src/hugo/path.h
author ladanyi
Tue, 14 Sep 2004 09:02:33 +0000
changeset 846 a7a406fdb006
parent 835 eb9587f09b42
child 852 d50d89b86870
permissions -rw-r--r--
Set 'svn:ignore' property.
hegyi@819
     1
// -*- c++ -*- //
hegyi@819
     2
hegyi@819
     3
/**
hegyi@819
     4
@defgroup paths Path Structures
hegyi@819
     5
@ingroup datas
hegyi@819
     6
\brief Path structures implemented in Hugo.
hegyi@819
     7
hegyi@819
     8
Hugolib provides flexible data structures
hegyi@819
     9
to work with paths.
hegyi@819
    10
hegyi@819
    11
All of them have the same interface, especially they can be built or extended
hegyi@819
    12
using a standard Builder subclass. This make is easy to have e.g. the Dijkstra
hegyi@819
    13
algorithm to store its result in any kind of path structure.
hegyi@819
    14
hegyi@819
    15
\sa hugo::skeleton::Path
hegyi@819
    16
hegyi@819
    17
*/
hegyi@819
    18
hegyi@819
    19
///\ingroup paths
hegyi@819
    20
///\file
hegyi@819
    21
///\brief Classes for representing paths in graphs.
hegyi@819
    22
hegyi@819
    23
#ifndef HUGO_PATH_H
hegyi@819
    24
#define HUGO_PATH_H
hegyi@819
    25
hegyi@819
    26
#include <deque>
hegyi@819
    27
#include <vector>
hegyi@819
    28
#include <algorithm>
hegyi@819
    29
hegyi@819
    30
#include <hugo/invalid.h>
hegyi@819
    31
hegyi@819
    32
namespace hugo {
hegyi@819
    33
hegyi@819
    34
  /// \addtogroup paths
hegyi@819
    35
  /// @{
hegyi@819
    36
hegyi@819
    37
hegyi@819
    38
  //! \brief A structure for representing directed paths in a graph.
hegyi@819
    39
  //!
hegyi@819
    40
  //! A structure for representing directed path in a graph.
hegyi@819
    41
  //! \param Graph The graph type in which the path is.
hegyi@819
    42
  //! \param DM DebugMode, defaults to DefaultDebugMode.
hegyi@837
    43
  //!
hegyi@819
    44
  //! In a sense, the path can be treated as a graph, for is has \c NodeIt
hegyi@819
    45
  //! and \c EdgeIt with the same usage. These types converts to the \c Node
hegyi@819
    46
  //! and \c Edge of the original graph.
hegyi@819
    47
  //!
hegyi@819
    48
  //! \todo Thoroughfully check all the range and consistency tests.
hegyi@831
    49
  template<typename Graph>
hegyi@819
    50
  class DirPath {
hegyi@819
    51
  public:
hegyi@819
    52
    /// Edge type of the underlying graph.
hegyi@837
    53
    typedef typename Graph::Edge GraphEdge;
hegyi@819
    54
    /// Node type of the underlying graph.
hegyi@819
    55
    typedef typename Graph::Node GraphNode;
hegyi@819
    56
    class NodeIt;
hegyi@819
    57
    class EdgeIt;
hegyi@819
    58
hegyi@819
    59
  protected:
hegyi@819
    60
    const Graph *gr;
hegyi@819
    61
    typedef std::vector<GraphEdge> Container;
hegyi@819
    62
    Container edges;
hegyi@819
    63
hegyi@819
    64
  public:
hegyi@819
    65
hegyi@819
    66
    /// \param _G The graph in which the path is.
hegyi@819
    67
    ///
hegyi@819
    68
    DirPath(const Graph &_G) : gr(&_G) {}
hegyi@819
    69
hegyi@819
    70
    /// \brief Subpath constructor.
hegyi@819
    71
    ///
hegyi@819
    72
    /// Subpath defined by two nodes.
hegyi@819
    73
    /// \warning It is an error if the two edges are not in order!
hegyi@819
    74
    DirPath(const DirPath &P, const NodeIt &a, const NodeIt &b) {
hegyi@819
    75
      gr = P.gr;
hegyi@819
    76
      edges.insert(edges.end(), P.edges.begin()+a.idx, P.edges.begin()+b.idx);
hegyi@819
    77
    }
hegyi@819
    78
hegyi@819
    79
    /// \brief Subpath constructor.
hegyi@819
    80
    ///
hegyi@819
    81
    /// Subpath defined by two edges. Contains edges in [a,b)
hegyi@819
    82
    /// \warning It is an error if the two edges are not in order!
hegyi@819
    83
    DirPath(const DirPath &P, const EdgeIt &a, const EdgeIt &b) {
hegyi@819
    84
      gr = P.gr;
hegyi@819
    85
      edges.insert(edges.end(), P.edges.begin()+a.idx, P.edges.begin()+b.idx);
hegyi@819
    86
    }
hegyi@819
    87
hegyi@819
    88
    /// Length of the path.
