lemon/path.h
author deba
Wed, 29 Nov 2006 17:32:03 +0000
changeset 2314 dbbd5c514163
parent 2084 59769591eb60
child 2335 27aa03cd3121
permissions -rw-r--r--
checking soplex
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/* -*- C++ -*-
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 *
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 * This file is a part of LEMON, a generic C++ optimization library
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 *
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 * Copyright (C) 2003-2006
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 * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
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 * (Egervary Research Group on Combinatorial Optimization, EGRES).
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 *
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 * Permission to use, modify and distribute this software is granted
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 * provided that this copyright notice appears in all copies. For
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 * precise terms see the accompanying LICENSE file.
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 *
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 * This software is provided "AS IS" with no warranty of any kind,
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 * express or implied, and with no claim as to its suitability for any
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 * purpose.
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 *
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 */
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///\ingroup paths
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///\file
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///\brief Classes for representing paths in graphs.
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///
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#ifndef LEMON_PATH_H
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#define LEMON_PATH_H
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#include <vector>
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#include <algorithm>
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#include <lemon/error.h>
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#include <lemon/bits/invalid.h>
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namespace lemon {
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  /// \addtogroup paths
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  /// @{
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  //! \brief A structure for representing directed paths in a graph.
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  //!
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  //! A structure for representing directed path in a graph.
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  //! \param Graph The graph type in which the path is.
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  //!
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  //! In a sense, the path can be treated as a graph, for is has \c NodeIt
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  //! and \c EdgeIt with the same usage. These types converts to the \c Node
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  //! and \c Edge of the original graph.
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  //!
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  //! \todo Thoroughfully check all the range and consistency tests.
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  template<typename Graph>
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  class Path {
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  public:
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    /// Edge type of the underlying graph.
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    typedef typename Graph::Edge Edge;
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    /// Node type of the underlying graph.
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    typedef typename Graph::Node Node;
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    class NodeIt;
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    class EdgeIt;
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    struct PathError : public LogicError {
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      virtual const char* what() const throw() {
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        return "lemon::PathError";
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      }      
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    };
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  public:
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    /// \brief Constructor
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    ///
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    /// Constructor 
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    /// \param _G The graph in which the path is.
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    Path(const Graph &_graph) : graph(&_graph), start(INVALID) {}
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    /// \brief Subpath constructor.
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    ///
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    /// Subpath defined by two nodes.
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    /// \warning It is an error if the two edges are not in order!
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    Path(const Path &other, const NodeIt &a, const NodeIt &b) {
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      graph = other.graph; 
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      start = a;
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      edges.insert(edges.end(), 
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                   other.edges.begin() + a.id, other.edges.begin() + b.id);
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    }
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    /// \brief Subpath constructor.
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    ///
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    /// Subpath defined by two edges. Contains edges in [a,b)
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    /// \warning It is an error if the two edges are not in order!
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    Path(const Path &other, const EdgeIt &a, const EdgeIt &b) {
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      graph = other.graph;
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      start = graph->source(a);
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      edges.insert(edges.end(), 
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                   other.edges.begin() + a.id, other.edges.begin() + b.id);
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    }
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    /// \brief Length of the path.
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    ///
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    /// The number of the edges in the path. It can be zero if the
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    /// path has only one node or it is empty.
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    int length() const { return edges.size(); }
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    /// \brief Returns whether the path is empty.
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    ///
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    /// Returns true when the path does not contain neither edge nor
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    /// node.
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    bool empty() const { return start == INVALID; }
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    /// \brief Resets the path to an empty path.
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    ///
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    /// Resets the path to an empty path.
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    void clear() { edges.clear(); start = INVALID; }
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    /// \brief Starting point of the path.
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    ///
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    /// Starting point of the path.
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    /// Returns INVALID if the path is empty.
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    Node source() const {
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      return start;
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    }
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    /// \brief End point of the path.
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    ///
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    /// End point of the path.
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    /// Returns INVALID if the path is empty.
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    Node target() const {
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      return length() == 0 ? start : graph->target(edges[length()-1]);
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    }
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    /// \brief Gives back a node iterator to point to the node of a
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    /// given index.
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    ///
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    /// Gives back a node iterator to point to the node of a given
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    /// index.
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    /// \pre n should less or equal to \c length()
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    NodeIt nthNode(int n) const {
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      return NodeIt(*this, n);
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    }
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    /// \brief Gives back an edge iterator to point to the edge of a
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    /// given index.
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    ///
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    /// Gives back an edge iterator to point to the node of a given
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    /// index.  
