lemon/concept/graph.h
author alpar
Mon, 05 Dec 2005 17:03:31 +0000
changeset 1847 7cbc12e42482
parent 1643 9285f3777553
child 1875 98698b69a902
permissions -rw-r--r--
- Changed and improved Timer interface
- several new member functions
- reset() -> restart() renaming
- TimeReport: a Timer that prints a report on destruction.
- counter.h: a tool to measure the number of streps of algorithms.
- New documentation module for time measuring and counting.
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/* -*- C++ -*-
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 * lemon/concept/graph.h - Part of LEMON, a generic C++ optimization library
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 *
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 * Copyright (C) 2005 Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
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 * (Egervary Research Group on Combinatorial Optimization, EGRES).
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 *
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 * Permission to use, modify and distribute this software is granted
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 * provided that this copyright notice appears in all copies. For
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 * precise terms see the accompanying LICENSE file.
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 *
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 * This software is provided "AS IS" with no warranty of any kind,
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 * express or implied, and with no claim as to its suitability for any
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 * purpose.
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 *
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 */
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#ifndef LEMON_CONCEPT_GRAPH_H
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#define LEMON_CONCEPT_GRAPH_H
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///\ingroup graph_concepts
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///\file
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///\brief Declaration of Graph.
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#include <lemon/invalid.h>
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#include <lemon/utility.h>
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#include <lemon/concept/maps.h>
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#include <lemon/concept_check.h>
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#include <lemon/concept/graph_component.h>
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namespace lemon {
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  namespace concept {
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    /**************** The full-featured graph concepts ****************/
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    // \brief Modular static graph class.
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    //     
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    // It should be the same as the \c StaticGraph class.
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    class _StaticGraph 
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      :  virtual public BaseGraphComponent,
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         public IterableGraphComponent, public MappableGraphComponent {
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    public:
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      typedef False UndirTag;
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      typedef BaseGraphComponent::Node Node;
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      typedef BaseGraphComponent::Edge Edge;
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      template <typename _Graph>
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      struct Constraints {
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        void constraints() {
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          checkConcept<IterableGraphComponent, _Graph>();
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          checkConcept<MappableGraphComponent, _Graph>();
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        }
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      };
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    };
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    // \brief Modular extendable graph class.
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    //     
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    // It should be the same as the \c ExtendableGraph class.
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    class _ExtendableGraph 
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      :  virtual public BaseGraphComponent, public _StaticGraph,
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         public ExtendableGraphComponent, public ClearableGraphComponent {
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    public:
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      typedef BaseGraphComponent::Node Node;
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      typedef BaseGraphComponent::Edge Edge;
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      template <typename _Graph>
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      struct Constraints {
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        void constraints() {
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          checkConcept<_StaticGraph, _Graph >();
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          checkConcept<ExtendableGraphComponent, _Graph >();
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          checkConcept<ClearableGraphComponent, _Graph >();
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        }
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      };
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    };
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    // \brief Modular erasable graph class.
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    //     
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    // It should be the same as the \c ErasableGraph class.
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    class _ErasableGraph 
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      :  virtual public BaseGraphComponent, public _ExtendableGraph,
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         public ErasableGraphComponent {
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    public:
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      typedef BaseGraphComponent::Node Node;
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      typedef BaseGraphComponent::Edge Edge;
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      template <typename _Graph>
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      struct Constraints {
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        void constraints() {
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          checkConcept<_ExtendableGraph, _Graph >();
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          checkConcept<ErasableGraphComponent, _Graph >();
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        }
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      };
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    };
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    /// \addtogroup graph_concepts
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    /// @{
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    /// An empty static graph class.
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    /// This class provides all the common features of a graph structure,
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    /// however completely without implementations and real data structures
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    /// behind the interface.
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    /// All graph algorithms should compile with this class, but it will not
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    /// run properly, of course.
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    ///
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    /// It can be used for checking the interface compatibility,
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    /// or it can serve as a skeleton of a new graph structure.
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    /// 
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    /// Also, you will find here the full documentation of a certain graph
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    /// feature, the documentation of a real graph imlementation
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    /// like @ref ListGraph or
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    /// @ref SmartGraph will just refer to this structure.
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    ///
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    /// \todo A pages describing the concept of concept description would
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    /// be nice.
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    class StaticGraph
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    {
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    public:
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      ///\e
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      ///\todo undocumented
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      ///
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      typedef False UndirTag;
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      /// Defalult constructor.
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      /// Defalult constructor.
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      ///
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      StaticGraph() { }
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      ///Copy consructor.
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//       ///\todo It is not clear, what we expect from a copy constructor.
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//       ///E.g. How to assign the nodes/edges to each other? What about maps?
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//       StaticGraph(const StaticGraph& g) { }
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      /// The base type of node iterators, 
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      /// or in other words, the trivial node iterator.
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      /// This is the base type of each node iterator,
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      /// thus each kind of node iterator converts to this.
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      /// More precisely each kind of node iterator should be inherited 
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      /// from the trivial node iterator.
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      class Node {
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      public:
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        /// Default constructor
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        /// @warning The default constructor sets the iterator
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        /// to an undefined value.
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        Node() { }
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        /// Copy constructor.
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        /// Copy constructor.
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        ///
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        Node(const Node&) { }
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        /// Invalid constructor \& conversion.
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        /// This constructor initializes the iterator to be invalid.
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        /// \sa Invalid for more details.
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        Node(Invalid) { }
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        /// Equality operator
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        /// Two iterators are equal if and only if they point to the
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        /// same object or both are invalid.
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        bool operator==(Node) const { return true; }
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        /// Inequality operator
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        /// \sa operator==(Node n)
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        ///
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        bool operator!=(Node) const { return true; }
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	/// Artificial ordering operator.
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	/// To allow the use of graph descriptors as key type in std::map or
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	/// similar associative container we require this.
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	///
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	/// \note This operator only have to define some strict ordering of
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	/// the items; this order has nothing to do with the iteration
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	/// ordering of the items.
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	///
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	/// \bug This is a technical requirement. Do we really need this?
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	bool operator<(Node) const { return false; }
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      };
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      /// This iterator goes through each node.
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      /// This iterator goes through each node.
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      /// Its usage is quite simple, for example you can count the number
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      /// of nodes in graph \c g of type \c Graph like this:
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      /// \code
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      /// int count=0;
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      /// for (Graph::NodeIt n(g); n!=INVALID; ++n) ++count;
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      /// \endcode
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      class NodeIt : public Node {