hegyi@819
    89
    size_t length() const { return edges.size(); }
hegyi@819
    90
    /// Returns whether the path is empty.
hegyi@819
    91
    bool empty() const { return edges.empty(); }
hegyi@819
    92
hegyi@819
    93
    /// Resets the path to an empty path.
hegyi@819
    94
    void clear() { edges.clear(); }
hegyi@819
    95
hegyi@819
    96
    /// \brief Starting point of the path.
hegyi@819
    97
    ///
hegyi@819
    98
    /// Starting point of the path.
hegyi@819
    99
    /// Returns INVALID if the path is empty.
hegyi@831
   100
    GraphNode tail() const {
hegyi@819
   101
      return empty() ? INVALID : gr->tail(edges[0]);
hegyi@819
   102
    }
hegyi@819
   103
    /// \brief End point of the path.
hegyi@819
   104
    ///
hegyi@819
   105
    /// End point of the path.
hegyi@819
   106
    /// Returns INVALID if the path is empty.
hegyi@831
   107
    GraphNode head() const {
hegyi@819
   108
      return empty() ? INVALID : gr->head(edges[length()-1]);
hegyi@819
   109
    }
hegyi@819
   110
hegyi@819
   111
    /// \brief Initializes node or edge iterator to point to the first
hegyi@819
   112
    /// node or edge.
hegyi@819
   113
    ///
hegyi@819
   114
    /// \sa nth
hegyi@819
   115
    template<typename It>
hegyi@819
   116
    It& first(It &i) const { return i=It(*this); }
hegyi@819
   117
hegyi@819
   118
    /// \brief Initializes node iterator to point to the node of a given index.
hegyi@819
   119
    NodeIt& nth(NodeIt &i, int n) const {
hegyi@819
   120
      return i=NodeIt(*this, n);
hegyi@819
   121
    }
hegyi@819
   122
hegyi@819
   123
    /// \brief Initializes edge iterator to point to the edge of a given index.
hegyi@819
   124
    EdgeIt& nth(EdgeIt &i, int n) const {
hegyi@819
   125
      return i=EdgeIt(*this, n);
hegyi@819
   126
    }
hegyi@819
   127
hegyi@819
   128
    /// Checks validity of a node or edge iterator.
hegyi@819
   129
    template<typename It>
hegyi@819
   130
    static
hegyi@819
   131
    bool valid(const It &i) { return i.valid(); }
hegyi@819
   132
hegyi@819
   133
    /// Steps the given node or edge iterator.
hegyi@819
   134
    template<typename It>
hegyi@819
   135
    static
hegyi@819
   136
    It& next(It &e) {
hegyi@819
   137
      return ++e;
hegyi@819
   138
    }
hegyi@819
   139
hegyi@819
   140
    /// \brief Returns node iterator pointing to the head node of the
hegyi@819
   141
    /// given edge iterator.
hegyi@819
   142
    NodeIt head(const EdgeIt& e) const {
hegyi@819
   143
      return NodeIt(*this, e.idx+1);
hegyi@819
   144
    }
hegyi@819
   145
hegyi@819
   146
    /// \brief Returns node iterator pointing to the tail node of the
hegyi@819
   147
    /// given edge iterator.
hegyi@819
   148
    NodeIt tail(const EdgeIt& e) const {
hegyi@819
   149
      return NodeIt(*this, e.idx);
hegyi@819
   150
    }
hegyi@819
   151
hegyi@819
   152
hegyi@819
   153
    /* Iterator classes */
hegyi@819
   154
hegyi@819
   155
    /**
hegyi@819
   156
     * \brief Iterator class to iterate on the edges of the paths
hegyi@837
   157
     *
hegyi@819
   158
     * \ingroup paths
hegyi@819
   159
     * This class is used to iterate on the edges of the paths
hegyi@819
   160
     *
hegyi@819
   161
     * Of course it converts to Graph::Edge
hegyi@837
   162
     *
hegyi@819
   163
     * \todo Its interface differs from the standard edge iterator.
hegyi@819
   164
     * Yes, it shouldn't.
