lemon/full_graph.h
author jacint
Thu, 30 Mar 2006 15:02:11 +0000
changeset 2023 f34f044a043c
parent 1995 c1fc2c14a3ae
child 2031 080d51024ac5
permissions -rw-r--r--
Unionfind changes induced some bugs here. Also some augmentations made.
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/* -*- C++ -*-
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 *
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 * This file is a part of LEMON, a generic C++ optimization library
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 *
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 * Copyright (C) 2003-2006
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 * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
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 * (Egervary Research Group on Combinatorial Optimization, EGRES).
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 *
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 * Permission to use, modify and distribute this software is granted
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 * provided that this copyright notice appears in all copies. For
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 * precise terms see the accompanying LICENSE file.
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 *
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 * This software is provided "AS IS" with no warranty of any kind,
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 * express or implied, and with no claim as to its suitability for any
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 * purpose.
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 *
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 */
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#ifndef LEMON_FULL_GRAPH_H
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#define LEMON_FULL_GRAPH_H
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#include <cmath>
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#include <lemon/bits/base_extender.h>
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#include <lemon/bits/graph_extender.h>
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#include <lemon/bits/invalid.h>
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#include <lemon/bits/utility.h>
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///\ingroup graphs
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///\file
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///\brief FullGraph and FullUGraph classes.
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namespace lemon {
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  /// \brief Base of the FullGrpah.
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  ///
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  /// Base of the FullGrpah.
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  class FullGraphBase {
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    int _nodeNum;
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    int _edgeNum;
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  public:
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    typedef FullGraphBase Graph;
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    class Node;
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    class Edge;
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  public:
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    FullGraphBase() {}
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    ///Creates a full graph with \c n nodes.
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    void construct(int n) { _nodeNum = n; _edgeNum = n * n; }
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    typedef True NodeNumTag;
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    typedef True EdgeNumTag;
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    /// \brief Returns the node with the given index.
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    ///
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    /// Returns the node with the given index. Because it is a
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    /// static size graph the node's of the graph can be indiced
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    /// by the range from 0 to \e nodeNum()-1 and the index of
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    /// the node can accessed by the \e index() member.
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    Node operator()(int index) const { return Node(index); }
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    /// \brief Returns the index of the node.
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    ///
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    /// Returns the index of the node. Because it is a
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    /// static size graph the node's of the graph can be indiced
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    /// by the range from 0 to \e nodeNum()-1 and the index of
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    /// the node can accessed by the \e index() member.
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    int index(const Node& node) const { return node.id; }
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    ///Number of nodes.
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    int nodeNum() const { return _nodeNum; }
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    ///Number of edges.
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    int edgeNum() const { return _edgeNum; }
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    /// Maximum node ID.
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    /// Maximum node ID.
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    ///\sa id(Node)
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    int maxNodeId() const { return _nodeNum-1; }
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    /// Maximum edge ID.
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    /// Maximum edge ID.
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    ///\sa id(Edge)
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    int maxEdgeId() const { return _edgeNum-1; }
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    Node source(Edge e) const { return e.id % _nodeNum; }
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    Node target(Edge e) const { return e.id / _nodeNum; }
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    /// Node ID.
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    /// The ID of a valid Node is a nonnegative integer not greater than
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    /// \ref maxNodeId(). The range of the ID's is not surely continuous
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    /// and the greatest node ID can be actually less then \ref maxNodeId().
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    ///
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    /// The ID of the \ref INVALID node is -1.
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    ///\return The ID of the node \c v. 
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    static int id(Node v) { return v.id; }
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    /// Edge ID.
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    /// The ID of a valid Edge is a nonnegative integer not greater than
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    /// \ref maxEdgeId(). The range of the ID's is not surely continuous
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    /// and the greatest edge ID can be actually less then \ref maxEdgeId().
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    ///
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    /// The ID of the \ref INVALID edge is -1.
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    ///\return The ID of the edge \c e. 
