src/work/peter/path/path.h
author marci
Sat, 16 Oct 2004 00:20:13 +0000
changeset 944 4f064aff855e
parent 815 468c9ec86928
child 959 c80ef5912903
permissions -rw-r--r--
It's time to design an iterable generic bfs
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// -*- c++ -*- //
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/**
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@defgroup paths Path Structures
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@ingroup datas
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\brief Path structures implemented in LEMON.
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LEMON provides flexible data structures
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to work with paths.
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All of them have the same interface, especially they can be built or extended
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using a standard Builder subclass. This make is easy to have e.g. the Dijkstra
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algorithm to store its result in any kind of path structure.
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\sa lemon::skeleton::Path
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*/
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///\ingroup paths
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///\file
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///\brief Classes for representing paths in graphs.
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#ifndef LEMON_PATH_H
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#define LEMON_PATH_H
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#include <deque>
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#include <vector>
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#include <algorithm>
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#include <lemon/invalid.h>
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#include <lemon/error.h>
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#include <debug.h>
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namespace lemon {
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  /// \addtogroup paths
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  /// @{
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  //! \brief A structure for representing directed paths in a graph.
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  //!
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  //! A structure for representing directed path in a graph.
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  //! \param Graph The graph type in which the path is.
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  //! \param DM DebugMode, defaults to DefaultDebugMode.
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  //! 
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  //! In a sense, the path can be treated as a graph, for is has \c NodeIt
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  //! and \c EdgeIt with the same usage. These types converts to the \c Node
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  //! and \c Edge of the original graph.
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  //!
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  //! \todo Thoroughfully check all the range and consistency tests.
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  template<typename Graph, typename DM = DefaultDebugMode>
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  class DirPath {
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  public:
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    /// Edge type of the underlying graph.
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    typedef typename Graph::Edge GraphEdge; 
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    /// Node type of the underlying graph.
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    typedef typename Graph::Node GraphNode;
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    class NodeIt;
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    class EdgeIt;
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  protected:
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    const Graph *gr;
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    typedef std::vector<GraphEdge> Container;
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    Container edges;
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  public:
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    /// \param _G The graph in which the path is.
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    ///
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    DirPath(const Graph &_G) : gr(&_G) {}
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    /// \brief Subpath constructor.
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    ///
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    /// Subpath defined by two nodes.
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    /// \warning It is an error if the two edges are not in order!
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    DirPath(const DirPath &P, const NodeIt &a, const NodeIt &b) {
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      if( DM::range_check && (!a.valid() || !b.valid) ) {
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	// FIXME: this check should be more elaborate...
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	fault("DirPath, subpath ctor: invalid bounding nodes");
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      }
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      gr = P.gr;
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      edges.insert(edges.end(), P.edges.begin()+a.idx, P.edges.begin()+b.idx);
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    }
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    /// \brief Subpath constructor.
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    ///
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    /// Subpath defined by two edges. Contains edges in [a,b)
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    /// \warning It is an error if the two edges are not in order!
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    DirPath(const DirPath &P, const EdgeIt &a, const EdgeIt &b) {
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      if( DM::range_check && (!a.valid() || !b.valid) ) {
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	// FIXME: this check should be more elaborate...
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	fault("DirPath, subpath ctor: invalid bounding nodes");
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      }
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      gr = P.gr;
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      edges.insert(edges.end(), P.edges.begin()+a.idx, P.edges.begin()+b.idx);
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    }
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    /// Length of the path.
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    size_t length() const { return edges.size(); }
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    /// Returns whether the path is empty.
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    bool empty() const { return edges.empty(); }
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    /// Resets the path to an empty path.
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    void clear() { edges.clear(); }
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    /// \brief Starting point of the path.
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    ///
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    /// Starting point of the path.
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    /// Returns INVALID if the path is empty.
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    GraphNode from() const {
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      return empty() ? INVALID : gr->tail(edges[0]);
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    }
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    /// \brief End point of the path.
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    ///
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    /// End point of the path.
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    /// Returns INVALID if the path is empty.
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    GraphNode to() const {
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      return empty() ? INVALID : gr->head(edges[length()-1]);
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    }
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    /// \brief Initializes node or edge iterator to point to the first
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    /// node or edge.
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    ///
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    /// \sa nth
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    template<typename It>
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    It& first(It &i) const { return i=It(*this); }
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    /// \brief Initializes node iterator to point to the node of a given index.
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    NodeIt& nth(NodeIt &i, int n) const {
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      if( DM::range_check && (n<0 || n>int(length())) )
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	fault("DirPath::nth: index out of range");
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      return i=NodeIt(*this, n);
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    }
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    /// \brief Initializes edge iterator to point to the edge of a given index.
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    EdgeIt& nth(EdgeIt &i, int n) const {
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      if( DM::range_check && (n<0 || n>=int(length())) )
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	fault("DirPath::nth: index out of range");
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      return i=EdgeIt(*this, n);
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    }
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    /// Checks validity of a node or edge iterator.
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    template<typename It>
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    static
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    bool valid(const It &i) { return i.valid(); }
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    /// Steps the given node or edge iterator.
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    template<typename It>
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    static
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    It& next(It &e) {
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      if( DM::range_check && !e.valid() )
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	fault("DirPath::next() on invalid iterator");
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      return ++e;
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    }
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    /// \brief Returns node iterator pointing to the head node of the
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    /// given edge iterator.
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    NodeIt head(const EdgeIt& e) const {
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      if( DM::range_check && !e.valid() )
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	fault("DirPath::head() on invalid iterator");
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      return NodeIt(*this, e.idx+1);
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    }
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    /// \brief Returns node iterator pointing to the tail node of the
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    /// given edge iterator.
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    NodeIt tail(const EdgeIt& e) const {
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      if( DM::range_check && !e.valid() )
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	fault("DirPath::tail() on invalid iterator");
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      return NodeIt(*this, e.idx);
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    }
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    /* Iterator classes */
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    /**
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     * \brief Iterator class to iterate on the edges of the paths
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     * 
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     * \ingroup paths
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     * This class is used to iterate on the edges of the paths
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     *
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     * Of course it converts to Graph::Edge
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     * 
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     * \todo Its interface differs from the standard edge iterator.
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     * Yes, it shouldn't.
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     */
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    class EdgeIt {
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      friend class DirPath;
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      int idx;
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      const DirPath *p;
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    public:
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      /// Default constructor
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      EdgeIt() {}
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      /// Invalid constructor
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      EdgeIt(Invalid) : idx(-1), p(0) {}
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      /// Constructor with starting point
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      EdgeIt(const DirPath &_p, int _idx = 0) :
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	idx(_idx), p(&_p) { validate(); }
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      ///Validity check
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      bool valid() const { return idx!=-1; }
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      ///Conversion to Graph::Edge
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      operator GraphEdge () const {
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	return valid() ? p->edges[idx] : INVALID;
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      }
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      /// Next edge
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      EdgeIt& operator++() { ++idx; validate(); return *this; }
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      /// Comparison operator
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      bool operator==(const EdgeIt& e) const { return idx==e.idx; }
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      /// Comparison operator
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      bool operator!=(const EdgeIt& e) const { return idx!=e.idx; }
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      /// Comparison operator
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      bool operator<(const EdgeIt& e) const { return idx<e.idx; }
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    private:
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      // FIXME: comparison between signed and unsigned...
