src/hugo/path.h
author hegyi
Sun, 12 Sep 2004 21:46:26 +0000
changeset 831 b6ae3446098a
parent 819 3623e8dbce49
child 834 1dd3167db044
permissions -rw-r--r--
The first version of new path test program. The old became old_path_test.
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// -*- c++ -*- //
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/**
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@defgroup paths Path Structures
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@ingroup datas
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\brief Path structures implemented in Hugo.
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Hugolib provides flexible data structures
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to work with paths.
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All of them have the same interface, especially they can be built or extended
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using a standard Builder subclass. This make is easy to have e.g. the Dijkstra
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algorithm to store its result in any kind of path structure.
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\sa hugo::skeleton::Path
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*/
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///\ingroup paths
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///\file
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///\brief Classes for representing paths in graphs.
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#ifndef HUGO_PATH_H
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#define HUGO_PATH_H
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#include <deque>
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#include <vector>
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#include <algorithm>
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#include <hugo/invalid.h>
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#include <hugo/error.h>
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//#include <hugo/debug.h>
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namespace hugo {
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  /// \addtogroup paths
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  /// @{
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  //! \brief A structure for representing directed paths in a graph.
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  //!
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  //! A structure for representing directed path in a graph.
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  //! \param Graph The graph type in which the path is.
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  //! \param DM DebugMode, defaults to DefaultDebugMode.
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  //! 
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  //! In a sense, the path can be treated as a graph, for is has \c NodeIt
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  //! and \c EdgeIt with the same usage. These types converts to the \c Node
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  //! and \c Edge of the original graph.
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  //!
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  //! \todo Thoroughfully check all the range and consistency tests.
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  template<typename Graph>
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  class DirPath {
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  public:
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    /// Edge type of the underlying graph.
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    typedef typename Graph::Edge GraphEdge; 
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    /// Node type of the underlying graph.
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    typedef typename Graph::Node GraphNode;
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    class NodeIt;
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    class EdgeIt;
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  protected:
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    const Graph *gr;
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    typedef std::vector<GraphEdge> Container;
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    Container edges;
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  public:
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    /// \param _G The graph in which the path is.
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    ///
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    DirPath(const Graph &_G) : gr(&_G) {}
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    /// \brief Subpath constructor.
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    ///
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    /// Subpath defined by two nodes.
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    /// \warning It is an error if the two edges are not in order!
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    DirPath(const DirPath &P, const NodeIt &a, const NodeIt &b) {
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      if(!a.valid() || !b.valid) {
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	// FIXME: this check should be more elaborate...
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	fault("DirPath, subpath ctor: invalid bounding nodes");
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      }
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      gr = P.gr;
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      edges.insert(edges.end(), P.edges.begin()+a.idx, P.edges.begin()+b.idx);
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    }
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    /// \brief Subpath constructor.
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    ///
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    /// Subpath defined by two edges. Contains edges in [a,b)
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    /// \warning It is an error if the two edges are not in order!
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    DirPath(const DirPath &P, const EdgeIt &a, const EdgeIt &b) {
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      if (!a.valid() || !b.valid) {
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	// FIXME: this check should be more elaborate...
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	fault("DirPath, subpath ctor: invalid bounding nodes");
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      }
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      gr = P.gr;
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      edges.insert(edges.end(), P.edges.begin()+a.idx, P.edges.begin()+b.idx);
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    }
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    /// Length of the path.
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    size_t length() const { return edges.size(); }
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    /// Returns whether the path is empty.
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    bool empty() const { return edges.empty(); }
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    /// Resets the path to an empty path.
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    void clear() { edges.clear(); }
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    /// \brief Starting point of the path.
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    ///
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    /// Starting point of the path.
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    /// Returns INVALID if the path is empty.
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    GraphNode tail() const {
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      return empty() ? INVALID : gr->tail(edges[0]);
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    }
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    /// \brief End point of the path.
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    ///
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    /// End point of the path.
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    /// Returns INVALID if the path is empty.
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    GraphNode head() const {
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      return empty() ? INVALID : gr->head(edges[length()-1]);
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    }
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    /// \brief Initializes node or edge iterator to point to the first
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    /// node or edge.
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    ///
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    /// \sa nth
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    template<typename It>
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    It& first(It &i) const { return i=It(*this); }
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    /// \brief Initializes node iterator to point to the node of a given index.
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    NodeIt& nth(NodeIt &i, int n) const {
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      if(n<0 || n>int(length())) 
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	fault("DirPath::nth: index out of range");
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      return i=NodeIt(*this, n);
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    }
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    /// \brief Initializes edge iterator to point to the edge of a given index.
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    EdgeIt& nth(EdgeIt &i, int n) const {
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      if(n<0 || n>=int(length())) 
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	fault("DirPath::nth: index out of range");
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      return i=EdgeIt(*this, n);
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    }
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    /// Checks validity of a node or edge iterator.
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    template<typename It>
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    static
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    bool valid(const It &i) { return i.valid(); }
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    /// Steps the given node or edge iterator.
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    template<typename It>
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    static
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    It& next(It &e) {
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      if( !e.valid() )
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	fault("DirPath::next() on invalid iterator");
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      return ++e;
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    }
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    /// \brief Returns node iterator pointing to the head node of the
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    /// given edge iterator.
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    NodeIt head(const EdgeIt& e) const {
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      if( !e.valid() )
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	fault("DirPath::head() on invalid iterator");
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      return NodeIt(*this, e.idx+1);
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    }
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    /// \brief Returns node iterator pointing to the tail node of the
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    /// given edge iterator.
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    NodeIt tail(const EdgeIt& e) const {
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      if( !e.valid() )
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	fault("DirPath::tail() on invalid iterator");
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      return NodeIt(*this, e.idx);
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    }
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    /* Iterator classes */
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    /**
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     * \brief Iterator class to iterate on the edges of the paths
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     * 
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     * \ingroup paths
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     * This class is used to iterate on the edges of the paths
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     *
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     * Of course it converts to Graph::Edge
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     * 
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     * \todo Its interface differs from the standard edge iterator.
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     * Yes, it shouldn't.
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     */
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    class EdgeIt {
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      friend class DirPath;
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      int idx;
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      const DirPath *p;
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    public:
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      /// Default constructor
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      EdgeIt() {}
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      /// Invalid constructor
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      EdgeIt(Invalid) : idx(-1), p(0) {}
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      /// Constructor with starting point
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      EdgeIt(const DirPath &_p, int _idx = 0) :
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	idx(_idx), p(&_p) { validate(); }
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      ///Validity check
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      bool valid() const { return idx!=-1; }
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      ///Conversion to Graph::Edge
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      operator GraphEdge () const {
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	return valid() ? p->edges[idx] : INVALID;
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      }
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      /// Next edge
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      EdgeIt& operator++() { ++idx; validate(); return *this; }
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      /// Comparison operator
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      bool operator==(const EdgeIt& e) const { return idx==e.idx; }
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      /// Comparison operator
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      bool operator!=(const EdgeIt& e) const { return idx!=e.idx; }
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      /// Comparison operator
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      bool operator<(const EdgeIt& e) const { return idx<e.idx; }
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    private:
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      // FIXME: comparison between signed and unsigned...
