src/hugo/path.h
author alpar
Mon, 13 Sep 2004 17:20:03 +0000
changeset 842 a4bb28813570
parent 835 eb9587f09b42
child 852 d50d89b86870
permissions -rw-r--r--
Fix a DANGEROUS bug.
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// -*- c++ -*- //
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/**
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@defgroup paths Path Structures
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@ingroup datas
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\brief Path structures implemented in Hugo.
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Hugolib provides flexible data structures
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to work with paths.
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All of them have the same interface, especially they can be built or extended
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using a standard Builder subclass. This make is easy to have e.g. the Dijkstra
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algorithm to store its result in any kind of path structure.
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\sa hugo::skeleton::Path
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*/
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///\ingroup paths
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///\file
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///\brief Classes for representing paths in graphs.
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#ifndef HUGO_PATH_H
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#define HUGO_PATH_H
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#include <deque>
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#include <vector>
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#include <algorithm>
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#include <hugo/invalid.h>
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namespace hugo {
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  /// \addtogroup paths
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  /// @{
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  //! \brief A structure for representing directed paths in a graph.
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  //!
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  //! A structure for representing directed path in a graph.
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  //! \param Graph The graph type in which the path is.
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  //! \param DM DebugMode, defaults to DefaultDebugMode.
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  //!
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  //! In a sense, the path can be treated as a graph, for is has \c NodeIt
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  //! and \c EdgeIt with the same usage. These types converts to the \c Node
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  //! and \c Edge of the original graph.
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  //!
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  //! \todo Thoroughfully check all the range and consistency tests.
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  template<typename Graph>
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  class DirPath {
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  public:
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    /// Edge type of the underlying graph.
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    typedef typename Graph::Edge GraphEdge;
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    /// Node type of the underlying graph.
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    typedef typename Graph::Node GraphNode;
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    class NodeIt;
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    class EdgeIt;
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  protected:
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    const Graph *gr;
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    typedef std::vector<GraphEdge> Container;
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    Container edges;
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  public:
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    /// \param _G The graph in which the path is.
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    ///
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    DirPath(const Graph &_G) : gr(&_G) {}
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    /// \brief Subpath constructor.
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    ///
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    /// Subpath defined by two nodes.
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    /// \warning It is an error if the two edges are not in order!
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    DirPath(const DirPath &P, const NodeIt &a, const NodeIt &b) {
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      gr = P.gr;
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      edges.insert(edges.end(), P.edges.begin()+a.idx, P.edges.begin()+b.idx);
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    }
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    /// \brief Subpath constructor.
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    ///
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    /// Subpath defined by two edges. Contains edges in [a,b)
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    /// \warning It is an error if the two edges are not in order!
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    DirPath(const DirPath &P, const EdgeIt &a, const EdgeIt &b) {
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      gr = P.gr;
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      edges.insert(edges.end(), P.edges.begin()+a.idx, P.edges.begin()+b.idx);
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    }
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    /// Length of the path.
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    size_t length() const { return edges.size(); }
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    /// Returns whether the path is empty.
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    bool empty() const { return edges.empty(); }
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    /// Resets the path to an empty path.
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    void clear() { edges.clear(); }
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    /// \brief Starting point of the path.
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    ///
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    /// Starting point of the path.
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    /// Returns INVALID if the path is empty.
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    GraphNode tail() const {
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      return empty() ? INVALID : gr->tail(edges[0]);
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    }
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    /// \brief End point of the path.
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    ///
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    /// End point of the path.
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    /// Returns INVALID if the path is empty.
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    GraphNode head() const {
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      return empty() ? INVALID : gr->head(edges[length()-1]);
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    }
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    /// \brief Initializes node or edge iterator to point to the first
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    /// node or edge.
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    ///
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    /// \sa nth
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    template<typename It>
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    It& first(It &i) const { return i=It(*this); }
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    /// \brief Initializes node iterator to point to the node of a given index.
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    NodeIt& nth(NodeIt &i, int n) const {
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      return i=NodeIt(*this, n);
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    }
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    /// \brief Initializes edge iterator to point to the edge of a given index.
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    EdgeIt& nth(EdgeIt &i, int n) const {
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      return i=EdgeIt(*this, n);
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    }
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    /// Checks validity of a node or edge iterator.
