src/work/marci/graph_concept.h
author alpar
Tue, 15 Feb 2005 15:00:31 +0000
changeset 1150 c20bcf71efe3
parent 986 e997802b855c
permissions -rw-r--r--
Minor changes.
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// -*- c++ -*-
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#ifndef LEMON_GRAPH_H
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#define LEMON_GRAPH_H
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///\file
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///\brief Declaration of GraphConcept.
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#include <lemon/invalid.h>
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namespace lemon {
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  /// @defgroup empty_graph The GraphConcept class
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  /// @{
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  /// An empty graph class.
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  /// This class provides all the common features of a graph structure,
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  /// however completely without implementations and real data structures
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  /// behind the interface.
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  /// All graph algorithms should compile with this class, but it will not
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  /// run properly, of course.
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  ///
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  /// It can be used for checking the interface compatibility,
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  /// or it can serve as a skeleton of a new graph structure.
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  /// 
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  /// Also, you will find here the full documentation of a certain graph
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  /// feature, the documentation of a real graph imlementation
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  /// like @ref ListGraph or
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  /// @ref SmartGraph will just refer to this structure.
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  class GraphConcept
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  {
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  public:
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    /// Defalult constructor.
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    GraphConcept() { }
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    /// \brief Copy consructor.
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    /// 
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    /// \todo It is not clear, what we expect from a copy constructor.
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    /// E.g. How to assign the nodes/edges to each other? What about maps?
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    GraphConcept(const GraphConcept&) { }
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    /// \brief The base type of the node iterators.
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    ///
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    /// This is the base type of each node iterators,
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    /// thus each kind of node iterator will convert to this.
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    /// Sometimes it is said to be a trivial iterator.
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    class Node {
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    public:
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      /// @warning The default constructor sets the iterator
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      /// to an undefined value.
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      Node() { }   //FIXME
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      // /// Copy constructor.
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      // Node(const Node&) { }
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      /// \brief Invalid constructor \& conversion.
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      /// 
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      /// This constructor initializes the iterator to be invalid.
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      /// \sa Invalid for more details.
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      Node(const Invalid&) { }
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      /// Two iterators are equal if and only if they point to the
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      /// same object or both are invalid.
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      bool operator==(Node n) const { return true; }
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      /// \sa \ref operator==(Node n)
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      ///
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      bool operator!=(Node n) const { return true; }
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      bool operator<(Node n) const { return true; }
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    };
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    /// The base type of the edge iterators.
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    class Edge {
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    public:
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      /// @warning The default constructor sets the iterator
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      /// to an undefined value.
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      Edge() { }   //FIXME
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      // /// Copy constructor.
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      // Edge(const Edge&) { }
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      /// Initialize the iterator to be invalid
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      Edge(const Invalid&) { }
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      /// Two iterators are equal if and only if they point to the
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      /// same object or both are invalid.
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      bool operator==(Edge n) const { return true; }
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      bool operator!=(Edge n) const { return true; }
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      bool operator<(Edge n) const { return true; }
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    };
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    //  class SymEdgeIt : public Edge {};
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    //  SymEdgeIt &first(SymEdgeIt &, Node) const { return i;}
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//     Node getNext(Node) const {}
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//     InEdgeIt getNext(InEdgeIt) const {}
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//     OutEdgeIt getNext(OutEdgeIt) const {}
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//     //SymEdgeIt getNext(SymEdgeIt) const {}
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//     EdgeIt getNext(EdgeIt) const {}
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    //SymEdgeIt &next(SymEdgeIt &) const {}
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    /// Gives back the target node of an edge.
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    Node target(const Edge&) const { return INVALID; }
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    /// Gives back the source node of an edge.
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    Node source(const Edge&) const { return INVALID; }
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    //   Node aNode(SymEdgeIt) const {}
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    //   Node bNode(SymEdgeIt) const {}
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    /// \brief Checks if a node iterator is valid
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    /// 
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    /// \todo Maybe, it would be better if iterator converted to
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    /// bool directly, as Jacint prefers.
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    bool valid(const Node&) const { return true; }
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    /// \brief Checks if an edge iterator is valid
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    /// 
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    /// \todo Maybe, it would be better if iterator converted to
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    /// bool directly, as Jacint prefers.