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      public:
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        /// Default constructor
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        /// @warning The default constructor sets the iterator
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        /// to an undefined value.
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        NodeIt() { }
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        /// Copy constructor.
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        /// Copy constructor.
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        ///
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        NodeIt(const NodeIt& n) : Node(n) { }
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        /// Invalid constructor \& conversion.
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        /// Initialize the iterator to be invalid.
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        /// \sa Invalid for more details.
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        NodeIt(Invalid) { }
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        /// Sets the iterator to the first node.
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        /// Sets the iterator to the first node of \c g.
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        ///
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        NodeIt(const StaticGraph&) { }
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        /// Node -> NodeIt conversion.
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        /// Sets the iterator to the node of \c the graph pointed by 
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	/// the trivial iterator.
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        /// This feature necessitates that each time we 
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        /// iterate the edge-set, the iteration order is the same.
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        NodeIt(const StaticGraph&, const Node&) { }
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        /// Next node.
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        /// Assign the iterator to the next node.
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        ///
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        NodeIt& operator++() { return *this; }
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      };
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      /// The base type of the edge iterators.
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      /// The base type of the edge iterators.
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      ///
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      class Edge {
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      public:
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        /// Default constructor
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        /// @warning The default constructor sets the iterator
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        /// to an undefined value.
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        Edge() { }
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        /// Copy constructor.
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        /// Copy constructor.
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        ///
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        Edge(const Edge&) { }
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        /// Initialize the iterator to be invalid.
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        /// Initialize the iterator to be invalid.
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        ///
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        Edge(Invalid) { }
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        /// Equality operator
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        /// Two iterators are equal if and only if they point to the
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        /// same object or both are invalid.
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        bool operator==(Edge) const { return true; }
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        /// Inequality operator
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        /// \sa operator==(Edge n)
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        ///
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        bool operator!=(Edge) const { return true; }
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	/// Artificial ordering operator.
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	/// To allow the use of graph descriptors as key type in std::map or
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	/// similar associative container we require this.
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	///
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	/// \note This operator only have to define some strict ordering of
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	/// the items; this order has nothing to do with the iteration
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	/// ordering of the items.
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	///
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	/// \bug This is a technical requirement. Do we really need this?
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	bool operator<(Edge) const { return false; }
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      };
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      /// This iterator goes trough the outgoing edges of a node.
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      /// This iterator goes trough the \e outgoing edges of a certain node
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      /// of a graph.
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      /// Its usage is quite simple, for example you can count the number
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      /// of outgoing edges of a node \c n
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      /// in graph \c g of type \c Graph as follows.
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      /// \code
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      /// int count=0;
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      /// for (Graph::OutEdgeIt e(g, n); e!=INVALID; ++e) ++count;
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      /// \endcode
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      class OutEdgeIt : public Edge {
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      public:
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        /// Default constructor
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        /// @warning The default constructor sets the iterator
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        /// to an undefined value.
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        OutEdgeIt() { }
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        /// Copy constructor.
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        /// Copy constructor.
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        ///
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        OutEdgeIt(const OutEdgeIt& e) : Edge(e) { }
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        /// Initialize the iterator to be invalid.
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        /// Initialize the iterator to be invalid.
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        ///
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        OutEdgeIt(Invalid) { }
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        /// This constructor sets the iterator to the first outgoing edge.
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        /// This constructor sets the iterator to the first outgoing edge of
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        /// the node.
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        OutEdgeIt(const StaticGraph&, const Node&) { }
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        /// Edge -> OutEdgeIt conversion
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        /// Sets the iterator to the value of the trivial iterator.
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	/// This feature necessitates that each time we 
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        /// iterate the edge-set, the iteration order is the same.
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        OutEdgeIt(const StaticGraph&, const Edge&) { }
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        ///Next outgoing edge
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        /// Assign the iterator to the next 
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        /// outgoing edge of the corresponding node.
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        OutEdgeIt& operator++() { return *this; }
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      };
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      /// This iterator goes trough the incoming edges of a node.
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      /// This iterator goes trough the \e incoming edges of a certain node
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      /// of a graph.
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      /// Its usage is quite simple, for example you can count the number
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      /// of outgoing edges of a node \c n
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      /// in graph \c g of type \c Graph as follows.
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      /// \code
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      /// int count=0;
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      /// for(Graph::InEdgeIt e(g, n); e!=INVALID; ++e) ++count;
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      /// \endcode
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      class InEdgeIt : public Edge {
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      public:
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        /// Default constructor
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        /// @warning The default constructor sets the iterator
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        /// to an undefined value.
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        InEdgeIt() { }
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        /// Copy constructor.
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        /// Copy constructor.
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        ///
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        InEdgeIt(const InEdgeIt& e) : Edge(e) { }
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        /// Initialize the iterator to be invalid.
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        /// Initialize the iterator to be invalid.
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        ///
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        InEdgeIt(Invalid) { }
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        /// This constructor sets the iterator to first incoming edge.
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        /// This constructor set the iterator to the first incoming edge of
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        /// the node.
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        InEdgeIt(const StaticGraph&, const Node&) { }
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        /// Edge -> InEdgeIt conversion
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        /// Sets the iterator to the value of the trivial iterator \c e.
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        /// This feature necessitates that each time we 
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        /// iterate the edge-set, the iteration order is the same.
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        InEdgeIt(const StaticGraph&, const Edge&) { }
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        /// Next incoming edge
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        /// Assign the iterator to the next inedge of the corresponding node.
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        ///
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        InEdgeIt& operator++() { return *this; }
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      };
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      /// This iterator goes through each edge.
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      /// This iterator goes through each edge of a graph.
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      /// Its usage is quite simple, for example you can count the number
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      /// of edges in a graph \c g of type \c Graph as follows:
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      /// \code
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      /// int count=0;
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      /// for(Graph::EdgeIt e(g); e!=INVALID; ++e) ++count;
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      /// \endcode
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      class EdgeIt : public Edge {
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      public:
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        /// Default constructor
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        /// @warning The default constructor sets the iterator
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        /// to an undefined value.
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        EdgeIt() { }
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        /// Copy constructor.
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        /// Copy constructor.
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        ///
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        EdgeIt(const EdgeIt& e) : Edge(e) { }
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        /// Initialize the iterator to be invalid.
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        /// Initialize the iterator to be invalid.
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        ///
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        EdgeIt(Invalid) { }
ladanyi@1426
   400
        /// This constructor sets the iterator to the first edge.
deba@1136
   401
    