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    template<typename It>
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    static
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    bool valid(const It &i) { return i.valid(); }
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    /// Steps the given node or edge iterator.
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    template<typename It>
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    static
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    It& next(It &e) {
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      return ++e;
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    }
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    /// \brief Returns node iterator pointing to the head node of the
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    /// given edge iterator.
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    NodeIt head(const EdgeIt& e) const {
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      return NodeIt(*this, e.idx+1);
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    }
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    /// \brief Returns node iterator pointing to the tail node of the
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    /// given edge iterator.
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    NodeIt tail(const EdgeIt& e) const {
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      return NodeIt(*this, e.idx);
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    }
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    /* Iterator classes */
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    /**
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     * \brief Iterator class to iterate on the edges of the paths
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     *
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     * \ingroup paths
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     * This class is used to iterate on the edges of the paths
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     *
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     * Of course it converts to Graph::Edge
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     *
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     * \todo Its interface differs from the standard edge iterator.
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     * Yes, it shouldn't.
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     */
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    class EdgeIt {
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      friend class DirPath;
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      int idx;
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      const DirPath *p;
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    public:
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      /// Default constructor
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      EdgeIt() {}
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      /// Invalid constructor
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      EdgeIt(Invalid) : idx(-1), p(0) {}
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      /// Constructor with starting point
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      EdgeIt(const DirPath &_p, int _idx = 0) :
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	idx(_idx), p(&_p) { validate(); }
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      ///Validity check
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      bool valid() const { return idx!=-1; }
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      ///Conversion to Graph::Edge
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      operator GraphEdge () const {
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	return valid() ? p->edges[idx] : INVALID;
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      }
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      /// Next edge
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      EdgeIt& operator++() { ++idx; validate(); return *this; }
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      /// Comparison operator
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      bool operator==(const EdgeIt& e) const { return idx==e.idx; }
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      /// Comparison operator
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      bool operator!=(const EdgeIt& e) const { return idx!=e.idx; }
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      /// Comparison operator
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      bool operator<(const EdgeIt& e) const { return idx<e.idx; }
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    private:
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      // FIXME: comparison between signed and unsigned...
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      // Jo ez igy? Vagy esetleg legyen a length() int?
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      void validate() { if( size_t(idx) >= p->length() ) idx=-1; }
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    };
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    /**
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     * \brief Iterator class to iterate on the nodes of the paths
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     *
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     * \ingroup paths
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     * This class is used to iterate on the nodes of the paths
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     *
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     * Of course it converts to Graph::Node
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     *
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     * \todo Its interface differs from the standard node iterator.
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     * Yes, it shouldn't.
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     */
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    class NodeIt {
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      friend class DirPath;
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      int idx;
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      const DirPath *p;
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    public:
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      /// Default constructor
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      NodeIt() {}
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      /// Invalid constructor
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      NodeIt(Invalid) : idx(-1), p(0) {}
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      /// Constructor with starting point
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      NodeIt(const DirPath &_p, int _idx = 0) :
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	idx(_idx), p(&_p) { validate(); }
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      ///Validity check
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      bool valid() const { return idx!=-1; }
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      ///Conversion to Graph::Node
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      operator const GraphNode& () const {
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	if(idx >= p->length())
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	  return p->head();
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	else if(idx >= 0)
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	  return p->gr->tail(p->edges[idx]);
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	else
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	  return INVALID;
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      }
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      /// Next node
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      NodeIt& operator++() { ++idx; validate(); return *this; }
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      /// Comparison operator
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      bool operator==(const NodeIt& e) const { return idx==e.idx; }
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      /// Comparison operator
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      bool operator!=(const NodeIt& e) const { return idx!=e.idx; }
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      /// Comparison operator
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      bool operator<(const NodeIt& e) const { return idx<e.idx; }
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    private:
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      void validate() { if( size_t(idx) > p->length() ) idx=-1; }
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    };
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    friend class Builder;
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    /**
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     * \brief Class to build paths
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     *
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     * \ingroup paths
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     * This class is used to fill a path with edges.
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     *
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     * You can push new edges to the front and to the back of the path in
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     * arbitrary order then you should commit these changes to the graph.