hegyi@819
   165
     */
hegyi@819
   166
    class EdgeIt {
hegyi@819
   167
      friend class DirPath;
hegyi@819
   168
hegyi@819
   169
      int idx;
hegyi@819
   170
      const DirPath *p;
hegyi@819
   171
    public:
hegyi@819
   172
      /// Default constructor
hegyi@819
   173
      EdgeIt() {}
hegyi@819
   174
      /// Invalid constructor
hegyi@819
   175
      EdgeIt(Invalid) : idx(-1), p(0) {}
hegyi@819
   176
      /// Constructor with starting point
hegyi@819
   177
      EdgeIt(const DirPath &_p, int _idx = 0) :
hegyi@819
   178
	idx(_idx), p(&_p) { validate(); }
hegyi@819
   179
hegyi@819
   180
      ///Validity check
hegyi@819
   181
      bool valid() const { return idx!=-1; }
hegyi@819
   182
hegyi@819
   183
      ///Conversion to Graph::Edge
hegyi@819
   184
      operator GraphEdge () const {
hegyi@819
   185
	return valid() ? p->edges[idx] : INVALID;
hegyi@819
   186
      }
hegyi@819
   187
hegyi@819
   188
      /// Next edge
hegyi@819
   189
      EdgeIt& operator++() { ++idx; validate(); return *this; }
hegyi@819
   190
hegyi@819
   191
      /// Comparison operator
hegyi@819
   192
      bool operator==(const EdgeIt& e) const { return idx==e.idx; }
hegyi@819
   193
      /// Comparison operator
hegyi@819
   194
      bool operator!=(const EdgeIt& e) const { return idx!=e.idx; }
hegyi@819
   195
      /// Comparison operator
hegyi@819
   196
      bool operator<(const EdgeIt& e) const { return idx<e.idx; }
hegyi@819
   197
hegyi@819
   198
    private:
hegyi@819
   199
      // FIXME: comparison between signed and unsigned...
hegyi@819
   200
      // Jo ez igy? Vagy esetleg legyen a length() int?
hegyi@819
   201
      void validate() { if( size_t(idx) >= p->length() ) idx=-1; }
hegyi@819
   202
    };
hegyi@819
   203
hegyi@819
   204
    /**
hegyi@819
   205
     * \brief Iterator class to iterate on the nodes of the paths
hegyi@837
   206
     *
hegyi@819
   207
     * \ingroup paths
hegyi@819
   208
     * This class is used to iterate on the nodes of the paths
hegyi@819
   209
     *
hegyi@819
   210
     * Of course it converts to Graph::Node
hegyi@837
   211
     *
hegyi@819
   212
     * \todo Its interface differs from the standard node iterator.
hegyi@819
   213
     * Yes, it shouldn't.
hegyi@819
   214
     */
hegyi@819
   215
    class NodeIt {
hegyi@819
   216
      friend class DirPath;
hegyi@819
   217
hegyi@819
   218
      int idx;
hegyi@819
   219
      const DirPath *p;
hegyi@819
   220
    public:
hegyi@819
   221
      /// Default constructor
hegyi@819
   222
      NodeIt() {}
hegyi@819
   223
      /// Invalid constructor
hegyi@819
   224
      NodeIt(Invalid) : idx(-1), p(0) {}
hegyi@819
   225
      /// Constructor with starting point
hegyi@819
   226
      NodeIt(const DirPath &_p, int _idx = 0) :
hegyi@819
   227
	idx(_idx), p(&_p) { validate(); }
hegyi@819
   228
hegyi@819
   229
      ///Validity check
hegyi@819
   230
      bool valid() const { return idx!=-1; }
hegyi@819
   231
hegyi@819
   232
      ///Conversion to Graph::Node
hegyi@819
   233
      operator const GraphNode& () const {
hegyi@819
   234
	if(idx >= p->length())
hegyi@831
   235
	  return p->head();
hegyi@819
   236
	else if(idx >= 0)
hegyi@819
   237
	  return p->gr->tail(p->edges[idx]);
hegyi@819
   238
	else
hegyi@819
   239
	  return INVALID;
hegyi@819
   240
      }
hegyi@819
   241
      /// Next node
hegyi@819
   242
      NodeIt& operator++() { ++idx; validate(); return *this; }
hegyi@819
   243
hegyi@819
   244
      /// Comparison operator
hegyi@819
   245
      bool operator==(const NodeIt& e) const { return idx==e.idx; }
hegyi@819
   246
      /// Comparison operator
hegyi@819
   247
      bool operator!=(const NodeIt& e) const { return idx!=e.idx; }
hegyi@819
   248
      /// Comparison operator
hegyi@819
   249
      bool operator<(const NodeIt& e) const { return idx<e.idx; }
hegyi@819
   250
hegyi@819
   251
    private:
hegyi@819
   252
      void validate() { if( size_t(idx) > p->length() ) idx=-1; }
hegyi@819
   253
    };
hegyi@819
   254
hegyi@837
   255
    friend class Builder;
hegyi@819
   256
hegyi@819
   257
    /**
hegyi@819
   258
     * \brief Class to build paths
hegyi@837
   259
     *
hegyi@819
   260
     * \ingroup paths
hegyi@819
   261
     * This class is used to fill a path with edges.
hegyi@819
   262
     *
hegyi@819
   263
     * You can push new edges to the front and to the back of the path in
hegyi@819
   264
     * arbitrary order then you should commit these changes to the graph.