ladanyi@1426
   402
        /// This constructor sets the iterator to the first edge of \c g.
ladanyi@1426
   403
        ///@param g the graph
alpar@1643
   404
        EdgeIt(const StaticGraph& g) { ignore_unused_variable_warning(g); }
ladanyi@1426
   405
        /// Edge -> EdgeIt conversion
deba@1136
   406
ladanyi@1426
   407
        /// Sets the iterator to the value of the trivial iterator \c e.
ladanyi@1426
   408
        /// This feature necessitates that each time we 
ladanyi@1426
   409
        /// iterate the edge-set, the iteration order is the same.
ladanyi@1426
   410
        EdgeIt(const StaticGraph&, const Edge&) { } 
ladanyi@1426
   411
        ///Next edge
ladanyi@1426
   412
        
ladanyi@1426
   413
        /// Assign the iterator to the next edge.
ladanyi@1426
   414
        EdgeIt& operator++() { return *this; }
deba@1136
   415
      };
deba@1136
   416
      ///Gives back the target node of an edge.
deba@1136
   417
deba@1136
   418
      ///Gives back the target node of an edge.
deba@1136
   419
      ///
deba@1136
   420
      Node target(Edge) const { return INVALID; }
deba@1136
   421
      ///Gives back the source node of an edge.
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   422
deba@1136
   423
      ///Gives back the source node of an edge.
deba@1136
   424
      ///
deba@1136
   425
      Node source(Edge) const { return INVALID; }
deba@1563
   426
alpar@1630
   427
//       /// Gives back the first Node in the iterating order.
deba@1563
   428
      