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     *
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     * Fundamentally, for most "Paths" (classes fulfilling the
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     * PathConcept) while the builder is active (after the first modifying
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     * operation and until the commit()) the original Path is in a
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     * "transitional" state (operations on it have undefined result). But
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     * in the case of DirPath the original path remains unchanged until the
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     * commit. However we don't recomend that you use this feature.
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     */
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    class Builder {
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      DirPath &P;
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      Container front, back;
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    public:
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      ///\param _P the path you want to fill in.
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      ///
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      Builder(DirPath &_P) : P(_P) {}
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      /// Sets the starting node of the path.
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      /// Sets the starting node of the path. Edge added to the path
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      /// afterwards have to be incident to this node.
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      /// It should be called iff the path is empty and before any call to
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      /// \ref pushFront() or \ref pushBack()
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      void setStartNode(const GraphNode &) {}
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      ///Push a new edge to the front of the path
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      ///Push a new edge to the front of the path.
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      ///\sa setStartNode
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      void pushFront(const GraphEdge& e) {
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	front.push_back(e);
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      }
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      ///Push a new edge to the back of the path
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      ///Push a new edge to the back of the path.
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      ///\sa setStartNode
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      void pushBack(const GraphEdge& e) {
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	back.push_back(e);
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      }
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      ///Commit the changes to the path.
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      void commit() {
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	if( !front.empty() || !back.empty() ) {
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	  Container tmp;
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	  tmp.reserve(front.size()+back.size()+P.length());
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	  tmp.insert(tmp.end(), front.rbegin(), front.rend());
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	  tmp.insert(tmp.end(), P.edges.begin(), P.edges.end());
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	  tmp.insert(tmp.end(), back.begin(), back.end());
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	  P.edges.swap(tmp);
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	  front.clear();
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	  back.clear();
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	}
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      }
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      ///Reserve storage for the builder in advance.
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      ///If you know a reasonable upper bound of the number of the edges
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      ///to add to the front, using this function you can speed up the building.
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      void reserveFront(size_t r) {front.reserve(r);}
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      ///Reserve storage for the builder in advance.
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      ///If you know a reasonable upper bound of the number of the edges
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      ///to add to the back, using this function you can speed up the building.
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      void reserveBack(size_t r) {back.reserve(r);}
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    private:
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      bool empty() {
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	return front.empty() && back.empty() && P.empty();
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      }
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      GraphNode tail() const {
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	if( ! front.empty() )
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	  return P.gr->tail(front[front.size()-1]);
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	else if( ! P.empty() )
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	  return P.gr->tail(P.edges[0]);
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	else if( ! back.empty() )
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	  return P.gr->tail(back[0]);
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	else
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	  return INVALID;
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      }
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      GraphNode head() const {
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	if( ! back.empty() )
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	  return P.gr->head(back[back.size()-1]);
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	else if( ! P.empty() )
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	  return P.gr->head(P.edges[P.length()-1]);
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	else if( ! front.empty() )
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	  return P.gr->head(front[0]);
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	else
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	  return INVALID;
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      }
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    };
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  };
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  /**********************************************************************/
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  //! \brief A structure for representing undirected path in a graph.
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  //!
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  //! A structure for representing undirected path in a graph. Ie. this is
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  //! a path in a \e directed graph but the edges should not be directed
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  //! forward.
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  //!
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  //! \param Graph The graph type in which the path is.
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  //! \param DM DebugMode, defaults to DefaultDebugMode.
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  //!
hegyi@819
   385
  //! In a sense, the path can be treated as a graph, for is has \c NodeIt
hegyi@819
   386
  //! and \c EdgeIt with the same usage. These types converts to the \c Node
hegyi@819
   387
  //! and \c Edge of the original graph.
hegyi@819
   388
  //!
hegyi@819
   389
  //! \todo Thoroughfully check all the range and consistency tests.
hegyi@831
   390
  template<typename Graph>
hegyi@819
   391
  class UndirPath {
hegyi@819
   392
  public:
hegyi@819
   393
    /// Edge type of the underlying graph.
hegyi@819
   394
    typedef typename Graph::Edge GraphEdge;
hegyi@819
   395
     /// Node type of the underlying graph.
