lemon/full_graph.h
author deba
Thu, 26 Jan 2006 16:24:40 +0000
changeset 1910 f95eea8c34b0
parent 1909 2d806130e700
child 1956 a055123339d5
permissions -rw-r--r--
Bipartite => Bp
Upper => A
Lower => B

+ some bug fix
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/* -*- C++ -*-
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 * lemon/full_graph.h - Part of LEMON, a generic C++ optimization library
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 *
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 * Copyright (C) 2006 Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
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 * (Egervary Research Group on Combinatorial Optimization, EGRES).
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 *
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 * Permission to use, modify and distribute this software is granted
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 * provided that this copyright notice appears in all copies. For
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 * precise terms see the accompanying LICENSE file.
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 *
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 * This software is provided "AS IS" with no warranty of any kind,
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 * express or implied, and with no claim as to its suitability for any
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 * purpose.
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 *
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 */
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#ifndef LEMON_FULL_GRAPH_H
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#define LEMON_FULL_GRAPH_H
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#include <cmath>
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#include <lemon/bits/iterable_graph_extender.h>
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#include <lemon/bits/alteration_notifier.h>
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#include <lemon/bits/static_map.h>
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#include <lemon/bits/graph_extender.h>
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#include <lemon/invalid.h>
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#include <lemon/utility.h>
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///\ingroup graphs
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///\file
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///\brief FullGraph and FullUGraph classes.
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namespace lemon {
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  class FullGraphBase {
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    int _nodeNum;
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    int _edgeNum;
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  public:
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    typedef FullGraphBase Graph;
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    class Node;
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    class Edge;
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  public:
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    FullGraphBase() {}
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    ///Creates a full graph with \c n nodes.
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    void construct(int n) { _nodeNum = n; _edgeNum = n * n; }
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    ///
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    //    FullGraphBase(const FullGraphBase &_g)
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    //      : _nodeNum(_g.nodeNum()), _edgeNum(_nodeNum*_nodeNum) { }
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    typedef True NodeNumTag;
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    typedef True EdgeNumTag;
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    ///Number of nodes.
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    int nodeNum() const { return _nodeNum; }
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    ///Number of edges.
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    int edgeNum() const { return _edgeNum; }
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    /// Maximum node ID.
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    /// Maximum node ID.
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    ///\sa id(Node)
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    int maxNodeId() const { return _nodeNum-1; }
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    /// Maximum edge ID.
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    /// Maximum edge ID.
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    ///\sa id(Edge)
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    int maxEdgeId() const { return _edgeNum-1; }
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    Node source(Edge e) const { return e.id % _nodeNum; }
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    Node target(Edge e) const { return e.id / _nodeNum; }
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    /// Node ID.
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    /// The ID of a valid Node is a nonnegative integer not greater than
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    /// \ref maxNodeId(). The range of the ID's is not surely continuous
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    /// and the greatest node ID can be actually less then \ref maxNodeId().
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    ///
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    /// The ID of the \ref INVALID node is -1.
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    ///\return The ID of the node \c v. 
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    static int id(Node v) { return v.id; }
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    /// Edge ID.
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    /// The ID of a valid Edge is a nonnegative integer not greater than
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    /// \ref maxEdgeId(). The range of the ID's is not surely continuous
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    /// and the greatest edge ID can be actually less then \ref maxEdgeId().
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    ///
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    /// The ID of the \ref INVALID edge is -1.
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    ///\return The ID of the edge \c e. 
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    static int id(Edge e) { return e.id; }
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    static Node nodeFromId(int id) { return Node(id);}
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    static Edge edgeFromId(int id) { return Edge(id);}
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    typedef True FindEdgeTag;
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    /// Finds an edge between two nodes.
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    /// Finds an edge from node \c u to node \c v.
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    ///
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    /// If \c prev is \ref INVALID (this is the default value), then
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    /// It finds the first edge from \c u to \c v. Otherwise it looks for
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    /// the next edge from \c u to \c v after \c prev.
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    /// \return The found edge or INVALID if there is no such an edge.
