lemon/bipartite_matching.h
author ladanyi
Fri, 14 Apr 2006 15:05:51 +0000
changeset 2049 a9933b493198
child 2051 08652c1763f6
permissions -rw-r--r--
bugfix
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/* -*- C++ -*-
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 *
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 * This file is a part of LEMON, a generic C++ optimization library
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 *
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 * Copyright (C) 2003-2006
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 * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
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 * (Egervary Research Group on Combinatorial Optimization, EGRES).
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 *
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 * Permission to use, modify and distribute this software is granted
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 * provided that this copyright notice appears in all copies. For
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 * precise terms see the accompanying LICENSE file.
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 *
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 * This software is provided "AS IS" with no warranty of any kind,
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 * express or implied, and with no claim as to its suitability for any
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 * purpose.
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 *
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 */
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#ifndef LEMON_BIPARTITE_MATCHING
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#define LEMON_BIPARTITE_MATCHING
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#include <lemon/bpugraph_adaptor.h>
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#include <lemon/bfs.h>
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#include <iostream>
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///\ingroup matching
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///\file
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///\brief Maximum matching algorithms in bipartite graphs.
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namespace lemon {
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  /// \ingroup matching
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  ///
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  /// \brief Bipartite Max Cardinality Matching algorithm
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  ///
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  /// Bipartite Max Cardinality Matching algorithm. This class implements
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  /// the Hopcroft-Karp algorithm wich has \f$ O(e\sqrt{n}) \f$ time
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  /// complexity.
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  template <typename BpUGraph>
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  class MaxBipartiteMatching {
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  protected:
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    typedef BpUGraph Graph;
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    typedef typename Graph::Node Node;
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    typedef typename Graph::ANodeIt ANodeIt;
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    typedef typename Graph::BNodeIt BNodeIt;
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    typedef typename Graph::UEdge UEdge;
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    typedef typename Graph::UEdgeIt UEdgeIt;
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    typedef typename Graph::IncEdgeIt IncEdgeIt;
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    typedef typename BpUGraph::template ANodeMap<UEdge> ANodeMatchingMap;
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    typedef typename BpUGraph::template BNodeMap<UEdge> BNodeMatchingMap;
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  public:
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    /// \brief Constructor.
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    ///
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    /// Constructor of the algorithm. 
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    MaxBipartiteMatching(const BpUGraph& _graph) 
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      : anode_matching(_graph), bnode_matching(_graph), graph(&_graph) {}
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    /// \name Execution control
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    /// The simplest way to execute the algorithm is to use
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    /// one of the member functions called \c run().
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    /// \n
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    /// If you need more control on the execution,
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    /// first you must call \ref init() or one alternative for it.
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    /// Finally \ref start() will perform the matching computation or
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    /// with step-by-step execution you can augment the solution.
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    /// @{
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    /// \brief Initalize the data structures.
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    ///
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    /// It initalizes the data structures and creates an empty matching.
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    void init() {
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      for (ANodeIt it(*graph); it != INVALID; ++it) {
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        anode_matching[it] = INVALID;
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      }
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      for (BNodeIt it(*graph); it != INVALID; ++it) {
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        bnode_matching[it] = INVALID;
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      }
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      matching_value = 0;
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    }
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    /// \brief Initalize the data structures.
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    ///
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    /// It initalizes the data structures and creates a greedy
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    /// matching.  From this matching sometimes it is faster to get
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    /// the matching than from the initial empty matching.
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    void greedyInit() {
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      matching_value = 0;
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      for (BNodeIt it(*graph); it != INVALID; ++it) {
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        bnode_matching[it] = INVALID;
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      }
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      for (ANodeIt it(*graph); it != INVALID; ++it) {
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        anode_matching[it] = INVALID;
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        for (IncEdgeIt jt(*graph, it); jt != INVALID; ++jt) {
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          if (bnode_matching[graph->bNode(jt)] == INVALID) {
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            anode_matching[it] = jt;
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            bnode_matching[graph->bNode(jt)] = jt;
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            ++matching_value;
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            break;
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          }
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        }
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      }
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    }
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    /// \brief Initalize the data structures with an initial matching.
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    ///
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    /// It initalizes the data structures with an initial matching.