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      // Jo ez igy? Vagy esetleg legyen a length() int?
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      void validate() { if( size_t(idx) >= p->length() ) idx=-1; }
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    };
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    /**
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     * \brief Iterator class to iterate on the nodes of the paths
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     * 
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     * \ingroup paths
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     * This class is used to iterate on the nodes of the paths
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     *
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     * Of course it converts to Graph::Node
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     * 
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     * \todo Its interface differs from the standard node iterator.
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     * Yes, it shouldn't.
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     */
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    class NodeIt {
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      friend class DirPath;
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      int idx;
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      const DirPath *p;
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    public:
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      /// Default constructor
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      NodeIt() {}
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      /// Invalid constructor
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      NodeIt(Invalid) : idx(-1), p(0) {}
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      /// Constructor with starting point
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      NodeIt(const DirPath &_p, int _idx = 0) :
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	idx(_idx), p(&_p) { validate(); }
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      ///Validity check
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      bool valid() const { return idx!=-1; }
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      ///Conversion to Graph::Node
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      operator const GraphNode& () const {
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	if(idx >= p->length())
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	  return p->to();
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	else if(idx >= 0)
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	  return p->gr->tail(p->edges[idx]);
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	else
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	  return INVALID;
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      }
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      /// Next node
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      NodeIt& operator++() { ++idx; validate(); return *this; }
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      /// Comparison operator
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      bool operator==(const NodeIt& e) const { return idx==e.idx; }
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      /// Comparison operator
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      bool operator!=(const NodeIt& e) const { return idx!=e.idx; }
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      /// Comparison operator
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      bool operator<(const NodeIt& e) const { return idx<e.idx; }
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    private:
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      void validate() { if( size_t(idx) > p->length() ) idx=-1; }
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    };
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    friend class Builder;    
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    /**
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     * \brief Class to build paths
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     * 
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     * \ingroup paths
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     * This class is used to fill a path with edges.
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     *
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     * You can push new edges to the front and to the back of the path in
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     * arbitrary order then you should commit these changes to the graph.
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     *
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     * Fundamentally, for most "Paths" (classes fulfilling the
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     * PathConcept) while the builder is active (after the first modifying
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     * operation and until the commit()) the original Path is in a
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     * "transitional" state (operations on it have undefined result). But
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     * in the case of DirPath the original path remains unchanged until the
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     * commit. However we don't recomend that you use this feature.
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     */
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    class Builder {
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      DirPath &P;
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      Container front, back;
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    public:
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      ///\param _P the path you want to fill in.
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      ///
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      Builder(DirPath &_P) : P(_P) {}
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      /// Sets the starting node of the path.
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      /// Sets the starting node of the path. Edge added to the path
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      /// afterwards have to be incident to this node.
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      /// It should be called iff the path is empty and before any call to
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      /// \ref pushFront() or \ref pushBack()
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      void setStartNode(const GraphNode &) {}
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      ///Push a new edge to the front of the path
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      ///Push a new edge to the front of the path.
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      ///\sa setStartNode
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      void pushFront(const GraphEdge& e) {
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	if( DM::consistensy_check && !empty() && P.gr->head(e)!=from() ) {
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	  fault("DirPath::Builder::pushFront: nonincident edge");
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	}
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	front.push_back(e);
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      }
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      ///Push a new edge to the back of the path
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      ///Push a new edge to the back of the path.
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      ///\sa setStartNode
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      void pushBack(const GraphEdge& e) {
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	if( DM::consistensy_check && !empty() && P.gr->tail(e)!=to() ) {
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	  fault("DirPath::Builder::pushBack: nonincident edge");
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	}
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	back.push_back(e);
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      }
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      ///Commit the changes to the path.
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      void commit() {
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	if( !(front.empty() && back.empty()) ) {
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	  Container tmp;
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	  tmp.reserve(front.size()+back.size()+P.length());
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	  tmp.insert(tmp.end(), front.rbegin(), front.rend());
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	  tmp.insert(tmp.end(), P.edges.begin(), P.edges.end());
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	  tmp.insert(tmp.end(), back.begin(), back.end());
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	  P.edges.swap(tmp);
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	  front.clear();
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	  back.clear();
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	}
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      }
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      // FIXME: Hmm, pontosan hogy is kene ezt csinalni?
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      // Hogy kenyelmes egy ilyet hasznalni?
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      ///Reserve storage for the builder in advance.
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      ///If you know an reasonable upper bound of the number of the edges
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      ///to add, using this function you can speed up the building.
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      void reserve(size_t r) {
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	front.reserve(r);
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	back.reserve(r);
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      }
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    private:
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      bool empty() {
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	return front.empty() && back.empty() && P.empty();
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      }
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      GraphNode from() const {
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	if( ! front.empty() )
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	  return P.gr->tail(front[front.size()-1]);
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	else if( ! P.empty() )
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	  return P.gr->tail(P.edges[0]);
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	else if( ! back.empty() )
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	  return P.gr->tail(back[0]);
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	else
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   371
	  return INVALID;
hegyi@815
   372
      }
hegyi@815
   373
      GraphNode to() const {
hegyi@815
   374
	if( ! back.empty() )
hegyi@815
   375
	  return P.gr->head(back[back.size()-1]);
hegyi@815
   376
	else if( ! P.empty() )
hegyi@815
   377
	  return P.gr->head(P.edges[P.length()-1]);
hegyi@815
   378
	else if( ! front.empty() )
hegyi@815
   379
	  return P.gr->head(front[0]);
hegyi@815
   380
	else
hegyi@815
   381
	  return INVALID;
hegyi@815
   382
      }
hegyi@815
   383
hegyi@815
   384
    };
hegyi@815
   385
hegyi@815
   386
  };
hegyi@815
   387
hegyi@815
   388
hegyi@815
   389
hegyi@815
   390
hegyi@815
   391
hegyi@815
   392
hegyi@815
   393
hegyi@815
   394
hegyi@815
   395
hegyi@815
   396
hegyi@815
   397
  /**********************************************************************/
hegyi@815
   398
hegyi@815
   399
hegyi@815
   400
  //! \brief A structure for representing undirected path in a graph.
hegyi@815
   401
  //!
hegyi@815
   402
  //! A structure for representing undirected path in a graph. Ie. this is
hegyi@815
   403
  //! a path in a \e directed graph but the edges should not be directed
hegyi@815
   404
  //! forward.
hegyi@815
   405
  //!
hegyi@815
   406
  //! \param Graph The graph type in which the path is.
hegyi@815
   407
  //! \param DM DebugMode, defaults to DefaultDebugMode.
hegyi@815
   408
  //! 