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    Edge findEdge(Node u,Node v, Edge prev = INVALID) const {
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      return prev.id == -1 ? Edge(*this, u.id, v.id) : INVALID;
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    }
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    class Node {
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      friend class FullGraphBase;
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    protected:
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      int id;
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      Node(int _id) : id(_id) {}
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    public:
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      Node() {}
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      Node (Invalid) : id(-1) {}
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      bool operator==(const Node node) const {return id == node.id;}
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      bool operator!=(const Node node) const {return id != node.id;}
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      bool operator<(const Node node) const {return id < node.id;}
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    };
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    class Edge {
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      friend class FullGraphBase;
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    protected:
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      int id;  // _nodeNum * target + source;
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      Edge(int _id) : id(_id) {}
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      Edge(const FullGraphBase& _graph, int source, int target) 
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	: id(_graph._nodeNum * target+source) {}
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    public:
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      Edge() { }
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      Edge (Invalid) { id = -1; }
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      bool operator==(const Edge edge) const {return id == edge.id;}
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      bool operator!=(const Edge edge) const {return id != edge.id;}
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      bool operator<(const Edge edge) const {return id < edge.id;}
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    };
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    void first(Node& node) const {
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      node.id = _nodeNum-1;
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    }
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    static void next(Node& node) {
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      --node.id;
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    }
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    void first(Edge& edge) const {
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      edge.id = _edgeNum-1;
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    }
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    static void next(Edge& edge) {
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      --edge.id;
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    }
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    void firstOut(Edge& edge, const Node& node) const {
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      edge.id = _edgeNum + node.id - _nodeNum;
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    }
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    void nextOut(Edge& edge) const {
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      edge.id -= _nodeNum;
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      if (edge.id < 0) edge.id = -1;
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    }
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    void firstIn(Edge& edge, const Node& node) const {
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      edge.id = node.id * _nodeNum;
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    }
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    void nextIn(Edge& edge) const {
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      ++edge.id;
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      if (edge.id % _nodeNum == 0) edge.id = -1;
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    }
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  };
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  typedef StaticMappableGraphExtender<
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    IterableGraphExtender<
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    AlterableGraphExtender<
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    GraphExtender<FullGraphBase> > > > ExtendedFullGraphBase;
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  /// \ingroup graphs
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  ///
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  /// \brief A full graph class.
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  ///
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  /// This is a simple and fast directed full graph implementation.
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  /// It is completely static, so you can neither add nor delete either
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  /// edges or nodes.
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  /// Thus it conforms to
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  /// the \ref concept::StaticGraph "StaticGraph" concept
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  /// \sa concept::StaticGraph.
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  ///
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  /// \author Alpar Juttner
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  class FullGraph : public ExtendedFullGraphBase {
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  public:
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    FullGraph(int n) { construct(n); }
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  };
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  class FullUGraphBase {
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    int _nodeNum;
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    int _edgeNum;
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  public:
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    typedef FullUGraphBase Graph;
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    class Node;
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    class Edge;
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  public:
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    FullUGraphBase() {}
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    ///Creates a full graph with \c n nodes.
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    void construct(int n) { _nodeNum = n; _edgeNum = n * (n - 1) / 2; }
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    ///
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    //    FullGraphBase(const FullGraphBase &_g)
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    //      : _nodeNum(_g.nodeNum()), _edgeNum(_nodeNum*_nodeNum) { }
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    typedef True NodeNumTag;
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    typedef True EdgeNumTag;
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    ///Number of nodes.
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    int nodeNum() const { return _nodeNum; }
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    ///Number of edges.
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    int edgeNum() const { return _edgeNum; }
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    /// Maximum node ID.
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    /// Maximum node ID.
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    ///\sa id(Node)
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    int maxNodeId() const { return _nodeNum-1; }
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    /// Maximum edge ID.
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    /// Maximum edge ID.
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    ///\sa id(Edge)
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    int maxEdgeId() const { return _edgeNum-1; }
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    Node source(Edge e) const { 
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      /// \todo we may do it faster
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      return Node(((int)sqrt((double)(1 + 8 * e.id)) + 1) / 2);
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    }
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    Node target(Edge e) const { 
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      int source = ((int)sqrt((double)(1 + 8 * e.id)) + 1) / 2;;
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      return Node(e.id - (source) * (source - 1) / 2);
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    }
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    /// Node ID.
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    /// The ID of a valid Node is a nonnegative integer not greater than
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    /// \ref maxNodeId(). The range of the ID's is not surely continuous
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    /// and the greatest node ID can be actually less then \ref maxNodeId().
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    ///
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    /// The ID of the \ref INVALID node is -1.
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    ///\return The ID of the node \c v. 
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    static int id(Node v) { return v.id; }
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    /// Edge ID.
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    /// The ID of a valid Edge is a nonnegative integer not greater than
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    /// \ref maxEdgeId(). The range of the ID's is not surely continuous
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    /// and the greatest edge ID can be actually less then \ref maxEdgeId().
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    ///
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    /// The ID of the \ref INVALID edge is -1.
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    ///\return The ID of the edge \c e. 
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    static int id(Edge e) { return e.id; }
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    /// Finds an edge between two nodes.