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    static int id(Edge e) { return e.id; }
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    static Node nodeFromId(int id) { return Node(id);}
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    static Edge edgeFromId(int id) { return Edge(id);}
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    typedef True FindEdgeTag;
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    /// Finds an edge between two nodes.
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    /// Finds an edge from node \c u to node \c v.
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    ///
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    /// If \c prev is \ref INVALID (this is the default value), then
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    /// It finds the first edge from \c u to \c v. Otherwise it looks for
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    /// the next edge from \c u to \c v after \c prev.
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    /// \return The found edge or INVALID if there is no such an edge.
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    Edge findEdge(Node u,Node v, Edge prev = INVALID) const {
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      return prev.id == -1 ? Edge(*this, u.id, v.id) : INVALID;
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    }
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    class Node {
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      friend class FullGraphBase;
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    protected:
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      int id;
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      Node(int _id) : id(_id) {}
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    public:
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      Node() {}
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      Node (Invalid) : id(-1) {}
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      bool operator==(const Node node) const {return id == node.id;}
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      bool operator!=(const Node node) const {return id != node.id;}
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      bool operator<(const Node node) const {return id < node.id;}
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    };
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    class Edge {
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      friend class FullGraphBase;
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    protected:
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      int id;  // _nodeNum * target + source;
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      Edge(int _id) : id(_id) {}
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      Edge(const FullGraphBase& _graph, int source, int target) 
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	: id(_graph._nodeNum * target+source) {}
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    public:
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      Edge() { }
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      Edge (Invalid) { id = -1; }
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      bool operator==(const Edge edge) const {return id == edge.id;}
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      bool operator!=(const Edge edge) const {return id != edge.id;}
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      bool operator<(const Edge edge) const {return id < edge.id;}
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    };
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    void first(Node& node) const {
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      node.id = _nodeNum-1;
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    }
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    static void next(Node& node) {
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      --node.id;
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    }
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    void first(Edge& edge) const {
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      edge.id = _edgeNum-1;
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    }
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    static void next(Edge& edge) {
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      --edge.id;
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    }
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    void firstOut(Edge& edge, const Node& node) const {
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      edge.id = _edgeNum + node.id - _nodeNum;
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    }
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    void nextOut(Edge& edge) const {
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      edge.id -= _nodeNum;
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      if (edge.id < 0) edge.id = -1;
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    }
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    void firstIn(Edge& edge, const Node& node) const {
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      edge.id = node.id * _nodeNum;
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    }
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    void nextIn(Edge& edge) const {
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      ++edge.id;
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      if (edge.id % _nodeNum == 0) edge.id = -1;
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    }
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  };
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  typedef GraphExtender<FullGraphBase> ExtendedFullGraphBase;
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  /// \ingroup graphs
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  ///
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  /// \brief A full graph class.
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  ///
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  /// This is a simple and fast directed full graph implementation.
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  /// It is completely static, so you can neither add nor delete either
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  /// edges or nodes.
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  /// Thus it conforms to
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  /// the \ref concept::StaticGraph "StaticGraph" concept
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  /// \sa concept::StaticGraph.
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  ///
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  /// \sa FullGraphBase
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  /// \sa FullUGraph
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  ///
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  /// \author Alpar Juttner
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  class FullGraph : public ExtendedFullGraphBase {
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  public:
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    typedef ExtendedFullGraphBase Parent;
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    /// \brief Constructor
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    FullGraph() { construct(0); }
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    /// \brief Constructor
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    ///
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    FullGraph(int n) { construct(n); }
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    /// \brief Resize the graph
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    ///
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    /// Resize the graph. The function will fully destroy and build the graph.
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    /// This cause that the maps of the graph will reallocated
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    /// automatically and the previous values will be lost.
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    void resize(int n) {
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      Parent::getNotifier(Edge()).clear();
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      Parent::getNotifier(Node()).clear();
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      construct(n);
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      Parent::getNotifier(Node()).build();
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      Parent::getNotifier(Edge()).build();
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    }
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  };
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  /// \brief Base of the FullUGrpah.
