src/hugo/path.h
author hegyi
Mon, 13 Sep 2004 10:50:30 +0000
changeset 834 1dd3167db044
parent 831 b6ae3446098a
child 835 eb9587f09b42
permissions -rw-r--r--
There is no runtime debug in path.h
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// -*- c++ -*- //
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/**
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@defgroup paths Path Structures
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@ingroup datas
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\brief Path structures implemented in Hugo.
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Hugolib provides flexible data structures
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to work with paths.
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All of them have the same interface, especially they can be built or extended
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using a standard Builder subclass. This make is easy to have e.g. the Dijkstra
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algorithm to store its result in any kind of path structure.
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\sa hugo::skeleton::Path
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*/
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///\ingroup paths
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///\file
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///\brief Classes for representing paths in graphs.
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#ifndef HUGO_PATH_H
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#define HUGO_PATH_H
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#include <deque>
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#include <vector>
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#include <algorithm>
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#include <hugo/invalid.h>
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namespace hugo {
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  /// \addtogroup paths
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  /// @{
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  //! \brief A structure for representing directed paths in a graph.
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  //!
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  //! A structure for representing directed path in a graph.
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  //! \param Graph The graph type in which the path is.
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  //! \param DM DebugMode, defaults to DefaultDebugMode.
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  //! 
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  //! In a sense, the path can be treated as a graph, for is has \c NodeIt
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  //! and \c EdgeIt with the same usage. These types converts to the \c Node
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  //! and \c Edge of the original graph.
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  //!
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  //! \todo Thoroughfully check all the range and consistency tests.
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  template<typename Graph>
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  class DirPath {
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  public:
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    /// Edge type of the underlying graph.
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    typedef typename Graph::Edge GraphEdge; 
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    /// Node type of the underlying graph.
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    typedef typename Graph::Node GraphNode;
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    class NodeIt;
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    class EdgeIt;
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  protected:
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    const Graph *gr;
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    typedef std::vector<GraphEdge> Container;
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    Container edges;
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  public:
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    /// \param _G The graph in which the path is.
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    ///
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    DirPath(const Graph &_G) : gr(&_G) {}
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    /// \brief Subpath constructor.
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    ///
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    /// Subpath defined by two nodes.
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    /// \warning It is an error if the two edges are not in order!
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    DirPath(const DirPath &P, const NodeIt &a, const NodeIt &b) {
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      gr = P.gr;
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      edges.insert(edges.end(), P.edges.begin()+a.idx, P.edges.begin()+b.idx);
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    }
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    /// \brief Subpath constructor.
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    ///
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    /// Subpath defined by two edges. Contains edges in [a,b)
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    /// \warning It is an error if the two edges are not in order!
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    DirPath(const DirPath &P, const EdgeIt &a, const EdgeIt &b) {
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      gr = P.gr;
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      edges.insert(edges.end(), P.edges.begin()+a.idx, P.edges.begin()+b.idx);
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    }
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    /// Length of the path.
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    size_t length() const { return edges.size(); }
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    /// Returns whether the path is empty.
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    bool empty() const { return edges.empty(); }
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    /// Resets the path to an empty path.
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    void clear() { edges.clear(); }
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    /// \brief Starting point of the path.
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    ///
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    /// Starting point of the path.
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    /// Returns INVALID if the path is empty.
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    GraphNode tail() const {
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      return empty() ? INVALID : gr->tail(edges[0]);
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    }
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    /// \brief End point of the path.
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    ///
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    /// End point of the path.
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    /// Returns INVALID if the path is empty.
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    GraphNode head() const {
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      return empty() ? INVALID : gr->head(edges[length()-1]);
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    }
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    /// \brief Initializes node or edge iterator to point to the first
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    /// node or edge.
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    ///
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    /// \sa nth
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    template<typename It>
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    It& first(It &i) const { return i=It(*this); }
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    /// \brief Initializes node iterator to point to the node of a given index.
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    NodeIt& nth(NodeIt &i, int n) const {
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      return i=NodeIt(*this, n);
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    }
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    /// \brief Initializes edge iterator to point to the edge of a given index.
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    EdgeIt& nth(EdgeIt &i, int n) const {
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      return i=EdgeIt(*this, n);
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    }
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    /// Checks validity of a node or edge iterator.
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    template<typename It>
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    static
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    bool valid(const It &i) { return i.valid(); }
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    /// Steps the given node or edge iterator.
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    template<typename It>
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    static
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    It& next(It &e) {
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      return ++e;
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    }
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    /// \brief Returns node iterator pointing to the head node of the
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    /// given edge iterator.
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    NodeIt head(const EdgeIt& e) const {
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      return NodeIt(*this, e.idx+1);
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    }
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    /// \brief Returns node iterator pointing to the tail node of the
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    /// given edge iterator.
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    NodeIt tail(const EdgeIt& e) const {
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      return NodeIt(*this, e.idx);
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    }
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    /* Iterator classes */
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    /**
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     * \brief Iterator class to iterate on the edges of the paths
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     * 
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     * \ingroup paths
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     * This class is used to iterate on the edges of the paths
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     *
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     * Of course it converts to Graph::Edge
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     * 
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     * \todo Its interface differs from the standard edge iterator.
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     * Yes, it shouldn't.
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     */
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    class EdgeIt {
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      friend class DirPath;
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      int idx;
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      const DirPath *p;
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    public:
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      /// Default constructor
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      EdgeIt() {}
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      /// Invalid constructor
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      EdgeIt(Invalid) : idx(-1), p(0) {}
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      /// Constructor with starting point
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      EdgeIt(const DirPath &_p, int _idx = 0) :
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	idx(_idx), p(&_p) { validate(); }
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      ///Validity check
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      bool valid() const { return idx!=-1; }
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      ///Conversion to Graph::Edge
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      operator GraphEdge () const {
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	return valid() ? p->edges[idx] : INVALID;
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      }
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      /// Next edge
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      EdgeIt& operator++() { ++idx; validate(); return *this; }
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      /// Comparison operator
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      bool operator==(const EdgeIt& e) const { return idx==e.idx; }
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      /// Comparison operator
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      bool operator!=(const EdgeIt& e) const { return idx!=e.idx; }
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      /// Comparison operator
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      bool operator<(const EdgeIt& e) const { return idx<e.idx; }
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    private:
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      // FIXME: comparison between signed and unsigned...
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      // Jo ez igy? Vagy esetleg legyen a length() int?