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      // Jo ez igy? Vagy esetleg legyen a length() int?
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      void validate() { if( size_t(idx) >= p->length() ) idx=-1; }
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    };
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    /**
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     * \brief Iterator class to iterate on the nodes of the paths
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     * 
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     * \ingroup paths
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     * This class is used to iterate on the nodes of the paths
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     *
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     * Of course it converts to Graph::Node
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     * 
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     * \todo Its interface differs from the standard node iterator.
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     * Yes, it shouldn't.
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     */
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    class NodeIt {
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      friend class DirPath;
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      int idx;
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      const DirPath *p;
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    public:
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      /// Default constructor
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      NodeIt() {}
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      /// Invalid constructor
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      NodeIt(Invalid) : idx(-1), p(0) {}
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      /// Constructor with starting point
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      NodeIt(const DirPath &_p, int _idx = 0) :
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	idx(_idx), p(&_p) { validate(); }
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      ///Validity check
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      bool valid() const { return idx!=-1; }
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      ///Conversion to Graph::Node
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      operator const GraphNode& () const {
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	if(idx >= p->length())
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	  return p->head();
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	else if(idx >= 0)
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	  return p->gr->tail(p->edges[idx]);
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	else
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	  return INVALID;
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      }
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      /// Next node
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      NodeIt& operator++() { ++idx; validate(); return *this; }
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      /// Comparison operator
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      bool operator==(const NodeIt& e) const { return idx==e.idx; }
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      /// Comparison operator
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      bool operator!=(const NodeIt& e) const { return idx!=e.idx; }
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      /// Comparison operator
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      bool operator<(const NodeIt& e) const { return idx<e.idx; }
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    private:
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      void validate() { if( size_t(idx) > p->length() ) idx=-1; }
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    };
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    friend class Builder;    
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    /**
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     * \brief Class to build paths
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     * 
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     * \ingroup paths
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     * This class is used to fill a path with edges.
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     *
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     * You can push new edges to the front and to the back of the path in
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     * arbitrary order then you should commit these changes to the graph.
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     *
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     * Fundamentally, for most "Paths" (classes fulfilling the
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     * PathConcept) while the builder is active (after the first modifying
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     * operation and until the commit()) the original Path is in a
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     * "transitional" state (operations on it have undefined result). But
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     * in the case of DirPath the original path remains unchanged until the
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     * commit. However we don't recomend that you use this feature.
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     */
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    class Builder {
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      DirPath &P;
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      Container front, back;
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    public:
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      ///\param _P the path you want to fill in.
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      ///
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      Builder(DirPath &_P) : P(_P) {}
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      /// Sets the starting node of the path.
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      /// Sets the starting node of the path. Edge added to the path
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      /// afterwards have to be incident to this node.
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      /// It should be called iff the path is empty and before any call to
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      /// \ref pushFront() or \ref pushBack()
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      void setStartNode(const GraphNode &) {}
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      ///Push a new edge to the front of the path
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      ///Push a new edge to the front of the path.
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      ///\sa setStartNode
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      void pushFront(const GraphEdge& e) {
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	if( !empty() && P.gr->head(e)!=tail() ) {
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	  fault("DirPath::Builder::pushFront: nonincident edge");
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	}
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	front.push_back(e);
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      }
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      ///Push a new edge to the back of the path
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      ///Push a new edge to the back of the path.
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      ///\sa setStartNode
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      void pushBack(const GraphEdge& e) {
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	if( !empty() && P.gr->tail(e)!=head() ) {
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	  fault("DirPath::Builder::pushBack: nonincident edge");
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	}
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	back.push_back(e);
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      }
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      ///Commit the changes to the path.
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      void commit() {
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	if( !(front.empty() && back.empty()) ) {
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	  Container tmp;
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	  tmp.reserve(front.size()+back.size()+P.length());
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	  tmp.insert(tmp.end(), front.rbegin(), front.rend());
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	  tmp.insert(tmp.end(), P.edges.begin(), P.edges.end());
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	  tmp.insert(tmp.end(), back.begin(), back.end());
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	  P.edges.swap(tmp);
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	  front.clear();
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	  back.clear();
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	}
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      }
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      // FIXME: Hmm, pontosan hogy is kene ezt csinalni?
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      // Hogy kenyelmes egy ilyet hasznalni?
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      ///Reserve storage for the builder in advance.
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      ///If you know an reasonable upper bound of the number of the edges
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      ///to add, using this function you can speed up the building.
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      void reserve(size_t r) {
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	front.reserve(r);
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	back.reserve(r);
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      }
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      void reserveFront(size_t r) {}
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      void reserveBack(size_t r) {}
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    private:
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      bool empty() {
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	return front.empty() && back.empty() && P.empty();
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      }
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      GraphNode tail() const {
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	if( ! front.empty() )
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	  return P.gr->tail(front[front.size()-1]);
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	else if( ! P.empty() )
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	  return P.gr->tail(P.edges[0]);
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	else if( ! back.empty() )
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	  return P.gr->tail(back[0]);
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	else
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   374
	  return INVALID;
hegyi@819
   375
      }
hegyi@831
   376
      GraphNode head() const {
hegyi@819
   377
	if( ! back.empty() )
hegyi@819
   378
	  return P.gr->head(back[back.size()-1]);
hegyi@819
   379
	else if( ! P.empty() )
hegyi@819
   380
	  return P.gr->head(P.edges[P.length()-1]);
hegyi@819
   381
	else if( ! front.empty() )
hegyi@819
   382
	  return P.gr->head(front[0]);
hegyi@819
   383
	else
hegyi@819
   384
	  return INVALID;
hegyi@819
   385
      }
hegyi@819
   386
hegyi@819
   387
    };
hegyi@819
   388
hegyi@819
   389
  };
hegyi@819
   390
hegyi@819
   391
hegyi@819
   392
hegyi@819
   393
hegyi@819
   394
hegyi@819
   395
hegyi@819
   396
hegyi@819
   397
hegyi@819
   398
hegyi@819
   399
hegyi@819
   400
  /**********************************************************************/
hegyi@819
   401
hegyi@819
   402
hegyi@819
   403
  //! \brief A structure for representing undirected path in a graph.
hegyi@819
   404
  //!
hegyi@819
   405
  //! A structure for representing undirected path in a graph. Ie. this is
hegyi@819
   406
  //! a path in a \e directed graph but the edges should not be directed
hegyi@819
   407
  //! forward.
hegyi@819
   408
  //!
hegyi@819
   409
  //! \param Graph The graph type in which the path is.
hegyi@819
   410
  //! \param DM DebugMode, defaults to DefaultDebugMode.
hegyi@819
   411
  //! 