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    template <typename MatchingMap>
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    void matchingInit(const MatchingMap& matching) {
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      for (ANodeIt it(*graph); it != INVALID; ++it) {
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        anode_matching[it] = INVALID;
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      }
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      for (BNodeIt it(*graph); it != INVALID; ++it) {
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        bnode_matching[it] = INVALID;
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      }
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      matching_value = 0;
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      for (UEdgeIt it(*graph); it != INVALID; ++it) {
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        if (matching[it]) {
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          ++matching_value;
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          anode_matching[graph->aNode(it)] = it;
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          bnode_matching[graph->bNode(it)] = it;
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        }
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      }
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    }
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    /// \brief Initalize the data structures with an initial matching.
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    ///
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    /// It initalizes the data structures with an initial matching.
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    /// \return %True when the given map contains really a matching.
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    template <typename MatchingMap>
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    void checkedMatchingInit(const MatchingMap& matching) {
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      for (ANodeIt it(*graph); it != INVALID; ++it) {
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        anode_matching[it] = INVALID;
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      }
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      for (BNodeIt it(*graph); it != INVALID; ++it) {
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        bnode_matching[it] = INVALID;
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      }
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      matching_value = 0;
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      for (UEdgeIt it(*graph); it != INVALID; ++it) {
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        if (matching[it]) {
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          ++matching_value;
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          if (anode_matching[graph->aNode(it)] != INVALID) {
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            return false;
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          }
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          anode_matching[graph->aNode(it)] = it;
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          if (bnode_matching[graph->aNode(it)] != INVALID) {
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            return false;
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          }
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          bnode_matching[graph->bNode(it)] = it;
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        }
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      }
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      return false;
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    }
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    /// \brief An augmenting phase of the Hopcroft-Karp algorithm
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    ///
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    /// It runs an augmenting phase of the Hopcroft-Karp
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    /// algorithm. The phase finds maximum count of edge disjoint
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    /// augmenting paths and augments on these paths. The algorithm
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    /// consists at most of \f$ O(\sqrt{n}) \f$ phase and one phase is
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    /// \f$ O(e) \f$ long.
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    bool augment() {
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      typename Graph::template ANodeMap<bool> areached(*graph, false);
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      typename Graph::template BNodeMap<bool> breached(*graph, false);
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      typename Graph::template BNodeMap<UEdge> bpred(*graph, INVALID);
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      std::vector<Node> queue, bqueue;
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      for (ANodeIt it(*graph); it != INVALID; ++it) {
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        if (anode_matching[it] == INVALID) {
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          queue.push_back(it);
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          areached[it] = true;
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        }
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      }
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      bool success = false;
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      while (!success && !queue.empty()) {
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        std::vector<Node> newqueue;
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        for (int i = 0; i < (int)queue.size(); ++i) {
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          Node anode = queue[i];
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          for (IncEdgeIt jt(*graph, anode); jt != INVALID; ++jt) {
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            Node bnode = graph->bNode(jt);
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            if (breached[bnode]) continue;
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            breached[bnode] = true;
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            bpred[bnode] = jt;
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            if (bnode_matching[bnode] == INVALID) {
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              bqueue.push_back(bnode);
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              success = true;
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            } else {           
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              Node newanode = graph->aNode(bnode_matching[bnode]);
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              if (!areached[newanode]) {
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                areached[newanode] = true;
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                newqueue.push_back(newanode);
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              }
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            }
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          }
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        }
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        queue.swap(newqueue);
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      }
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      if (success) {
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        typename Graph::template ANodeMap<bool> aused(*graph, false);
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        for (int i = 0; i < (int)bqueue.size(); ++i) {
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          Node bnode = bqueue[i];
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          bool used = false;
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          while (bnode != INVALID) {
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            UEdge uedge = bpred[bnode];
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            Node anode = graph->aNode(uedge);
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            if (aused[anode]) {
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              used = true;
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              break;
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            }
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            bnode = anode_matching[anode] != INVALID ? 
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              graph->bNode(anode_matching[anode]) : INVALID;
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          }
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          if (used) continue;
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          bnode = bqueue[i];
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          while (bnode != INVALID) {
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            UEdge uedge = bpred[bnode];
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            Node anode = graph->aNode(uedge);
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            bnode_matching[bnode] = uedge;
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            bnode = anode_matching[anode] != INVALID ? 