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    /// Finds an edge from node \c u to node \c v.
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    ///
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    /// If \c prev is \ref INVALID (this is the default value), then
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    /// It finds the first edge from \c u to \c v. Otherwise it looks for
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    /// the next edge from \c u to \c v after \c prev.
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    /// \return The found edge or INVALID if there is no such an edge.
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    Edge findEdge(Node u, Node v, Edge prev = INVALID) const {
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      if (prev.id != -1 || u.id <= v.id) return -1;
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      return Edge(u.id * (u.id - 1) / 2 + v.id);
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    }
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    typedef True FindEdgeTag;
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    class Node {
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      friend class FullUGraphBase;
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    protected:
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      int id;
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      Node(int _id) { id = _id;}
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    public:
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      Node() {}
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      Node (Invalid) { id = -1; }
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      bool operator==(const Node node) const {return id == node.id;}
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      bool operator!=(const Node node) const {return id != node.id;}
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      bool operator<(const Node node) const {return id < node.id;}
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    };
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    class Edge {
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      friend class FullUGraphBase;
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    protected:
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      int id;  // _nodeNum * target + source;
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      Edge(int _id) : id(_id) {}
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    public:
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      Edge() { }
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      Edge (Invalid) { id = -1; }
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      bool operator==(const Edge edge) const {return id == edge.id;}
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      bool operator!=(const Edge edge) const {return id != edge.id;}
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      bool operator<(const Edge edge) const {return id < edge.id;}
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    };
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    void first(Node& node) const {
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      node.id = _nodeNum - 1;
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    }
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    static void next(Node& node) {
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      --node.id;
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    }
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    void first(Edge& edge) const {
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      edge.id = _edgeNum - 1;
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    }
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    static void next(Edge& edge) {
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      --edge.id;
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    }
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    void firstOut(Edge& edge, const Node& node) const {      
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      int src = node.id;
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      int trg = 0;
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      edge.id = (trg < src ? src * (src - 1) / 2 + trg : -1);
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    }
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    /// \todo with specialized iterators we can make faster iterating
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    void nextOut(Edge& edge) const {
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      int src = source(edge).id;
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      int trg = target(edge).id;
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      ++trg;
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      edge.id = (trg < src ? src * (src - 1) / 2 + trg : -1);
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    }
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    void firstIn(Edge& edge, const Node& node) const {
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      int src = node.id + 1;
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      int trg = node.id;
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      edge.id = (src < _nodeNum ? src * (src - 1) / 2 + trg : -1);
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    }
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    void nextIn(Edge& edge) const {
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      int src = source(edge).id;
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      int trg = target(edge).id;
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      ++src;
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      edge.id = (src < _nodeNum ? src * (src - 1) / 2 + trg : -1);
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    }
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  };
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  typedef StaticMappableUGraphExtender<
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    IterableUGraphExtender<
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    AlterableUGraphExtender<
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    UGraphExtender<FullUGraphBase> > > > ExtendedFullUGraphBase;
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  /// \ingroup graphs
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  ///
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  /// \brief An undirected full graph class.
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  ///
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  /// This is a simple and fast undirected full graph implementation.
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  /// It is completely static, so you can neither add nor delete either
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  /// edges or nodes.
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  ///
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  /// The main difference beetween the \e FullGraph and \e FullUGraph class
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  /// is that this class conforms to the undirected graph concept and
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  /// it does not contain the loop edges.