hegyi@819
   265
     *
hegyi@819
   266
     * Fundamentally, for most "Paths" (classes fulfilling the
hegyi@819
   267
     * PathConcept) while the builder is active (after the first modifying
hegyi@819
   268
     * operation and until the commit()) the original Path is in a
hegyi@819
   269
     * "transitional" state (operations on it have undefined result). But
hegyi@819
   270
     * in the case of DirPath the original path remains unchanged until the
hegyi@819
   271
     * commit. However we don't recomend that you use this feature.
hegyi@819
   272
     */
hegyi@819
   273
    class Builder {
hegyi@819
   274
      DirPath &P;
hegyi@819
   275
      Container front, back;
hegyi@819
   276
hegyi@819
   277
    public:
hegyi@819
   278
      ///\param _P the path you want to fill in.
hegyi@819
   279
      ///
hegyi@819
   280
      Builder(DirPath &_P) : P(_P) {}
hegyi@819
   281
hegyi@819
   282
      /// Sets the starting node of the path.
hegyi@837
   283
hegyi@819
   284
      /// Sets the starting node of the path. Edge added to the path
hegyi@819
   285
      /// afterwards have to be incident to this node.
hegyi@819
   286
      /// It should be called iff the path is empty and before any call to
hegyi@819
   287
      /// \ref pushFront() or \ref pushBack()
hegyi@819
   288
      void setStartNode(const GraphNode &) {}
hegyi@819
   289
hegyi@819
   290
      ///Push a new edge to the front of the path
hegyi@819
   291
hegyi@819
   292
      ///Push a new edge to the front of the path.
hegyi@819
   293
      ///\sa setStartNode
hegyi@819
   294
      void pushFront(const GraphEdge& e) {
hegyi@819
   295
	front.push_back(e);
hegyi@819
   296
      }
hegyi@819
   297
hegyi@819
   298
      ///Push a new edge to the back of the path
hegyi@819
   299
hegyi@819
   300
      ///Push a new edge to the back of the path.
hegyi@819
   301
      ///\sa setStartNode
hegyi@819
   302
      void pushBack(const GraphEdge& e) {
hegyi@819
   303
	back.push_back(e);
hegyi@819
   304
      }
hegyi@819
   305
hegyi@819
   306
      ///Commit the changes to the path.
hegyi@819
   307
      void commit() {
hegyi@837
   308
	if( !front.empty() || !back.empty() ) {
hegyi@819
   309
	  Container tmp;
hegyi@819
   310
	  tmp.reserve(front.size()+back.size()+P.length());
hegyi@819
   311
	  tmp.insert(tmp.end(), front.rbegin(), front.rend());
hegyi@819
   312
	  tmp.insert(tmp.end(), P.edges.begin(), P.edges.end());
hegyi@819
   313
	  tmp.insert(tmp.end(), back.begin(), back.end());
hegyi@819
   314
	  P.edges.swap(tmp);
hegyi@819
   315
	  front.clear();
hegyi@819
   316
	  back.clear();
hegyi@819
   317
	}
hegyi@819
   318
      }
hegyi@819
   319
hegyi@819
   320
      ///Reserve storage for the builder in advance.
hegyi@819
   321
hegyi@837
   322
      ///If you know a reasonable upper bound of the number of the edges
hegyi@837
   323
      ///to add to the front, using this function you can speed up the building.
hegyi@819
   324
hegyi@837
   325
      void reserveFront(size_t r) {front.reserve(r);}
hegyi@837
   326
hegyi@837
   327
      ///Reserve storage for the builder in advance.
hegyi@837
   328
hegyi@837
   329
      ///If you know a reasonable upper bound of the number of the edges
hegyi@837
   330
      ///to add to the back, using this function you can speed up the building.
hegyi@837
   331
hegyi@837
   332
      void reserveBack(size_t r) {back.reserve(r);}
hegyi@831
   333
hegyi@819
   334
    private:
hegyi@819
   335
      bool empty() {
hegyi@819
   336
	return front.empty() && back.empty() && P.empty();
hegyi@819
   337
      }
hegyi@819
   338
hegyi@831
   339
      GraphNode tail() const {
hegyi@819
   340
	if( ! front.empty() )
hegyi@819
   341
	  return P.gr->tail(front[front.size()-1]);
hegyi@819
   342
	else if( ! P.empty() )
hegyi@819
   343
	  return P.gr->tail(P.edges[0]);
hegyi@819
   344
	else if( ! back.empty() )
hegyi@819
   345
	  return P.gr->tail(back[0]);
hegyi@819
   346
	else
hegyi@819
   347
	  return INVALID;
hegyi@819
   348
      }
hegyi@831
   349
      GraphNode head() const {
hegyi@819
   350
	if( ! back.empty() )
hegyi@819
   351
	  return P.gr->head(back[back.size()-1]);
hegyi@819
   352
	else if( ! P.empty() )
hegyi@819
   353
	  return P.gr->head(P.edges[P.length()-1]);
hegyi@819
   354
	else if( ! front.empty() )
hegyi@819
   355
	  return P.gr->head(front[0]);
hegyi@819
   356
	else
hegyi@819
   357
	  return INVALID;
hegyi@819
   358
      }
hegyi@819
   359
hegyi@819
   360
    };
hegyi@819
   361
hegyi@819
   362
  };
hegyi@819
   363
hegyi@819
   364
hegyi@819
   365
hegyi@819
   366
hegyi@819
   367
hegyi@819
   368
hegyi@819
   369
hegyi@819
   370
hegyi@819
   371
hegyi@819
   372
hegyi@819
   373
  /**********************************************************************/
hegyi@819
   374
hegyi@819
   375
hegyi@819
   376
  //! \brief A structure for representing undirected path in a graph.