hegyi@819
   396
   typedef typename Graph::Node GraphNode;
hegyi@819
   397
    class NodeIt;
hegyi@819
   398
    class EdgeIt;
hegyi@819
   399
hegyi@819
   400
  protected:
hegyi@819
   401
    const Graph *gr;
hegyi@819
   402
    typedef std::vector<GraphEdge> Container;
hegyi@819
   403
    Container edges;
hegyi@819
   404
hegyi@819
   405
  public:
hegyi@819
   406
hegyi@819
   407
    /// \param _G The graph in which the path is.
hegyi@819
   408
    ///
hegyi@819
   409
    UndirPath(const Graph &_G) : gr(&_G) {}
hegyi@819
   410
hegyi@819
   411
    /// \brief Subpath constructor.
hegyi@819
   412
    ///
hegyi@819
   413
    /// Subpath defined by two nodes.
hegyi@819
   414
    /// \warning It is an error if the two edges are not in order!
hegyi@819
   415
    UndirPath(const UndirPath &P, const NodeIt &a, const NodeIt &b) {
hegyi@819
   416
      gr = P.gr;
hegyi@819
   417
      edges.insert(edges.end(), P.edges.begin()+a.idx, P.edges.begin()+b.idx);
hegyi@819
   418
    }
hegyi@819
   419
hegyi@819
   420
    /// \brief Subpath constructor.
hegyi@819
   421
    ///
hegyi@819
   422
    /// Subpath defined by two edges. Contains edges in [a,b)
hegyi@819
   423
    /// \warning It is an error if the two edges are not in order!
hegyi@819
   424
    UndirPath(const UndirPath &P, const EdgeIt &a, const EdgeIt &b) {
hegyi@819
   425
      gr = P.gr;
hegyi@819
   426
      edges.insert(edges.end(), P.edges.begin()+a.idx, P.edges.begin()+b.idx);
hegyi@819
   427
    }
hegyi@819
   428
hegyi@819
   429
    /// Length of the path.
hegyi@819
   430
    size_t length() const { return edges.size(); }
hegyi@819
   431
    /// Returns whether the path is empty.
hegyi@819
   432
    bool empty() const { return edges.empty(); }
hegyi@819
   433
hegyi@819
   434
    /// Resets the path to an empty path.
hegyi@819
   435
    void clear() { edges.clear(); }
hegyi@819
   436
hegyi@819
   437
    /// \brief Starting point of the path.
hegyi@819
   438
    ///
hegyi@819
   439
    /// Starting point of the path.
hegyi@819
   440
    /// Returns INVALID if the path is empty.
hegyi@831
   441
    GraphNode tail() const {
hegyi@819
   442
      return empty() ? INVALID : gr->tail(edges[0]);
hegyi@819
   443
    }
hegyi@819
   444
    /// \brief End point of the path.
hegyi@819
   445
    ///
hegyi@819
   446
    /// End point of the path.
hegyi@819
   447
    /// Returns INVALID if the path is empty.
hegyi@831
   448
    GraphNode head() const {
hegyi@819
   449
      return empty() ? INVALID : gr->head(edges[length()-1]);
hegyi@819
   450
    }
hegyi@819
   451
hegyi@819
   452
    /// \brief Initializes node or edge iterator to point to the first
hegyi@819
   453
    /// node or edge.
hegyi@819
   454
    ///
hegyi@819
   455
    /// \sa nth
hegyi@819
   456
    template<typename It>
hegyi@819
   457
    It& first(It &i) const { return i=It(*this); }
hegyi@819
   458
hegyi@819
   459
    /// \brief Initializes node iterator to point to the node of a given index.
hegyi@819
   460
    NodeIt& nth(NodeIt &i, int n) const {
hegyi@819
   461
      return i=NodeIt(*this, n);
hegyi@819
   462
    }
hegyi@819
   463
hegyi@819
   464
    /// \brief Initializes edge iterator to point to the edge of a given index.
hegyi@819
   465
    EdgeIt& nth(EdgeIt &i, int n) const {
hegyi@819
   466
      return i=EdgeIt(*this, n);
hegyi@819
   467
    }
hegyi@819
   468
hegyi@819
   469
    /// Checks validity of a node or edge iterator.
hegyi@819
   470
    template<typename It>
hegyi@819
   471
    static
hegyi@819
   472
    bool valid(const It &i) { return i.valid(); }
hegyi@819
   473
hegyi@819
   474
    /// Steps the given node or edge iterator.