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      void validate() { if( size_t(idx) >= p->length() ) idx=-1; }
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    };
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    /**
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     * \brief Iterator class to iterate on the nodes of the paths
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     * 
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     * \ingroup paths
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     * This class is used to iterate on the nodes of the paths
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     *
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     * Of course it converts to Graph::Node
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     * 
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     * \todo Its interface differs from the standard node iterator.
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     * Yes, it shouldn't.
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     */
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    class NodeIt {
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      friend class DirPath;
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      int idx;
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      const DirPath *p;
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    public:
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      /// Default constructor
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      NodeIt() {}
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      /// Invalid constructor
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      NodeIt(Invalid) : idx(-1), p(0) {}
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      /// Constructor with starting point
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      NodeIt(const DirPath &_p, int _idx = 0) :
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	idx(_idx), p(&_p) { validate(); }
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      ///Validity check
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      bool valid() const { return idx!=-1; }
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      ///Conversion to Graph::Node
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      operator const GraphNode& () const {
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	if(idx >= p->length())
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	  return p->head();
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	else if(idx >= 0)
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	  return p->gr->tail(p->edges[idx]);
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	else
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	  return INVALID;
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      }
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      /// Next node
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      NodeIt& operator++() { ++idx; validate(); return *this; }
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      /// Comparison operator
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      bool operator==(const NodeIt& e) const { return idx==e.idx; }
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      /// Comparison operator
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      bool operator!=(const NodeIt& e) const { return idx!=e.idx; }
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      /// Comparison operator
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      bool operator<(const NodeIt& e) const { return idx<e.idx; }
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    private:
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      void validate() { if( size_t(idx) > p->length() ) idx=-1; }
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    };
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    friend class Builder;    
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    /**
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     * \brief Class to build paths
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     * 
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     * \ingroup paths
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     * This class is used to fill a path with edges.
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     *
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     * You can push new edges to the front and to the back of the path in
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     * arbitrary order then you should commit these changes to the graph.
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     *
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     * Fundamentally, for most "Paths" (classes fulfilling the
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     * PathConcept) while the builder is active (after the first modifying
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     * operation and until the commit()) the original Path is in a
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     * "transitional" state (operations on it have undefined result). But
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     * in the case of DirPath the original path remains unchanged until the
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     * commit. However we don't recomend that you use this feature.
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     */
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    class Builder {
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      DirPath &P;
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      Container front, back;
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    public:
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      ///\param _P the path you want to fill in.
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      ///
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      Builder(DirPath &_P) : P(_P) {}
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      /// Sets the starting node of the path.
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      /// Sets the starting node of the path. Edge added to the path
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      /// afterwards have to be incident to this node.
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      /// It should be called iff the path is empty and before any call to
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      /// \ref pushFront() or \ref pushBack()
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      void setStartNode(const GraphNode &) {}
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      ///Push a new edge to the front of the path
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      ///Push a new edge to the front of the path.
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      ///\sa setStartNode
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      void pushFront(const GraphEdge& e) {
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	front.push_back(e);
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      }
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      ///Push a new edge to the back of the path
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      ///Push a new edge to the back of the path.
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      ///\sa setStartNode
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      void pushBack(const GraphEdge& e) {
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	back.push_back(e);
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      }
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      ///Commit the changes to the path.
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      void commit() {
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	if( !(front.empty() && back.empty()) ) {
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	  Container tmp;
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	  tmp.reserve(front.size()+back.size()+P.length());
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	  tmp.insert(tmp.end(), front.rbegin(), front.rend());
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	  tmp.insert(tmp.end(), P.edges.begin(), P.edges.end());
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	  tmp.insert(tmp.end(), back.begin(), back.end());
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	  P.edges.swap(tmp);
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	  front.clear();
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	  back.clear();
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	}
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      }
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      // FIXME: Hmm, pontosan hogy is kene ezt csinalni?
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      // Hogy kenyelmes egy ilyet hasznalni?
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      ///Reserve storage for the builder in advance.
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      ///If you know an reasonable upper bound of the number of the edges
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      ///to add, using this function you can speed up the building.
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      void reserve(size_t r) {
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	front.reserve(r);
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	back.reserve(r);
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      }
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      void reserveFront(size_t r) {}
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      void reserveBack(size_t r) {}
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    private:
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      bool empty() {
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	return front.empty() && back.empty() && P.empty();
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      }
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      GraphNode tail() const {
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	if( ! front.empty() )
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	  return P.gr->tail(front[front.size()-1]);
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	else if( ! P.empty() )
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	  return P.gr->tail(P.edges[0]);
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	else if( ! back.empty() )
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	  return P.gr->tail(back[0]);
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	else
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	  return INVALID;
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      }
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      GraphNode head() const {
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	if( ! back.empty() )
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	  return P.gr->head(back[back.size()-1]);
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	else if( ! P.empty() )
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	  return P.gr->head(P.edges[P.length()-1]);
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	else if( ! front.empty() )
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	  return P.gr->head(front[0]);
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	else
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	  return INVALID;
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      }
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    };
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  };
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  /**********************************************************************/
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  //! \brief A structure for representing undirected path in a graph.
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  //!
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  //! A structure for representing undirected path in a graph. Ie. this is
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  //! a path in a \e directed graph but the edges should not be directed
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  //! forward.
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  //!
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  //! \param Graph The graph type in which the path is.
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   384
  //! \param DM DebugMode, defaults to DefaultDebugMode.
hegyi@819
   385
  //! 
hegyi@819
   386
  //! In a sense, the path can be treated as a graph, for is has \c NodeIt
hegyi@819
   387
  //! and \c EdgeIt with the same usage. These types converts to the \c Node
hegyi@819
   388
  //! and \c Edge of the original graph.
hegyi@819
   389
  //!
hegyi@819
   390
  //! \todo Thoroughfully check all the range and consistency tests.
hegyi@831
   391
  template<typename Graph>
hegyi@819
   392
  class UndirPath {
hegyi@819
   393
  public:
hegyi@819
   394
    /// Edge type of the underlying graph.
hegyi@819
   395
    typedef typename Graph::Edge GraphEdge;
hegyi@819
   396
     /// Node type of the underlying graph.
hegyi@819
   397
   typedef typename Graph::Node GraphNode;
hegyi@819
   398
    class NodeIt;
hegyi@819
   399
    class EdgeIt;
hegyi@819
   400
hegyi@819
   401
  protected:
hegyi@819
   402
    const Graph *gr;
hegyi@819
   403
    typedef std::vector<GraphEdge> Container;
hegyi@819
   404
    Container edges;
hegyi@819
   405
hegyi@819
   406
  public:
hegyi@819
   407
hegyi@819
   408
    /// \param _G The graph in which the path is.