hegyi@815
   409
  //! In a sense, the path can be treated as a graph, for is has \c NodeIt
hegyi@815
   410
  //! and \c EdgeIt with the same usage. These types converts to the \c Node
hegyi@815
   411
  //! and \c Edge of the original graph.
hegyi@815
   412
  //!
hegyi@815
   413
  //! \todo Thoroughfully check all the range and consistency tests.
hegyi@815
   414
  template<typename Graph, typename DM = DefaultDebugMode>
hegyi@815
   415
  class UndirPath {
hegyi@815
   416
  public:
hegyi@815
   417
    /// Edge type of the underlying graph.
hegyi@815
   418
    typedef typename Graph::Edge GraphEdge;
hegyi@815
   419
     /// Node type of the underlying graph.
hegyi@815
   420
   typedef typename Graph::Node GraphNode;
hegyi@815
   421
    class NodeIt;
hegyi@815
   422
    class EdgeIt;
hegyi@815
   423
hegyi@815
   424
  protected:
hegyi@815
   425
    const Graph *gr;
hegyi@815
   426
    typedef std::vector<GraphEdge> Container;
hegyi@815
   427
    Container edges;
hegyi@815
   428
hegyi@815
   429
  public:
hegyi@815
   430
hegyi@815
   431
    /// \param _G The graph in which the path is.
hegyi@815
   432
    ///
hegyi@815
   433
    UndirPath(const Graph &_G) : gr(&_G) {}
hegyi@815
   434
hegyi@815
   435
    /// \brief Subpath constructor.
hegyi@815
   436
    ///
hegyi@815
   437
    /// Subpath defined by two nodes.
hegyi@815
   438
    /// \warning It is an error if the two edges are not in order!
hegyi@815
   439
    UndirPath(const UndirPath &P, const NodeIt &a, const NodeIt &b) {
hegyi@815
   440
      if( DM::range_check && (!a.valid() || !b.valid) ) {
hegyi@815
   441
	// FIXME: this check should be more elaborate...
hegyi@815
   442
	fault("UndirPath, subpath ctor: invalid bounding nodes");
hegyi@815
   443
      }
hegyi@815
   444
      gr = P.gr;
hegyi@815
   445
      edges.insert(edges.end(), P.edges.begin()+a.idx, P.edges.begin()+b.idx);
hegyi@815
   446
    }
hegyi@815
   447
hegyi@815
   448
    /// \brief Subpath constructor.
hegyi@815
   449
    ///
hegyi@815
   450
    /// Subpath defined by two edges. Contains edges in [a,b)
hegyi@815
   451
    /// \warning It is an error if the two edges are not in order!
hegyi@815
   452
    UndirPath(const UndirPath &P, const EdgeIt &a, const EdgeIt &b) {
hegyi@815
   453
      if( DM::range_check && (!a.valid() || !b.valid) ) {
hegyi@815
   454
	// FIXME: this check should be more elaborate...
hegyi@815
   455
	fault("UndirPath, subpath ctor: invalid bounding nodes");
hegyi@815
   456
      }
hegyi@815
   457
      gr = P.gr;
hegyi@815
   458
      edges.insert(edges.end(), P.edges.begin()+a.idx, P.edges.begin()+b.idx);
hegyi@815
   459
    }
hegyi@815
   460
hegyi@815
   461
    /// Length of the path.
hegyi@815
   462
    size_t length() const { return edges.size(); }
hegyi@815
   463
    /// Returns whether the path is empty.
hegyi@815
   464
    bool empty() const { return edges.empty(); }
hegyi@815
   465
hegyi@815
   466
    /// Resets the path to an empty path.
hegyi@815
   467
    void clear() { edges.clear(); }
hegyi@815
   468
hegyi@815
   469
    /// \brief Starting point of the path.
hegyi@815
   470
    ///
hegyi@815
   471
    /// Starting point of the path.
hegyi@815
   472
    /// Returns INVALID if the path is empty.
hegyi@815
   473
    GraphNode from() const {
hegyi@815
   474
      return empty() ? INVALID : gr->tail(edges[0]);
hegyi@815
   475
    }
hegyi@815
   476
    /// \brief End point of the path.
hegyi@815
   477
    ///
hegyi@815
   478
    /// End point of the path.
hegyi@815
   479
    /// Returns INVALID if the path is empty.
hegyi@815
   480
    GraphNode to() const {
hegyi@815
   481
      return empty() ? INVALID : gr->head(edges[length()-1]);
hegyi@815
   482
    }
hegyi@815
   483
hegyi@815
   484
    /// \brief Initializes node or edge iterator to point to the first
hegyi@815
   485
    /// node or edge.
hegyi@815
   486
    ///
hegyi@815
   487
    /// \sa nth
hegyi@815
   488
    template<typename It>
hegyi@815
   489
    It& first(It &i) const { return i=It(*this); }
hegyi@815
   490
hegyi@815
   491
    /// \brief Initializes node iterator to point to the node of a given index.
hegyi@815
   492
    NodeIt& nth(NodeIt &i, int n) const {
hegyi@815
   493
      if( DM::range_check && (n<0 || n>int(length())) )
hegyi@815
   494
	fault("UndirPath::nth: index out of range");
hegyi@815
   495
      return i=NodeIt(*this, n);
hegyi@815
   496
    }
hegyi@815
   497
hegyi@815
   498
    /// \brief Initializes edge iterator to point to the edge of a given index.
hegyi@815
   499
    EdgeIt& nth(EdgeIt &i, int n) const {
hegyi@815
   500
      if( DM::range_check && (n<0 || n>=int(length())) )
hegyi@815
   501
	fault("UndirPath::nth: index out of range");
hegyi@815
   502
      return i=EdgeIt(*this, n);
hegyi@815
   503
    }
hegyi@815
   504
hegyi@815
   505
    /// Checks validity of a node or edge iterator.
hegyi@815
   506
    template<typename It>
hegyi@815
   507
    static
hegyi@815
   508
    bool valid(const It &i) { return i.valid(); }
hegyi@815
   509
hegyi@815
   510
    /// Steps the given node or edge iterator.
hegyi@815
   511
    template<typename It>
hegyi@815
   512
    static
hegyi@815
   513
    It& next(It &e) {
hegyi@815
   514
      if( DM::range_check && !e.valid() )
hegyi@815
   515
	fault("UndirPath::next() on invalid iterator");
hegyi@815
   516
      return ++e;
hegyi@815
   517
    }
hegyi@815
   518
hegyi@815
   519
    /// \brief Returns node iterator pointing to the head node of the
hegyi@815
   520
    /// given edge iterator.
hegyi@815
   521
    NodeIt head(const EdgeIt& e) const {
hegyi@815
   522
      if( DM::range_check && !e.valid() )
hegyi@815
   523
	fault("UndirPath::head() on invalid iterator");
hegyi@815
   524
      return NodeIt(*this, e.idx+1);
hegyi@815
   525
    }
hegyi@815
   526
hegyi@815
   527
    /// \brief Returns node iterator pointing to the tail node of the
hegyi@815
   528
    /// given edge iterator.