hegyi@819
   475
    template<typename It>
hegyi@819
   476
    static
hegyi@819
   477
    It& next(It &e) {
hegyi@819
   478
      return ++e;
hegyi@819
   479
    }
hegyi@819
   480
hegyi@819
   481
    /// \brief Returns node iterator pointing to the head node of the
hegyi@819
   482
    /// given edge iterator.
hegyi@819
   483
    NodeIt head(const EdgeIt& e) const {
hegyi@819
   484
      return NodeIt(*this, e.idx+1);
hegyi@819
   485
    }
hegyi@819
   486
hegyi@819
   487
    /// \brief Returns node iterator pointing to the tail node of the
hegyi@819
   488
    /// given edge iterator.
hegyi@819
   489
    NodeIt tail(const EdgeIt& e) const {
hegyi@819
   490
      return NodeIt(*this, e.idx);
hegyi@819
   491
    }
hegyi@819
   492
hegyi@819
   493
hegyi@819
   494
hegyi@819
   495
    /**
hegyi@819
   496
     * \brief Iterator class to iterate on the edges of the paths
hegyi@837
   497
     *
hegyi@819
   498
     * \ingroup paths
hegyi@819
   499
     * This class is used to iterate on the edges of the paths
hegyi@819
   500
     *
hegyi@819
   501
     * Of course it converts to Graph::Edge
hegyi@837
   502
     *
hegyi@819
   503
     * \todo Its interface differs from the standard edge iterator.
hegyi@819
   504
     * Yes, it shouldn't.
hegyi@819
   505
     */
hegyi@819
   506
    class EdgeIt {
hegyi@819
   507
      friend class UndirPath;
hegyi@819
   508
hegyi@819
   509
      int idx;
hegyi@819
   510
      const UndirPath *p;
hegyi@819
   511
    public:
hegyi@819
   512
      /// Default constructor
hegyi@819
   513
      EdgeIt() {}
hegyi@819
   514
      /// Invalid constructor
hegyi@819
   515
      EdgeIt(Invalid) : idx(-1), p(0) {}
hegyi@819
   516
      /// Constructor with starting point
hegyi@819
   517
      EdgeIt(const UndirPath &_p, int _idx = 0) :
hegyi@819
   518
	idx(_idx), p(&_p) { validate(); }
hegyi@819
   519
hegyi@819
   520
      ///Validity check
hegyi@819
   521
      bool valid() const { return idx!=-1; }
hegyi@819
   522
hegyi@819
   523
      ///Conversion to Graph::Edge
hegyi@819
   524
      operator GraphEdge () const {
hegyi@819
   525
	return valid() ? p->edges[idx] : INVALID;
hegyi@819
   526
      }
hegyi@819
   527
      /// Next edge
hegyi@819
   528
     EdgeIt& operator++() { ++idx; validate(); return *this; }
hegyi@819
   529
hegyi@819
   530
      /// Comparison operator
hegyi@819
   531
      bool operator==(const EdgeIt& e) const { return idx==e.idx; }
hegyi@819
   532
      /// Comparison operator
hegyi@819
   533
      bool operator!=(const EdgeIt& e) const { return idx!=e.idx; }
hegyi@819
   534
      /// Comparison operator
hegyi@819
   535
      bool operator<(const EdgeIt& e) const { return idx<e.idx; }
hegyi@819
   536
hegyi@819
   537
    private:
hegyi@819
   538
      // FIXME: comparison between signed and unsigned...
hegyi@819
   539
      // Jo ez igy? Vagy esetleg legyen a length() int?
hegyi@819
   540
      void validate() { if( size_t(idx) >= p->length() ) idx=-1; }
hegyi@819
   541
    };
hegyi@819
   542
hegyi@819
   543
    /**
hegyi@819
   544
     * \brief Iterator class to iterate on the nodes of the paths
hegyi@837
   545
     *
hegyi@819
   546
     * \ingroup paths
hegyi@819
   547
     * This class is used to iterate on the nodes of the paths
hegyi@819
   548
     *
hegyi@819
   549
     * Of course it converts to Graph::Node
hegyi@837
   550
     *
hegyi@819
   551
     * \todo Its interface differs from the standard node iterator.
