lemon/concept/bpugraph.h
author deba
Wed, 01 Mar 2006 12:46:52 +0000
changeset 1992 6e1b62d42d94
parent 1956 a055123339d5
child 1993 2115143eceea
permissions -rw-r--r--
UNDIRGRAPH_TYPEDEFS => UGRAPH_TYPEDEFS
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/* -*- C++ -*-
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 *
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 * This file is a part of LEMON, a generic C++ optimization library
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 *
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 * Copyright (C) 2003-2006
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 * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
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 * (Egervary Research Group on Combinatorial Optimization, EGRES).
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 *
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 * Permission to use, modify and distribute this software is granted
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 * provided that this copyright notice appears in all copies. For
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 * precise terms see the accompanying LICENSE file.
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 *
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 * This software is provided "AS IS" with no warranty of any kind,
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 * express or implied, and with no claim as to its suitability for any
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 * purpose.
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 *
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 */
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/// \ingroup graph_concepts
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/// \file
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/// \brief Undirected bipartite graphs and components of.
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#ifndef LEMON_CONCEPT_BPUGRAPH_H
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#define LEMON_CONCEPT_BPUGRAPH_H
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#include <lemon/concept/graph_component.h>
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#include <lemon/concept/graph.h>
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#include <lemon/concept/ugraph.h>
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#include <lemon/utility.h>
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namespace lemon {
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  namespace concept {
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    /// \addtogroup graph_concepts
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    /// @{
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    /// \brief Class describing the concept of Bipartite Undirected Graphs.
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    ///
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    /// This class describes the common interface of all 
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    /// Undirected Bipartite Graphs.
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    ///
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    /// As all concept describing classes it provides only interface
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    /// without any sensible implementation. So any algorithm for
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    /// bipartite undirected graph should compile with this class, but it 
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    /// will not run properly, of course.
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    ///
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    /// In LEMON bipartite undirected graphs also fulfill the concept of 
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    /// the undirected graphs (\ref lemon::concept::UGraph "UGraph Concept"). 
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    ///
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    /// You can assume that all undirected bipartite graph can be handled
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    /// as an undirected graph and consequently as a static graph.
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    ///
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    /// The bipartite graph stores two types of nodes which are named
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    /// ANode and BNode. The graph type contains two types ANode and BNode
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    /// which are inherited from Node type. Moreover they have
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    /// constructor which converts Node to either ANode or BNode when it is
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    /// possible. Therefor everywhere the Node type can be used instead of
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    /// ANode and BNode. So the usage of the ANode and BNode is suggested.  
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    ///
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    /// The iteration on the partition can be done with the ANodeIt and 
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    /// BNodeIt classes. The node map can be used to map values to the nodes
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    /// and similarly we can use to map values for just the ANodes and
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    /// BNodes the ANodeMap and BNodeMap template classes.
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    class BpUGraph {
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    public:
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      /// \todo undocumented
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      ///
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      typedef True UndirectedTag;
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      /// \brief The base type of node iterators, 
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      /// or in other words, the trivial node iterator.
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      ///
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      /// This is the base type of each node iterator,
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      /// thus each kind of node iterator converts to this.
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      /// More precisely each kind of node iterator should be inherited 
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      /// from the trivial node iterator. The Node class represents
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      /// both of two types of nodes. 
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      class Node {
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      public:
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        /// Default constructor
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        /// @warning The default constructor sets the iterator
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        /// to an undefined value.
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        Node() { }
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        /// Copy constructor.
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        /// Copy constructor.
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        ///
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        Node(const Node&) { }
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        /// Invalid constructor \& conversion.
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        /// This constructor initializes the iterator to be invalid.
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        /// \sa Invalid for more details.
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        Node(Invalid) { }
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        /// Equality operator
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        /// Two iterators are equal if and only if they point to the
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        /// same object or both are invalid.
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        bool operator==(Node) const { return true; }
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        /// Inequality operator
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        /// \sa operator==(Node n)
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        ///
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        bool operator!=(Node) const { return true; }
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	/// Artificial ordering operator.
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	/// To allow the use of graph descriptors as key type in std::map or
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	/// similar associative container we require this.
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	///
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	/// \note This operator only have to define some strict ordering of
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	/// the items; this order has nothing to do with the iteration
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	/// ordering of the items.
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	///
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	/// \bug This is a technical requirement. Do we really need this?
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	bool operator<(Node) const { return false; }
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      };
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      /// \brief The base type of anode iterators, 
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      /// or in other words, the trivial anode iterator.
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      ///
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      /// This is the base type of each anode iterator,
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      /// thus each kind of anode iterator converts to this.
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      /// More precisely each kind of node iterator should be inherited 
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      /// from the trivial anode iterator. The ANode class should be used
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      /// only in special cases. Usually the Node type should be used insted
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      /// of it. 
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      class ANode {
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      public:
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        /// Default constructor
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        /// @warning The default constructor sets the iterator
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        /// to an undefined value.
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        ANode() { }
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        /// Copy constructor.
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        /// Copy constructor.
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        ///
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        ANode(const ANode&) { }
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        /// Construct the same node as ANode.
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        /// Construct the same node as ANode. It may throws assertion
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        /// when the given node is from the BNode set.
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        ANode(const Node&) { }
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        /// Invalid constructor \& conversion.
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        /// This constructor initializes the iterator to be invalid.
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        /// \sa Invalid for more details.
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        ANode(Invalid) { }
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        /// Equality operator
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        /// Two iterators are equal if and only if they point to the
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        /// same object or both are invalid.
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        bool operator==(ANode) const { return true; }
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        /// Inequality operator
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        /// \sa operator==(ANode n)
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        ///
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        bool operator!=(ANode) const { return true; }
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	/// Artificial ordering operator.
