lemon/pr_bipartite_matching.h
author deba
Wed, 14 Nov 2007 17:44:42 +0000
changeset 2512 371cf309fc3c
parent 2466 feb7974cf4ec
child 2553 bfced05fa852
permissions -rw-r--r--
Elevator: slight changes in elevator interface
LinkedElevator: based on linked lists
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/* -*- C++ -*-
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 *
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 * This file is a part of LEMON, a generic C++ optimization library
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 *
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 * Copyright (C) 2003-2007
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 * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
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 * (Egervary Research Group on Combinatorial Optimization, EGRES).
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 *
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 * Permission to use, modify and distribute this software is granted
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 * provided that this copyright notice appears in all copies. For
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 * precise terms see the accompanying LICENSE file.
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 *
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 * This software is provided "AS IS" with no warranty of any kind,
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 * express or implied, and with no claim as to its suitability for any
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 * purpose.
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 *
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 */
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#ifndef LEMON_PR_BIPARTITE_MATCHING
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#define LEMON_PR_BIPARTITE_MATCHING
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#include <lemon/graph_utils.h>
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#include <lemon/iterable_maps.h>
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#include <iostream>
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#include <queue>
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#include <lemon/elevator.h>
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///\ingroup matching
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///\file
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///\brief Push-prelabel maximum matching algorithms in bipartite graphs.
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///
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namespace lemon {
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  ///Max cardinality matching algorithm based on push-relabel principle
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  ///\ingroup matching
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  ///Bipartite Max Cardinality Matching algorithm. This class uses the
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  ///push-relabel principle which in several cases has better runtime
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  ///performance than the augmenting path solutions.
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  ///
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  ///\author Alpar Juttner
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  template<class Graph>
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  class PrBipartiteMatching {
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    typedef typename Graph::Node Node;
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    typedef typename Graph::ANodeIt ANodeIt;
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    typedef typename Graph::BNodeIt BNodeIt;
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    typedef typename Graph::UEdge UEdge;
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    typedef typename Graph::UEdgeIt UEdgeIt;
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    typedef typename Graph::IncEdgeIt IncEdgeIt;
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    const Graph &_g;
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    int _node_num;
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    int _matching_size;
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    int _empty_level;
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    typename Graph::template ANodeMap<typename Graph::UEdge> _matching;
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    Elevator<Graph,typename Graph::BNode> _levels;
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    typename Graph::template BNodeMap<int> _cov;
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  public:
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    /// Constructor
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    /// Constructor
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    ///
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    PrBipartiteMatching(const Graph &g) :
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      _g(g),
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      _node_num(countBNodes(g)),
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      _matching(g),
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      _levels(g,_node_num),
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      _cov(g,0)
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    {
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    }
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    /// \name Execution control 
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    /// The simplest way to execute the algorithm is to use one of the
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    /// member functions called \c run(). \n
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    /// If you need more control on the execution, first
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    /// you must call \ref init() and then one variant of the start()
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    /// member. 
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    /// @{
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    ///Initialize the data structures
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    ///This function constructs a prematching first, which is a
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    ///regular matching on the A-side of the graph, but on the B-side
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    ///each node could cover more matching edges. After that, the
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    ///B-nodes which multiple matched, will be pushed into the lowest
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    ///level of the Elevator. The remaning B-nodes will be pushed to
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    ///the consequent levels respect to a Bfs on following graph: the
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    ///nodes are the B-nodes of the original bipartite graph and two
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    ///nodes are adjacent if a node can pass over a matching edge to
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    ///an other node. The source of the Bfs are the lowest level
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    ///nodes. Last, the reached B-nodes without covered matching edge
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    ///becomes active.