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              graph->bNode(anode_matching[anode]) : INVALID;
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            anode_matching[anode] = uedge;
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            aused[anode] = true;
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          }
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          ++matching_value;
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        }
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      }
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      return success;
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    }
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    /// \brief An augmenting phase of the Ford-Fulkerson algorithm
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    ///
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    /// It runs an augmenting phase of the Ford-Fulkerson
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    /// algorithm. The phase finds only one augmenting path and 
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    /// augments only on this paths. The algorithm consists at most 
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    /// of \f$ O(n) \f$ simple phase and one phase is at most 
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    /// \f$ O(e) \f$ long.
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    bool simpleAugment() {
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      typename Graph::template ANodeMap<bool> areached(*graph, false);
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      typename Graph::template BNodeMap<bool> breached(*graph, false);
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      typename Graph::template BNodeMap<UEdge> bpred(*graph, INVALID);
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      std::vector<Node> queue;
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      for (ANodeIt it(*graph); it != INVALID; ++it) {
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        if (anode_matching[it] == INVALID) {
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          queue.push_back(it);
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          areached[it] = true;
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        }
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      }
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      while (!queue.empty()) {
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        std::vector<Node> newqueue;
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        for (int i = 0; i < (int)queue.size(); ++i) {
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          Node anode = queue[i];
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          for (IncEdgeIt jt(*graph, anode); jt != INVALID; ++jt) {
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            Node bnode = graph->bNode(jt);
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            if (breached[bnode]) continue;
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            breached[bnode] = true;
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            bpred[bnode] = jt;
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            if (bnode_matching[bnode] == INVALID) {
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              while (bnode != INVALID) {
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                UEdge uedge = bpred[bnode];
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                anode = graph->aNode(uedge);
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                bnode_matching[bnode] = uedge;
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                bnode = anode_matching[anode] != INVALID ? 
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                  graph->bNode(anode_matching[anode]) : INVALID;
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                anode_matching[anode] = uedge;
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              }
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              ++matching_value;
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              return true;
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            } else {           
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              Node newanode = graph->aNode(bnode_matching[bnode]);
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              if (!areached[newanode]) {
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                areached[newanode] = true;
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                newqueue.push_back(newanode);
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              }
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            }
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          }
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        }
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        queue.swap(newqueue);
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      }
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      return false;
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    }
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    /// \brief Starts the algorithm.
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    ///
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    /// Starts the algorithm. It runs augmenting phases until the optimal
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    /// solution reached.
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    void start() {
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      while (augment()) {}
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    }
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    /// \brief Runs the algorithm.
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    ///
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    /// It just initalize the algorithm and then start it.
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    void run() {
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      init();
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      start();
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    }
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    /// @}
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    /// \name Query Functions
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    /// The result of the %Matching algorithm can be obtained using these
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    /// functions.\n
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    /// Before the use of these functions,
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    /// either run() or start() must be called.
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    ///@{
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    /// \brief Returns an minimum covering of the nodes.
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    ///
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    /// The minimum covering set problem is the dual solution of the
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    /// maximum bipartite matching. It provides an solution for this
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    /// problem what is proof of the optimality of the matching.
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    /// \return The size of the cover set.