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	/// To allow the use of graph descriptors as key type in std::map or
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	/// similar associative container we require this.
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	///
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	/// \note This operator only have to define some strict ordering of
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	/// the items; this order has nothing to do with the iteration
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	/// ordering of the items.
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	bool operator<(ANode) const { return false; }
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      };
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      /// \brief The base type of bnode iterators, 
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      /// or in other words, the trivial bnode iterator.
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      ///
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      /// This is the base type of each anode iterator,
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      /// thus each kind of anode iterator converts to this.
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      /// More precisely each kind of node iterator should be inherited 
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      /// from the trivial anode iterator. The BNode class should be used
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      /// only in special cases. Usually the Node type should be used insted
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      /// of it. 
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      class BNode {
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      public:
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        /// Default constructor
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        /// @warning The default constructor sets the iterator
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        /// to an undefined value.
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        BNode() { }
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        /// Copy constructor.
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        /// Copy constructor.
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        ///
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        BNode(const BNode&) { }
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        /// Construct the same node as BNode.
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        /// Construct the same node as BNode. It may throws assertion
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        /// when the given node is from the ANode set.
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        BNode(const Node&) { }
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        /// Invalid constructor \& conversion.
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        /// This constructor initializes the iterator to be invalid.
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        /// \sa Invalid for more details.
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        BNode(Invalid) { }
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        /// Equality operator
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        /// Two iterators are equal if and only if they point to the
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        /// same object or both are invalid.
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        bool operator==(BNode) const { return true; }
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        /// Inequality operator
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        /// \sa operator==(BNode n)
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        ///
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        bool operator!=(BNode) const { return true; }
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	/// Artificial ordering operator.
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	/// To allow the use of graph descriptors as key type in std::map or
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	/// similar associative container we require this.
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	///
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	/// \note This operator only have to define some strict ordering of
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	/// the items; this order has nothing to do with the iteration
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	/// ordering of the items.
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	bool operator<(BNode) const { return false; }
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      };
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      /// This iterator goes through each node.
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      /// This iterator goes through each node.
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      /// Its usage is quite simple, for example you can count the number
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      /// of nodes in graph \c g of type \c Graph like this:
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      ///\code
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      /// int count=0;
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      /// for (Graph::NodeIt n(g); n!=INVALID; ++n) ++count;
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      ///\endcode
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      class NodeIt : public Node {
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      public:
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        /// Default constructor
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        /// @warning The default constructor sets the iterator
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        /// to an undefined value.
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        NodeIt() { }
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        /// Copy constructor.
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        /// Copy constructor.
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        ///
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        NodeIt(const NodeIt& n) : Node(n) { }
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        /// Invalid constructor \& conversion.
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        /// Initialize the iterator to be invalid.
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        /// \sa Invalid for more details.
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        NodeIt(Invalid) { }
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        /// Sets the iterator to the first node.
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        /// Sets the iterator to the first node of \c g.
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        ///
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        NodeIt(const BpUGraph&) { }
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        /// Node -> NodeIt conversion.
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        /// Sets the iterator to the node of \c the graph pointed by 
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	/// the trivial iterator.
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        /// This feature necessitates that each time we 
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        /// iterate the edge-set, the iteration order is the same.
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        NodeIt(const BpUGraph&, const Node&) { }
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        /// Next node.
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        /// Assign the iterator to the next node.
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        ///
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        NodeIt& operator++() { return *this; }
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      };
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      /// This iterator goes through each ANode.
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      /// This iterator goes through each ANode.
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      /// Its usage is quite simple, for example you can count the number
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      /// of nodes in graph \c g of type \c Graph like this:
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      ///\code
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      /// int count=0;
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      /// for (Graph::ANodeIt n(g); n!=INVALID; ++n) ++count;
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      ///\endcode
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      class ANodeIt : public ANode {
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      public:
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        /// Default constructor
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        /// @warning The default constructor sets the iterator
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        /// to an undefined value.
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        ANodeIt() { }
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        /// Copy constructor.
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        /// Copy constructor.
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        ///
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        ANodeIt(const ANodeIt& n) : Node(n) { }
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        /// Invalid constructor \& conversion.
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        /// Initialize the iterator to be invalid.
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        /// \sa Invalid for more details.
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        ANodeIt(Invalid) { }
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        /// Sets the iterator to the first node.
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        /// Sets the iterator to the first node of \c g.
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        ///
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        ANodeIt(const BpUGraph&) { }
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        /// Node -> ANodeIt conversion.
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        /// Sets the iterator to the node of \c the graph pointed by 
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	/// the trivial iterator.
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        /// This feature necessitates that each time we 
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        /// iterate the edge-set, the iteration order is the same.
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        ANodeIt(const BpUGraph&, const Node&) { }
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        /// Next node.
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        /// Assign the iterator to the next node.
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        ///
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        ANodeIt& operator++() { return *this; }
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      };
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      /// This iterator goes through each BNode.
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      /// This iterator goes through each BNode.
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      /// Its usage is quite simple, for example you can count the number
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      /// of nodes in graph \c g of type \c Graph like this:
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      ///\code
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      /// int count=0;
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      /// for (Graph::BNodeIt n(g); n!=INVALID; ++n) ++count;
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      ///\endcode
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      class BNodeIt : public BNode {
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      public:
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        /// Default constructor
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        /// @warning The default constructor sets the iterator
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        /// to an undefined value.
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        BNodeIt() { }
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        /// Copy constructor.
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        /// Copy constructor.