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    void init() {
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      _matching_size=0;
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      _empty_level=_node_num;
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      for(ANodeIt n(_g);n!=INVALID;++n)
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	if((_matching[n]=IncEdgeIt(_g,n))!=INVALID)
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	  ++_cov[_g.bNode(_matching[n])];
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      std::queue<Node> q;
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      _levels.initStart();
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      for(BNodeIt n(_g);n!=INVALID;++n)
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	if(_cov[n]>1) {
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	  _levels.initAddItem(n);
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	  q.push(n);
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	}
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      int hlev=0;
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      while(!q.empty()) {
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	Node n=q.front();
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	q.pop();
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	int nlev=_levels[n]+1;
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	for(IncEdgeIt e(_g,n);e!=INVALID;++e) {
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	  Node m=_g.runningNode(e);
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	  if(e==_matching[m]) {
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	    for(IncEdgeIt f(_g,m);f!=INVALID;++f) {
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	      Node r=_g.runningNode(f);
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	      if(_levels[r]>nlev) {
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		for(;nlev>hlev;hlev++)
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		  _levels.initNewLevel();
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		_levels.initAddItem(r);
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		q.push(r);
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	      }
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	    }
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	  }
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	}
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      }
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      _levels.initFinish();
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      for(BNodeIt n(_g);n!=INVALID;++n)
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	if(_cov[n]<1&&_levels[n]<_node_num)
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	  _levels.activate(n);
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    }
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    ///Start the main phase of the algorithm
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    ///This algorithm calculates the maximum matching with the
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    ///push-relabel principle. This function should be called just
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    ///after the init() function which already set the initial
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    ///prematching, the level function on the B-nodes and the active,
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    ///ie. unmatched B-nodes.
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    ///
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    ///The algorithm always takes highest active B-node, and it try to
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    ///find a B-node which is eligible to pass over one of it's
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    ///matching edge. This condition holds when the B-node is one
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    ///level lower, and the opposite node of it's matching edge is
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    ///adjacent to the highest active node. In this case the current
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    ///node steals the matching edge and becomes inactive. If there is
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    ///not eligible node then the highest active node should be lift
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    ///to the next proper level.
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    ///
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    ///The nodes should not lift higher than the number of the
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    ///B-nodes, if a node reach this level it remains unmatched. If
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    ///during the execution one level becomes empty the nodes above it
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    ///can be deactivated and lift to the highest level.
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    void start() {
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      Node act;
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      Node bact=INVALID;
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      Node last_activated=INVALID;
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      while((act=_levels.highestActive())!=INVALID) {
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	last_activated=INVALID;
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	int actlevel=_levels[act];
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	UEdge bedge=INVALID;
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	int nlevel=_node_num;
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	{
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	  int nnlevel;
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	  for(IncEdgeIt tbedge(_g,act);
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	      tbedge!=INVALID && nlevel>=actlevel;
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	      ++tbedge)
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	    if((nnlevel=_levels[_g.bNode(_matching[_g.runningNode(tbedge)])])<
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	       nlevel)
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	      {
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		nlevel=nnlevel;
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		bedge=tbedge;
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	      }
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	}
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	if(nlevel<_node_num) {
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	  if(nlevel>=actlevel)
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	    _levels.liftHighestActive(nlevel+1);
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	  bact=_g.bNode(_matching[_g.aNode(bedge)]);
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	  if(--_cov[bact]<1) {
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	    _levels.activate(bact);
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	    last_activated=bact;
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	  }
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	  _matching[_g.aNode(bedge)]=bedge;
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	  _cov[act]=1;
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	  _levels.deactivate(act);
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	}
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	else {
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	  _levels.liftHighestActiveToTop();
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	}
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	if(_levels.emptyLevel(actlevel))
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	  _levels.liftToTop(actlevel);
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      }
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      for(ANodeIt n(_g);n!=INVALID;++n) {
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	if (_matching[n]==INVALID)continue;
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	if (_cov[_g.bNode(_matching[n])]>1) {
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	  _cov[_g.bNode(_matching[n])]--;
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	  _matching[n]=INVALID;
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	} else {
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	  ++_matching_size;
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	}
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      }
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    }
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    ///Start the algorithm to find a perfect matching
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    ///This function is close to identical to the simple start()
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    ///member function but it calculates just perfect matching.
