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// -*- c++ -*-
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#ifndef HUGO_GRAPH_H
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#define HUGO_GRAPH_H
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///\file
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///\brief Declaration of GraphSkeleturo.
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#include <invalid.h>
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/// The namespace of HugoLib
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namespace hugo {
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/// @defgroup empty_graph The GraphSkeleturo class
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/// @{
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/// An empty graph class.
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/// This class provides all the common features of a graph structure,
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/// however completely without implementations and real data structures
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/// behind the interface.
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/// All graph algorithms should compile with this class, but it will not
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/// run properly, of course.
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///
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/// It can be used for checking the interface compatibility,
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/// or it can serve as a skeleton of a new graph structure.
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///
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/// Also, you will find here the full documentation of a certain graph
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/// feature, the documentation of a real graph imlementation
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/// like @ref ListGraph or
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/// @ref SmartGraph will just refer to this structure.
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class GraphSkeleturo
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{
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public:
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/// Defalult constructor.
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GraphSkeleturo() {}
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///Copy consructor.
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///\todo It is not clear, what we expect from a copy constructor.
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///E.g. How to assign the nodes/edges to each other? What about maps?
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GraphSkeleturo(const GraphSkeleturo &G) {}
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/// The base type of the node iterators.
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/// This is the base type of each node iterators,
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/// thus each kind of node iterator will convert to this.
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class Node {
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public:
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/// @warning The default constructor sets the iterator
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/// to an undefined value.
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Node() {} //FIXME
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/// Invalid constructor \& conversion.
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/// This constructor initializes the iterator to be invalid.
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/// \sa Invalid for more details.
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Node(Invalid) {}
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//Node(const Node &) {}
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/// Two iterators are equal if and only if they point to the
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/// same object or both are invalid.
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bool operator==(Node n) const { return true; }
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/// \sa \ref operator==(Node n)
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///
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bool operator!=(Node n) const { return true; }
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bool operator<(Node n) const { return true; }
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};
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/// This iterator goes through each node.
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/// This iterator goes through each node.
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/// Its usage is quite simple, for example you can count the number
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/// of nodes in graph \c G of type \c Graph like this:
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/// \code
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///int count=0;
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///for(Graph::NodeIt n(G);G.valid(n);G.next(n)) count++;
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/// \endcode
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class NodeIt : public Node {
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public:
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/// @warning The default constructor sets the iterator
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/// to an undefined value.
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NodeIt() {} //FIXME
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/// Invalid constructor \& conversion.
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/// Initialize the iterator to be invalid
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/// \sa Invalid for more details.
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NodeIt(Invalid) {}
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/// Sets the iterator to the first node of \c G.
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NodeIt(const GraphSkeleturo &G) {}
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/// @warning The default constructor sets the iterator
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/// to an undefined value.
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NodeIt(const NodeIt &) {}
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};
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/// The base type of the edge iterators.
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class Edge {
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public:
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/// @warning The default constructor sets the iterator
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/// to an undefined value.
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Edge() {} //FIXME
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/// Initialize the iterator to be invalid
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Edge(Invalid) {}
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/// Two iterators are equal if and only if they point to the
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/// same object or both are invalid.
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bool operator==(Edge n) const { return true; }
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bool operator!=(Edge n) const { return true; }
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bool operator<(Edge n) const { return true; }
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};
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/// This iterator goes trough the outgoing edges of a node.
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/// This iterator goes trough the \e outgoing edges of a certain node
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/// of a graph.
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/// Its usage is quite simple, for example you can count the number
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/// of outgoing edges of a node \c n
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/// in graph \c G of type \c Graph as follows.
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/// \code
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///int count=0;
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///for(Graph::OutEdgeIt e(G,n);G.valid(e);G.next(e)) count++;
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/// \endcode
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class OutEdgeIt : public Edge {
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public:
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/// @warning The default constructor sets the iterator
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/// to an undefined value.
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OutEdgeIt() {}
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/// Initialize the iterator to be invalid
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OutEdgeIt(Invalid) {}
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/// This constructor sets the iterator to first outgoing edge.