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  ///
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  /// \sa FullGraph
deba@1566
   398
  ///
deba@1566
   399
  /// \author Balazs Dezso
klao@1909
   400
  class FullUGraph : public ExtendedFullUGraphBase {
deba@1566
   401
  public:
klao@1909
   402
    FullUGraph(int n) { construct(n); }
deba@1566
   403
  };
alpar@591
   404
deba@1820
   405
deba@1910
   406
  class FullBpUGraphBase {
deba@1820
   407
  protected:
deba@1820
   408
deba@1910
   409
    int _aNodeNum;
deba@1910
   410
    int _bNodeNum;
deba@1820
   411
deba@1820
   412
    int _edgeNum;
deba@1820
   413
deba@1820
   414
  public:
deba@1820
   415
deba@1820
   416
    class NodeSetError : public LogicError {
deba@1820
   417
      virtual const char* exceptionName() const { 
deba@1910
   418
	return "lemon::FullBpUGraph::NodeSetError";
deba@1820
   419
      }
deba@1820
   420
    };
deba@1820
   421
  
deba@1820
   422
    class Node {
deba@1910
   423
      friend class FullBpUGraphBase;
deba@1820
   424
    protected:
deba@1820
   425
      int id;
deba@1820
   426
deba@1820
   427
      Node(int _id) : id(_id) {}
deba@1820
   428
    public:
deba@1820
   429
      Node() {}
deba@1820
   430
      Node(Invalid) { id = -1; }
deba@1820
   431
      bool operator==(const Node i) const {return id==i.id;}
deba@1820
   432
      bool operator!=(const Node i) const {return id!=i.id;}
deba@1820
   433
      bool operator<(const Node i) const {return id<i.id;}
deba@1820
   434
    };
deba@1820
   435
deba@1820
   436
    class Edge {
deba@1910
   437
      friend class FullBpUGraphBase;
deba@1820
   438
    protected:
deba@1820
   439
      int id;
deba@1820
   440
deba@1820
   441
      Edge(int _id) { id = _id;}
deba@1820
   442
    public:
deba@1820
   443
      Edge() {}
deba@1820
   444
      Edge (Invalid) { id = -1; }
deba@1820
   445
      bool operator==(const Edge i) const {return id==i.id;}
deba@1820
   446
      bool operator!=(const Edge i) const {return id!=i.id;}
deba@1820
   447
      bool operator<(const Edge i) const {return id<i.id;}
deba@1820
   448
    };
deba@1820
   449
deba@1910
   450
    void construct(int aNodeNum, int bNodeNum) {
deba@1910
   451
      _aNodeNum = aNodeNum;
deba@1910
   452
      _bNodeNum = bNodeNum;
deba@1910
   453
      _edgeNum = aNodeNum * bNodeNum;
deba@1820
   454
    }
deba@1820
   455
deba@1910
   456
    void firstANode(Node& node) const {
deba@1910
   457
      node.id = 2 * _aNodeNum - 2;
deba@1820
   458
      if (node.id < 0) node.id = -1; 
deba@1820
   459
    }
deba@1910
   460
    void nextANode(Node& node) const {
deba@1820
   461
      node.id -= 2;
deba@1820
   462
      if (node.id < 0) node.id = -1; 
deba@1820
   463
    }
deba@1820
   464
deba@1910
   465
    void firstBNode(Node& node) const {
deba@1910
   466
      node.id = 2 * _bNodeNum - 1;
deba@1820
   467
    }
deba@1910
   468
    void nextBNode(Node& node) const {
deba@1820
   469
      node.id -= 2;
deba@1820
   470
    }
deba@1820
   471
deba@1820
   472
    void first(Node& node) const {
deba@1910
   473
      if (_aNodeNum > 0) {
deba@1910
   474
	node.id = 2 * _aNodeNum - 2;
deba@1820
   475
      } else {
deba@1910
   476
	node.id = 2 * _bNodeNum - 1;
deba@1820
   477
      }
deba@1820
   478
    }
deba@1820
   479
    void next(Node& node) const {
deba@1820
   480
      node.id -= 2;
deba@1820
   481
      if (node.id == -2) {
deba@1910
   482
	node.id = 2 * _bNodeNum - 1;
deba@1820
   483
      }
deba@1820
   484
    }
deba@1820
   485
  
deba@1820
   486
    void first(Edge& edge) const {
deba@1820
   487
      edge.id = _edgeNum - 1;
deba@1820
   488
    }
deba@1820
   489
    void next(Edge& edge) const {
deba@1820
   490
      --edge.id;
deba@1820
   491
    }
deba@1820
   492
deba@1910
   493
    void firstOut(Edge& edge, const Node& node) const {
deba@1820
   494
      LEMON_ASSERT((node.id & 1) == 0, NodeSetError());
deba@1910
   495
      edge.id = (node.id >> 1) * _bNodeNum;
deba@1820
   496
    }
deba@1910
   497
    void nextOut(Edge& edge) const {
deba@1820
   498
      ++(edge.id);
deba@1910
   499
      if (edge.id % _bNodeNum == 0) edge.id = -1;
deba@1820
   500
    }
deba@1820
   501
deba@1910
   502
    void firstIn(Edge& edge, const Node& node) const {
deba@1820
   503
      LEMON_ASSERT((node.id & 1) == 1, NodeSetError());
deba@1820
   504
      edge.id = (node.id >> 1);
deba@1820
   505
    }
deba@1910
   506
    void nextIn(Edge& edge) const {
deba@1910
   507
      edge.id += _bNodeNum;
deba@1820
   508
      if (edge.id >= _edgeNum) edge.id = -1;
deba@1820
   509
    }
deba@1820
   510
deba@1820
   511
    static int id(const Node& node) {
deba@1820
   512
      return node.id;
deba@1820
   513
    }
deba@1820
   514
    static Node nodeFromId(int id) {
deba@1820
   515
      return Node(id);
deba@1820
   516
    }
deba@1820
   517
    int maxNodeId() const {
deba@1910
   518
      return _aNodeNum > _bNodeNum ? 