hegyi@819
   377
  //!
hegyi@819
   378
  //! A structure for representing undirected path in a graph. Ie. this is
hegyi@819
   379
  //! a path in a \e directed graph but the edges should not be directed
hegyi@819
   380
  //! forward.
hegyi@819
   381
  //!
hegyi@819
   382
  //! \param Graph The graph type in which the path is.
hegyi@819
   383
  //! \param DM DebugMode, defaults to DefaultDebugMode.
hegyi@837
   384
  //!
hegyi@819
   385
  //! In a sense, the path can be treated as a graph, for is has \c NodeIt
hegyi@819
   386
  //! and \c EdgeIt with the same usage. These types converts to the \c Node
hegyi@819
   387
  //! and \c Edge of the original graph.
hegyi@819
   388
  //!
hegyi@819
   389
  //! \todo Thoroughfully check all the range and consistency tests.
hegyi@831
   390
  template<typename Graph>
hegyi@819
   391
  class UndirPath {
hegyi@819
   392
  public:
hegyi@819
   393
    /// Edge type of the underlying graph.
hegyi@819
   394
    typedef typename Graph::Edge GraphEdge;
hegyi@819
   395
     /// Node type of the underlying graph.
hegyi@819
   396
   typedef typename Graph::Node GraphNode;
hegyi@819
   397
    class NodeIt;
hegyi@819
   398
    class EdgeIt;
hegyi@819
   399
hegyi@819
   400
  protected:
hegyi@819
   401
    const Graph *gr;
hegyi@819
   402
    typedef std::vector<GraphEdge> Container;
hegyi@819
   403
    Container edges;
hegyi@819
   404
hegyi@819
   405
  public:
hegyi@819
   406
hegyi@819
   407
    /// \param _G The graph in which the path is.
hegyi@819
   408
    ///
hegyi@819
   409
    UndirPath(const Graph &_G) : gr(&_G) {}
hegyi@819
   410
hegyi@819
   411
    /// \brief Subpath constructor.
hegyi@819
   412
    ///
hegyi@819
   413
    /// Subpath defined by two nodes.
hegyi@819
   414
    /// \warning It is an error if the two edges are not in order!
hegyi@819
   415
    UndirPath(const UndirPath &P, const NodeIt &a, const NodeIt &b) {
hegyi@819
   416
      gr = P.gr;
hegyi@819
   417
      edges.insert(edges.end(), P.edges.begin()+a.idx, P.edges.begin()+b.idx);
hegyi@819
   418
    }
hegyi@819
   419
hegyi@819
   420
    /// \brief Subpath constructor.
hegyi@819
   421
    ///
hegyi@819
   422
    /// Subpath defined by two edges. Contains edges in [a,b)
hegyi@819
   423
    /// \warning It is an error if the two edges are not in order!
hegyi@819
   424
    UndirPath(const UndirPath &P, const EdgeIt &a, const EdgeIt &b) {
hegyi@819
   425
      gr = P.gr;
hegyi@819
   426
      edges.insert(edges.end(), P.edges.begin()+a.idx, P.edges.begin()+b.idx);
hegyi@819
   427
    }
hegyi@819
   428
hegyi@819
   429
    /// Length of the path.
hegyi@819
   430
    size_t length() const { return edges.size(); }
hegyi@819
   431
    /// Returns whether the path is empty.
hegyi@819
   432
    bool empty() const { return edges.empty(); }
hegyi@819
   433
hegyi@819
   434
    /// Resets the path to an empty path.
hegyi@819
   435
    void clear() { edges.clear(); }
hegyi@819
   436
hegyi@819
   437
    /// \brief Starting point of the path.
hegyi@819
   438
    ///
hegyi@819
   439
    /// Starting point of the path.
hegyi@819
   440
    /// Returns INVALID if the path is empty.