hegyi@815
   529
    NodeIt tail(const EdgeIt& e) const {
hegyi@815
   530
      if( DM::range_check && !e.valid() )
hegyi@815
   531
	fault("UndirPath::tail() on invalid iterator");
hegyi@815
   532
      return NodeIt(*this, e.idx);
hegyi@815
   533
    }
hegyi@815
   534
hegyi@815
   535
hegyi@815
   536
hegyi@815
   537
    /**
hegyi@815
   538
     * \brief Iterator class to iterate on the edges of the paths
hegyi@815
   539
     * 
hegyi@815
   540
     * \ingroup paths
hegyi@815
   541
     * This class is used to iterate on the edges of the paths
hegyi@815
   542
     *
hegyi@815
   543
     * Of course it converts to Graph::Edge
hegyi@815
   544
     * 
hegyi@815
   545
     * \todo Its interface differs from the standard edge iterator.
hegyi@815
   546
     * Yes, it shouldn't.
hegyi@815
   547
     */
hegyi@815
   548
    class EdgeIt {
hegyi@815
   549
      friend class UndirPath;
hegyi@815
   550
hegyi@815
   551
      int idx;
hegyi@815
   552
      const UndirPath *p;
hegyi@815
   553
    public:
hegyi@815
   554
      /// Default constructor
hegyi@815
   555
      EdgeIt() {}
hegyi@815
   556
      /// Invalid constructor
hegyi@815
   557
      EdgeIt(Invalid) : idx(-1), p(0) {}
hegyi@815
   558
      /// Constructor with starting point
hegyi@815
   559
      EdgeIt(const UndirPath &_p, int _idx = 0) :
hegyi@815
   560
	idx(_idx), p(&_p) { validate(); }
hegyi@815
   561
hegyi@815
   562
      ///Validity check
hegyi@815
   563
      bool valid() const { return idx!=-1; }
hegyi@815
   564
hegyi@815
   565
      ///Conversion to Graph::Edge
hegyi@815
   566
      operator GraphEdge () const {
hegyi@815
   567
	return valid() ? p->edges[idx] : INVALID;
hegyi@815
   568
      }
hegyi@815
   569
      /// Next edge
hegyi@815
   570
     EdgeIt& operator++() { ++idx; validate(); return *this; }
hegyi@815
   571
hegyi@815
   572
      /// Comparison operator
hegyi@815
   573
      bool operator==(const EdgeIt& e) const { return idx==e.idx; }
hegyi@815
   574
      /// Comparison operator
hegyi@815
   575
      bool operator!=(const EdgeIt& e) const { return idx!=e.idx; }
hegyi@815
   576
      /// Comparison operator
hegyi@815
   577
      bool operator<(const EdgeIt& e) const { return idx<e.idx; }
hegyi@815
   578
hegyi@815
   579
    private:
hegyi@815
   580
      // FIXME: comparison between signed and unsigned...
hegyi@815
   581
      // Jo ez igy? Vagy esetleg legyen a length() int?
hegyi@815
   582
      void validate() { if( size_t(idx) >= p->length() ) idx=-1; }
hegyi@815
   583
    };
hegyi@815
   584
hegyi@815
   585
    /**
hegyi@815
   586
     * \brief Iterator class to iterate on the nodes of the paths
hegyi@815
   587
     * 
hegyi@815
   588
     * \ingroup paths
hegyi@815
   589
     * This class is used to iterate on the nodes of the paths
hegyi@815
   590
     *
hegyi@815
   591
     * Of course it converts to Graph::Node
hegyi@815
   592
     * 
hegyi@815
   593
     * \todo Its interface differs from the standard node iterator.
hegyi@815
   594
     * Yes, it shouldn't.
hegyi@815
   595
     */
hegyi@815
   596
    class NodeIt {
hegyi@815
   597
      friend class UndirPath;
hegyi@815
   598
hegyi@815
   599
      int idx;
hegyi@815
   600
      const UndirPath *p;
hegyi@815
   601
    public:
hegyi@815
   602
      /// Default constructor
hegyi@815
   603
      NodeIt() {}
hegyi@815
   604
      /// Invalid constructor
hegyi@815
   605
      NodeIt(Invalid) : idx(-1), p(0) {}
hegyi@815
   606
      /// Constructor with starting point
hegyi@815
   607
      NodeIt(const UndirPath &_p, int _idx = 0) :
hegyi@815
   608
	idx(_idx), p(&_p) { validate(); }
hegyi@815
   609
hegyi@815
   610
      ///Validity check
hegyi@815
   611
      bool valid() const { return idx!=-1; }
hegyi@815
   612
hegyi@815
   613
      ///Conversion to Graph::Node
hegyi@815
   614
      operator const GraphNode& () const {
hegyi@815
   615
	if(idx >= p->length())
hegyi@815
   616
	  return p->to();
hegyi@815
   617
	else if(idx >= 0)
hegyi@815
   618
	  return p->gr->tail(p->edges[idx]);
hegyi@815
   619
	else
hegyi@815
   620
	  return INVALID;
hegyi@815
   621
      }
hegyi@815
   622
      /// Next node
hegyi@815
   623
      NodeIt& operator++() { ++idx; validate(); return *this; }
hegyi@815
   624
hegyi@815
   625
      /// Comparison operator
hegyi@815
   626
      bool operator==(const NodeIt& e) const { return idx==e.idx; }
hegyi@815
   627
      /// Comparison operator
hegyi@815
   628
      bool operator!=(const NodeIt& e) const { return idx!=e.idx; }
hegyi@815
   629
       /// Comparison operator
hegyi@815
   630
     bool operator<(const NodeIt& e) const { return idx<e.idx; }
hegyi@815
   631
hegyi@815
   632
    private:
hegyi@815
   633
      void validate() { if( size_t(idx) > p->length() ) idx=-1; }
hegyi@815
   634
    };
hegyi@815
   635
hegyi@815
   636
    friend class Builder;    
hegyi@815
   637
hegyi@815
   638
    /**
hegyi@815
   639
     * \brief Class to build paths
hegyi@815
   640
     * 
hegyi@815
   641
     * \ingroup paths
hegyi@815
   642
     * This class is used to fill a path with edges.
hegyi@815
   643
     *
hegyi@815
   644
     * You can push new edges to the front and to the back of the path in
hegyi@815
   645
     * arbitrary order then you should commit these changes to the graph.
hegyi@815
   646
     *
hegyi@815
   647
     * Fundamentally, for most "Paths" (classes fulfilling the
hegyi@815
   648
     * PathConcept) while the builder is active (after the first modifying
hegyi@815
   649
     * operation and until the commit()) the original Path is in a
hegyi@815
   650
     * "transitional" state (operations ot it have undefined result). But
hegyi@815
   651
     * in the case of UndirPath the original path is unchanged until the
hegyi@815
   652
     * commit. However we don't recomend that you use this feature.
