lemon/unionfind.h
author alpar
Tue, 05 Jun 2007 14:48:20 +0000
changeset 2448 ab899ae3505f
parent 2391 14a343be7a5a
child 2505 1bb471764ab8
permissions -rw-r--r--
Bugfix and improvement in -tsp2 algorithm
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/* -*- C++ -*-
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 *
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 * This file is a part of LEMON, a generic C++ optimization library
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 *
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 * Copyright (C) 2003-2007
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 * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
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 * (Egervary Research Group on Combinatorial Optimization, EGRES).
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 *
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 * Permission to use, modify and distribute this software is granted
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 * provided that this copyright notice appears in all copies. For
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 * precise terms see the accompanying LICENSE file.
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 *
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 * This software is provided "AS IS" with no warranty of any kind,
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 * express or implied, and with no claim as to its suitability for any
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 * purpose.
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 *
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 */
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#ifndef LEMON_UNION_FIND_H
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#define LEMON_UNION_FIND_H
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//!\ingroup auxdat
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//!\file
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//!\brief Union-Find data structures.
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//!
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#include <vector>
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#include <list>
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#include <utility>
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#include <algorithm>
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#include <lemon/bits/invalid.h>
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namespace lemon {
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  /// \ingroup auxdat
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  ///
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  /// \brief A \e Union-Find data structure implementation
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  ///
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  /// The class implements the \e Union-Find data structure. 
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  /// The union operation uses rank heuristic, while
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  /// the find operation uses path compression.
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  /// This is a very simple but efficient implementation, providing 
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  /// only four methods: join (union), find, insert and size.
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  /// For more features see the \ref UnionFindEnum class.
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  ///
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  /// It is primarily used in Kruskal algorithm for finding minimal
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  /// cost spanning tree in a graph.
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  /// \sa kruskal()
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  ///
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  /// \pre You need to add all the elements by the \ref insert()
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  /// method.  
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  template <typename _ItemIntMap>
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  class UnionFind {
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  public:
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    typedef _ItemIntMap ItemIntMap;
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    typedef typename ItemIntMap::Key Item;
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  private:
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    // If the items vector stores negative value for an item then
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    // that item is root item and it has -items[it] component size.
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    // Else the items[it] contains the index of the parent.
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    std::vector<int> items;
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    ItemIntMap& index;
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    bool rep(int idx) const {
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      return items[idx] < 0;
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    }
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    int repIndex(int idx) const {
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      int k = idx;
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      while (!rep(k)) {
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        k = items[k] ;
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      }
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      while (idx != k) {
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        int next = items[idx];
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        const_cast<int&>(items[idx]) = k;
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        idx = next;
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      }
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      return k;
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    }
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  public:
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    /// \brief Constructor
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    ///
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    /// Constructor of the UnionFind class. You should give an item to
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    /// integer map which will be used from the data structure. If you
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    /// modify directly this map that may cause segmentation fault,
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    /// invalid data structure, or infinite loop when you use again
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    /// the union-find.
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    UnionFind(ItemIntMap& m) : index(m) {}
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    /// \brief Returns the index of the element's component.
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    ///
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    /// The method returns the index of the element's component.
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    /// This is an integer between zero and the number of inserted elements.
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    ///
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    int find(const Item& a) {
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      return repIndex(index[a]);
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    }
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    /// \brief Clears the union-find data structure
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    ///
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    /// Erase each item from the data structure.
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    void clear() {
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      items.clear();
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    }
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    /// \brief Inserts a new element into the structure.
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    ///
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    /// This method inserts a new element into the data structure. 
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    ///
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    /// The method returns the index of the new component.
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    int insert(const Item& a) {
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      int n = items.size();
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      items.push_back(-1);
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      index.set(a,n);
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      return n;
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    }
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    /// \brief Joining the components of element \e a and element \e b.
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    ///
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    /// This is the \e union operation of the Union-Find structure. 
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    /// Joins the component of element \e a and component of
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    /// element \e b. If \e a and \e b are in the same component then
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    /// it returns false otherwise it returns true.
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    bool join(const Item& a, const Item& b) {
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      int ka = repIndex(index[a]);
