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// -*- c++ -*-
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#ifndef LEMON_GRAPH_H
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#define LEMON_GRAPH_H
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///\file
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///\brief Declaration of GraphConcept.
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#include <lemon/invalid.h>
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namespace lemon {
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/// @defgroup empty_graph The GraphConcept class
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/// @{
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/// An empty graph class.
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/// This class provides all the common features of a graph structure,
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/// however completely without implementations and real data structures
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/// behind the interface.
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/// All graph algorithms should compile with this class, but it will not
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/// run properly, of course.
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///
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/// It can be used for checking the interface compatibility,
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/// or it can serve as a skeleton of a new graph structure.
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///
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/// Also, you will find here the full documentation of a certain graph
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/// feature, the documentation of a real graph imlementation
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/// like @ref ListGraph or
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/// @ref SmartGraph will just refer to this structure.
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class GraphConcept
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{
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public:
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/// Defalult constructor.
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GraphConcept() { }
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/// \brief Copy consructor.
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///
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/// \todo It is not clear, what we expect from a copy constructor.
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/// E.g. How to assign the nodes/edges to each other? What about maps?
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GraphConcept(const GraphConcept&) { }
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/// \brief The base type of the node iterators.
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///
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/// This is the base type of each node iterators,
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/// thus each kind of node iterator will convert to this.
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/// Sometimes it is said to be a trivial iterator.
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class Node {
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public:
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/// @warning The default constructor sets the iterator
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/// to an undefined value.
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Node() { } //FIXME
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// /// Copy constructor.
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// Node(const Node&) { }
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/// \brief Invalid constructor \& conversion.
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///
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/// This constructor initializes the iterator to be invalid.
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/// \sa Invalid for more details.
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Node(const Invalid&) { }
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/// Two iterators are equal if and only if they point to the
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/// same object or both are invalid.
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bool operator==(Node n) const { return true; }
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/// \sa \ref operator==(Node n)
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///
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bool operator!=(Node n) const { return true; }
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bool operator<(Node n) const { return true; }
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};
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/// The base type of the edge iterators.
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class Edge {
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public:
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/// @warning The default constructor sets the iterator
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/// to an undefined value.
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Edge() { } //FIXME
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// /// Copy constructor.
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// Edge(const Edge&) { }
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/// Initialize the iterator to be invalid
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Edge(const Invalid&) { }
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/// Two iterators are equal if and only if they point to the
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/// same object or both are invalid.
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bool operator==(Edge n) const { return true; }
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bool operator!=(Edge n) const { return true; }
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bool operator<(Edge n) const { return true; }
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};
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// class SymEdgeIt : public Edge {};
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// SymEdgeIt &first(SymEdgeIt &, Node) const { return i;}
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// Node getNext(Node) const {}
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// InEdgeIt getNext(InEdgeIt) const {}
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// OutEdgeIt getNext(OutEdgeIt) const {}
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// //SymEdgeIt getNext(SymEdgeIt) const {}
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// EdgeIt getNext(EdgeIt) const {}
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//SymEdgeIt &next(SymEdgeIt &) const {}
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/// Gives back the head node of an edge.
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Node head(const Edge&) const { return INVALID; }
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/// Gives back the tail node of an edge.
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Node tail(const Edge&) const { return INVALID; }
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// Node aNode(SymEdgeIt) const {}
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// Node bNode(SymEdgeIt) const {}
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/// \brief Checks if a node iterator is valid
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///
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/// \todo Maybe, it would be better if iterator converted to
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/// bool directly, as Jacint prefers.
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bool valid(const Node&) const { return true; }
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/// \brief Checks if an edge iterator is valid
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///
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/// \todo Maybe, it would be better if iterator converted to
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/// bool directly, as Jacint prefers.
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bool valid(const Edge&) const { return true; }
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/// \brief Gives back the \e id of a node.
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///
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/// \warning Not all graph structures provide this feature.
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///
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int id(const Node&) const { return 0; }
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/// \brief Gives back the \e id of an edge.
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///
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/// \warning Not all graph structures provide this feature.
