lemon/full_graph.h
author alpar
Fri, 03 Feb 2006 17:32:25 +0000
changeset 1958 5be9c1ca0252
parent 1910 f95eea8c34b0
child 1979 c2992fd74dad
permissions -rw-r--r--
- svn lock doesn't work
- fix bootstrap switch
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/* -*- C++ -*-
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 *
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 * This file is a part of LEMON, a generic C++ optimization library
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 *
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 * Copyright (C) 2003-2006
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 * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
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 * (Egervary Research Group on Combinatorial Optimization, EGRES).
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 *
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 * Permission to use, modify and distribute this software is granted
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 * provided that this copyright notice appears in all copies. For
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 * precise terms see the accompanying LICENSE file.
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 *
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 * This software is provided "AS IS" with no warranty of any kind,
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 * express or implied, and with no claim as to its suitability for any
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 * purpose.
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 *
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 */
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#ifndef LEMON_FULL_GRAPH_H
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#define LEMON_FULL_GRAPH_H
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#include <cmath>
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#include <lemon/bits/iterable_graph_extender.h>
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#include <lemon/bits/alteration_notifier.h>
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#include <lemon/bits/static_map.h>
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#include <lemon/bits/graph_extender.h>
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#include <lemon/invalid.h>
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#include <lemon/utility.h>
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///\ingroup graphs
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///\file
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///\brief FullGraph and FullUGraph classes.
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namespace lemon {
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  class FullGraphBase {
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    int _nodeNum;
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    int _edgeNum;
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  public:
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    typedef FullGraphBase Graph;
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    class Node;
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    class Edge;
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  public:
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    FullGraphBase() {}
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    ///Creates a full graph with \c n nodes.
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    void construct(int n) { _nodeNum = n; _edgeNum = n * n; }
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    ///
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    //    FullGraphBase(const FullGraphBase &_g)
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    //      : _nodeNum(_g.nodeNum()), _edgeNum(_nodeNum*_nodeNum) { }
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    typedef True NodeNumTag;
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    typedef True EdgeNumTag;
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    ///Number of nodes.
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    int nodeNum() const { return _nodeNum; }
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    ///Number of edges.
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    int edgeNum() const { return _edgeNum; }
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    /// Maximum node ID.
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    /// Maximum node ID.
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    ///\sa id(Node)
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    int maxNodeId() const { return _nodeNum-1; }
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    /// Maximum edge ID.
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    /// Maximum edge ID.
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    ///\sa id(Edge)
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    int maxEdgeId() const { return _edgeNum-1; }
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    Node source(Edge e) const { return e.id % _nodeNum; }
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    Node target(Edge e) const { return e.id / _nodeNum; }
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    /// Node ID.
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    /// The ID of a valid Node is a nonnegative integer not greater than
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    /// \ref maxNodeId(). The range of the ID's is not surely continuous
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    /// and the greatest node ID can be actually less then \ref maxNodeId().
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    ///
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    /// The ID of the \ref INVALID node is -1.
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    ///\return The ID of the node \c v. 
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    static int id(Node v) { return v.id; }
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    /// Edge ID.
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    /// The ID of a valid Edge is a nonnegative integer not greater than
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    /// \ref maxEdgeId(). The range of the ID's is not surely continuous
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    /// and the greatest edge ID can be actually less then \ref maxEdgeId().
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    ///
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    /// The ID of the \ref INVALID edge is -1.
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    ///\return The ID of the edge \c e. 
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    static int id(Edge e) { return e.id; }
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    static Node nodeFromId(int id) { return Node(id);}
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    static Edge edgeFromId(int id) { return Edge(id);}
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    typedef True FindEdgeTag;
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    /// Finds an edge between two nodes.
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    /// Finds an edge from node \c u to node \c v.
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    ///
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    /// If \c prev is \ref INVALID (this is the default value), then
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    /// It finds the first edge from \c u to \c v. Otherwise it looks for
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    /// the next edge from \c u to \c v after \c prev.
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    /// \return The found edge or INVALID if there is no such an edge.