hegyi@819
   409
    ///
hegyi@819
   410
    UndirPath(const Graph &_G) : gr(&_G) {}
hegyi@819
   411
hegyi@819
   412
    /// \brief Subpath constructor.
hegyi@819
   413
    ///
hegyi@819
   414
    /// Subpath defined by two nodes.
hegyi@819
   415
    /// \warning It is an error if the two edges are not in order!
hegyi@819
   416
    UndirPath(const UndirPath &P, const NodeIt &a, const NodeIt &b) {
hegyi@819
   417
      gr = P.gr;
hegyi@819
   418
      edges.insert(edges.end(), P.edges.begin()+a.idx, P.edges.begin()+b.idx);
hegyi@819
   419
    }
hegyi@819
   420
hegyi@819
   421
    /// \brief Subpath constructor.
hegyi@819
   422
    ///
hegyi@819
   423
    /// Subpath defined by two edges. Contains edges in [a,b)
hegyi@819
   424
    /// \warning It is an error if the two edges are not in order!
hegyi@819
   425
    UndirPath(const UndirPath &P, const EdgeIt &a, const EdgeIt &b) {
hegyi@819
   426
      gr = P.gr;
hegyi@819
   427
      edges.insert(edges.end(), P.edges.begin()+a.idx, P.edges.begin()+b.idx);
hegyi@819
   428
    }
hegyi@819
   429
hegyi@819
   430
    /// Length of the path.
hegyi@819
   431
    size_t length() const { return edges.size(); }
hegyi@819
   432
    /// Returns whether the path is empty.
hegyi@819
   433
    bool empty() const { return edges.empty(); }
hegyi@819
   434
hegyi@819
   435
    /// Resets the path to an empty path.
hegyi@819
   436
    void clear() { edges.clear(); }
hegyi@819
   437
hegyi@819
   438
    /// \brief Starting point of the path.
hegyi@819
   439
    ///
hegyi@819
   440
    /// Starting point of the path.
hegyi@819
   441
    /// Returns INVALID if the path is empty.
hegyi@831
   442
    GraphNode tail() const {
hegyi@819
   443
      return empty() ? INVALID : gr->tail(edges[0]);
hegyi@819
   444
    }
hegyi@819
   445
    /// \brief End point of the path.
hegyi@819
   446
    ///
hegyi@819
   447
    /// End point of the path.
hegyi@819
   448
    /// Returns INVALID if the path is empty.
hegyi@831
   449
    GraphNode head() const {
hegyi@819
   450
      return empty() ? INVALID : gr->head(edges[length()-1]);
hegyi@819
   451
    }
hegyi@819
   452
hegyi@819
   453
    /// \brief Initializes node or edge iterator to point to the first
hegyi@819
   454
    /// node or edge.
hegyi@819
   455
    ///
hegyi@819
   456
    /// \sa nth
hegyi@819
   457
    template<typename It>
hegyi@819
   458
    It& first(It &i) const { return i=It(*this); }
hegyi@819
   459
hegyi@819
   460
    /// \brief Initializes node iterator to point to the node of a given index.
hegyi@819
   461
    NodeIt& nth(NodeIt &i, int n) const {
hegyi@819
   462
      return i=NodeIt(*this, n);
hegyi@819
   463
    }
hegyi@819
   464
hegyi@819
   465
    /// \brief Initializes edge iterator to point to the edge of a given index.
hegyi@819
   466
    EdgeIt& nth(EdgeIt &i, int n) const {
hegyi@819
   467
      return i=EdgeIt(*this, n);
hegyi@819
   468
    }
hegyi@819
   469
hegyi@819
   470
    /// Checks validity of a node or edge iterator.
hegyi@819
   471
    template<typename It>
hegyi@819
   472
    static
hegyi@819
   473
    bool valid(const It &i) { return i.valid(); }
hegyi@819
   474
hegyi@819
   475
    /// Steps the given node or edge iterator.
hegyi@819
   476
    template<typename It>
hegyi@819
   477
    static
hegyi@819
   478
    It& next(It &e) {
hegyi@819
   479
      return ++e;
hegyi@819
   480
    }
hegyi@819
   481
hegyi@819
   482
    /// \brief Returns node iterator pointing to the head node of the
hegyi@819
   483
    /// given edge iterator.
hegyi@819
   484
    NodeIt head(const EdgeIt& e) const {
hegyi@819
   485
      return NodeIt(*this, e.idx+1);
hegyi@819
   486
    }
hegyi@819
   487
hegyi@819
   488
    /// \brief Returns node iterator pointing to the tail node of the
hegyi@819
   489
    /// given edge iterator.
hegyi@819
   490
    NodeIt tail(const EdgeIt& e) const {
hegyi@819
   491
      return NodeIt(*this, e.idx);
hegyi@819
   492
    }
hegyi@819
   493
hegyi@819
   494
hegyi@819
   495
hegyi@819
   496
    /**
hegyi@819
   497
     * \brief Iterator class to iterate on the edges of the paths
hegyi@819
   498
     * 
hegyi@819
   499
     * \ingroup paths
hegyi@819
   500
     * This class is used to iterate on the edges of the paths
hegyi@819
   501
     *
hegyi@819
   502
     * Of course it converts to Graph::Edge
hegyi@819
   503
     * 
hegyi@819
   504
     * \todo Its interface differs from the standard edge iterator.
hegyi@819
   505
     * Yes, it shouldn't.
hegyi@819
   506
     */
hegyi@819
   507
    class EdgeIt {
hegyi@819
   508
      friend class UndirPath;
hegyi@819
   509
hegyi@819
   510
      int idx;
hegyi@819
   511
      const UndirPath *p;
hegyi@819
   512
    public:
hegyi@819
   513
      /// Default constructor
hegyi@819
   514
      EdgeIt() {}
hegyi@819
   515
      /// Invalid constructor
hegyi@819
   516
      EdgeIt(Invalid) : idx(-1), p(0) {}
hegyi@819
   517
      /// Constructor with starting point
hegyi@819
   518
      EdgeIt(const UndirPath &_p, int _idx = 0) :
hegyi@819
   519
	idx(_idx), p(&_p) { validate(); }
hegyi@819
   520
hegyi@819
   521
      ///Validity check
hegyi@819
   522
      bool valid() const { return idx!=-1; }
hegyi@819
   523
hegyi@819
   524
      ///Conversion to Graph::Edge
hegyi@819
   525
      operator GraphEdge () const {
hegyi@819
   526
	return valid() ? p->edges[idx] : INVALID;
hegyi@819
   527
      }
hegyi@819
   528
      /// Next edge
hegyi@819
   529
     EdgeIt& operator++() { ++idx; validate(); return *this; }
hegyi@819
   530
hegyi@819
   531
      /// Comparison operator
hegyi@819
   532
      bool operator==(const EdgeIt& e) const { return idx==e.idx; }
hegyi@819
   533
      /// Comparison operator
hegyi@819
   534
      bool operator!=(const EdgeIt& e) const { return idx!=e.idx; }
hegyi@819
   535
      /// Comparison operator
hegyi@819
   536
      bool operator<(const EdgeIt& e) const { return idx<e.idx; }
hegyi@819
   537
hegyi@819
   538
    private:
hegyi@819
   539
      // FIXME: comparison between signed and unsigned...