hegyi@831
   441
    GraphNode tail() const {
hegyi@819
   442
      return empty() ? INVALID : gr->tail(edges[0]);
hegyi@819
   443
    }
hegyi@819
   444
    /// \brief End point of the path.
hegyi@819
   445
    ///
hegyi@819
   446
    /// End point of the path.
hegyi@819
   447
    /// Returns INVALID if the path is empty.
hegyi@831
   448
    GraphNode head() const {
hegyi@819
   449
      return empty() ? INVALID : gr->head(edges[length()-1]);
hegyi@819
   450
    }
hegyi@819
   451
hegyi@819
   452
    /// \brief Initializes node or edge iterator to point to the first
hegyi@819
   453
    /// node or edge.
hegyi@819
   454
    ///
hegyi@819
   455
    /// \sa nth
hegyi@819
   456
    template<typename It>
hegyi@819
   457
    It& first(It &i) const { return i=It(*this); }
hegyi@819
   458
hegyi@819
   459
    /// \brief Initializes node iterator to point to the node of a given index.
hegyi@819
   460
    NodeIt& nth(NodeIt &i, int n) const {
hegyi@819
   461
      return i=NodeIt(*this, n);
hegyi@819
   462
    }
hegyi@819
   463
hegyi@819
   464
    /// \brief Initializes edge iterator to point to the edge of a given index.
hegyi@819
   465
    EdgeIt& nth(EdgeIt &i, int n) const {
hegyi@819
   466
      return i=EdgeIt(*this, n);
hegyi@819
   467
    }
hegyi@819
   468
hegyi@819
   469
    /// Checks validity of a node or edge iterator.
hegyi@819
   470
    template<typename It>
hegyi@819
   471
    static
hegyi@819
   472
    bool valid(const It &i) { return i.valid(); }
hegyi@819
   473
hegyi@819
   474
    /// Steps the given node or edge iterator.
hegyi@819
   475
    template<typename It>
hegyi@819
   476
    static
hegyi@819
   477
    It& next(It &e) {
hegyi@819
   478
      return ++e;
hegyi@819
   479
    }
hegyi@819
   480
hegyi@819
   481
    /// \brief Returns node iterator pointing to the head node of the
hegyi@819
   482
    /// given edge iterator.
hegyi@819
   483
    NodeIt head(const EdgeIt& e) const {
hegyi@819
   484
      return NodeIt(*this, e.idx+1);
hegyi@819
   485
    }
hegyi@819
   486
hegyi@819
   487
    /// \brief Returns node iterator pointing to the tail node of the
hegyi@819
   488
    /// given edge iterator.
hegyi@819
   489
    NodeIt tail(const EdgeIt& e) const {
hegyi@819
   490
      return NodeIt(*this, e.idx);
hegyi@819
   491
    }
hegyi@819
   492
hegyi@819
   493
hegyi@819
   494
hegyi@819
   495
    /**
hegyi@819
   496
     * \brief Iterator class to iterate on the edges of the paths
hegyi@837
   497
     *
hegyi@819
   498
     * \ingroup paths
hegyi@819
   499
     * This class is used to iterate on the edges of the paths
hegyi@819
   500
     *
hegyi@819
   501
     * Of course it converts to Graph::Edge
hegyi@837
   502
     *
hegyi@819
   503
     * \todo Its interface differs from the standard edge iterator.
hegyi@819
   504
     * Yes, it shouldn't.
hegyi@819
   505
     */
hegyi@819
   506
    class EdgeIt {
hegyi@819
   507
      friend class UndirPath;
hegyi@819
   508
hegyi@819
   509
      int idx;
hegyi@819
   510
      const UndirPath *p;
hegyi@819
   511
    public:
hegyi@819
   512
      /// Default constructor
hegyi@819
   513
      EdgeIt() {}
hegyi@819
   514
      /// Invalid constructor
hegyi@819
   515
      EdgeIt(Invalid) : idx(-1), p(0) {}
hegyi@819
   516
      /// Constructor with starting point
hegyi@819
   517
      EdgeIt(const UndirPath &_p, int _idx = 0) :
hegyi@819
   518
	idx(_idx), p(&_p) { validate(); }
hegyi@819
   519
hegyi@819
   520
      ///Validity check
hegyi@819
   521
      bool valid() const { return idx!=-1; }
hegyi@819
   522
hegyi@819
   523
      ///Conversion to Graph::Edge
hegyi@819
   524
      operator GraphEdge () const {
hegyi@819
   525
	return valid() ? p->edges[idx] : INVALID;
hegyi@819
   526
      }
hegyi@819
   527
      /// Next edge
hegyi@819
   528
     EdgeIt& operator++() { ++idx; validate(); return *this; }
hegyi@819
   529
hegyi@819
   530
      /// Comparison operator
hegyi@819
   531
      bool operator==(const EdgeIt& e) const { return idx==e.idx; }
hegyi@819
   532
      /// Comparison operator
hegyi@819
   533
      bool operator!=(const EdgeIt& e) const { return idx!=e.idx; }
hegyi@819
   534
      /// Comparison operator
hegyi@819
   535
      bool operator<(const EdgeIt& e) const { return idx<e.idx; }
hegyi@819
   536
hegyi@819
   537
    private:
hegyi@819
   538
      // FIXME: comparison between signed and unsigned...