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    Edge findEdge(Node u,Node v, Edge prev = INVALID) const {
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      return prev.id == -1 ? Edge(*this, u.id, v.id) : INVALID;
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    }
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    class Node {
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      friend class FullGraphBase;
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    protected:
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      int id;
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      Node(int _id) : id(_id) {}
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    public:
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      Node() {}
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      Node (Invalid) : id(-1) {}
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      bool operator==(const Node node) const {return id == node.id;}
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      bool operator!=(const Node node) const {return id != node.id;}
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      bool operator<(const Node node) const {return id < node.id;}
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    };
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    class Edge {
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      friend class FullGraphBase;
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    protected:
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      int id;  // _nodeNum * target + source;
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      Edge(int _id) : id(_id) {}
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      Edge(const FullGraphBase& _graph, int source, int target) 
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	: id(_graph._nodeNum * target+source) {}
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    public:
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      Edge() { }
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      Edge (Invalid) { id = -1; }
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      bool operator==(const Edge edge) const {return id == edge.id;}
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      bool operator!=(const Edge edge) const {return id != edge.id;}
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      bool operator<(const Edge edge) const {return id < edge.id;}
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    };
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    void first(Node& node) const {
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      node.id = _nodeNum-1;
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    }
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    static void next(Node& node) {
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      --node.id;
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    }
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    void first(Edge& edge) const {
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      edge.id = _edgeNum-1;
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    }
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    static void next(Edge& edge) {
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      --edge.id;
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    }
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    void firstOut(Edge& edge, const Node& node) const {
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      edge.id = _edgeNum + node.id - _nodeNum;
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    }
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    void nextOut(Edge& edge) const {
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      edge.id -= _nodeNum;
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      if (edge.id < 0) edge.id = -1;
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    }
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    void firstIn(Edge& edge, const Node& node) const {
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      edge.id = node.id * _nodeNum;
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    }
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    void nextIn(Edge& edge) const {
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      ++edge.id;
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      if (edge.id % _nodeNum == 0) edge.id = -1;
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    }
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  };
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  typedef StaticMappableGraphExtender<
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    IterableGraphExtender<
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    AlterableGraphExtender<
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    GraphExtender<FullGraphBase> > > > ExtendedFullGraphBase;
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  /// \ingroup graphs
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  ///
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  /// \brief A full graph class.
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  ///
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  /// This is a simple and fast directed full graph implementation.
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  /// It is completely static, so you can neither add nor delete either
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  /// edges or nodes.
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  /// Thus it conforms to
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  /// the \ref concept::StaticGraph "StaticGraph" concept
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  /// \sa concept::StaticGraph.
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  ///
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  /// \author Alpar Juttner
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  class FullGraph : public ExtendedFullGraphBase {
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  public:
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    FullGraph(int n) { construct(n); }
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  };
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  class FullUGraphBase {
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    int _nodeNum;
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    int _edgeNum;
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  public:
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    typedef FullUGraphBase Graph;
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    class Node;
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    class Edge;
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  public:
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    FullUGraphBase() {}
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    ///Creates a full graph with \c n nodes.
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    void construct(int n) { _nodeNum = n; _edgeNum = n * (n - 1) / 2; }
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    ///
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    //    FullGraphBase(const FullGraphBase &_g)
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    //      : _nodeNum(_g.nodeNum()), _edgeNum(_nodeNum*_nodeNum) { }
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    typedef True NodeNumTag;
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    typedef True EdgeNumTag;
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    ///Number of nodes.
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    int nodeNum() const { return _nodeNum; }
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    ///Number of edges.
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    int edgeNum() const { return _edgeNum; }
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    /// Maximum node ID.
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    /// Maximum node ID.
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    ///\sa id(Node)
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    int maxNodeId() const { return _nodeNum-1; }
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    /// Maximum edge ID.
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    /// Maximum edge ID.
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    ///\sa id(Edge)
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    int maxEdgeId() const { return _edgeNum-1; }
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    Node source(Edge e) const { 
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      /// \todo we may do it faster
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      return Node(((int)sqrt((double)(1 + 8 * e.id)) + 1) / 2);
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    }
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    Node target(Edge e) const { 
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      int source = ((int)sqrt((double)(1 + 8 * e.id)) + 1) / 2;;
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      return Node(e.id - (source) * (source - 1) / 2);
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    }
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    /// Node ID.
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    /// The ID of a valid Node is a nonnegative integer not greater than
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    /// \ref maxNodeId(). The range of the ID's is not surely continuous
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    /// and the greatest node ID can be actually less then \ref maxNodeId().
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    ///
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    /// The ID of the \ref INVALID node is -1.
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    ///\return The ID of the node \c v. 
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    static int id(Node v) { return v.id; }
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    /// Edge ID.
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    /// The ID of a valid Edge is a nonnegative integer not greater than
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    /// \ref maxEdgeId(). The range of the ID's is not surely continuous
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    /// and the greatest edge ID can be actually less then \ref maxEdgeId().
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    ///
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    /// The ID of the \ref INVALID edge is -1.
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    ///\return The ID of the edge \c e. 
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    static int id(Edge e) { return e.id; }
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    /// Finds an edge between two nodes.