hegyi@819
   540
      // Jo ez igy? Vagy esetleg legyen a length() int?
hegyi@819
   541
      void validate() { if( size_t(idx) >= p->length() ) idx=-1; }
hegyi@819
   542
    };
hegyi@819
   543
hegyi@819
   544
    /**
hegyi@819
   545
     * \brief Iterator class to iterate on the nodes of the paths
hegyi@819
   546
     * 
hegyi@819
   547
     * \ingroup paths
hegyi@819
   548
     * This class is used to iterate on the nodes of the paths
hegyi@819
   549
     *
hegyi@819
   550
     * Of course it converts to Graph::Node
hegyi@819
   551
     * 
hegyi@819
   552
     * \todo Its interface differs from the standard node iterator.
hegyi@819
   553
     * Yes, it shouldn't.
hegyi@819
   554
     */
hegyi@819
   555
    class NodeIt {
hegyi@819
   556
      friend class UndirPath;
hegyi@819
   557
hegyi@819
   558
      int idx;
hegyi@819
   559
      const UndirPath *p;
hegyi@819
   560
    public:
hegyi@819
   561
      /// Default constructor
hegyi@819
   562
      NodeIt() {}
hegyi@819
   563
      /// Invalid constructor
hegyi@819
   564
      NodeIt(Invalid) : idx(-1), p(0) {}
hegyi@819
   565
      /// Constructor with starting point
hegyi@819
   566
      NodeIt(const UndirPath &_p, int _idx = 0) :
hegyi@819
   567
	idx(_idx), p(&_p) { validate(); }
hegyi@819
   568
hegyi@819
   569
      ///Validity check
hegyi@819
   570
      bool valid() const { return idx!=-1; }
hegyi@819
   571
hegyi@819
   572
      ///Conversion to Graph::Node
hegyi@819
   573
      operator const GraphNode& () const {
hegyi@819
   574
	if(idx >= p->length())
hegyi@831
   575
	  return p->head();
hegyi@819
   576
	else if(idx >= 0)
hegyi@819
   577
	  return p->gr->tail(p->edges[idx]);
hegyi@819
   578
	else
hegyi@819
   579
	  return INVALID;
hegyi@819
   580
      }
hegyi@819
   581
      /// Next node
hegyi@819
   582
      NodeIt& operator++() { ++idx; validate(); return *this; }
hegyi@819
   583
hegyi@819
   584
      /// Comparison operator
hegyi@819
   585
      bool operator==(const NodeIt& e) const { return idx==e.idx; }
hegyi@819
   586
      /// Comparison operator
hegyi@819
   587
      bool operator!=(const NodeIt& e) const { return idx!=e.idx; }
hegyi@819
   588
       /// Comparison operator
hegyi@819
   589
     bool operator<(const NodeIt& e) const { return idx<e.idx; }
hegyi@819
   590
hegyi@819
   591
    private:
hegyi@819
   592
      void validate() { if( size_t(idx) > p->length() ) idx=-1; }
hegyi@819
   593
    };
hegyi@819
   594
hegyi@819
   595
    friend class Builder;    
hegyi@819
   596
hegyi@819
   597
    /**
hegyi@819
   598
     * \brief Class to build paths
hegyi@819
   599
     * 
hegyi@819
   600
     * \ingroup paths
hegyi@819
   601
     * This class is used to fill a path with edges.
hegyi@819
   602
     *
hegyi@819
   603
     * You can push new edges to the front and to the back of the path in
hegyi@819
   604
     * arbitrary order then you should commit these changes to the graph.
hegyi@819
   605
     *
hegyi@819
   606
     * Fundamentally, for most "Paths" (classes fulfilling the
hegyi@819
   607
     * PathConcept) while the builder is active (after the first modifying
hegyi@819
   608
     * operation and until the commit()) the original Path is in a
hegyi@819
   609
     * "transitional" state (operations ot it have undefined result). But
hegyi@819
   610
     * in the case of UndirPath the original path is unchanged until the
hegyi@819
   611
     * commit. However we don't recomend that you use this feature.
hegyi@819
   612
     */
hegyi@819
   613
    class Builder {
hegyi@819
   614
      UndirPath &P;
hegyi@819
   615
      Container front, back;
hegyi@819
   616
hegyi@819
   617
    public:
hegyi@819
   618
      ///\param _P the path you want to fill in.
hegyi@819
   619
      ///
hegyi@819
   620
      Builder(UndirPath &_P) : P(_P) {}
hegyi@819
   621
hegyi@819
   622
      /// Sets the starting node of the path.
hegyi@819
   623
      
hegyi@819
   624
      /// Sets the starting node of the path. Edge added to the path
hegyi@819
   625
      /// afterwards have to be incident to this node.
hegyi@819
   626
      /// It should be called iff the path is empty and before any call to
hegyi@819
   627
      /// \ref pushFront() or \ref pushBack()
hegyi@819
   628
      void setStartNode(const GraphNode &) {}
hegyi@819
   629
hegyi@819
   630
      ///Push a new edge to the front of the path
hegyi@819
   631
hegyi@819
   632
      ///Push a new edge to the front of the path.
hegyi@819
   633
      ///\sa setStartNode
hegyi@819
   634
      void pushFront(const GraphEdge& e) {
hegyi@819
   635
	front.push_back(e);
hegyi@819
   636
      }
hegyi@819
   637
hegyi@819
   638
      ///Push a new edge to the back of the path
hegyi@819
   639
hegyi@819
   640
      ///Push a new edge to the back of the path.
hegyi@819
   641
      ///\sa setStartNode
hegyi@819
   642
      void pushBack(const GraphEdge& e) {
hegyi@831
   643
	if( !empty() && P.gr->tail(e)!=head() ) {
hegyi@819
   644
	  fault("UndirPath::Builder::pushBack: nonincident edge");
hegyi@819
   645
	}
hegyi@819
   646
	back.push_back(e);
hegyi@819
   647
      }
hegyi@819
   648
hegyi@819
   649
      ///Commit the changes to the path.