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/// This constructor set the iterator to the first outgoing edge of
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/// node
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///@param n the node
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///@param G the graph
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OutEdgeIt(const GraphSkeleturo & G, Node n) {}
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};
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/// This iterator goes trough the incoming edges of a node.
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/// This iterator goes trough the \e incoming edges of a certain node
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/// of a graph.
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/// Its usage is quite simple, for example you can count the number
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/// of outgoing edges of a node \c n
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/// in graph \c G of type \c Graph as follows.
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/// \code
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///int count=0;
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///for(Graph::InEdgeIt e(G,n);G.valid(e);G.next(e)) count++;
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/// \endcode
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class InEdgeIt : public Edge {
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public:
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/// @warning The default constructor sets the iterator
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/// to an undefined value.
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InEdgeIt() {}
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/// Initialize the iterator to be invalid
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InEdgeIt(Invalid) {}
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InEdgeIt(const GraphSkeleturo &, Node) {}
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};
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// class SymEdgeIt : public Edge {};
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/// This iterator goes through each edge.
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/// This iterator goes through each edge of a graph.
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/// Its usage is quite simple, for example you can count the number
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/// of edges in a graph \c G of type \c Graph as follows:
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/// \code
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///int count=0;
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///for(Graph::EdgeIt e(G);G.valid(e);G.next(e)) count++;
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/// \endcode
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class EdgeIt : public Edge {
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public:
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/// @warning The default constructor sets the iterator
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/// to an undefined value.
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EdgeIt() {}
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/// Initialize the iterator to be invalid
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EdgeIt(Invalid) {}
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EdgeIt(const GraphSkeleturo &) {}
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};
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/// First node of the graph.
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/// \post \c i and the return value will be the first node.
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///
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NodeIt &first(NodeIt &i) const { return i;}
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/// The first incoming edge.
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InEdgeIt &first(InEdgeIt &i, Node n) const { return i;}
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/// The first outgoing edge.
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OutEdgeIt &first(OutEdgeIt &i, Node n) const { return i;}
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// SymEdgeIt &first(SymEdgeIt &, Node) const { return i;}
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/// The first edge of the Graph.
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EdgeIt &first(EdgeIt &i) const { return i;}
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// Node getNext(Node) const {}
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// InEdgeIt getNext(InEdgeIt) const {}
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// OutEdgeIt getNext(OutEdgeIt) const {}
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// //SymEdgeIt getNext(SymEdgeIt) const {}
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// EdgeIt getNext(EdgeIt) const {}
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/// Go to the next node.
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NodeIt &next(NodeIt &i) const { return i;}
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/// Go to the next incoming edge.
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InEdgeIt &next(InEdgeIt &i) const { return i;}
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/// Go to the next outgoing edge.
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OutEdgeIt &next(OutEdgeIt &i) const { return i;}
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//SymEdgeIt &next(SymEdgeIt &) const {}
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/// Go to the next edge.
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EdgeIt &next(EdgeIt &i) const { return i;}
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///Gives back the head node of an edge.
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Node head(Edge) const { return INVALID; }
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///Gives back the tail node of an edge.
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Node tail(Edge) const { return INVALID; }
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// Node aNode(InEdgeIt) const {}
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// Node aNode(OutEdgeIt) const {}
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// Node aNode(SymEdgeIt) const {}
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// Node bNode(InEdgeIt) const {}
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// Node bNode(OutEdgeIt) const {}
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// Node bNode(SymEdgeIt) const {}
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/// Checks if a node iterator is valid
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///\todo Maybe, it would be better if iterator converted to
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///bool directly, as Jacint prefers.
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bool valid(const Node&) const { return true;}
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/// Checks if an edge iterator is valid
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///\todo Maybe, it would be better if iterator converted to
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///bool directly, as Jacint prefers.
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bool valid(const Edge&) const { return true;}
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///Gives back the \e id of a node.