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///
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int id(const Edge&) const { return 0; }
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//void setInvalid(Node &) const {};
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//void setInvalid(Edge &) const {};
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/// \brief Add a new node to the graph.
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///
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/// \return the new node.
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Node addNode() { return INVALID; }
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/// \brief Add a new edge to the graph.
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///
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/// Add a new edge to the graph with tail node \c tail
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/// and head node \c head.
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/// \return the new edge.
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Edge addEdge(const Node& tail, const Node& head) { return INVALID; }
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/// \brief Resets the graph.
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///
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/// This function deletes all edges and nodes of the graph.
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/// It also frees the memory allocated to store them.
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/// \todo What happens with the maps?
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void clear() { }
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/// Read/write/reference map of the nodes to type \c T.
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/// Read/write/reference map of the nodes to type \c T.
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/// \sa MemoryMapConcept
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/// \todo We may need copy constructor
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/// \todo We may need conversion from other nodetype
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/// \todo We may need operator=
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/// \warning Making maps that can handle bool type (NodeMap<bool>)
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/// needs extra attention!
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template<class T> class NodeMap
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{
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public:
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typedef T ValueType;
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typedef Node KeyType;
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NodeMap(const GraphConcept& g) { }
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NodeMap(const GraphConcept& g, T t) { }
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template<typename TT> NodeMap(const NodeMap<TT>& m) { }
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/// Sets the value of a node.
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/// Sets the value associated with node \c i to the value \c t.
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///
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void set(Node i, T t) {}
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/// Gets the value of a node.
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T get(Node i) const {return *(T*)0;} //FIXME: Is it necessary
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T &operator[](Node i) {return *(T*)0;}
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const T &operator[](Node i) const {return *(T*)0;}
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/// Updates the map if the graph has been changed
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/// \todo Do we need this?
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///
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void update() { }
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//void update(T a) { } //FIXME: Is it necessary
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};
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///Read/write/reference map of the edges to type \c T.
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/// Read/write/reference map of the edges to type \c T.
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/// It behaves exactly in the same way as \ref NodeMap.
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/// \sa NodeMap
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/// \sa MemoryMapConcept
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/// \todo We may need copy constructor
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/// \todo We may need conversion from other edgetype
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/// \todo We may need operator=
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template<class T> class EdgeMap
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{
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public:
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typedef T ValueType;
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typedef Edge KeyType;
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EdgeMap(const GraphConcept& g) {}
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EdgeMap(const GraphConcept& g, T t) {}
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void set(Edge i, T t) {}
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T get(Edge i) const {return *(T*)0;}
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T &operator[](Edge i) {return *(T*)0;}
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void update() { }
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//void update(T a) { } //FIXME: Is it necessary
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};
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};
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/// \brief Node-iterable graph concept.
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///
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/// A graph class which provides functions to
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/// iterate on its nodes.
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class NodeIterableGraphConcept : virtual public GraphConcept
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{
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public:
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/// \brief This iterator goes trough the nodes of the graph.
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///
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/// This iterator goes trough the \e nodes of the graph.
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/// Its usage is quite simple, for example you can count the number
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/// of nodes in graph \c g of type \c Graph as follows.
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/// \code
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/// int count=0;
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/// for(Graph::NodeIt n(g); g.valid(n); g.next(n)) ++count;
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/// \endcode
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class NodeIt : public Node {
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public:
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/// @warning The default constructor sets the iterator.
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/// to an undefined value.
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NodeIt() { }
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// /// Copy constructor
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//NodeIt(const NodeIt& n) { }
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/// Initialize the iterator to be invalid.
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NodeIt(const Invalid&) { }
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/// \brief This constructor sets the iterator to first node.
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///
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/// This constructor set the iterator to the first
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/// node of the graph \c g.
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///
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///@param g the graph
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NodeIt(const GraphConcept& g) { }
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};
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/// The first node.
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NodeIt &first(NodeIt &i) const { return i; }
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/// Go to the next node.
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NodeIt &next(NodeIt &i) const { return i; }
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};
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/// \brief Edge-iterable graph concept.
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///
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/// A graph class which provides functions to
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/// iterate on its edges.