hegyi@819
   650
      void commit() {
hegyi@819
   651
	if( !(front.empty() && back.empty()) ) {
hegyi@819
   652
	  Container tmp;
hegyi@819
   653
	  tmp.reserve(front.size()+back.size()+P.length());
hegyi@819
   654
	  tmp.insert(tmp.end(), front.rbegin(), front.rend());
hegyi@819
   655
	  tmp.insert(tmp.end(), P.edges.begin(), P.edges.end());
hegyi@819
   656
	  tmp.insert(tmp.end(), back.begin(), back.end());
hegyi@819
   657
	  P.edges.swap(tmp);
hegyi@819
   658
	  front.clear();
hegyi@819
   659
	  back.clear();
hegyi@819
   660
	}
hegyi@819
   661
      }
hegyi@819
   662
hegyi@819
   663
      // FIXME: Hmm, pontosan hogy is kene ezt csinalni?
hegyi@819
   664
      // Hogy kenyelmes egy ilyet hasznalni?
hegyi@819
   665
hegyi@819
   666
      ///Reserve storage for the builder in advance.
hegyi@819
   667
hegyi@819
   668
      ///If you know an reasonable upper bound of the number of the edges
hegyi@819
   669
      ///to add, using this function you can speed up the building.
hegyi@819
   670
       void reserve(size_t r) {
hegyi@819
   671
	front.reserve(r);
hegyi@819
   672
	back.reserve(r);
hegyi@819
   673
      }
hegyi@819
   674
hegyi@831
   675
      void reserveFront(size_t r) {}
hegyi@831
   676
      void reserveBack(size_t r) {}
hegyi@831
   677
hegyi@819
   678
    private:
hegyi@819
   679
      bool empty() {
hegyi@819
   680
	return front.empty() && back.empty() && P.empty();
hegyi@819
   681
      }
hegyi@819
   682
hegyi@831
   683
      GraphNode tail() const {
hegyi@819
   684
	if( ! front.empty() )
hegyi@819
   685
	  return P.gr->tail(front[front.size()-1]);
hegyi@819
   686
	else if( ! P.empty() )
hegyi@819
   687
	  return P.gr->tail(P.edges[0]);
hegyi@819
   688
	else if( ! back.empty() )
hegyi@819
   689
	  return P.gr->tail(back[0]);
hegyi@819
   690
	else
hegyi@819
   691
	  return INVALID;
hegyi@819
   692
      }
hegyi@831
   693
      GraphNode head() const {
hegyi@819
   694
	if( ! back.empty() )
hegyi@819
   695
	  return P.gr->head(back[back.size()-1]);
hegyi@819
   696
	else if( ! P.empty() )
hegyi@819
   697
	  return P.gr->head(P.edges[P.length()-1]);
hegyi@819
   698
	else if( ! front.empty() )
hegyi@819
   699
	  return P.gr->head(front[0]);
hegyi@819
   700
	else
hegyi@819
   701
	  return INVALID;
hegyi@819
   702
      }
hegyi@819
   703
hegyi@819
   704
    };
hegyi@819
   705
hegyi@819
   706
  };
hegyi@819
   707
hegyi@819
   708
hegyi@819
   709
hegyi@819
   710
hegyi@819
   711
hegyi@819
   712
hegyi@819
   713
hegyi@819
   714
hegyi@819
   715
hegyi@819
   716
hegyi@819
   717
  /**********************************************************************/
hegyi@819
   718
hegyi@819
   719
hegyi@819
   720
  /* Ennek az allocatorosdinak sokkal jobban utana kene nezni a hasznalata
hegyi@819
   721
     elott. Eleg bonyinak nez ki, ahogyan azokat az STL-ben hasznaljak. */
hegyi@819
   722
hegyi@819
   723
  template<typename Graph>
hegyi@819
   724
  class DynamicPath {
hegyi@819
   725
hegyi@819
   726
  public:
hegyi@819
   727
    typedef typename Graph::Edge GraphEdge;
hegyi@819
   728
    typedef typename Graph::Node GraphNode;
hegyi@819
   729
    class NodeIt;
hegyi@819
   730
    class EdgeIt;
hegyi@819
   731
hegyi@819
   732
  protected:
hegyi@819
   733
    Graph& G;
hegyi@819
   734
    // FIXME: ehelyett eleg lenne tarolni ket boolt: a ket szelso el
hegyi@819
   735
    // iranyitasat:
hegyi@819
   736
    GraphNode _first, _last;
hegyi@819
   737
    typedef std::deque<GraphEdge> Container;
hegyi@819
   738
    Container edges;
hegyi@819
   739
hegyi@819
   740
  public:
hegyi@819
   741
hegyi@819
   742
    DynamicPath(Graph &_G) : G(_G), _first(INVALID), _last(INVALID) {}
hegyi@819
   743
hegyi@819
   744
    /// Subpath defined by two nodes.
hegyi@819
   745
    /// Nodes may be in reversed order, then
hegyi@819
   746
    /// we contstruct the reversed path.
hegyi@819
   747
    DynamicPath(const DynamicPath &P, const NodeIt &a, const NodeIt &b);
hegyi@819
   748
    /// Subpath defined by two edges. Contains edges in [a,b)
hegyi@819
   749
    /// It is an error if the two edges are not in order!