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      int kb = repIndex(index[b]);
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      if ( ka == kb ) 
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	return false;
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      if (items[ka] < items[kb]) {
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	items[ka] += items[kb];
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	items[kb] = ka;
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      } else {
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	items[kb] += items[ka];
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	items[ka] = kb;
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      }
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      return true;
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    }
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    /// \brief Returns the size of the component of element \e a.
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    ///
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    /// Returns the size of the component of element \e a.
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    int size(const Item& a) {
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      int k = repIndex(index[a]);
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      return - items[k];
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    }
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  };
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  /// \ingroup auxdat
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  ///
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  /// \brief A \e Union-Find data structure implementation which
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  /// is able to enumerate the components.
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  ///
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  /// The class implements a \e Union-Find data structure
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  /// which is able to enumerate the components and the items in
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  /// a component. If you don't need this feature then perhaps it's
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  /// better to use the \ref UnionFind class which is more efficient.
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  ///
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  /// The union operation uses rank heuristic, while
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  /// the find operation uses path compression.
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  ///
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  /// \pre You need to add all the elements by the \ref insert()
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  /// method.
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  ///
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  template <typename _ItemIntMap>
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  class UnionFindEnum {
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  public:
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    typedef _ItemIntMap ItemIntMap;
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    typedef typename ItemIntMap::Key Item;
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  private:
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    // If the parent stores negative value for an item then that item
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    // is root item and it has -items[it].parent component size.  Else
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    // the items[it].parent contains the index of the parent.
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    //
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    // The \c nextItem and \c prevItem provides the double-linked
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    // cyclic list of one component's items. The \c prevClass and
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    // \c nextClass gives the double linked list of the representant
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    // items. 
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    struct ItemT {
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      int parent;
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      Item item;
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      int nextItem, prevItem;
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      int nextClass, prevClass;
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    };
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    std::vector<ItemT> items;
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    ItemIntMap& index;
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    int firstClass;
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    bool rep(int idx) const {
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      return items[idx].parent < 0;
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    }
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    int repIndex(int idx) const {
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      int k = idx;
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      while (!rep(k)) {
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        k = items[k].parent;
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      }
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      while (idx != k) {
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        int next = items[idx].parent;
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        const_cast<int&>(items[idx].parent) = k;
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        idx = next;
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      }
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      return k;
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    }
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    void unlaceClass(int k) {
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      if (items[k].prevClass != -1) {
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        items[items[k].prevClass].nextClass = items[k].nextClass;
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      } else {
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        firstClass = items[k].nextClass;
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      }
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      if (items[k].nextClass != -1) {
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        items[items[k].nextClass].prevClass = items[k].prevClass;
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      }
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    } 
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    void spliceItems(int ak, int bk) {
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      items[items[ak].prevItem].nextItem = bk;
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      items[items[bk].prevItem].nextItem = ak;
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      int tmp = items[ak].prevItem;
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      items[ak].prevItem = items[bk].prevItem;
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      items[bk].prevItem = tmp;
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    }
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  public:
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    UnionFindEnum(ItemIntMap& _index) 
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      : items(), index(_index), firstClass(-1) {}
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    /// \brief Inserts the given element into a new component.
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    ///
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    /// This method creates a new component consisting only of the
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    /// given element.
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    ///
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    void insert(const Item& item) {
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      ItemT t;
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      int idx = items.size();
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      index.set(item, idx);
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      t.nextItem = idx;
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      t.prevItem = idx;
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      t.item = item;
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      t.parent = -1;
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      t.nextClass = firstClass;
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      if (firstClass != -1) {
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        items[firstClass].prevClass = idx;
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      }
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      t.prevClass = -1;
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      firstClass = idx;
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      items.push_back(t);
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    }
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    /// \brief Inserts the given element into the component of the others.
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    ///
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    /// This methods inserts the element \e a into the component of the
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    /// element \e comp. 
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    void insert(const Item& item, const Item& comp) {