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    ///However, the perfect property is only checked on the B-side of
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    ///the graph
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    ///
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    ///The main difference between the two function is the handling of
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    ///the empty levels. The simple start() function let the nodes
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    ///above the empty levels unmatched while this variant if it find
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    ///an empty level immediately terminates and gives back false
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    ///return value.
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    bool startPerfect() {
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      Node act;
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      Node bact=INVALID;
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      Node last_activated=INVALID;
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      while((act=_levels.highestActive())!=INVALID) {
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	last_activated=INVALID;
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	int actlevel=_levels[act];
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	UEdge bedge=INVALID;
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	int nlevel=_node_num;
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	{
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	  int nnlevel;
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	  for(IncEdgeIt tbedge(_g,act);
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	      tbedge!=INVALID && nlevel>=actlevel;
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	      ++tbedge)
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	    if((nnlevel=_levels[_g.bNode(_matching[_g.runningNode(tbedge)])])<
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	       nlevel)
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	      {
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		nlevel=nnlevel;
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		bedge=tbedge;
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	      }
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	}
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	if(nlevel<_node_num) {
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	  if(nlevel>=actlevel)
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	    _levels.liftHighestActive(nlevel+1);
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	  bact=_g.bNode(_matching[_g.aNode(bedge)]);
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	  if(--_cov[bact]<1) {
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	    _levels.activate(bact);
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	    last_activated=bact;
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	  }
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	  _matching[_g.aNode(bedge)]=bedge;
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	  _cov[act]=1;
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	  _levels.deactivate(act);
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	}
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	else {
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	  _levels.liftHighestActiveToTop();
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	}
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	if(_levels.emptyLevel(actlevel))
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	  _empty_level=actlevel;
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	  return false;
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      }
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      _matching_size = _node_num;
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      return true;
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    }
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    ///Runs the algorithm
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    ///Just a shortcut for the next code:
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    ///\code
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    /// init();
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    /// start();
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    ///\endcode
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    void run() {
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      init();
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      start();
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    }
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    ///Runs the algorithm to find a perfect matching
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    ///Just a shortcut for the next code:
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    ///\code
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    /// init();
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    /// startPerfect();
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    ///\endcode
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    ///
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    ///\note If the two nodesets of the graph have different size then
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    ///this algorithm checks the perfect property on the B-side.
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    bool runPerfect() {
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      init();
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      return startPerfect();
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    }
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    ///Runs the algorithm to find a perfect matching
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    ///Just a shortcut for the next code:
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    ///\code
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    /// init();
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    /// startPerfect();
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    ///\endcode
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    ///
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    ///\note It checks that the size of the two nodesets are equal.
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    bool checkedRunPerfect() {
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      if (countANodes(_g) != _node_num) return false;
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      init();
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      return startPerfect();
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    }
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    ///@}
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    /// \name Query Functions
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    /// The result of the %Matching algorithm can be obtained using these
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    /// functions.\n
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    /// Before the use of these functions,
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    /// either run() or start() must be called.
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    ///@{
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    ///Set true all matching uedge in the map.
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    ///Set true all matching uedge in the map. It does not change the
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    ///value mapped to the other uedges.
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    ///\return The number of the matching edges.
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    template <typename MatchingMap>
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    int quickMatching(MatchingMap& mm) const {
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      for (ANodeIt n(_g);n!=INVALID;++n) {
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        if (_matching[n]!=INVALID) mm.set(_matching[n],true);
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      }
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      return _matching_size;
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    }
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    ///Set true all matching uedge in the map and the others to false.
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    ///Set true all matching uedge in the map and the others to false.
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    ///\return The number of the matching edges.