hegyi@819
   750
    DynamicPath(const DynamicPath &P, const EdgeIt &a, const EdgeIt &b);
hegyi@819
   751
    
hegyi@819
   752
    size_t length() const { return edges.size(); }
hegyi@831
   753
    GraphNode tail() const { return _first; }
hegyi@831
   754
    GraphNode head() const { return _last; }
hegyi@819
   755
hegyi@819
   756
    NodeIt& first(NodeIt &n) const { return nth(n, 0); }
hegyi@819
   757
    EdgeIt& first(EdgeIt &e) const { return nth(e, 0); }
hegyi@819
   758
    template<typename It>
hegyi@819
   759
    It first() const { 
hegyi@819
   760
      It e;
hegyi@819
   761
      first(e);
hegyi@819
   762
      return e; 
hegyi@819
   763
    }
hegyi@819
   764
hegyi@819
   765
    NodeIt& nth(NodeIt &, size_t) const;
hegyi@819
   766
    EdgeIt& nth(EdgeIt &, size_t) const;
hegyi@819
   767
    template<typename It>
hegyi@819
   768
    It nth(size_t n) const { 
hegyi@819
   769
      It e;
hegyi@819
   770
      nth(e, n);
hegyi@819
   771
      return e; 
hegyi@819
   772
    }
hegyi@819
   773
hegyi@819
   774
    bool valid(const NodeIt &n) const { return n.idx <= length(); }
hegyi@819
   775
    bool valid(const EdgeIt &e) const { return e.it < edges.end(); }
hegyi@819
   776
hegyi@819
   777
    bool isForward(const EdgeIt &e) const { return e.forw; }
hegyi@819
   778
hegyi@819
   779
    /// index of a node on the path. Returns length+2 for the invalid NodeIt
hegyi@819
   780
    int index(const NodeIt &n) const { return n.idx; }
hegyi@819
   781
    /// index of an edge on the path. Returns length+1 for the invalid EdgeIt
hegyi@819
   782
    int index(const EdgeIt &e) const { return e.it - edges.begin(); }
hegyi@819
   783
hegyi@819
   784
    EdgeIt& next(EdgeIt &e) const;
hegyi@819
   785
    NodeIt& next(NodeIt &n) const;
hegyi@819
   786
    template <typename It>
hegyi@819
   787
    It getNext(It it) const {
hegyi@819
   788
      It tmp(it); return next(tmp);
hegyi@819
   789
    }
hegyi@819
   790
hegyi@819
   791
    // A path is constructed using the following four functions.
hegyi@819
   792
    // They return false if the requested operation is inconsistent
hegyi@819
   793
    // with the path constructed so far.
hegyi@819
   794
    // If your path has only one edge you MUST set either "from" or "to"!
hegyi@819
   795
    // So you probably SHOULD call it in any case to be safe (and check the
hegyi@819
   796
    // returned value to check if your path is consistent with your idea).
hegyi@819
   797
    bool pushFront(const GraphEdge &e);
hegyi@819
   798
    bool pushBack(const GraphEdge &e);
hegyi@819
   799
    bool setFrom(const GraphNode &n);
hegyi@819
   800
    bool setTo(const GraphNode &n);
hegyi@819
   801
hegyi@819
   802
    // WARNING: these two functions return the head/tail of an edge with
hegyi@819
   803
    // respect to the direction of the path!
hegyi@819
   804
    // So G.head(P.graphEdge(e)) == P.graphNode(P.head(e)) holds only if 
hegyi@819
   805
    // P.forward(e) is true (or the edge is a loop)!
hegyi@819
   806
    NodeIt head(const EdgeIt& e) const;
hegyi@819
   807
    NodeIt tail(const EdgeIt& e) const;
hegyi@819
   808
hegyi@819
   809
    // FIXME: ezeknek valami jobb nev kellene!!!
hegyi@819
   810
    GraphEdge graphEdge(const EdgeIt& e) const;
hegyi@819
   811
    GraphNode graphNode(const NodeIt& n) const;
hegyi@819
   812
hegyi@819
   813
hegyi@819
   814
    /*** Iterator classes ***/
hegyi@819
   815
    class EdgeIt {
hegyi@819
   816
      friend class DynamicPath;
hegyi@819
   817
hegyi@819
   818
      typename Container::const_iterator it;
hegyi@819
   819
      bool forw;
hegyi@819
   820
    public:
hegyi@819
   821
      // FIXME: jarna neki ilyen is...
hegyi@819
   822
      // EdgeIt(Invalid);
hegyi@819
   823
hegyi@819
   824
      bool forward() const { return forw; }
hegyi@819
   825
hegyi@819
   826
      bool operator==(const EdgeIt& e) const { return it==e.it; }
hegyi@819
   827
      bool operator!=(const EdgeIt& e) const { return it!=e.it; }
hegyi@819
   828
      bool operator<(const EdgeIt& e) const { return it<e.it; }
hegyi@819
   829
    };
hegyi@819
   830
hegyi@819
   831
    class NodeIt {
hegyi@819
   832
      friend class DynamicPath;
hegyi@819
   833
hegyi@819
   834
      size_t idx;
hegyi@819
   835
      bool tail;  // Is this node the tail of the edge with same idx?
hegyi@819
   836
hegyi@819
   837
    public:
hegyi@819
   838
      // FIXME: jarna neki ilyen is...
hegyi@819
   839
      // NodeIt(Invalid);
hegyi@819
   840
hegyi@819
   841
      bool operator==(const NodeIt& n) const { return idx==n.idx; }
hegyi@819
   842
      bool operator!=(const NodeIt& n) const { return idx!=n.idx; }
hegyi@819
   843
      bool operator<(const NodeIt& n) const { return idx<n.idx; }
hegyi@819
   844
    };
hegyi@819
   845
hegyi@819
   846
  private:
hegyi@819
   847
    bool edgeIncident(const GraphEdge &e, const GraphNode &a,
hegyi@819
   848
		      GraphNode &b);
hegyi@819
   849
    bool connectTwoEdges(const GraphEdge &e, const GraphEdge &f);
hegyi@819
   850
  };
hegyi@819
   851
hegyi@819
   852
  template<typename Gr>
hegyi@819
   853
  typename DynamicPath<Gr>::EdgeIt&
hegyi@819
   854
  DynamicPath<Gr>::next(DynamicPath::EdgeIt &e) const {
