validate() { if( size_t(idx) >= p->length() ) idx=-1; }
hegyi@819
   583
    };
hegyi@819
   584
hegyi@819
   585
    /**
hegyi@819
   586
     * \brief Iterator class to iterate on the nodes of the paths
hegyi@819
   587
     * 
hegyi@819
   588
     * \ingroup paths
hegyi@819
   589
     * This class is used to iterate on the nodes of the paths
hegyi@819
   590
     *
hegyi@819
   591
     * Of course it converts to Graph::Node
hegyi@819
   592
     * 
hegyi@819
   593
     * \todo Its interface differs from the standard node iterator.
hegyi@819
   594
     * Yes, it shouldn't.
hegyi@819
   595
     */
hegyi@819
   596
    class NodeIt {
hegyi@819
   597
      friend class UndirPath;
hegyi@819
   598
hegyi@819
   599
      int idx;
hegyi@819
   600
      const UndirPath *p;
hegyi@819
   601
    public:
hegyi@819
   602
      /// Default constructor
hegyi@819
   603
      NodeIt() {}
hegyi@819
   604
      /// Invalid constructor
hegyi@819
   605
      NodeIt(Invalid) : idx(-1), p(0) {}
hegyi@819
   606
      /// Constructor with starting point
hegyi@819
   607
      NodeIt(const UndirPath &_p, int _idx = 0) :
hegyi@819
   608
	idx(_idx), p(&_p) { validate(); }
hegyi@819
   609
hegyi@819
   610
      ///Validity check
hegyi@819
   611
      bool valid() const { return idx!=-1; }
hegyi@819
   612
hegyi@819
   613
      ///Conversion to Graph::Node
hegyi@819
   614
      operator const GraphNode& () const {
hegyi@819
   615
	if(idx >= p->length())
hegyi@819
   616
	  return p->to();
hegyi@819
   617
	else if(idx >= 0)
hegyi@819
   618
	  return p->gr->tail(p->edges[idx]);
hegyi@819
   619
	else
hegyi@819
   620
	  return INVALID;
hegyi@819
   621
      }
hegyi@819
   622
      /// Next node
hegyi@819
   623
      NodeIt& operator++() { ++idx; validate(); return *this; }
hegyi@819
   624
hegyi@819
   625
      /// Comparison operator
hegyi@819
   626
      bool operator==(const NodeIt& e) const { return idx==e.idx; }
hegyi@819
   627
      /// Comparison operator
hegyi@819
   628
      bool operator!=(const NodeIt& e) const { return idx!=e.idx; }
hegyi@819
   629
       /// Comparison operator
hegyi@819
   630
     bool operator<(const NodeIt& e) const { return idx<e.idx; }
hegyi@819
   631
hegyi@819
   632
    private:
hegyi@819
   633
      void validate() { if( size_t(idx) > p->length() ) idx=-1; }
hegyi@819
   634
    };
hegyi@819
   635
hegyi@819
   636
    friend class Builder;    
hegyi@819
   637
hegyi@819
   638
    /**
hegyi@819
   639
     * \brief Class to build paths
hegyi@819
   640
     * 
hegyi@819
   641
     * \ingroup paths
hegyi@819
   642
     * This class is used to fill a path with edges.
hegyi@819
   643
     *
hegyi@819
   644
     * You can push new edges to the front and to the back of the path in
hegyi@819
   645
     * arbitrary order then you should commit these changes to the graph.
hegyi@819
   646
     *
hegyi@819
   647
     * Fundamentally, for most "Paths" (classes fulfilling the
hegyi@819
   648
     * PathConcept) while the builder is active (after the first modifying
hegyi@819
   649
     * operation and until the commit()) the original Path is in a
hegyi@819
   650
     * "transitional" state (operations ot it have undefined result). But
hegyi@819
   651
     * in the case of UndirPath the original path is unchanged until the
hegyi@819
   652
     * commit. However we don't recomend that you use this feature.
