lemon/concept/graph.h
author deba
Thu, 11 Aug 2005 13:16:39 +0000
changeset 1622 9c98841eda96
parent 1620 09feafe81053
child 1624 61cc647dac99
permissions -rw-r--r--
Ordering in the graph concept.
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/* -*- C++ -*-
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 * lemon/concept/graph.h - Part of LEMON, a generic C++ optimization library
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 *
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 * Copyright (C) 2005 Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
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 * (Egervary Research Group on Combinatorial Optimization, EGRES).
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 *
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 * Permission to use, modify and distribute this software is granted
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 * provided that this copyright notice appears in all copies. For
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 * precise terms see the accompanying LICENSE file.
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 *
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 * This software is provided "AS IS" with no warranty of any kind,
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 * express or implied, and with no claim as to its suitability for any
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 * purpose.
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 *
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 */
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#ifndef LEMON_CONCEPT_GRAPH_H
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#define LEMON_CONCEPT_GRAPH_H
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///\ingroup graph_concepts
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///\file
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///\brief Declaration of Graph.
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#include <lemon/invalid.h>
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#include <lemon/utility.h>
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#include <lemon/concept/maps.h>
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#include <lemon/concept_check.h>
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#include <lemon/concept/graph_component.h>
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namespace lemon {
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  namespace concept {
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    /**************** The full-featured graph concepts ****************/
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    /// \brief Modular static graph class.
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    ///     
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    /// It should be the same as the \c StaticGraph class.
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    class _StaticGraph 
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      :  virtual public BaseGraphComponent,
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         public IterableGraphComponent, public MappableGraphComponent {
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    public:
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      ///\e
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      ///\todo undocumented
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      ///
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      typedef False UndirTag;
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      typedef BaseGraphComponent::Node Node;
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      typedef BaseGraphComponent::Edge Edge;
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      template <typename _Graph>
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      struct Constraints {
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        void constraints() {
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          checkConcept<IterableGraphComponent, _Graph>();
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          checkConcept<MappableGraphComponent, _Graph>();
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        }
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      };
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    };
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    /// \brief Modular extendable graph class.
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    ///     
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    /// It should be the same as the \c ExtendableGraph class.
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    class _ExtendableGraph 
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      :  virtual public BaseGraphComponent, public _StaticGraph,
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         public ExtendableGraphComponent, public ClearableGraphComponent {
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    public:
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      typedef BaseGraphComponent::Node Node;
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      typedef BaseGraphComponent::Edge Edge;
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      template <typename _Graph>
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      struct Constraints {
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        void constraints() {
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          checkConcept<_StaticGraph, _Graph >();
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          checkConcept<ExtendableGraphComponent, _Graph >();
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          checkConcept<ClearableGraphComponent, _Graph >();
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        }
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      };
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    };
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    /// \brief Modular erasable graph class.
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    ///     
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    /// It should be the same as the \c ErasableGraph class.
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    class _ErasableGraph 
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      :  virtual public BaseGraphComponent, public _ExtendableGraph,
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         public ErasableGraphComponent {
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    public:
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      typedef BaseGraphComponent::Node Node;
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      typedef BaseGraphComponent::Edge Edge;
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      template <typename _Graph>
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      struct Constraints {
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        void constraints() {
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          checkConcept<_ExtendableGraph, _Graph >();
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          checkConcept<ErasableGraphComponent, _Graph >();
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        }
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      };
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    };
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    /// \addtogroup graph_concepts
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    /// @{
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    /// An empty static graph class.
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    /// This class provides all the common features of a graph structure,
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    /// however completely without implementations and real data structures
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    /// behind the interface.
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    /// All graph algorithms should compile with this class, but it will not
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    /// run properly, of course.
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    ///
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    /// It can be used for checking the interface compatibility,
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    /// or it can serve as a skeleton of a new graph structure.
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    /// 
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    /// Also, you will find here the full documentation of a certain graph
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    /// feature, the documentation of a real graph imlementation
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    /// like @ref ListGraph or
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    /// @ref SmartGraph will just refer to this structure.
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    ///
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    /// \todo A pages describing the concept of concept description would
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    /// be nice.
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    class StaticGraph
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    {
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    public:
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      ///\e
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      ///\todo undocumented
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      ///
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      typedef False UndirTag;
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      /// Defalult constructor.
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      /// Defalult constructor.
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      ///
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      StaticGraph() { }