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    bool valid(const Edge&) const { return true; }
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    /// \brief Gives back the \e id of a node.
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    /// 
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    /// \warning Not all graph structures provide this feature.
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    ///
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    int id(const Node&) const { return 0; }
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    /// \brief Gives back the \e id of an edge.
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    ///
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    /// \warning Not all graph structures provide this feature.
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    ///
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    int id(const Edge&) const { return 0; }
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    //void setInvalid(Node &) const {};
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    //void setInvalid(Edge &) const {};
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    /// \brief Add a new node to the graph.
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    ///
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    /// \return the new node.
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    Node addNode() { return INVALID; }
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    /// \brief Add a new edge to the graph.
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    ///
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    /// Add a new edge to the graph with source node \c source
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    /// and target node \c target.
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    /// \return the new edge.
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    Edge addEdge(const Node& source, const Node& target) { return INVALID; }
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    /// \brief Resets the graph.
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    /// 
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    /// This function deletes all edges and nodes of the graph.
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    /// It also frees the memory allocated to store them.
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    /// \todo What happens with the maps?
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    void clear() { }
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    /// Read/write/reference map of the nodes to type \c T.
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    /// Read/write/reference map of the nodes to type \c T.
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    /// \sa MemoryMapConcept
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    /// \todo We may need copy constructor
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    /// \todo We may need conversion from other nodetype
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    /// \todo We may need operator=
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    /// \warning Making maps that can handle bool type (NodeMap<bool>)
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    /// needs extra attention!
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    template<class T> class NodeMap
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    {
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    public:
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      typedef T Value;
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      typedef Node Key;
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      NodeMap(const GraphConcept& g) { }
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      NodeMap(const GraphConcept& g, T t) { }
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      template<typename TT> NodeMap(const NodeMap<TT>& m) { }
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      /// Sets the value of a node.
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      /// Sets the value associated with node \c i to the value \c t.
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      ///
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      void set(Node i, T t) {}
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      /// Gets the value of a node.
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      T get(Node i) const {return *(T*)0;}  //FIXME: Is it necessary
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      T &operator[](Node i) {return *(T*)0;}
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      const T &operator[](Node i) const {return *(T*)0;}
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      /// Updates the map if the graph has been changed
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      /// \todo Do we need this?
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      ///
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      void update() { }
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      //void update(T a) { }   //FIXME: Is it necessary
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    };
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    ///Read/write/reference map of the edges to type \c T.
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    /// Read/write/reference map of the edges to type \c T.
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    /// It behaves exactly in the same way as \ref NodeMap.
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    /// \sa NodeMap
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    /// \sa MemoryMapConcept
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    /// \todo We may need copy constructor
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    /// \todo We may need conversion from other edgetype
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    /// \todo We may need operator=
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    template<class T> class EdgeMap
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    {
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    public:
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      typedef T Value;
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      typedef Edge Key;
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      EdgeMap(const GraphConcept& g) {}
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      EdgeMap(const GraphConcept& g, T t) {}
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      void set(Edge i, T t) {}
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      T get(Edge i) const {return *(T*)0;}
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      T &operator[](Edge i) {return *(T*)0;}
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      void update() { }
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      //void update(T a) { }   //FIXME: Is it necessary
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    };
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  };
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  /// \brief Node-iterable graph concept.
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  ///
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  /// A graph class which provides functions to 
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  /// iterate on its nodes.
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  class NodeIterableGraphConcept : virtual public GraphConcept
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  {
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  public:
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    /// \brief This iterator goes trough the nodes of the graph.
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    ///
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    /// This iterator goes trough the \e nodes of the graph.
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    /// Its usage is quite simple, for example you can count the number
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    /// of nodes in graph \c g of type \c Graph as follows.
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    /// \code
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    /// int count=0;
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    /// for(Graph::NodeIt n(g); g.valid(n); g.next(n)) ++count;
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    /// \endcode
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    class NodeIt : public Node {
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    public:
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      /// @warning The default constructor sets the iterator.
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      /// to an undefined value.