hegyi@819
   653
     */
hegyi@819
   654
    class Builder {
hegyi@819
   655
      UndirPath &P;
hegyi@819
   656
      Container front, back;
hegyi@819
   657
hegyi@819
   658
    public:
hegyi@819
   659
      ///\param _P the path you want to fill in.
hegyi@819
   660
      ///
hegyi@819
   661
      Builder(UndirPath &_P) : P(_P) {}
hegyi@819
   662
hegyi@819
   663
      /// Sets the starting node of the path.
hegyi@819
   664
      
hegyi@819
   665
      /// Sets the starting node of the path. Edge added to the path
hegyi@819
   666
      /// afterwards have to be incident to this node.
hegyi@819
   667
      /// It should be called iff the path is empty and before any call to
hegyi@819
   668
      /// \ref pushFront() or \ref pushBack()
hegyi@819
   669
      void setStartNode(const GraphNode &) {}
hegyi@819
   670
hegyi@819
   671
      ///Push a new edge to the front of the path
hegyi@819
   672
hegyi@819
   673
      ///Push a new edge to the front of the path.
hegyi@819
   674
      ///\sa setStartNode
hegyi@819
   675
      void pushFront(const GraphEdge& e) {
hegyi@819
   676
	if( DM::consistensy_check && !empty() && P.gr->head(e)!=from() ) {
hegyi@819
   677
	  fault("UndirPath::Builder::pushFront: nonincident edge");
hegyi@819
   678
	}
hegyi@819
   679
	front.push_back(e);
hegyi@819
   680
      }
hegyi@819
   681
hegyi@819
   682
      ///Push a new edge to the back of the path
hegyi@819
   683
hegyi@819
   684
      ///Push a new edge to the back of the path.
hegyi@819
   685
      ///\sa setStartNode
hegyi@819
   686
      void pushBack(const GraphEdge& e) {
hegyi@819
   687
	if( DM::consistensy_check && !empty() && P.gr->tail(e)!=to() ) {
hegyi@819
   688
	  fault("UndirPath::Builder::pushBack: nonincident edge");
hegyi@819
   689
	}
hegyi@819
   690
	back.push_back(e);
hegyi@819
   691
      }
hegyi@819
   692
hegyi@819
   693
      ///Commit the changes to the path.
hegyi@819
   694
      void commit() {
hegyi@819
   695
	if( !(front.empty() && back.empty()) ) {
hegyi@819
   696
	  Container tmp;
hegyi@819
   697
	  tmp.reserve(front.size()+back.size()+P.length());
hegyi@819
   698
	  tmp.insert(tmp.end(), front.rbegin(), front.rend());
hegyi@819
   699
	  tmp.insert(tmp.end(), P.edges.begin(), P.edges.end());
hegyi@819
   700
	  tmp.insert(tmp.end(), back.begin(), back.end());
hegyi@819
   701
	  P.edges.swap(tmp);
hegyi@819
   702
	  front.clear();
hegyi@819
   703
	  back.clear();
hegyi@819
   704
	}
hegyi@819
   705
      }
hegyi@819
   706
hegyi@819
   707
      // FIXME: Hmm, pontosan hogy is kene ezt csinalni?
hegyi@819
   708
      // Hogy kenyelmes egy ilyet hasznalni?
hegyi@819
   709
hegyi@819
   710
      ///Reserve storage for the builder in advance.
hegyi@819
   711
hegyi@819
   712
      ///If you know an reasonable upper bound of the number of the edges
hegyi@819
   713
      ///to add, using this function you can speed up the building.