hegyi@819
   855
    if( e.it == edges.end() ) 
hegyi@819
   856
      return e;
hegyi@819
   857
hegyi@819
   858
    GraphNode common_node = ( e.forw ? G.head(*e.it) : G.tail(*e.it) );
hegyi@819
   859
    ++e.it;
hegyi@819
   860
hegyi@819
   861
    // Invalid edgeit is always forward :)
hegyi@819
   862
    if( e.it == edges.end() ) {
hegyi@819
   863
      e.forw = true;
hegyi@819
   864
      return e;
hegyi@819
   865
    }
hegyi@819
   866
hegyi@819
   867
    e.forw = ( G.tail(*e.it) == common_node );
hegyi@819
   868
    return e;
hegyi@819
   869
  }
hegyi@819
   870
hegyi@819
   871
  template<typename Gr>
hegyi@819
   872
  typename DynamicPath<Gr>::NodeIt& DynamicPath<Gr>::next(NodeIt &n) const {
hegyi@819
   873
    if( n.idx >= length() ) {
hegyi@819
   874
      // FIXME: invalid
hegyi@819
   875
      n.idx = length()+1;
hegyi@819
   876
      return n;
hegyi@819
   877
    }
hegyi@819
   878
hegyi@819
   879
    
hegyi@819
   880
    GraphNode next_node = ( n.tail ? G.head(edges[n.idx]) :
hegyi@819
   881
			      G.tail(edges[n.idx]) );
hegyi@819
   882
    ++n.idx;
hegyi@819
   883
    if( n.idx < length() ) {
hegyi@819
   884
      n.tail = ( next_node == G.tail(edges[n.idx]) );
hegyi@819
   885
    }
hegyi@819
   886
    else {
hegyi@819
   887
      n.tail = true;
hegyi@819
   888
    }
hegyi@819
   889
hegyi@819
   890
    return n;
hegyi@819
   891
  }
hegyi@819
   892
hegyi@819
   893
  template<typename Gr>
hegyi@819
   894
  bool DynamicPath<Gr>::edgeIncident(const GraphEdge &e, const GraphNode &a,
hegyi@819
   895
			  GraphNode &b) {
hegyi@819
   896
    if( G.tail(e) == a ) {
hegyi@819
   897
      b=G.head(e);
hegyi@819
   898
      return true;
hegyi@819
   899
    }
hegyi@819
   900
    if( G.head(e) == a ) {
hegyi@819
   901
      b=G.tail(e);
hegyi@819
   902
      return true;
hegyi@819
   903
    }
hegyi@819
   904
    return false;
hegyi@819
   905
  }
hegyi@819
   906
hegyi@819
   907
  template<typename Gr>
hegyi@819
   908
  bool DynamicPath<Gr>::connectTwoEdges(const GraphEdge &e,
hegyi@819
   909
			     const GraphEdge &f) {
hegyi@819
   910
    if( edgeIncident(f, G.tail(e), _last) ) {
hegyi@819
   911
      _first = G.head(e);
hegyi@819
   912
      return true;
hegyi@819
   913
    }
hegyi@819
   914
    if( edgeIncident(f, G.head(e), _last) ) {
hegyi@819
   915
      _first = G.tail(e);
hegyi@819
   916
      return true;
hegyi@819
   917
    }
hegyi@819
   918
    return false;
hegyi@819
   919
  }
hegyi@819
   920
hegyi@819
   921
  template<typename Gr>
hegyi@819
   922
  bool DynamicPath<Gr>::pushFront(const GraphEdge &e) {
hegyi@819
   923
    if( G.valid(_first) ) {
hegyi@819
   924
	if( edgeIncident(e, _first, _first) ) {
hegyi@819
   925
	  edges.push_front(e);
hegyi@819
   926
	  return true;
hegyi@819
   927
	}
hegyi@819
   928
	else
hegyi@819
   929
	  return false;
hegyi@819
   930
    }
hegyi@819
   931
    else if( length() < 1 || connectTwoEdges(e, edges[0]) ) {
hegyi@819
   932
      edges.push_front(e);
hegyi@819
   933
      return true;
hegyi@819
   934
    }
hegyi@819
   935
    else
hegyi@819
   936
      return false;
hegyi@819
   937
  }
hegyi@819
   938
hegyi@819
   939
  template<typename Gr>
hegyi@819
   940
  bool DynamicPath<Gr>::pushBack(const GraphEdge &e) {
hegyi@819
   941
    if( G.valid(_last) ) {
hegyi@819
   942
	if( edgeIncident(e, _last, _last) ) {
hegyi@819
   943
	  edges.push_back(e);
hegyi@819
   944
	  return true;
hegyi@819
   945
	}
hegyi@819
   946
	else
hegyi@819
   947
	  return false;
hegyi@819
   948
    }
hegyi@819
   949
    else if( length() < 1 || connectTwoEdges(edges[0], e) ) {
hegyi@819
   950
      edges.push_back(e);
hegyi@819
   951
      return true;
hegyi@819
   952
    }
hegyi@819
   953
    else
hegyi@819
   954
      return false;
hegyi@819
   955
  }
hegyi@819
   956
hegyi@819
   957
hegyi@819
   958
  template<typename Gr>
hegyi@819
   959
  bool DynamicPath<Gr>::setFrom(const GraphNode &n) {
hegyi@819
   960
    if( G.valid(_first) ) {
hegyi@819
   961
      return _first == n;
hegyi@819
   962
    }
hegyi@819
   963
    else {
hegyi@819
   964
      if( length() > 0) {
hegyi@819
   965
	if( edgeIncident(edges[0], n, _last) ) {
hegyi@819
   966
	  _first = n;
hegyi@819
   967
	  return true;
hegyi@819
   968
	}
hegyi@819
   969
	else return false;
hegyi@819
   970
      }
hegyi@819
   971
      else {
hegyi@819
   972
	_first = _last = n;
hegyi@819
   973
	return true;
hegyi@819
   974
      }
hegyi@819
   975
    }
hegyi@819
   976
  }
hegyi@819
   977
hegyi@819
   978
  template<typename Gr>
hegyi@819
   979
  bool DynamicPath<Gr>::setTo(const GraphNode &n) {
hegyi@819
   980
    if( G.valid(_last) ) {
hegyi@819
   981
      return _last == n;
hegyi@819
   982
    }
hegyi@819
   983
    else {
hegyi@819
   984
      if( length() > 0) {
hegyi@819
   985
	if( edgeIncident(edges[0], n, _first) ) {
hegyi@819
   986
	  _last = n;
hegyi@819
   987
	  return true;
hegyi@819
   988
	}
hegyi@819
   989
	else return false;
hegyi@819
   990
      }
hegyi@819
   991
      else {
hegyi@819
   992
	_first = _last = n;
hegyi@819
   993
	return true;
hegyi@819
   994
      }
hegyi@819
   995
    }
hegyi@819
   996
  }
hegyi@819