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  ///
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  /// Base of the FullUGrpah.
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  class FullUGraphBase {
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    int _nodeNum;
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    int _edgeNum;
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  public:
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    typedef FullUGraphBase Graph;
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    class Node;
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    class Edge;
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  public:
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    FullUGraphBase() {}
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    ///Creates a full graph with \c n nodes.
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    void construct(int n) { _nodeNum = n; _edgeNum = n * (n - 1) / 2; }
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    /// \brief Returns the node with the given index.
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    ///
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    /// Returns the node with the given index. Because it is a
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    /// static size graph the node's of the graph can be indiced
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    /// by the range from 0 to \e nodeNum()-1 and the index of
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    /// the node can accessed by the \e index() member.
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    Node operator()(int index) const { return Node(index); }
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    /// \brief Returns the index of the node.
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    ///
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    /// Returns the index of the node. Because it is a
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    /// static size graph the node's of the graph can be indiced
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    /// by the range from 0 to \e nodeNum()-1 and the index of
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    /// the node can accessed by the \e index() member.
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    int index(const Node& node) const { return node.id; }
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    typedef True NodeNumTag;
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    typedef True EdgeNumTag;
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    ///Number of nodes.
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    int nodeNum() const { return _nodeNum; }
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    ///Number of edges.
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    int edgeNum() const { return _edgeNum; }
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    /// Maximum node ID.
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    /// Maximum node ID.
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    ///\sa id(Node)
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    int maxNodeId() const { return _nodeNum-1; }
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    /// Maximum edge ID.
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    /// Maximum edge ID.
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    ///\sa id(Edge)
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    int maxEdgeId() const { return _edgeNum-1; }
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    Node source(Edge e) const { 
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      /// \todo we may do it faster
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      return Node(((int)sqrt((double)(1 + 8 * e.id)) + 1) / 2);
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    }
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    Node target(Edge e) const { 
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      int source = ((int)sqrt((double)(1 + 8 * e.id)) + 1) / 2;;
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      return Node(e.id - (source) * (source - 1) / 2);
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    }
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    /// \brief Node ID.
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    ///
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    /// The ID of a valid Node is a nonnegative integer not greater than
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    /// \ref maxNodeId(). The range of the ID's is not surely continuous
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    /// and the greatest node ID can be actually less then \ref maxNodeId().
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    ///
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    /// The ID of the \ref INVALID node is -1.
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    /// \return The ID of the node \c v. 
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    static int id(Node v) { return v.id; }
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    /// \brief Edge ID.
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    ///
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    /// The ID of a valid Edge is a nonnegative integer not greater than
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    /// \ref maxEdgeId(). The range of the ID's is not surely continuous
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    /// and the greatest edge ID can be actually less then \ref maxEdgeId().
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    ///
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    /// The ID of the \ref INVALID edge is -1.
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    ///\return The ID of the edge \c e. 
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    static int id(Edge e) { return e.id; }
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    /// \brief Finds an edge between two nodes.
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    ///
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    /// Finds an edge from node \c u to node \c v.
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    ///
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    /// If \c prev is \ref INVALID (this is the default value), then
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    /// It finds the first edge from \c u to \c v. Otherwise it looks for
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    /// the next edge from \c u to \c v after \c prev.
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    /// \return The found edge or INVALID if there is no such an edge.