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class EdgeIterableGraphConcept : virtual public GraphConcept
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{
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public:
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/// \brief This iterator goes trough the edges of the graph.
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///
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/// This iterator goes trough the \e edges of the graph.
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/// Its usage is quite simple, for example you can count the number
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/// of edges in graph \c g of type \c Graph as follows.
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/// \code
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/// int count=0;
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/// for(Graph::EdgeIt e(g); g.valid(e); g.next(e)) ++count;
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/// \endcode
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class EdgeIt : public Edge {
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public:
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/// @warning The default constructor sets the iterator.
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/// to an undefined value.
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EdgeIt() { }
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// /// Copy constructor
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// EdgeIt(const EdgeIt&) { }
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/// Initialize the iterator to be invalid.
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EdgeIt(const Invalid&) { }
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/// \brief This constructor sets the iterator to first edge.
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///
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/// This constructor set the iterator to the first
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/// edge of the graph \c g.
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///
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///@param g the graph
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EdgeIt(const GraphConcept& g) { }
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};
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/// The first edge.
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EdgeIt &first(EdgeIt &i) const { return i; }
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/// Go to the next edge.
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EdgeIt &next(EdgeIt &i) const { return i; }
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};
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/// \brief Out-edge-iterable graph concept.
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///
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/// A graph class which provides functions to
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/// iterate on out-edges of any node.
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class OutEdgeIterableGraphConcept : virtual public GraphConcept
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{
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public:
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/// \brief This iterator goes trough the outgoing edges of a node.
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|
319 |
///
|
marci@334
|
320 |
/// This iterator goes trough the \e outgoing edges of a certain node
|
marci@334
|
321 |
/// of a graph.
|
marci@334
|
322 |
/// Its usage is quite simple, for example you can count the number
|
marci@334
|
323 |
/// of outgoing edges of a node \c n
|
marci@651
|
324 |
/// in graph \c g of type \c Graph as follows.
|
marci@334
|
325 |
/// \code
|
marci@651
|
326 |
/// int count=0;
|
marci@651
|
327 |
/// for(Graph::OutEdgeIt e(g, n); g.valid(e); g.next(e)) ++count;
|
marci@334
|
328 |
/// \endcode
|
marci@334
|
329 |
class OutEdgeIt : public Edge {
|
marci@334
|
330 |
public:
|
marci@651
|
331 |
/// @warning The default constructor sets the iterator.
|
marci@334
|
332 |
/// to an undefined value.
|
marci@651
|
333 |
OutEdgeIt() { }
|
marci@651
|
334 |
/// Initialize the iterator to be invalid.
|
marci@651
|
335 |
OutEdgeIt(const Invalid&) { }
|
marci@651
|
336 |
/// \brief This constructor sets the iterator to first outgoing edge.
|
marci@651
|
337 |
///
|
marci@334
|
338 |
/// This constructor set the iterator to the first outgoing edge of
|
marci@334
|
339 |
/// node
|
marci@334
|
340 |
///@param n the node
|
marci@651
|
341 |
///@param g the graph
|
marci@651
|
342 |
OutEdgeIt(const GraphConcept& g, const Node& n) { }
|
marci@334
|
343 |
};
|
marci@651
|
344 |
|
marci@651
|
345 |
/// The first outgoing edge.
|
marci@651
|
346 |
OutEdgeIt &first(OutEdgeIt &i, const Node& n) const { return i; }
|
marci@651
|
347 |
|
marci@651
|
348 |
/// Go to the next outgoing edge.
|
marci@651
|
349 |
OutEdgeIt &next(OutEdgeIt &i) const { return i; }
|
marci@651
|
350 |
|
marci@651
|
351 |
Node aNode(const OutEdgeIt&) const { return Node(); }
|
marci@651
|
352 |
Node bNode(const OutEdgeIt&) const { return Node(); }
|
marci@334
|
353 |
};
|
marci@334
|
354 |
|
marci@651
|
355 |
|
marci@651
|
356 |
/// \brief In-edge-iterable graph concept.
|
marci@651
|
357 |
///
|
marci@651
|
358 |
/// A Graph class which provides a function to
|
marci@334
|
359 |
/// iterate on in-edges of any node.