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      int k = repIndex(index[comp]);
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      ItemT t;
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      int idx = items.size();
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      index.set(item, idx);
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      t.prevItem = k;
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      t.nextItem = items[k].nextItem;
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      items[items[k].nextItem].prevItem = idx;
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      items[k].nextItem = idx;
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      t.item = item;
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      t.parent = k;
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      --items[k].parent;
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      items.push_back(t);
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    }
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    /// \brief Clears the union-find data structure
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    ///
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    /// Erase each item from the data structure.
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    void clear() {
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      items.clear();
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      firstClass = -1;
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    }
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    /// \brief Finds the leader of the component of the given element.
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    ///
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    /// The method returns the leader of the component of the given element.
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    const Item& find(const Item &item) const {
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      return items[repIndex(index[item])].item;
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    }
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    /// \brief Joining the component of element \e a and element \e b.
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    ///
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    /// This is the \e union operation of the Union-Find structure. 
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    /// Joins the component of element \e a and component of
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    /// element \e b. If \e a and \e b are in the same component then
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    /// returns false else returns true.
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    bool join(const Item& a, const Item& b) {
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      int ak = repIndex(index[a]);
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      int bk = repIndex(index[b]);
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      if (ak == bk) {
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	return false;
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      }
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      if ( items[ak].parent < items[bk].parent ) {
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        unlaceClass(bk);
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        items[ak].parent += items[bk].parent;
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	items[bk].parent = ak;
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      } else {
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        unlaceClass(ak);
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        items[bk].parent += items[ak].parent;
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	items[ak].parent = bk;
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      }
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      spliceItems(ak, bk);
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      return true;
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    }
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    /// \brief Returns the size of the component of element \e a.
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    ///
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    /// Returns the size of the component of element \e a.
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    int size(const Item &item) const {
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      return - items[repIndex(index[item])].parent;
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    }
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    /// \brief Splits up the component of the element. 
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    ///
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    /// Splitting the component of the element into sigleton
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    /// components (component of size one).
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    void split(const Item &item) {
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      int k = repIndex(index[item]);
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      int idx = items[k].nextItem;
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      while (idx != k) {
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        int next = items[idx].nextItem;
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        items[idx].parent = -1;
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        items[idx].prevItem = idx;
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        items[idx].nextItem = idx;
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        items[idx].nextClass = firstClass;
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        items[firstClass].prevClass = idx;
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        firstClass = idx;
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        idx = next;
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      }
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      items[idx].parent = -1;
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      items[idx].prevItem = idx;
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      items[idx].nextItem = idx;
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      items[firstClass].prevClass = -1;
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    }
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    /// \brief Sets the given element to the leader element of its component.
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    ///
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    /// Sets the given element to the leader element of its component.
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    void makeRep(const Item &item) {
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      int nk = index[item];
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      int k = repIndex(nk);
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      if (nk == k) return;
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      if (items[k].prevClass != -1) {
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        items[items[k].prevClass].nextClass = nk;
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      } else {
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        firstClass = nk;
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      }
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      if (items[k].nextClass != -1) {
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        items[items[k].nextClass].prevClass = nk;
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      }
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      int idx = items[k].nextItem;
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      while (idx != k) {
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        items[idx].parent = nk;
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        idx = items[idx].nextItem;
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      }
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      items[nk].parent = items[k].parent;
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      items[k].parent = nk;
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    }
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    /// \brief Removes the given element from the structure.
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    ///
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    /// Removes the element from its component and if the component becomes
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    /// empty then removes that component from the component list.
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    ///
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    /// \warning It is an error to remove an element which is not in
deba@2205
   407
    /// the structure.
deba@2205
   408
    void erase(const Item &item) {
deba@2205
   409
      int idx = index[item];
deba@2205
   410
      if (rep(idx)) {
deba@2205
   411
        int k = idx;
deba@2205
   412
        if (items[k].parent == -1) {
deba@2205
   413
          unlaceClass(idx);
deba@2205
   414
          return;
deba@2205
   415
        } else {
deba@2205
   416
          int nk = items[k].nextItem;
deba@2205
   417
          if (items[k].prevClass != -1) {
deba@2205
   418
            items[items[k].prevClass].nextClass = nk;
deba@2205
   419
          } else {
deba@2205
   420
            firstClass = nk;
deba@2205
   421
          }
deba@2205
   422
          if (items[k].nextClass != -1) {
deba@2205
   423
            items[items[k].nextClass].prevClass = nk;
deba@2205
   424
          }
deba@2205
   425
      