hegyi@819
   714
       void reserve(size_t r) {
hegyi@819
   715
	front.reserve(r);
hegyi@819
   716
	back.reserve(r);
hegyi@819
   717
      }
hegyi@819
   718
hegyi@819
   719
    private:
hegyi@819
   720
      bool empty() {
hegyi@819
   721
	return front.empty() && back.empty() && P.empty();
hegyi@819
   722
      }
hegyi@819
   723
hegyi@819
   724
      GraphNode from() const {
hegyi@819
   725
	if( ! front.empty() )
hegyi@819
   726
	  return P.gr->tail(front[front.size()-1]);
hegyi@819
   727
	else if( ! P.empty() )
hegyi@819
   728
	  return P.gr->tail(P.edges[0]);
hegyi@819
   729
	else if( ! back.empty() )
hegyi@819
   730
	  return P.gr->tail(back[0]);
hegyi@819
   731
	else
hegyi@819
   732
	  return INVALID;
hegyi@819
   733
      }
hegyi@819
   734
      GraphNode to() const {
hegyi@819
   735
	if( ! back.empty() )
hegyi@819
   736
	  return P.gr->head(back[back.size()-1]);
hegyi@819
   737
	else if( ! P.empty() )
hegyi@819
   738
	  return P.gr->head(P.edges[P.length()-1]);
hegyi@819
   739
	else if( ! front.empty() )
hegyi@819
   740
	  return P.gr->head(front[0]);
hegyi@819
   741
	else
hegyi@819
   742
	  return INVALID;
hegyi@819
   743
      }
hegyi@819
   744
hegyi@819
   745
    };
hegyi@819
   746
hegyi@819
   747
  };
hegyi@819
   748
hegyi@819
   749
hegyi@819
   750
hegyi@819
   751
hegyi@819
   752
hegyi@819
   753
hegyi@819
   754
hegyi@819
   755
hegyi@819
   756
hegyi@819
   757
hegyi@819
   758
  /**********************************************************************/
hegyi@819
   759
hegyi@819
   760
hegyi@819
   761
  /* Ennek az allocatorosdinak sokkal jobban utana kene nezni a hasznalata
hegyi@819
   762
     elott. Eleg bonyinak nez ki, ahogyan azokat az STL-ben hasznaljak. */
hegyi@819
   763
hegyi@819
   764
  template<typename Graph>
hegyi@819
   765
  class DynamicPath {
hegyi@819
   766
hegyi@819
   767
  public:
hegyi@819
   768
    typedef typename Graph::Edge GraphEdge;
hegyi@819
   769
    typedef typename Graph::Node GraphNode;
hegyi@819
   770
    class NodeIt;
hegyi@819
   771
    class EdgeIt;
hegyi@819
   772
hegyi@819
   773
  protected:
hegyi@819
   774
    Graph& G;
hegyi@819
   775
    // FIXME: ehelyett eleg lenne tarolni ket boolt: a ket szelso el
hegyi@819
   776
    // iranyitasat:
hegyi@819
   777
    GraphNode _first, _last;
hegyi@819
   778
    typedef std::deque<GraphEdge> Container;
hegyi@819
   779
    Container edges;
hegyi@819
   780
hegyi@819
   781
  public:
hegyi@819
   782
hegyi@819
   783
    DynamicPath(Graph &_G) : G(_G), _first(INVALID), _last(INVALID) {}
hegyi@819
   784
hegyi@819
   785
    /// Subpath defined by two nodes.
hegyi@819
   786
    /// Nodes may be in reversed order, then
hegyi@819
   787
    /// we contstruct the reversed path.
hegyi@819
   788
    DynamicPath(const DynamicPath &P, const NodeIt &a, const NodeIt &b);
hegyi@819
   789
    /// Subpath defined by two edges. Contains edges in [a,b)
hegyi@819
   790
    /// It is an error if the two edges are not in order!