|
marci@651
|
360 |
class InEdgeIterableGraphConcept : virtual public GraphConcept
|
marci@334
|
361 |
{
|
marci@334
|
362 |
public:
|
marci@334
|
363 |
|
marci@651
|
364 |
/// \brief This iterator goes trough the incoming edges of a node.
|
marci@651
|
365 |
///
|
marci@334
|
366 |
/// This iterator goes trough the \e incoming edges of a certain node
|
marci@334
|
367 |
/// of a graph.
|
marci@334
|
368 |
/// Its usage is quite simple, for example you can count the number
|
marci@334
|
369 |
/// of incoming edges of a node \c n
|
marci@651
|
370 |
/// in graph \c g of type \c Graph as follows.
|
marci@334
|
371 |
/// \code
|
marci@651
|
372 |
/// int count=0;
|
marci@651
|
373 |
/// for(Graph::InEdgeIt e(g, n); g.valid(e); g.next(e)) ++count;
|
marci@334
|
374 |
/// \endcode
|
marci@334
|
375 |
class InEdgeIt : public Edge {
|
marci@334
|
376 |
public:
|
marci@334
|
377 |
/// @warning The default constructor sets the iterator
|
marci@334
|
378 |
/// to an undefined value.
|
marci@651
|
379 |
InEdgeIt() { }
|
marci@334
|
380 |
/// Initialize the iterator to be invalid
|
marci@651
|
381 |
InEdgeIt(const Invalid&) { }
|
marci@651
|
382 |
/// \brief This constructor sets the iterator to first incomig edge.
|
marci@651
|
383 |
///
|
marci@334
|
384 |
/// This constructor set the iterator to the first incomig edge of
|
marci@334
|
385 |
/// node
|
marci@334
|
386 |
///@param n the node
|
marci@651
|
387 |
///@param g the graph
|
marci@651
|
388 |
InEdgeIt(const GraphConcept& g, const Node& n) { }
|
marci@334
|
389 |
};
|
marci@651
|
390 |
|
marci@651
|
391 |
/// The first incoming edge.
|
marci@651
|
392 |
InEdgeIt &first(InEdgeIt &i, const Node& n) const { return i; }
|
marci@651
|
393 |
|
marci@651
|
394 |
/// Go to the next incoming edge.
|
marci@651
|
395 |
InEdgeIt &next(InEdgeIt &i) const { return i; }
|
marci@651
|
396 |
|
marci@651
|
397 |
Node aNode(const InEdgeIt&) const { return Node(); }
|
marci@651
|
398 |
Node bNode(const InEdgeIt&) const { return Node(); }
|
marci@334
|
399 |
};
|
marci@334
|
400 |
|
marci@334
|
401 |
|
alpar@826
|
402 |
/// \brief Node-erasable graph concept.
|
marci@651
|
403 |
///
|
marci@651
|
404 |
/// A graph class which provides a function to
|
marci@333
|
405 |
/// delete any of its nodes.
|
alpar@826
|
406 |
class NodeErasableGraphConcept : virtual public GraphConcept
|
marci@333
|
407 |
{
|
marci@333
|
408 |
public:
|
marci@333
|
409 |
/// Deletes a node.
|
marci@651
|
410 |
void erase(const Node& n) { }
|
marci@333
|
411 |
};
|
marci@333
|
412 |
|
marci@651
|
413 |
|
alpar@826
|
414 |
/// \brief Edge-erasable graph concept.
|
marci@651
|
415 |
///
|
marci@651
|
416 |
/// A graph class which provides a function to delete any
|
marci@333
|
417 |
/// of its edges.
|
alpar@826
|
418 |
class EdgeErasableGraphConcept : virtual public GraphConcept
|
marci@333
|
419 |
{
|
marci@333
|
420 |
public:
|
marci@333
|
421 |
/// Deletes a node.
|
marci@651
|
422 |
void erase(const Edge& n) { }
|
marci@333
|
423 |
};
|
marci@333
|
424 |
|
marci@651
|
425 |
|
marci@651
|
426 |
/// \brief An empty graph class which provides a function to
|
marci@651
|
427 |
/// get the number of its nodes.