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        ///
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        BNodeIt(const BNodeIt& n) : Node(n) { }
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        /// Invalid constructor \& conversion.
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        /// Initialize the iterator to be invalid.
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        /// \sa Invalid for more details.
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        BNodeIt(Invalid) { }
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        /// Sets the iterator to the first node.
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        /// Sets the iterator to the first node of \c g.
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        ///
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        BNodeIt(const BpUGraph&) { }
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        /// Node -> BNodeIt conversion.
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        /// Sets the iterator to the node of \c the graph pointed by 
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	/// the trivial iterator.
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        /// This feature necessitates that each time we 
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        /// iterate the edge-set, the iteration order is the same.
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        BNodeIt(const BpUGraph&, const Node&) { }
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        /// Next node.
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        /// Assign the iterator to the next node.
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        ///
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        BNodeIt& operator++() { return *this; }
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      };
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      /// The base type of the undirected edge iterators.
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      /// The base type of the undirected edge iterators.
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      ///
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      class UEdge {
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      public:
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        /// Default constructor
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        /// @warning The default constructor sets the iterator
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        /// to an undefined value.
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        UEdge() { }
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        /// Copy constructor.
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        /// Copy constructor.
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        ///
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        UEdge(const UEdge&) { }
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        /// Initialize the iterator to be invalid.
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        /// Initialize the iterator to be invalid.
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        ///
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        UEdge(Invalid) { }
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        /// Equality operator
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        /// Two iterators are equal if and only if they point to the
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        /// same object or both are invalid.
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        bool operator==(UEdge) const { return true; }
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        /// Inequality operator
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        /// \sa operator==(UEdge n)
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        ///
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        bool operator!=(UEdge) const { return true; }
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	/// Artificial ordering operator.
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	/// To allow the use of graph descriptors as key type in std::map or
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	/// similar associative container we require this.
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	///
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	/// \note This operator only have to define some strict ordering of
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	/// the items; this order has nothing to do with the iteration
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	/// ordering of the items.
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	///
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	/// \bug This is a technical requirement. Do we really need this?
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	bool operator<(UEdge) const { return false; }
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      };
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      /// This iterator goes through each undirected edge.
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      /// This iterator goes through each undirected edge of a graph.
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      /// Its usage is quite simple, for example you can count the number
deba@1911
   426
      /// of undirected edges in a graph \c g of type \c Graph as follows:
alpar@1946
   427
      ///\code
deba@1911
   428
      /// int count=0;
deba@1911
   429
      /// for(Graph::UEdgeIt e(g); e!=INVALID; ++e) ++count;
alpar@1946
   430
      ///\endcode
deba@1911
   431
      class UEdgeIt : public UEdge {
deba@1911
   432
      public:
deba@1911
   433
        /// Default constructor
deba@1911
   434
deba@1911
   435
        /// @warning The default constructor sets the iterator
deba@1911
   436
        /// to an undefined value.
deba@1911
   437
        UEdgeIt() { }
deba@1911
   438
        /// Copy constructor.
deba@1911
   439
deba@1911
   440
        /// Copy constructor.
deba@1911
   441
        ///
deba@1911
   442
        UEdgeIt(const UEdgeIt& e) : UEdge(e) { }
deba@1911
   443
        /// Initialize the iterator to be invalid.
deba@1911
   444
deba@1911
   445
        /// Initialize the iterator to be invalid.
deba@1911
   446
        ///
deba@1911
   447
        UEdgeIt(Invalid) { }
deba@1911
   448
        /// This constructor sets the iterator to the first undirected edge.
deba@1911
   449
    
deba@1911
   450
        /// This constructor sets the iterator to the first undirected edge.
deba@1911
   451
        UEdgeIt(const BpUGraph&) { }
deba@1911
   452
        /// UEdge -> UEdgeIt conversion
deba@1911
   453
deba@1911
   454
        /// Sets the iterator to the value of the trivial iterator.
deba@1911
   455
        /// This feature necessitates that each time we
deba@1911
   456
        /// iterate the undirected edge-set, the iteration order is the 
deba@1911
   457
	/// same.
deba@1911
   458
        UEdgeIt(const BpUGraph&, const UEdge&) { } 
deba@1911
   459
        /// Next undirected edge
deba@1911
   460
        
deba@1911
   461
        /// Assign the iterator to the next undirected edge.
deba@1911
   462
        UEdgeIt& operator++() { return *this; }
deba@1911
   463
      };
deba@1911
   464
deba@1911
   465
      /// \brief This iterator goes trough the incident undirected 
deba@1911
   466
      /// edges of a node.
deba@1911
   467
      ///
deba@1911
   468
      /// This iterator goes trough the incident undirected edges
deba@1911
   469
      /// of a certain node
deba@1911
   470
      /// of a graph.
deba@1911
   471
      /// Its usage is quite simple, for example you can compute the
deba@1911
   472
      /// degree (i.e. count the number
deba@1911
   473
      /// of incident edges of a node \c n
deba@1911
   474
      /// in graph \c g of type \c Graph as follows.
alpar@1946
   475
      ///\code
deba@1911
   476
      /// int count=0;
deba@1911
   477
      /// for(Graph::IncEdgeIt e(g, n); e!=INVALID; ++e) ++count;
alpar@1946
   478
      ///\endcode
deba@1911
   479
      class IncEdgeIt : public UEdge {
deba@1911
   480
      public:
deba@1911
   481
        /// Default constructor
deba@1911
   482
deba@1911
   483
        /// @warning The default constructor sets the iterator
deba@1911
   484
        /// to an undefined value.
deba@1911
   485
        IncEdgeIt() { }
deba@1911
   486
        /// Copy constructor.