deba@1910
   519
	_aNodeNum * 2 - 2 : _bNodeNum * 2 - 1;
deba@1820
   520
    }
deba@1820
   521
  
deba@1820
   522
    static int id(const Edge& edge) {
deba@1820
   523
      return edge.id;
deba@1820
   524
    }
deba@1820
   525
    static Edge edgeFromId(int id) {
deba@1820
   526
      return Edge(id);
deba@1820
   527
    }
deba@1820
   528
    int maxEdgeId() const {
deba@1820
   529
      return _edgeNum - 1;
deba@1820
   530
    }
deba@1820
   531
  
deba@1910
   532
    static int aNodeId(const Node& node) {
deba@1820
   533
      return node.id >> 1;
deba@1820
   534
    }
deba@1910
   535
    static Node fromANodeId(int id, Node) {
deba@1820
   536
      return Node(id << 1);
deba@1820
   537
    }
deba@1910
   538
    int maxANodeId() const {
deba@1910
   539
      return _aNodeNum;
deba@1820
   540
    }
deba@1820
   541
deba@1910
   542
    static int bNodeId(const Node& node) {
deba@1820
   543
      return node.id >> 1;
deba@1820
   544
    }
deba@1910
   545
    static Node fromBNodeId(int id) {
deba@1820
   546
      return Node((id << 1) + 1);
deba@1820
   547
    }
deba@1910
   548
    int maxBNodeId() const {
deba@1910
   549
      return _bNodeNum;
deba@1820
   550
    }
deba@1820
   551
deba@1910
   552
    Node aNode(const Edge& edge) const {
deba@1910
   553
      return Node((edge.id / _bNodeNum) << 1);
deba@1820
   554
    }
deba@1910
   555
    Node bNode(const Edge& edge) const {
deba@1910
   556
      return Node(((edge.id % _bNodeNum) << 1) + 1);
deba@1820
   557
    }
deba@1820
   558
deba@1910
   559
    static bool aNode(const Node& node) {
deba@1820
   560
      return (node.id & 1) == 0;
deba@1820
   561
    }
deba@1820
   562
deba@1910
   563
    static bool bNode(const Node& node) {
deba@1820
   564
      return (node.id & 1) == 1;
deba@1820
   565
    }
deba@1820
   566
deba@1910
   567
    static Node aNode(int index) {
deba@1820
   568
      return Node(index << 1);
deba@1820
   569
    }
deba@1820
   570
deba@1910
   571
    static Node bNode(int index) {
deba@1820
   572
      return Node((index << 1) + 1);
deba@1820
   573
    }
deba@1820
   574
deba@1820
   575
  };
deba@1820
   576
deba@1820
   577
deba@1910
   578
  typedef StaticMappableBpUGraphExtender<
deba@1910
   579
    IterableBpUGraphExtender<
deba@1910
   580
    AlterableBpUGraphExtender<
deba@1910
   581
    BpUGraphExtender <
deba@1910
   582
    FullBpUGraphBase> > > >
deba@1910
   583
  ExtendedFullBpUGraphBase;
deba@1820
   584
deba@1820
   585
deba@1910
   586
  /// \ingroup graphs
deba@1910
   587
  ///
deba@1910
   588
  /// \brief An undirected full bipartite graph class.
deba@1910
   589
  ///
deba@1910
   590
  /// This is a simple and fast bipartite undirected full graph implementation.
deba@1910
   591
  /// It is completely static, so you can neither add nor delete either
deba@1910
   592
  /// edges or nodes.
deba@1910
   593
  ///
deba@1910
   594
  /// \sa FullGraph
deba@1910
   595
  ///
deba@1910
   596
  /// \author Balazs Dezso
deba@1910
   597
  class FullBpUGraph : 
deba@1910
   598
    public ExtendedFullBpUGraphBase {
deba@1820
   599
  public:
deba@1910
   600
    typedef ExtendedFullBpUGraphBase Parent;
deba@1910
   601
    FullBpUGraph(int aNodeNum, int bNodeNum) {
deba@1910
   602
      Parent::construct(aNodeNum, bNodeNum);
deba@1820
   603
    }
deba@1820
   604
  };
deba@1820
   605
alpar@921
   606
} //namespace lemon
alpar@591
   607
alpar@591
   608
alpar@921
   609
#endif //LEMON_FULL_GRAPH_H