deba@2386
   426
          int l = items[k].nextItem;
deba@2386
   427
          while (l != k) {
deba@2386
   428
            items[l].parent = nk;
deba@2386
   429
            l = items[l].nextItem;
deba@2205
   430
          }
deba@2205
   431
          
deba@2205
   432
          items[nk].parent = items[k].parent + 1;
deba@2205
   433
        }
deba@2205
   434
      } else {
deba@2205
   435
        
deba@2205
   436
        int k = repIndex(idx);
deba@2205
   437
        idx = items[k].nextItem;
deba@2205
   438
        while (idx != k) {
deba@2205
   439
          items[idx].parent = k;
deba@2205
   440
          idx = items[idx].nextItem;
deba@2205
   441
        }
beckerjc@483
   442
deba@2205
   443
        ++items[k].parent;
beckerjc@483
   444
      }
beckerjc@483
   445
deba@2205
   446
      idx = index[item];      
deba@2205
   447
      items[items[idx].prevItem].nextItem = items[idx].nextItem;
deba@2205
   448
      items[items[idx].nextItem].prevItem = items[idx].prevItem;
beckerjc@483
   449
deba@2205
   450
    }    
beckerjc@483
   451
deba@2205
   452
    /// \brief Moves the given element to another component.
deba@2205
   453
    ///
deba@2205
   454
    /// This method moves the element \e a from its component
deba@2205
   455
    /// to the component of \e comp.
deba@2205
   456
    /// If \e a and \e comp are in the same component then
deba@2205
   457
    /// it returns false otherwise it returns true.
deba@2205
   458
    bool move(const Item &item, const Item &comp) {
deba@2205
   459
      if (repIndex(index[item]) == repIndex(index[comp])) return false;
deba@2205
   460
      erase(item);
deba@2205
   461
      insert(item, comp);
beckerjc@483
   462
      return true;
beckerjc@483
   463
    }
beckerjc@483
   464
beckerjc@483
   465
deba@2205
   466
    /// \brief Removes the component of the given element from the structure.
deba@2205
   467
    ///
deba@2205
   468
    /// Removes the component of the given element from the structure.
deba@2205
   469
    ///
deba@2205
   470
    /// \warning It is an error to give an element which is not in the
deba@2205
   471
    /// structure.
deba@2205
   472
    void eraseClass(const Item &item) {
deba@2205
   473
      unlaceClass(repIndex(index[item]));
deba@2205
   474
    }
beckerjc@483
   475
deba@2205
   476
    /// \brief Lemon style iterator for the representant items.
deba@2205
   477
    ///
deba@2205
   478
    /// ClassIt is a lemon style iterator for the components. It iterates
deba@2205
   479
    /// on the representant items of the classes.
deba@2205
   480
    class ClassIt {
deba@2205
   481
    public:
deba@2205
   482
      /// \brief Constructor of the iterator
deba@2205
   483
      ///
deba@2205
   484
      /// Constructor of the iterator
deba@2205
   485
      ClassIt(const UnionFindEnum& ufe) : unionFind(&ufe) {
deba@2205
   486
        idx = unionFind->firstClass;
beckerjc@483
   487
      }
beckerjc@483
   488
deba@2205
   489
      /// \brief Constructor to get invalid iterator
deba@2205
   490
      ///
deba@2205
   491
      /// Constructor to get invalid iterator
deba@2205
   492
      ClassIt(Invalid) : unionFind(0), idx(-1) {}
deba@2205
   493
      
deba@2205
   494
      /// \brief Increment operator
deba@2205
   495
      ///
deba@2205
   496
      /// It steps to the next representant item.
deba@2205
   497
      ClassIt& operator++() {
deba@2205
   498
        idx = unionFind->items[idx].nextClass;
deba@2205
   499
        return *this;
deba@2205
   500
      }
deba@2205
   501
      
deba@2205
   502
      /// \brief Conversion operator
deba@2205
   503
      ///
deba@2205
   504
      /// It converts the iterator to the current representant item.
deba@2205
   505
      operator const Item&() const {
deba@2205
   506
        return unionFind->items[idx].item;
beckerjc@483
   507
      }
beckerjc@483
   508
deba@2205
   509
      /// \brief Equality operator
deba@2205
   510
      ///
deba@2205
   511
      /// Equality operator
deba@2205
   512
      bool operator==(const ClassIt& i) { 
deba@2205
   513
        return i.idx == idx;
deba@2205
   514
      }
beckerjc@483
   515
deba@2205
   516
      /// \brief Inequality operator
deba@2205
   517
      ///
deba@2205
   518
      /// Inequality operator
deba@2205
   519
      bool operator!=(const ClassIt& i) { 
deba@2205
   520
        return i.idx != idx;
klao@2003
   521
      }
beckerjc@483
   522
      