deba@1911
   487
deba@1911
   488
        /// Copy constructor.
deba@1911
   489
        ///
deba@1911
   490
        IncEdgeIt(const IncEdgeIt& e) : UEdge(e) { }
deba@1911
   491
        /// Initialize the iterator to be invalid.
deba@1911
   492
deba@1911
   493
        /// Initialize the iterator to be invalid.
deba@1911
   494
        ///
deba@1911
   495
        IncEdgeIt(Invalid) { }
deba@1911
   496
        /// This constructor sets the iterator to first incident edge.
deba@1911
   497
    
deba@1911
   498
        /// This constructor set the iterator to the first incident edge of
deba@1911
   499
        /// the node.
deba@1911
   500
        IncEdgeIt(const BpUGraph&, const Node&) { }
deba@1911
   501
        /// UEdge -> IncEdgeIt conversion
deba@1911
   502
deba@1911
   503
        /// Sets the iterator to the value of the trivial iterator \c e.
deba@1911
   504
        /// This feature necessitates that each time we 
deba@1911
   505
        /// iterate the edge-set, the iteration order is the same.
deba@1911
   506
        IncEdgeIt(const BpUGraph&, const UEdge&) { }
deba@1911
   507
        /// Next incident edge
deba@1911
   508
deba@1911
   509
        /// Assign the iterator to the next incident edge
deba@1911
   510
	/// of the corresponding node.
deba@1911
   511
        IncEdgeIt& operator++() { return *this; }
deba@1911
   512
      };
deba@1911
   513
deba@1911
   514
      /// The directed edge type.
deba@1911
   515
deba@1911
   516
      /// The directed edge type. It can be converted to the
deba@1911
   517
      /// undirected edge.
deba@1911
   518
      class Edge : public UEdge {
deba@1911
   519
      public:
deba@1911
   520
        /// Default constructor
deba@1911
   521
deba@1911
   522
        /// @warning The default constructor sets the iterator
deba@1911
   523
        /// to an undefined value.
deba@1911
   524
        Edge() { }
deba@1911
   525
        /// Copy constructor.
deba@1911
   526
deba@1911
   527
        /// Copy constructor.
deba@1911
   528
        ///
deba@1911
   529
        Edge(const Edge& e) : UEdge(e) { }
deba@1911
   530
        /// Initialize the iterator to be invalid.
deba@1911
   531
deba@1911
   532
        /// Initialize the iterator to be invalid.
deba@1911
   533
        ///
deba@1911
   534
        Edge(Invalid) { }
deba@1911
   535
        /// Equality operator
deba@1911
   536
deba@1911
   537
        /// Two iterators are equal if and only if they point to the
deba@1911
   538
        /// same object or both are invalid.
deba@1911
   539
        bool operator==(Edge) const { return true; }
deba@1911
   540
        /// Inequality operator
deba@1911
   541
deba@1911
   542
        /// \sa operator==(Edge n)
deba@1911
   543
        ///
deba@1911
   544
        bool operator!=(Edge) const { return true; }
deba@1911
   545
deba@1911
   546
	/// Artificial ordering operator.
deba@1911
   547
	
deba@1911
   548
	/// To allow the use of graph descriptors as key type in std::map or
deba@1911
   549
	/// similar associative container we require this.
deba@1911
   550
	///
deba@1911
   551
	/// \note This operator only have to define some strict ordering of
deba@1911
   552
	/// the items; this order has nothing to do with the iteration
deba@1911
   553
	/// ordering of the items.
deba@1911
   554
	///
deba@1911
   555
	/// \bug This is a technical requirement. Do we really need this?
deba@1911
   556
	bool operator<(Edge) const { return false; }
deba@1911
   557
	
deba@1911
   558
      }; 
deba@1911
   559
      /// This iterator goes through each directed edge.
deba@1911
   560
deba@1911
   561
      /// This iterator goes through each edge of a graph.
deba@1911
   562
      /// Its usage is quite simple, for example you can count the number
deba@1911
   563
      /// of edges in a graph \c g of type \c Graph as follows:
alpar@1946
   564
      ///\code
deba@1911
   565
      /// int count=0;
deba@1911
   566
      /// for(Graph::EdgeIt e(g); e!=INVALID; ++e) ++count;
alpar@1946
   567
      ///\endcode
deba@1911
   568
      class EdgeIt : public Edge {
deba@1911
   569
      public:
deba@1911
   570
        /// Default constructor
deba@1911
   571
deba@1911
   572
        /// @warning The default constructor sets the iterator
deba@1911
   573
        /// to an undefined value.
deba@1911
   574
        EdgeIt() { }
deba@1911
   575
        /// Copy constructor.
deba@1911
   576
deba@1911
   577
        /// Copy constructor.
deba@1911
   578
        ///
deba@1911
   579
        EdgeIt(const EdgeIt& e) : Edge(e) { }
deba@1911
   580
        /// Initialize the iterator to be invalid.
deba@1911
   581
deba@1911
   582
        /// Initialize the iterator to be invalid.
deba@1911
   583
        ///
deba@1911
   584
        EdgeIt(Invalid) { }
deba@1911
   585
        /// This constructor sets the iterator to the first edge.
deba@1911
   586
    
deba@1911
   587
        /// This constructor sets the iterator to the first edge of \c g.
deba@1911
   588
        ///@param g the graph
deba@1911
   589
        EdgeIt(const BpUGraph &g) { ignore_unused_variable_warning(g); }
deba@1911
   590
        /// Edge -> EdgeIt conversion
deba@1911
   591
deba@1911
   592
        /// Sets the iterator to the value of the trivial iterator \c e.