alpar@1630
   429
//       /// Gives back the first Node in the iterating order.
alpar@1630
   430
//       ///     
deba@1563
   431
      void first(Node&) const {}
deba@1563
   432
alpar@1630
   433
//       /// Gives back the next Node in the iterating order.
deba@1563
   434
      
alpar@1630
   435
//       /// Gives back the next Node in the iterating order.
alpar@1630
   436
//       ///     
deba@1563
   437
      void next(Node&) const {}
deba@1563
   438
alpar@1630
   439
//       /// Gives back the first Edge in the iterating order.
deba@1563
   440
      
alpar@1630
   441
//       /// Gives back the first Edge in the iterating order.
alpar@1630
   442
//       ///     
deba@1563
   443
      void first(Edge&) const {}
alpar@1630
   444
//       /// Gives back the next Edge in the iterating order.
deba@1563
   445
      
alpar@1630
   446
//       /// Gives back the next Edge in the iterating order.
alpar@1630
   447
//       ///     
deba@1563
   448
      void next(Edge&) const {}
deba@1563
   449
deba@1563
   450
alpar@1630
   451
//       /// Gives back the first of the Edges point to the given Node.
deba@1563
   452
      
alpar@1630
   453
//       /// Gives back the first of the Edges point to the given Node.
alpar@1630
   454
//       ///     
deba@1563
   455
      void firstIn(Edge&, const Node&) const {}
deba@1563
   456
alpar@1630
   457
//       /// Gives back the next of the Edges points to the given Node.
deba@1563
   458
deba@1563
   459
alpar@1630
   460
//       /// Gives back the next of the Edges points to the given Node.
alpar@1630
   461
//       ///
deba@1563
   462
      void nextIn(Edge&) const {}
deba@1563
   463
alpar@1630
   464
//       /// Gives back the first of the Edges start from the given Node.
deba@1563
   465
      
alpar@1630
   466
//       /// Gives back the first of the Edges start from the given Node.
alpar@1630
   467
//       ///     
deba@1563
   468
      void firstOut(Edge&, const Node&) const {}
deba@1563
   469
alpar@1630
   470
//       /// Gives back the next of the Edges start from the given Node.
deba@1563
   471
      