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      NodeIt() { }
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      // /// Copy constructor
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      //NodeIt(const NodeIt& n) { }
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      /// Initialize the iterator to be invalid.
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      NodeIt(const Invalid&) { }
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      /// \brief This constructor sets the iterator to first node.
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      ///
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      /// This constructor set the iterator to the first 
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      /// node of the graph \c g.
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      ///
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      ///@param g the graph
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      NodeIt(const GraphConcept& g) { }
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    };
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    /// The first node.
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    NodeIt &first(NodeIt &i) const { return i; }
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    /// Go to the next node.
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    NodeIt &next(NodeIt &i) const { return i; }
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  };
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  /// \brief Edge-iterable graph concept.
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  ///
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  /// A graph class which provides functions to 
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  /// iterate on its edges.
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  class EdgeIterableGraphConcept : virtual public GraphConcept
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  {
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  public:
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    /// \brief This iterator goes trough the edges of the graph.
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    ///
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    /// This iterator goes trough the \e edges of the graph.
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    /// Its usage is quite simple, for example you can count the number
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    /// of edges in graph \c g of type \c Graph as follows.
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    /// \code
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    /// int count=0;
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    /// for(Graph::EdgeIt e(g); g.valid(e); g.next(e)) ++count;
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    /// \endcode
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    class EdgeIt : public Edge {
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    public:
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      /// @warning The default constructor sets the iterator.
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      /// to an undefined value.
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      EdgeIt() { }
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      // /// Copy constructor
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      // EdgeIt(const EdgeIt&) { }
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      /// Initialize the iterator to be invalid.
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      EdgeIt(const Invalid&) { }
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      /// \brief This constructor sets the iterator to first edge.
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      ///
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      /// This constructor set the iterator to the first 
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      /// edge of the graph \c g.
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      ///
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      ///@param g the graph
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      EdgeIt(const GraphConcept& g) { }
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    };
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    /// The first edge.
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    EdgeIt &first(EdgeIt &i) const { return i; }
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    /// Go to the next edge.
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    EdgeIt &next(EdgeIt &i) const { return i; }
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  };
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  /// \brief Out-edge-iterable graph concept.
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  ///
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  /// A graph class which provides functions to 
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  /// iterate on out-edges of any node.
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  class OutEdgeIterableGraphConcept : virtual public GraphConcept
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  {
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  public:
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    /// \brief This iterator goes trough the outgoing edges of a node.
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    ///
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    /// This iterator goes trough the \e outgoing edges of a certain node
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    /// of a graph.
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    /// Its usage is quite simple, for example you can count the number
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    /// of outgoing edges of a node \c n
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    /// in graph \c g of type \c Graph as follows.
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    /// \code
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    /// int count=0;
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    /// for(Graph::OutEdgeIt e(g, n); g.valid(e); g.next(e)) ++count;
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    /// \endcode
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    class OutEdgeIt : public Edge {
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    public:
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      /// @warning The default constructor sets the iterator.
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      /// to an undefined value.
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      OutEdgeIt() { }
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      /// Initialize the iterator to be invalid.
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      OutEdgeIt(const Invalid&) { }
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      /// \brief This constructor sets the iterator to first outgoing edge.
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      ///
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      /// This constructor set the iterator to the first outgoing edge of
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      /// node
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      ///@param n the node
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      ///@param g the graph
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      OutEdgeIt(const GraphConcept& g, const Node& n) { }
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    };
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    /// The first outgoing edge.
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    OutEdgeIt &first(OutEdgeIt &i, const Node& n) const { return i; }
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    /// Go to the next outgoing edge.
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    OutEdgeIt &next(OutEdgeIt &i) const { return i; }
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    Node aNode(const OutEdgeIt&) const { return Node(); }
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    Node bNode(const OutEdgeIt&) const { return Node(); }
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  };
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  /// \brief In-edge-iterable graph concept.
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  ///
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  /// A Graph class which provides a function to 
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  /// iterate on in-edges of any node.
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  class InEdgeIterableGraphConcept : virtual public GraphConcept
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  {
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  public:
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    /// \brief This iterator goes trough the incoming edges of a node.
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    /// 
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    /// This iterator goes trough the \e incoming edges of a certain node
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    /// of a graph.