hegyi@819
   791
    DynamicPath(const DynamicPath &P, const EdgeIt &a, const EdgeIt &b);
hegyi@819
   792
    
hegyi@819
   793
    size_t length() const { return edges.size(); }
hegyi@819
   794
    GraphNode from() const { return _first; }
hegyi@819
   795
    GraphNode to() const { return _last; }
hegyi@819
   796
hegyi@819
   797
    NodeIt& first(NodeIt &n) const { return nth(n, 0); }
hegyi@819
   798
    EdgeIt& first(EdgeIt &e) const { return nth(e, 0); }
hegyi@819
   799
    template<typename It>
hegyi@819
   800
    It first() const { 
hegyi@819
   801
      It e;
hegyi@819
   802
      first(e);
hegyi@819
   803
      return e; 
hegyi@819
   804
    }
hegyi@819
   805
hegyi@819
   806
    NodeIt& nth(NodeIt &, size_t) const;
hegyi@819
   807
    EdgeIt& nth(EdgeIt &, size_t) const;
hegyi@819
   808
    template<typename It>
hegyi@819
   809
    It nth(size_t n) const { 
hegyi@819
   810
      It e;
hegyi@819
   811
      nth(e, n);
hegyi@819
   812
      return e; 
hegyi@819
   813
    }
hegyi@819
   814
hegyi@819
   815
    bool valid(const NodeIt &n) const { return n.idx <= length(); }
hegyi@819
   816
    bool valid(const EdgeIt &e) const { return e.it < edges.end(); }
hegyi@819
   817
hegyi@819
   818
    bool isForward(const EdgeIt &e) const { return e.forw; }
hegyi@819
   819
hegyi@819
   820
    /// index of a node on the path. Returns length+2 for the invalid NodeIt
hegyi@819
   821
    int index(const NodeIt &n) const { return n.idx; }
hegyi@819
   822
    /// index of an edge on the path. Returns length+1 for the invalid EdgeIt
hegyi@819
   823
    int index(const EdgeIt &e) const { return e.it - edges.begin(); }
hegyi@819
   824
hegyi@819
   825
    EdgeIt& next(EdgeIt &e) const;
hegyi@819
   826
    NodeIt& next(NodeIt &n) const;
hegyi@819
   827
    template <typename It>
hegyi@819
   828
    It getNext(It it) const {
hegyi@819
   829
      It tmp(it); return next(tmp);
hegyi@819
   830
    }
hegyi@819
   831
hegyi@819
   832
    // A path is constructed using the following four functions.
hegyi@819
   833
    // They return false if the requested operation is inconsistent
hegyi@819
   834
    // with the path constructed so far.
hegyi@819
   835
    // If your path has only one edge you MUST set either "from" or "to"!
hegyi@819
   836
    // So you probably SHOULD call it in any case to be safe (and check the
hegyi@819
   837
    // returned value to check if your path is consistent with your idea).
hegyi@819
   838
    bool pushFront(const GraphEdge &e);
hegyi@819
   839
    bool pushBack(const GraphEdge &e);
hegyi@819
   840
    bool setFrom(const GraphNode &n);
hegyi@819
   841
    bool setTo(const GraphNode &n);
hegyi@819
   842
hegyi@819
   843
    // WARNING: these two functions return the head/tail of an edge with
hegyi@819
   844
    // respect to the direction of the path!
hegyi@819
   845
    // So G.head(P.graphEdge(e)) == P.graphNode(P.head(e)) holds only if 
hegyi@819
   846
    // P.forward(e) is true (or the edge is a loop)!
hegyi@819
   847
    NodeIt head(const EdgeIt& e) const;
hegyi@819
   848
    NodeIt tail(const EdgeIt& e) const;
hegyi@819
   849
hegyi@819
   850
    // FIXME: ezeknek valami jobb nev kellene!!!
hegyi@819
   851
    GraphEdge graphEdge(const EdgeIt& e) const;
hegyi@819
   852
    GraphNode graphNode(const NodeIt& n) const;
hegyi@819
   853
hegyi@819
   854
hegyi@819
   855
    /*** Iterator classes ***/
hegyi@819
   856
    class EdgeIt {
hegyi@819
   857
      friend class DynamicPath;
hegyi@819
   858
hegyi@819
   859
      typename Container::const_iterator it;
hegyi@819
   860
      bool forw;
hegyi@819
   861
    public:
hegyi@819
   862
      // FIXME: jarna neki ilyen is...
hegyi@819
   863
      // EdgeIt(Invalid);
hegyi@819
   864
hegyi@819
   865
      bool forward() const { return forw; }
hegyi@819
   866
hegyi@819
   867
      bool operator==(const EdgeIt& e) const { return it==e.it; }
hegyi@819
   868
      bool operator!=(const EdgeIt& e) const { return it!=e.it; }
hegyi@819
   869
      bool operator<(const EdgeIt& e) const { return it<e.it; }
hegyi@819
   870
    };
hegyi@819
   871
hegyi@819
   872
    class NodeIt {
hegyi@819
   873
      friend class DynamicPath;
hegyi@819
   874
hegyi@819
   875
      size_t idx;
hegyi@819
   876
      bool tail;  // Is this node the tail of the edge with same idx?