   997
hegyi@819
   998
hegyi@819
   999
  template<typename Gr>
hegyi@819
  1000
  typename DynamicPath<Gr>::NodeIt
hegyi@819
  1001
  DynamicPath<Gr>::tail(const EdgeIt& e) const {
hegyi@819
  1002
    NodeIt n;
hegyi@819
  1003
hegyi@819
  1004
    if( e.it == edges.end() ) {
hegyi@819
  1005
      // FIXME: invalid-> invalid
hegyi@819
  1006
      n.idx = length() + 1;
hegyi@819
  1007
      n.tail = true;
hegyi@819
  1008
      return n;
hegyi@819
  1009
    }
hegyi@819
  1010
hegyi@819
  1011
    n.idx = e.it-edges.begin();
hegyi@819
  1012
    n.tail = e.forw;
hegyi@819
  1013
    return n;
hegyi@819
  1014
  }
hegyi@819
  1015
hegyi@819
  1016
  template<typename Gr>
hegyi@819
  1017
  typename DynamicPath<Gr>::NodeIt
hegyi@819
  1018
  DynamicPath<Gr>::head(const EdgeIt& e) const {
hegyi@819
  1019
    if( e.it == edges.end()-1 ) {
hegyi@819
  1020
      return _last;
hegyi@819
  1021
    }
hegyi@819
  1022
hegyi@819
  1023
    EdgeIt next_edge = e;
hegyi@819
  1024
    next(next_edge);
hegyi@819
  1025
    return tail(next_edge);
hegyi@819
  1026
  }
hegyi@819
  1027
      
hegyi@819
  1028
  template<typename Gr>
hegyi@819
  1029
  typename DynamicPath<Gr>::GraphEdge
hegyi@819
  1030
  DynamicPath<Gr>::graphEdge(const EdgeIt& e) const {
hegyi@819
  1031
    if( e.it != edges.end() ) {
hegyi@819
  1032
      return *e.it;
hegyi@819
  1033
    }
hegyi@819
  1034
    else {
hegyi@819
  1035
      return INVALID;
hegyi@819
  1036
    }
hegyi@819
  1037
  }
hegyi@819
  1038
  
hegyi@819
  1039
  template<typename Gr>
hegyi@819
  1040
  typename DynamicPath<Gr>::GraphNode
hegyi@819
  1041
  DynamicPath<Gr>::graphNode(const NodeIt& n) const {
hegyi@819
  1042
    if( n.idx < length() ) {
hegyi@819
  1043
      return n.tail ? G.tail(edges[n.idx]) : G.head(edges[n.idx]);
hegyi@819
  1044
    }
hegyi@819
  1045
    else if( n.idx == length() ) {
hegyi@819
  1046
      return _last;
hegyi@819
  1047
    }
hegyi@819
  1048
    else {
hegyi@819
  1049
      return INVALID;
hegyi@819
  1050
    }
hegyi@819
  1051
  }
hegyi@819
  1052
hegyi@819
  1053
  template<typename Gr>
hegyi@819
  1054
  typename DynamicPath<Gr>::EdgeIt&
hegyi@819
  1055
  DynamicPath<Gr>::nth(EdgeIt &e, size_t k) const {
hegyi@819
  1056
    if( k>=length() ) {
hegyi@819
  1057
      // FIXME: invalid EdgeIt
hegyi@819
  1058
      e.it = edges.end();
hegyi@819
  1059
      e.forw = true;
hegyi@819
  1060
      return e;
hegyi@819
  1061
    }
hegyi@819
  1062
hegyi@819
  1063
    e.it = edges.begin()+k;
hegyi@819
  1064
    if(k==0) {
hegyi@819
  1065
      e.forw = ( G.tail(*e.it) == _first );
hegyi@819
  1066
    }
hegyi@819
  1067
    else {
hegyi@819
  1068
      e.forw = ( G.tail(*e.it) == G.tail(edges[k-1]) ||
hegyi@819
  1069
		 G.tail(*e.it) == G.head(edges[k-1]) );
hegyi@819
  1070
    }
hegyi@819
  1071
    return e;
hegyi@819
  1072
  }
hegyi@819
  1073
    
hegyi@819
  1074
  template<typename Gr>
hegyi@819
  1075
  typename DynamicPath<Gr>::NodeIt&
hegyi@819
  1076
  DynamicPath<Gr>::nth(NodeIt &n, size_t k) const {
hegyi@819
  1077
    if( k>length() ) {
hegyi@819
  1078
      // FIXME: invalid NodeIt
hegyi@819
  1079
      n.idx = length()+1;
hegyi@819
  1080
      n.tail = true;
hegyi@819
  1081
      return n;
hegyi@819
  1082
    }
hegyi@819
  1083
    if( k==length() ) {
hegyi@819
  1084
      n.idx = length();
hegyi@819
  1085
      n.tail = true;
hegyi@819
  1086
      return n;
hegyi@819
  1087
    }
hegyi@819
  1088
    n = tail(nth<EdgeIt>(k));
hegyi@819
  1089
    return n;
hegyi@819
  1090
  }
hegyi@819
  1091
hegyi@819
  1092
  // Reszut konstruktorok:
hegyi@819
  1093
hegyi@819
  1094
hegyi@819
  1095
  template<typename Gr>
hegyi@819
  1096
  DynamicPath<Gr>::DynamicPath(const DynamicPath &P, const EdgeIt &a,
hegyi@819
  1097
			       const EdgeIt &b) :
hegyi@819
  1098
    G(P.G), edges(a.it, b.it)    // WARNING: if b.it < a.it this will blow up! 
hegyi@819
  1099
  {
hegyi@819
  1100
    if( G.valid(P._first) && a.it < P.edges.end() ) {
hegyi@819
  1101
      _first = ( a.forw ? G.tail(*a.it) : G.head(*a.it) );
hegyi@819
  1102
      if( b.it < P.edges.end() ) {
hegyi@819
  1103
	_last = ( b.forw ? G.tail(*b.it) : G.head(*b.it) );
hegyi@819
  1104
      }
hegyi@819
  1105
      else {
hegyi@819
  1106
	_last = P._last;
hegyi@819
  1107
      }
hegyi@819
  1108
    }
hegyi@819
  1109
  }
hegyi@819
  1110
hegyi@819
  1111
  template<typename Gr>
hegyi@819
  1112
  DynamicPath<Gr>::DynamicPath(const DynamicPath &P, const NodeIt &a,
hegyi@819
  1113
			       const NodeIt &b) : G(P.G)
hegyi@819
  1114
  {
hegyi@819
  1115
    if( !P.valid(a) || !P.valid(b) )
hegyi@819
  1116
      return;
hegyi@819
  1117
hegyi@819
  1118
    int ai = a.idx, bi = b.idx;
hegyi@819
  1119
    if( bi<ai )
hegyi@819
  1120
      std::swap(ai,bi);
hegyi@819
  1121
    
hegyi@819
  1122
    edges.resize(bi-ai);
hegyi@819
  1123
    copy(P.edges.begin()+ai, P.edges.begin()+bi, edges.begin());
hegyi@819
  1124
hegyi@819
  1125
    _first = P.graphNode(a);
hegyi@819
  1126
    _last = P.graphNode(b);
hegyi@819
  1127
  }
hegyi@819
  1128
hegyi@819
  1129
  ///@}
hegyi@819
  1130
hegyi@819
  1131
} // namespace hugo
hegyi@819
  1132
hegyi@819
  1133
#endif // HUGO_PATH_H