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    template <typename CoverMap>
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    int coverSet(CoverMap& covering) {
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      typename Graph::template ANodeMap<bool> areached(*graph, false);
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      typename Graph::template BNodeMap<bool> breached(*graph, false);
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      std::vector<Node> queue;
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      for (ANodeIt it(*graph); it != INVALID; ++it) {
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        if (anode_matching[it] == INVALID) {
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          queue.push_back(it);
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        }
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      }
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      while (!queue.empty()) {
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        std::vector<Node> newqueue;
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        for (int i = 0; i < (int)queue.size(); ++i) {
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          Node anode = queue[i];
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          for (IncEdgeIt jt(*graph, anode); jt != INVALID; ++jt) {
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            Node bnode = graph->bNode(jt);
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            if (breached[bnode]) continue;
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            breached[bnode] = true;
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            if (bnode_matching[bnode] != INVALID) {
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              Node newanode = graph->aNode(bnode_matching[bnode]);
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              if (!areached[newanode]) {
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                areached[newanode] = true;
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                newqueue.push_back(newanode);
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              }
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            }
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          }
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        }
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        queue.swap(newqueue);
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      }
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      int size = 0;
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      for (ANodeIt it(*graph); it != INVALID; ++it) {
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        covering[it] = !areached[it] && anode_matching[it] != INVALID;
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        if (!areached[it] && anode_matching[it] != INVALID) {
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   386
          ++size;
deba@2040
   387
        }
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   388
      }
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   389
      for (BNodeIt it(*graph); it != INVALID; ++it) {
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   390
        covering[it] = breached[it];
deba@2040
   391
        if (breached[it]) {
deba@2040
   392
          ++size;
deba@2040
   393
        }
deba@2040
   394
      }
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   395
      return size;
deba@2040
   396
    }
deba@2040
   397
deba@2040
   398
    /// \brief Set true all matching uedge in the map.
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   399
    /// 
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   400
    /// Set true all matching uedge in the map. It does not change the
deba@2040
   401
    /// value mapped to the other uedges.
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   402
    /// \return The number of the matching edges.
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   403
    template <typename MatchingMap>
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   404
    int quickMatching(MatchingMap& matching) {
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   405
      for (ANodeIt it(*graph); it != INVALID; ++it) {
deba@2040
   406
        if (anode_matching[it] != INVALID) {
deba@2040
   407
          matching[anode_matching[it]] = true;
deba@2040
   408
        }
deba@2040
   409
      }
deba@2040
   410
      return matching_value;
deba@2040
   411
    }
deba@2040
   412
deba@2040
   413
    /// \brief Set true all matching uedge in the map and the others to false.
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   414
    /// 
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   415
    /// Set true all matching uedge in the map and the others to false.
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   416
    /// \return The number of the matching edges.
deba@2040
   417
    template <typename MatchingMap>
deba@2040
   418
    int matching(MatchingMap& matching) {
deba@2040
   419
      for (UEdgeIt it(*graph); it != INVALID; ++it) {
deba@2040
   420
        matching[it] = it == anode_matching[graph->aNode(it)];
deba@2040
   421
      }
deba@2040
   422
      return matching_value;
deba@2040
   423
    }
deba@2040
   424
deba@2040
   425
deba@2040
   426
    /// \brief Return true if the given uedge is in the matching.
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   427
    /// 
deba@2040
   428
    /// It returns true if the given uedge is in the matching.
deba@2040
   429
    bool matchingEdge(const UEdge& edge) {
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   430
      return anode_matching[graph->aNode(edge)] == edge;
deba@2040
   431
    }
deba@2040
   432
deba@2040
   433
    /// \brief Returns the matching edge from the node.
deba@2040
   434
    /// 
deba@2040
   435
    /// Returns the matching edge from the node. If there is not such
deba@2040
   436
    /// edge it gives back \c INVALID.
deba@2040
   437
    UEdge matchingEdge(const Node& node) {
deba@2040
   438
      if (graph->aNode(node)) {
deba@2040
   439
        return anode_matching[node];
deba@2040
   440
      } else {
deba@2040
   441
        return bnode_matching[node];
deba@2040
   442
      }
deba@2040
   443
    }
deba@2040
   444
deba@2040
   445
    /// \brief Gives back the number of the matching edges.
deba@2040
   446
    ///
deba@2040
   447
    /// Gives back the number of the matching edges.
deba@2040
   448
    int matchingValue() const {
deba@2040
   449
      return matching_value;
deba@2040
   450
    }
deba@2040
   451
deba@2040
   452
    /// @}
deba@2040
   453
deba@2040
   454
  private:
deba@2040
   455
deba@2040
   456
    ANodeMatchingMap anode_matching;
deba@2040
   457
    BNodeMatchingMap bnode_matching;
deba@2040
   458
    const Graph *graph;
deba@2040
   459
deba@2040
   460
    int matching_value;
deba@2040
   461
  
deba@2040
   462
  };
deba@2040
   463
deba@2040
   464
}
deba@2040
   465
deba@2040
   466
#endif