hegyi@819
   877
hegyi@819
   878
    public:
hegyi@819
   879
      // FIXME: jarna neki ilyen is...
hegyi@819
   880
      // NodeIt(Invalid);
hegyi@819
   881
hegyi@819
   882
      bool operator==(const NodeIt& n) const { return idx==n.idx; }
hegyi@819
   883
      bool operator!=(const NodeIt& n) const { return idx!=n.idx; }
hegyi@819
   884
      bool operator<(const NodeIt& n) const { return idx<n.idx; }
hegyi@819
   885
    };
hegyi@819
   886
hegyi@819
   887
  private:
hegyi@819
   888
    bool edgeIncident(const GraphEdge &e, const GraphNode &a,
hegyi@819
   889
		      GraphNode &b);
hegyi@819
   890
    bool connectTwoEdges(const GraphEdge &e, const GraphEdge &f);
hegyi@819
   891
  };
hegyi@819
   892
hegyi@819
   893
  template<typename Gr>
hegyi@819
   894
  typename DynamicPath<Gr>::EdgeIt&
hegyi@819
   895
  DynamicPath<Gr>::next(DynamicPath::EdgeIt &e) const {
hegyi@819
   896
    if( e.it == edges.end() ) 
hegyi@819
   897
      return e;
hegyi@819
   898
hegyi@819
   899
    GraphNode common_node = ( e.forw ? G.head(*e.it) : G.tail(*e.it) );
hegyi@819
   900
    ++e.it;
hegyi@819
   901
hegyi@819
   902
    // Invalid edgeit is always forward :)
hegyi@819
   903
    if( e.it == edges.end() ) {
hegyi@819
   904
      e.forw = true;
hegyi@819
   905
      return e;
hegyi@819
   906
    }
hegyi@819
   907
hegyi@819
   908
    e.forw = ( G.tail(*e.it) == common_node );
hegyi@819
   909
    return e;
hegyi@819
   910
  }
hegyi@819
   911
hegyi@819
   912
  template<typename Gr>
hegyi@819
   913
  typename DynamicPath<Gr>::NodeIt& DynamicPath<Gr>::next(NodeIt &n) const {
hegyi@819
   914
    if( n.idx >= length() ) {
hegyi@819
   915
      // FIXME: invalid
hegyi@819
   916
      n.idx = length()+1;
hegyi@819
   917
      return n;
hegyi@819
   918
    }
hegyi@819
   919
hegyi@819
   920
    
hegyi@819
   921
    GraphNode next_node = ( n.tail ? G.head(edges[n.idx]) :
hegyi@819
   922
			      G.tail(edges[n.idx]) );
hegyi@819
   923
    ++n.idx;
hegyi@819
   924
    if( n.idx < length() ) {
hegyi@819
   925
      n.tail = ( next_node == G.tail(edges[n.idx]) );
hegyi@819
   926
    }
hegyi@819
   927
    else {
hegyi@819
   928
      n.tail = true;
hegyi@819
   929
    }
hegyi@819
   930
hegyi@819
   931
    return n;
hegyi@819
   932
  }
hegyi@819
   933
hegyi@819
   934
  template<typename Gr>
hegyi@819
   935
  bool DynamicPath<Gr>::edgeIncident(const GraphEdge &e, const GraphNode &a,
hegyi@819
   936
			  GraphNode &b) {
hegyi@819
   937
    if( G.tail(e) == a ) {
hegyi@819
   938
      b=G.head(e);
hegyi@819
   939
      return true;
hegyi@819
   940
    }
hegyi@819
   941
    if( G.head(e) == a ) {
hegyi@819
   942
      b=G.tail(e);
hegyi@819
   943
      return true;
hegyi@819
   944
    }
hegyi@819
   945
    return false;
hegyi@819
   946
  }
hegyi@819
   947
hegyi@819