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      ///Copy consructor.
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//       ///\todo It is not clear, what we expect from a copy constructor.
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//       ///E.g. How to assign the nodes/edges to each other? What about maps?
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//       StaticGraph(const StaticGraph& g) { }
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      /// The base type of node iterators, 
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      /// or in other words, the trivial node iterator.
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      /// This is the base type of each node iterator,
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      /// thus each kind of node iterator converts to this.
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      /// More precisely each kind of node iterator should be inherited 
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      /// from the trivial node iterator.
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      class Node {
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      public:
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        /// Default constructor
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        /// @warning The default constructor sets the iterator
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        /// to an undefined value.
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        Node() { }
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        /// Copy constructor.
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        /// Copy constructor.
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        ///
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        Node(const Node&) { }
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        /// Invalid constructor \& conversion.
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        /// This constructor initializes the iterator to be invalid.
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        /// \sa Invalid for more details.
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        Node(Invalid) { }
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        /// Equality operator
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        /// Two iterators are equal if and only if they point to the
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        /// same object or both are invalid.
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        bool operator==(Node) const { return true; }
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        /// Inequality operator
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        /// \sa operator==(Node n)
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        ///
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        bool operator!=(Node) const { return true; }
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	/// Artificial ordering operator.
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	/// To allow the use of graph descriptors as key type in std::map or
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	/// similar associative container we require this.
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	///
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	/// \note This operator only have to define some strict ordering of
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	/// the items; this order has nothing to do with the iteration
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	/// ordering of the items.
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	///
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	/// \bug This is a technical requirement. Do we really need this?
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	bool operator<(Node) const { return false; }
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      };
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      /// This iterator goes through each node.
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      /// This iterator goes through each node.
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      /// Its usage is quite simple, for example you can count the number
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      /// of nodes in graph \c g of type \c Graph like this:
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      /// \code
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      /// int count=0;
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      /// for (Graph::NodeIt n(g); n!=INVALID; ++n) ++count;
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      /// \endcode
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      class NodeIt : public Node {
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      public:
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        /// Default constructor
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        /// @warning The default constructor sets the iterator
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        /// to an undefined value.
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        NodeIt() { }
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        /// Copy constructor.
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        /// Copy constructor.
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        ///
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        NodeIt(const NodeIt& n) : Node(n) { }
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        /// Invalid constructor \& conversion.
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        /// Initialize the iterator to be invalid.
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        /// \sa Invalid for more details.
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        NodeIt(Invalid) { }
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        /// Sets the iterator to the first node.
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        /// Sets the iterator to the first node of \c g.
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        ///
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        NodeIt(const StaticGraph&) { }
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        /// Node -> NodeIt conversion.
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        /// Sets the iterator to the node of \c the graph pointed by 
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	/// the trivial iterator.
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        /// This feature necessitates that each time we 
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        /// iterate the edge-set, the iteration order is the same.
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        NodeIt(const StaticGraph&, const Node&) { }
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        /// Next node.
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        /// Assign the iterator to the next node.
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        ///
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        NodeIt& operator++() { return *this; }
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      };
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      /// The base type of the edge iterators.
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      /// The base type of the edge iterators.
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      ///
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      class Edge {
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      public:
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        /// Default constructor
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        /// @warning The default constructor sets the iterator
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        /// to an undefined value.
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        Edge() { }
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        /// Copy constructor.
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        /// Copy constructor.
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        ///
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        Edge(const Edge&) { }
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        /// Initialize the iterator to be invalid.
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        /// Initialize the iterator to be invalid.
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        ///
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        Edge(Invalid) { }
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        /// Equality operator
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        /// Two iterators are equal if and only if they point to the
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        /// same object or both are invalid.
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        bool operator==(Edge) const { return true; }
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        /// Inequality operator
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        /// \sa operator==(Edge n)
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        ///
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        bool operator!=(Edge) const { return true; }
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	/// Artificial ordering operator.
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	/// To allow the use of graph descriptors as key type in std::map or
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	/// similar associative container we require this.
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	///
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	/// \note This operator only have to define some strict ordering of
