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// -*- c++ -*-
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#ifndef HUGO_FULL_GRAPH_H
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#define HUGO_FULL_GRAPH_H
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///\ingroup graphs
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///\file
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///\brief FullGraph and SymFullGraph classes.
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#include <vector>
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#include <limits.h>
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#include <hugo/invalid.h>
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namespace hugo {
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/// \addtogroup graphs
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/// @{
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///A full graph class.
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///This is a simple and fast directed full graph implementation.
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///It is completely static, so you can neither add nor delete either
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///edges or nodes.
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///Otherwise it conforms to the graph interface documented under
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///the description of \ref GraphSkeleton.
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///\sa \ref GraphSkeleton.
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///\todo What about loops?
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///\todo Don't we need SymEdgeMap?
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///
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///\author Alpar Juttner
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class FullGraph {
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int NodeNum;
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int EdgeNum;
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public:
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template <typename T> class EdgeMap;
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template <typename T> class NodeMap;
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class Node;
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class Edge;
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class NodeIt;
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class EdgeIt;
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class OutEdgeIt;
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class InEdgeIt;
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template <typename T> class NodeMap;
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template <typename T> class EdgeMap;
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public:
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///Creates a full graph with \c n nodes.
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FullGraph(int n) : NodeNum(n), EdgeNum(NodeNum*NodeNum) { }
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///
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FullGraph(const FullGraph &_g)
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: NodeNum(_g.nodeNum()), EdgeNum(NodeNum*NodeNum) { }
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int nodeNum() const { return NodeNum; } //FIXME: What is this?
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int edgeNum() const { return EdgeNum; } //FIXME: What is this?
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int maxNodeId() const { return NodeNum; } //FIXME: What is this?
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int maxEdgeId() const { return EdgeNum; } //FIXME: What is this?
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Node tail(Edge e) const { return e.n%NodeNum; }
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Node head(Edge e) const { return e.n/NodeNum; }
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NodeIt& first(NodeIt& v) const {
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v=NodeIt(*this); return v; }
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EdgeIt& first(EdgeIt& e) const {
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e=EdgeIt(*this); return e; }
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OutEdgeIt& first(OutEdgeIt& e, const Node v) const {
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e=OutEdgeIt(*this,v); return e; }
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InEdgeIt& first(InEdgeIt& e, const Node v) const {
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e=InEdgeIt(*this,v); return e; }
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static int id(Node v) { return v.n; }
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static int id(Edge e) { return e.n; }
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/// Finds an edge between two nodes.
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/// Finds an edge from node \c u to node \c v.
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///
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/// If \c prev is \ref INVALID (this is the default value), then
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/// It finds the first edge from \c u to \c v. Otherwise it looks for
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/// the next edge from \c u to \c v after \c prev.
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/// \return The found edge or INVALID if there is no such an edge.
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Edge findEdge(Node u,Node v, Edge prev = INVALID)
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{
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return prev.n==-1?Edge(*this,u.n,v.n):INVALID;
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}
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class Node {
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friend class FullGraph;
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template <typename T> friend class NodeMap;
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friend class Edge;
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friend class OutEdgeIt;
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friend class InEdgeIt;
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friend class SymEdge;
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protected:
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int n;
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friend int FullGraph::id(Node v);
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Node(int nn) {n=nn;}
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public:
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Node() {}
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Node (Invalid) { n=-1; }
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bool operator==(const Node i) const {return n==i.n;}
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bool operator!=(const Node i) const {return n!=i.n;}
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bool operator<(const Node i) const {return n<i.n;}
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};
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class NodeIt : public Node {
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const FullGraph *G;
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friend class FullGraph;
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public:
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NodeIt() : Node() { }
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NodeIt(const FullGraph& _G,Node n) : Node(n), G(&_G) { }
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NodeIt(Invalid i) : Node(i) { }
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NodeIt(const FullGraph& _G) : Node(_G.NodeNum?0:-1), G(&_G) { }
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///\todo Undocumented conversion Node -\> NodeIt.