|
marci@651
|
428 |
///
|
marci@325
|
429 |
/// This graph class provides a function for getting the number of its
|
marci@325
|
430 |
/// nodes.
|
marci@325
|
431 |
/// Clearly, for physical graph structures it can be expected to have such a
|
marci@325
|
432 |
/// function. For wrappers or graphs which are given in an implicit way,
|
marci@325
|
433 |
/// the implementation can be circumstantial, that is why this composes a
|
marci@325
|
434 |
/// separate concept.
|
marci@651
|
435 |
class NodeCountingGraphConcept : virtual public GraphConcept
|
marci@325
|
436 |
{
|
marci@325
|
437 |
public:
|
marci@325
|
438 |
/// Returns the number of nodes.
|
marci@651
|
439 |
int nodeNum() const { return 0; }
|
marci@325
|
440 |
};
|
marci@325
|
441 |
|
marci@651
|
442 |
|
marci@651
|
443 |
/// \brief An empty graph class which provides a function to
|
marci@651
|
444 |
/// get the number of its edges.
|
marci@651
|
445 |
///
|
marci@325
|
446 |
/// This graph class provides a function for getting the number of its
|
marci@325
|
447 |
/// edges.
|
marci@325
|
448 |
/// Clearly, for physical graph structures it can be expected to have such a
|
marci@325
|
449 |
/// function. For wrappers or graphs which are given in an implicit way,
|
marci@325
|
450 |
/// the implementation can be circumstantial, that is why this composes a
|
marci@325
|
451 |
/// separate concept.
|
marci@651
|
452 |
class EdgeCountingGraphConcept : virtual public GraphConcept
|
marci@325
|
453 |
{
|
marci@325
|
454 |
public:
|
marci@325
|
455 |
/// Returns the number of edges.
|
marci@651
|
456 |
int edgeNum() const { return 0; }
|
marci@651
|
457 |
};
|
marci@651
|
458 |
|
marci@652
|
459 |
class FullFeatureGraphConcept : virtual public NodeIterableGraphConcept,
|
marci@652
|
460 |
virtual public EdgeIterableGraphConcept,
|
marci@652
|
461 |
virtual public OutEdgeIterableGraphConcept,
|
marci@652
|
462 |
virtual public InEdgeIterableGraphConcept,
|
marci@652
|
463 |
virtual public NodeCountingGraphConcept {
|
marci@651
|
464 |
public:
|
marci@651
|
465 |
FullFeatureGraphConcept() { }
|
marci@652
|
466 |
using EdgeIterableGraphConcept::next;
|
marci@652
|
467 |
using NodeIterableGraphConcept::next;
|
marci@652
|
468 |
using OutEdgeIterableGraphConcept::next;
|
marci@652
|
469 |
using InEdgeIterableGraphConcept::next;
|
marci@325
|
470 |
};
|
marci@332
|
471 |
|
marci@332
|
472 |
/// @}
|
marci@325
|
473 |
|
alpar@921
|
474 |
} //namespace lemon
|
marci@325
|
475 |
|
marci@325
|
476 |
|
marci@332
|
477 |
|
marci@651
|
478 |
// class EmptyBipGraph : public Graph Concept
|
marci@325
|
479 |
// {
|
marci@325
|
480 |
// class ANode {};
|
marci@325
|
481 |
// class BNode {};
|
marci@325
|
482 |
|
marci@325
|
483 |
// ANode &next(ANode &) {}
|
marci@325
|
484 |
// BNode &next(BNode &) {}
|
marci@325
|
485 |
|
marci@325
|
486 |
// ANode &getFirst(ANode &) const {}
|
marci@325
|
487 |
// BNode &getFirst(BNode &) const {}
|
marci@325
|
488 |
|
marci@325
|
489 |
// enum NodeClass { A = 0, B = 1 };
|
marci@325
|
490 |
// NodeClass getClass(Node n) {}
|
marci@325
|
491 |
|
marci@325
|
492 |
// }
|
marci@325
|
493 |
|
alpar@921
|
494 |
#endif // LEMON_GRAPH_H
|