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	/// the items; this order has nothing to do with the iteration
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	/// ordering of the items.
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	///
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	/// \bug This is a technical requirement. Do we really need this?
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	bool operator<(Edge) const { return false; }
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      };
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      /// This iterator goes trough the outgoing edges of a node.
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      /// This iterator goes trough the \e outgoing edges of a certain node
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      /// of a graph.
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      /// Its usage is quite simple, for example you can count the number
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      /// of outgoing edges of a node \c n
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      /// in graph \c g of type \c Graph as follows.
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      /// \code
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      /// int count=0;
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      /// for (Graph::OutEdgeIt e(g, n); e!=INVALID; ++e) ++count;
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      /// \endcode
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      class OutEdgeIt : public Edge {
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      public:
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        /// Default constructor
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        /// @warning The default constructor sets the iterator
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        /// to an undefined value.
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        OutEdgeIt() { }
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        /// Copy constructor.
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        /// Copy constructor.
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        ///
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        OutEdgeIt(const OutEdgeIt& e) : Edge(e) { }
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        /// Initialize the iterator to be invalid.
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        /// Initialize the iterator to be invalid.
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        ///
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        OutEdgeIt(Invalid) { }
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        /// This constructor sets the iterator to the first outgoing edge.
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        /// This constructor sets the iterator to the first outgoing edge of
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        /// the node.
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        ///@param n the node
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        ///@param g the graph
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        OutEdgeIt(const StaticGraph&, const Node&) { }
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        /// Edge -> OutEdgeIt conversion
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        /// Sets the iterator to the value of the trivial iterator.
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	/// This feature necessitates that each time we 
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        /// iterate the edge-set, the iteration order is the same.
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        OutEdgeIt(const StaticGraph&, const Edge&) { }
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        ///Next outgoing edge
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        /// Assign the iterator to the next 
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        /// outgoing edge of the corresponding node.
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        OutEdgeIt& operator++() { return *this; }
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      };
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      /// This iterator goes trough the incoming edges of a node.
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      /// This iterator goes trough the \e incoming edges of a certain node
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      /// of a graph.
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      /// Its usage is quite simple, for example you can count the number
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      /// of outgoing edges of a node \c n
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      /// in graph \c g of type \c Graph as follows.
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      /// \code
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      /// int count=0;
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      /// for(Graph::InEdgeIt e(g, n); e!=INVALID; ++e) ++count;
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      /// \endcode
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      class InEdgeIt : public Edge {
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      public:
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        /// Default constructor
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        /// @warning The default constructor sets the iterator
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        /// to an undefined value.
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        InEdgeIt() { }
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        /// Copy constructor.
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        /// Copy constructor.
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        ///
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        InEdgeIt(const InEdgeIt& e) : Edge(e) { }
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        /// Initialize the iterator to be invalid.
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        /// Initialize the iterator to be invalid.
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        ///
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        InEdgeIt(Invalid) { }
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        /// This constructor sets the iterator to first incoming edge.
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        /// This constructor set the iterator to the first incoming edge of
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        /// the node.
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        ///@param n the node
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        ///@param g the graph
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        InEdgeIt(const StaticGraph&, const Node&) { }
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        /// Edge -> InEdgeIt conversion
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        /// Sets the iterator to the value of the trivial iterator \c e.
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        /// This feature necessitates that each time we 
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        /// iterate the edge-set, the iteration order is the same.
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        InEdgeIt(const StaticGraph&, const Edge&) { }
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        /// Next incoming edge
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        /// Assign the iterator to the next inedge of the corresponding node.
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        ///
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        InEdgeIt& operator++() { return *this; }
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      };
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      /// This iterator goes through each edge.
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      /// This iterator goes through each edge of a graph.
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      /// Its usage is quite simple, for example you can count the number
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      /// of edges in a graph \c g of type \c Graph as follows:
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      /// \code
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      /// int count=0;
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      /// for(Graph::EdgeIt e(g); e!=INVALID; ++e) ++count;
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      /// \endcode
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      class EdgeIt : public Edge {
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      public:
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        /// Default constructor
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        /// @warning The default constructor sets the iterator
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        /// to an undefined value.
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        EdgeIt() { }
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        /// Copy constructor.
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        /// Copy constructor.
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        ///
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        EdgeIt(const EdgeIt& e) : Edge(e) { }
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        /// Initialize the iterator to be invalid.
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   403
ladanyi@1426
   404
        /// Initialize the iterator to be invalid.
ladanyi@1426
   405
        ///
ladanyi@1426
   406
        EdgeIt(Invalid) { }
ladanyi@1426
   407
        /// This constructor sets the iterator to the first edge.
deba@1136
   408
    