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///\warning Not all graph structures provide this feature.
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///
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int id(const Node&) const { return 0;}
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///Gives back the \e id of an edge.
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///\warning Not all graph structures provide this feature.
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///
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int id(const Edge&) const { return 0;}
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//void setInvalid(Node &) const {};
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//void setInvalid(Edge &) const {};
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///Add a new node to the graph.
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/// \return the new node.
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///
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Node addNode() { return INVALID;}
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///Add a new edge to the graph.
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///Add a new edge to the graph with tail node \c tail
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///and head node \c head.
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///\return the new edge.
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Edge addEdge(Node tail, Node head) { return INVALID;}
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/// Resets the graph.
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/// This function deletes all edges and nodes of the graph.
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/// It also frees the memory allocated to store them.
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void clear() {}
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///Read/write/reference map of the nodes to type \c T.
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///Read/write/reference map of the nodes to type \c T.
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/// \sa MemoryMapSkeleturo
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/// \todo We may need copy constructor
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/// \todo We may need conversion from other nodetype
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/// \todo We may need operator=
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/// \warning Making maps that can handle bool type (NodeMap<bool>)
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/// needs extra attention!
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template<class T> class NodeMap
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{
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public:
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typedef T ValueType;
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typedef Node KeyType;
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NodeMap(const GraphSkeleturo &G) {}
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NodeMap(const GraphSkeleturo &G, T t) {}
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template<typename TT> NodeMap(const NodeMap<TT> &m) {}
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/// Sets the value of a node.
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/// Sets the value associated with node \c i to the value \c t.
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///
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void set(Node i, T t) {}
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/// Gets the value of a node.
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T get(Node i) const {return *(T*)0;} //FIXME: Is it necessary
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T &operator[](Node i) {return *(T*)0;}
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const T &operator[](Node i) const {return *(T*)0;}
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/// Updates the map if the graph has been changed
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/// \todo Do we need this?
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///
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void update() {}
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void update(T a) {} //FIXME: Is it necessary
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};
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///Read/write/reference map of the edges to type \c T.
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///Read/write/reference map of the edges to type \c T.
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///It behaves exactly in the same way as \ref NodeMap.
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/// \sa NodeMap
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/// \sa MemoryMapSkeleturo
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/// \todo We may need copy constructor
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/// \todo We may need conversion from other edgetype
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/// \todo We may need operator=
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template<class T> class EdgeMap
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{
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public:
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typedef T ValueType;
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typedef Edge KeyType;
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EdgeMap(const GraphSkeleturo &G) {}
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EdgeMap(const GraphSkeleturo &G, T t) {}
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void set(Edge i, T t) {}
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T get(Edge i) const {return *(T*)0;}
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T &operator[](Edge i) {return *(T*)0;}
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void update() {}
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void update(T a) {} //FIXME: Is it necessary
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};
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};
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/// An empty eraseable graph class.
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/// This class provides all the common features of an \e eraseable graph
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/// structure,
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/// however completely without implementations and real data structures
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/// behind the interface.
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/// All graph algorithms should compile with this class, but it will not
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/// run properly, of course.
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///
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/// \todo This blabla could be replaced by a sepatate description about
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/// Skeleturos.
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///
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/// It can be used for checking the interface compatibility,
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/// or it can serve as a skeleton of a new graph structure.
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///
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/// Also, you will find here the full documentation of a certain graph
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/// feature, the documentation of a real graph imlementation
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/// like @ref ListGraph or
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/// @ref SmartGraph will just refer to this structure.
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class EraseableGraphSkeleturo : public GraphSkeleturo
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{
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public:
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/// Deletes a node.
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void erase(Node n) {}
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|
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/// Deletes an edge.
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|
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void erase(Edge e) {}
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/// Defalult constructor.
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GraphSkeleturo() {}
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|
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///Copy consructor.
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marci@332
|
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GraphSkeleturo(const GraphSkeleturo &G) {}
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marci@325
|
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};
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marci@333
|
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/// An empty node-eraseable graph class.