deba@1911
   593
        /// This feature necessitates that each time we 
deba@1911
   594
        /// iterate the edge-set, the iteration order is the same.
deba@1911
   595
        EdgeIt(const BpUGraph&, const Edge&) { } 
deba@1911
   596
        ///Next edge
deba@1911
   597
        
deba@1911
   598
        /// Assign the iterator to the next edge.
deba@1911
   599
        EdgeIt& operator++() { return *this; }
deba@1911
   600
      };
deba@1911
   601
   
deba@1911
   602
      /// This iterator goes trough the outgoing directed edges of a node.
deba@1911
   603
deba@1911
   604
      /// This iterator goes trough the \e outgoing edges of a certain node
deba@1911
   605
      /// of a graph.
deba@1911
   606
      /// Its usage is quite simple, for example you can count the number
deba@1911
   607
      /// of outgoing edges of a node \c n
deba@1911
   608
      /// in graph \c g of type \c Graph as follows.
alpar@1946
   609
      ///\code
deba@1911
   610
      /// int count=0;
deba@1911
   611
      /// for (Graph::OutEdgeIt e(g, n); e!=INVALID; ++e) ++count;
alpar@1946
   612
      ///\endcode
deba@1911
   613
    
deba@1911
   614
      class OutEdgeIt : public Edge {
deba@1911
   615
      public:
deba@1911
   616
        /// Default constructor
deba@1911
   617
deba@1911
   618
        /// @warning The default constructor sets the iterator
deba@1911
   619
        /// to an undefined value.
deba@1911
   620
        OutEdgeIt() { }
deba@1911
   621
        /// Copy constructor.
deba@1911
   622
deba@1911
   623
        /// Copy constructor.
deba@1911
   624
        ///
deba@1911
   625
        OutEdgeIt(const OutEdgeIt& e) : Edge(e) { }
deba@1911
   626
        /// Initialize the iterator to be invalid.
deba@1911
   627
deba@1911
   628
        /// Initialize the iterator to be invalid.
deba@1911
   629
        ///
deba@1911
   630
        OutEdgeIt(Invalid) { }
deba@1911
   631
        /// This constructor sets the iterator to the first outgoing edge.
deba@1911
   632
    
deba@1911
   633
        /// This constructor sets the iterator to the first outgoing edge of
deba@1911
   634
        /// the node.
deba@1911
   635
        ///@param n the node
deba@1911
   636
        ///@param g the graph
deba@1911
   637
        OutEdgeIt(const BpUGraph& n, const Node& g) {
deba@1911
   638
	  ignore_unused_variable_warning(n);
deba@1911
   639
	  ignore_unused_variable_warning(g);
deba@1911
   640
	}
deba@1911
   641
        /// Edge -> OutEdgeIt conversion
deba@1911
   642
deba@1911
   643
        /// Sets the iterator to the value of the trivial iterator.
deba@1911
   644
	/// This feature necessitates that each time we 
deba@1911
   645
        /// iterate the edge-set, the iteration order is the same.
deba@1911
   646
        OutEdgeIt(const BpUGraph&, const Edge&) { }
deba@1911
   647
        ///Next outgoing edge
deba@1911
   648
        
deba@1911
   649
        /// Assign the iterator to the next 
deba@1911
   650
        /// outgoing edge of the corresponding node.
deba@1911
   651
        OutEdgeIt& operator++() { return *this; }
deba@1911
   652
      };
deba@1911
   653
deba@1911
   654
      /// This iterator goes trough the incoming directed edges of a node.
deba@1911
   655
deba@1911
   656
      /// This iterator goes trough the \e incoming edges of a certain node
deba@1911
   657
      /// of a graph.
deba@1911
   658
      /// Its usage is quite simple, for example you can count the number
deba@1911
   659
      /// of outgoing edges of a node \c n
deba@1911
   660
      /// in graph \c g of type \c Graph as follows.
alpar@1946
   661
      ///\code
deba@1911
   662
      /// int count=0;
deba@1911
   663
      /// for(Graph::InEdgeIt e(g, n); e!=INVALID; ++e) ++count;
alpar@1946
   664
      ///\endcode
deba@1911
   665
deba@1911
   666
      class InEdgeIt : public Edge {
deba@1911
   667
      public:
deba@1911
   668
        /// Default constructor
deba@1911
   669
deba@1911
   670
        /// @warning The default constructor sets the iterator
deba@1911
   671
        /// to an undefined value.
deba@1911
   672
        InEdgeIt() { }
deba@1911
   673
        /// Copy constructor.
deba@1911
   674
deba@1911
   675
        /// Copy constructor.
deba@1911
   676
        ///
deba@1911
   677
        InEdgeIt(const InEdgeIt& e) : Edge(e) { }
deba@1911
   678
        /// Initialize the iterator to be invalid.
deba@1911
   679
deba@1911
   680
        /// Initialize the iterator to be invalid.
deba@1911
   681
        ///
deba@1911
   682
        InEdgeIt(Invalid) { }
deba@1911
   683
        /// This constructor sets the iterator to first incoming edge.
deba@1911
   684
    
deba@1911
   685
        /// This constructor set the iterator to the first incoming edge of
deba@1911
   686
        /// the node.
deba@1911
   687
        ///@param n the node
deba@1911
   688
        ///@param g the graph
deba@1911
   689
        InEdgeIt(const BpUGraph& g, const Node& n) { 
deba@1911
   690
	  ignore_unused_variable_warning(n);
deba@1911
   691
	  ignore_unused_variable_warning(g);
deba@1911
   692
	}
deba@1911
   693
        /// Edge -> InEdgeIt conversion
deba@1911
   694
deba@1911
   695
        /// Sets the iterator to the value of the trivial iterator \c e.