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    Edge findEdge(Node u, Node v, Edge prev = INVALID) const {
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      if (prev.id != -1 || u.id <= v.id) return Edge(-1);
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      return Edge(u.id * (u.id - 1) / 2 + v.id);
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    }
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    typedef True FindEdgeTag;
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    class Node {
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      friend class FullUGraphBase;
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    protected:
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      int id;
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      Node(int _id) { id = _id;}
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    public:
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      Node() {}
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      Node (Invalid) { id = -1; }
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      bool operator==(const Node node) const {return id == node.id;}
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      bool operator!=(const Node node) const {return id != node.id;}
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      bool operator<(const Node node) const {return id < node.id;}
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    };
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    class Edge {
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      friend class FullUGraphBase;
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    protected:
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      int id;  // _nodeNum * target + source;
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      Edge(int _id) : id(_id) {}
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    public:
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      Edge() { }
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      Edge (Invalid) { id = -1; }
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      bool operator==(const Edge edge) const {return id == edge.id;}
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      bool operator!=(const Edge edge) const {return id != edge.id;}
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      bool operator<(const Edge edge) const {return id < edge.id;}
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    };
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    void first(Node& node) const {
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      node.id = _nodeNum - 1;
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    }
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    static void next(Node& node) {
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      --node.id;
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    }
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    void first(Edge& edge) const {
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      edge.id = _edgeNum - 1;
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    }
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    static void next(Edge& edge) {
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      --edge.id;
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    }
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deba@983
   403
    void firstOut(Edge& edge, const Node& node) const {      
deba@1703
   404
      int src = node.id;
deba@1703
   405
      int trg = 0;
deba@1703
   406
      edge.id = (trg < src ? src * (src - 1) / 2 + trg : -1);
deba@983
   407
    }
deba@983
   408
deba@983
   409
    /// \todo with specialized iterators we can make faster iterating
deba@1703
   410
    void nextOut(Edge& edge) const {
deba@1703
   411
      int src = source(edge).id;
deba@1703
   412
      int trg = target(edge).id;
deba@1703
   413
      ++trg;
deba@1703
   414
      edge.id = (trg < src ? src * (src - 1) / 2 + trg : -1);
deba@983
   415
    }
deba@983
   416
deba@983
   417
    void firstIn(Edge& edge, const Node& node) const {
deba@1703
   418
      int src = node.id + 1;
deba@1703
   419
      int trg = node.id;
deba@1703
   420
      edge.id = (src < _nodeNum ? src * (src - 1) / 2 + trg : -1);
deba@983
   421
    }
deba@983
   422
    
deba@1703
   423
    void nextIn(Edge& edge) const {
deba@1703
   424
      int src = source(edge).id;
deba@1703
   425
      int trg = target(edge).id;
deba@1703
   426
      ++src;
deba@1703
   427
      edge.id = (src < _nodeNum ? src * (src - 1) / 2 + trg : -1);
deba@983
   428
    }
deba@983
   429
deba@983
   430
  };
deba@983
   431
deba@1979
   432
  typedef UGraphExtender<UGraphBaseExtender<FullUGraphBase> > 
deba@1979
   433
  ExtendedFullUGraphBase;
alpar@1555
   434
deba@1566
   435
  /// \ingroup graphs
deba@1566
   436
  ///
deba@1566
   437
  /// \brief An undirected full graph class.
deba@1566
   438
  ///
deba@1726
   439
  /// This is a simple and fast undirected full graph implementation.
deba@1566
   440
  /// It is completely static, so you can neither add nor delete either
deba@1566
   441
  /// edges or nodes.
deba@1566
   442
  ///
klao@1909
   443
  /// The main difference beetween the \e FullGraph and \e FullUGraph class
deba@1566
   444
  /// is that this class conforms to the undirected graph concept and
deba@1726
   445
  /// it does not contain the loop edges.
deba@1566
   446
  ///
deba@1986
   447
  /// \sa FullUGraphBase
deba@1566
   448
  /// \sa FullGraph
deba@1566
   449
  ///
deba@1566
   450
  /// \author Balazs Dezso
klao@1909
   451
  class FullUGraph : public ExtendedFullUGraphBase {
deba@1566
   452
  public:
deba@1979
   453
deba@1979
   454
    typedef ExtendedFullUGraphBase Parent;
deba@1979
   455
deba@1979
   456
    /// \brief Constructor
deba@1987
   457
    FullUGraph() { construct(0); }
deba@1987
   458
deba@1987
   459
    /// \brief Constructor
klao@1909
   460
    FullUGraph(int n) { construct(n); }
deba@1979
   461
deba@1979
   462
    /// \brief Resize the graph
deba@1979
   463
    ///
deba@1986
   464
    /// Resize the graph. The function will fully destroy and build the graph.