ladanyi@1426
   409
        /// This constructor sets the iterator to the first edge of \c g.
ladanyi@1426
   410
        ///@param g the graph
ladanyi@1426
   411
        EdgeIt(const StaticGraph&) { }
ladanyi@1426
   412
        /// Edge -> EdgeIt conversion
deba@1136
   413
ladanyi@1426
   414
        /// Sets the iterator to the value of the trivial iterator \c e.
ladanyi@1426
   415
        /// This feature necessitates that each time we 
ladanyi@1426
   416
        /// iterate the edge-set, the iteration order is the same.
ladanyi@1426
   417
        EdgeIt(const StaticGraph&, const Edge&) { } 
ladanyi@1426
   418
        ///Next edge
ladanyi@1426
   419
        
ladanyi@1426
   420
        /// Assign the iterator to the next edge.
ladanyi@1426
   421
        EdgeIt& operator++() { return *this; }
deba@1136
   422
      };
deba@1136
   423
      ///Gives back the target node of an edge.
deba@1136
   424
deba@1136
   425
      ///Gives back the target node of an edge.
deba@1136
   426
      ///
deba@1136
   427
      Node target(Edge) const { return INVALID; }
deba@1136
   428
      ///Gives back the source node of an edge.
deba@1136
   429
deba@1136
   430
      ///Gives back the source node of an edge.
deba@1136
   431
      ///
deba@1136
   432
      Node source(Edge) const { return INVALID; }
deba@1563
   433
deba@1563
   434
      /// Gives back the first Node in the iterating order.
deba@1563
   435
      