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    template<class MatchingMap>
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    int matching(MatchingMap& mm) const {
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      for (UEdgeIt e(_g);e!=INVALID;++e) {
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        mm.set(e,e==_matching[_g.aNode(e)]);
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      }
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      return _matching_size;
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    }
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    ///Gives back the matching in an ANodeMap.
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    ///Gives back the matching in an ANodeMap. The parameter should
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    ///be a write ANodeMap of UEdge values.
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    ///\return The number of the matching edges.
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    template<class MatchingMap>
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    int aMatching(MatchingMap& mm) const {
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      for (ANodeIt n(_g);n!=INVALID;++n) {
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        mm.set(n,_matching[n]);
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      }
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      return _matching_size;
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    }
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    ///Gives back the matching in a BNodeMap.
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    ///Gives back the matching in a BNodeMap. The parameter should
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    ///be a write BNodeMap of UEdge values.
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    ///\return The number of the matching edges.
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    template<class MatchingMap>
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    int bMatching(MatchingMap& mm) const {
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      for (BNodeIt n(_g);n!=INVALID;++n) {
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        mm.set(n,INVALID);
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      }
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      for (ANodeIt n(_g);n!=INVALID;++n) {
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        if (_matching[n]!=INVALID)
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	  mm.set(_g.bNode(_matching[n]),_matching[n]);
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      }
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      return _matching_size;
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    }
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    ///Returns true if the given uedge is in the matching.
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    ///It returns true if the given uedge is in the matching.
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    ///
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    bool matchingEdge(const UEdge& e) const {
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      return _matching[_g.aNode(e)]==e;
deba@2462
   382
    }
deba@2462
   383
deba@2462
   384
    ///Returns the matching edge from the node.
deba@2462
   385
deba@2462
   386
    ///Returns the matching edge from the node. If there is not such
deba@2462
   387
    ///edge it gives back \c INVALID.  
deba@2462
   388
    ///\note If the parameter node is a B-node then the running time is
deba@2462
   389
    ///propotional to the degree of the node.
deba@2462
   390
    UEdge matchingEdge(const Node& n) const {
deba@2462
   391
      if (_g.aNode(n)) {
deba@2462
   392
        return _matching[n];
deba@2462
   393
      } else {
deba@2462
   394
	for (IncEdgeIt e(_g,n);e!=INVALID;++e)
deba@2462
   395
	  if (e==_matching[_g.aNode(e)]) return e;
deba@2462
   396
	return INVALID;
deba@2462
   397
      }
deba@2462
   398
    }
deba@2462
   399
deba@2462
   400
    ///Gives back the number of the matching edges.
deba@2462
   401
deba@2462
   402
    ///Gives back the number of the matching edges.
deba@2462
   403
    int matchingSize() const {
deba@2462
   404
      return _matching_size;
deba@2462
   405
    }
deba@2462
   406
deba@2462
   407
    ///Gives back a barrier on the A-nodes
deba@2462
   408
    
deba@2462
   409
    ///The barrier is s subset of the nodes on the same side of the
deba@2462
   410
    ///graph. If we tried to find a perfect matching and it failed
deba@2462
   411
    ///then the barrier size will be greater than its neighbours. If
deba@2462
   412
    ///the maximum matching searched then the barrier size minus its
deba@2462
   413
    ///neighbours will be exactly the unmatched nodes on the A-side.
deba@2462
   414
    ///\retval bar A WriteMap on the ANodes with bool value.