deba@1911
   696
        /// This feature necessitates that each time we 
deba@1911
   697
        /// iterate the edge-set, the iteration order is the same.
deba@1911
   698
        InEdgeIt(const BpUGraph&, const Edge&) { }
deba@1911
   699
        /// Next incoming edge
deba@1911
   700
deba@1911
   701
        /// Assign the iterator to the next inedge of the corresponding node.
deba@1911
   702
        ///
deba@1911
   703
        InEdgeIt& operator++() { return *this; }
deba@1911
   704
      };
deba@1911
   705
deba@1911
   706
      /// \brief Read write map of the nodes to type \c T.
deba@1911
   707
      /// 
deba@1911
   708
      /// ReadWrite map of the nodes to type \c T.
deba@1911
   709
      /// \sa Reference
deba@1911
   710
      /// \warning Making maps that can handle bool type (NodeMap<bool>)
deba@1911
   711
      /// needs some extra attention!
deba@1911
   712
      /// \todo Wrong documentation
deba@1911
   713
      template<class T> 
deba@1911
   714
      class NodeMap : public ReadWriteMap< Node, T >
deba@1911
   715
      {
deba@1911
   716
      public:
deba@1911
   717
deba@1911
   718
        ///\e
deba@1911
   719
        NodeMap(const BpUGraph&) { }
deba@1911
   720
        ///\e
deba@1911
   721
        NodeMap(const BpUGraph&, T) { }
deba@1911
   722
deba@1911
   723
        ///Copy constructor
deba@1911
   724
        NodeMap(const NodeMap& nm) : ReadWriteMap< Node, T >(nm) { }
deba@1911
   725
        ///Assignment operator
deba@1911
   726
        NodeMap& operator=(const NodeMap&) { return *this; }
deba@1911
   727
        // \todo fix this concept
deba@1911
   728
      };
deba@1911
   729
deba@1911
   730
      /// \brief Read write map of the ANodes to type \c T.
deba@1911
   731
      /// 
deba@1911
   732
      /// ReadWrite map of the ANodes to type \c T.
deba@1911
   733
      /// \sa Reference
deba@1911
   734
      /// \warning Making maps that can handle bool type (NodeMap<bool>)
deba@1911
   735
      /// needs some extra attention!
deba@1911
   736
      /// \todo Wrong documentation
deba@1911
   737
      template<class T> 
deba@1911
   738
      class ANodeMap : public ReadWriteMap< Node, T >
deba@1911
   739
      {
deba@1911
   740
      public:
deba@1911
   741
deba@1911
   742
        ///\e
deba@1911
   743
        ANodeMap(const BpUGraph&) { }
deba@1911
   744
        ///\e
deba@1911
   745
        ANodeMap(const BpUGraph&, T) { }
deba@1911
   746
deba@1911
   747
        ///Copy constructor
deba@1911
   748
        ANodeMap(const NodeMap& nm) : ReadWriteMap< Node, T >(nm) { }
deba@1911
   749
        ///Assignment operator
deba@1911
   750
        ANodeMap& operator=(const NodeMap&) { return *this; }
deba@1911
   751
        // \todo fix this concept
deba@1911
   752
      };
deba@1911
   753
deba@1911
   754
      /// \brief Read write map of the BNodes to type \c T.
deba@1911
   755
      /// 
deba@1911
   756
      /// ReadWrite map of the BNodes to type \c T.
deba@1911
   757
      /// \sa Reference
deba@1911
   758
      /// \warning Making maps that can handle bool type (NodeMap<bool>)
deba@1911
   759
      /// needs some extra attention!
deba@1911
   760
      /// \todo Wrong documentation
deba@1911
   761
      template<class T> 
deba@1911
   762
      class BNodeMap : public ReadWriteMap< Node, T >
deba@1911
   763
      {
deba@1911
   764
      public:
deba@1911
   765
deba@1911
   766
        ///\e
deba@1911
   767
        BNodeMap(const BpUGraph&) { }
deba@1911
   768
        ///\e
deba@1911
   769
        BNodeMap(const BpUGraph&, T) { }
deba@1911
   770
deba@1911
   771
        ///Copy constructor
deba@1911
   772
        BNodeMap(const NodeMap& nm) : ReadWriteMap< Node, T >(nm) { }
deba@1911
   773
        ///Assignment operator
deba@1911
   774
        BNodeMap& operator=(const NodeMap&) { return *this; }
deba@1911
   775
        // \todo fix this concept
deba@1911
   776
      };
deba@1911
   777
deba@1911
   778
      /// \brief Read write map of the directed edges to type \c T.
deba@1911
   779
      ///
deba@1911
   780
      /// Reference map of the directed edges to type \c T.
deba@1911
   781
      /// \sa Reference
deba@1911
   782
      /// \warning Making maps that can handle bool type (EdgeMap<bool>)
deba@1911
   783
      /// needs some extra attention!
deba@1911
   784
      /// \todo Wrong documentation
deba@1911
   785
      template<class T> 
deba@1911
   786
      class EdgeMap : public ReadWriteMap<Edge,T>
deba@1911
   787
      {
deba@1911
   788
      public:
deba@1911
   789
deba@1911
   790
        ///\e
deba@1911
   791
        EdgeMap(const BpUGraph&) { }
deba@1911
   792
        ///\e
deba@1911
   793
        EdgeMap(const BpUGraph&, T) { }
deba@1911
   794
        ///Copy constructor
deba@1911
   795
        EdgeMap(const EdgeMap& em) : ReadWriteMap<Edge,T>(em) { }
deba@1911
   796
        ///Assignment operator
deba@1911
   797
        EdgeMap& operator=(const EdgeMap&) { return *this; }
deba@1911
   798
        // \todo fix this concept    
deba@1911
   799
      };
deba@1911
   800
deba@1911
   801
      /// Read write map of the undirected edges to type \c T.