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    /// Finds an edge from node \c u to node \c v.
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    ///
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    /// If \c prev is \ref INVALID (this is the default value), then
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    /// It finds the first edge from \c u to \c v. Otherwise it looks for
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    /// the next edge from \c u to \c v after \c prev.
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    /// \return The found edge or INVALID if there is no such an edge.
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    Edge findEdge(Node u, Node v, Edge prev = INVALID) const {
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      if (prev.id != -1 || u.id <= v.id) return -1;
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      return Edge(u.id * (u.id - 1) / 2 + v.id);
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    }
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    typedef True FindEdgeTag;
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    class Node {
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      friend class FullUGraphBase;
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    protected:
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      int id;
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      Node(int _id) { id = _id;}
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    public:
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      Node() {}
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      Node (Invalid) { id = -1; }
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      bool operator==(const Node node) const {return id == node.id;}
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      bool operator!=(const Node node) const {return id != node.id;}
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      bool operator<(const Node node) const {return id < node.id;}
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    };
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    class Edge {
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      friend class FullUGraphBase;
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    protected:
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      int id;  // _nodeNum * target + source;
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      Edge(int _id) : id(_id) {}
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    public:
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      Edge() { }
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      Edge (Invalid) { id = -1; }
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      bool operator==(const Edge edge) const {return id == edge.id;}
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      bool operator!=(const Edge edge) const {return id != edge.id;}
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      bool operator<(const Edge edge) const {return id < edge.id;}
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    };
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    void first(Node& node) const {
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      node.id = _nodeNum - 1;
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    }
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    static void next(Node& node) {
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      --node.id;
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    }
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    void first(Edge& edge) const {
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      edge.id = _edgeNum - 1;
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    }
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    static void next(Edge& edge) {
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      --edge.id;
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    }
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    void firstOut(Edge& edge, const Node& node) const {      
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      int src = node.id;
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      int trg = 0;
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      edge.id = (trg < src ? src * (src - 1) / 2 + trg : -1);
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    }
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    /// \todo with specialized iterators we can make faster iterating
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    void nextOut(Edge& edge) const {
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      int src = source(edge).id;
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      int trg = target(edge).id;
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      ++trg;
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      edge.id = (trg < src ? src * (src - 1) / 2 + trg : -1);
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    }
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    void firstIn(Edge& edge, const Node& node) const {
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      int src = node.id + 1;
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      int trg = node.id;
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      edge.id = (src < _nodeNum ? src * (src - 1) / 2 + trg : -1);
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    }
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    void nextIn(Edge& edge) const {
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      int src = source(edge).id;
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      int trg = target(edge).id;
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      ++src;
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      edge.id = (src < _nodeNum ? src * (src - 1) / 2 + trg : -1);
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    }
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  };
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  typedef StaticMappableUGraphExtender<
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    IterableUGraphExtender<
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    AlterableUGraphExtender<
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    UGraphExtender<FullUGraphBase> > > > ExtendedFullUGraphBase;
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  /// \ingroup graphs
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  ///
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  /// \brief An undirected full graph class.
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  ///
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  /// This is a simple and fast undirected full graph implementation.
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  /// It is completely static, so you can neither add nor delete either
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  /// edges or nodes.
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  ///
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  /// The main difference beetween the \e FullGraph and \e FullUGraph class
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  /// is that this class conforms to the undirected graph concept and
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  /// it does not contain the loop edges.