deba@1563
   436
      /// Gives back the first Node in the iterating order.
deba@1563
   437
      ///     
deba@1563
   438
      void first(Node&) const {}
deba@1563
   439
deba@1563
   440
      /// Gives back the next Node in the iterating order.
deba@1563
   441
      
deba@1563
   442
      /// Gives back the next Node in the iterating order.
deba@1563
   443
      ///     
deba@1563
   444
      void next(Node&) const {}
deba@1563
   445
deba@1563
   446
      /// Gives back the first Edge in the iterating order.
deba@1563
   447
      
deba@1563
   448
      /// Gives back the first Edge in the iterating order.
deba@1563
   449
      ///     
deba@1563
   450
      void first(Edge&) const {}
deba@1563
   451
      /// Gives back the next Edge in the iterating order.
deba@1563
   452
      
deba@1563
   453
      /// Gives back the next Edge in the iterating order.
deba@1563
   454
      ///     
deba@1563
   455
      void next(Edge&) const {}
deba@1563
   456
deba@1563
   457
deba@1563
   458
      /// Gives back the first of the Edges point to the given Node.
deba@1563
   459
      
deba@1563
   460
      /// Gives back the first of the Edges point to the given Node.
deba@1563
   461
      ///     
deba@1563
   462
      void firstIn(Edge&, const Node&) const {}
deba@1563
   463
deba@1563
   464
      /// Gives back the next of the Edges points to the given Node.
deba@1563
   465
deba@1563
   466
deba@1563
   467
      /// Gives back the next of the Edges points to the given Node.
deba@1563
   468
      ///
deba@1563
   469
      void nextIn(Edge&) const {}
deba@1563
   470
deba@1563
   471
      /// Gives back the first of the Edges start from the given Node.
deba@1563
   472
      
deba@1563
   473
      /// Gives back the first of the Edges start from the given Node.
deba@1563
   474
      ///     
deba@1563
   475
      void firstOut(Edge&, const Node&) const {}
deba@1563
   476
deba@1563
   477
      /// Gives back the next of the Edges start from the given Node.
deba@1563
   478
      
deba@1563
   479
      /// Gives back the next of the Edges start from the given Node.
deba@1563
   480
      ///     
deba@1563
   481
      void nextOut(Edge&) const {}
deba@1563
   482
deba@1563
   483
      /// \brief The base node of the iterator.
deba@1563
   484
      ///
deba@1563
   485
      /// Gives back the base node of the iterator.
deba@1563
   486
      Node baseNode(const InEdgeIt&) const { return INVALID; }
deba@1563
   487
deba@1563
   488
      /// \brief The running node of the iterator.
deba@1563
   489
      ///
deba@1563
   490
      /// Gives back the running node of the iterator.
deba@1563
   491
      Node runningNode(const InEdgeIt&) const { return INVALID; }
deba@1563
   492
deba@1563
   493
      /// \brief The base node of the iterator.
deba@1563
   494
      ///
deba@1563
   495
      /// Gives back the base node of the iterator.
deba@1563
   496
      Node baseNode(const OutEdgeIt&) const { return INVALID; }
deba@1563
   497
deba@1563
   498
      /// \brief The running node of the iterator.
deba@1563
   499
      ///
deba@1563
   500
      /// Gives back the running node of the iterator.
deba@1563
   501
      Node runningNode(const OutEdgeIt&) const { return INVALID; }
deba@1136
   502
      /// Read write map of the nodes to type \c T.
deba@1136
   503
deba@1136
   504
      /// \ingroup concept
deba@1136
   505
      /// ReadWrite map of the nodes to type \c T.
deba@1136
   506
      /// \sa Reference
deba@1136
   507
      /// \warning Making maps that can handle bool type (NodeMap<bool>)
deba@1136
   508
      /// needs some extra attention!
deba@1136
   509
      template<class T> 
deba@1136
   510
      class NodeMap : public ReadWriteMap< Node, T >
deba@1136
   511
      {
deba@1136
   512
      public:
deba@1136
   513
ladanyi@1426
   514
        ///\e
ladanyi@1426
   515
        NodeMap(const StaticGraph&) { }
ladanyi@1426
   516
        ///\e
ladanyi@1426
   517
        NodeMap(const StaticGraph&, T) { }
deba@1136
   518
ladanyi@1426
   519
        ///Copy constructor
ladanyi@1426
   520
        NodeMap(const NodeMap& nm) : ReadWriteMap< Node, T >(nm) { }
ladanyi@1426
   521
        ///Assignment operator
ladanyi@1426
   522
        NodeMap& operator=(const NodeMap&) { return *this; }
ladanyi@1426
   523
        // \todo fix this concept
deba@1136
   524
      };
deba@1136
   525
deba@1136
   526
      /// Read write map of the edges to type \c T.
deba@1136
   527
deba@1136
   528
      /// \ingroup concept
deba@1136
   529
      ///Reference map of the edges to type \c T.
deba@1136
   530
      /// \sa Reference
deba@1136
   531
      /// \warning Making maps that can handle bool type (EdgeMap<bool>)
deba@1136
   532
      /// needs some extra attention!
deba@1136
   533
      template<class T> 
deba@1136
   534
      class EdgeMap : public ReadWriteMap<Edge,T>
deba@1136
   535
      {
deba@1136
   536
      public:
deba@1136
   537
ladanyi@1426
   538
        ///\e
ladanyi@1426
   539
        EdgeMap(const StaticGraph&) { }
ladanyi@1426
   540
        ///\e
ladanyi@1426
   541
        EdgeMap(const StaticGraph&, T) { }
ladanyi@1426
   542
        ///Copy constructor
ladanyi@1426
   543
        EdgeMap(const EdgeMap& em) : ReadWriteMap<Edge,T>(em) { }
ladanyi@1426
   544
        ///Assignment operator
ladanyi@1426
   545
        EdgeMap& operator=(const EdgeMap&) { return *this; }
ladanyi@1426
   546
        // \todo fix this concept    
deba@1136
   547
      };
deba@1136
   548
deba@1136
   549
      template <typename _Graph>
deba@1136
   550
      struct Constraints : public _StaticGraph::Constraints<_Graph> {};
deba@1136
   551
deba@1136
   552
    };
deba@1136
   553
deba@1136
   554
    /// An empty non-static graph class.
deba@1136
   555
    