alpar@1630
   472
//       /// Gives back the next of the Edges start from the given Node.
alpar@1630
   473
//       ///     
deba@1563
   474
      void nextOut(Edge&) const {}
deba@1563
   475
deba@1563
   476
      /// \brief The base node of the iterator.
deba@1563
   477
      ///
deba@1563
   478
      /// Gives back the base node of the iterator.
deba@1627
   479
      /// It is always the target of the pointed edge.
deba@1563
   480
      Node baseNode(const InEdgeIt&) const { return INVALID; }
deba@1563
   481
deba@1563
   482
      /// \brief The running node of the iterator.
deba@1563
   483
      ///
deba@1563
   484
      /// Gives back the running node of the iterator.
deba@1627
   485
      /// It is always the source of the pointed edge.
deba@1563
   486
      Node runningNode(const InEdgeIt&) const { return INVALID; }
deba@1563
   487
deba@1563
   488
      /// \brief The base node of the iterator.
deba@1563
   489
      ///
deba@1563
   490
      /// Gives back the base node of the iterator.
deba@1627
   491
      /// It is always the source of the pointed edge.
deba@1563
   492
      Node baseNode(const OutEdgeIt&) const { return INVALID; }
deba@1563
   493
deba@1563
   494
      /// \brief The running node of the iterator.
deba@1563
   495
      ///
deba@1563
   496
      /// Gives back the running node of the iterator.
deba@1627
   497
      /// It is always the target of the pointed edge.
deba@1563
   498
      Node runningNode(const OutEdgeIt&) const { return INVALID; }
deba@1136
   499
deba@1627
   500
      /// \brief The opposite node on the given edge.
deba@1627
   501
      ///
deba@1627
   502
      /// Gives back the opposite node on the given edge.
deba@1627
   503
      Node oppositeNode(const Node&, const Edge&) const { return INVALID; }
deba@1627
   504
deba@1627
   505
      /// \brief Read write map of the nodes to type \c T.
deba@1627
   506
      /// 
deba@1136
   507
      /// ReadWrite map of the nodes to type \c T.
deba@1136
   508
      /// \sa Reference
deba@1136
   509
      /// \warning Making maps that can handle bool type (NodeMap<bool>)
deba@1136
   510
      /// needs some extra attention!
alpar@1630
   511
      /// \todo Wrong documentation
deba@1136
   512
      template<class T> 
deba@1136
   513
      class NodeMap : public ReadWriteMap< Node, T >
deba@1136
   514
      {
deba@1136
   515
      public:
deba@1136
   516
ladanyi@1426
   517
        ///\e
ladanyi@1426
   518
        NodeMap(const StaticGraph&) { }
ladanyi@1426
   519
        ///\e
ladanyi@1426
   520
        NodeMap(const StaticGraph&, T) { }
deba@1136
   521
ladanyi@1426
   522
        ///Copy constructor
ladanyi@1426
   523
        NodeMap(const NodeMap& nm) : ReadWriteMap< Node, T >(nm) { }
ladanyi@1426
   524
        ///Assignment operator
ladanyi@1426
   525
        NodeMap& operator=(const NodeMap&) { return *this; }
ladanyi@1426
   526
        // \todo fix this concept
deba@1136
   527
      };
deba@1136
   528
deba@1627
   529
      /// \brief Read write map of the edges to type \c T.
deba@1627
   530
      ///
deba@1627
   531
      /// Reference map of the edges to type \c T.
deba@1136
   532
      /// \sa Reference
deba@1136
   533
      /// \warning Making maps that can handle bool type (EdgeMap<bool>)
deba@1136
   534
      /// needs some extra attention!
alpar@1630
   535
      /// \todo Wrong documentation
deba@1136
   536
      template<class T> 
deba@1136
   537
      class EdgeMap : public ReadWriteMap<Edge,T>
deba@1136
   538
      {
deba@1136
   539
      public:
deba@1136
   540
ladanyi@1426
   541
        ///\e
ladanyi@1426
   542
        EdgeMap(const StaticGraph&) { }
ladanyi@1426
   543
        ///\e
ladanyi@1426
   544
        EdgeMap(const StaticGraph&, T) { }
ladanyi@1426
   545
        ///Copy constructor
ladanyi@1426
   546
        EdgeMap(const EdgeMap& em) : ReadWriteMap<Edge,T>(em) { }
ladanyi@1426
   547
        ///Assignment operator
ladanyi@1426
   548
        EdgeMap& operator=(const EdgeMap&) { return *this; }
ladanyi@1426
   549
        // \todo fix this concept    
deba@1136
   550
      };
deba@1136
   551
deba@1136
   552
      template <typename _Graph>
deba@1136
   553
      struct Constraints : public _StaticGraph::Constraints<_Graph> {};
deba@1136
   554
deba@1136
   555
    };
deba@1136
   556
deba@1136
   557
    /// An empty non-static graph class.
deba@1136
   558
    