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    /// \pre n should less than \c length()
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    EdgeIt nthEdge(int n) const {
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      return EdgeIt(*this, n);
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    }
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    /// \brief Returns node iterator pointing to the source node of the
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    /// given edge iterator.
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    ///
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    /// Returns node iterator pointing to the source node of the given
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    /// edge iterator.
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    NodeIt source(const EdgeIt& e) const {
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      return NodeIt(*this, e.id);
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    }
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    /// \brief Returns node iterator pointing to the target node of the
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    /// given edge iterator.
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    ///
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    /// Returns node iterator pointing to the target node of the given
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    /// edge iterator.
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    NodeIt target(const EdgeIt& e) const {
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      return NodeIt(*this, e.id + 1);
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    }
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    /// \brief Iterator class to iterate on the nodes of the paths
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    ///
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    /// This class is used to iterate on the nodes of the paths
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    ///
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    /// Of course it converts to Graph::Node
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    class NodeIt {
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      friend class Path;
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    public:
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      /// \brief Default constructor
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      ///
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      /// Default constructor
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      NodeIt() {}
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      /// \brief Invalid constructor
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      ///
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      /// Invalid constructor
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      NodeIt(Invalid) : id(-1), path(0) {}
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      /// \brief Constructor with starting point
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      /// 
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      /// Constructor with starting point
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      NodeIt(const Path &_path, int _id = 0) : id(_id), path(&_path) { 
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        if (id > path->length()) id = -1; 
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      }
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      /// \brief Conversion to Graph::Node
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      ///
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      /// Conversion to Graph::Node
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      operator Node() const {
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	if (id > 0) {
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	  return path->graph->target(path->edges[id - 1]);
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	} else if (id == 0) {
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	  return path->start;
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	} else {
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	  return INVALID;
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        }
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      }
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      /// \brief Steps to the next node
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      ///
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      /// Steps to the next node
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      NodeIt& operator++() { 
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        ++id; 
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        if (id > path->length()) id = -1; 
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        return *this; 
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      }
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      /// \brief Comparison operator
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      ///
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      /// Comparison operator
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      bool operator==(const NodeIt& n) const { return id == n.id; }
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      /// \brief Comparison operator
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      ///
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      /// Comparison operator
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      bool operator!=(const NodeIt& n) const { return id != n.id; }
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      /// \brief Comparison operator
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      ///
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      /// Comparison operator
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      bool operator<(const NodeIt& n) const { return id < n.id; }
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    private:
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      int id;
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      const Path *path;
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    };
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    /// \brief Iterator class to iterate on the edges of the paths
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    ///
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    /// This class is used to iterate on the edges of the paths
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    /// Of course it converts to Graph::Edge
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    class EdgeIt {
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      friend class Path;
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    public:
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      /// \brief Default constructor
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      ///
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      /// Default constructor
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      EdgeIt() {}
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      /// \brief Invalid constructor
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      ///
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      /// Invalid constructor
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      EdgeIt(Invalid) : id(-1), path(0) {}
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      /// \brief Constructor with starting point
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      ///
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      /// Constructor with starting point
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      EdgeIt(const Path &_path, int _id = 0) : id(_id), path(&_path) { 
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        if (id >= path->length()) id = -1;
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      }
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      /// \brief Conversion to Graph::Edge
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      ///
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      /// Conversion to Graph::Edge
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      operator Edge() const {
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	return id != -1 ? path->edges[id] : INVALID;
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      }
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      /// \brief Steps to the next edge
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      ///
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      /// Steps to the next edge
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      EdgeIt& operator++() { 
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        ++id; 
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        if (id >= path->length()) id = -1;
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        return *this; 
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      }
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      /// \brief Comparison operator
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      ///
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      /// Comparison operator
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      bool operator==(const EdgeIt& e) const { return id == e.id; }
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      /// \brief Comparison operator
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      ///
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      /// Comparison operator
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      bool operator!=(const EdgeIt& e) const { return id != e.id; }
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      /// \brief Comparison operator
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      ///
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      /// Comparison operator
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      bool operator<(const EdgeIt& e) const { return id < e.id; }
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    private:
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      int id;
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      const Path *path;
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    };
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  protected:
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    const Graph *graph;
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    typedef std::vector<Edge> Container;
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    Container edges;
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    Node start;
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  public:
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    friend class Builder;
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    /// \brief Class to build paths
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    ///
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    /// This class is used to fill a path with edges.