deba@1986
   465
    /// This cause that the maps of the graph will reallocated
deba@1986
   466
    /// automatically and the previous values will be lost.
deba@1979
   467
    void resize(int n) {
deba@1979
   468
      Parent::getNotifier(Edge()).clear();
deba@1979
   469
      Parent::getNotifier(UEdge()).clear();
deba@1979
   470
      Parent::getNotifier(Node()).clear();
deba@1979
   471
      construct(n);
deba@1979
   472
      Parent::getNotifier(Node()).build();
deba@1979
   473
      Parent::getNotifier(UEdge()).build();
deba@1979
   474
      Parent::getNotifier(Edge()).build();
deba@1979
   475
    }
deba@1566
   476
  };
alpar@591
   477
deba@1820
   478
deba@1910
   479
  class FullBpUGraphBase {
deba@1820
   480
  protected:
deba@1820
   481
deba@1910
   482
    int _aNodeNum;
deba@1910
   483
    int _bNodeNum;
deba@1820
   484
deba@1820
   485
    int _edgeNum;
deba@1820
   486
deba@1820
   487
  public:
deba@1820
   488
deba@1820
   489
    class NodeSetError : public LogicError {
deba@1820
   490
      virtual const char* exceptionName() const { 
deba@1910
   491
	return "lemon::FullBpUGraph::NodeSetError";
deba@1820
   492
      }
deba@1820
   493
    };
deba@1820
   494
  
deba@1820
   495
    class Node {
deba@1910
   496
      friend class FullBpUGraphBase;
deba@1820
   497
    protected:
deba@1820
   498
      int id;
deba@1820
   499
deba@1820
   500
      Node(int _id) : id(_id) {}
deba@1820
   501
    public:
deba@1820
   502
      Node() {}
deba@1820
   503
      Node(Invalid) { id = -1; }
deba@1820
   504
      bool operator==(const Node i) const {return id==i.id;}
deba@1820
   505
      bool operator!=(const Node i) const {return id!=i.id;}
deba@1820
   506
      bool operator<(const Node i) const {return id<i.id;}
deba@1820
   507
    };
deba@1820
   508
deba@1820
   509
    class Edge {
deba@1910
   510
      friend class FullBpUGraphBase;
deba@1820
   511
    protected:
deba@1820
   512
      int id;
deba@1820
   513
deba@1820
   514
      Edge(int _id) { id = _id;}
deba@1820
   515
    public:
deba@1820
   516
      Edge() {}
deba@1820
   517
      Edge (Invalid) { id = -1; }
deba@1820
   518
      bool operator==(const Edge i) const {return id==i.id;}
deba@1820
   519
      bool operator!=(const Edge i) const {return id!=i.id;}
deba@1820
   520
      bool operator<(const Edge i) const {return id<i.id;}
deba@1820
   521
    };
deba@1820
   522
deba@1910
   523
    void construct(int aNodeNum, int bNodeNum) {
deba@1910
   524
      _aNodeNum = aNodeNum;
deba@1910
   525
      _bNodeNum = bNodeNum;
deba@1910
   526
      _edgeNum = aNodeNum * bNodeNum;
deba@1820
   527
    }
deba@1820
   528
deba@1910
   529
    void firstANode(Node& node) const {
deba@1910
   530
      node.id = 2 * _aNodeNum - 2;
deba@1820
   531
      if (node.id < 0) node.id = -1; 
deba@1820
   532
    }
deba@1910
   533
    void nextANode(Node& node) const {
deba@1820
   534
      node.id -= 2;
deba@1820
   535
      if (node.id < 0) node.id = -1; 
deba@1820
   536
    }
deba@1820
   537
deba@1910
   538
    void firstBNode(Node& node) const {
deba@1910
   539
      node.id = 2 * _bNodeNum - 1;
deba@1820
   540
    }
deba@1910
   541