   948
  template<typename Gr>
hegyi@819
   949
  bool DynamicPath<Gr>::connectTwoEdges(const GraphEdge &e,
hegyi@819
   950
			     const GraphEdge &f) {
hegyi@819
   951
    if( edgeIncident(f, G.tail(e), _last) ) {
hegyi@819
   952
      _first = G.head(e);
hegyi@819
   953
      return true;
hegyi@819
   954
    }
hegyi@819
   955
    if( edgeIncident(f, G.head(e), _last) ) {
hegyi@819
   956
      _first = G.tail(e);
hegyi@819
   957
      return true;
hegyi@819
   958
    }
hegyi@819
   959
    return false;
hegyi@819
   960
  }
hegyi@819
   961
hegyi@819
   962
  template<typename Gr>
hegyi@819
   963
  bool DynamicPath<Gr>::pushFront(const GraphEdge &e) {
hegyi@819
   964
    if( G.valid(_first) ) {
hegyi@819
   965
	if( edgeIncident(e, _first, _first) ) {
hegyi@819
   966
	  edges.push_front(e);
hegyi@819
   967
	  return true;
hegyi@819
   968
	}
hegyi@819
   969
	else
hegyi@819
   970
	  return false;
hegyi@819
   971
    }
hegyi@819
   972
    else if( length() < 1 || connectTwoEdges(e, edges[0]) ) {
hegyi@819
   973
      edges.push_front(e);
hegyi@819
   974
      return true;
hegyi@819
   975
    }
hegyi@819
   976
    else
hegyi@819
   977
      return false;
hegyi@819
   978
  }
hegyi@819
   979
hegyi@819
   980
  template<typename Gr>
hegyi@819
   981
  bool DynamicPath<Gr>::pushBack(const GraphEdge &e) {
hegyi@819
   982
    if( G.valid(_last) ) {
hegyi@819
   983
	if( edgeIncident(e, _last, _last) ) {
hegyi@819
   984
	  edges.push_back(e);
hegyi@819
   985
	  return true;
hegyi@819
   986
	}
hegyi@819
   987
	else
hegyi@819
   988
	  return false;
hegyi@819
   989
    }
hegyi@819
   990
    else if( length() < 1 || connectTwoEdges(edges[0], e) ) {
hegyi@819
   991
      edges.push_back(e);
hegyi@819
   992
      return true;
hegyi@819
   993
    }
hegyi@819
   994
    else
hegyi@819
   995
      return false;
hegyi@819
   996
  }
hegyi@819
   997
hegyi@819
   998
hegyi@819
   999
  template<typename Gr>
hegyi@819
  1000
  bool DynamicPath<Gr>::setFrom(const GraphNode &n) {
hegyi@819
  1001
    if( G.valid(_first) ) {
hegyi@819
  1002
      return _first == n;
hegyi@819
  1003
    }
hegyi@819
  1004
    else {
hegyi@819
  1005
      if( length() > 0) {
hegyi@819
  1006
	if( edgeIncident(edges[0], n, _last) ) {
hegyi@819
  1007
	  _first = n;
hegyi@819
  1008
	  return true;
hegyi@819
  1009
	}
hegyi@819
  1010
	else return false;
hegyi@819
  1011
      }
hegyi@819
  1012
      else {
hegyi@819
  1013
	_first = _last = n;
hegyi@819
  1014
	return true;
hegyi@819
  1015
      }
hegyi@819
  1016
    }
hegyi@819
  1017
  }
hegyi@819
  1018
hegyi@819
  1019
  template<typename Gr>
hegyi@819
  1020
  bool DynamicPath<Gr>::setTo(const GraphNode &n) {
hegyi@819
  1021
    if( G.valid(_last) ) {
hegyi@819
  1022
      return _last == n;
hegyi@819
  1023
    }
hegyi@819
  1024