hegyi@819
   412
  //! In a sense, the path can be treated as a graph, for is has \c NodeIt
hegyi@819
   413
  //! and \c EdgeIt with the same usage. These types converts to the \c Node
hegyi@819
   414
  //! and \c Edge of the original graph.
hegyi@819
   415
  //!
hegyi@819
   416
  //! \todo Thoroughfully check all the range and consistency tests.
hegyi@831
   417
  template<typename Graph>
hegyi@819
   418
  class UndirPath {
hegyi@819
   419
  public:
hegyi@819
   420
    /// Edge type of the underlying graph.
hegyi@819
   421
    typedef typename Graph::Edge GraphEdge;
hegyi@819
   422
     /// Node type of the underlying graph.
hegyi@819
   423
   typedef typename Graph::Node GraphNode;
hegyi@819
   424
    class NodeIt;
hegyi@819
   425
    class EdgeIt;
hegyi@819
   426
hegyi@819
   427
  protected:
hegyi@819
   428
    const Graph *gr;
hegyi@819
   429
    typedef std::vector<GraphEdge> Container;
hegyi@819
   430
    Container edges;
hegyi@819
   431
hegyi@819
   432
  public:
hegyi@819
   433
hegyi@819
   434
    /// \param _G The graph in which the path is.
hegyi@819
   435
    ///
hegyi@819
   436
    UndirPath(const Graph &_G) : gr(&_G) {}
hegyi@819
   437
hegyi@819
   438
    /// \brief Subpath constructor.
hegyi@819
   439
    ///
hegyi@819
   440
    /// Subpath defined by two nodes.
hegyi@819
   441
    /// \warning It is an error if the two edges are not in order!
hegyi@819
   442
    UndirPath(const UndirPath &P, const NodeIt &a, const NodeIt &b) {
hegyi@831
   443
      if(!a.valid() || !b.valid) {
hegyi@819
   444
	// FIXME: this check should be more elaborate...
hegyi@819
   445
	fault("UndirPath, subpath ctor: invalid bounding nodes");
hegyi@819
   446
      }
hegyi@819
   447
      gr = P.gr;
hegyi@819
   448
      edges.insert(edges.end(), P.edges.begin()+a.idx, P.edges.begin()+b.idx);
hegyi@819
   449
    }
hegyi@819
   450
hegyi@819
   451
    /// \brief Subpath constructor.
hegyi@819
   452
    ///
hegyi@819
   453
    /// Subpath defined by two edges. Contains edges in [a,b)
hegyi@819
   454
    /// \warning It is an error if the two edges are not in order!
hegyi@819
   455
    UndirPath(const UndirPath &P, const EdgeIt &a, const EdgeIt &b) {
hegyi@831
   456
      if(!a.valid() || !b.valid) {
hegyi@819
   457
	// FIXME: this check should be more elaborate...
hegyi@819
   458
	fault("UndirPath, subpath ctor: invalid bounding nodes");
hegyi@819
   459
      }
hegyi@819
   460
      gr = P.gr;
hegyi@819
   461
      edges.insert(edges.end(), P.edges.begin()+a.idx, P.edges.begin()+b.idx);
hegyi@819
   462
    }
hegyi@819
   463
hegyi@819
   464
    /// Length of the path.
hegyi@819
   465
    size_t length() const { return edges.size(); }
hegyi@819
   466
    /// Returns whether the path is empty.
hegyi@819
   467
    bool empty() const { return edges.empty(); }
hegyi@819
   468
hegyi@819
   469
    /// Resets the path to an empty path.
hegyi@819
   470
    void clear() { edges.clear(); }
hegyi@819
   471
hegyi@819
   472
    /// \brief Starting point of the path.
hegyi@819
   473
    ///
hegyi@819
   474
    /// Starting point of the path.
hegyi@819
   475
    /// Returns INVALID if the path is empty.
hegyi@831
   476
    GraphNode tail() const {
hegyi@819
   477
      return empty() ? INVALID : gr->tail(edges[0]);
hegyi@819
   478
    }
hegyi@819
   479
    /// \brief End point of the path.
hegyi@819
   480
    ///
hegyi@819
   481
    /// End point of the path.
hegyi@819
   482
    /// Returns INVALID if the path is empty.
hegyi@831
   483
    GraphNode head() const {
hegyi@819
   484
      return empty() ? INVALID : gr->head(edges[length()-1]);
hegyi@819
   485
    }
hegyi@819
   486
hegyi@819
   487
    /// \brief Initializes node or edge iterator to point to the first
hegyi@819
   488
    /// node or edge.
hegyi@819
   489
    ///
hegyi@819
   490
    /// \sa nth
hegyi@819
   491
    template<typename It>
hegyi@819
   492
    It& first(It &i) const { return i=It(*this); }
hegyi@819
   493
hegyi@819
   494
    /// \brief Initializes node iterator to point to the node of a given index.
hegyi@819
   495
    NodeIt& nth(NodeIt &i, int n) const {
hegyi@831
   496
      if(n<0 || n>int(length()))
hegyi@819
   497
	fault("UndirPath::nth: index out of range");
hegyi@819
   498
      return i=NodeIt(*this, n);
hegyi@819
   499
    }
hegyi@819
   500
hegyi@819
   501
    /// \brief Initializes edge iterator to point to the edge of a given index.
hegyi@819
   502
    EdgeIt& nth(EdgeIt &i, int n) const {
hegyi@831
   503
      if(n<0 || n>=int(length()))
hegyi@819
   504
	fault("UndirPath::nth: index out of range");
hegyi@819
   505
      return i=EdgeIt(*this, n);
hegyi@819
   506
    }
hegyi@819
   507
hegyi@819
   508
    /// Checks validity of a node or edge iterator.
hegyi@819
   509
    template<typename It>
hegyi@819
   510
    static
hegyi@819
   511
    bool valid(const It &i) { return i.valid(); }
hegyi@819
   512
hegyi@819
   513
    /// Steps the given node or edge iterator.
hegyi@819
   514
    template<typename It>
hegyi@819
   515
    static
hegyi@819
   516
    It& next(It &e) {
hegyi@831
   517
      if( !e.valid() )
hegyi@819
   518
	fault("UndirPath::next() on invalid iterator");
hegyi@819
   519
      return ++e;
hegyi@819
   520
    }
hegyi@819
   521
hegyi@819
   522
    /// \brief Returns node iterator pointing to the head node of the
hegyi@819
   523
    /// given edge iterator.
hegyi@819
   524
    NodeIt head(const EdgeIt& e) const {
hegyi@831
   525
      if( !e.valid() )
hegyi@819
   526
	fault("UndirPath::head() on invalid iterator");
hegyi@819
   527
      return NodeIt(*this, e.idx+1);
hegyi@819
   528
    }
hegyi@819
   529
hegyi@819
   530
    /// \brief Returns node iterator pointing to the tail node of the
hegyi@819
   531
    /// given edge iterator.