deba@1911
   802
deba@1911
   803
      /// Reference map of the edges to type \c T.
deba@1911
   804
      /// \sa Reference
deba@1911
   805
      /// \warning Making maps that can handle bool type (UEdgeMap<bool>)
deba@1911
   806
      /// needs some extra attention!
deba@1911
   807
      /// \todo Wrong documentation
deba@1911
   808
      template<class T> 
deba@1911
   809
      class UEdgeMap : public ReadWriteMap<UEdge,T>
deba@1911
   810
      {
deba@1911
   811
      public:
deba@1911
   812
deba@1911
   813
        ///\e
deba@1911
   814
        UEdgeMap(const BpUGraph&) { }
deba@1911
   815
        ///\e
deba@1911
   816
        UEdgeMap(const BpUGraph&, T) { }
deba@1911
   817
        ///Copy constructor
deba@1911
   818
        UEdgeMap(const UEdgeMap& em) : ReadWriteMap<UEdge,T>(em) {}
deba@1911
   819
        ///Assignment operator
deba@1911
   820
        UEdgeMap &operator=(const UEdgeMap&) { return *this; }
deba@1911
   821
        // \todo fix this concept    
deba@1911
   822
      };
deba@1911
   823
deba@1911
   824
      /// \brief Direct the given undirected edge.
deba@1911
   825
      ///
deba@1911
   826
      /// Direct the given undirected edge. The returned edge source
deba@1911
   827
      /// will be the given edge.
deba@1911
   828
      Edge direct(const UEdge&, const Node&) const {
deba@1911
   829
	return INVALID;
deba@1911
   830
      }
deba@1911
   831
deba@1911
   832
      /// \brief Direct the given undirected edge.
deba@1911
   833
      ///
deba@1911
   834
      /// Direct the given undirected edge. The returned edge source
deba@1911
   835
      /// will be the source of the undirected edge if the given bool
deba@1911
   836
      /// is true.
deba@1911
   837
      Edge direct(const UEdge&, bool) const {
deba@1911
   838
	return INVALID;
deba@1911
   839
      }
deba@1911
   840
deba@1911
   841
      /// \brief Returns true when the given node is an ANode.
deba@1911
   842
      ///
deba@1911
   843
      /// Returns true when the given node is an ANode.
deba@1911
   844
      bool aNode(Node) const { return true;}
deba@1911
   845
deba@1911
   846
      /// \brief Returns true when the given node is an BNode.
deba@1911
   847
      ///
deba@1911
   848
      /// Returns true when the given node is an BNode.
deba@1911
   849
      bool bNode(Node) const { return true;}
deba@1911
   850
deba@1911
   851
      /// \brief Returns the edge's end node which is in the ANode set.
deba@1911
   852
      ///
deba@1911
   853
      /// Returns the edge's end node which is in the ANode set.
deba@1911
   854
      Node aNode(UEdge) const { return INVALID;}
deba@1911
   855
deba@1911
   856
      /// \brief Returns the edge's end node which is in the BNode set.
deba@1911
   857
      ///
deba@1911
   858
      /// Returns the edge's end node which is in the BNode set.
deba@1911
   859
      Node bNode(UEdge) const { return INVALID;}
deba@1911
   860
deba@1911
   861
      /// \brief Returns true if the edge has default orientation.
deba@1911
   862
      ///
deba@1911
   863
      /// Returns whether the given directed edge is same orientation as
deba@1911
   864
      /// the corresponding undirected edge.
deba@1911
   865
      bool direction(Edge) const { return true; }
deba@1911
   866
deba@1911
   867
      /// \brief Returns the opposite directed edge.
deba@1911
   868
      ///
deba@1911
   869
      /// Returns the opposite directed edge.
deba@1911
   870
      Edge oppositeEdge(Edge) const { return INVALID; }
deba@1911
   871
deba@1911
   872
      /// \brief Opposite node on an edge
deba@1911
   873
      ///
deba@1911
   874
      /// \return the opposite of the given Node on the given Edge
deba@1911
   875
      Node oppositeNode(Node, UEdge) const { return INVALID; }
deba@1911
   876
deba@1911
   877
      /// \brief First node of the undirected edge.
deba@1911
   878
      ///
deba@1911
   879
      /// \return the first node of the given UEdge.
deba@1911
   880
      ///
deba@1911
   881
      /// Naturally uectected edges don't have direction and thus
deba@1911
   882
      /// don't have source and target node. But we use these two methods
deba@1911
   883
      /// to query the two endnodes of the edge. The direction of the edge
deba@1911
   884
      /// which arises this way is called the inherent direction of the
deba@1911
   885
      /// undirected edge, and is used to define the "default" direction
deba@1911
   886
      /// of the directed versions of the edges.
deba@1911
   887
      /// \sa direction
deba@1911
   888
      Node source(UEdge) const { return INVALID; }
deba@1911
   889
deba@1911
   890
      /// \brief Second node of the undirected edge.
deba@1911
   891
      Node target(UEdge) const { return INVALID; }
deba@1911
   892
deba@1911
   893
      /// \brief Source node of the directed edge.
deba@1911
   894
      Node source(Edge) const { return INVALID; }
deba@1911
   895
deba@1911
   896
      /// \brief Target node of the directed edge.