hegyi@819
   539
      // Jo ez igy? Vagy esetleg legyen a length() int?
hegyi@819
   540
      void validate() { if( size_t(idx) >= p->length() ) idx=-1; }
hegyi@819
   541
    };
hegyi@819
   542
hegyi@819
   543
    /**
hegyi@819
   544
     * \brief Iterator class to iterate on the nodes of the paths
hegyi@837
   545
     *
hegyi@819
   546
     * \ingroup paths
hegyi@819
   547
     * This class is used to iterate on the nodes of the paths
hegyi@819
   548
     *
hegyi@819
   549
     * Of course it converts to Graph::Node
hegyi@837
   550
     *
hegyi@819
   551
     * \todo Its interface differs from the standard node iterator.
hegyi@819
   552
     * Yes, it shouldn't.
hegyi@819
   553
     */
hegyi@819
   554
    class NodeIt {
hegyi@819
   555
      friend class UndirPath;
hegyi@819
   556
hegyi@819
   557
      int idx;
hegyi@819
   558
      const UndirPath *p;
hegyi@819
   559
    public:
hegyi@819
   560
      /// Default constructor
hegyi@819
   561
      NodeIt() {}
hegyi@819
   562
      /// Invalid constructor
hegyi@819
   563
      NodeIt(Invalid) : idx(-1), p(0) {}
hegyi@819
   564
      /// Constructor with starting point
hegyi@819
   565
      NodeIt(const UndirPath &_p, int _idx = 0) :
hegyi@819
   566
	idx(_idx), p(&_p) { validate(); }
hegyi@819
   567
hegyi@819
   568
      ///Validity check
hegyi@819
   569
      bool valid() const { return idx!=-1; }
hegyi@819
   570
hegyi@819
   571
      ///Conversion to Graph::Node
hegyi@819
   572
      operator const GraphNode& () const {
hegyi@819
   573
	if(idx >= p->length())
hegyi@831
   574
	  return p->head();
hegyi@819
   575
	else if(idx >= 0)
hegyi@819
   576
	  return p->gr->tail(p->edges[idx]);
hegyi@819
   577
	else
hegyi@819
   578
	  return INVALID;
hegyi@819
   579
      }
hegyi@819
   580
      /// Next node
hegyi@819
   581
      NodeIt& operator++() { ++idx; validate(); return *this; }
hegyi@819
   582
hegyi@819
   583
      /// Comparison operator
hegyi@819
   584
      bool operator==(const NodeIt& e) const { return idx==e.idx; }
hegyi@819
   585
      /// Comparison operator
hegyi@819
   586
      bool operator!=(const NodeIt& e) const { return idx!=e.idx; }
hegyi@819
   587
       /// Comparison operator
hegyi@819
   588
     bool operator<(const NodeIt& e) const { return idx<e.idx; }
hegyi@819
   589
hegyi@819
   590
    private:
hegyi@819
   591
      void validate() { if( size_t(idx) > p->length() ) idx=-1; }
hegyi@819
   592
    };
hegyi@819
   593
hegyi@837
   594
    friend class Builder;
hegyi@819
   595
hegyi@819
   596
    /**
hegyi@819
   597
     * \brief Class to build paths
hegyi@837
   598
     *
hegyi@819
   599
     * \ingroup paths
hegyi@819
   600
     * This class is used to fill a path with edges.
hegyi@819
   601
     *
hegyi@819
   602
     * You can push new edges to the front and to the back of the path in
hegyi@819
   603
     * arbitrary order then you should commit these changes to the graph.
hegyi@819
   604
     *
hegyi@819
   605
     * Fundamentally, for most "Paths" (classes fulfilling the
hegyi@819
   606
     * PathConcept) while the builder is active (after the first modifying
hegyi@819
   607
     * operation and until the commit()) the original Path is in a
hegyi@819
   608
     * "transitional" state (operations ot it have undefined result). But
hegyi@819
   609
     * in the case of UndirPath the original path is unchanged until the
hegyi@819
   610
     * commit. However we don't recomend that you use this feature.
hegyi@819
   611
     */
hegyi@819
   612
    class Builder {
hegyi@819
   613
      UndirPath &P;
hegyi@819
   614
      Container front, back;
hegyi@819
   615
hegyi@819
   616
    public:
hegyi@819
   617
      ///\param _P the path you want to fill in.