hegyi@819
   532
    NodeIt tail(const EdgeIt& e) const {
hegyi@831
   533
      if( !e.valid() )
hegyi@819
   534
	fault("UndirPath::tail() on invalid iterator");
hegyi@819
   535
      return NodeIt(*this, e.idx);
hegyi@819
   536
    }
hegyi@819
   537
hegyi@819
   538
hegyi@819
   539
hegyi@819
   540
    /**
hegyi@819
   541
     * \brief Iterator class to iterate on the edges of the paths
hegyi@819
   542
     * 
hegyi@819
   543
     * \ingroup paths
hegyi@819
   544
     * This class is used to iterate on the edges of the paths
hegyi@819
   545
     *
hegyi@819
   546
     * Of course it converts to Graph::Edge
hegyi@819
   547
     * 
hegyi@819
   548
     * \todo Its interface differs from the standard edge iterator.
hegyi@819
   549
     * Yes, it shouldn't.
hegyi@819
   550
     */
hegyi@819
   551
    class EdgeIt {
hegyi@819
   552
      friend class UndirPath;
hegyi@819
   553
hegyi@819
   554
      int idx;
hegyi@819
   555
      const UndirPath *p;
hegyi@819
   556
    public:
hegyi@819
   557
      /// Default constructor
hegyi@819
   558
      EdgeIt() {}
hegyi@819
   559
      /// Invalid constructor
hegyi@819
   560
      EdgeIt(Invalid) : idx(-1), p(0) {}
hegyi@819
   561
      /// Constructor with starting point
hegyi@819
   562
      EdgeIt(const UndirPath &_p, int _idx = 0) :
hegyi@819
   563
	idx(_idx), p(&_p) { validate(); }
hegyi@819
   564
hegyi@819
   565
      ///Validity check
hegyi@819
   566
      bool valid() const { return idx!=-1; }
hegyi@819
   567
hegyi@819
   568
      ///Conversion to Graph::Edge
hegyi@819
   569
      operator GraphEdge () const {
hegyi@819
   570
	return valid() ? p->edges[idx] : INVALID;
hegyi@819
   571
      }
hegyi@819
   572
      /// Next edge
hegyi@819
   573
     EdgeIt& operator++() { ++idx; validate(); return *this; }
hegyi@819
   574
hegyi@819
   575
      /// Comparison operator
hegyi@819
   576
      bool operator==(const EdgeIt& e) const { return idx==e.idx; }
hegyi@819
   577
      /// Comparison operator
hegyi@819
   578
      bool operator!=(const EdgeIt& e) const { return idx!=e.idx; }
hegyi@819
   579
      /// Comparison operator
hegyi@819
   580
      bool operator<(const EdgeIt& e) const { return idx<e.idx; }
hegyi@819
   581
hegyi@819
   582
    private:
hegyi@819
   583
      // FIXME: comparison between signed and unsigned...
hegyi@819
   584
      // Jo ez igy? Vagy esetleg legyen a length() int?
hegyi@819
   585
      void validate() { if( size_t(idx) >= p->length() ) idx=-1; }
hegyi@819
   586
    };
hegyi@819
   587
hegyi@819
   588
    /**
hegyi@819
   589
     * \brief Iterator class to iterate on the nodes of the paths
hegyi@819
   590
     * 
hegyi@819
   591
     * \ingroup paths
hegyi@819
   592
     * This class is used to iterate on the nodes of the paths
hegyi@819
   593
     *
hegyi@819
   594
     * Of course it converts to Graph::Node
hegyi@819
   595
     * 
hegyi@819
   596
     * \todo Its interface differs from the standard node iterator.
hegyi@819
   597
     * Yes, it shouldn't.
hegyi@819
   598
     */
hegyi@819
   599
    class NodeIt {
hegyi@819
   600
      friend class UndirPath;
hegyi@819
   601
hegyi@819
   602
      int idx;
hegyi@819
   603
      const UndirPath *p;
hegyi@819
   604
    public:
hegyi@819
   605
      /// Default constructor
hegyi@819
   606
      NodeIt() {}
hegyi@819
   607
      /// Invalid constructor
hegyi@819
   608
      NodeIt(Invalid) : idx(-1), p(0) {}
hegyi@819
   609
      /// Constructor with starting point
hegyi@819
   610
      NodeIt(const UndirPath &_p, int _idx = 0) :
hegyi@819
   611
	idx(_idx), p(&_p) { validate(); }
hegyi@819
   612
hegyi@819
   613
      ///Validity check
hegyi@819
   614
      bool valid() const { return idx!=-1; }
hegyi@819
   615
hegyi@819
   616
      ///Conversion to Graph::Node
hegyi@819
   617
      operator const GraphNode& () const {
hegyi@819
   618
	if(idx >= p->length())
hegyi@831
   619
	  return p->head();
hegyi@819
   620
	else if(idx >= 0)
hegyi@819
   621
	  return p->gr->tail(p->edges[idx]);
hegyi@819
   622
	else
hegyi@819
   623
	  return INVALID;
hegyi@819
   624
      }
hegyi@819
   625
      /// Next node
hegyi@819
   626
      NodeIt& operator++() { ++idx; validate(); return *this; }
hegyi@819
   627
hegyi@819
   628
      /// Comparison operator
hegyi@819
   629
      bool operator==(const NodeIt& e) const { return idx==e.idx; }
hegyi@819
   630
      /// Comparison operator
hegyi@819
   631
      bool operator!=(const NodeIt& e) const { return idx!=e.idx; }
hegyi@819
   632
       /// Comparison operator
hegyi@819
   633
     bool operator<(const NodeIt& e) const { return idx<e.idx; }
hegyi@819
   634
hegyi@819
   635
    private:
hegyi@819
   636
      void validate() { if( size_t(idx) > p->length() ) idx=-1; }
hegyi@819
   637
    };
hegyi@819
   638
hegyi@819
   639
    friend class Builder;    
hegyi@819
   640
hegyi@819
   641
    /**
hegyi@819
   642
     * \brief Class to build paths
hegyi@819
   643
     * 
hegyi@819
   644
     * \ingroup paths
hegyi@819
   645
     * This class is used to fill a path with edges.
hegyi@819
   646
     *
hegyi@819
   647
     * You can push new edges to the front and to the back of the path in
hegyi@819
   648
     * arbitrary order then you should commit these changes to the graph.
hegyi@819
   649
     *
hegyi@819
   650
     * Fundamentally, for most "Paths" (classes fulfilling the
hegyi@819
   651
     * PathConcept) while the builder is active (after the first modifying
hegyi@819
   652
     * operation and until the commit()) the original Path is in a
hegyi@819
   653
     * "transitional" state (operations ot it have undefined result). But
hegyi@819
   654
     * in the case of UndirPath the original path is unchanged until the
hegyi@819
   655
     * commit. However we don't recomend that you use this feature.
hegyi@819
   656
     */
hegyi@819
   657
    class Builder {
hegyi@819
   658
      UndirPath &P;
hegyi@819
   659
      Container front, back;
hegyi@819
   660
hegyi@819
   661
    public:
hegyi@819
   662
      ///\param _P the path you want to fill in.