hegyi@815
   653
     */
hegyi@815
   654
    class Builder {
hegyi@815
   655
      UndirPath &P;
hegyi@815
   656
      Container front, back;
hegyi@815
   657
hegyi@815
   658
    public:
hegyi@815
   659
      ///\param _P the path you want to fill in.
hegyi@815
   660
      ///
hegyi@815
   661
      Builder(UndirPath &_P) : P(_P) {}
hegyi@815
   662
hegyi@815
   663
      /// Sets the starting node of the path.
hegyi@815
   664
      
hegyi@815
   665
      /// Sets the starting node of the path. Edge added to the path
hegyi@815
   666
      /// afterwards have to be incident to this node.
hegyi@815
   667
      /// It should be called iff the path is empty and before any call to
hegyi@815
   668
      /// \ref pushFront() or \ref pushBack()
hegyi@815
   669
      void setStartNode(const GraphNode &) {}
hegyi@815
   670
hegyi@815
   671
      ///Push a new edge to the front of the path
hegyi@815
   672
hegyi@815
   673
      ///Push a new edge to the front of the path.
hegyi@815
   674
      ///\sa setStartNode
hegyi@815
   675
      void pushFront(const GraphEdge& e) {
hegyi@815
   676
	if( DM::consistensy_check && !empty() && P.gr->head(e)!=from() ) {
hegyi@815
   677
	  fault("UndirPath::Builder::pushFront: nonincident edge");
hegyi@815
   678
	}
hegyi@815
   679
	front.push_back(e);
hegyi@815
   680
      }
hegyi@815
   681
hegyi@815
   682
      ///Push a new edge to the back of the path
hegyi@815
   683
hegyi@815
   684
      ///Push a new edge to the back of the path.
hegyi@815
   685
      ///\sa setStartNode
hegyi@815
   686
      void pushBack(const GraphEdge& e) {
hegyi@815
   687
	if( DM::consistensy_check && !empty() && P.gr->tail(e)!=to() ) {
hegyi@815
   688
	  fault("UndirPath::Builder::pushBack: nonincident edge");
hegyi@815
   689
	}
hegyi@815
   690
	back.push_back(e);
hegyi@815
   691
      }
hegyi@815
   692
hegyi@815
   693
      ///Commit the changes to the path.
hegyi@815
   694
      void commit() {
hegyi@815
   695
	if( !(front.empty() && back.empty()) ) {
hegyi@815
   696
	  Container tmp;
hegyi@815
   697
	  tmp.reserve(front.size()+back.size()+P.length());
hegyi@815
   698
	  tmp.insert(tmp.end(), front.rbegin(), front.rend());
hegyi@815
   699
	  tmp.insert(tmp.end(), P.edges.begin(), P.edges.end());
hegyi@815
   700
	  tmp.insert(tmp.end(), back.begin(), back.end());
hegyi@815
   701
	  P.edges.swap(tmp);
hegyi@815
   702
	  front.clear();
hegyi@815
   703
	  back.clear();
hegyi@815
   704
	}
hegyi@815
   705
      }
hegyi@815
   706
hegyi@815
   707
      // FIXME: Hmm, pontosan hogy is kene ezt csinalni?
hegyi@815
   708
      // Hogy kenyelmes egy ilyet hasznalni?
hegyi@815
   709
hegyi@815
   710
      ///Reserve storage for the builder in advance.
hegyi@815
   711
hegyi@815
   712
      ///If you know an reasonable upper bound of the number of the edges
hegyi@815
   713
      ///to add, using this function you can speed up the building.
hegyi@815
   714
       void reserve(size_t r) {
hegyi@815
   715
	front.reserve(r);
hegyi@815
   716
	back.reserve(r);
hegyi@815
   717
      }
hegyi@815
   718
hegyi@815
   719
    private:
hegyi@815
   720
      bool empty() {
hegyi@815
   721
	return front.empty() && back.empty() && P.empty();
hegyi@815
   722
      }
hegyi@815
   723
hegyi@815
   724
      GraphNode from() const {
hegyi@815
   725
	if( ! front.empty() )
hegyi@815
   726
	  return P.gr->tail(front[front.size()-1]);
hegyi@815
   727
	else if( ! P.empty() )
hegyi@815
   728
	  return P.gr->tail(P.edges[0]);
hegyi@815
   729
	else if( ! back.empty() )
hegyi@815
   730
	  return P.gr->tail(back[0]);
hegyi@815
   731
	else
hegyi@815
   732
	  return INVALID;
hegyi@815
   733
      }
hegyi@815
   734
      GraphNode to() const {
hegyi@815
   735
	if( ! back.empty() )
hegyi@815
   736
	  return P.gr->head(back[back.size()-1]);
hegyi@815
   737
	else if( ! P.empty() )
hegyi@815
   738
	  return P.gr->head(P.edges[P.length()-1]);
hegyi@815
   739
	else if( ! front.empty() )
hegyi@815
   740
	  return P.gr->head(front[0]);
hegyi@815
   741
	else
hegyi@815
   742
	  return INVALID;
hegyi@815
   743
      }
hegyi@815
   744
hegyi@815
   745
    };
hegyi@815
   746
hegyi@815
   747
  };
hegyi@815
   748
hegyi@815
   749
hegyi@815
   750
hegyi@815
   751
hegyi@815
   752
hegyi@815
   753
hegyi@815
   754
hegyi@815
   755
hegyi@815
   756
hegyi@815
   757
hegyi@815
   758
  /**********************************************************************/
hegyi@815
   759
hegyi@815
   760
hegyi@815
   761
  /* Ennek az allocatorosdinak sokkal jobban utana kene nezni a hasznalata
hegyi@815
   762
     elott. Eleg bonyinak nez ki, ahogyan azokat az STL-ben hasznaljak. */
hegyi@815
   763
hegyi@815
   764
  template<typename Graph>
hegyi@815
   765
  class DynamicPath {
hegyi@815
   766
hegyi@815
   767
  public:
hegyi@815
   768
    typedef typename Graph::Edge GraphEdge;
hegyi@815
   769
    typedef typename Graph::Node GraphNode;
hegyi@815
   770
    class NodeIt;
hegyi@815
   771
    class EdgeIt;
hegyi@815
   772
hegyi@815
   773
  protected:
hegyi@815
   774
    Graph& G;
hegyi@815
   775
    // FIXME: ehelyett eleg lenne tarolni ket boolt: a ket szelso el
hegyi@815
   776
    // iranyitasat:
hegyi@815
   777
    GraphNode _first, _last;
hegyi@815
   778
    typedef std::deque<GraphEdge> Container;
hegyi@815
   779
    Container edges;
hegyi@815
   780
hegyi@815
   781
  public:
hegyi@815
   782
hegyi@815
   783
    DynamicPath(Graph &_G) : G(_G), _first(INVALID), _last(INVALID) {}
hegyi@815
   784
hegyi@815
   785
    /// Subpath defined by two nodes.
hegyi@815
   786
    /// Nodes may be in reversed order, then
hegyi@815
   787
    /// we contstruct the reversed path.