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  ///
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   399
  /// \sa FullGraph
deba@1566
   400
  ///
deba@1566
   401
  /// \author Balazs Dezso
klao@1909
   402
  class FullUGraph : public ExtendedFullUGraphBase {
deba@1566
   403
  public:
klao@1909
   404
    FullUGraph(int n) { construct(n); }
deba@1566
   405
  };
alpar@591
   406
deba@1820
   407
deba@1910
   408
  class FullBpUGraphBase {
deba@1820
   409
  protected:
deba@1820
   410
deba@1910
   411
    int _aNodeNum;
deba@1910
   412
    int _bNodeNum;
deba@1820
   413
deba@1820
   414
    int _edgeNum;
deba@1820
   415
deba@1820
   416
  public:
deba@1820
   417
deba@1820
   418
    class NodeSetError : public LogicError {
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   419
      virtual const char* exceptionName() const { 
deba@1910
   420
	return "lemon::FullBpUGraph::NodeSetError";
deba@1820
   421
      }
deba@1820
   422
    };
deba@1820
   423
  
deba@1820
   424
    class Node {
deba@1910
   425
      friend class FullBpUGraphBase;
deba@1820
   426
    protected:
deba@1820
   427
      int id;
deba@1820
   428
deba@1820
   429
      Node(int _id) : id(_id) {}
deba@1820
   430
    public:
deba@1820
   431
      Node() {}
deba@1820
   432
      Node(Invalid) { id = -1; }
deba@1820
   433
      bool operator==(const Node i) const {return id==i.id;}
deba@1820
   434
      bool operator!=(const Node i) const {return id!=i.id;}
deba@1820
   435
      bool operator<(const Node i) const {return id<i.id;}
deba@1820
   436
    };
deba@1820
   437
deba@1820
   438
    class Edge {
deba@1910
   439
      friend class FullBpUGraphBase;
deba@1820
   440
    protected:
deba@1820
   441
      int id;
deba@1820
   442
deba@1820
   443
      Edge(int _id) { id = _id;}
deba@1820
   444
    public:
deba@1820
   445
      Edge() {}
deba@1820
   446
      Edge (Invalid) { id = -1; }
deba@1820
   447
      bool operator==(const Edge i) const {return id==i.id;}
deba@1820
   448
      bool operator!=(const Edge i) const {return id!=i.id;}
deba@1820
   449
      bool operator<(const Edge i) const {return id<i.id;}
deba@1820
   450
    };
deba@1820
   451
deba@1910
   452
    void construct(int aNodeNum, int bNodeNum) {
deba@1910
   453
      _aNodeNum = aNodeNum;
deba@1910
   454
      _bNodeNum = bNodeNum;
deba@1910
   455
      _edgeNum = aNodeNum * bNodeNum;
deba@1820
   456
    }
deba@1820
   457
deba@1910
   458
    void firstANode(Node& node) const {
deba@1910
   459
      node.id = 2 * _aNodeNum - 2;
deba@1820
   460
      if (node.id < 0) node.id = -1; 
deba@1820
   461
    }
deba@1910
   462
    void nextANode(Node& node) const {
deba@1820
   463
      node.id -= 2;
deba@1820
   464
      if (node.id < 0) node.id = -1; 
deba@1820
   465
    }
deba@1820
   466
deba@1910
   467
    void firstBNode(Node& node) const {
deba@1910
   468
      node.id = 2 * _bNodeNum - 1;
deba@1820
   469
    }
deba@1910
   470
    void nextBNode(Node& node) const {
deba@1820
   471
      node.id -= 2;
deba@1820
   472
    }
deba@1820
   473
deba@1820
   474
    void first(Node& node) const {
deba@1910
   475
      if (_aNodeNum > 0) {
deba@1910
   476
	node.id = 2 * _aNodeNum - 2;
deba@1820
   477
      } else {
deba@1910
   478
	node.id = 2 * _bNodeNum - 1;
deba@1820
   479
      }
deba@1820
   480
    }
deba@1820
   481
    void next(Node& node) const {
deba@1820
   482
      node.id -= 2;
deba@1820
   483
      if (node.id == -2) {
deba@1910
   484
	node.id = 2 * _bNodeNum - 1;
deba@1820
   485
      }
deba@1820
   486
    }
deba@1820
   487
  
deba@1820
   488
    void first(Edge& edge) const {
deba@1820
   489
      edge.id = _edgeNum - 1;
deba@1820
   490
    }
deba@1820
   491
    void next(Edge& edge) const {
deba@1820
   492
      --edge.id;
deba@1820
   493
    }
deba@1820
   494
deba@1910
   495
    void firstOut(Edge& edge, const Node& node) const {
deba@1820
   496
      LEMON_ASSERT((node.id & 1) == 0, NodeSetError());
deba@1910
   497
      edge.id = (node.id >> 1) * _bNodeNum;
deba@1820
   498
    }
deba@1910
   499
    void nextOut(Edge& edge) const {
deba@1820
   500
      ++(edge.id);
deba@1910
   501
      if (edge.id % _bNodeNum == 0) edge.id = -1;
deba@1820
   502
    }
deba@1820
   503
deba@1910
   504
    void firstIn(Edge& edge, const Node& node) const {
deba@1820
   505
      LEMON_ASSERT((node.id & 1) == 1, NodeSetError());
deba@1820
   506
      edge.id = (node.id >> 1);
deba@1820
   507
    }
deba@1910
   508
    void nextIn(Edge& edge) const {
deba@1910
   509
      edge.id += _bNodeNum;
deba@1820
   510
      if (edge.id >= _edgeNum) edge.id = -1;
deba@1820
   511
    }
deba@1820
   512
deba@1820
   513
    static int id(const Node& node) {
deba@1820
   514
      return node.id;
deba@1820
   515
    }
deba@1820
   516
    static Node nodeFromId(int id) {
deba@1820
   517
      return Node(id);
deba@1820
   518
    }
deba@1820
   519
    int maxNodeId() const {
deba@1910
   520
      return _aNodeNum > _bNodeNum ? 