hegyi@819
   663
      ///
hegyi@819
   664
      Builder(UndirPath &_P) : P(_P) {}
hegyi@819
   665
hegyi@819
   666
      /// Sets the starting node of the path.
hegyi@819
   667
      
hegyi@819
   668
      /// Sets the starting node of the path. Edge added to the path
hegyi@819
   669
      /// afterwards have to be incident to this node.
hegyi@819
   670
      /// It should be called iff the path is empty and before any call to
hegyi@819
   671
      /// \ref pushFront() or \ref pushBack()
hegyi@819
   672
      void setStartNode(const GraphNode &) {}
hegyi@819
   673
hegyi@819
   674
      ///Push a new edge to the front of the path
hegyi@819
   675
hegyi@819
   676
      ///Push a new edge to the front of the path.
hegyi@819
   677
      ///\sa setStartNode
hegyi@819
   678
      void pushFront(const GraphEdge& e) {
hegyi@831
   679
	if( !empty() && P.gr->head(e)!=tail() ) {
hegyi@819
   680
	  fault("UndirPath::Builder::pushFront: nonincident edge");
hegyi@819
   681
	}
hegyi@819
   682
	front.push_back(e);
hegyi@819
   683
      }
hegyi@819
   684
hegyi@819
   685
      ///Push a new edge to the back of the path
hegyi@819
   686
hegyi@819
   687
      ///Push a new edge to the back of the path.
hegyi@819
   688
      ///\sa setStartNode
hegyi@819
   689
      void pushBack(const GraphEdge& e) {
hegyi@831
   690
	if( !empty() && P.gr->tail(e)!=head() ) {
hegyi@819
   691
	  fault("UndirPath::Builder::pushBack: nonincident edge");
hegyi@819
   692
	}
hegyi@819
   693
	back.push_back(e);
hegyi@819
   694
      }
hegyi@819
   695
hegyi@819
   696
      ///Commit the changes to the path.
hegyi@819
   697
      void commit() {
hegyi@819
   698
	if( !(front.empty() && back.empty()) ) {
hegyi@819
   699
	  Container tmp;
hegyi@819
   700
	  tmp.reserve(front.size()+back.size()+P.length());
hegyi@819
   701
	  tmp.insert(tmp.end(), front.rbegin(), front.rend());
hegyi@819
   702
	  tmp.insert(tmp.end(), P.edges.begin(), P.edges.end());
hegyi@819
   703
	  tmp.insert(tmp.end(), back.begin(), back.end());
hegyi@819
   704
	  P.edges.swap(tmp);
hegyi@819
   705
	  front.clear();
hegyi@819
   706
	  back.clear();
hegyi@819
   707
	}
hegyi@819
   708
      }
hegyi@819
   709
hegyi@819
   710
      // FIXME: Hmm, pontosan hogy is kene ezt csinalni?
hegyi@819
   711
      // Hogy kenyelmes egy ilyet hasznalni?
hegyi@819
   712
hegyi@819
   713
      ///Reserve storage for the builder in advance.
hegyi@819
   714
hegyi@819
   715
      ///If you know an reasonable upper bound of the number of the edges
hegyi@819
   716
      ///to add, using this function you can speed up the building.
hegyi@819
   717
       void reserve(size_t r) {
hegyi@819
   718
	front.reserve(r);
hegyi@819
   719
	back.reserve(r);
hegyi@819
   720
      }
hegyi@819
   721
hegyi@831
   722
      void reserveFront(size_t r) {}
hegyi@831
   723
      void reserveBack(size_t r) {}
hegyi@831
   724
hegyi@819
   725
    private:
hegyi@819
   726
      bool empty() {
hegyi@819
   727
	return front.empty() && back.empty() && P.empty();
hegyi@819
   728
      }
hegyi@819
   729
hegyi@831
   730
      GraphNode tail() const {
hegyi@819
   731
	if( ! front.empty() )
hegyi@819
   732
	  return P.gr->tail(front[front.size()-1]);
hegyi@819
   733
	else if( ! P.empty() )
hegyi@819
   734
	  return P.gr->tail(P.edges[0]);
hegyi@819
   735
	else if( ! back.empty() )
hegyi@819
   736
	  return P.gr->tail(back[0]);
hegyi@819
   737
	else
hegyi@819
   738
	  return INVALID;
hegyi@819
   739
      }
hegyi@831
   740
      GraphNode head() const {
hegyi@819
   741
	if( ! back.empty() )
hegyi@819
   742
	  return P.gr->head(back[back.size()-1]);
hegyi@819
   743
	else if( ! P.empty() )
hegyi@819
   744
	  return P.gr->head(P.edges[P.length()-1]);
hegyi@819
   745
	else if( ! front.empty() )
hegyi@819
   746
	  return P.gr->head(front[0]);
hegyi@819
   747
	else
hegyi@819
   748
	  return INVALID;
hegyi@819
   749
      }
hegyi@819
   750
hegyi@819
   751
    };
hegyi@819
   752
hegyi@819
   753
  };
hegyi@819
   754
hegyi@819
   755
hegyi@819
   756
hegyi@819
   757
hegyi@819
   758
hegyi@819
   759
hegyi@819
   760
hegyi@819
   761
hegyi@819
   762
hegyi@819
   763
hegyi@819
   764
  /**********************************************************************/
hegyi@819
   765
hegyi@819
   766
hegyi@819
   767
  /* Ennek az allocatorosdinak sokkal jobban utana kene nezni a hasznalata
hegyi@819
   768
     elott. Eleg bonyinak nez ki, ahogyan azokat az STL-ben hasznaljak. */
hegyi@819
   769
hegyi@819
   770
  template<typename Graph>
hegyi@819
   771
  class DynamicPath {
hegyi@819
   772
hegyi@819
   773
  public:
hegyi@819
   774
    typedef typename Graph::Edge GraphEdge;
hegyi@819
   775
    typedef typename Graph::Node GraphNode;
hegyi@819
   776
    class NodeIt;
hegyi@819
   777
    class EdgeIt;
hegyi@819
   778
hegyi@819
   779
  protected:
hegyi@819
   780
    Graph& G;
hegyi@819
   781
    // FIXME: ehelyett eleg lenne tarolni ket boolt: a ket szelso el
hegyi@819
   782
    // iranyitasat:
hegyi@819
   783
    GraphNode _first, _last;
hegyi@819
   784
    typedef std::deque<GraphEdge> Container;
hegyi@819
   785
    Container edges;
hegyi@819
   786
hegyi@819
   787
  public:
hegyi@819
   788
hegyi@819
   789
    DynamicPath(Graph &_G) : G(_G), _first(INVALID), _last(INVALID) {}
hegyi@819
   790
hegyi@819
   791
    /// Subpath defined by two nodes.
hegyi@819
   792
    /// Nodes may be in reversed order, then
hegyi@819
   793
    /// we contstruct the reversed path.
hegyi@819
   794
    DynamicPath(const DynamicPath &P, const NodeIt &a, const NodeIt &b);
hegyi@819
   795
    /// Subpath defined by two edges. Contains edges in [a,b)
hegyi@819
   796
    /// It is an error if the two edges are not in order!