deba@1911
   897
      Node target(Edge) const { return INVALID; }
deba@1911
   898
deba@1911
   899
      /// \brief Base node of the iterator
deba@1911
   900
      ///
deba@1911
   901
      /// Returns the base node (the source in this case) of the iterator
deba@1911
   902
      Node baseNode(OutEdgeIt e) const {
deba@1911
   903
	return source(e);
deba@1911
   904
      }
deba@1911
   905
deba@1911
   906
      /// \brief Running node of the iterator
deba@1911
   907
      ///
deba@1911
   908
      /// Returns the running node (the target in this case) of the
deba@1911
   909
      /// iterator
deba@1911
   910
      Node runningNode(OutEdgeIt e) const {
deba@1911
   911
	return target(e);
deba@1911
   912
      }
deba@1911
   913
deba@1911
   914
      /// \brief Base node of the iterator
deba@1911
   915
      ///
deba@1911
   916
      /// Returns the base node (the target in this case) of the iterator
deba@1911
   917
      Node baseNode(InEdgeIt e) const {
deba@1911
   918
	return target(e);
deba@1911
   919
      }
deba@1911
   920
      /// \brief Running node of the iterator
deba@1911
   921
      ///
deba@1911
   922
      /// Returns the running node (the source in this case) of the
deba@1911
   923
      /// iterator
deba@1911
   924
      Node runningNode(InEdgeIt e) const {
deba@1911
   925
	return source(e);
deba@1911
   926
      }
deba@1911
   927
deba@1911
   928
      /// \brief Base node of the iterator
deba@1911
   929
      ///
deba@1911
   930
      /// Returns the base node of the iterator
deba@1911
   931
      Node baseNode(IncEdgeIt) const {
deba@1911
   932
	return INVALID;
deba@1911
   933
      }
deba@1911
   934
      
deba@1911
   935
      /// \brief Running node of the iterator
deba@1911
   936
      ///
deba@1911
   937
      /// Returns the running node of the iterator
deba@1911
   938
      Node runningNode(IncEdgeIt) const {
deba@1911
   939
	return INVALID;
deba@1911
   940
      }
deba@1911
   941
deba@1911
   942
      template <typename Graph>
deba@1911
   943
      struct Constraints {
deba@1911
   944
	void constraints() {
deba@1911
   945
	}
deba@1911
   946
      };
deba@1911
   947
deba@1911
   948
    };
deba@1911
   949
deba@1911
   950
    /// \brief An empty non-static undirected graph class.
deba@1911
   951
    ///    
deba@1911
   952
    /// This class provides everything that \ref BpUGraph does.
deba@1911
   953
    /// Additionally it enables building graphs from scratch.
deba@1911
   954
    class ExtendableBpUGraph : public BpUGraph {
deba@1911
   955
    public:
deba@1911
   956
      
deba@1911
   957
      /// \brief Add a new ANode to the graph.
deba@1911
   958
      ///
deba@1911
   959
      /// Add a new ANode to the graph.
deba@1911
   960
      /// \return the new node.
deba@1911
   961
      Node addANode();
deba@1911
   962
deba@1911
   963
      /// \brief Add a new ANode to the graph.
deba@1911
   964
      ///
deba@1911
   965
      /// Add a new ANode to the graph.
deba@1911
   966
      /// \return the new node.
deba@1911
   967
      Node addBNode();
deba@1911
   968
deba@1911
   969
      /// \brief Add a new undirected edge to the graph.
deba@1911
   970
      ///
deba@1911
   971
      /// Add a new undirected edge to the graph. One of the nodes
deba@1911
   972
      /// should be ANode and the other should be BNode.
deba@1911
   973
      /// \pre The nodes are not in the same nodeset.
deba@1911
   974
      /// \return the new edge.
deba@1911
   975
      UEdge addEdge(const Node& from, const Node& to);
deba@1911
   976
deba@1911
   977
      /// \brief Resets the graph.
deba@1911
   978
      ///
deba@1911
   979
      /// This function deletes all undirected edges and nodes of the graph.
deba@1911
   980
      /// It also frees the memory allocated to store them.
deba@1911
   981
      void clear() { }
deba@1911
   982
deba@1911
   983
      template <typename Graph>
deba@1911
   984
      struct Constraints {
deba@1911
   985
	void constraints() {}
deba@1911
   986
      };
deba@1911
   987
deba@1911
   988
    };
deba@1911
   989
deba@1911
   990
    /// \brief An empty erasable undirected graph class.
deba@1911
   991
    ///
deba@1911
   992
    /// This class is an extension of \ref ExtendableBpUGraph. It makes it
deba@1911
   993
    /// possible to erase undirected edges or nodes.
deba@1911
   994
    class ErasableBpUGraph : public ExtendableBpUGraph {
deba@1911
   995
    public:
deba@1911
   996
deba@1911
   997
      /// \brief Deletes a node.
deba@1911
   998
      ///
deba@1911
   999
      /// Deletes a node.
deba@1911
  1000
      ///
deba@1911
  1001
      void erase(Node) { }
deba@1911
  1002
      /// \brief Deletes an undirected edge.
deba@1911
  1003
      ///
deba@1911
  1004
      /// Deletes an undirected edge.
deba@1911
  1005
      ///
deba@1911
  1006
      void erase(UEdge) { }
deba@1911
  1007
deba@1911
  1008
      template <typename Graph>
deba@1911
  1009
      struct Constraints {
deba@1911
  1010
	void constraints() {}
deba@1911
  1011
      };
deba@1911
  1012
deba@1911
  1013
    };
deba@1911
  1014
deba@1911
  1015
    /// @}
deba@1911
  1016
deba@1911
  1017
  }
deba@1911
  1018
deba@1911
  1019
}
deba@1911
  1020
deba@1911
  1021
#endif