    else {
hegyi@819
  1025
      if( length() > 0) {
hegyi@819
  1026
	if( edgeIncident(edges[0], n, _first) ) {
hegyi@819
  1027
	  _last = n;
hegyi@819
  1028
	  return true;
hegyi@819
  1029
	}
hegyi@819
  1030
	else return false;
hegyi@819
  1031
      }
hegyi@819
  1032
      else {
hegyi@819
  1033
	_first = _last = n;
hegyi@819
  1034
	return true;
hegyi@819
  1035
      }
hegyi@819
  1036
    }
hegyi@819
  1037
  }
hegyi@819
  1038
hegyi@819
  1039
hegyi@819
  1040
  template<typename Gr>
hegyi@819
  1041
  typename DynamicPath<Gr>::NodeIt
hegyi@819
  1042
  DynamicPath<Gr>::tail(const EdgeIt& e) const {
hegyi@819
  1043
    NodeIt n;
hegyi@819
  1044
hegyi@819
  1045
    if( e.it == edges.end() ) {
hegyi@819
  1046
      // FIXME: invalid-> invalid
hegyi@819
  1047
      n.idx = length() + 1;
hegyi@819
  1048
      n.tail = true;
hegyi@819
  1049
      return n;
hegyi@819
  1050
    }
hegyi@819
  1051
hegyi@819
  1052
    n.idx = e.it-edges.begin();
hegyi@819
  1053
    n.tail = e.forw;
hegyi@819
  1054
    return n;
hegyi@819
  1055
  }
hegyi@819
  1056
hegyi@819
  1057
  template<typename Gr>
hegyi@819
  1058
  typename DynamicPath<Gr>::NodeIt
hegyi@819
  1059
  DynamicPath<Gr>::head(const EdgeIt& e) const {
hegyi@819
  1060
    if( e.it == edges.end()-1 ) {
hegyi@819
  1061
      return _last;
hegyi@819
  1062
    }
hegyi@819
  1063
hegyi@819
  1064
    EdgeIt next_edge = e;
hegyi@819
  1065
    next(next_edge);
hegyi@819
  1066
    return tail(next_edge);
hegyi@819
  1067
  }
hegyi@819
  1068
      
hegyi@819
  1069
  template<typename Gr>
hegyi@819
  1070
  typename DynamicPath<Gr>::GraphEdge
hegyi@819
  1071
  DynamicPath<Gr>::graphEdge(const EdgeIt& e) const {
hegyi@819
  1072
    if( e.it != edges.end() ) {
hegyi@819
  1073
      return *e.it;
hegyi@819
  1074
    }
hegyi@819
  1075
    else {
hegyi@819
  1076
      return INVALID;
hegyi@819
  1077
    }
hegyi@819
  1078
  }
hegyi@819
  1079
  
hegyi@819
  1080
  template<typename Gr>
hegyi@819
  1081
  typename DynamicPath<Gr>::GraphNode
hegyi@819
  1082
  DynamicPath<Gr>::graphNode(const NodeIt& n) const {
hegyi@819
  1083
    if( n.idx < length() ) {
hegyi@819
  1084
      return n.tail ? G.tail(edges[n.idx]) : G.head(edges[n.idx]);
hegyi@819
  1085
    }
hegyi@819
  1086
    else if( n.idx == length() ) {
hegyi@819
  1087
      return _last;
hegyi@819
  1088
    }
hegyi@819
  1089
    else {
hegyi@819
  1090
      return INVALID;
hegyi@819
  1091
    }
hegyi@819
  1092
  }
hegyi@819
  1093
hegyi@819
  1094
  template<typename Gr>
hegyi@819
  1095
  typename DynamicPath<Gr>::EdgeIt&
hegyi@819
  1096
  DynamicPath<Gr>::nth(EdgeIt &e, size_t k) const {
hegyi@819
  1097
    if( k>=length() ) {
hegyi@819
  1098
      // FIXME: invalid EdgeIt
hegyi@819
  1099
      e.it = edges.end();
hegyi@819
  1100
      e.forw = true;