hegyi@819
   618
      ///
hegyi@819
   619
      Builder(UndirPath &_P) : P(_P) {}
hegyi@819
   620
hegyi@819
   621
      /// Sets the starting node of the path.
hegyi@837
   622
hegyi@819
   623
      /// Sets the starting node of the path. Edge added to the path
hegyi@819
   624
      /// afterwards have to be incident to this node.
hegyi@819
   625
      /// It should be called iff the path is empty and before any call to
hegyi@819
   626
      /// \ref pushFront() or \ref pushBack()
hegyi@819
   627
      void setStartNode(const GraphNode &) {}
hegyi@819
   628
hegyi@819
   629
      ///Push a new edge to the front of the path
hegyi@819
   630
hegyi@819
   631
      ///Push a new edge to the front of the path.
hegyi@819
   632
      ///\sa setStartNode
hegyi@819
   633
      void pushFront(const GraphEdge& e) {
hegyi@819
   634
	front.push_back(e);
hegyi@819
   635
      }
hegyi@819
   636
hegyi@819
   637
      ///Push a new edge to the back of the path
hegyi@819
   638
hegyi@819
   639
      ///Push a new edge to the back of the path.
hegyi@819
   640
      ///\sa setStartNode
hegyi@819
   641
      void pushBack(const GraphEdge& e) {
hegyi@819
   642
	back.push_back(e);
hegyi@819
   643
      }
hegyi@819
   644
hegyi@819
   645
      ///Commit the changes to the path.
hegyi@819
   646
      void commit() {
hegyi@819
   647
	if( !(front.empty() && back.empty()) ) {
hegyi@819
   648
	  Container tmp;
hegyi@819
   649
	  tmp.reserve(front.size()+back.size()+P.length());
hegyi@819
   650
	  tmp.insert(tmp.end(), front.rbegin(), front.rend());
hegyi@819
   651
	  tmp.insert(tmp.end(), P.edges.begin(), P.edges.end());
hegyi@819
   652
	  tmp.insert(tmp.end(), back.begin(), back.end());
hegyi@819
   653
	  P.edges.swap(tmp);
hegyi@819
   654
	  front.clear();
hegyi@819
   655
	  back.clear();
hegyi@819
   656
	}
hegyi@819
   657
      }
hegyi@819
   658
hegyi@819
   659
hegyi@819
   660
      ///Reserve storage for the builder in advance.
hegyi@819
   661
hegyi@837
   662
      ///If you know a reasonable upper bound of the number of the edges
hegyi@837
   663
      ///to add to the front, using this function you can speed up the building.
hegyi@819
   664
hegyi@837
   665
      void reserveFront(size_t r) {front.reserve(r);}
hegyi@837
   666
hegyi@837
   667
      ///Reserve storage for the builder in advance.
hegyi@837
   668
hegyi@837
   669
      ///If you know a reasonable upper bound of the number of the edges
hegyi@837
   670
      ///to add to the back, using this function you can speed up the building.
hegyi@837
   671
hegyi@837
   672
      void reserveBack(size_t r) {back.reserve(r);}
hegyi@831
   673
hegyi@819
   674
    private:
hegyi@819
   675
      bool empty() {
hegyi@819
   676
	return front.empty() && back.empty() && P.empty();
hegyi@819
   677
      }
hegyi@819
   678
hegyi@831
   679
      GraphNode tail() const {
hegyi@819
   680
	if( ! front.empty() )
hegyi@819
   681
	  return P.gr->tail(front[front.size()-1]);
hegyi@819
   682
	else if( ! P.empty() )
hegyi@819
   683
	  return P.gr->tail(P.edges[0]);
hegyi@819
   684
	else if( ! back.empty() )
hegyi@819
   685
	  return P.gr->tail(back[0]);
hegyi@819
   686
	else
hegyi@819
   687
	  return INVALID;
hegyi@819
   688
      }
hegyi@831
   689
      GraphNode head() const {
hegyi@819
   690
	if( ! back.empty() )
hegyi@819
   691
	  return P.gr->head(back[back.size()-1]);
hegyi@819
   692
	else if( ! P.empty() )
hegyi@819
   693
	  return P.gr->head(P.edges[P.length()-1]);
hegyi@819
   694
	else if( ! front.empty() )
hegyi@819
   695
	  return P.gr->head(front[0]);
hegyi@819
   696
	else
hegyi@819
   697
	  return INVALID;
hegyi@819
   698
      }
hegyi@819
   699
hegyi@819
   700
    };
hegyi@819
   701
hegyi@819
   702
  };
hegyi@819
   703
hegyi@819
   704
hegyi@819
   705
  ///@}
hegyi@819
   706
hegyi@819
   707
} // namespace hugo
hegyi@819
   708
hegyi@819
   709
#endif // HUGO_PATH_H