    void nextBNode(Node& node) const {
deba@1820
   542
      node.id -= 2;
deba@1820
   543
    }
deba@1820
   544
deba@1820
   545
    void first(Node& node) const {
deba@1910
   546
      if (_aNodeNum > 0) {
deba@1910
   547
	node.id = 2 * _aNodeNum - 2;
deba@1820
   548
      } else {
deba@1910
   549
	node.id = 2 * _bNodeNum - 1;
deba@1820
   550
      }
deba@1820
   551
    }
deba@1820
   552
    void next(Node& node) const {
deba@1820
   553
      node.id -= 2;
deba@1820
   554
      if (node.id == -2) {
deba@1910
   555
	node.id = 2 * _bNodeNum - 1;
deba@1820
   556
      }
deba@1820
   557
    }
deba@1820
   558
  
deba@1820
   559
    void first(Edge& edge) const {
deba@1820
   560
      edge.id = _edgeNum - 1;
deba@1820
   561
    }
deba@1820
   562
    void next(Edge& edge) const {
deba@1820
   563
      --edge.id;
deba@1820
   564
    }
deba@1820
   565
deba@1910
   566
    void firstOut(Edge& edge, const Node& node) const {
deba@1820
   567
      LEMON_ASSERT((node.id & 1) == 0, NodeSetError());
deba@1910
   568
      edge.id = (node.id >> 1) * _bNodeNum;
deba@1820
   569
    }
deba@1910
   570
    void nextOut(Edge& edge) const {
deba@1820
   571
      ++(edge.id);
deba@1910
   572
      if (edge.id % _bNodeNum == 0) edge.id = -1;
deba@1820
   573
    }
deba@1820
   574
deba@1910
   575
    void firstIn(Edge& edge, const Node& node) const {
deba@1820
   576
      LEMON_ASSERT((node.id & 1) == 1, NodeSetError());
deba@1820
   577
      edge.id = (node.id >> 1);
deba@1820
   578
    }
deba@1910
   579
    void nextIn(Edge& edge) const {
deba@1910
   580
      edge.id += _bNodeNum;
deba@1820
   581
      if (edge.id >= _edgeNum) edge.id = -1;
deba@1820
   582
    }
deba@1820
   583
deba@1820
   584
    static int id(const Node& node) {
deba@1820
   585
      return node.id;
deba@1820
   586
    }
deba@1820
   587
    static Node nodeFromId(int id) {
deba@1820
   588
      return Node(id);
deba@1820
   589
    }
deba@1820
   590
    int maxNodeId() const {
deba@1910
   591
      return _aNodeNum > _bNodeNum ? 
deba@1910
   592
	_aNodeNum * 2 - 2 : _bNodeNum * 2 - 1;
deba@1820
   593
    }
deba@1820
   594
  
deba@1820
   595
    static int id(const Edge& edge) {
deba@1820
   596
      return edge.id;
deba@1820
   597
    }
deba@1820
   598
    static Edge edgeFromId(int id) {
deba@1820
   599
      return Edge(id);
deba@1820
   600
    }
deba@1820
   601
    int maxEdgeId() const {
deba@1820
   602
      return _edgeNum - 1;
deba@1820
   603
    }
deba@1820
   604
  
deba@1910
   605
    static int aNodeId(const Node& node) {
deba@1820
   606
      return node.id >> 1;
deba@1820
   607
    }
deba@1995
   608
    static Node fromANodeId(int id) {
deba@1820
   609
      return Node(id << 1);
deba@1820
   610
    }
deba@1910
   611
    int maxANodeId() const {
deba@1910
   612
      return _aNodeNum;
deba@1820
   613
    }
deba@1820
   614
deba@1910
   615
    static int bNodeId(const Node& node) {
deba@1820
   616
      return node.id >> 1;
deba@1820
   617
    }
deba@1910
   618
    static Node fromBNodeId(int id) {
deba@1820
   619
      return Node((id << 1) + 1);
deba@1820
   620
    }
deba@1910
   621
    int maxBNodeId() const {
deba@1910