ladanyi@1426
   556
    /// This class provides everything that \ref StaticGraph does.
ladanyi@1426
   557
    /// Additionally it enables building graphs from scratch.
deba@1136
   558
    class ExtendableGraph : public StaticGraph
deba@1136
   559
    {
deba@1136
   560
    public:
deba@1136
   561
      /// Defalult constructor.
deba@1136
   562
deba@1136
   563
      /// Defalult constructor.
deba@1136
   564
      ///
deba@1136
   565
      ExtendableGraph() { }
deba@1136
   566
      ///Add a new node to the graph.
deba@1136
   567
deba@1136
   568
      /// \return the new node.
deba@1136
   569
      ///
deba@1136
   570
      Node addNode() { return INVALID; }
deba@1136
   571
      ///Add a new edge to the graph.
deba@1136
   572
deba@1136
   573
      ///Add a new edge to the graph with source node \c s
deba@1136
   574
      ///and target node \c t.
deba@1136
   575
      ///\return the new edge.
alpar@1367
   576
      Edge addEdge(Node, Node) { return INVALID; }
deba@1136
   577
    
deba@1136
   578
      /// Resets the graph.
deba@1136
   579
deba@1136
   580
      /// This function deletes all edges and nodes of the graph.
deba@1136
   581
      /// It also frees the memory allocated to store them.
deba@1136
   582
      /// \todo It might belong to \ref ErasableGraph.
deba@1136
   583
      void clear() { }
deba@1136
   584
deba@1136
   585
      template <typename _Graph>
deba@1136
   586
      struct Constraints : public _ExtendableGraph::Constraints<_Graph> {};
deba@1136
   587
deba@1136
   588
    };
deba@1136
   589
deba@1136
   590
    /// An empty erasable graph class.
deba@1136
   591
  
ladanyi@1426
   592
    /// This class is an extension of \ref ExtendableGraph. It makes it
deba@1136
   593
    /// possible to erase edges or nodes.
deba@1136
   594
    class ErasableGraph : public ExtendableGraph
deba@1136
   595
    {
deba@1136
   596
    public:
deba@1136
   597
      /// Defalult constructor.
deba@1136
   598
deba@1136
   599
      /// Defalult constructor.
deba@1136
   600
      ///
deba@1136
   601
      ErasableGraph() { }
deba@1136
   602
      /// Deletes a node.
deba@1136
   603
deba@1136
   604
      /// Deletes node \c n node.
deba@1136
   605
      ///
alpar@1367
   606
      void erase(Node) { }
deba@1136
   607
      /// Deletes an edge.
deba@1136
   608
deba@1136
   609
      /// Deletes edge \c e edge.
deba@1136
   610
      ///
alpar@1367
   611
      void erase(Edge) { }
deba@1136
   612
deba@1136
   613
      template <typename _Graph>
deba@1136
   614
      struct Constraints : public _ErasableGraph::Constraints<_Graph> {};
deba@1136
   615
deba@1136
   616
    };
deba@1136
   617
deba@1136
   618
    