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    ///
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    /// You can push new edges to the front and to the back of the
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    /// path in arbitrary order then you should commit these changes
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    /// to the graph.
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    ///
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    /// Fundamentally, for most "Paths" (classes fulfilling the
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    /// PathConcept) while the builder is active (after the first
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    /// modifying operation and until the commit()) the original Path
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    /// is in a "transitional" state (operations on it have undefined
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    /// result). But in the case of Path the original path remains
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    /// unchanged until the commit. However we don't recomend that you
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    /// use this feature.
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    class Builder {
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    public:
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      /// \brief Constructor
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      ///
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      /// Constructor
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      /// \param _path the path you want to fill in.
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      Builder(Path &_path) : path(_path), start(INVALID) {}
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      /// \brief Destructor
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      ///
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      /// Destructor
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      ~Builder() {
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        LEMON_ASSERT(front.empty() && back.empty() && start == INVALID, 
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                     PathError());
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      }
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      /// \brief Sets the starting node of the path.
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      ///
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      /// Sets the starting node of the path. Edge added to the path
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      /// afterwards have to be incident to this node.  It should be
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      /// called if and only if the path is empty and before any call
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      /// to \ref pushFront() or \ref pushBack()
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      void setStartNode(const Node &_start) {
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        LEMON_ASSERT(path.empty() && start == INVALID, PathError());
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        start = _start;
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      }
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      /// \brief Push a new edge to the front of the path
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      ///
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      /// Push a new edge to the front of the path.  
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      /// \sa setStartNode
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      void pushFront(const Edge& e) {
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        LEMON_ASSERT(front.empty() || 
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                     (path.graph->source(front.back()) == 
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                      path.graph->target(e)), PathError());
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        LEMON_ASSERT(path.empty() || 
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                     (path.source() == path.graph->target(e)), PathError());
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        LEMON_ASSERT(!path.empty() || !front.empty() ||
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                     (start == path.graph->target(e)), PathError());
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	front.push_back(e);
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      }
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      /// \brief Push a new edge to the back of the path
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      ///
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      /// Push a new edge to the back of the path.
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      /// \sa setStartNode
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      void pushBack(const Edge& e) {
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        LEMON_ASSERT(back.empty() || 
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                     (path.graph->target(back.back()) == 
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                      path.graph->source(e)), PathError());
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        LEMON_ASSERT(path.empty() || 
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                     (path.target() == path.graph->source(e)), PathError());
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        LEMON_ASSERT(!path.empty() || !back.empty() ||
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                     (start == path.graph->source(e)), PathError());
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	back.push_back(e);
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      }
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      /// \brief Commit the changes to the path.
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      ///
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      /// Commit the changes to the path.
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      void commit() {
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	if( !front.empty() || !back.empty() || start != INVALID) {
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	  Container tmp;
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	  tmp.reserve(front.size() + back.size() + path.length());
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	  tmp.insert(tmp.end(), front.rbegin(), front.rend());
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	  tmp.insert(tmp.end(), path.edges.begin(), path.edges.end());
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	  tmp.insert(tmp.end(), back.begin(), back.end());
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	  path.edges.swap(tmp);
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          if (!front.empty()) {
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            path.start = path.graph->source(front.back());
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          } else {
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            path.start = start;
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          }
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          start = INVALID;
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	  front.clear();
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	  back.clear();
hegyi@819
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	}
hegyi@819
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      }
hegyi@819
   403
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      /// \brief Reserve storage for the builder in advance.
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      ///
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      /// If you know a reasonable upper bound of the number of the
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      /// edges to add to the front, using this function you can speed
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      /// up the building.
hegyi@837
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      void reserveFront(size_t r) {front.reserve(r);}
hegyi@837
   410
deba@2247
   411
      /// \brief Reserve storage for the builder in advance.
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      ///
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      /// If you know a reasonable upper bound of the number of the
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   414
      /// edges to add to the back, using this function you can speed
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   415
      /// up the building.
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   416
      void reserveBack(size_t r) {back.reserve(r);}
hegyi@831
   417
hegyi@819
   418
    private:
hegyi@819
   419
deba@2247
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      Path &path;
deba@2247
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      Container front, back;
deba@2247
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      Node start;
hegyi@819
   423
hegyi@819
   424
    };
hegyi@819
   425
hegyi@819
   426
  };
hegyi@819
   427
hegyi@819
   428
  ///@}
hegyi@819
   429
alpar@921
   430
} // namespace lemon
hegyi@819
   431
alpar@921
   432
#endif // LEMON_PATH_H