hegyi@815
   788
    DynamicPath(const DynamicPath &P, const NodeIt &a, const NodeIt &b);
hegyi@815
   789
    /// Subpath defined by two edges. Contains edges in [a,b)
hegyi@815
   790
    /// It is an error if the two edges are not in order!
hegyi@815
   791
    DynamicPath(const DynamicPath &P, const EdgeIt &a, const EdgeIt &b);
hegyi@815
   792
    
hegyi@815
   793
    size_t length() const { return edges.size(); }
hegyi@815
   794
    GraphNode from() const { return _first; }
hegyi@815
   795
    GraphNode to() const { return _last; }
hegyi@815
   796
hegyi@815
   797
    NodeIt& first(NodeIt &n) const { return nth(n, 0); }
hegyi@815
   798
    EdgeIt& first(EdgeIt &e) const { return nth(e, 0); }
hegyi@815
   799
    template<typename It>
hegyi@815
   800
    It first() const { 
hegyi@815
   801
      It e;
hegyi@815
   802
      first(e);
hegyi@815
   803
      return e; 
hegyi@815
   804
    }
hegyi@815
   805
hegyi@815
   806
    NodeIt& nth(NodeIt &, size_t) const;
hegyi@815
   807
    EdgeIt& nth(EdgeIt &, size_t) const;
hegyi@815
   808
    template<typename It>
hegyi@815
   809
    It nth(size_t n) const { 
hegyi@815
   810
      It e;
hegyi@815
   811
      nth(e, n);
hegyi@815
   812
      return e; 
hegyi@815
   813
    }
hegyi@815
   814
hegyi@815
   815
    bool valid(const NodeIt &n) const { return n.idx <= length(); }
hegyi@815
   816
    bool valid(const EdgeIt &e) const { return e.it < edges.end(); }
hegyi@815
   817
hegyi@815
   818
    bool isForward(const EdgeIt &e) const { return e.forw; }
hegyi@815
   819
hegyi@815
   820
    /// index of a node on the path. Returns length+2 for the invalid NodeIt
hegyi@815
   821
    int index(const NodeIt &n) const { return n.idx; }
hegyi@815
   822
    /// index of an edge on the path. Returns length+1 for the invalid EdgeIt
hegyi@815
   823
    int index(const EdgeIt &e) const { return e.it - edges.begin(); }
hegyi@815
   824
hegyi@815
   825
    EdgeIt& next(EdgeIt &e) const;
hegyi@815
   826
    NodeIt& next(NodeIt &n) const;
hegyi@815
   827
    template <typename It>
hegyi@815
   828
    It getNext(It it) const {
hegyi@815
   829
      It tmp(it); return next(tmp);
hegyi@815
   830
    }
hegyi@815
   831
hegyi@815
   832
    // A path is constructed using the following four functions.
hegyi@815
   833
    // They return false if the requested operation is inconsistent
hegyi@815
   834
    // with the path constructed so far.
hegyi@815
   835
    // If your path has only one edge you MUST set either "from" or "to"!
hegyi@815
   836
    // So you probably SHOULD call it in any case to be safe (and check the
hegyi@815
   837
    // returned value to check if your path is consistent with your idea).
hegyi@815
   838
    bool pushFront(const GraphEdge &e);
hegyi@815
   839
    bool pushBack(const GraphEdge &e);
hegyi@815
   840
    bool setFrom(const GraphNode &n);
hegyi@815
   841
    bool setTo(const GraphNode &n);
hegyi@815
   842
hegyi@815
   843
    // WARNING: these two functions return the head/tail of an edge with
hegyi@815
   844
    // respect to the direction of the path!
hegyi@815
   845
    // So G.head(P.graphEdge(e)) == P.graphNode(P.head(e)) holds only if 
hegyi@815
   846
    // P.forward(e) is true (or the edge is a loop)!
hegyi@815
   847
    NodeIt head(const EdgeIt& e) const;
hegyi@815
   848
    NodeIt tail(const EdgeIt& e) const;
hegyi@815
   849
hegyi@815
   850
    // FIXME: ezeknek valami jobb nev kellene!!!
hegyi@815
   851
    GraphEdge graphEdge(const EdgeIt& e) const;
hegyi@815
   852
    GraphNode graphNode(const NodeIt& n) const;
hegyi@815
   853
hegyi@815
   854
hegyi@815
   855
    /*** Iterator classes ***/
hegyi@815
   856
    class EdgeIt {
hegyi@815
   857
      friend class DynamicPath;
hegyi@815
   858
hegyi@815
   859
      typename Container::const_iterator it;
hegyi@815
   860
      bool forw;
hegyi@815
   861
    public:
hegyi@815
   862
      // FIXME: jarna neki ilyen is...
hegyi@815
   863
      // EdgeIt(Invalid);
hegyi@815
   864
hegyi@815
   865
      bool forward() const { return forw; }
hegyi@815
   866
hegyi@815
   867
      bool operator==(const EdgeIt& e) const { return it==e.it; }
hegyi@815
   868
      bool operator!=(const EdgeIt& e) const { return it!=e.it; }
hegyi@815
   869
      bool operator<(const EdgeIt& e) const { return it<e.it; }
hegyi@815
   870
    };
hegyi@815
   871
hegyi@815
   872
    class NodeIt {
hegyi@815
   873
      friend class DynamicPath;
hegyi@815
   874
hegyi@815
   875
      size_t idx;
hegyi@815
   876
      bool tail;  // Is this node the tail of the edge with same idx?
hegyi@815
   877
hegyi@815
   878
    public:
hegyi@815
   879
      // FIXME: jarna neki ilyen is...