deba@1136
   619
    /************* New GraphBase stuff **************/
deba@1136
   620
deba@1136
   621
deba@1136
   622
//     /// A minimal GraphBase concept
deba@1136
   623
deba@1136
   624
//     /// This class describes a minimal concept which can be extended to a
deba@1136
   625
//     /// full-featured graph with \ref GraphFactory.
deba@1136
   626
//     class GraphBase {
deba@1136
   627
//     public:
deba@1136
   628
deba@1136
   629
//       GraphBase() {}
deba@1136
   630
deba@1136
   631
//       /// \bug Should we demand that Node and Edge be subclasses of the
deba@1136
   632
//       /// Graph class???
deba@1136
   633
deba@1136
   634
//       typedef GraphItem<'n'> Node;
deba@1136
   635
//       typedef GraphItem<'e'> Edge;
deba@1136
   636
deba@1136
   637
// //       class Node : public BaseGraphItem<'n'> {};
deba@1136
   638
// //       class Edge : public BaseGraphItem<'e'> {};
deba@1136
   639
deba@1136
   640
//       // Graph operation
deba@1136
   641
//       void firstNode(Node &n) const { }
deba@1136
   642
//       void firstEdge(Edge &e) const { }
deba@1136
   643
deba@1136
   644
//       void firstOutEdge(Edge &e, Node) const { }
deba@1136
   645
//       void firstInEdge(Edge &e, Node) const { }
deba@1136
   646
deba@1136
   647
//       void nextNode(Node &n) const { }
deba@1136
   648
//       void nextEdge(Edge &e) const { }
deba@1136
   649
deba@1136
   650
deba@1136
   651
//       // Question: isn't it reasonable if this methods have a Node
deba@1136
   652
//       // parameter? Like this:
deba@1136
   653
//       // Edge& nextOut(Edge &e, Node) const { return e; }
deba@1136
   654
//       void nextOutEdge(Edge &e) const { }
deba@1136
   655
//       void nextInEdge(Edge &e) const { }
deba@1136
   656
deba@1136
   657
//       Node target(Edge) const { return Node(); }
deba@1136
   658
//       Node source(Edge) const { return Node(); }
deba@1136
   659
      
deba@1136
   660
deba@1136
   661
//       // Do we need id, nodeNum, edgeNum and co. in this basic graphbase
deba@1136
   662
//       // concept?
deba@1136
   663
deba@1136
   664
deba@1136
   665
//       // Maps.
deba@1136
   666
//       //
deba@1136
   667
//       // We need a special slimer concept which does not provide maps (it
deba@1136
   668
//       // wouldn't be strictly slimer, cause for map-factory id() & friends
deba@1136
   669
//       // a required...)
deba@1136
   670
deba@1136
   671
//       template<typename T>
deba@1136
   672
//       class NodeMap : public GraphMap<GraphBase, Node, T> {};
deba@1136
   673
deba@1136
   674
//       template<typename T>
deba@1136
   675
//       class EdgeMap : public GraphMap<GraphBase, Node, T> {};
deba@1136
   676
//     };
deba@1136
   677
klao@959
   678
    // @}
klao@959
   679
  } //namespace concept  
klao@959
   680
} //namespace lemon
klao@959
   681
klao@959
   682
klao@959
   683
klao@959
   684
#endif // LEMON_CONCEPT_GRAPH_H