hegyi@819
   552
     * Yes, it shouldn't.
hegyi@819
   553
     */
hegyi@819
   554
    class NodeIt {
hegyi@819
   555
      friend class UndirPath;
hegyi@819
   556
hegyi@819
   557
      int idx;
hegyi@819
   558
      const UndirPath *p;
hegyi@819
   559
    public:
hegyi@819
   560
      /// Default constructor
hegyi@819
   561
      NodeIt() {}
hegyi@819
   562
      /// Invalid constructor
hegyi@819
   563
      NodeIt(Invalid) : idx(-1), p(0) {}
hegyi@819
   564
      /// Constructor with starting point
hegyi@819
   565
      NodeIt(const UndirPath &_p, int _idx = 0) :
hegyi@819
   566
	idx(_idx), p(&_p) { validate(); }
hegyi@819
   567
hegyi@819
   568
      ///Validity check
hegyi@819
   569
      bool valid() const { return idx!=-1; }
hegyi@819
   570
hegyi@819
   571
      ///Conversion to Graph::Node
hegyi@819
   572
      operator const GraphNode& () const {
hegyi@819
   573
	if(idx >= p->length())
hegyi@831
   574
	  return p->head();
hegyi@819
   575
	else if(idx >= 0)
hegyi@819
   576
	  return p->gr->tail(p->edges[idx]);
hegyi@819
   577
	else
hegyi@819
   578
	  return INVALID;
hegyi@819
   579
      }
hegyi@819
   580
      /// Next node
hegyi@819
   581
      NodeIt& operator++() { ++idx; validate(); return *this; }
hegyi@819
   582
hegyi@819
   583
      /// Comparison operator
hegyi@819
   584
      bool operator==(const NodeIt& e) const { return idx==e.idx; }
hegyi@819
   585
      /// Comparison operator
hegyi@819
   586
      bool operator!=(const NodeIt& e) const { return idx!=e.idx; }
hegyi@819
   587
       /// Comparison operator
hegyi@819
   588
     bool operator<(const NodeIt& e) const { return idx<e.idx; }
hegyi@819
   589
hegyi@819
   590
    private:
hegyi@819
   591
      void validate() { if( size_t(idx) > p->length() ) idx=-1; }
hegyi@819
   592
    };
hegyi@819
   593
hegyi@837
   594
    friend class Builder;
hegyi@819
   595
hegyi@819
   596
    /**
hegyi@819
   597
     * \brief Class to build paths
hegyi@837
   598
     *
hegyi@819
   599
     * \ingroup paths
hegyi@819
   600
     * This class is used to fill a path with edges.
hegyi@819
   601
     *
hegyi@819
   602
     * You can push new edges to the front and to the back of the path in
hegyi@819
   603
     * arbitrary order then you should commit these changes to the graph.
hegyi@819
   604
     *
hegyi@819
   605
     * Fundamentally, for most "Paths" (classes fulfilling the
hegyi@819
   606
     * PathConcept) while the builder is active (after the first modifying
hegyi@819
   607
     * operation and until the commit()) the original Path is in a
hegyi@819
   608
     * "transitional" state (operations ot it have undefined result). But
hegyi@819
   609
     * in the case of UndirPath the original path is unchanged until the
hegyi@819
   610
     * commit. However we don't recomend that you use this feature.
hegyi@819
   611
     */
hegyi@819
   612
    class Builder {
hegyi@819
   613
      UndirPath &P;
hegyi@819
   614
      Container front, back;
hegyi@819
   615
hegyi@819
   616
    public:
hegyi@819
   617
      ///\param _P the path you want to fill in.
hegyi@819
   618
      ///
hegyi@819
   619
      Builder(UndirPath &_P) : P(_P) {}
hegyi@819
   620
hegyi@819
   621
      /// Sets the starting node of the path.
hegyi@837
   622
hegyi@819
   623
      /// Sets the starting node of the path. Edge added to the path
hegyi@819
   624
      /// afterwards have to be incident to this node.