deba@2462
   415
    template<class BarrierMap>
deba@2462
   416
    void aBarrier(BarrierMap &bar) const 
alpar@2353
   417
    {
alpar@2353
   418
      for(ANodeIt n(_g);n!=INVALID;++n)
deba@2462
   419
	bar.set(n,_matching[n]==INVALID ||
deba@2462
   420
	  _levels[_g.bNode(_matching[n])]<_empty_level);  
alpar@2353
   421
    }  
deba@2462
   422
deba@2462
   423
    ///Gives back a barrier on the B-nodes
deba@2462
   424
    
deba@2462
   425
    ///The barrier is s subset of the nodes on the same side of the
deba@2462
   426
    ///graph. If we tried to find a perfect matching and it failed
deba@2462
   427
    ///then the barrier size will be greater than its neighbours. If
deba@2462
   428
    ///the maximum matching searched then the barrier size minus its
deba@2462
   429
    ///neighbours will be exactly the unmatched nodes on the B-side.
deba@2462
   430
    ///\retval bar A WriteMap on the BNodes with bool value.
deba@2462
   431
    template<class BarrierMap>
deba@2462
   432
    void bBarrier(BarrierMap &bar) const
alpar@2353
   433
    {
deba@2462
   434
      for(BNodeIt n(_g);n!=INVALID;++n) bar.set(n,_levels[n]>=_empty_level);  
deba@2462
   435
    }
deba@2462
   436
deba@2462
   437
    ///Returns a minimum covering of the nodes.
deba@2462
   438
deba@2462
   439
    ///The minimum covering set problem is the dual solution of the
deba@2462
   440
    ///maximum bipartite matching. It provides a solution for this
deba@2462
   441
    ///problem what is proof of the optimality of the matching.
deba@2462
   442
    ///\param covering NodeMap of bool values, the nodes of the cover
deba@2462
   443
    ///set will set true while the others false.  
deba@2462
   444
    ///\return The size of the cover set.
deba@2462
   445
    ///\note This function can be called just after the algorithm have
deba@2462
   446
    ///already found a matching. 
deba@2462
   447
    template<class CoverMap>
deba@2462
   448
    int coverSet(CoverMap& covering) const {
deba@2462
   449
      int ret=0;
deba@2462
   450
      for(BNodeIt n(_g);n!=INVALID;++n) {
deba@2462
   451
	if (_levels[n]<_empty_level) { covering.set(n,true); ++ret; }
deba@2462
   452
	else covering.set(n,false);
deba@2462
   453
      }
deba@2462
   454
      for(ANodeIt n(_g);n!=INVALID;++n) {
deba@2462
   455
	if (_matching[n]!=INVALID &&
deba@2462
   456
	    _levels[_g.bNode(_matching[n])]>=_empty_level) 
deba@2462
   457
	  { covering.set(n,true); ++ret; }
deba@2462
   458
	else covering.set(n,false);
deba@2462
   459
      }
deba@2462
   460
      return ret;
deba@2462
   461
    }
deba@2462
   462
deba@2462
   463
deba@2462
   464
    /// @}
deba@2462
   465
    
alpar@2353
   466
  };
alpar@2353
   467
  
alpar@2353
   468
  
alpar@2353
   469
  ///Maximum cardinality of the matchings in a bipartite graph
alpar@2353
   470
alpar@2353
   471
  ///\ingroup matching
alpar@2353
   472
  ///This function finds the maximum cardinality of the matchings
alpar@2353
   473
  ///in a bipartite graph \c g.
alpar@2353
   474
  ///\param g An undirected bipartite graph.
alpar@2353
   475
  ///\return The cardinality of the maximum matching.
alpar@2353
   476
  ///
alpar@2353
   477
  ///\note The the implementation is based
alpar@2353
   478
  ///on the push-relabel principle.
alpar@2353
   479
  template<class Graph>
deba@2462
   480
  int prBipartiteMatching(const Graph &g)
alpar@2353
   481
  {
deba@2462
   482
    PrBipartiteMatching<Graph> bpm(g);
deba@2462
   483
    return bpm.matchingSize();
alpar@2353
   484
  }
alpar@2353
   485
alpar@2353
   486
  ///Maximum cardinality matching in a bipartite graph
alpar@2353
   487
alpar@2353
   488
  ///\ingroup matching
alpar@2353
   489
  ///This function finds a maximum cardinality matching
alpar@2353
   490
  ///in a bipartite graph \c g.