hegyi@819
  1101
      return e;
hegyi@819
  1102
    }
hegyi@819
  1103
hegyi@819
  1104
    e.it = edges.begin()+k;
hegyi@819
  1105
    if(k==0) {
hegyi@819
  1106
      e.forw = ( G.tail(*e.it) == _first );
hegyi@819
  1107
    }
hegyi@819
  1108
    else {
hegyi@819
  1109
      e.forw = ( G.tail(*e.it) == G.tail(edges[k-1]) ||
hegyi@819
  1110
		 G.tail(*e.it) == G.head(edges[k-1]) );
hegyi@819
  1111
    }
hegyi@819
  1112
    return e;
hegyi@819
  1113
  }
hegyi@819
  1114
    
hegyi@819
  1115
  template<typename Gr>
hegyi@819
  1116
  typename DynamicPath<Gr>::NodeIt&
hegyi@819
  1117
  DynamicPath<Gr>::nth(NodeIt &n, size_t k) const {
hegyi@819
  1118
    if( k>length() ) {
hegyi@819
  1119
      // FIXME: invalid NodeIt
hegyi@819
  1120
      n.idx = length()+1;
hegyi@819
  1121
      n.tail = true;
hegyi@819
  1122
      return n;
hegyi@819
  1123
    }
hegyi@819
  1124
    if( k==length() ) {
hegyi@819
  1125
      n.idx = length();
hegyi@819
  1126
      n.tail = true;
hegyi@819
  1127
      return n;
hegyi@819
  1128
    }
hegyi@819
  1129
    n = tail(nth<EdgeIt>(k));
hegyi@819
  1130
    return n;
hegyi@819
  1131
  }
hegyi@819
  1132
hegyi@819
  1133
  // Reszut konstruktorok:
hegyi@819
  1134
hegyi@819
  1135
hegyi@819
  1136
  template<typename Gr>
hegyi@819
  1137
  DynamicPath<Gr>::DynamicPath(const DynamicPath &P, const EdgeIt &a,
hegyi@819
  1138
			       const EdgeIt &b) :
hegyi@819
  1139
    G(P.G), edges(a.it, b.it)    // WARNING: if b.it < a.it this will blow up! 
hegyi@819
  1140
  {
hegyi@819
  1141
    if( G.valid(P._first) && a.it < P.edges.end() ) {
hegyi@819
  1142
      _first = ( a.forw ? G.tail(*a.it) : G.head(*a.it) );
hegyi@819
  1143
      if( b.it < P.edges.end() ) {
hegyi@819
  1144
	_last = ( b.forw ? G.tail(*b.it) : G.head(*b.it) );
hegyi@819
  1145
      }
hegyi@819
  1146
      else {
hegyi@819
  1147
	_last = P._last;
hegyi@819
  1148
      }
hegyi@819
  1149
    }
hegyi@819
  1150
  }
hegyi@819
  1151
hegyi@819
  1152
  template<typename Gr>
hegyi@819
  1153
  DynamicPath<Gr>::DynamicPath(const DynamicPath &P, const NodeIt &a,
hegyi@819
  1154
			       const NodeIt &b) : G(P.G)
hegyi@819
  1155
  {
hegyi@819
  1156
    if( !P.valid(a) || !P.valid(b) )
hegyi@819
  1157
      return;
hegyi@819
  1158
hegyi@819
  1159
    int ai = a.idx, bi = b.idx;
hegyi@819
  1160
    if( bi<ai )
hegyi@819
  1161
      std::swap(ai,bi);
hegyi@819
  1162
    
hegyi@819
  1163
    edges.resize(bi-ai);
hegyi@819
  1164
    copy(P.edges.begin()+ai, P.edges.begin()+bi, edges.begin());
hegyi@819
  1165
hegyi@819
  1166
    _first = P.graphNode(a);
hegyi@819
  1167
    _last = P.graphNode(b);
hegyi@819
  1168
  }
hegyi@819
  1169
hegyi@819
  1170
  ///@}
hegyi@819
  1171
hegyi@819
  1172
} // namespace hugo
hegyi@819
  1173
hegyi@819
  1174
#endif // HUGO_PATH_H