hegyi@819
   797
    DynamicPath(const DynamicPath &P, const EdgeIt &a, const EdgeIt &b);
hegyi@819
   798
    
hegyi@819
   799
    size_t length() const { return edges.size(); }
hegyi@831
   800
    GraphNode tail() const { return _first; }
hegyi@831
   801
    GraphNode head() const { return _last; }
hegyi@819
   802
hegyi@819
   803
    NodeIt& first(NodeIt &n) const { return nth(n, 0); }
hegyi@819
   804
    EdgeIt& first(EdgeIt &e) const { return nth(e, 0); }
hegyi@819
   805
    template<typename It>
hegyi@819
   806
    It first() const { 
hegyi@819
   807
      It e;
hegyi@819
   808
      first(e);
hegyi@819
   809
      return e; 
hegyi@819
   810
    }
hegyi@819
   811
hegyi@819
   812
    NodeIt& nth(NodeIt &, size_t) const;
hegyi@819
   813
    EdgeIt& nth(EdgeIt &, size_t) const;
hegyi@819
   814
    template<typename It>
hegyi@819
   815
    It nth(size_t n) const { 
hegyi@819
   816
      It e;
hegyi@819
   817
      nth(e, n);
hegyi@819
   818
      return e; 
hegyi@819
   819
    }
hegyi@819
   820
hegyi@819
   821
    bool valid(const NodeIt &n) const { return n.idx <= length(); }
hegyi@819
   822
    bool valid(const EdgeIt &e) const { return e.it < edges.end(); }
hegyi@819
   823
hegyi@819
   824
    bool isForward(const EdgeIt &e) const { return e.forw; }
hegyi@819
   825
hegyi@819
   826
    /// index of a node on the path. Returns length+2 for the invalid NodeIt
hegyi@819
   827
    int index(const NodeIt &n) const { return n.idx; }
hegyi@819
   828
    /// index of an edge on the path. Returns length+1 for the invalid EdgeIt
hegyi@819
   829
    int index(const EdgeIt &e) const { return e.it - edges.begin(); }
hegyi@819
   830
hegyi@819
   831
    EdgeIt& next(EdgeIt &e) const;
hegyi@819
   832
    NodeIt& next(NodeIt &n) const;
hegyi@819
   833
    template <typename It>
hegyi@819
   834
    It getNext(It it) const {
hegyi@819
   835
      It tmp(it); return next(tmp);
hegyi@819
   836
    }
hegyi@819
   837
hegyi@819
   838
    // A path is constructed using the following four functions.
hegyi@819
   839
    // They return false if the requested operation is inconsistent
hegyi@819
   840
    // with the path constructed so far.
hegyi@819
   841
    // If your path has only one edge you MUST set either "from" or "to"!
hegyi@819
   842
    // So you probably SHOULD call it in any case to be safe (and check the
hegyi@819
   843
    // returned value to check if your path is consistent with your idea).
hegyi@819
   844
    bool pushFront(const GraphEdge &e);
hegyi@819
   845
    bool pushBack(const GraphEdge &e);
hegyi@819
   846
    bool setFrom(const GraphNode &n);
hegyi@819
   847
    bool setTo(const GraphNode &n);
hegyi@819
   848
hegyi@819
   849
    // WARNING: these two functions return the head/tail of an edge with
hegyi@819
   850
    // respect to the direction of the path!
hegyi@819
   851
    // So G.head(P.graphEdge(e)) == P.graphNode(P.head(e)) holds only if 
hegyi@819
   852
    // P.forward(e) is true (or the edge is a loop)!
hegyi@819
   853
    NodeIt head(const EdgeIt& e) const;
hegyi@819
   854
    NodeIt tail(const EdgeIt& e) const;
hegyi@819
   855
hegyi@819
   856
    // FIXME: ezeknek valami jobb nev kellene!!!
hegyi@819
   857
    GraphEdge graphEdge(const EdgeIt& e) const;
hegyi@819
   858
    GraphNode graphNode(const NodeIt& n) const;
hegyi@819
   859
hegyi@819
   860
hegyi@819
   861
    /*** Iterator classes ***/
hegyi@819
   862
    class EdgeIt {
hegyi@819
   863
      friend class DynamicPath;
hegyi@819
   864
hegyi@819
   865
      typename Container::const_iterator it;
hegyi@819
   866
      bool forw;
hegyi@819
   867
    public:
hegyi@819
   868
      // FIXME: jarna neki ilyen is...
hegyi@819
   869
      // EdgeIt(Invalid);
hegyi@819
   870
hegyi@819
   871
      bool forward() const { return forw; }
hegyi@819
   872
hegyi@819
   873
      bool operator==(const EdgeIt& e) const { return it==e.it; }
hegyi@819
   874
      bool operator!=(const EdgeIt& e) const { return it!=e.it; }
hegyi@819
   875
      bool operator<(const EdgeIt& e) const { return it<e.it; }
hegyi@819
   876
    };
hegyi@819
   877
hegyi@819
   878
    class NodeIt {
hegyi@819
   879
      friend class DynamicPath;
hegyi@819
   880
hegyi@819
   881
      size_t idx;
hegyi@819
   882
      bool tail;  // Is this node the tail of the edge with same idx?
hegyi@819
   883
hegyi@819
   884
    public:
hegyi@819
   885
      // FIXME: jarna neki ilyen is...