alpar@2353
   491
  ///\param g An undirected bipartite graph.
deba@2463
   492
  ///\retval matching A write ANodeMap of value type \c UEdge.
deba@2463
   493
  /// The found edges will be returned in this map,
deba@2463
   494
  /// i.e. for an \c ANode \c n the edge <tt>matching[n]</tt> is the one
deba@2463
   495
  /// that covers the node \c n.
alpar@2353
   496
  ///\return The cardinality of the maximum matching.
alpar@2353
   497
  ///
alpar@2353
   498
  ///\note The the implementation is based
alpar@2353
   499
  ///on the push-relabel principle.
alpar@2353
   500
  template<class Graph,class MT>
deba@2462
   501
  int prBipartiteMatching(const Graph &g,MT &matching) 
alpar@2353
   502
  {
deba@2462
   503
    PrBipartiteMatching<Graph> bpm(g);
deba@2462
   504
    bpm.run();
deba@2463
   505
    bpm.aMatching(matching);
deba@2462
   506
    return bpm.matchingSize();
alpar@2353
   507
  }
alpar@2353
   508
alpar@2353
   509
  ///Maximum cardinality matching in a bipartite graph
alpar@2353
   510
alpar@2353
   511
  ///\ingroup matching
alpar@2353
   512
  ///This function finds a maximum cardinality matching
alpar@2353
   513
  ///in a bipartite graph \c g.
alpar@2353
   514
  ///\param g An undirected bipartite graph.
deba@2463
   515
  ///\retval matching A write ANodeMap of value type \c UEdge.
deba@2463
   516
  /// The found edges will be returned in this map,
deba@2463
   517
  /// i.e. for an \c ANode \c n the edge <tt>matching[n]</tt> is the one
deba@2463
   518
  /// that covers the node \c n.
alpar@2353
   519
  ///\retval barrier A \c bool WriteMap on the BNodes. The map will be set
alpar@2353
   520
  /// exactly once for each BNode. The nodes with \c true value represent
alpar@2353
   521
  /// a barrier \e B, i.e. the cardinality of \e B minus the number of its
alpar@2353
   522
  /// neighbor is equal to the number of the <tt>BNode</tt>s minus the
alpar@2353
   523
  /// cardinality of the maximum matching.
alpar@2353
   524
  ///\return The cardinality of the maximum matching.
alpar@2353
   525
  ///
alpar@2353
   526
  ///\note The the implementation is based
alpar@2353
   527
  ///on the push-relabel principle.
alpar@2353
   528
  template<class Graph,class MT, class GT>
deba@2462
   529
  int prBipartiteMatching(const Graph &g,MT &matching,GT &barrier) 
alpar@2353
   530
  {
deba@2462
   531
    PrBipartiteMatching<Graph> bpm(g);
deba@2462
   532
    bpm.run();
deba@2463
   533
    bpm.aMatching(matching);
deba@2462
   534
    bpm.bBarrier(barrier);
deba@2462
   535
    return bpm.matchingSize();
alpar@2353
   536
  }  
alpar@2353
   537
alpar@2353
   538
  ///Perfect matching in a bipartite graph
alpar@2353
   539
alpar@2353
   540
  ///\ingroup matching
alpar@2353
   541
  ///This function checks whether the bipartite graph \c g
alpar@2353
   542
  ///has a perfect matching.
alpar@2353
   543
  ///\param g An undirected bipartite graph.
alpar@2353
   544
  ///\return \c true iff \c g has a perfect matching.
alpar@2353
   545
  ///
alpar@2353
   546
  ///\note The the implementation is based
alpar@2353
   547
  ///on the push-relabel principle.