deba@1910
   521
	_aNodeNum * 2 - 2 : _bNodeNum * 2 - 1;
deba@1820
   522
    }
deba@1820
   523
  
deba@1820
   524
    static int id(const Edge& edge) {
deba@1820
   525
      return edge.id;
deba@1820
   526
    }
deba@1820
   527
    static Edge edgeFromId(int id) {
deba@1820
   528
      return Edge(id);
deba@1820
   529
    }
deba@1820
   530
    int maxEdgeId() const {
deba@1820
   531
      return _edgeNum - 1;
deba@1820
   532
    }
deba@1820
   533
  
deba@1910
   534
    static int aNodeId(const Node& node) {
deba@1820
   535
      return node.id >> 1;
deba@1820
   536
    }
deba@1910
   537
    static Node fromANodeId(int id, Node) {
deba@1820
   538
      return Node(id << 1);
deba@1820
   539
    }
deba@1910
   540
    int maxANodeId() const {
deba@1910
   541
      return _aNodeNum;
deba@1820
   542
    }
deba@1820
   543
deba@1910
   544
    static int bNodeId(const Node& node) {
deba@1820
   545
      return node.id >> 1;
deba@1820
   546
    }
deba@1910
   547
    static Node fromBNodeId(int id) {
deba@1820
   548
      return Node((id << 1) + 1);
deba@1820
   549
    }
deba@1910
   550
    int maxBNodeId() const {
deba@1910
   551
      return _bNodeNum;
deba@1820
   552
    }
deba@1820
   553
deba@1910
   554
    Node aNode(const Edge& edge) const {
deba@1910
   555
      return Node((edge.id / _bNodeNum) << 1);
deba@1820
   556
    }
deba@1910
   557
    Node bNode(const Edge& edge) const {
deba@1910
   558
      return Node(((edge.id % _bNodeNum) << 1) + 1);
deba@1820
   559
    }
deba@1820
   560
deba@1910
   561
    static bool aNode(const Node& node) {
deba@1820
   562
      return (node.id & 1) == 0;
deba@1820
   563
    }
deba@1820
   564
deba@1910
   565
    static bool bNode(const Node& node) {
deba@1820
   566
      return (node.id & 1) == 1;
deba@1820
   567
    }
deba@1820
   568
deba@1910
   569
    static Node aNode(int index) {
deba@1820
   570
      return Node(index << 1);
deba@1820
   571
    }
deba@1820
   572
deba@1910
   573
    static Node bNode(int index) {
deba@1820
   574
      return Node((index << 1) + 1);
deba@1820
   575
    }
deba@1820
   576
deba@1820
   577
  };
deba@1820
   578
deba@1820
   579
deba@1910
   580
  typedef StaticMappableBpUGraphExtender<
deba@1910
   581
    IterableBpUGraphExtender<
deba@1910
   582
    AlterableBpUGraphExtender<
deba@1910
   583
    BpUGraphExtender <
deba@1910
   584
    FullBpUGraphBase> > > >
deba@1910
   585
  ExtendedFullBpUGraphBase;
deba@1820
   586
deba@1820
   587
deba@1910
   588
  /// \ingroup graphs
deba@1910
   589
  ///
deba@1910
   590
  /// \brief An undirected full bipartite graph class.
deba@1910
   591
  ///
deba@1910
   592
  /// This is a simple and fast bipartite undirected full graph implementation.
deba@1910
   593
  /// It is completely static, so you can neither add nor delete either
deba@1910
   594
  /// edges or nodes.
deba@1910
   595
  ///
deba@1910
   596
  /// \sa FullGraph
deba@1910
   597
  ///
deba@1910
   598
  /// \author Balazs Dezso
deba@1910
   599
  class FullBpUGraph : 
deba@1910
   600
    public ExtendedFullBpUGraphBase {
deba@1820
   601
  public:
deba@1910
   602
    typedef ExtendedFullBpUGraphBase Parent;
deba@1910
   603
    FullBpUGraph(int aNodeNum, int bNodeNum) {
deba@1910
   604
      Parent::construct(aNodeNum, bNodeNum);
deba@1820
   605
    }
deba@1820
   606
  };
deba@1820
   607
alpar@921
   608
} //namespace lemon
alpar@591
   609
alpar@591
   610
alpar@921
   611
#endif //LEMON_FULL_GRAPH_H