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marci@333
|
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/// An empty graph class which provides a function to
|
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|
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/// delete any of its nodes.
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class NodeEraseableGraphSkeleturo : public GraphSkeleturo
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|
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{
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|
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public:
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|
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/// Deletes a node.
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|
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void erase(Node n) {}
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|
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};
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marci@333
|
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|
marci@333
|
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/// An empty edge-eraseable graph class.
|
marci@333
|
379 |
|
marci@333
|
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/// An empty graph class which provides a function to delete any
|
marci@333
|
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/// of its edges.
|
marci@333
|
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class EdgeEraseableGraphSkeleturo : public GraphSkeleturo
|
marci@333
|
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{
|
marci@333
|
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public:
|
marci@333
|
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/// Deletes a node.
|
marci@333
|
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void erase(Edge n) {}
|
marci@333
|
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};
|
marci@333
|
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|
marci@333
|
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/// An empty graph class which provides a function to get the number of its nodes.
|
marci@325
|
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|
marci@325
|
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/// This graph class provides a function for getting the number of its
|
marci@325
|
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/// nodes.
|
marci@325
|
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/// Clearly, for physical graph structures it can be expected to have such a
|
marci@325
|
394 |
/// function. For wrappers or graphs which are given in an implicit way,
|
marci@325
|
395 |
/// the implementation can be circumstantial, that is why this composes a
|
marci@325
|
396 |
/// separate concept.
|
marci@333
|
397 |
class NodeCountingGraphSkeleturo : public GraphSkeleturo
|
marci@325
|
398 |
{
|
marci@325
|
399 |
public:
|
marci@325
|
400 |
/// Returns the number of nodes.
|
marci@325
|
401 |
int nodeNum() const { return 0;}
|
marci@325
|
402 |
};
|
marci@325
|
403 |
|
marci@333
|
404 |
/// An empty graph class which provides a function to get the number of its edges.
|
marci@325
|
405 |
|
marci@325
|
406 |
/// This graph class provides a function for getting the number of its
|
marci@325
|
407 |
/// edges.
|
marci@325
|
408 |
/// Clearly, for physical graph structures it can be expected to have such a
|
marci@325
|
409 |
/// function. For wrappers or graphs which are given in an implicit way,
|
marci@325
|
410 |
/// the implementation can be circumstantial, that is why this composes a
|
marci@325
|
411 |
/// separate concept.
|
marci@333
|
412 |
class EdgeCountingGraphSkeleturo : public GraphSkeleturo
|
marci@325
|
413 |
{
|
marci@325
|
414 |
public:
|
marci@325
|
415 |
/// Returns the number of edges.
|
marci@325
|
416 |
int edgeNum() const { return 0;}
|
marci@325
|
417 |
};
|
marci@332
|
418 |
|
marci@332
|
419 |
/// @}
|
marci@325
|
420 |
|
marci@325
|
421 |
} //namespace hugo
|
marci@325
|
422 |
|
marci@325
|
423 |
|
marci@332
|
424 |
|
marci@332
|
425 |
// class EmptyBipGraph : public Graph Skeleturo
|
marci@325
|
426 |
// {
|
marci@325
|
427 |
// class ANode {};
|
marci@325
|
428 |
// class BNode {};
|
marci@325
|
429 |
|
marci@325
|
430 |
// ANode &next(ANode &) {}
|
marci@325
|
431 |
// BNode &next(BNode &) {}
|
marci@325
|
432 |
|
marci@325
|
433 |
// ANode &getFirst(ANode &) const {}
|
marci@325
|
434 |
// BNode &getFirst(BNode &) const {}
|
marci@325
|
435 |
|
marci@325
|
436 |
// enum NodeClass { A = 0, B = 1 };
|
marci@325
|
437 |
// NodeClass getClass(Node n) {}
|
marci@325
|
438 |
|
marci@325
|
439 |
// }
|
marci@325
|
440 |
|
marci@325
|
441 |
#endif // HUGO_GRAPH_H
|