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NodeIt& operator++() { n=(n+2)%(G->NodeNum+1)-1;return *this; }
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};
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class Edge {
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friend class FullGraph;
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template <typename T> friend class EdgeMap;
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friend class Node;
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friend class NodeIt;
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protected:
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int n; //NodeNum*head+tail;
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friend int FullGraph::id(Edge e);
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Edge(int nn) : n(nn) {}
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Edge(const FullGraph &G, int tail, int head) : n(G.NodeNum*head+tail) {}
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public:
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Edge() { }
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Edge (Invalid) { n=-1; }
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bool operator==(const Edge i) const {return n==i.n;}
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bool operator!=(const Edge i) const {return n!=i.n;}
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bool operator<(const Edge i) const {return n<i.n;}
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///\bug This is a workaround until somebody tells me how to
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///make class \c SymFullGraph::SymEdgeMap friend of Edge
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int &idref() {return n;}
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const int &idref() const {return n;}
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};
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class EdgeIt : public Edge {
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friend class FullGraph;
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public:
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EdgeIt(const FullGraph& _G) : Edge(_G.EdgeNum-1) { }
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EdgeIt(const FullGraph&, Edge e) : Edge(e) { }
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EdgeIt (Invalid i) : Edge(i) { }
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EdgeIt() : Edge() { }
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EdgeIt& operator++() { --n; return *this; }
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///\bug This is a workaround until somebody tells me how to
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///make class \c SymFullGraph::SymEdgeMap friend of Edge
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int &idref() {return n;}
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};
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class OutEdgeIt : public Edge {
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const FullGraph *G;
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friend class FullGraph;
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public:
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OutEdgeIt() : Edge() { }
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OutEdgeIt(const FullGraph& _G, Edge e) : Edge(e), G(&_G) { }
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OutEdgeIt (Invalid i) : Edge(i) { }
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OutEdgeIt(const FullGraph& _G,const Node v) : Edge(v.n), G(&_G) {}
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OutEdgeIt& operator++()
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{ n+=G->NodeNum; if(n>=G->EdgeNum) n=-1; return *this; }
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};
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class InEdgeIt : public Edge {
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const FullGraph *G;
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friend class FullGraph;
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public:
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InEdgeIt() : Edge() { }
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InEdgeIt(const FullGraph& _G, Edge e) : Edge(e), G(&_G) { }
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InEdgeIt (Invalid i) : Edge(i) { }
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InEdgeIt(const FullGraph& _G,Node v) : Edge(v.n*_G.NodeNum), G(&_G) {}
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InEdgeIt& operator++()
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{ if(!((++n)%G->NodeNum)) n=-1; return *this; }
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};
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template <typename T> class NodeMap
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{
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std::vector<T> container;
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public:
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typedef T ValueType;
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typedef Node KeyType;
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NodeMap(const FullGraph &_G) : container(_G.NodeNum) { }
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NodeMap(const FullGraph &_G,const T &t) : container(_G.NodeNum,t) { }
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NodeMap(const NodeMap<T> &m) : container(m.container) { }
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template<typename TT> friend class NodeMap;
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///\todo It can copy between different types.
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template<typename TT> NodeMap(const NodeMap<TT> &m)
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: container(m.container.size())
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{
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typename std::vector<TT>::const_iterator i;
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for(typename std::vector<TT>::const_iterator i=m.container.begin();
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i!=m.container.end();
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i++)
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container.push_back(*i);
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}
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void set(Node n, T a) { container[n.n]=a; }
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//'T& operator[](Node n)' would be wrong here
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typename std::vector<T>::reference
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operator[](Node n) { return container[n.n]; }
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//'const T& operator[](Node n)' would be wrong here
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typename std::vector<T>::const_reference
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operator[](Node n) const { return container[n.n]; }
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///\warning There is no safety check at all!
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///Using operator = between maps attached to different graph may
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///cause serious problem.
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///\todo Is this really so?
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///\todo It can copy between different types.
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const NodeMap<T>& operator=(const NodeMap<T> &m)
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{
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container = m.container;
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return *this;
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}
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template<typename TT>
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const NodeMap<T>& operator=(const NodeMap<TT> &m)
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{
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std::copy(m.container.begin(), m.container.end(), container.begin());
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return *this;
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}
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void update() {} //Useless for Dynamic Maps
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void update(T a) {} //Useless for Dynamic Maps
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};
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template <typename T> class EdgeMap
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{
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std::vector<T> container;
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public:
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typedef T ValueType;
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typedef Edge KeyType;
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EdgeMap(const FullGraph &_G) : container(_G.EdgeNum) { }
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EdgeMap(const FullGraph &_G,const T &t) : container(_G.EdgeNum,t) { }
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EdgeMap(const EdgeMap<T> &m) : container(m.container) { }
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template<typename TT> friend class EdgeMap;
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///\todo It can copy between different types.
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///\todo We could use 'copy'
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template<typename TT> EdgeMap(const EdgeMap<TT> &m) :
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container(m.container.size())
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{
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typename std::vector<TT>::const_iterator i;
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for(typename std::vector<TT>::const_iterator i=m.container.begin();
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i!=m.container.end();
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i++)
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container.push_back(*i);
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}
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void set(Edge n, T a) { container[n.n]=a; }
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//T get(Edge n) const { return container[n.n]; }
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typename std::vector<T>::reference
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operator[](Edge n) { return container[n.n]; }
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typename std::vector<T>::const_reference
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operator[](Edge n) const { return container[n.n]; }
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///\warning There is no safety check at all!
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///Using operator = between maps attached to different graph may
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///cause serious problem.
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///\todo Is this really so?
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///\todo It can copy between different types.
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const EdgeMap<T>& operator=(const EdgeMap<T> &m)
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{
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container = m.container;
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return *this;
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}
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template<typename TT>
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const EdgeMap<T>& operator=(const EdgeMap<TT> &m)
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{
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std::copy(m.container.begin(), m.container.end(), container.begin());
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return *this;
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}
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void update() {}
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void update(T a) {}
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};
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};
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/// @}
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} //namespace hugo
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#endif //HUGO_FULL_GRAPH_H
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