hegyi@819
   886
      // NodeIt(Invalid);
hegyi@819
   887
hegyi@819
   888
      bool operator==(const NodeIt& n) const { return idx==n.idx; }
hegyi@819
   889
      bool operator!=(const NodeIt& n) const { return idx!=n.idx; }
hegyi@819
   890
      bool operator<(const NodeIt& n) const { return idx<n.idx; }
hegyi@819
   891
    };
hegyi@819
   892
hegyi@819
   893
  private:
hegyi@819
   894
    bool edgeIncident(const GraphEdge &e, const GraphNode &a,
hegyi@819
   895
		      GraphNode &b);
hegyi@819
   896
    bool connectTwoEdges(const GraphEdge &e, const GraphEdge &f);
hegyi@819
   897
  };
hegyi@819
   898
hegyi@819
   899
  template<typename Gr>
hegyi@819
   900
  typename DynamicPath<Gr>::EdgeIt&
hegyi@819
   901
  DynamicPath<Gr>::next(DynamicPath::EdgeIt &e) const {
hegyi@819
   902
    if( e.it == edges.end() ) 
hegyi@819
   903
      return e;
hegyi@819
   904
hegyi@819
   905
    GraphNode common_node = ( e.forw ? G.head(*e.it) : G.tail(*e.it) );
hegyi@819
   906
    ++e.it;
hegyi@819
   907
hegyi@819
   908
    // Invalid edgeit is always forward :)
hegyi@819
   909
    if( e.it == edges.end() ) {
hegyi@819
   910
      e.forw = true;
hegyi@819
   911
      return e;
hegyi@819
   912
    }
hegyi@819
   913
hegyi@819
   914
    e.forw = ( G.tail(*e.it) == common_node );
hegyi@819
   915
    return e;
hegyi@819
   916
  }
hegyi@819
   917
hegyi@819
   918
  template<typename Gr>
hegyi@819
   919
  typename DynamicPath<Gr>::NodeIt& DynamicPath<Gr>::next(NodeIt &n) const {
hegyi@819
   920
    if( n.idx >= length() ) {
hegyi@819
   921
      // FIXME: invalid
hegyi@819
   922
      n.idx = length()+1;
hegyi@819
   923
      return n;
hegyi@819
   924
    }
hegyi@819
   925
hegyi@819
   926
    
hegyi@819
   927
    GraphNode next_node = ( n.tail ? G.head(edges[n.idx]) :
hegyi@819
   928
			      G.tail(edges[n.idx]) );
hegyi@819
   929
    ++n.idx;
hegyi@819
   930
    if( n.idx < length() ) {
hegyi@819
   931
      n.tail = ( next_node == G.tail(edges[n.idx]) );
hegyi@819
   932
    }
hegyi@819
   933
    else {
hegyi@819
   934
      n.tail = true;
hegyi@819
   935
    }
hegyi@819
   936
hegyi@819
   937
    return n;
hegyi@819
   938
  }
hegyi@819
   939
hegyi@819
   940
  template<typename Gr>
hegyi@819
   941
  bool DynamicPath<Gr>::edgeIncident(const GraphEdge &e, const GraphNode &a,
hegyi@819
   942
			  GraphNode &b) {
hegyi@819
   943
    if( G.tail(e) == a ) {
hegyi@819
   944
      b=G.head(e);
hegyi@819
   945
      return true;
hegyi@819
   946
    }
hegyi@819
   947
    if( G.head(e) == a ) {
hegyi@819
   948
      b=G.tail(e);
hegyi@819
   949
      return true;
hegyi@819
   950
    }
hegyi@819
   951
    return false;
hegyi@819
   952
  }
hegyi@819
   953
hegyi@819
   954
  template<typename Gr>
hegyi@819
   955
  bool DynamicPath<Gr>::connectTwoEdges(const GraphEdge &e,
hegyi@819
   956
			     const GraphEdge &f) {
hegyi@819
   957
    if( edgeIncident(f, G.tail(e), _last) ) {
hegyi@819
   958
      _first = G.head(e);
hegyi@819
   959
      return true;
hegyi@819
   960
    }
hegyi@819
   961
    if( edgeIncident(f, G.head(e), _last) ) {
hegyi@819
   962
      _first = G.tail(e);
hegyi@819
   963
      return true;
hegyi@819
   964
    }
hegyi@819
   965
    return false;
hegyi@819
   966
  }
hegyi@819
   967
hegyi@819
   968
  template<typename Gr>
hegyi@819
   969
  bool DynamicPath<Gr>::pushFront(const GraphEdge &e) {
hegyi@819
   970
    if( G.valid(_first) ) {
hegyi@819
   971
	if( edgeIncident(e, _first, _first) ) {
hegyi@819
   972
	  edges.push_front(e);
hegyi@819
   973
	  return true;
hegyi@819
   974
	}
hegyi@819
   975
	else
hegyi@819
   976
	  return false;
hegyi@819
   977
    }
hegyi@819
   978
    else if( length() < 1 || connectTwoEdges(e, edges[0]) ) {
hegyi@819
   979
      edges.push_front(e);
hegyi@819
   980
      return true;
hegyi@819
   981
    }
hegyi@819
   982
    else
hegyi@819
   983
      return false;
hegyi@819
   984
  }
hegyi@819
   985
hegyi@819
   986
  template<typename Gr>
hegyi@819
   987
  bool DynamicPath<Gr>::pushBack(const GraphEdge &e) {
hegyi@819
   988
    if( G.valid(_last) ) {
hegyi@819
   989
	if( edgeIncident(e, _last, _last) ) {
hegyi@819
   990
	  edges.push_back(e);
hegyi@819
   991
	  return true;
hegyi@819
   992
	}
hegyi@819
   993
	else
hegyi@819
   994
	  return false;
hegyi@819
   995
    }
hegyi@819
   996
    else if( length() < 1 || connectTwoEdges(edges[0], e) ) {
hegyi@819
   997
      edges.push_back(e);
hegyi@819
   998
      return true;
hegyi@819
   999
    }
hegyi@819
  1000
    else
hegyi@819
  1001
      return false;
hegyi@819
  1002
  }
hegyi@819
  1003
hegyi@819
  1004
hegyi@819
  1005
  template<typename Gr>
hegyi@819
  1006
  bool DynamicPath<Gr>::setFrom(const GraphNode &n) {
hegyi@819
  1007
    if( G.valid(_first) ) {
hegyi@819
  1008
      return _first == n;
hegyi@819
  1009
    }
hegyi@819
  1010
    else {
hegyi@819
  1011
      if( length() > 0) {
hegyi@819
  1012
	if( edgeIncident(edges[0], n, _last) ) {
hegyi@819
  1013
	  _first = n;
hegyi@819
  1014
	  return true;
hegyi@819
  1015
	}
hegyi@819
  1016
	else return false;
hegyi@819
  1017
      }
hegyi@819
  1018
      else {
hegyi@819
  1019
	_first = _last = n;
hegyi@819
  1020
	return true;
hegyi@819
  1021
      }
hegyi@819
  1022
    }
hegyi@819
  1023
  }
hegyi@819
  1024
hegyi@819
  1025
  template<typename Gr>
hegyi@819
  1026
  bool DynamicPath<Gr>::setTo(const GraphNode &n) {
hegyi@819
  1027
    if( G.valid(_last) ) {
hegyi@819
  1028
      return _last == n;
hegyi@819
  1029
    }
hegyi@819
  1030
    else {
hegyi@819
  1031
      if( length() > 0) {