hegyi@819
   625
      /// It should be called iff the path is empty and before any call to
hegyi@819
   626
      /// \ref pushFront() or \ref pushBack()
hegyi@819
   627
      void setStartNode(const GraphNode &) {}
hegyi@819
   628
hegyi@819
   629
      ///Push a new edge to the front of the path
hegyi@819
   630
hegyi@819
   631
      ///Push a new edge to the front of the path.
hegyi@819
   632
      ///\sa setStartNode
hegyi@819
   633
      void pushFront(const GraphEdge& e) {
hegyi@819
   634
	front.push_back(e);
hegyi@819
   635
      }
hegyi@819
   636
hegyi@819
   637
      ///Push a new edge to the back of the path
hegyi@819
   638
hegyi@819
   639
      ///Push a new edge to the back of the path.
hegyi@819
   640
      ///\sa setStartNode
hegyi@819
   641
      void pushBack(const GraphEdge& e) {
hegyi@819
   642
	back.push_back(e);
hegyi@819
   643
      }
hegyi@819
   644
hegyi@819
   645
      ///Commit the changes to the path.
hegyi@819
   646
      void commit() {
hegyi@819
   647
	if( !(front.empty() && back.empty()) ) {
hegyi@819
   648
	  Container tmp;
hegyi@819
   649
	  tmp.reserve(front.size()+back.size()+P.length());
hegyi@819
   650
	  tmp.insert(tmp.end(), front.rbegin(), front.rend());
hegyi@819
   651
	  tmp.insert(tmp.end(), P.edges.begin(), P.edges.end());
hegyi@819
   652
	  tmp.insert(tmp.end(), back.begin(), back.end());
hegyi@819
   653
	  P.edges.swap(tmp);
hegyi@819
   654
	  front.clear();
hegyi@819
   655
	  back.clear();
hegyi@819
   656
	}
hegyi@819
   657
      }
hegyi@819
   658
hegyi@819
   659
hegyi@819
   660
      ///Reserve storage for the builder in advance.
hegyi@819
   661
hegyi@837
   662
      ///If you know a reasonable upper bound of the number of the edges
hegyi@837
   663
      ///to add to the front, using this function you can speed up the building.
hegyi@819
   664
hegyi@837
   665
      void reserveFront(size_t r) {front.reserve(r);}
hegyi@837
   666
hegyi@837
   667
      ///Reserve storage for the builder in advance.
hegyi@837
   668
hegyi@837
   669
      ///If you know a reasonable upper bound of the number of the edges
hegyi@837
   670
      ///to add to the back, using this function you can speed up the building.
hegyi@837
   671
hegyi@837
   672
      void reserveBack(size_t r) {back.reserve(r);}
hegyi@831
   673
hegyi@819
   674
    private:
hegyi@819
   675
      bool empty() {
hegyi@819
   676
	return front.empty() && back.empty() && P.empty();
hegyi@819
   677
      }
hegyi@819
   678
hegyi@831
   679
      GraphNode tail() const {
hegyi@819
   680
	if( ! front.empty() )
hegyi@819
   681
	  return P.gr->tail(front[front.size()-1]);
hegyi@819
   682
	else if( ! P.empty() )
hegyi@819
   683
	  return P.gr->tail(P.edges[0]);
hegyi@819
   684
	else if( ! back.empty() )
hegyi@819
   685
	  return P.gr->tail(back[0]);
hegyi@819
   686
	else
hegyi@819
   687
	  return INVALID;
hegyi@819
   688
      }
hegyi@831
   689
      GraphNode head() const {
hegyi@819
   690
	if( ! back.empty() )
hegyi@819
   691
	  return P.gr->head(back[back.size()-1]);
hegyi@819
   692
	else if( ! P.empty() )
hegyi@819
   693
	  return P.gr->head(P.edges[P.length()-1]);
hegyi@819
   694
	else if( ! front.empty() )
hegyi@819
   695
	  return P.gr->head(front[0]);
hegyi@819
   696
	else
hegyi@819
   697
	  return INVALID;
hegyi@819
   698
      }
hegyi@819
   699
hegyi@819
   700
    };
hegyi@819
   701
hegyi@819
   702
  };
hegyi@819
   703
hegyi@819
   704
hegyi@819
   705
  ///@}
hegyi@819
   706
hegyi@819
   707
} // namespace hugo
hegyi@819
   708
hegyi@819
   709
#endif // HUGO_PATH_H