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    /// Its usage is quite simple, for example you can count the number
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    /// of incoming edges of a node \c n
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    /// in graph \c g of type \c Graph as follows.
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    /// \code
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    /// int count=0;
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    /// for(Graph::InEdgeIt e(g, n); g.valid(e); g.next(e)) ++count;
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    /// \endcode
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    class InEdgeIt : public Edge {
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    public:
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      /// @warning The default constructor sets the iterator
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      /// to an undefined value.
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      InEdgeIt() { }
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      /// Initialize the iterator to be invalid
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      InEdgeIt(const Invalid&) { }
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      /// \brief This constructor sets the iterator to first incomig edge.
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      /// 
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      /// This constructor set the iterator to the first incomig edge of
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      /// node
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      ///@param n the node
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      ///@param g the graph
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      InEdgeIt(const GraphConcept& g, const Node& n) { }
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    };
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    /// The first incoming edge.
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    InEdgeIt &first(InEdgeIt &i, const Node& n) const { return i; }
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    /// Go to the next incoming edge.
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    InEdgeIt &next(InEdgeIt &i) const { return i; }
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    Node aNode(const InEdgeIt&) const { return Node(); }
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    Node bNode(const InEdgeIt&) const { return Node(); }
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  };
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  /// \brief Node-erasable graph concept.
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  ///
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  /// A graph class which provides a function to 
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  /// delete any of its nodes.
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  class NodeErasableGraphConcept : virtual public GraphConcept
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  {
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  public:
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    /// Deletes a node.
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    void erase(const Node& n) { }
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  };
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  /// \brief Edge-erasable graph concept.
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  /// 
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  /// A graph class which provides a function to delete any 
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  /// of its edges.
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  class EdgeErasableGraphConcept : virtual public GraphConcept
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  {
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  public:
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    /// Deletes a node.
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    void erase(const Edge& n) { }
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  };
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  /// \brief An empty graph class which provides a function to 
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  /// get the number of its nodes.
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  /// 
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  /// This graph class provides a function for getting the number of its 
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  /// nodes. 
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  /// Clearly, for physical graph structures it can be expected to have such a 
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  /// function. For wrappers or graphs which are given in an implicit way, 
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  /// the implementation can be circumstantial, that is why this composes a 
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  /// separate concept.
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  class NodeCountingGraphConcept : virtual public GraphConcept
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  {
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  public:
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    /// Returns the number of nodes.
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    int nodeNum() const { return 0; }
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  };
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  /// \brief An empty graph class which provides a function to 
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  /// get the number of its edges.
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  /// 
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  /// This graph class provides a function for getting the number of its 
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  /// edges. 
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  /// Clearly, for physical graph structures it can be expected to have such a 
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  /// function. For wrappers or graphs which are given in an implicit way, 
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  /// the implementation can be circumstantial, that is why this composes a 
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  /// separate concept.
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  class EdgeCountingGraphConcept : virtual public GraphConcept
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  {
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  public:
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    /// Returns the number of edges.
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    int edgeNum() const { return 0; }
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  };
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  class FullFeatureGraphConcept : virtual public NodeIterableGraphConcept,
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				  virtual public EdgeIterableGraphConcept, 
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				  virtual public OutEdgeIterableGraphConcept, 
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				  virtual public InEdgeIterableGraphConcept, 
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				  virtual public NodeCountingGraphConcept {
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  public:
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    FullFeatureGraphConcept() { }
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    using EdgeIterableGraphConcept::next;
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    using NodeIterableGraphConcept::next;
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    using OutEdgeIterableGraphConcept::next;    
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    using InEdgeIterableGraphConcept::next;
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  };
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  /// @}
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} //namespace lemon
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// class EmptyBipGraph : public Graph Concept
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// {
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//   class ANode {};
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//   class BNode {};
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//   ANode &next(ANode &) {}
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//   BNode &next(BNode &) {}
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//   ANode &getFirst(ANode &) const {}
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//   BNode &getFirst(BNode &) const {}
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//   enum NodeClass { A = 0, B = 1 };
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//   NodeClass getClass(Node n) {}
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// }
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#endif // LEMON_GRAPH_H