hegyi@819
  1032
	if( edgeIncident(edges[0], n, _first) ) {
hegyi@819
  1033
	  _last = n;
hegyi@819
  1034
	  return true;
hegyi@819
  1035
	}
hegyi@819
  1036
	else return false;
hegyi@819
  1037
      }
hegyi@819
  1038
      else {
hegyi@819
  1039
	_first = _last = n;
hegyi@819
  1040
	return true;
hegyi@819
  1041
      }
hegyi@819
  1042
    }
hegyi@819
  1043
  }
hegyi@819
  1044
hegyi@819
  1045
hegyi@819
  1046
  template<typename Gr>
hegyi@819
  1047
  typename DynamicPath<Gr>::NodeIt
hegyi@819
  1048
  DynamicPath<Gr>::tail(const EdgeIt& e) const {
hegyi@819
  1049
    NodeIt n;
hegyi@819
  1050
hegyi@819
  1051
    if( e.it == edges.end() ) {
hegyi@819
  1052
      // FIXME: invalid-> invalid
hegyi@819
  1053
      n.idx = length() + 1;
hegyi@819
  1054
      n.tail = true;
hegyi@819
  1055
      return n;
hegyi@819
  1056
    }
hegyi@819
  1057
hegyi@819
  1058
    n.idx = e.it-edges.begin();
hegyi@819
  1059
    n.tail = e.forw;
hegyi@819
  1060
    return n;
hegyi@819
  1061
  }
hegyi@819
  1062
hegyi@819
  1063
  template<typename Gr>
hegyi@819
  1064
  typename DynamicPath<Gr>::NodeIt
hegyi@819
  1065
  DynamicPath<Gr>::head(const EdgeIt& e) const {
hegyi@819
  1066
    if( e.it == edges.end()-1 ) {
hegyi@819
  1067
      return _last;
hegyi@819
  1068
    }
hegyi@819
  1069
hegyi@819
  1070
    EdgeIt next_edge = e;
hegyi@819
  1071
    next(next_edge);
hegyi@819
  1072
    return tail(next_edge);
hegyi@819
  1073
  }
hegyi@819
  1074
      
hegyi@819
  1075
  template<typename Gr>
hegyi@819
  1076
  typename DynamicPath<Gr>::GraphEdge
hegyi@819
  1077
  DynamicPath<Gr>::graphEdge(const EdgeIt& e) const {
hegyi@819
  1078
    if( e.it != edges.end() ) {
hegyi@819
  1079
      return *e.it;
hegyi@819
  1080
    }
hegyi@819
  1081
    else {
hegyi@819
  1082
      return INVALID;
hegyi@819
  1083
    }
hegyi@819
  1084
  }
hegyi@819
  1085
  
hegyi@819
  1086
  template<typename Gr>
hegyi@819
  1087
  typename DynamicPath<Gr>::GraphNode
hegyi@819
  1088
  DynamicPath<Gr>::graphNode(const NodeIt& n) const {
hegyi@819
  1089
    if( n.idx < length() ) {
hegyi@819
  1090
      return n.tail ? G.tail(edges[n.idx]) : G.head(edges[n.idx]);
hegyi@819
  1091
    }
hegyi@819
  1092
    else if( n.idx == length() ) {
hegyi@819
  1093
      return _last;
hegyi@819
  1094
    }
hegyi@819
  1095
    else {
hegyi@819
  1096
      return INVALID;
hegyi@819
  1097
    }
hegyi@819
  1098
  }
hegyi@819
  1099
hegyi@819
  1100
  template<typename Gr>
hegyi@819
  1101
  typename DynamicPath<Gr>::EdgeIt&
hegyi@819
  1102
  DynamicPath<Gr>::nth(EdgeIt &e, size_t k) const {
hegyi@819
  1103
    if( k>=length() ) {
hegyi@819
  1104
      // FIXME: invalid EdgeIt
hegyi@819
  1105
      e.it = edges.end();
hegyi@819
  1106
      e.forw = true;
hegyi@819
  1107
      return e;
hegyi@819
  1108
    }
hegyi@819
  1109
hegyi@819
  1110
    e.it = edges.begin()+k;
hegyi@819
  1111
    if(k==0) {
hegyi@819
  1112
      e.forw = ( G.tail(*e.it) == _first );
hegyi@819
  1113
    }
hegyi@819
  1114
    else {
hegyi@819
  1115
      e.forw = ( G.tail(*e.it) == G.tail(edges[k-1]) ||
hegyi@819
  1116
		 G.tail(*e.it) == G.head(edges[k-1]) );
hegyi@819
  1117
    }
hegyi@819
  1118
    return e;
hegyi@819
  1119
  }
hegyi@819
  1120
    
hegyi@819
  1121
  template<typename Gr>
hegyi@819
  1122
  typename DynamicPath<Gr>::NodeIt&
hegyi@819
  1123
  DynamicPath<Gr>::nth(NodeIt &n, size_t k) const {
hegyi@819
  1124
    if( k>length() ) {
hegyi@819
  1125
      // FIXME: invalid NodeIt
hegyi@819
  1126
      n.idx = length()+1;
hegyi@819
  1127
      n.tail = true;
hegyi@819
  1128
      return n;
hegyi@819
  1129
    }
hegyi@819
  1130
    if( k==length() ) {
hegyi@819
  1131
      n.idx = length();
hegyi@819
  1132
      n.tail = true;
hegyi@819
  1133
      return n;
hegyi@819
  1134
    }
hegyi@819
  1135
    n = tail(nth<EdgeIt>(k));
hegyi@819
  1136
    return n;
hegyi@819
  1137
  }
hegyi@819
  1138
hegyi@819
  1139
  // Reszut konstruktorok:
hegyi@819
  1140
hegyi@819
  1141
hegyi@819
  1142
  template<typename Gr>
hegyi@819
  1143
  DynamicPath<Gr>::DynamicPath(const DynamicPath &P, const EdgeIt &a,
hegyi@819
  1144
			       const EdgeIt &b) :
hegyi@819
  1145
    G(P.G), edges(a.it, b.it)    // WARNING: if b.it < a.it this will blow up! 
hegyi@819
  1146
  {
hegyi@819
  1147
    if( G.valid(P._first) && a.it < P.edges.end() ) {
hegyi@819
  1148
      _first = ( a.forw ? G.tail(*a.it) : G.head(*a.it) );
hegyi@819
  1149
      if( b.it < P.edges.end() ) {
hegyi@819
  1150
	_last = ( b.forw ? G.tail(*b.it) : G.head(*b.it) );
hegyi@819
  1151
      }
hegyi@819
  1152
      else {
hegyi@819
  1153
	_last = P._last;
hegyi@819
  1154
      }
hegyi@819
  1155
    }
hegyi@819
  1156
  }
hegyi@819
  1157
hegyi@819
  1158
  template<typename Gr>
hegyi@819
  1159
  DynamicPath<Gr>::DynamicPath(const DynamicPath &P, const NodeIt &a,
hegyi@819
  1160
			       const NodeIt &b) : G(P.G)
hegyi@819
  1161
  {
hegyi@819
  1162
    if( !P.valid(a) || !P.valid(b) )
hegyi@819
  1163
      return;
hegyi@819
  1164
hegyi@819
  1165
    int ai = a.idx, bi = b.idx;
hegyi@819
  1166
    if( bi<ai )
hegyi@819
  1167
      std::swap(ai,bi);
hegyi@819
  1168
    
hegyi@819
  1169
    edges.resize(bi-ai);
hegyi@819
  1170
    copy(P.edges.begin()+ai, P.edges.begin()+bi, edges.begin());
hegyi@819
  1171
hegyi@819
  1172
    _first = P.graphNode(a);
hegyi@819
  1173
    _last = P.graphNode(b);
hegyi@819
  1174
  }
hegyi@819
  1175
hegyi@819
  1176
  ///@}
hegyi@819
  1177
hegyi@819
  1178
} // namespace hugo
hegyi@819
  1179
hegyi@819
  1180
#endif // HUGO_PATH_H