alpar@2353
   548
  template<class Graph>
deba@2462
   549
  bool prPerfectBipartiteMatching(const Graph &g)
alpar@2353
   550
  {
deba@2462
   551
    PrBipartiteMatching<Graph> bpm(g);
deba@2462
   552
    return bpm.runPerfect();
alpar@2353
   553
  }
alpar@2353
   554
alpar@2353
   555
  ///Perfect matching in a bipartite graph
alpar@2353
   556
alpar@2353
   557
  ///\ingroup matching
alpar@2353
   558
  ///This function finds a perfect matching in a bipartite graph \c g.
alpar@2353
   559
  ///\param g An undirected bipartite graph.
deba@2463
   560
  ///\retval matching A write ANodeMap of value type \c UEdge.
deba@2463
   561
  /// The found edges will be returned in this map,
deba@2463
   562
  /// i.e. for an \c ANode \c n the edge <tt>matching[n]</tt> is the one
deba@2463
   563
  /// that covers the node \c n.
deba@2462
   564
  /// The values are unchanged if the graph
alpar@2353
   565
  /// has no perfect matching.
alpar@2353
   566
  ///\return \c true iff \c g has a perfect matching.
alpar@2353
   567
  ///
alpar@2353
   568
  ///\note The the implementation is based
alpar@2353
   569
  ///on the push-relabel principle.
alpar@2353
   570
  template<class Graph,class MT>
deba@2462
   571
  bool prPerfectBipartiteMatching(const Graph &g,MT &matching) 
alpar@2353
   572
  {
deba@2462
   573
    PrBipartiteMatching<Graph> bpm(g);
deba@2463
   574
    bool ret = bpm.checkedRunPerfect();
deba@2463
   575
    if (ret) bpm.aMatching(matching);
deba@2462
   576
    return ret;
alpar@2353
   577
  }
alpar@2353
   578
alpar@2353
   579
  ///Perfect matching in a bipartite graph
alpar@2353
   580
alpar@2353
   581
  ///\ingroup matching
alpar@2353
   582
  ///This function finds a perfect matching in a bipartite graph \c g.
alpar@2353
   583
  ///\param g An undirected bipartite graph.
deba@2463
   584
  ///\retval matching A write ANodeMap of value type \c UEdge.
deba@2463
   585
  /// The found edges will be returned in this map,
deba@2463
   586
  /// i.e. for an \c ANode \c n the edge <tt>matching[n]</tt> is the one
deba@2463
   587
  /// that covers the node \c n.
deba@2462
   588
  /// The values are unchanged if the graph
alpar@2353
   589
  /// has no perfect matching.
alpar@2353
   590
  ///\retval barrier A \c bool WriteMap on the BNodes. The map will only
alpar@2353
   591
  /// be set if \c g has no perfect matching. In this case it is set 
alpar@2353
   592
  /// exactly once for each BNode. The nodes with \c true value represent
alpar@2353
   593
  /// a barrier, i.e. a subset \e B a of BNodes with the property that
deba@2462
   594
  /// the cardinality of \e B is greater than the number of its neighbors.
alpar@2353
   595
  ///\return \c true iff \c g has a perfect matching.
alpar@2353
   596
  ///
alpar@2353
   597
  ///\note The the implementation is based
alpar@2353
   598
  ///on the push-relabel principle.
alpar@2353
   599
  template<class Graph,class MT, class GT>
deba@2463
   600
  bool prPerfectBipartiteMatching(const Graph &g,MT &matching,GT &barrier) 
alpar@2353
   601
  {
deba@2462
   602
    PrBipartiteMatching<Graph> bpm(g);
deba@2463
   603
    bool ret=bpm.checkedRunPerfect();
deba@2462
   604
    if(ret)
deba@2463
   605
      bpm.aMatching(matching);
deba@2462
   606
    else
deba@2462
   607
      bpm.bBarrier(barrier);
deba@2462
   608
    return ret;
alpar@2353
   609
  }  
alpar@2353
   610
}
alpar@2353
   611
alpar@2353
   612
#endif