deba@2205
   523
    private:
deba@2205
   524
      const UnionFindEnum* unionFind;
deba@2205
   525
      int idx;
deba@2205
   526
    };
deba@2205
   527
deba@2205
   528
    /// \brief Lemon style iterator for the items of a component.
deba@2205
   529
    ///
deba@2205
   530
    /// ClassIt is a lemon style iterator for the components. It iterates
deba@2205
   531
    /// on the items of a class. By example if you want to iterate on
deba@2205
   532
    /// each items of each classes then you may write the next code.
deba@2205
   533
    ///\code
deba@2205
   534
    /// for (ClassIt cit(ufe); cit != INVALID; ++cit) {
deba@2205
   535
    ///   std::cout << "Class: ";
deba@2205
   536
    ///   for (ItemIt iit(ufe, cit); iit != INVALID; ++iit) {
deba@2205
   537
    ///     std::cout << toString(iit) << ' ' << std::endl;
deba@2205
   538
    ///   }
deba@2205
   539
    ///   std::cout << std::endl;
deba@2205
   540
    /// }
deba@2205
   541
    ///\endcode
deba@2205
   542
    class ItemIt {
deba@2205
   543
    public:
deba@2205
   544
      /// \brief Constructor of the iterator
deba@2205
   545
      ///
deba@2205
   546
      /// Constructor of the iterator. The iterator iterates
deba@2205
   547
      /// on the class of the \c item.
deba@2205
   548
      ItemIt(const UnionFindEnum& ufe, const Item& item) : unionFind(&ufe) {
deba@2205
   549
        idx = unionFind->repIndex(unionFind->index[item]);
beckerjc@483
   550
      }
beckerjc@483
   551
deba@2205
   552
      /// \brief Constructor to get invalid iterator
deba@2205
   553
      ///
deba@2205
   554
      /// Constructor to get invalid iterator
deba@2205
   555
      ItemIt(Invalid) : unionFind(0), idx(-1) {}
deba@2205
   556
      
deba@2205
   557
      /// \brief Increment operator
deba@2205
   558
      ///
deba@2205
   559
      /// It steps to the next item in the class.
deba@2205
   560
      ItemIt& operator++() {
deba@2205
   561
        idx = unionFind->items[idx].nextItem;
deba@2205
   562
        if (unionFind->rep(idx)) idx = -1;
deba@2205
   563
        return *this;
klao@2003
   564
      }
deba@2205
   565
      
deba@2205
   566
      /// \brief Conversion operator
deba@2205
   567
      ///
deba@2205
   568
      /// It converts the iterator to the current item.
deba@2205
   569
      operator const Item&() const {
deba@2205
   570
        return unionFind->items[idx].item;
klao@2003
   571
      }
klao@2003
   572
deba@2205
   573
      /// \brief Equality operator
deba@2205
   574
      ///
deba@2205
   575
      /// Equality operator
deba@2205
   576
      bool operator==(const ItemIt& i) { 
deba@2205
   577
        return i.idx == idx;
klao@2003
   578
      }
klao@2003
   579
deba@2205
   580
      /// \brief Inequality operator
deba@2205
   581
      ///
deba@2205
   582
      /// Inequality operator
deba@2205
   583
      bool operator!=(const ItemIt& i) { 
deba@2205
   584
        return i.idx != idx;
deba@2205
   585
      }
deba@2205
   586
      
deba@2205
   587
    private:
deba@2205
   588
      const UnionFindEnum* unionFind;
deba@2205
   589
      int idx;
beckerjc@483
   590
    };
beckerjc@483
   591
beckerjc@483
   592
  };
beckerjc@483
   593
beckerjc@483
   594
beckerjc@483
   595
  //! @}
beckerjc@483
   596
alpar@921
   597
} //namespace lemon
beckerjc@483
   598
alpar@921
   599
#endif //LEMON_UNION_FIND_H