hegyi@815
   880
      // NodeIt(Invalid);
hegyi@815
   881
hegyi@815
   882
      bool operator==(const NodeIt& n) const { return idx==n.idx; }
hegyi@815
   883
      bool operator!=(const NodeIt& n) const { return idx!=n.idx; }
hegyi@815
   884
      bool operator<(const NodeIt& n) const { return idx<n.idx; }
hegyi@815
   885
    };
hegyi@815
   886
hegyi@815
   887
  private:
hegyi@815
   888
    bool edgeIncident(const GraphEdge &e, const GraphNode &a,
hegyi@815
   889
		      GraphNode &b);
hegyi@815
   890
    bool connectTwoEdges(const GraphEdge &e, const GraphEdge &f);
hegyi@815
   891
  };
hegyi@815
   892
hegyi@815
   893
  template<typename Gr>
hegyi@815
   894
  typename DynamicPath<Gr>::EdgeIt&
hegyi@815
   895
  DynamicPath<Gr>::next(DynamicPath::EdgeIt &e) const {
hegyi@815
   896
    if( e.it == edges.end() ) 
hegyi@815
   897
      return e;
hegyi@815
   898
hegyi@815
   899
    GraphNode common_node = ( e.forw ? G.head(*e.it) : G.tail(*e.it) );
hegyi@815
   900
    ++e.it;
hegyi@815
   901
hegyi@815
   902
    // Invalid edgeit is always forward :)
hegyi@815
   903
    if( e.it == edges.end() ) {
hegyi@815
   904
      e.forw = true;
hegyi@815
   905
      return e;
hegyi@815
   906
    }
hegyi@815
   907
hegyi@815
   908
    e.forw = ( G.tail(*e.it) == common_node );
hegyi@815
   909
    return e;
hegyi@815
   910
  }
hegyi@815
   911
hegyi@815
   912
  template<typename Gr>
hegyi@815
   913
  typename DynamicPath<Gr>::NodeIt& DynamicPath<Gr>::next(NodeIt &n) const {
hegyi@815
   914
    if( n.idx >= length() ) {
hegyi@815
   915
      // FIXME: invalid
hegyi@815
   916
      n.idx = length()+1;
hegyi@815
   917
      return n;
hegyi@815
   918
    }
hegyi@815
   919
hegyi@815
   920
    
hegyi@815
   921
    GraphNode next_node = ( n.tail ? G.head(edges[n.idx]) :
hegyi@815
   922
			      G.tail(edges[n.idx]) );
hegyi@815
   923
    ++n.idx;
hegyi@815
   924
    if( n.idx < length() ) {
hegyi@815
   925
      n.tail = ( next_node == G.tail(edges[n.idx]) );
hegyi@815
   926
    }
hegyi@815
   927
    else {
hegyi@815
   928
      n.tail = true;
hegyi@815
   929
    }
hegyi@815
   930
hegyi@815
   931
    return n;
hegyi@815
   932
  }
hegyi@815
   933
hegyi@815
   934
  template<typename Gr>
hegyi@815
   935
  bool DynamicPath<Gr>::edgeIncident(const GraphEdge &e, const GraphNode &a,
hegyi@815
   936
			  GraphNode &b) {
hegyi@815
   937
    if( G.tail(e) == a ) {
hegyi@815
   938
      b=G.head(e);
hegyi@815
   939
      return true;
hegyi@815
   940
    }
hegyi@815
   941
    if( G.head(e) == a ) {
hegyi@815
   942
      b=G.tail(e);
hegyi@815
   943
      return true;
hegyi@815
   944
    }
hegyi@815
   945
    return false;
hegyi@815
   946
  }
hegyi@815
   947
hegyi@815
   948
  template<typename Gr>
hegyi@815
   949
  bool DynamicPath<Gr>::connectTwoEdges(const GraphEdge &e,
hegyi@815
   950
			     const GraphEdge &f) {
hegyi@815
   951
    if( edgeIncident(f, G.tail(e), _last) ) {
hegyi@815
   952
      _first = G.head(e);
hegyi@815
   953
      return true;
hegyi@815
   954
    }
hegyi@815
   955
    if( edgeIncident(f, G.head(e), _last) ) {
hegyi@815
   956
      _first = G.tail(e);
hegyi@815
   957
      return true;
hegyi@815
   958
    }
hegyi@815
   959
    return false;
hegyi@815
   960
  }
hegyi@815
   961
hegyi@815
   962
  template<typename Gr>
hegyi@815
   963
  bool DynamicPath<Gr>::pushFront(const GraphEdge &e) {
hegyi@815
   964
    if( G.valid(_first) ) {
hegyi@815
   965
	if( edgeIncident(e, _first, _first) ) {
hegyi@815
   966
	  edges.push_front(e);
hegyi@815
   967
	  return true;
hegyi@815
   968
	}
hegyi@815
   969
	else
hegyi@815
   970
	  return false;
hegyi@815
   971
    }
hegyi@815
   972
    else if( length() < 1 || connectTwoEdges(e, edges[0]) ) {
hegyi@815
   973
      edges.push_front(e);
hegyi@815
   974
      return true;
hegyi@815
   975
    }
hegyi@815
   976
    else
hegyi@815
   977
      return false;
hegyi@815
   978
  }
hegyi@815
   979
hegyi@815
   980
  template<typename Gr>
hegyi@815
   981
  bool DynamicPath<Gr>::pushBack(const GraphEdge &e) {
hegyi@815
   982
    if( G.valid(_last) ) {
hegyi@815
   983
	if( edgeIncident(e, _last, _last) ) {
hegyi@815
   984
	  edges.push_back(e);
hegyi@815
   985
	  return true;
hegyi@815
   986
	}
hegyi@815
   987
	else
hegyi@815
   988
	  return false;
hegyi@815
   989
    }
hegyi@815
   990
    else if( length() < 1 || connectTwoEdges(edges[0], e) ) {
hegyi@815
   991
      edges.push_back(e);
hegyi@815
   992
      return true;
hegyi@815
   993
    }
hegyi@815
   994
    else
hegyi@815
   995
      return false;
hegyi@815
   996
  }
hegyi@815
   997
hegyi@815
   998
hegyi@815
   999
  template<typename Gr>
hegyi@815
  1000
  bool DynamicPath<Gr>::setFrom(const GraphNode &n) {
hegyi@815
  1001
    if( G.valid(_first) ) {
hegyi@815
  1002
      return _first == n;
hegyi@815
  1003
    }
hegyi@815
  1004
    else {
hegyi@815
  1005
      if( length() > 0) {
hegyi@815
  1006
	if( edgeIncident(edges[0], n, _last) ) {
hegyi@815
  1007
	  _first = n;
hegyi@815
  1008
	  return true;
hegyi@815
  1009
	}
hegyi@815
  1010
	else return false;
hegyi@815
  1011
      }
hegyi@815
  1012
      else {
hegyi@815
  1013
	_first = _last = n;
hegyi@815
  1014
	return true;
hegyi@815
  1015
      }
hegyi@815
  1016
    }
hegyi@815
  1017
  }
hegyi@815
  1018
hegyi@815
  1019
  template<typename Gr>
hegyi@815
  1020
  bool DynamicPath<Gr>::setTo(const GraphNode &n) {
hegyi@815
  1021
    if( G.valid(_last) ) {
hegyi@815
  1022
      return _last == n;
hegyi@815
  1023
    }
hegyi@815
  1024
    else {
hegyi@815
  1025
      if( length() > 0) {