ladanyi@1426
   559
    /// This class provides everything that \ref StaticGraph does.
ladanyi@1426
   560
    /// Additionally it enables building graphs from scratch.
deba@1136
   561
    class ExtendableGraph : public StaticGraph
deba@1136
   562
    {
deba@1136
   563
    public:
deba@1136
   564
      /// Defalult constructor.
deba@1136
   565
deba@1136
   566
      /// Defalult constructor.
deba@1136
   567
      ///
deba@1136
   568
      ExtendableGraph() { }
deba@1136
   569
      ///Add a new node to the graph.
deba@1136
   570
deba@1136
   571
      /// \return the new node.
deba@1136
   572
      ///
deba@1136
   573
      Node addNode() { return INVALID; }
deba@1136
   574
      ///Add a new edge to the graph.
deba@1136
   575
deba@1136
   576
      ///Add a new edge to the graph with source node \c s
deba@1136
   577
      ///and target node \c t.
deba@1136
   578
      ///\return the new edge.
alpar@1367
   579
      Edge addEdge(Node, Node) { return INVALID; }
deba@1136
   580
    
deba@1136
   581
      /// Resets the graph.
deba@1136
   582
deba@1136
   583
      /// This function deletes all edges and nodes of the graph.
deba@1136
   584
      /// It also frees the memory allocated to store them.
deba@1136
   585
      /// \todo It might belong to \ref ErasableGraph.
deba@1136
   586
      void clear() { }
deba@1136
   587
deba@1136
   588
      template <typename _Graph>
deba@1136
   589
      struct Constraints : public _ExtendableGraph::Constraints<_Graph> {};
deba@1136
   590
deba@1136
   591
    };
deba@1136
   592
deba@1136
   593
    /// An empty erasable graph class.
deba@1136
   594
  
ladanyi@1426
   595
    /// This class is an extension of \ref ExtendableGraph. It makes it
deba@1136
   596
    /// possible to erase edges or nodes.
deba@1136
   597
    class ErasableGraph : public ExtendableGraph
deba@1136
   598
    {
deba@1136
   599
    public:
deba@1136
   600
      /// Defalult constructor.
deba@1136
   601
deba@1136
   602
      /// Defalult constructor.
deba@1136
   603
      ///
deba@1136
   604
      ErasableGraph() { }
deba@1136
   605
      /// Deletes a node.
deba@1136
   606
deba@1136
   607
      /// Deletes node \c n node.
deba@1136
   608
      ///
alpar@1367
   609
      void erase(Node) { }
deba@1136
   610
      /// Deletes an edge.
deba@1136
   611
deba@1136
   612
      /// Deletes edge \c e edge.
deba@1136
   613
      ///
alpar@1367
   614
      void erase(Edge) { }
deba@1136
   615
deba@1136
   616
      template <typename _Graph>
deba@1136
   617
      struct Constraints : public _ErasableGraph::Constraints<_Graph> {};
deba@1136
   618
deba@1136
   619
    };
deba@1136
   620
    
klao@959
   621
    // @}
klao@959
   622
  } //namespace concept  
klao@959
   623
} //namespace lemon
klao@959
   624
klao@959
   625
klao@959
   626
klao@959
   627
#endif // LEMON_CONCEPT_GRAPH_H