   622
      return _bNodeNum;
deba@1820
   623
    }
deba@1820
   624
deba@1910
   625
    Node aNode(const Edge& edge) const {
deba@1910
   626
      return Node((edge.id / _bNodeNum) << 1);
deba@1820
   627
    }
deba@1910
   628
    Node bNode(const Edge& edge) const {
deba@1910
   629
      return Node(((edge.id % _bNodeNum) << 1) + 1);
deba@1820
   630
    }
deba@1820
   631
deba@1910
   632
    static bool aNode(const Node& node) {
deba@1820
   633
      return (node.id & 1) == 0;
deba@1820
   634
    }
deba@1820
   635
deba@1910
   636
    static bool bNode(const Node& node) {
deba@1820
   637
      return (node.id & 1) == 1;
deba@1820
   638
    }
deba@1820
   639
deba@1910
   640
    static Node aNode(int index) {
deba@1820
   641
      return Node(index << 1);
deba@1820
   642
    }
deba@1820
   643
deba@1910
   644
    static Node bNode(int index) {
deba@1820
   645
      return Node((index << 1) + 1);
deba@1820
   646
    }
deba@1820
   647
deba@1820
   648
  };
deba@1820
   649
deba@1820
   650
deba@1979
   651
  typedef BpUGraphExtender< BpUGraphBaseExtender<
deba@1979
   652
    FullBpUGraphBase> > ExtendedFullBpUGraphBase;
deba@1820
   653
deba@1820
   654
deba@1910
   655
  /// \ingroup graphs
deba@1910
   656
  ///
deba@1910
   657
  /// \brief An undirected full bipartite graph class.
deba@1910
   658
  ///
deba@1910
   659
  /// This is a simple and fast bipartite undirected full graph implementation.
deba@1910
   660
  /// It is completely static, so you can neither add nor delete either
deba@1910
   661
  /// edges or nodes.
deba@1910
   662
  ///
deba@1986
   663
  /// \sa FullUGraphBase
deba@1910
   664
  /// \sa FullGraph
deba@1910
   665
  ///
deba@1910
   666
  /// \author Balazs Dezso
deba@1910
   667
  class FullBpUGraph : 
deba@1910
   668
    public ExtendedFullBpUGraphBase {
deba@1820
   669
  public:
deba@1979
   670
deba@1910
   671
    typedef ExtendedFullBpUGraphBase Parent;
deba@1979
   672
deba@1987
   673
    FullBpUGraph() {
deba@1987
   674
      Parent::construct(0, 0);
deba@1987
   675
    }
deba@1987
   676
deba@1910
   677
    FullBpUGraph(int aNodeNum, int bNodeNum) {
deba@1910
   678
      Parent::construct(aNodeNum, bNodeNum);
deba@1820
   679
    }
deba@1987
   680
deba@1979
   681
    /// \brief Resize the graph
deba@1979
   682
    ///
deba@1979
   683
    void resize(int n, int m) {
deba@1979
   684
      Parent::getNotifier(Edge()).clear();
deba@1979
   685
      Parent::getNotifier(UEdge()).clear();
deba@1979
   686
      Parent::getNotifier(Node()).clear();
deba@1987
   687
      Parent::getNotifier(ANode()).clear();
deba@1987
   688
      Parent::getNotifier(BNode()).clear();
deba@1979
   689
      construct(n, m);
deba@1987
   690
      Parent::getNotifier(ANode()).build();
deba@1987
   691
      Parent::getNotifier(BNode()).build();
deba@1979
   692
      Parent::getNotifier(Node()).build();
deba@1979
   693
      Parent::getNotifier(UEdge()).build();
deba@1979
   694
      Parent::getNotifier(Edge()).build();
deba@1979
   695
    }
deba@1820
   696
  };
deba@1820
   697
alpar@921
   698
} //namespace lemon
alpar@591
   699
alpar@591
   700
alpar@921
   701
#endif //LEMON_FULL_GRAPH_H