hegyi@815
  1026
	if( edgeIncident(edges[0], n, _first) ) {
hegyi@815
  1027
	  _last = n;
hegyi@815
  1028
	  return true;
hegyi@815
  1029
	}
hegyi@815
  1030
	else return false;
hegyi@815
  1031
      }
hegyi@815
  1032
      else {
hegyi@815
  1033
	_first = _last = n;
hegyi@815
  1034
	return true;
hegyi@815
  1035
      }
hegyi@815
  1036
    }
hegyi@815
  1037
  }
hegyi@815
  1038
hegyi@815
  1039
hegyi@815
  1040
  template<typename Gr>
hegyi@815
  1041
  typename DynamicPath<Gr>::NodeIt
hegyi@815
  1042
  DynamicPath<Gr>::tail(const EdgeIt& e) const {
hegyi@815
  1043
    NodeIt n;
hegyi@815
  1044
hegyi@815
  1045
    if( e.it == edges.end() ) {
hegyi@815
  1046
      // FIXME: invalid-> invalid
hegyi@815
  1047
      n.idx = length() + 1;
hegyi@815
  1048
      n.tail = true;
hegyi@815
  1049
      return n;
hegyi@815
  1050
    }
hegyi@815
  1051
hegyi@815
  1052
    n.idx = e.it-edges.begin();
hegyi@815
  1053
    n.tail = e.forw;
hegyi@815
  1054
    return n;
hegyi@815
  1055
  }
hegyi@815
  1056
hegyi@815
  1057
  template<typename Gr>
hegyi@815
  1058
  typename DynamicPath<Gr>::NodeIt
hegyi@815
  1059
  DynamicPath<Gr>::head(const EdgeIt& e) const {
hegyi@815
  1060
    if( e.it == edges.end()-1 ) {
hegyi@815
  1061
      return _last;
hegyi@815
  1062
    }
hegyi@815
  1063
hegyi@815
  1064
    EdgeIt next_edge = e;
hegyi@815
  1065
    next(next_edge);
hegyi@815
  1066
    return tail(next_edge);
hegyi@815
  1067
  }
hegyi@815
  1068
      
hegyi@815
  1069
  template<typename Gr>
hegyi@815
  1070
  typename DynamicPath<Gr>::GraphEdge
hegyi@815
  1071
  DynamicPath<Gr>::graphEdge(const EdgeIt& e) const {
hegyi@815
  1072
    if( e.it != edges.end() ) {
hegyi@815
  1073
      return *e.it;
hegyi@815
  1074
    }
hegyi@815
  1075
    else {
hegyi@815
  1076
      return INVALID;
hegyi@815
  1077
    }
hegyi@815
  1078
  }
hegyi@815
  1079
  
hegyi@815
  1080
  template<typename Gr>
hegyi@815
  1081
  typename DynamicPath<Gr>::GraphNode
hegyi@815
  1082
  DynamicPath<Gr>::graphNode(const NodeIt& n) const {
hegyi@815
  1083
    if( n.idx < length() ) {
hegyi@815
  1084
      return n.tail ? G.tail(edges[n.idx]) : G.head(edges[n.idx]);
hegyi@815
  1085
    }
hegyi@815
  1086
    else if( n.idx == length() ) {
hegyi@815
  1087
      return _last;
hegyi@815
  1088
    }
hegyi@815
  1089
    else {
hegyi@815
  1090
      return INVALID;
hegyi@815
  1091
    }
hegyi@815
  1092
  }
hegyi@815
  1093
hegyi@815
  1094
  template<typename Gr>
hegyi@815
  1095
  typename DynamicPath<Gr>::EdgeIt&
hegyi@815
  1096
  DynamicPath<Gr>::nth(EdgeIt &e, size_t k) const {
hegyi@815
  1097
    if( k>=length() ) {
hegyi@815
  1098
      // FIXME: invalid EdgeIt
hegyi@815
  1099
      e.it = edges.end();
hegyi@815
  1100
      e.forw = true;
hegyi@815
  1101
      return e;
hegyi@815
  1102
    }
hegyi@815
  1103
hegyi@815
  1104
    e.it = edges.begin()+k;
hegyi@815
  1105
    if(k==0) {
hegyi@815
  1106
      e.forw = ( G.tail(*e.it) == _first );
hegyi@815
  1107
    }
hegyi@815
  1108
    else {
hegyi@815
  1109
      e.forw = ( G.tail(*e.it) == G.tail(edges[k-1]) ||
hegyi@815
  1110
		 G.tail(*e.it) == G.head(edges[k-1]) );
hegyi@815
  1111
    }
hegyi@815
  1112
    return e;
hegyi@815
  1113
  }
hegyi@815
  1114
    
hegyi@815
  1115
  template<typename Gr>
hegyi@815
  1116
  typename DynamicPath<Gr>::NodeIt&
hegyi@815
  1117
  DynamicPath<Gr>::nth(NodeIt &n, size_t k) const {
hegyi@815
  1118
    if( k>length() ) {
hegyi@815
  1119
      // FIXME: invalid NodeIt
hegyi@815
  1120
      n.idx = length()+1;
hegyi@815
  1121
      n.tail = true;
hegyi@815
  1122
      return n;
hegyi@815
  1123
    }
hegyi@815
  1124
    if( k==length() ) {
hegyi@815
  1125
      n.idx = length();
hegyi@815
  1126
      n.tail = true;
hegyi@815
  1127
      return n;
hegyi@815
  1128
    }
hegyi@815
  1129
    n = tail(nth<EdgeIt>(k));
hegyi@815
  1130
    return n;
hegyi@815
  1131
  }
hegyi@815
  1132
hegyi@815
  1133
  // Reszut konstruktorok:
hegyi@815
  1134
hegyi@815
  1135
hegyi@815
  1136
  template<typename Gr>
hegyi@815
  1137
  DynamicPath<Gr>::DynamicPath(const DynamicPath &P, const EdgeIt &a,
hegyi@815
  1138
			       const EdgeIt &b) :
hegyi@815
  1139
    G(P.G), edges(a.it, b.it)    // WARNING: if b.it < a.it this will blow up! 
hegyi@815
  1140
  {
hegyi@815
  1141
    if( G.valid(P._first) && a.it < P.edges.end() ) {
hegyi@815
  1142
      _first = ( a.forw ? G.tail(*a.it) : G.head(*a.it) );
hegyi@815
  1143
      if( b.it < P.edges.end() ) {
hegyi@815
  1144
	_last = ( b.forw ? G.tail(*b.it) : G.head(*b.it) );
hegyi@815
  1145
      }
hegyi@815
  1146
      else {
hegyi@815
  1147
	_last = P._last;
hegyi@815
  1148
      }
hegyi@815
  1149
    }
hegyi@815
  1150
  }
hegyi@815
  1151
hegyi@815
  1152
  template<typename Gr>
hegyi@815
  1153
  DynamicPath<Gr>::DynamicPath(const DynamicPath &P, const NodeIt &a,
hegyi@815
  1154
			       const NodeIt &b) : G(P.G)
hegyi@815
  1155
  {
hegyi@815
  1156
    if( !P.valid(a) || !P.valid(b) )
hegyi@815
  1157
      return;
hegyi@815
  1158
hegyi@815
  1159
    int ai = a.idx, bi = b.idx;
hegyi@815
  1160
    if( bi<ai )
hegyi@815
  1161
      std::swap(ai,bi);
hegyi@815
  1162
    
hegyi@815
  1163
    edges.resize(bi-ai);
hegyi@815
  1164
    copy(P.edges.begin()+ai, P.edges.begin()+bi, edges.begin());
hegyi@815
  1165
hegyi@815
  1166
    _first = P.graphNode(a);
hegyi@815
  1167
    _last = P.graphNode(b);
hegyi@815
  1168
  }
hegyi@815
  1169
hegyi@815
  1170
  ///@}
hegyi@815
  1171
alpar@921
  1172
} // namespace lemon
hegyi@815
  1173
alpar@921
  1174
#endif // LEMON_PATH_H